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Free City of Greyhawk

The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game.[1] Since the setting was originally published in a folio and then again in a boxed set that were both titled World of Greyhawk, the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess. Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk.

Free City of Greyhawk
Domain of Greyhawk
World of Greyhawk location
First appearanceThe World of Greyhawk
Created byGary Gygax
GenreRole-playing game
In-universe information
TypeCity-state
RulerLord Mayor Nerof Gasgal (571-)
Race(s)Humans (OSfbr) 79%, halflings (lightfoot) 9%, gnomes 5%, elves (sylvan) 3%, dwarves 2%, half-elves 1%, half-orcs 1%
LocationCentral Flanaess
LocationsElmshire, Greyhawk, Hardby, Narwell, Safeton
Population160,000
MottoGem of the Flanaess, City of Hawks, City of Thieves
GovernmentOligarchy
CapitalFree City of Greyhawk
ProvincesOne metropolis, 2 small cities, 2 large towns, and several villages and manorial estates owing fealty to the oligarchy

Early development edit

In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game,[2] game designer Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore,[3] and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game.

About a month after his first session, Gygax created the nearby city of Greyhawk, where the players' characters could sell their treasure and find a place to rest.[4] The lands around Greyhawk gradually grew into an entire world as Gygax's players explored further and further afield.

In 1980, Gygax published details of his home campaign in a folio called The World of Greyhawk.[5] This was the first published information about the City of Greyhawk.

The Free City of Greyhawk, Gem of the Flanaess, is the adventuring town that gives the World of Greyhawk setting its name.[6] Game designer Ken Rolston comments: "The City of Greyhawk is an organism of systems within systems, with each system driven by its own motivations and personalities. [...] External politics are intertwined in the city’s internal affairs. Rival guilds compete for power and influence, and dark conspiracies fester beneath the streets, while less-weighty adventures may arise from the lighter aspects of civilized personal and commercial rivalries."[6]

The release of The World of Greyhawk (1980) was planned to begin a new emphasis on the Greyhawk campaign world, with plans for Minifigs of the UK working on an "Armies of Greyhawk" set of miniatures rules, while TSR was planning a "City of Greyhawk" folio, but none of these publications appeared.[7]: 37 

Publication history edit

 
Greyhawk: Gem of the Flanaess from The City of Greyhawk boxed set (TSR, Inc., 1989); Cover art by Erik Olson

In 1983, TSR, Inc. replaced the folio edition with the World of Greyhawk boxed set, which contained more detailed information about the city and some of its prominent citizens, as well as background information for several small adventures set in the city.

By 1983, Gygax was planning a City of Greyhawk publication to be followed by a Castle Greyhawk publication, both to come after the World of Greyhawk Fantasy Game Setting (1983), although the Greyhawk revival began to fade after 1984.[7]: 54–55  His development for the Castle and City of Greyhawk and the Wild Coast was never finished.[8]: 335  Gygax's first Greyhawk novel Saga of Old City (1985) "became a major source of Greyhawk lore because novelistic details about currencies and the feel of the city of Greyhawk immediately surpassed anything that had ever been printed in RPG supplements," according to author Shannon Appelcline.[8]: 355 

In 1985, just before Gary Gygax was forced out of TSR, he wrote the first two Gord the Rogue novels, which provide many interesting details of the city of Greyhawk and its seamy underworld.

With Gygax gone, the vision of the city became TSR's, and in 1988, the company published Jim Ward's Greyhawk Adventures hardcover source book, which provided additional information regarding the city as well as interesting characters living within it.

The City of Greyhawk boxed set published by TSR in 1989 is the most complete treatment of the Free City. The box contained

  • Gem of the Flanaess—A Gazetteer of the Free City of Greyhawk and the surrounding area by Douglas Niles, a 96-page book
  • Folks, Feuds and Factions: The good, the bad, and the in-between—People who make the city what it is a 96-page book by Carl Sargent and Rik Rose,
  • three maps (city streets, city sewers, and the region surrounding Greyhawk)
  • a wall poster of the city
  • 23 "adventure cards", double-sided 8½ x 11 pieces of card stock containing the outline of an adventure in the city

The following year, in conjunction with this boxed set, TSR published a trilogy of adventure modules by Richard & Anne Brown —WGA1 Falcon's Revenge, WGA2 Falconmaster and WGA3 Flames of the Falcon—set in the city and centred around a mysterious villain called "The Falcon."

After Gygax left TSR, the two long-awaited supplements appeared: The City of Greyhawk (1989) box was an in-depth look at one city, while WGR1: Greyhawk Ruins (1990) presented the dungeons under Greyhawk Castle in a serious way.[7]: 92  Appelcline commented on the Greyhawk setting after Gygax left TSR: "TSR published only scattered RPG supplements until AD&D second edition, which saw the publication of the beautiful The City of Greyhawk (1989) box and the WGR1: Greyhawk Ruins (1990) book. Neither of these locales had much in common with the original locations created by Gygax & Kuntz almost 20 years prior, showing how Greyhawk continued to metamorphize and change — though James M. Ward and some of players of those early games did try to get the feel right. Around the same time, TSR published Robin Wayne Bailey’s Nightwatch (1990) novel, which was set in Greyhawk City but didn't feature the "Greyhawk Adventures" trade dress at all — showing the weakness of the setting at TSR."[7]: 40–41 

The fourth module of the WGA (World of Greyhawk Adventures) series, WGA4Vecna Lives!, was not part of the Falcon series, but was set in Greyhawk City. Treasures of Greyhawk (1992) and Return of the Eight (1998) were two others set entirely within the city.

