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Final Fantasy Dimensions

Final Fantasy Dimensions[a] is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices. Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the first two installments released in September 2010 on the Japanese i-mode distribution service, and in December 2010 for the EZweb distribution service. The game was remade for the iOS and Android platforms and released internationally in August 2012.

Final Fantasy Dimensions
Game artwork by Yoshitaka Amano depicting Vata (left) and The Mask (right)
Developer(s)Matrix Software
Square Enix
Publisher(s)Square Enix
Director(s)Toshio Akiyama
Producer(s)Takashi Tokita
Artist(s)Akira Oguro
Composer(s)Naoshi Mizuta
SeriesFinal Fantasy
Platform(s)FOMA 903i, iOS, Android
ReleaseFOMA 903i
  • JP: September 6, 2010
au
  • JP: December 9, 2010
iOS
  • WW: August 31, 2012
Android
  • JP: August 31, 2012
  • WW: December 21, 2012
Genre(s)Role-playing game
Mode(s)Single-player

Final Fantasy Dimensions features 2D graphics and a Job Change System similar to that of Final Fantasy V. Its battle system is a variation of the Final Fantasy series's Active Time Battle system. The game follows two parties, the Warriors of Light and the Warriors of Darkness, with players controlling up to five party members at a time in battle, on their quest to reform their shattered world and foil the dark plans of the Avalon Empire. In 2015, a sequel was released, titled Final Fantasy Dimensions II.

Gameplay

 
A Fusion Ability being unlocked mid-battle.

Final Fantasy Dimensions is a role-playing video game, developed in the style of previous 16-bit Final Fantasy games. The game uses the Active Time Battle system in which a character's turn are determined by a gauge that fills over time during battle. Once the gauge fills completely from one character, players can choose a command from that specific character. After choosing a command, the gauge fills over again to execute the command. Once the gauge fills again and the command is executed, the gauge empties and repeats the cycle.[1] Similar to Final Fantasy IV: The After Years, the game was released in an episodic format, but players must play through each episode in sequence.[2] Players command a party of five with the party members changing in each episode.[3]

The game uses a Job System similar to Final Fantasy V as a base of its battles. The game allows players to change job while still retaining skills that have already been acquired. Job-specific abilities can be learned after crossing a certain amount of AP for the current job given. That learned ability can be set even if the player changes to a different job. Players are limited in how many abilities they can set at a given time. This limit rises as the job's level rises. The game also has "Fusion Abilities" which players can form by setting combinations of certain abilities.[4]

The Jobs available from the beginning for all the eight main characters are Freelancer, Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, and Summoner. Each episode introduces a new Job, which is unlocked after completing the episode. The unlockable jobs for the Warriors of Light are Dragoon, Bard, Memorist, Paladin, and Seer, while the jobs unlocked for the Warriors of Darkness are Ranger, Dark Knight, Dancer, Ninja, and Magus.[4]

Plot

Long ago, there was a great world war ended by the efforts of the Avalon Empire, which became the dominant power in the land. The story begins with Sol, Diana, Glaive and Aigis being sent by the King of Lux to investigate a powerful crystal linked to the balance of the world. Simultaneously, Nacht, Alba, Dusk and Sarah are sent by the Avalon Empire to break their treaty with Lux by stealing the same crystal. On the way to the crystal's shrine, Sol's party aids a mysterious man called Elgo, who agrees to accompany them to the temple. When the two groups meet within the crystal shrine, the crystal's guardian spirit attacks them. Upon its guardian's defeat, the crystal shatters and splits the world into two halves: the "World of Light", ever in daylight, and the "World of Darkness" in which day never rises. Sol, Aigis, Dusk, and Sarah remain in the first half of the world and become the "Warriors of Light", with Elgo accompanying them. Nacht, Alba, Diana and Glaive find themselves in the other half and become the "Warriors of Darkness". Both groups of Warriors travel the split world in search of each other. As they travel, they retrieve the fragments of the crystal, which grant them new abilities and gradually cause the world to reform. They also encounter the Avalon Empire and their four Generals: Vata, Baugauven, Asmodai, and Styx. All four generals are defeated except for Vata, who decides to aid the Warriors for reasons unknown. In the battle between the Warriors of Light and Baugauven aboard an Avalon ship, Elgo seemingly sacrifices himself to save the Warriors of Light.

As the two worlds begin to merge, Dusk and Alba reveal their plans to go to the ancient floating city known as Mysidia. Once the Warriors of Light arrive and meet the Elder of Mysidia, Sophia, the Avalon Empire attempt to strike Mysidia with their airship superweapon Heliogabalus. The warriors destroy the ship with the aid of Dr. Lugae, the living doll Argy, and Barbara and her dragons. Sophia then helps the warriors gain the last remaining crystal in the World of Light within the caves of Mysidia. After gaining the crystal's ability, Mysidia falls to the ground while simultaneously the Warriors of Darkness are aided by a mysterious man known as The Mask in gaining the last crystal fragment remaining in the World of Darkness. They succeed in gaining the fragment, but The Mask dies. Before his death, he reveals himself to be Elgo's other half that formed when the world split in two and asks the Warriors of Darkness to take care of his other Half as he dies. After both parties gain the fragments, the split world merges and both parties are reunited, but most of the people in the world have disappeared. Attempting to make a frontal attack to the Avalon Empire, the warriors discover a barrier protecting Avalon and eight gates across the world, linking to a realm called the Rift. Upon entering one of the gates, the warriors encounter a dark sphere in which Sophia explains it is a substance found only in the Rift known as Dark Matter, and that Avalon's goal is to harvest it for their evil purposes. Vata explains the Avalon Empire is guarding the dark matter across the world with their generals, who have been revived in undead forms. After collecting all eight pieces of the dark matter and defeating the undead generals, the dark matter fuses together, creating a new crystal and revealing that the crystal split the world to protect itself from the Empire's plans. The crystal then breaks the barrier that was protecting Avalon, allowing the warriors to enter.

Upon entering Avalon, they defeat all of the Divine Generals. Once the Warriors attack the Emperor, it is revealed that they were battling with his armor, and that he was never there. After this revelation, a new gate to the Rift opens within Avalon. When the warriors enter the Rift, they encounter Vata, who explains that they are in the void and warns them that, in order for them to proceed, someone must make a sacrifice. As they traverse the void, they encounter the armies of Nil, having to fight the four magical blades of Nil. After defeating the four blades, another gate appears in the Void. Dr. Lugae reports to the warriors that the gates are what is known as "Dark Flow", and that it is draining the life of the world into Nil, a dark dimension of shadows. Vata attempts to aid the warriors in destroying the Dark Flow by being engulfed by it and attempting to control it. As he is being engulfed by Dark Flow, he reveals he originally was part of a village that Avalon destroyed. He trained to be in the ranks of the generals of Avalon, but when he discovered he could never be a match for them, he gave up on his plans until he discovered the Warriors. Vata fails at the cost of his life, and the Dark Flow remains. The Warriors then enter Dark Flow, leading them to the World of Nil.

