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Fire Emblem Gaiden

Fire Emblem Gaiden[a] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series[1][2] and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.

Fire Emblem Gaiden
Japanese box art
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Shouzou Kaga
Producer(s)Gunpei Yokoi
Designer(s)Shouzou Kaga
Programmer(s)Toru Narihiro
Artist(s)Naotaka Ohnishi
Satoshi Machida
Toshitaka Muramatsu
Writer(s)Shouzou Kaga
Composer(s)Yuka Tsujiyoko
SeriesFire Emblem
Platform(s)Family Computer
Release
  • JP: March 14, 1992
Genre(s)Tactical role-playing game
Mode(s)Single-player

The development began after the commercial success of Shadow Dragon and the Blade of Light. Original designer and writer Shouzou Kaga returned and assumed the role of director, while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer. Kaga's main concern was addressing pacing issues from the first game, and allowing for a greater connection between players and the characters. The game was a commercial success, selling over 324,000 units as of 2002. It received mixed reviews from critics, and was later compared to Super Mario Bros.: The Lost Levels and Zelda II: The Adventure of Link as the "black sheep" of the series. Some elements would be used in later Fire Emblem titles. A full remake, titled Fire Emblem Echoes: Shadows of Valentia, was released worldwide on the Nintendo 3DS in 2017.

Gameplay edit

 
A battle in Gaiden featuring the player party fighting enemy soldiers

Fire Emblem Gaiden is a tactical role-playing game set on the continent of Valentia. Players assume control of two armies, led by Alm and Celica, who navigate an overworld and can visit towns, where they may recruit new allies or talk to traders to transfer items between the groups. The overworld is freely navigable, with additional areas opening up as the story progresses.[3][4] The game features two difficulty levels: "Normal" and "Easy". On easy mode, experience points earned through actions in combat are doubled and items can be exchanged between units beyond vendor stalls.[3][5]

Battles use a turn-based battle system, with the player, enemies, and sometimes non-playable characters each taking turns and moving across a grid-based battlefield; battles are won by the player defeating all enemies in a map or killing a boss character. Enemies include human troops and monsters. The players are given a limited number of units, which are each assigned unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class also affects their range of movement on the battlefield.[3][5] In contrast to the previous game, character classes are not set but can switch once a character reaches a certain level. A special example of class promotion is the two main characters: Alm can promote from a fighter to a hero, while Celica promotes from a priestess to a princess.[3][4] Each time a unit raises its experience level, its various stats increase based on a percent chance unique for each character. Spells for magical classes are learned through leveling up rather than being part of a separate system, and each spell consumes part of the caster's health when used.[3][4][5]

Synopsis edit

The continent of Valentia was once divided between the Earth Mother Mila and the War Father Duma, sibling gods who split up and formed rival nations devoted to worshiping them: Mila's Kingdom of Zofia, and Duma's Empire of Rigel. The two deities, who each held extreme viewpoints on the world, ended up corrupting their subjects, and Zofia was eventually swallowed in a war triggered by its military leader, Chancellor Desaix, who attempted a coup d'état. Rigel's ruler Emperor Rudolf used this opportunity to lead Rigel's armies across Valentia in an attempt to conquer both countries. A village boy named Alm sets out on a quest to overthrow Desaix and drive Rudolf out of Zofia. Meanwhile, his childhood friend Celica, the exiled Princess Antheise of Zofia, embarks on a pilgrimage to discover Mila's whereabouts after she vanishes, causing a drought in Zofia. The two meet at Zofia Castle, but part ways when Alm is unwilling to attempt to find a peaceful resolution with Rudolf. Alm invades Rigel and defeats Rudolf, who reveals with his dying breath that Alm is actually his son Albein Alm Rudolf. It is then explained that Rudolf's invasion was intended to strengthen the continent's military forces and create a champion capable of defeating Duma and Mila, who have both fallen into insanity due to their extreme power. Alm infiltrates the Duma Temple and slays Duma with Celica's aid. With Duma's defeat, both deities disappear from the world. Alm and Celica marry and unite Valentia under their rule.