The Campaign Book from the 1992 boxed set From the Ashes, focuses on the areas in and around the Free City of Greyhawk, which game designer Rick Swan described as "a virtuoso performance, with a flawless mix of exposition, atmosphere, and detail [...] painting a bleak picture of a struggling populace. As a consequence of the great war, much of the Old City was incinerated. Destitute property owners who can’t afford to pay for restoration watch helplessly as their neighborhoods are overrun with beggars and street urchins. In the River Quarter, authorities fish out body after body with daggers in their backs. Refugees crowd the poorer districts, trade continues to decline, and Iuz, the fiendish ruler of a vast territory in the north central Flanaess, remains a constant threat. Uncertainty prevails, and player characters will find plenty to keep them on their toes."[9] The set moved the timeline of the overall World of Greyhawk setting ten years forward to just after the Greyhawk Wars, included information regarding the City's situation, as well as additional adventure cards set in the City.

After TSR was taken over by Wizards of the Coast, the World of Greyhawk setting was updated again, and publications of this time period such as Greyhawk: The Adventure Begins (1998), the Living Greyhawk Gazetteer (2000), and Expedition to the Ruins of Greyhawk (2007) also provide information regarding the city in the post-wars period.

Outside of TSR edit

In 1988, New Infinities Productions revealed that its "Fantasy Master" line would start detailing the Castle and City of Greyhawk (renamed as "Castle Dunfalcon") as Gary Gygax and Rob Kuntz had originally envisioned them; however, the company dissolved before any of this went into publication; Applelcline noted that "Gygax's plans to publish the City and Dungeon of Greyhawk in a renamed setting were somewhat fulfilled at Troll Lord Games, who published a few Castle Zagyg books — detailing the uppermost levels of the dungeon — before Gygax's death."[8]: 330–331 

Summary of published information about the city edit

The following represents a summary of information taken from the various published sources mentioned above that a player would be able to use:

History edit

Early history edit

Greyhawk, named for the small grey hawks which populate the region, was originally a trading outpost on the Selintan River specializing in local wood and woven garments. In time the town developed strong textile and meat-packing industries. Eventually, Greyhawk came to be ruled by a warlord, who took the title "Lansgraf of the Selintan". His son was then married to the Gynarch of Hardby's daughter. The nuptials formalized a political alliance that served as the basis for rule over the Lanstadt of Selintan, an area that eventually became known as the Domain of Greyhawk.

In 4 CY, Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes. By the 3rd century CY, the Great Kingdom's influence over the city began to wane as the Overkings fell into evil ways and their hold on distant provinces became increasingly tenuous.

Rise to prominence, decline and recovery edit

Circa 310 CY, the mage Zagig Yragerne emerged from the Wild Coast and bribed his way into a seat on the Directing Oligarchy. Soon after, the Oligarchs elected Zagig Lord Mayor.

Greyhawk subsequently rose in fame and prominence under the leadership of Lord Mayor Zagig. He instituted legal reform, developed a new currency, fortified the walls, founded the city's first university and embarked on a major building program. Most notably, he directed the construction of nearby Castle Greyhawk.[10]

Although Zagig—later known as Zagyg—became increasingly erratic over time, his rule is generally considered to be the most effective in the Free City's history and brought widespread prosperity to the region. Much to the annoyance of Dyvers and other rival cities, Zagig proclaimed Greyhawk to be the "Gem of the Flanaess," and did much to ensure this moniker was justified. Unfortunately, the "Mad Archmage" suddenly disappeared in 421 CY, leaving no clues regarding his whereabouts, and no heir to inherit the title of Lansgraf.

In 498 CY, after decades of Zagig's absence, the Lanstadt was therefore abolished, the title of Lansgraf permanently retired, and the Free City's Directing Oligarchy assumed political authority. The new Lord Mayor Paerinn officially proclaimed Greyhawk a free city, though it had been effectively independent of the Great Kingdom's rule for over a century.

Soon thereafter, the city lost its claim over Hardby and the Wild Coast, as the leading women of Hardby broke from Greyhawk and established the ruling office of Despotrix. This loss of lands sent the Free City into economic decline, a situation that persisted for several decades. Fortunately, the discovery of treasure in the dungeons beneath Castle Greyhawk and other nearby locales set off a gold rush of sorts, and Greyhawk's economic fortunes recovered substantially in the second half of the 6th century.

The Greyhawk Wars and the post-war situation edit

The Free City of Greyhawk actually had less direct involvement in the so-called Greyhawk Wars than many political entities across the Flanaess, but because the final truce was brokered in Greyhawk in CY 584, the war has come to be named for the city.

The current timeline of the Greyhawk campaign has been fixed as 591 CY, six years after the end of the Greyhawk Wars. The Wars had several important effects on the city, particularly that the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re-submit to the rule of the Directing Oligarchs. However, since it was largely fear of Turrosh Mak's humanoid raiders from the Pomarj that prompted this move, a situation that has been resolved to some extent, the Despotrix and the Wild Coast cities are once again agitating for increased independence.

Also as a result of the Wars, the city has seen an influx of new citizens. Some of these are wealthy diplomats, and some are "nobles" who have contributed significantly to Greyhawk's coffers with the purchase of various counterfeit titles and documents. But many newcomers to Greyhawk are destitute refugees, or are merely using the city as a base for hatching political plots and intrigues across the Flanaess. In particular, there are persistent rumors of covert Scarlet Brotherhood operations in the city.