Coming to the palace at the center of Nil, they encounter the Emperor himself, who is revealed to be Elgo. Elgo explains to the party that he wished to use the crystals to achieve immortality, and predicted that the crystals, sensing his purpose, would split the world hoping to halt his plans. Elgo then utilized the power of Nil to move between the worlds and ensured that the Warriors collect the crystals in effort to restore the world so that he could achieve his goals. The Warriors and Elgo battle, with Elgo using the power of Nil against them. When he is defeated, Elgo loses control of Nil and it mutates him into a dark monster. The Warriors, seeing that Nil will ravage their world unchecked, fight the transformed Elgo and win. As Nil reverses its flow and life is returned to the world, all the Warriors flee, apart from Dusk and Alba, who are presumed dead. Soon however, they are revealed to be alive, saved by the spirits of Vata and the Mask. The game ends with the Warriors reunited, and the world and its crystal restored.

Development

The game was developed by the same internal Square Enix team that made Final Fantasy IV: The After Years, which was also initially a game for Japanese cell phones. The game was directed by Toshio Akiyama and produced by Takashi Tokita. Character designs were provided by Akira Oguro while the in-game 2D dot versions were created by Kazuko Shibuya. Takashi Tokita explained the game was meant to transcend the expectations of RPGs in cellphones.[5] The team set the theme of a scenario of creating another game for the SNES. The team also added several references to previous games such as Sarah and Matoya being references to the original Final Fantasy game and Dusk and Alba being reminiscent of Palom and Porom from Final Fantasy IV. When asked about the high pricing for the game, the team explained their reasons: "This title offers about 50 hours of gameplay, and we feel that our community can enjoy the contents of this game as much as they would a console title. Also, we have set the price where it is because this title was developed specifically for the mobile platform, as opposed to just being a port of an older console or handheld game".[6] When developing the smartphone version, Takashi Tokita changed the structure of selling a group of episodes rather than individually.[7] Tokita noted that the episodic format of the game allowed them to focus on different origins to protagonist and tell two stories that intertwine together. Player feedback between episodes was vital factor in the story progress, as the fate of the characters was undetermined.[8]

Music

Naoshi Mizuta composed the music of Final Fantasy Dimensions with the exception of a number of songs previously composed by Nobuo Uematsu. Naoshi intended to compose the music closer to previous Final Fantasy games such as a solid melody that can be hummed or whistled. Naoshi also made it so that the Light chapters would have different music from the Dark chapters in order to have variation of music between them.[9] A soundtrack for the game titled Final Fantasy Legends: Hikari to Yami no Senshi Original Soundtrack[b] was released digitally in Japan on August 8, 2011 to celebrate the completion of the game.[10] An EP soundtrack titled Sekai no yukue from Final Fantasy Legends[c] was also released digitally in Japan on iTunes and mora music store on August 31, 2012. The EP contains the arranged ending song with added lyrics featured in the iOS/Android version and being renamed using Katakana. The song was arranged by Hajime Kikuchi with added lyrics performed by Riya of Eufonius.[11]

Final Fantasy Legends: Hikari to Yami no Senshi Original Soundtrack
No.TitleLength
1."Prelude LEGENDS EDITION" (プレリュード LEGENDS EDITION)4:26
2."Senshi no Gaisen" (戦士の凱旋)2:37
3."Furusato no Fuzukaze" (故郷に吹く風)4:50
4."Hikaro no Tabiji" (光の旅路)3:13
5."Hikari hanatsu ha" (光放つ刃)1:21
6."Ken o osamete" (剣をおさめて)0:53
7."Funk de Chocobo" (ファンク de チョコボ)2:31
8."Ma no hisomu hora" (魔の潜む洞)2:56
9."Yami no hōkō" (闇の彷徨)2:24
10."Yami o saku ken" (闇を裂く剣)1:37
11."Itadaki o koete" (頂きを越えて)2:15
12."Komorebi no shinden" (木漏れ日の神殿)3:23
13."Kyōi ni tachimukau" (脅威に立ち向かう)1:42
14."Isshokusokuhatsu!" (一触即発!)0:58
15."Teikoku avaron" (帝国アヴァロン)2:24
16."Teikoku shitennō" (帝国四天王)2:29
17."Kanashimi o kokoro ni himete" (悲しみを心に秘めて)3:07
18."Ima wa tōi kimi ni" (今は遠い君に)1:59
19."Kamen no Otoko" (仮面の男)1:35
20."Ōinaru tabidachi" (大いなる旅立ち)1:44
21."Arufuheimu" (アルフヘイム)2:56
22."Oyasumi, ima wa" (おやすみ、今は)0:10
23."Gin'yūshijin no koi" (吟遊詩人の恋)0:18
24."Dowāfu no tani" (ドワーフの谷)1:49
25."Kurisutaru no kakera" (クリスタルの欠片)0:07
26."Harukanaru furusato" (遥かなる故郷)3:23
27."Odoriko matōya" (踊り子マトーヤ)0:19
28."Yukaina machikado" (愉快な街角)1:36
29."Shock!!" (衝撃!!)0:04
30."Mukuro-tachi no sumika" (骸たちの住処)3:03
31."Kakurezato" (隠れ里)3:44
32."Nuke shinobu" (抜け忍)0:16
33."Jigen hendō" (次元変動)3:47
34."Tasogareta sekai" (黄昏た世界)3:03
35."Sora kakeru fune ni nori" (空駆ける船に乗り)1:54
36."Dark Flow" (ダークフロー)1:09
37."Kessen e" (決戦へ)2:39
38."Opening LEGENDS EDITION" (オープニング LEGENDS EDITION)2:13
39."Yogen no shinsō" (予言の真相)1:19
40."IMPERATOR"2:38
41."Konton no uzu no naka de" (混沌の渦の中で)3:03
42."Epilogue" (エピローグ)3:35
43."Sekai no yukue" (世界の行方)4:33
Sekai no yukue from Final Fantasy Legends
No.TitleLength
1."Sekai no yukue" (セカイノユクエ)4:52
2."Sekai no yukue (instrumental)" (セカイノユクエ (instrumental))4:52
3."Hikari no tabiji" (光の旅路)3:19
4."Yami o saku ken" (闇を裂く剣)1:45
5."Teikoku shitennō" (帝国四天王)2:36