Development and release edit

The development began following the commercial success of Fire Emblem: Shadow Dragon and the Blade of Light in 1990. The original game's designer and writer Shouzou Kaga returned to those roles and also became director.[6][7] In addition to Kaga, Gunpei Yokoi returned from Shadow Dragon and the Blade of Light as the game's producer, while the visuals were created by Naotaka Ohnishi, Satoshi Machida and Toshitaka Muramatsu.[6][8] The music and sound design was handled by Yuka Tsujiyoko, who had worked on the first Fire Emblem.[9] The game's subtitle, "Gaiden", is a Japanese term for a side story related to a larger work, denoting the game's status as a secondary adventure set in the same timeline as the first game.[10]

Kaga designed Gaiden to address issues raised with the first game, such as tedious elements of map navigation. The system of Shadow Dragon and the Blade of Light was used as the base for various improvements to aspects such as enemy AI, although the gameplay adjustments ended up removing some of the strategic elements.[7] These elements included a navigable overworld and more overt role-playing elements, along with the introduction of the class evolution system.[4][11] Balancing these elements proved challenging for the team.[7] The game made use of the new MMC4 memory chip, developed partially in response to the memory capacity problems faced during the development of the first game.[12] For the story, Kaga wanted to deepen the relationship between the player and their units, represented through the growth of the characters through their battles. To create a stronger and broader central narrative, Kaga created the game's dual protagonists Alm and Celica.[7] One overt reference to Shadow Dragon and the Blade of Light was made in the form of a trio of female Pegasus Knights, who were the same trio from the first game.[13]

Gaiden was released on the Famicom on March 14, 1992. It released on a 2Mbit cartridge.[14] It was the second and last game in the series to be developed for the system, and has never received an official release outside Japan.[4][11] It would later receive multiple releases on Nintendo's digital Virtual Console platform: the version for the Wii released on November 4, 2009,[15] the version for the Nintendo 3DS on April 3, 2013,[16] and the version for the Wii U on August 20, 2014.[17]

Reception and legacy edit

In Japan, it topped the Famitsu sales chart in March 1992.[18] As of 2002, Gaiden had sold 324,699 units. This made Gaiden the fourth best-selling title in the Fire Emblem series to that date.[19]

Video game magazine Famitsu gave Gaiden a score of 28 out of 40. In their review, critics noted that its gameplay changes meant that it could not be compared to its predecessor, with one critic enjoying its gameplay and calling it better than the first game. Another critic noted that it was fairly easy during the first half, then became rapidly more difficult during the later stages. Another reviewer noted that, while the number of maps had increased, the strategic elements had become noticeably weaker.[20] Public reception was positive: in a poll taken by Family Computer Magazine, it received a score of 24.3 out of 30, indicating a large popular following.[21] In a later retrospective article on the Fire Emblem series, Pocket Gamer's Mark Brown compared Gaiden's radical and short-lived shift in gameplay to that of Zelda II: The Adventure of Link.[11] Nadia Oxford of USGamer also compared Gaiden to Zelda II due to its short-lived gameplay changes, in addition to the similar case of Castlevania II: Simon's Quest.[22]

While the majority of Gaiden's new gameplay elements would be discarded in later entries, the concept of class evolution was retained throughout following entries.[4][11] The concept of a navigable overworld map and towns the player could visit was later explored in the Game Boy Advance entry Fire Emblem: The Sacred Stones in 2005.[11] The story concept of the returning Pegasus Knights from Shadow Dragon and the Blade of Light was also revisited in the Nintendo 3DS title Fire Emblem Fates in 2015, with the inclusion of characters from its 2012 predecessor Fire Emblem Awakening.[13]

Remake edit

A full remake of the game, titled Fire Emblem Echoes: Shadows of Valentia, was released worldwide for the Nintendo 3DS in 2017. As Gaiden was released in Japan only, it marked the first time a form of the game was released overseas.[23]