The post-war outlook for the Free City is therefore mixed. Greyhawk's finances are in the best shape they have been since Zagig's departure, but the city faces significant challenges arising from political instability and increasing criminal activity.

Geography edit

The Free City of Greyhawk is located centrally in the Flanaess, which is the easternmost part of the continent of Oerik on the world of Oerth. The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay most of the Cairn Hills, parts of the Gnarley Forest, the northern Wild Coast, and parts of the Abbor-Alz. The entire region is officially known as the Domain of Greyhawk. The Domain is bordered on the east by the Abbor-Alz and its western border lies within the Gnarley Forest. The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk.

Settlements edit

Several settlements fall within the Domain of Greyhawk:

  • Blackstone
  • Diamond Lake
  • Elmshire
  • Ery Crossings
  • Erybend
  • Greatrock
  • Greyhawk City
  • Greysmere
  • Grossetgrottel
  • Hardby
  • Magepoint
  • Narwell
  • One Ford
  • Phandlish
  • Safeton
  • Steaming Springs
  • Two Ford

People edit

Population edit

As of 589 CY, the city itself boasted a population of 69,500, making it one of the largest cities on Oerth. The population for the entire Greyhawk Domain is roughly 160,000, including the larger towns of Safeton (pop. 6,100), Hardby (pop. 5,100) and Elmshire (pop. 4,000).

Religion edit

The Free City of Greyhawk hosts temples and shrines to many deities, including Beory, Boccob, Celestian, Corellon Larethian, Ehlonna, Fharlanghn, Garl Glittergold, Heironeous, Istus, Kord, Kurell, Lirr, Moradin, Norebo, Obad-Hai, Olidammara, Osprem, Pelor, Pholtus, Procan, Ralishaz, Rao, Saint Cuthbert, Trithereon, Ulaa, Wee Jas, Xerbo, Yondalla, and Zilchus. The worship of evil deities and fiends is forbidden, and such cults, though they may have followers, do not have a public presence. Evil religions that have established a base in the city in recent memory include those of Incabulos, Iuz, Nerull, and Vecna.

Many more deities are worshipped in other settlements of the Domain of Greyhawk. See also: List of Greyhawk deities

Languages edit

The most widely spoken language in Greyhawk City and most of the Domain is Common, though other tongues are spoken in settlements with large non-human populations, such as Elmshire, Greysmere, and Grossetgrottel.

Government edit

Administrative Divisions edit

The Domain of Greyhawk has no officially named provinces. Some of the region's settlements are under the direct rule of the Free City, while others have varying degrees of autonomy. Notable settlements include:

  • The Free City of Greyhawk
  • Blackstone -A mining town in the Cairn Hills directly controlled by Greyhawk City
  • Diamond Lake - A mining town in the Cairn Hills directly controlled by Greyhawk City
  • Elmshire - A large halfling town on the Nyr Dyv, east of the Selintan
  • Greysmere - A dwarven stronghold south of the Mistmarsh
  • Grossetgrottel - A gnome warren located in the northwestern Cairn Hills
  • Hardby - A small, virtually autonomous port city on Woolly Bay, east of the Selintan
  • Magepoint - A coastal village east of Elmshire, under the protection of Tenser the archmage
  • Narwell - A large inland town on the former Wild Coast
  • Safeton - A small port city on the former Wild Coast, virtually under martial law
  • Steaming Springs - A mining town in the Cairn Hills directly controlled by Greyhawk City

Executive branch edit

Greyhawk's Directing Oligarchy elects one of its own to as Lord Mayor, who serves as the head of state in addition to his directorial duties. The current Lord Mayor, Nerof Gasgal, has held office since 571 CY. The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords. The chief of state also officially heads the military, though actual command is most often left to the Captain General of the Watch.

Legislative branch edit

The Free City of Greyhawk is ruled by the Directing Oligarchy, an executive council of twelve to eighteen members representing the City's major professional guilds and the military. In some cases, the Oligarchy may include important wizards or clerics. New Directors are chosen by current council members when a vacancy must be filled.

The Greyhawk Council of Mayors and Manorial Lords is an annual assembleage of leaders from the various baronies and towns in Greyhawk Domain. In theory, this gathering allows citizens of the Domain to have a voice in the governance of the region, but in practice this Council has little real authority.

Judicial branch edit

Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk, one of eight such officials appointed by the Directing Oligarchy. One of these eight is chosen to serve as Chief judge of Greyhawk, a position currently held by Sir Anton Palmirian who also sits on the Directing Oligarchy and oversees the Guild of Lawyers and Scribes. In cases of great import, three Judges of Greyhawk may preside. Appeals of major cases are always heard by a panel of three Judges of Greyhawk, though the Lord Mayor sometimes sits in place of one of the Judges.

Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes.

Heraldry edit

The city's coat of arms is blazoned thus: Sable, a castle triple-towered argent, in chief two chains each of four links chevronwise of the second, in base six bezants.

Economy edit

Resources edit

The Free City of Greyhawk controls most of the Cairn Hills, which provide the domain with great mineral wealth, such as iron, gems, and silver.

Nearby Castle Greyhawk, with its extensive dungeons, draws adventurers and traders to the Domain of Greyhawk from across the Flanaess. As such, the Castle generates significant economic benefits for the City in trade, taxation and treasure.

Currency edit

The Domain of Greyhawk's standard coinage consists of the platinum plate (pp), gold orb (gp), electrum lucky (ep), silver noble (sp), and copper common (cp). All of the coins are round, except for the platinum plate, which is square. The current coinage system replaced the previous system, which included coinage worth less than the copper common known as bronze zees, brass bits, and iron drabs.