Release history

The game was initially hinted when Square Enix trademarked Hikari to Yami no Senshi which was initially believed to be related to Tactics Ogre: Let Us Cling Together.[12] The game was revealed in Japan as Final Fantasy Legends: Hikari to Yami no Senshi in July 2010.[13] The first chapters of the game were first released for iMode phones on September 6, and for EZweb phones on December 9 the same year.[14] The rest of the chapters were released approximately once a month since then till August 8, 2011 for iMode and November 10 for EZweb. An iOS and Android versions, with improved graphics and sound, and support for slide-pad controls over the feature phone version, were later announced[15] and iOS version was released internationally as Final Fantasy Dimensions on August 31, 2012.[16][17] Due to technical difficulties, only "Prologue" was released first for the iOS version. All other chapters were purchasable at the in-app shop after upgrading from 1.0.0 to 1.0.1 which was available later in the same day.[18] The Android version was released on December 21 in its complete form.[19]

Chapters
Tale Release date
Feature phone Smart phone i-mode EZweb iOS Android
Prologue
Joshō
(序章)
Prologue
Joshō
(序章)
  • JP: September 6, 2010
[20]
  • JP: December 9, 2010
[21]
  • WW: August 31, 2012
  • JP: August 31, 2012
  • WW: Dec, 21, 2012
Tome of Dawn
Akatsuki no Shō
(暁の章)
Ch.1 Reckoning
Akatsuki no Tabidachi
(暁の旅立ち)
  • JP: September 6, 2010
[20]
  • JP: December 9, 2010
[21]
  • WW: August 31, 2012
Dec, 21, 2012
Tome of Light, the Dragoon's Tale: The Last of the Dragoons
Hikari no Shō Ryūkishi Hen "Saigo no Ryūkishi"
(光の章 竜騎士編 『最後の竜騎士』)
Ch.2 The Generals Approach
Teikoku Yonshōgun no Kyōi
(帝国四将軍の脅威)
  • JP: October 4, 2010
[22]
  • JP: January 6, 2011
[23]
  • WW: August 31, 2012
Dec, 21, 2012
Tome of Darkness, the Ranger's Tale: The Ranger Whose Light was Stolen
Yami no Shō Renjā Hen "Hikari Ubawareshi Renjā"
(闇の章 レンジャー編 『光奪われしレンジャー』)
  • JP: November 1, 2010
[24]
  • JP: February 10, 2011
[23]
Tome of Light, the Bard's Tale: A Bard's Love
Hikari no Shō Gin'yūshijin Hen "Gin'yūshijin no Koi"
(光の章 吟遊詩人編 『吟遊詩人の恋』)
  • JP: December 6, 2010
[25]
  • JP: March 10, 2011
[23]
Tome of Darkness, the Dark Knight's Tale: The Knight Wandering in Darkness
Yami no Shō Ankokukishi Hen "Samayō Ankoku no Kishi"
(闇の章 暗黒騎士編 『さまよう暗黒の騎士』)
  • JP: January 4, 2011
[26]
  • JP: April 7, 2011
[23]
Tome of Light, the Memorist's Tale: The Memorist's Sorrow
Hikari no Shō Memorisuto Hen "Kanashimi no Memorisuto"
(光の章 メモリスト編 『哀しみのメモリスト』)
Ch.3 Warriors of Light and Darkness
Hikari to Yami no Senshitachi
(光と闇の戦士たち)
  • JP: February 7, 2011
[27]
  • JP: June 9, 2011
[23]
  • WW: August 31, 2012
Dec, 21, 2012
Tome of Darkness, the Dancer's Tale: Dancer of the Battlefield
Yami no Shō Odoriko Hen "Senjō no Odoriko"
(闇の章 踊り子編 『戦場の踊り子』)
  • JP: March 7, 2011
[28]
  • JP: May 19, 2011
[23]
Tome of Light, the Knight's Tale: Revival of a Knight
Hikari no Shō Naito Hen "Kishi no Fukkatsu"
(光の章 ナイト編 『騎士の復活』)
  • JP: April 11, 2011
[29]
  • JP: July 7, 2011
[23]
Tome of Darkness, the Ninja's Tale: A Shinobi's Fate
Yami no Shō Ninja Hen "Shinobi no Unmē"
(闇の章 忍者編 『忍びの運命』)
  • JP: May 9, 2011
[30]
  • JP: August 4, 2011
[23]
Tome of Twilight
Tasogare no Shō
(黄昏の章)
Ch.4 Twilight
Tasogare no Sekai
(黄昏る世界)
  • JP: June 13, 2011
[31]
  • JP: September 8, 2011
[23]
  • WW: August 31, 2012
Dec, 21, 2012
Finale Part One: Decisive Battle! The Avalon Empire
Shūshō Zenpen "Kessen! Avaron Teikoku"
(終章・前編 『決戦!アヴァロン帝国』)
  • JP: July 11, 2011
[32]
  • JP: October 6, 2011
[23]
Finale Part Two: Fate of the World
Shūshō Kōhen "Sekai no Yukue"
(終章・後編 『世界の行方』)
  • JP: August 8, 2011
[10]
  • JP: November 10, 2011
[23]

Reception

The game had received mainly positive reviews. Final Fantasy Dimensions received an aggregated score of 78 out of 100 on Metacritic based on 10 critics and 74% on GameRankings based on 7 reviews.[34][33] Slide to Play praised the game and commented: "Square Enix has made a truly masterful game here. The story is huge, the characters enjoyable and fun to play, and other than the iffy controls, the game works fantastically well on the touchscreen. The menus in particular are elegantly designed. The music and graphics are even great in creating a world that reminds us that the old and new can coexist, and do so with aplomb".[41] Justin Davis of IGN criticized the episodic structure of the game, saying that the "players can't fully explore the game world until they're almost at the end – over 30 hours in!", but also praised the gameplay stating: "What Dimensions lacks in scenario & story flexibility it makes up for with sheer depth and flexibility in its job system. Players can assign any party member to any available job on-the-fly, with more opening up as the story progresses".[37] Joe Juba of Game Informer praised the gameplay but criticized the lack of fanfare: "Despite the fun job system and classic vibe to the combat, Dimensions seems like it was set up to fail. It released to little fanfare at a prohibitive price point for mobile games".[35] Tof Eklund of TouchArcade praised the games features: "There's an epic, high fantasy plot with lots of twists, a large cast of characters whose appearance and abilities vary wildly, tons of random combat, lots of leveling-up and abilities to unlock, a gradual opening up of the world, secret items, bonus dungeons, and a lot of looking inside pots and barrels in order to pilfer the worldly goods of the townspeople you run across".[38] GamesTM praised the game for resembling previous Final Fantasy games.[36]

