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Final Fantasy Crystal Chronicles: My Life as a Darklord

Final Fantasy Crystal Chronicles: My Life as a Darklord[a] is a 2009 tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service. The game is an entry in the Final Fantasy franchise, forming part of the Crystal Chronicles subseries. Taking place after Final Fantasy Crystal Chronicles: My Life as a King, the game follows the titular Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom.

Final Fantasy Crystal Chronicles:
My Life as a Darklord
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Hiroyuki Kaneko
Producer(s)Takamasa Shiba
Hiroaki Iwano
Designer(s)Hiroyuki Kaneko
Programmer(s)Satoshi Kitade
Artist(s)Yasuhisa Izumisawa
Writer(s)Motomu Toriyama
Sachie Hirano
Composer(s)Kumi Tanioka
SeriesFinal Fantasy (main)
Crystal Chronicles (sub)
Platform(s)Wii
Release
  • JP: June 30, 2009
  • PAL: July 17, 2009
  • NA: July 20, 2009
Genre(s)Tower defense
Mode(s)Single-player

Planned during production of My Life as a King, My Life as a Darklord began development in 2008. The game's aesthetic was influenced by lolita gothic and punk fashion. The narrative, and the protagonist, were designed to subvert both series and genre conventions. Composer Kumi Tanioka returned, having previously worked on the other Crystal Chronicles titles. The game received generally positive reviews, with critics generally praising the game's gameplay and presentation while critiquing a lack of in-game depth.

Gameplay edit

 
A level in Final Fantasy Crystal Chronicles: My Life as a Darklord; waves of soldiers attack, beginning at the bottom floor and fighting against soldiers positioned inside.

Final Fantasy Crystal Chronicles: My Life as a Darklord is a tower defense video game; the player is tasked with defending their tower from waves of attacking enemies. Each level takes place in a different part of the kingdom, as the tower is mobile, and consists of multiple waves of attacks. Unlike most tower defense games, the gameplay takes place in a side-viewed tower with enemies marching through each of the tower's floors linearly, rather than through a top-down perspective of a circuitous route. The player places traps and combatants in the floors of the tower, which then cannot be removed. The level ends when the attackers have reached the Dark Crystal at the top of the tower, or when they have all been defeated.[1]

Defeating enemies gives the player Negative Power, which can be spent in the level to place more obstacles, upgrade existing obstacles to more powerful ones, or build more floors onto the tower.[1] Karma is earned for finishing levels, and can be spent between levels to increase the maximum size of the tower or the starting power of the units.[2] The floors come in different varieties, and provide offensive, defensive, and supportive powers to the obstacles placed on them or the enemies walking on them.[1] Each floor has an artifact, which if reached by the enemy is destroyed, in turn destroying all units and traps placed on that floor, removing any status effects the floor provided, and allowing the attackers to move onto the next layer.[2] Traps and units are divided into melee, ranged, and magic categories, with the three types dealing extra damage to each other in a rock-paper-scissors manner.[1]

Each level begins with all obstacles removed, and completing levels earns the player additional types of units and structures to build. The path that the player takes through the levels of the game is not linear; there are side paths that can earn the player additional Negative Power and units. If a level is failed, the player retains some of the Karma they had earned before being defeated. Despite being released for the Wii, there is no support for motion control with the Wii controller.[1]

Synopsis edit

My Life as a Darklord takes place in the direct aftermath of Final Fantasy Crystal Chronicles: My Life as a King, following the vanishing of Miasma from the world as depicted during the ending of the original Crystal Chronicles.[2][3] The world is divided between the four allied races—Clavats, Lilties, Yukes and Selkies—and monsters that terrorised the world during the Miasma's existence.[4][5] Following his defeat in My Life as a King, the original Darklord went to sleep within the Dark Crystal, allowing monsters to continue existing following the loss of Miasma. Upon her ascension, the Darklord's daughter Mira resolves to mount a campaign against the rest of the world. Over the course of her campaign, it is revealed that Mira's mother was one of the Clavat tribe, and the Darklord's wish was to create a bridge between monsters and the other tribes. After the final campaign against King Leo, protagonist of My Life as a King, Mira decides to forgo her plan for world domination and fulfil her father's wish of bringing coexistence between monsters and the other tribes.