Transportation edit

Several roads link the settlements of the Domain of Greyhawk, including the High Road (from Greyhawk City to Elmshire), the Urnst Trail (from the High Road to the Duchy of Urnst), the Western Road (from Ford Keep on the Selintan to Dyvers), and the River Road (south from Greyhawk City along the Selintan).

Much river traffic takes place along the Selintan River, which can accommodate all but the largest sea-going vessels from the Nyr Dyv and Woolly Bay. Smaller vessels ply the Ery and Neen rivers.

Able Carter edit

The Able Carter is a coach company created by author Erik Mona, which first appeared in the 2000 RPGA adventure module, River of Blood. It has coaching inns in Greyhawk City, Hardby, Diamond Lake, Blackstone, Elmshire, Steaming Springs, Narwell, Safeton, and Dyvers, among other locations.[11][12][13]

Military edit

The Domain of Greyhawk's military forces, though technically under the Lord Mayor's authority, are usually commanded by the Domain's highest-ranking military officer, the Captain General of the Watch, who also sits on the city's Directing Oligarchy. The current Captain General is Tigran Gellner.

Greyhawk's forces consist of several units, including:

  • The Cairn Hills Force, led by Commander Schinus Balint.
  • The Greyhawk Mountaineers, led by Commander Carstane Geronten.
  • The Hardby Marines, led by Commander Wilbrem Carister.
  • The Narwell Headhunters.
  • The Safeton Garrison, led by Commander Turin Deathstalker.
  • The "Water Rats."

References edit

  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. p. 118. ISBN 0-87975-653-5.
  2. ^ Gygax: "Dave was running a man-to-man (1 figure = one person) Chainmail fantasy campaign around then, and he... came down from the Twin Cities to see us, the gaming group, in Lake Geneva in the late autumn of 1972. Arneson brought some of his campaign material with him...". EN World. 2006-07-02. Archived from the original on 2011-06-15. Retrieved 2009-03-15.
  3. ^ Gygax: "Credit Dave Arneson and Dave Megary (designer of the Dungeon! boardgame) with my concentrating on subterranean settings for the D&D game. The contained adventuring environment was perfect for establishing fixed encounters before a game session, and for developing progressively more hazardous ones as the PCs grew in their capacity to manage them.". EN World. 2006-06-27. Archived from the original on 2011-06-15. Retrieved 2009-03-15.
  4. ^ Gygax: "The castle and dungeons came about a month before the first, one-page map of the City of Greyhawk.". EN World. 2002-09-06. Archived from the original on 2011-06-15. Retrieved 2009-03-15.
  5. ^ Gygax, Gary (1980). The World of Greyhawk. TSR, Inc. ISBN 0-935696-23-7.
  6. ^ a b Rolston, Ken (April 1990). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#156): 84–85.
  7. ^ a b c d Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  8. ^ a b c Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.
  9. ^ Swan, Rick (October 1993). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#198): 49–51.
  10. ^ Mobley, Blake; Brown, Timothy B. (1990). Greyhawk Ruins. WGR1. World of Greyhawk: TSR, inc. p. 128. ISBN 0-88038-860-9. 9292XXX1401.
  11. ^ Mona, Erik. "Backdrop: Diamond Lake." Dungeon #124 (Paizo Publishing, 2005).
  12. ^ Mona, Erik. River of Blood (Wizards of the Coast, 2000).
  13. ^ Tetreault, Dennis, and Erik Mona. "The Artisans' Quarter." Living Greyhawk Journal #2 (Wizards of the Coast, 2000).

Further reading edit

External links edit

  • City of Greyhawk NPC List, compiled by Denis Tetreault.
  • Denis Tetreault's map of the Free City of Greyhawk.