Derek Heemsbergen of RPGFan gave it a mixed review: "I'm grateful that the game was released in English, and while it isn't everything I hoped it would be, Final Fantasy: Dimensions does enough right to be worth playing".[40] Nathan Mustafa of Touchgen however, criticized the dialogue structure, the lack of animation, and sound of the game: "In the end, I cannot reconcile these cheapened portions of the game. I understand it is a port of a 'mobile' game from Japan, but the quality of the port could have been much better. Had my three key issues with how the game presents itself not been present, I would probably have walked away feeling quite positive about Final Fantasy Dimensions. In its current form, though, I can only give it a middling score".[42]

References

Notes
  1. ^ Known in Japan as Final Fantasy Legends: Hikari to Yami no Senshi (Japanese: ファイナルファンタジー レジェンズ 光と闇の戦士, Hepburn: Fainaru Fantajī Rejenzu: Hikari to Yami no Senshi, lit. "Final Fantasy Legends: Warriors of Light and Darkness")
  2. ^ ファイナルファンタジー レジェンズ 光と闇の戦士 オリジナル・サウンドトラック
  3. ^ セカイノユクエ from FINAL FANTASY LEGENDS, lit. "The World's Future from Final Fantasy Legends"
Citations
  1. ^ Parish, Jeremy (2010-09-24). "FF Legends: Hands-on with the Latest "Classic" Final Fantasy". 1UP.com. Retrieved 2011-03-08.
  2. ^ Spencer (2010-08-20). "These Are The Heroes Of Final Fantasy Legends: Warriors Of Light And Darkness". Siliconera. from the original on 2013-11-16. Retrieved 2013-04-10.
  3. ^ Sadewo, Bams (2012-07-30). "Square Enix to release Final Fantasy Dimensions in summer". Android Authority. from the original on 2013-02-15. Retrieved 2013-04-10.
  4. ^ a b . Andrasang. Archived from the original on 2012-12-25. Retrieved 2012-06-22.
  5. ^ Gantayat, Anoop (2010-07-26). "Final Fantasy Legends Detailed". Andriasang. from the original on 2016-03-03. Retrieved 2013-03-14.
  6. ^ Spencer, January 17, 2013, 3:28pm (2013-01-17). "Final Fantasy Dimensions Was Square Enix's Take On A New SNES FF Game". Siliconera. from the original on February 22, 2013. Retrieved 2013-02-19.{{cite web}}: CS1 maint: multiple names: authors list (link)
  7. ^ "SQEXスマホ用新作『FF ディメンションズ』、『DEMONS' SCORE』の 詳細に迫る! 時田貴司氏インタビュー【E3 2012】" (in Japanese). Famitsu. 2012-06-08. from the original on 2013-01-29. Retrieved 2013-03-11.
  8. ^ Jeriaska (2011-04-28). "Interview: Serializing RPG Storylines On Final Fantasy Legends". Gamasutra. from the original on February 26, 2018. Retrieved May 12, 2020.
  9. ^ 『ファイナルファンタジー レジェンズ 光と闇の戦士』完結記念!時田プロデューサーら5名にミニインタビュー! (in Japanese). Famitsu. from the original on 2014-03-22. Retrieved 2013-03-05.
  10. ^ a b 『ファイナルファンタジー レジェンズ 光と闇の戦士』最後の追加シ ナリオ配信開始、サントラも配信へ (in Japanese). Famitsu. 2011-08-08. from the original on 2013-12-03. Retrieved 2013-03-05.
  11. ^ "セカイノユクエ from FINAL FANTASY LEGENDS - EP" (in Japanese). Square Enix. 31 August 2012. from the original on 2014-02-27. Retrieved 2013-03-14.
  12. ^ Spencer (2010-05-17). . Siliconera. Archived from the original on 2012-12-25. Retrieved 2013-04-09.
  13. ^ Gantayat, Anoop (2010-07-21). . Andriasang. Archived from the original on 2012-12-25. Retrieved 2011-03-08.
  14. ^ . QJ.NET. Archived from the original on 2016-03-03. Retrieved 2011-03-08.
  15. ^ . Andriasang. Archived from the original on 2012-12-25. Retrieved 2012-06-22.
  16. ^ Schreier, Jason (2012-06-07). "Square Enix Is Releasing A Brand New, Original,Old-School Final Fantasy Game". Kotaku. Retrieved 2012-06-12.
  17. ^ Davis, Justin (23 August 2012). "Final Fantasy Dimensions Coming Later This Month". IGN. from the original on 2012-08-25. Retrieved 2012-08-24.
  18. ^ "Final Fantasy Dimensions now Available". RPGFan. from the original on 2012-10-25. Retrieved 2012-10-09.
  19. ^ Patterson, Sean (21 December 2012). "Final Fantasy Dimensions Released for Android". Web Pro News. from the original on 2013-04-03. Retrieved 2013-03-06.
  20. ^ a b "『FF』シリーズ完全新作がいよいよ配信" (in Japanese). Famitsu. 2010-09-06. from the original on 2012-02-03. Retrieved 2013-04-11.
  21. ^ a b "『ファイナルファンタジー レジェンズ 光と闇の戦士』がついに EZwebでもスタート!" (in Japanese). Famitsu. 2010-12-09. from the original on 2016-03-04. Retrieved 2013-04-11.
  22. ^ 『ファイナルファンタジー レジェンズ』追加シナリオで女竜騎士の 謎が解ける! (in Japanese). Famitsu. 2010-10-04. from the original on 2011-01-09. Retrieved 2013-04-11.
  23. ^ a b c d e f g h i j k ファイナルファンタジー レジェンズ 光と闇の戦士 (in Japanese). Square Enix. from the original on 2012-10-23. Retrieved 2013-05-07.
  24. ^ "『ファイナルファンタジー レジェンズ』レンジャー編配信中 EZweb版の配信日も決定" (in Japanese). Famitsu. 2010-11-01. from the original on 2011-07-28. Retrieved 2013-04-11.
  25. ^ 『ファイナルファンタジー レジェンズ』追加シナリオは人魚に恋し た吟遊詩人の物語 (in Japanese). Famitsu. 2010-12-06. from the original on 2011-01-08. Retrieved 2013-04-11.
  26. ^ 『ファイナルファンタジー レジェンズ』待望の新シナリオ"闇の章 暗黒騎士編" (in Japanese). Famitsu. 2011-01-05. from the original on 2013-10-31. Retrieved 2013-04-11.
  27. ^ ファイナルファンタジー レジェンズ 光と闇の戦士』最新シナ リオ"メモリスト編"配信スタート (in Japanese). Famitsu. 2011-02-07. from the original on 2016-03-04. Retrieved 2013-04-11.
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  42. ^ a b Mustafa, Nathan (2012-09-15). . Touchgen. Archived from the original on 2014-07-16. Retrieved 2013-03-16.