Development edit

The plot outline for My Life as a Darklord was in place during production of its predecessor My Life as a King. The original plan was it to be another city building game, but the team decided to make it more original.[6] Production began in 2008.[7] The initial design for the tower would have required fourteen unique floors, which would have been laborious to create. With the idea of artifacts, the team were able to impelement customisation, providing variety between floors without the additional workload.[8] According to producer Hiroaki Iwano, testing and game balance was the most strenuous aspect of production.[6][8] Scaling traditionally large or ungainly Final Fantasy monsters so they could fit inside the tower floors was also an issue.[9]

The scenario director was Motomu Toriyama, who had previously worked on My Life as a King, and built the story around flipping the traditional protagonists of Final Fantasy being both righteous and humanoid. Similar to the subseries' recurring theme of family, Toriyama made the game's main theme the bond between Mira and her monster army.[6] As the game was a sequel to My Life as a King, it was decided early on that characters from that game would appear. Director Hiroyuki Kaneko also decided to provide cameo appearances for characters from the original Crystal Chronicles.[9] Rather than a professional voice cast, members of the development team provided voice clips for characters and monsters.[8]

While monsters were the focus of both gameplay and narrative, the planned female lead led to a "cute" aesthetic being adopted, with a recurring visual motif being a heart symbol.[9] The art design drew inspiration from the lolita gothic and punk fashion movements.[8] The castle was designed around a number of key words including "beauty" and "glamour".[7] The characters were designed by Yasuhisa Izumisawa, who had previously worked on My Life as a King.[10] When designing Mira, Izumisawa went counter to common design tropes seen in anime and video games, creating an asymmetric visual design. This design was challenging for the modellers, who needed to create the entire model as a single unit rather than their usual method for asymmetrical characters of joining up two half-models.[8]

Music edit

The music for My Life as a Darklord was composed by Kumi Tanioka, who had worked on previous entries in the Crystal Chronicles series.[11] Due to its tonal difference from other entries, Tanioka wrote the score of My Life as a Darklord to reflect its protagonist and style of comedy, while retaining the established instrumentation.[8] At the time, she was working on both My Life as a Darklord and Echoes of Time, meaning she could not contribute much to the next entry The Crystal Bearers.[11] A digital soundtrack album was released on June 30, 2009 featuring music from both My Life as a Darklord and My Life as a King.[12]

Release edit

My Life as a Darklord was revealed at the 2009 Game Developers Conference alongside fellow WiiWare title Final Fantasy IV: The After Years.[4] It was also showcased at E3.[13] The game was released internationally during 2009; in Japan on June 30, Europe on July 17, and North America on July 20.[14][15][16] A free demo of the game was available on the Wiiware service from November 2009 to January 2010.[17][18]

There is additional downloadable content for the game, such as new items or levels.[1] At launch time there were 14 different DLC packs, with more added later.[2] Initial DLC packets included two Mira costumes, three new monster types, two floor types, and three items for various amounts of WiiPoints.[19] A DLC package included costumes, abilities, and characters from Final Fantasy IV: The After Years.[20] The game became unavailable with the closing down of the WiiWare in 2018.[21] Costumes themed after the characters of My Life as a Darklord will be released as DLC for Final Fantasy Crystal Chronicles: Remastered Edition.[22]

Reception edit

My Life as a Darklord has received generally positive reviews, garnering a rating of 73 out of 100 on review aggregate site Metacritic based on 14 critic reviews.[23] Daemon Hatfield of IGN called it "an amusing strategy game and a standout title on WiiWare", praising the gameplay and presentation while saying there were clear limitations due to its release platform.[1] The website also named it the best WiiWare of the month for July 2009.[26]