free, city, greyhawk, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, dungeons, dragons, related, article, describes, work, element, fiction, primarily, universe,. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This Dungeons amp Dragons related article describes a work or element of fiction in a primarily in universe style Please help rewrite it to explain the fiction more clearly and provide non fictional perspective March 2013 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Free City of Greyhawk news newspapers books scholar JSTOR March 2013 Learn how and when to remove this template message Learn how and when to remove this template message The Free City of Greyhawk also known as Greyhawk City and the Gem of the Flanaess is a fictional city state in the World of Greyhawk campaign setting for the Dungeons amp Dragons fantasy roleplaying game 1 Since the setting was originally published in a folio and then again in a boxed set that were both titled World of Greyhawk the word Greyhawk is often used to describe the entire campaign world setting although the proper name for that part of the world is the Flanaess Sometimes the lands controlled by the Free City are also referred to as Greyhawk though the proper term for the region is the Domain of Greyhawk Free City of GreyhawkDomain of GreyhawkWorld of Greyhawk locationFirst appearanceThe World of GreyhawkCreated byGary GygaxGenreRole playing gameIn universe informationTypeCity stateRulerLord Mayor Nerof Gasgal 571 Race s Humans OSfbr 79 halflings lightfoot 9 gnomes 5 elves sylvan 3 dwarves 2 half elves 1 half orcs 1 LocationCentral FlanaessLocationsElmshire Greyhawk Hardby Narwell SafetonPopulation160 000MottoGem of the Flanaess City of Hawks City of ThievesGovernmentOligarchyCapitalFree City of GreyhawkProvincesOne metropolis 2 small cities 2 large towns and several villages and manorial estates owing fealty to the oligarchy Contents 1 Early development 2 Publication history 2 1 Outside of TSR 3 Summary of published information about the city 3 1 History 3 1 1 Early history 3 1 2 Rise to prominence decline and recovery 3 1 3 The Greyhawk Wars and the post war situation 3 2 Geography 3 2 1 Settlements 3 3 People 3 3 1 Population 3 3 2 Religion 3 3 3 Languages 3 4 Government 3 4 1 Administrative Divisions 3 4 2 Executive branch 3 4 3 Legislative branch 3 4 4 Judicial branch 3 4 5 Heraldry 3 5 Economy 3 5 1 Resources 3 5 2 Currency 3 6 Transportation 3 6 1 Able Carter 3 7 Military 4 References 5 Further reading 6 External linksEarly development editIn 1972 after seeing a demonstration of Dave Arneson s Castle Blackmoor game 2 game designer Gary Gygax agreed with Arneson to co develop a set of rules for a game that would eventually become known as Dungeons amp Dragons Gygax liked the idea of a castle and dungeon that players could explore 3 and created his own imaginary place called Castle Greyhawk which he used to test and develop the game About a month after his first session Gygax created the nearby city of Greyhawk where the players characters could sell their treasure and find a place to rest 4 The lands around Greyhawk gradually grew into an entire world as Gygax s players explored further and further afield In 1980 Gygax published details of his home campaign in a folio called The World of Greyhawk 5 This was the first published information about the City of Greyhawk The Free City of Greyhawk Gem of the Flanaess is the adventuring town that gives the World of Greyhawk setting its name 6 Game designer Ken Rolston comments The City of Greyhawk is an organism of systems within systems with each system driven by its own motivations and personalities External politics are intertwined in the city s internal affairs Rival guilds compete for power and influence and dark conspiracies fester beneath the streets while less weighty adventures may arise from the lighter aspects of civilized personal and commercial rivalries 6 The release of The World of Greyhawk 1980 was planned to begin a new emphasis on the Greyhawk campaign world with plans for Minifigs of the UK working on an Armies of Greyhawk set of miniatures rules while TSR was planning a City of Greyhawk folio but none of these publications appeared 7 37 Publication history edit nbsp Greyhawk Gem of the Flanaess from The City of Greyhawk boxed set TSR Inc 1989 Cover art by Erik OlsonIn 1983 TSR Inc replaced the folio edition with the World of Greyhawk boxed set which contained more detailed information about the city and some of its prominent citizens as well as background information for several small adventures set in the city By 1983 Gygax was planning a City of Greyhawk publication to be followed by a Castle Greyhawk publication both to come after the World of Greyhawk Fantasy Game Setting 1983 although the Greyhawk revival began to fade after 1984 7 54 55 His development for the Castle and City of Greyhawk and the Wild Coast was never finished 8 335 Gygax s first Greyhawk novel Saga of Old City 1985 became a major source of Greyhawk lore because novelistic details about currencies and the feel of the city of Greyhawk immediately surpassed anything that had ever been printed in RPG supplements according to author Shannon Appelcline 8 355 In 1985 just before Gary Gygax was forced out of TSR he wrote the first two Gord the Rogue novels which provide many interesting details of the city of Greyhawk and its seamy underworld With Gygax gone the vision of the city became TSR s and in 1988 the company published Jim Ward s Greyhawk Adventures hardcover source book which provided additional information regarding the city as well as interesting characters living within it The City of Greyhawk boxed set published by TSR in 1989 is the most complete treatment of the Free City The box contained Gem of the Flanaess A Gazetteer of the Free City of Greyhawk and the surrounding area by Douglas Niles a 96 page book Folks Feuds and Factions The good the bad and the in between People who make the city what it is a 96 page book by Carl Sargent and Rik Rose three maps city streets city sewers and the region surrounding Greyhawk a wall poster of the city 23 adventure cards double sided 8 x 11 pieces of card stock containing the outline of an adventure in the cityThe following year in conjunction with this boxed set TSR published a trilogy of adventure modules by Richard amp Anne Brown WGA1 Falcon s Revenge WGA2 Falconmaster and WGA3 Flames