External links

  • (archived from the original)
  • iOS/Android portal

final, fantasy, dimensions, this, article, about, 2010, mobile, game, unrelated, 1989, game, game, final, fantasy, legend, role, playing, video, game, developed, matrix, software, published, square, enix, mobile, devices, similar, final, fantasy, after, years,. This article is about the 2010 mobile game For the unrelated 1989 Game Boy game see The Final Fantasy Legend Final Fantasy Dimensions a is a role playing video game developed by Matrix Software and published by Square Enix for mobile devices Similar to Final Fantasy IV The After Years it was initially released as an episodic game with the first two installments released in September 2010 on the Japanese i mode distribution service and in December 2010 for the EZweb distribution service The game was remade for the iOS and Android platforms and released internationally in August 2012 Final Fantasy DimensionsGame artwork by Yoshitaka Amano depicting Vata left and The Mask right Developer s Matrix SoftwareSquare EnixPublisher s Square EnixDirector s Toshio AkiyamaProducer s Takashi TokitaArtist s Akira OguroComposer s Naoshi MizutaSeriesFinal FantasyPlatform s FOMA 903i iOS AndroidReleaseFOMA 903iJP September 6 2010auJP December 9 2010iOSWW August 31 2012AndroidJP August 31 2012WW December 21 2012Genre s Role playing gameMode s Single playerFinal Fantasy Dimensions features 2D graphics and a Job Change System similar to that of Final Fantasy V Its battle system is a variation of the Final Fantasy series s Active Time Battle system The game follows two parties the Warriors of Light and the Warriors of Darkness with players controlling up to five party members at a time in battle on their quest to reform their shattered world and foil the dark plans of the Avalon Empire In 2015 a sequel was released titled Final Fantasy Dimensions II Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 3 2 Release history 4 Reception 5 References 6 External linksGameplay Edit A Fusion Ability being unlocked mid battle Final Fantasy Dimensions is a role playing video game developed in the style of previous 16 bit Final Fantasy games The game uses the Active Time Battle system in which a character s turn are determined by a gauge that fills over time during battle Once the gauge fills completely from one character players can choose a command from that specific character After choosing a command the gauge fills over again to execute the command Once the gauge fills again and the command is executed the gauge empties and repeats the cycle 1 Similar to Final Fantasy IV The After Years the game was released in an episodic format but players must play through each episode in sequence 2 Players command a party of five with the party members changing in each episode 3 The game uses a Job System similar to Final Fantasy V as a base of its battles The game allows players to change job while still retaining skills that have already been acquired Job specific abilities can be learned after crossing a certain amount of AP for the current job given That learned ability can be set even if the player changes to a different job Players are limited in how many abilities they can set at a given time This limit rises as the job s level rises The game also has Fusion Abilities which players can form by setting combinations of certain abilities 4 The Jobs available from the beginning for all the eight main characters are Freelancer Warrior Monk Thief Red Mage White Mage Black Mage and Summoner Each episode introduces a new Job which is unlocked after completing the episode The unlockable jobs for the Warriors of Light are Dragoon Bard Memorist Paladin and Seer while the jobs unlocked for the Warriors of Darkness are Ranger Dark Knight Dancer Ninja and Magus 4 Plot EditLong ago there was a great world war ended by the efforts of the Avalon Empire which became the dominant power in the land The story begins with Sol Diana Glaive and Aigis being sent by the King of Lux to investigate a powerful crystal linked to the balance of the world Simultaneously Nacht Alba Dusk and Sarah are sent by the Avalon Empire to break their treaty with Lux by stealing the same crystal On the way to the crystal s shrine Sol s party aids a mysterious man called Elgo who agrees to accompany them to the temple When the two groups meet within the crystal shrine the crystal s guardian spirit attacks them Upon its guardian s defeat the crystal shatters and splits the world into two halves the World of Light ever in daylight and the World of Darkness in which day never rises Sol Aigis Dusk and Sarah remain in the first half of the world and become the Warriors of Light with Elgo accompanying them Nacht Alba Diana and Glaive find themselves in the other half and become the Warriors of Darkness Both groups of Warriors travel the split world in search of each other As they travel they retrieve the fragments of the crystal which grant them new abilities and gradually cause the world to reform They also encounter the Avalon Empire and their four Generals Vata Baugauven Asmodai and Styx All four generals are defeated except for Vata who decides to aid the Warriors for reasons unknown In the battle between the Warriors of Light and Baugauven aboard an Avalon ship Elgo seemingly sacrifices himself to save the Warriors of Light As the two worlds begin to merge Dusk and Alba reveal their plans to go to the ancient floating city known as Mysidia Once the Warriors of Light arrive and meet the Elder of Mysidia Sophia the Avalon Empire attempt to strike Mysidia with their airship superweapon Heliogabalus The warriors destroy the ship with the aid of Dr Lugae the living doll Argy and Barbara and her dragons Sophia then helps the warriors gain the last remaining crystal in the World of Light within the caves of Mysidia After gaining the crystal s ability Mysidia falls to the ground while simultaneously the Warriors of Darkness are aided by a mysterious man known as The Mask in gaining the last crystal fragment remaining in the World of Darkness They succeed in gaining the fragment but The Mask dies Before his death he reveals himself to be Elgo s other half that formed when the world split in two and asks the Warriors of Darkness to take care of his other Half as he dies After both parties gain the fragments the split world merges and both parties are reunited