Notes edit

  1. ^ Japanese: ファイアーエムブレム外伝, Hepburn: Faiā Emuburemu Gaiden, lit. Fire Emblem Side Story

References edit

  1. ^ ファイアーエムブレムワールド 【FIRE EMBLEM WORLD】 - Series. 任天堂ホームページ. from the original on April 17, 2015. Retrieved July 17, 2015.
  2. ^ 社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』. Nintendo. 2010. from the original on July 13, 2015. Retrieved June 16, 2016.
  3. ^ a b c d e ファイアーエムブレム外伝 マニュアル [Fire Emblem Gaiden Manual] (in Japanese). Nintendo. 1992.
  4. ^ a b c d e f East, Thomas (April 13, 2013). . Official Nintendo Magazine. p. 2. Archived from the original on April 16, 2013. Retrieved July 17, 2015.
  5. ^ a b c ファイアーエムブレム外伝百科 [Fire Emblem Gaiden Encyclopedia] (in Japanese). Shogakukan. 1992. ISBN 4-09-104197-3.
  6. ^ a b メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
  7. ^ a b c d "Developer Interview: Shouzou Kaga". ファイアーエムブレム外伝百科 [Fire Emblem Gaiden Encyclopedia] (in Japanese). Shogakukan. 1992. ISBN 4-09-104197-3.
  8. ^ Intelligent Systems (March 14, 1992). Fire Emblem Gaiden (Famicom). Nintendo. Scene: Credits.
  9. ^ . RocketBaby. 2001. Archived from the original on August 21, 2002. Retrieved July 17, 2015.
  10. ^ "Games That Never Made It to America". Nintendo Power. No. 56. Nintendo of America. January 1994. p. 62.
  11. ^ a b c d e Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Emblem". Pocket Gamer. from the original on March 4, 2016. Retrieved June 6, 2016.
  12. ^ 「ファイアーエムブレム」のこれまでとこれから。ファミコン時代の開発秘話から最新作「ファイアーエムブレムif」までを制作陣に聞く. 4Gamer.net. April 28, 2015. from the original on June 27, 2015. Retrieved July 10, 2015.
  13. ^ a b ファイアーエムブレム パーティ 前夜祭. Nintendo Dream (in Japanese) (253). Tokuma Shoten. March 20, 2015.
  14. ^ . Intelligent Systems. Archived from the original on February 11, 1998. Retrieved June 16, 2016.
  15. ^ バーチャルコンソールWii - ファイアーエムブレム外伝. Nintendo. from the original on March 8, 2016. Retrieved June 16, 2016.
  16. ^ バーチャルコンソール3DS - ファイアーエムブレム外伝. Nintendo. from the original on March 16, 2016. Retrieved June 16, 2016.
  17. ^ バーチャルコンソールWii U - ファイアーエムブレム外伝. Nintendo. from the original on June 15, 2016. Retrieved June 16, 2016.
  18. ^ "Weekly Top 30 (3月27日)". Famicom Tsūshin (in Japanese). No. 173. April 10, 1992. pp. 14–5.
  19. ^ 日本ユニ著作権センター/判例全文・2002/11/14d. Translan. November 14, 2002. from the original on April 2, 2015. Retrieved July 18, 2015.
  20. ^ ファイアーエムブレム外伝 (FC). Famitsu. from the original on March 22, 2016. Retrieved April 15, 2015.
  21. ^ 超絶 大技林 '98年春版. PlayStation Magazine (in Japanese) (April 1998 Special Edition). Tokuma Shoten: 114. April 15, 1998.
  22. ^ Oxford, Nadia (January 19, 2017). . USGamer. Archived from the original on January 21, 2017. Retrieved January 21, 2017.
  23. ^ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". Polygon. from the original on January 18, 2017. Retrieved January 18, 2017.