of the Falcon set in the city and centred around a mysterious villain called The Falcon After Gygax left TSR the two long awaited supplements appeared The City of Greyhawk 1989 box was an in depth look at one city while WGR1 Greyhawk Ruins 1990 presented the dungeons under Greyhawk Castle in a serious way 7 92 Appelcline commented on the Greyhawk setting after Gygax left TSR TSR published only scattered RPG supplements until AD amp D second edition which saw the publication of the beautiful The City of Greyhawk 1989 box and the WGR1 Greyhawk Ruins 1990 book Neither of these locales had much in common with the original locations created by Gygax amp Kuntz almost 20 years prior showing how Greyhawk continued to metamorphize and change though James M Ward and some of players of those early games did try to get the feel right Around the same time TSR published Robin Wayne Bailey s Nightwatch 1990 novel which was set in Greyhawk City but didn t feature the Greyhawk Adventures trade dress at all showing the weakness of the setting at TSR 7 40 41 The fourth module of the WGA World of Greyhawk Adventures series WGA4Vecna Lives was not part of the Falcon series but was set in Greyhawk City Treasures of Greyhawk 1992 and Return of the Eight 1998 were two others set entirely within the city The Campaign Book from the 1992 boxed set From the Ashes focuses on the areas in and around the Free City of Greyhawk which game designer Rick Swan described as a virtuoso performance with a flawless mix of exposition atmosphere and detail painting a bleak picture of a struggling populace As a consequence of the great war much of the Old City was incinerated Destitute property owners who can t afford to pay for restoration watch helplessly as their neighborhoods are overrun with beggars and street urchins In the River Quarter authorities fish out body after body with daggers in their backs Refugees crowd the poorer districts trade continues to decline and Iuz the fiendish ruler of a vast territory in the north central Flanaess remains a constant threat Uncertainty prevails and player characters will find plenty to keep them on their toes 9 The set moved the timeline of the overall World of Greyhawk setting ten years forward to just after the Greyhawk Wars included information regarding the City s situation as well as additional adventure cards set in the City After TSR was taken over by Wizards of the Coast the World of Greyhawk setting was updated again and publications of this time period such as Greyhawk The Adventure Begins 1998 the Living Greyhawk Gazetteer 2000 and Expedition to the Ruins of Greyhawk 2007 also provide information regarding the city in the post wars period Outside of TSR edit In 1988 New Infinities Productions revealed that its Fantasy Master line would start detailing the Castle and City of Greyhawk renamed as Castle Dunfalcon as Gary Gygax and Rob Kuntz had originally envisioned them however the company dissolved before any of this went into publication Applelcline noted that Gygax s plans to publish the City and Dungeon of Greyhawk in a renamed setting were somewhat fulfilled at Troll Lord Games who published a few Castle Zagyg books detailing the uppermost levels of the dungeon before Gygax s death 8 330 331 Summary of published information about the city editThe following represents a summary of information taken from the various published sources mentioned above that a player would be able to use History edit Early history edit Greyhawk named for the small grey hawks which populate the region was originally a trading outpost on the Selintan River specializing in local wood and woven garments In time the town developed strong textile and meat packing industries Eventually Greyhawk came to be ruled by a warlord who took the title Lansgraf of the Selintan His son was then married to the Gynarch of Hardby s daughter The nuptials formalized a political alliance that served as the basis for rule over the Lanstadt of Selintan an area that eventually became known as the Domain of Greyhawk In 4 CY Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes By the 3rd century CY the Great Kingdom s influence over the city began to wane as the Overkings fell into evil ways and their hold on distant provinces became increasingly tenuous Rise to prominence decline and recovery edit Circa 310 CY the mage Zagig Yragerne emerged from the Wild Coast and bribed his way into a seat on the Directing Oligarchy Soon after the Oligarchs elected Zagig Lord Mayor Greyhawk subsequently rose in fame and prominence under the leadership of Lord Mayor Zagig He instituted legal reform developed a new currency fortified the walls founded the city s first university and embarked on a major building program Most notably he directed the construction of nearby Castle Greyhawk 10 Although Zagig later known as Zagyg became increasingly erratic over time his rule is generally considered to be the most effective in the Free City s history and brought widespread prosperity to the region Much to the annoyance of Dyvers and other rival cities Zagig proclaimed Greyhawk to be the Gem of the Flanaess and did much to ensure this moniker was justified Unfortunately the Mad Archmage suddenly disappeared in 421 CY leaving no clues regarding his whereabouts and no heir to inherit the title of Lansgraf In 498 CY after decades of Zagig s absence the Lanstadt was therefore abolished the title of Lansgraf permanently retired and the Free City s Directing Oligarchy assumed political authority The new Lord Mayor Paerinn officially proclaimed Greyhawk a free city though it had been effectively independent of the Great Kingdom s rule for over a century Soon thereafter the city lost its claim over Hardby and the Wild Coast as the leading women of Hardby broke from Greyhawk and established the ruling office of Despotrix This loss of lands sent the Free City into economic decline a situation that persisted for several decades Fortunately the discovery of treasure in the dungeons beneath Castle Greyhawk and other nearby locales set off a gold rush of sorts and Greyhawk s economic fortunes recovered substantially in the second half of the 6th century The Greyhawk Wars and the post war situation edit The Free City of Greyhawk actually had less direct involvement in the so called Greyhawk Wars than many political entities across the Flanaess but because the final truce was brokered in Greyhawk in CY 584 