but most of the people in the world have disappeared Attempting to make a frontal attack to the Avalon Empire the warriors discover a barrier protecting Avalon and eight gates across the world linking to a realm called the Rift Upon entering one of the gates the warriors encounter a dark sphere in which Sophia explains it is a substance found only in the Rift known as Dark Matter and that Avalon s goal is to harvest it for their evil purposes Vata explains the Avalon Empire is guarding the dark matter across the world with their generals who have been revived in undead forms After collecting all eight pieces of the dark matter and defeating the undead generals the dark matter fuses together creating a new crystal and revealing that the crystal split the world to protect itself from the Empire s plans The crystal then breaks the barrier that was protecting Avalon allowing the warriors to enter Upon entering Avalon they defeat all of the Divine Generals Once the Warriors attack the Emperor it is revealed that they were battling with his armor and that he was never there After this revelation a new gate to the Rift opens within Avalon When the warriors enter the Rift they encounter Vata who explains that they are in the void and warns them that in order for them to proceed someone must make a sacrifice As they traverse the void they encounter the armies of Nil having to fight the four magical blades of Nil After defeating the four blades another gate appears in the Void Dr Lugae reports to the warriors that the gates are what is known as Dark Flow and that it is draining the life of the world into Nil a dark dimension of shadows Vata attempts to aid the warriors in destroying the Dark Flow by being engulfed by it and attempting to control it As he is being engulfed by Dark Flow he reveals he originally was part of a village that Avalon destroyed He trained to be in the ranks of the generals of Avalon but when he discovered he could never be a match for them he gave up on his plans until he discovered the Warriors Vata fails at the cost of his life and the Dark Flow remains The Warriors then enter Dark Flow leading them to the World of Nil Coming to the palace at the center of Nil they encounter the Emperor himself who is revealed to be Elgo Elgo explains to the party that he wished to use the crystals to achieve immortality and predicted that the crystals sensing his purpose would split the world hoping to halt his plans Elgo then utilized the power of Nil to move between the worlds and ensured that the Warriors collect the crystals in effort to restore the world so that he could achieve his goals The Warriors and Elgo battle with Elgo using the power of Nil against them When he is defeated Elgo loses control of Nil and it mutates him into a dark monster The Warriors seeing that Nil will ravage their world unchecked fight the transformed Elgo and win As Nil reverses its flow and life is returned to the world all the Warriors flee apart from Dusk and Alba who are presumed dead Soon however they are revealed to be alive saved by the spirits of Vata and the Mask The game ends with the Warriors reunited and the world and its crystal restored Development EditThe game was developed by the same internal Square Enix team that made Final Fantasy IV The After Years which was also initially a game for Japanese cell phones The game was directed by Toshio Akiyama and produced by Takashi Tokita Character designs were provided by Akira Oguro while the in game 2D dot versions were created by Kazuko Shibuya Takashi Tokita explained the game was meant to transcend the expectations of RPGs in cellphones 5 The team set the theme of a scenario of creating another game for the SNES The team also added several references to previous games such as Sarah and Matoya being references to the original Final Fantasy game and Dusk and Alba being reminiscent of Palom and Porom from Final Fantasy IV When asked about the high pricing for the game the team explained their reasons This title offers about 50 hours of gameplay and we feel that our community can enjoy the contents of this game as much as they would a console title Also we have set the price where it is because this title was developed specifically for the mobile platform as opposed to just being a port of an older console or handheld game 6 When developing the smartphone version Takashi Tokita changed the structure of selling a group of episodes rather than individually 7 Tokita noted that the episodic format of the game allowed them to focus on different origins to protagonist and tell two stories that intertwine together Player feedback between episodes was vital factor in the story progress as the fate of the characters was undetermined 8 Music Edit Naoshi Mizuta composed the music of Final Fantasy Dimensions with the exception of a number of songs previously composed by Nobuo Uematsu Naoshi intended to compose the music closer to previous Final Fantasy games such as a solid melody that can be hummed or whistled Naoshi also made it so that the Light chapters would have different music from the Dark chapters in order to have variation of music between them 9 A soundtrack for the game titled Final Fantasy Legends Hikari to Yami no Senshi Original Soundtrack b was released digitally in Japan on August 8 2011 to celebrate the completion of the game 10 An EP soundtrack titled Sekai no yukue from Final Fantasy Legends c was also released digitally in Japan on iTunes and mora music store on August 31 2012 The EP contains the arranged ending song with added lyrics featured in the iOS Android version and being renamed using Katakana The song was arranged by Hajime Kikuchi with added lyrics performed by Riya of Eufonius 11 Final Fantasy Legends Hikari to Yami no Senshi Original SoundtrackNo TitleLength1 Prelude LEGENDS EDITION プレリュード LEGENDS EDITION 4 262 Senshi no Gaisen 戦士の凱旋 2 373 Furusato no Fuzukaze 故郷に吹く風 4 504 Hikaro no Tabiji 光の旅路 3 135 Hikari hanatsu ha 光放つ刃 1 216 Ken o osamete 剣をおさめて 0 537 Funk de Chocobo ファンク de チョコボ 2 318 Ma no hisomu hora 魔の潜む洞 2 569 Yami no hōkō 闇の彷徨 2 2410 Yami o saku ken 闇を裂く剣 1 3711 Itadaki o koete 頂きを越えて 2 1512 Komorebi no shinden 木漏れ日の神殿 3 2313 Kyōi ni tachimukau 脅威に立ち向かう 1 4214 Isshokusokuhatsu 一触即発 0 5815 Teikoku avaron 帝国アヴァロン 2 2416 Teikoku shitennō 帝国四天王 2 2917 Kanashimi o kokoro ni himete 悲しみを心に秘めて 3 0718 Ima wa tōi kimi ni 今は遠い君に 1 