External links edit

  • Official website (in Japanese)

fire, emblem, gaiden, tactical, role, playing, game, developed, intelligent, systems, published, nintendo, famicom, released, march, 1992, second, installment, fire, emblem, series, last, developed, famicom, builds, upon, basic, turn, based, strategy, gameplay. Fire Emblem Gaiden a is a tactical role playing game developed by Intelligent Systems and published by Nintendo for the Famicom Released in March 1992 it is the second installment in the Fire Emblem series 1 2 and the last to be developed for the Famicom It builds upon the basic turn based strategy gameplay of the previous title while including new elements such as a navigable overworld Set in the same world as its predecessor Fire Emblem Shadow Dragon and the Blade of Light Gaiden follows the battles of two opposing armies on the continent of Valentia which is torn apart by political strife involving the princess Celica and her childhood friend Alm Fire Emblem GaidenJapanese box artDeveloper s Intelligent SystemsPublisher s NintendoDirector s Shouzou KagaProducer s Gunpei YokoiDesigner s Shouzou KagaProgrammer s Toru NarihiroArtist s Naotaka OhnishiSatoshi MachidaToshitaka MuramatsuWriter s Shouzou KagaComposer s Yuka TsujiyokoSeriesFire EmblemPlatform s Family ComputerReleaseJP March 14 1992Genre s Tactical role playing gameMode s Single player The development began after the commercial success of Shadow Dragon and the Blade of Light Original designer and writer Shouzou Kaga returned and assumed the role of director while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer Kaga s main concern was addressing pacing issues from the first game and allowing for a greater connection between players and the characters The game was a commercial success selling over 324 000 units as of 2002 It received mixed reviews from critics and was later compared to Super Mario Bros The Lost Levels and Zelda II The Adventure of Link as the black sheep of the series Some elements would be used in later Fire Emblem titles A full remake titled Fire Emblem Echoes Shadows of Valentia was released worldwide on the Nintendo 3DS in 2017 Contents 1 Gameplay 2 Synopsis 3 Development and release 4 Reception and legacy 5 Remake 6 Notes 7 References 8 External linksGameplay edit nbsp A battle in Gaiden featuring the player party fighting enemy soldiers Fire Emblem Gaiden is a tactical role playing game set on the continent of Valentia Players assume control of two armies led by Alm and Celica who navigate an overworld and can visit towns where they may recruit new allies or talk to traders to transfer items between the groups The overworld is freely navigable with additional areas opening up as the story progresses 3 4 The game features two difficulty levels Normal and Easy On easy mode experience points earned through actions in combat are doubled and items can be exchanged between units beyond vendor stalls 3 5 Battles use a turn based battle system with the player enemies and sometimes non playable characters each taking turns and moving across a grid based battlefield battles are won by the player defeating all enemies in a map or killing a boss character Enemies include human troops and monsters The players are given a limited number of units which are each assigned unique character classes that have various functions in battle such as being mounted or having access to magic A unit s class also affects their range of movement on the battlefield 3 5 In contrast to the previous game character classes are not set but can switch once a character reaches a certain level A special example of class promotion is the two main characters Alm can promote from a fighter to a hero while Celica promotes from a priestess to a princess 3 4 Each time a unit raises its experience level its various stats increase based on a percent chance unique for each character Spells for magical classes are learned through leveling up rather than being part of a separate system and each spell consumes part of the caster s health when used 3 4 5 Synopsis editThe continent of Valentia was once divided between the Earth Mother Mila and the War Father Duma sibling gods who split up and formed rival nations devoted to worshiping them Mila s Kingdom of Zofia and Duma s Empire of Rigel