the war has come to be named for the city The current timeline of the Greyhawk campaign has been fixed as 591 CY six years after the end of the Greyhawk Wars The Wars had several important effects on the city particularly that the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re submit to the rule of the Directing Oligarchs However since it was largely fear of Turrosh Mak s humanoid raiders from the Pomarj that prompted this move a situation that has been resolved to some extent the Despotrix and the Wild Coast cities are once again agitating for increased independence Also as a result of the Wars the city has seen an influx of new citizens Some of these are wealthy diplomats and some are nobles who have contributed significantly to Greyhawk s coffers with the purchase of various counterfeit titles and documents But many newcomers to Greyhawk are destitute refugees or are merely using the city as a base for hatching political plots and intrigues across the Flanaess In particular there are persistent rumors of covert Scarlet Brotherhood operations in the city The post war outlook for the Free City is therefore mixed Greyhawk s finances are in the best shape they have been since Zagig s departure but the city faces significant challenges arising from political instability and increasing criminal activity Geography edit The Free City of Greyhawk is located centrally in the Flanaess which is the easternmost part of the continent of Oerik on the world of Oerth The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay most of the Cairn Hills parts of the Gnarley Forest the northern Wild Coast and parts of the Abbor Alz The entire region is officially known as the Domain of Greyhawk The Domain is bordered on the east by the Abbor Alz and its western border lies within the Gnarley Forest The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk Settlements edit Several settlements fall within the Domain of Greyhawk Blackstone Diamond Lake Elmshire Ery Crossings Erybend Greatrock Greyhawk City Greysmere Grossetgrottel Hardby Magepoint Narwell One Ford Phandlish Safeton Steaming Springs Two FordPeople edit Population edit As of 589 CY the city itself boasted a population of 69 500 making it one of the largest cities on Oerth The population for the entire Greyhawk Domain is roughly 160 000 including the larger towns of Safeton pop 6 100 Hardby pop 5 100 and Elmshire pop 4 000 Religion edit The Free City of Greyhawk hosts temples and shrines to many deities including Beory Boccob Celestian Corellon Larethian Ehlonna Fharlanghn Garl Glittergold Heironeous Istus Kord Kurell Lirr Moradin Norebo Obad Hai Olidammara Osprem Pelor Pholtus Procan Ralishaz Rao Saint Cuthbert Trithereon Ulaa Wee Jas Xerbo Yondalla and Zilchus The worship of evil deities and fiends is forbidden and such cults though they may have followers do not have a public presence Evil religions that have established a base in the city in recent memory include those of Incabulos Iuz Nerull and Vecna Many more deities are worshipped in other settlements of the Domain of Greyhawk See also List of Greyhawk deities Languages edit The most widely spoken language in Greyhawk City and most of the Domain is Common though other tongues are spoken in settlements with large non human populations such as Elmshire Greysmere and Grossetgrottel Government edit Administrative Divisions edit The Domain of Greyhawk has no officially named provinces Some of the region s settlements are under the direct rule of the Free City while others have varying degrees of autonomy Notable settlements include The Free City of Greyhawk Blackstone A mining town in the Cairn Hills directly controlled by Greyhawk City Diamond Lake A mining town in the Cairn Hills directly controlled by Greyhawk City Elmshire A large halfling town on the Nyr Dyv east of the Selintan Greysmere A dwarven stronghold south of the Mistmarsh Grossetgrottel A gnome warren located in the northwestern Cairn Hills Hardby A small virtually autonomous port city on Woolly Bay east of the Selintan Magepoint A coastal village east of Elmshire under the protection of Tenser the archmage Narwell A large inland town on the former Wild Coast Safeton A small port city on the former Wild Coast virtually under martial law Steaming Springs A mining town in the Cairn Hills directly controlled by Greyhawk CityExecutive branch edit Greyhawk s Directing Oligarchy elects one of its own to as Lord Mayor who serves as the head of state in addition to his directorial duties The current Lord Mayor Nerof Gasgal has held office since 571 CY The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords The chief of state also officially heads the military though actual command is most often left to the Captain General of the Watch Legislative branch edit The Free City of Greyhawk is ruled by the Directing Oligarchy an executive council of twelve to eighteen members representing the City s major professional guilds and the military In some cases the Oligarchy may include important wizards or clerics New Directors are chosen by current council members when a vacancy must be filled The Greyhawk Council of Mayors and Manorial Lords is an annual assembleage of leaders from the various baronies and towns in Greyhawk Domain In theory this gathering allows citizens of the Domain to have a voice in the governance of the region but in practice this Council has little real authority Judicial branch edit Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk one of eight such officials appointed by the Directing Oligarchy One of these eight is chosen to serve as Chief judge of Greyhawk a position currently held by Sir Anton Palmirian who also sits on the Directing Oligarchy and oversees the Guild of Lawyers and Scribes In cases of great import three Judges of Greyhawk may preside Appeals of major cases are always heard by a panel of three Judges of Greyhawk though the Lord Mayor sometimes sits in place of one of the Judges Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes Heraldry edit The city s coat of arms is blazoned thus Sable a castle triple towered argent in chief two chains each of four links chevronwise of the second in base six bezants Economy edit Resources edit The Free City of Greyhawk controls most of the Cairn Hills which provide the domain with great mineral wealth such as iron gems and silver Nearby Castle Greyhawk with its extensive dungeons draws adventurers