5919 Kamen no Otoko 仮面の男 1 3520 Ōinaru tabidachi 大いなる旅立ち 1 4421 Arufuheimu アルフヘイム 2 5622 Oyasumi ima wa おやすみ 今は 0 1023 Gin yushijin no koi 吟遊詩人の恋 0 1824 Dowafu no tani ドワーフの谷 1 4925 Kurisutaru no kakera クリスタルの欠片 0 0726 Harukanaru furusato 遥かなる故郷 3 2327 Odoriko matōya 踊り子マトーヤ 0 1928 Yukaina machikado 愉快な街角 1 3629 Shock 衝撃 0 0430 Mukuro tachi no sumika 骸たちの住処 3 0331 Kakurezato 隠れ里 3 4432 Nuke shinobu 抜け忍 0 1633 Jigen hendō 次元変動 3 4734 Tasogareta sekai 黄昏た世界 3 0335 Sora kakeru fune ni nori 空駆ける船に乗り 1 5436 Dark Flow ダークフロー 1 0937 Kessen e 決戦へ 2 3938 Opening LEGENDS EDITION オープニング LEGENDS EDITION 2 1339 Yogen no shinsō 予言の真相 1 1940 IMPERATOR 2 3841 Konton no uzu no naka de 混沌の渦の中で 3 0342 Epilogue エピローグ 3 3543 Sekai no yukue 世界の行方 4 33 Sekai no yukue from Final Fantasy LegendsNo TitleLength1 Sekai no yukue セカイノユクエ 4 522 Sekai no yukue instrumental セカイノユクエ instrumental 4 523 Hikari no tabiji 光の旅路 3 194 Yami o saku ken 闇を裂く剣 1 455 Teikoku shitennō 帝国四天王 2 36 Release history Edit The game was initially hinted when Square Enix trademarked Hikari to Yami no Senshi which was initially believed to be related to Tactics Ogre Let Us Cling Together 12 The game was revealed in Japan as Final Fantasy Legends Hikari to Yami no Senshi in July 2010 13 The first chapters of the game were first released for iMode phones on September 6 and for EZweb phones on December 9 the same year 14 The rest of the chapters were released approximately once a month since then till August 8 2011 for iMode and November 10 for EZweb An iOS and Android versions with improved graphics and sound and support for slide pad controls over the feature phone version were later announced 15 and iOS version was released internationally as Final Fantasy Dimensions on August 31 2012 16 17 Due to technical difficulties only Prologue was released first for the iOS version All other chapters were purchasable at the in app shop after upgrading from 1 0 0 to 1 0 1 which was available later in the same day 18 The Android version was released on December 21 in its complete form 19 ChaptersTale Release dateFeature phone Smart phone i mode EZweb iOS AndroidPrologueJoshō 序章 PrologueJoshō 序章 JP September 6 2010 20 JP December 9 2010 21 WW August 31 2012 JP August 31 2012WW Dec 21 2012Tome of DawnAkatsuki no Shō 暁の章 Ch 1 ReckoningAkatsuki no Tabidachi 暁の旅立ち JP September 6 2010 20 JP December 9 2010 21 WW August 31 2012 Dec 21 2012Tome of Light the Dragoon s Tale The Last of the DragoonsHikari no Shō Ryukishi Hen Saigo no Ryukishi 光の章 竜騎士編 最後の竜騎士 Ch 2 The Generals ApproachTeikoku Yonshōgun no Kyōi 帝国四将軍の脅威 JP October 4 2010 22 JP January 6 2011 23 WW August 31 2012 Dec 21 2012Tome of Darkness the Ranger s Tale The Ranger Whose Light was StolenYami no Shō Renja Hen Hikari Ubawareshi Renja 闇の章 レンジャー編 光奪われしレンジャー JP November 1 2010 24 JP February 10 2011 23 Tome of Light the Bard s Tale A Bard s LoveHikari no Shō Gin yushijin Hen Gin yushijin no Koi 光の章 吟遊詩人編 吟遊詩人の恋 JP December 6 2010 25 JP March 10 2011 23 Tome of Darkness the Dark Knight s Tale The Knight Wandering in DarknessYami no Shō Ankokukishi Hen Samayō Ankoku no Kishi 闇の章 暗黒騎士編 さまよう暗黒の騎士 JP January 4 2011 26 JP April 7 2011 23 Tome of Light the Memorist s Tale The Memorist s SorrowHikari no Shō Memorisuto Hen Kanashimi no Memorisuto 光の章 メモリスト編 哀しみのメモリスト Ch 3 Warriors of Light and Darkness Hikari to Yami no Senshitachi 光と闇の戦士たち JP February 7 2011 27 JP June 9 2011 23 WW August 31 2012 Dec 21 2012Tome of Darkness the Dancer s Tale Dancer of the BattlefieldYami no Shō Odoriko Hen Senjō no Odoriko 闇の章 踊り子編 戦場の踊り子 JP March 7 2011 28 JP May 19 2011 23 Tome of Light the Knight s Tale Revival of a KnightHikari no Shō Naito Hen Kishi no Fukkatsu 光の章 ナイト編 騎士の復活 JP April 11 2011 29 JP July 7 2011 23 Tome of Darkness the Ninja s Tale A Shinobi s FateYami no Shō Ninja Hen Shinobi no Unme 闇の章 忍者編 忍びの運命 JP May 9 2011 30 JP August 4 2011 23 Tome of TwilightTasogare no Shō 黄昏の章 Ch 4 Twilight Tasogare no Sekai 黄昏る世界 JP June 13 2011 31 JP September 8 2011 23 WW August 31 2012 Dec 21 2012Finale Part One Decisive Battle The Avalon EmpireShushō Zenpen Kessen Avaron Teikoku 終章 前編 決戦 アヴァロン帝国 JP July 11 2011 32 JP October 6 2011 23 Finale Part Two Fate of the WorldShushō Kōhen Sekai no Yukue 終章 後編 世界の行方 JP August 8 2011 10 JP November 10 2011 23 Reception EditReceptionAggregate scoresAggregatorScoreGameRankings74 33 Metacritic78 100 34 Review scoresPublicationScoreGame Informer7 50 35 GamesTM7 6 10 36 IGN8 0 of 10 37 Pocket Gamer 39 RPGFan80 40 TouchArcade 38 Slide to Play4 of 4 41 Touchgen2 5 of 5 42 The game had received mainly positive reviews Final Fantasy Dimensions received an aggregated score of 78 out of 100 on Metacritic based on 10 critics and 74 on GameRankings based on 7 reviews 34 33 Slide to Play praised the game and commented Square Enix has made a truly masterful game here The story is huge the characters enjoyable and fun to play and other than the iffy controls the game works fantastically well on the touchscreen The menus in particular are elegantly designed The music and graphics are even great in creating a world that reminds us that the old and new can coexist and do so with aplomb 41 Justin Davis of IGN criticized the episodic structure of the game saying that the players can t fully explore the game world until they re almost at the end over 30 hours in but also praised the gameplay stating What Dimensions lacks in scenario amp story flexibility it makes up for with sheer depth and flexibility in its job system Players can assign any party member to any available job on the fly with more opening up as the story progresses 37 Joe Juba of Game Informer praised the gameplay but criticized the lack of fanfare Despite the fun job system and classic vibe to the combat Dimensions seems like it was set up to fail It released to little fanfare at a prohibitive price point for mobile games 35 Tof Eklund of TouchArcade praised the games features There s an epic high fantasy plot with lots of twists a large cast of characters whose appearance and abilities vary wildly tons of random combat lots of leveling up and abilities to unlock a gradual opening up of the world secret items bonus dungeons and a lot of looking inside pots and barrels in order to pilfer the worldly goods of the townspeople you run across 38 GamesTM praised the game for resembling previous Final Fantasy games 36 Derek Heemsbergen of RPGFan gave it a