The two deities who each held extreme viewpoints on the world ended up corrupting their subjects and Zofia was eventually swallowed in a war triggered by its military leader Chancellor Desaix who attempted a coup d etat Rigel s ruler Emperor Rudolf used this opportunity to lead Rigel s armies across Valentia in an attempt to conquer both countries A village boy named Alm sets out on a quest to overthrow Desaix and drive Rudolf out of Zofia Meanwhile his childhood friend Celica the exiled Princess Antheise of Zofia embarks on a pilgrimage to discover Mila s whereabouts after she vanishes causing a drought in Zofia The two meet at Zofia Castle but part ways when Alm is unwilling to attempt to find a peaceful resolution with Rudolf Alm invades Rigel and defeats Rudolf who reveals with his dying breath that Alm is actually his son Albein Alm Rudolf It is then explained that Rudolf s invasion was intended to strengthen the continent s military forces and create a champion capable of defeating Duma and Mila who have both fallen into insanity due to their extreme power Alm infiltrates the Duma Temple and slays Duma with Celica s aid With Duma s defeat both deities disappear from the world Alm and Celica marry and unite Valentia under their rule Development and release editThe development began following the commercial success of Fire Emblem Shadow Dragon and the Blade of Light in 1990 The original game s designer and writer Shouzou Kaga returned to those roles and also became director 6 7 In addition to Kaga Gunpei Yokoi returned from Shadow Dragon and the Blade of Light as the game s producer while the visuals were created by Naotaka Ohnishi Satoshi Machida and Toshitaka Muramatsu 6 8 The music and sound design was handled by Yuka Tsujiyoko who had worked on the first Fire Emblem 9 The game s subtitle Gaiden is a Japanese term for a side story related to a larger work denoting the game s status as a secondary adventure set in the same timeline as the first game 10 Kaga designed Gaiden to address issues raised with the first game such as tedious elements of map navigation The system of Shadow Dragon and the Blade of Light was used as the base for various improvements to aspects such as enemy AI although the gameplay adjustments ended up removing some of the strategic elements 7 These elements included a navigable overworld and more overt role playing elements along with the introduction of the class evolution system 4 11 Balancing these elements proved challenging for the team 7 The game made use of the new MMC4 memory chip developed partially in response to the memory capacity problems faced during the development of the first game 12 For the story Kaga wanted to deepen the relationship between the player and their units represented through the growth of the characters through their battles To create a stronger and broader central narrative Kaga created the game s dual protagonists Alm and Celica 7 One overt reference to Shadow Dragon and the Blade of Light was made in the form of a trio of female Pegasus Knights who were the same trio from the first game 13 Gaiden was released on the Famicom on March 14 1992 It released on a 2Mbit cartridge 14 It was the second and last game in the series to be developed for the system and has never received an official release outside Japan 4 11 It would later receive multiple releases on Nintendo s digital Virtual Console platform the version for the Wii released on November 4 2009 15 the version for the Nintendo 3DS on April 3 2013 16 and the version for the Wii U on August 20 2014 17 Reception and legacy editIn Japan it topped the Famitsu sales chart in March 1992 18 As of 2002 update Gaiden had sold 324 699 units This made Gaiden the fourth best selling title in the Fire Emblem series to that date 19 Video game magazine Famitsu gave Gaiden a score of 28 out of 40 In their review critics noted that its gameplay changes meant that it could not be compared to its predecessor with one critic enjoying its gameplay and calling it better than the first game Another critic noted that it was fairly easy during the first half then became rapidly more difficult during the later stages Another reviewer noted that while the number of maps had increased the strategic elements had become noticeably weaker 20 Public reception