and traders to the Domain of Greyhawk from across the Flanaess As such the Castle generates significant economic benefits for the City in trade taxation and treasure Currency edit The Domain of Greyhawk s standard coinage consists of the platinum plate pp gold orb gp electrum lucky ep silver noble sp and copper common cp All of the coins are round except for the platinum plate which is square The current coinage system replaced the previous system which included coinage worth less than the copper common known as bronze zees brass bits and iron drabs Transportation edit Several roads link the settlements of the Domain of Greyhawk including the High Road from Greyhawk City to Elmshire the Urnst Trail from the High Road to the Duchy of Urnst the Western Road from Ford Keep on the Selintan to Dyvers and the River Road south from Greyhawk City along the Selintan Much river traffic takes place along the Selintan River which can accommodate all but the largest sea going vessels from the Nyr Dyv and Woolly Bay Smaller vessels ply the Ery and Neen rivers Able Carter edit The Able Carter is a coach company created by author Erik Mona which first appeared in the 2000 RPGA adventure module River of Blood It has coaching inns in Greyhawk City Hardby Diamond Lake Blackstone Elmshire Steaming Springs Narwell Safeton and Dyvers among other locations 11 12 13 Military edit The Domain of Greyhawk s military forces though technically under the Lord Mayor s authority are usually commanded by the Domain s highest ranking military officer the Captain General of the Watch who also sits on the city s Directing Oligarchy The current Captain General is Tigran Gellner Greyhawk s forces consist of several units including The Cairn Hills Force led by Commander Schinus Balint The Greyhawk Mountaineers led by Commander Carstane Geronten The Hardby Marines led by Commander Wilbrem Carister The Narwell Headhunters The Safeton Garrison led by Commander Turin Deathstalker The Water Rats References edit Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Buffalo New York Prometheus Books p 118 ISBN 0 87975 653 5 Gygax Dave was running a man to man 1 figure one person Chainmail fantasy campaign around then and he came down from the Twin Cities to see us the gaming group in Lake Geneva in the late autumn of 1972 Arneson brought some of his campaign material with him Gary Gygax Q amp A Part X Page 23 EN World 2006 07 02 Archived from the original on 2011 06 15 Retrieved 2009 03 15 Gygax Credit Dave Arneson and Dave Megary designer of the Dungeon boardgame with my concentrating on subterranean settings for the D amp D game The contained adventuring environment was perfect for establishing fixed encounters before a game session and for developing progressively more hazardous ones as the PCs grew in their capacity to manage them Gary Gygax Q amp A Part IV Page 1 EN World 2006 06 27 Archived from the original on 2011 06 15 Retrieved 2009 03 15 Gygax The castle and dungeons came about a month before the first one page map of the City of Greyhawk Gary Gygax Q amp A Part XI Page 21 EN World 2002 09 06 Archived from the original on 2011 06 15 Retrieved 2009 03 15 Gygax Gary 1980 The World of Greyhawk TSR Inc ISBN 0 935696 23 7 a b Rolston Ken April 1990 Role playing Reviews Dragon Lake Geneva Wisconsin TSR 156 84 85 a b c d Shannon Appelcline 2014 Designers amp Dragons The 70s Evil Hat Productions ISBN 978 1 61317 075 5 a b c Shannon Appelcline 2014 Designers amp Dragons The 80s Evil Hat Productions ISBN 978 1 61317 081 6 Swan Rick October 1993 Role playing Reviews Dragon Lake Geneva Wisconsin TSR 198 49 51 Mobley Blake Brown Timothy B 1990 Greyhawk Ruins WGR1 World of Greyhawk TSR inc p 128 ISBN 0 88038 860 9 9292XXX1401 Mona Erik Backdrop Diamond Lake Dungeon 124 Paizo Publishing 2005 Mona Erik River of Blood Wizards of the Coast 2000 Tetreault Dennis and Erik Mona The Artisans Quarter Living Greyhawk Journal 2 Wizards of the Coast 2000 Further reading editWalter Baas Jack Barker Roy Rowe Louis Prosperi Tom Prusa 1992 Treasures of Greyhawk WGR2 World of Greyhawk TSR inc p 92 ISBN 1 56076 366 3 9360XXX1401 Bailey Robin Wayne Night Watch TSR 1990 Brown Anne Player s Guide TSR 1998 Brown Richard W Brown Anne 1990 Falcon s Revenge WGA1 World of Greyhawk TSR inc p 60 ISBN 0 88038 830 7 9279 Brown Richard W Brown Anne 1990 Falconmaster WGA2 World of Greyhawk TSR inc p 60 ISBN 0 88038 852 8 9289 Brown Richard W Brown Anne 1990 Flames of the Falcon WGA3 World of Greyhawk TSR inc p 57 ISBN 0 88038 882 X 9302XXX1501 Bulmahn Jason James Jacobs and Erik Mona Expedition to the Ruins of Greyhawk Renton WA Wizards of the Coast 2007 Cook David Zeb 1990 Vecna Lives WGA4 World of Greyhawk TSR inc p 95 ISBN 0 88038 897 8 9309XXX1501 Cook David History of the Greyhawk Wars Wars TSR 1991 Available Online History of the Greyhawk Wars Archived from the original on February 6 2006 Gygax Gary Saga of Old City TSR 1985 Gygax Gary The World of Greyhawk TSR 1980 Gygax Gary World of Greyhawk Fantasy Game Setting TSR 1983 Holian Gary Erik Mona Sean K Reynolds and Frederick Weining Living Greyhawk Gazetteer Wizards of the Coast 2000 Miller Steve 1998 The Doomgrinder Lost Tombs World of Greyhawk TSR inc p 48 ISBN 0 7869 1250 2 9581XXX150 Mona Erik Wormfood Bazaars of the Bizarre Buying Magic in the Free City Dragon 337 Bellevue WA Paizo Publishing 2005 Moore Roger E Greyhawk The Adventure Begins TSR 1998 Moore Roger E 1998 Return of the Eight World of Greyhawk TSR Inc p 64 ISBN 0 7869 1247 2 9576XXX1502 Niles Douglas and Carl Sargent The City of Greyhawk TSR 1989 Pett Richard Backdrop The Free City Dungeon 128 Bellevue WA Paizo Publishing 2005 Sargent Carl From the Ashes TSR 1992 Tetreault Denis and Mona Erik Gem of the Flanaess City of Greyhawk Clerkburg Living Greyhawk Journal 4 Wizards of the Coast 2001 Tetreault Denis and Erik Mona Gem of the Flanaess City of Greyhawk Clerkburg part 2 Living Greyhawk Journal 5 Wizards of the Coast 2001 Walker Jeremy Wormfood A Night on the Town Entertainment in the Free City Dragon 336 Bellevue WA Paizo Publishing 2005 Ward James M Greyhawk Adventures TSR 1988 External links editCity of Greyhawk NPC List compiled by Denis Tetreault Denis Tetreault s map of the Free City of Greyhawk Retrieved from https en wikipedia org w index php title Free City of Greyhawk amp oldid 1182258207, wikipedia, wiki, book, books, library,

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