mixed review I m grateful that the game was released in English and while it isn t everything I hoped it would be Final Fantasy Dimensions does enough right to be worth playing 40 Nathan Mustafa of Touchgen however criticized the dialogue structure the lack of animation and sound of the game In the end I cannot reconcile these cheapened portions of the game I understand it is a port of a mobile game from Japan but the quality of the port could have been much better Had my three key issues with how the game presents itself not been present I would probably have walked away feeling quite positive about Final Fantasy Dimensions In its current form though I can only give it a middling score 42 References EditNotes Known in Japan as Final Fantasy Legends Hikari to Yami no Senshi Japanese ファイナルファンタジー レジェンズ 光と闇の戦士 Hepburn Fainaru Fantaji Rejenzu Hikari to Yami no Senshi lit Final Fantasy Legends Warriors of Light and Darkness ファイナルファンタジー レジェンズ 光と闇の戦士 オリジナル サウンドトラック セカイノユクエ from FINAL FANTASY LEGENDS lit The World s Future from Final Fantasy Legends Citations Parish Jeremy 2010 09 24 FF Legends Hands on with the Latest Classic Final Fantasy 1UP com Retrieved 2011 03 08 Spencer 2010 08 20 These Are The Heroes Of Final Fantasy Legends Warriors Of Light And Darkness Siliconera Archived from the original on 2013 11 16 Retrieved 2013 04 10 Sadewo Bams 2012 07 30 Square Enix to release Final Fantasy Dimensions in summer Android Authority Archived from the original on 2013 02 15 Retrieved 2013 04 10 a b Final Fantasy Legends Job System Detailed Andrasang Archived from the original on 2012 12 25 Retrieved 2012 06 22 Gantayat Anoop 2010 07 26 Final Fantasy Legends Detailed Andriasang Archived from the original on 2016 03 03 Retrieved 2013 03 14 Spencer January 17 2013 3 28pm 2013 01 17 Final Fantasy Dimensions Was Square Enix s Take On A New SNES FF Game Siliconera Archived from the original on February 22 2013 Retrieved 2013 02 19 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link SQEXスマホ用新作 FF ディメンションズ DEMONS SCORE の 詳細に迫る 時田貴司氏インタビュー E3 2012 in Japanese Famitsu 2012 06 08 Archived from the original on 2013 01 29 Retrieved 2013 03 11 Jeriaska 2011 04 28 Interview Serializing RPG Storylines On Final Fantasy Legends Gamasutra Archived from the original on February 26 2018 Retrieved May 12 2020 ファイナルファンタジー レジェンズ 光と闇の戦士 完結記念 時田プロデューサーら5名にミニインタビュー in Japanese Famitsu Archived from the original on 2014 03 22 Retrieved 2013 03 05 a b ファイナルファンタジー レジェンズ 光と闇の戦士 最後の追加シ ナリオ配信開始 サントラも配信へ in Japanese Famitsu 2011 08 08 Archived from the original on 2013 12 03 Retrieved 2013 03 05 セカイノユクエ from FINAL FANTASY LEGENDS EP in Japanese Square Enix 31 August 2012 Archived from the original on 2014 02 27 Retrieved 2013 03 14 Spencer 2010 05 17 The Latest Square Enix Trademark Is Warrior Of Light And Darkness Siliconera Archived from the original on 2012 12 25 Retrieved 2013 04 09 Gantayat Anoop 2010 07 21 Final Fantasy Legends Formally Announced Andriasang Archived from the 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in Japanese Famitsu 2010 12 09 Archived from the original on 2016 03 04 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 追加シナリオで女竜騎士の 謎が解ける in Japanese Famitsu 2010 10 04 Archived from the original on 2011 01 09 Retrieved 2013 04 11 a b c d e f g h i j k ファイナルファンタジー レジェンズ 光と闇の戦士 in Japanese Square Enix Archived from the original on 2012 10 23 Retrieved 2013 05 07 ファイナルファンタジー レジェンズ レンジャー編配信中 EZweb版の配信日も決定 in Japanese Famitsu 2010 11 01 Archived from the original on 2011 07 28 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 追加シナリオは人魚に恋し た吟遊詩人の物語 in Japanese Famitsu 2010 12 06 Archived from the original on 2011 01 08 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 待望の新シナリオ 闇の章 暗黒騎士編 in Japanese Famitsu 2011 01 05 Archived from the original on 2013 10 31 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 光と闇の戦士 最新シナ リオ メモリスト編 配信スタート in Japanese Famitsu 2011 02 07 Archived from the original on 2016 03 04 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 待望の新章 闇の章 踊り子 編 が配信 in Japanese Famitsu 2011 03 07 Archived from the original on 2011 04 26 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ に新章 光の章 ナイト編 が 登場 in Japanese Famitsu 2011 04 11 Archived from the original on 2011 05 11 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 新シナリオ第8弾 闇の章 忍 者編 が配信開始 in Japanese Famitsu 2011 05 09 Archived from the original on 2011 09 13 Retrieved 2013 04 11 物語はいよいよクライマックスへ ファイナルファンタジー レジェ ンズ 光と闇の戦士 終章 黄昏の章 が配信開始 in Japanese Famitsu 2011 06 13 Archived from the original on 2011 06 16 Retrieved 2013 04 11 ファイナルファンタジー レジェンズ 光と闇の戦士 終章前編配信 光と闇がひとつに集う in Japanese Famitsu 2011 07 11 Archived from the original on 2013 05 09 Retrieved 2013 04 11 a b Final Fantasy Dimensions for iOS iPhone iPad GameRankings CBS Interactive Archived from the original on 2016 03 04 Retrieved 2013 11 30 a b Final Fantasy Dimensions for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on 2017 11 06 Retrieved 2018 05 16 a b Juba Joe 2012 10 02 Fond Memories Can t Sustain This Mobile Adventure Final Fantasy Dimensions iOS Game Informer Archived from the original on 2013 02 13 Retrieved 2013 02 19 a b Final Fantasy Dimensions Review GamesTM 2012 09 13 Archived from the original on 2013 12 03 Retrieved 2013 11 30 a b Davis Justin 2012 09 18 Final Fantasy Dimensions Review IGN Archived from the original on 2012 09 25 Retrieved 2012 09 25 a b Eklund Tof 2012 09 04 Final Fantasy Dimensions Review One For the Fans TouchArcade Archived from the original on 2013 01 23 Retrieved 2013 02 19 McFerran Damien 2012 09 05 Final Fantasy Dimensions We know the price of everything but the value of nothing Pocket Gamer Archived from the original on 2016 04 02 a b Heemsbergen Derek 2012 09 24 RPGFan Review Final Fantasy Dimensions RPGFan Archived from the original on 2013 02 01 Retrieved 2013 02 19 a b Carlson Erik 2012 09 05 Final Fantasy Dimensions Review Slide to Play Archived from the original on 2013 02 18 Retrieved 2013 02 19 a b Mustafa Nathan 2012 09 15 Final Fantasy Dimensions Touchgen Archived from the original on 2014 07 16 Retrieved 2013 03 16 External links EditiMode EZweb official website archived from the original iOS Android portal Retrieved from https en wikipedia org w index php title Final Fantasy Dimensions amp oldid 1151326238, wikipedia, wiki, book, books, library,

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