was positive in a poll taken by Family Computer Magazine it received a score of 24 3 out of 30 indicating a large popular following 21 In a later retrospective article on the Fire Emblem series Pocket Gamer s Mark Brown compared Gaiden s radical and short lived shift in gameplay to that of Zelda II The Adventure of Link 11 Nadia Oxford of USGamer also compared Gaiden to Zelda II due to its short lived gameplay changes in addition to the similar case of Castlevania II Simon s Quest 22 While the majority of Gaiden s new gameplay elements would be discarded in later entries the concept of class evolution was retained throughout following entries 4 11 The concept of a navigable overworld map and towns the player could visit was later explored in the Game Boy Advance entry Fire Emblem The Sacred Stones in 2005 11 The story concept of the returning Pegasus Knights from Shadow Dragon and the Blade of Light was also revisited in the Nintendo 3DS title Fire Emblem Fates in 2015 with the inclusion of characters from its 2012 predecessor Fire Emblem Awakening 13 Remake editA full remake of the game titled Fire Emblem Echoes Shadows of Valentia was released worldwide for the Nintendo 3DS in 2017 As Gaiden was released in Japan only it marked the first time a form of the game was released overseas 23 Notes edit Japanese ファイアーエムブレム外伝 Hepburn Faia Emuburemu Gaiden lit Fire Emblem Side StoryReferences edit ファイアーエムブレムワールド FIRE EMBLEM WORLD Series 任天堂ホームページ Archived from the original on April 17 2015 Retrieved July 17 2015 社長が訊く ファイアーエムブレム 新 紋章の謎 光と影の英雄 Nintendo 2010 Archived from the original on July 13 2015 Retrieved June 16 2016 a b c d e ファイアーエムブレム外伝 マニュアル Fire Emblem Gaiden Manual in Japanese Nintendo 1992 a b c d e f East Thomas April 13 2013 Fire Emblem through the ages Official Nintendo Magazine p 2 Archived from the original on April 16 2013 Retrieved July 17 2015 a b c ファイアーエムブレム外伝百科 Fire Emblem Gaiden Encyclopedia in Japanese Shogakukan 1992 ISBN 4 09 104197 3 a b メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年 覚醒そしてif in Japanese Tokuma Shoten November 28 2015 ISBN 978 4 19 864056 9 a b c d Developer Interview Shouzou Kaga ファイアーエムブレム外伝百科 Fire Emblem Gaiden Encyclopedia in Japanese Shogakukan 1992 ISBN 4 09 104197 3 Intelligent Systems March 14 1992 Fire Emblem Gaiden Famicom Nintendo Scene Credits Interview with Yuka Tsujiyoko RocketBaby 2001 Archived from the original on August 21 2002 Retrieved July 17 2015 Games That Never Made It to America Nintendo Power No 56 Nintendo of America January 1994 p 62 a b c d e Brown Mark April 18 2013 Pocket Primer A complete history of Fire Emblem Pocket Gamer Archived from the original on March 4 2016 Retrieved June 6 2016 ファイアーエムブレム のこれまでとこれから ファミコン時代の開発秘話から最新作 ファイアーエムブレムif までを制作陣に聞く 4Gamer net April 28 2015 Archived from the original on June 27 2015 Retrieved July 10 2015 a b ファイアーエムブレム パーティ 前夜祭 Nintendo Dream in Japanese 253 Tokuma Shoten March 20 2015 インテリジェントシステムズ ファイアーエムブレム外伝 Intelligent Systems Archived from the original on February 11 1998 Retrieved June 16 2016 バーチャルコンソールWii ファイアーエムブレム外伝 Nintendo Archived from the original on March 8 2016 Retrieved June 16 2016 バーチャルコンソール3DS ファイアーエムブレム外伝 Nintendo Archived from the original on March 16 2016 Retrieved June 16 2016 バーチャルコンソールWii U ファイアーエムブレム外伝 Nintendo Archived from the original on June 15 2016 Retrieved June 16 2016 Weekly Top 30 3月27日 Famicom Tsushin in Japanese No 173 April 10 1992 pp 14 5 日本ユニ著作権センター 判例全文 2002 11 14d Translan November 14 2002 Archived from the original on April 2 2015 Retrieved July 18 2015 ファイアーエムブレム外伝 FC Famitsu Archived from the original on March 22 2016 Retrieved April 15 2015 超絶 大技林 98年春版 PlayStation Magazine in Japanese April 1998 Special Edition Tokuma Shoten 114 April 15 1998 Oxford Nadia January 19 2017 What is Fire Emblem Gaiden Here s How it Differs From the Rest of the Series USGamer Archived from the original on January 21 2017 Retrieved January 21 2017 Frank Allegra January 18 2017 Fire Emblem Echoes Shadows of Valentia heading to 3DS this May Polygon Archived from the original on January 18 2017 Retrieved January 18 2017 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Fire Emblem Gaiden amp oldid 1187546295, wikipedia, wiki, book, books, library,

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