Dan Whitehead, writing for Eurogamer, praised the depth of the gameplay but complained that without purchasing any of the downloadable content the player has "little room to really dig deep into the tempting tactical depths that the concept so clearly offers".[2] Nintendo Life's Sean McDermott lauded the gameplay depth created by the variety of units and replayability, but he disliked the types of DLC being released and noted that players would eventually feel repetition due to a lack of mission variety.[24] Alex Donaldson of RPG Site faulted the high difficulty and the fact that the DLC releases seemed designed to exploit this, but otherwise enjoyed the game despite a lack of variety.[25]

Notes edit

  1. ^ Known in Japan as Hikari to Yami no Himegimi to Sekaiseifuku no Tō: Fainaru Fantajī Kurisutaru Kuronikuru (Japanese: 光と闇の姫君と世界征服の塔 ファイナルファンタジー・クリスタルクロニクル, lit. The Princess of Light and Darkness and the Tower of World Conquest: Final Fantasy Crystal Chronicles)

References edit

  1. ^ a b c d e f g h Hatfield, Daemon (July 22, 2009). "Final Fantasy Crystal Chronicles: My Life as a Darklord IGN review". IGN. IGN Entertainment. from the original on February 27, 2012. Retrieved September 15, 2009.
  2. ^ a b c d e f Whitehead, Dan (2009-07-23). "Final Fantasy Crystal Chronicles: My Life as a Darklord Eurogamer Review". Eurogamer. from the original on 2012-09-28. Retrieved September 16, 2009.
  3. ^ Hatfield, Daemon (2008-02-25). "GDC 2008: My Life as a King Interview". IGN. from the original on 2014-02-22. Retrieved 2013-03-27.
  4. ^ a b "GDC: Two Final Fantasy WiiWare games". Eurogamer. 2009-03-25. from the original on 2009-03-27.
  5. ^ "Final Fantasy Crystal Chronicles Remastered Edition Release Commemorative Special Interview!". Square Enix. 2020-08-20. Archived from the original on 2020-08-22. Retrieved 2020-08-22.
  6. ^ a b c . Square Enix (in Japanese). p. 3. Archived from the original on 2016-10-03. Retrieved 2020-08-24.
  7. ^ a b . Square Enix (in Japanese). p. 1. Archived from the original on 2017-07-19. Retrieved 2020-08-24.
  8. ^ a b c d e f . Square Enix (in Japanese). p. 2. Archived from the original on 2015-04-24. Retrieved 2020-08-24.
  9. ^ a b c . Square Enix (in Japanese). Archived from the original on 2017-07-18. Retrieved 2020-08-24.
  10. ^ "FFTCG Illustration Showcase Interview #7: Yasuhisa Izumisawa". Square Enix. 2019-05-21. Archived from the original on 2020-08-23. Retrieved 2020-08-24.
  11. ^ a b Fletcher, J. C. (2009-06-11). . Joystiq. Archived from the original on 2009-06-12. Retrieved 2020-08-24.
  12. ^ 「光と闇の姫君と世界征服の塔 ファイナルファンタジー・クリスタルクロニクル」が本日配信。追加コンテンツやミニアルバムも配信開始. 4Gamer.net (in Japanese). 2009-06-30. from the original on 2009-07-03. Retrieved 2020-08-24.
  13. ^ Brendan Sinclair (May 29, 2009). "Front Mission Evolves on 360/PS3/PC, Nier revealed". GameSpot. Archived from the original on April 11, 2013. Retrieved March 10, 2013.
  14. ^ Dillard, Corbie (2009-07-06). "FFCC: My Life as a Dark Lord Coming to Europe July 17th". Nintendo Life. from the original on 2009-07-10. Retrieved 2009-07-11.
  15. ^ Tanaka, John (2009-06-12). . IGN. Archived from the original on 2012-10-25. Retrieved 2009-06-13.
  16. ^ . Nintendo. July 20, 2009. Archived from the original on July 24, 2009. Retrieved July 21, 2009.
  17. ^ IGN Staff (November 16, 2009). "Nintendo Download: 11/16/09". IGN. from the original on March 12, 2014. Retrieved April 13, 2014.
  18. ^ . Official Nintendo Magazine. 2010-01-28. Archived from the original on 2010-02-02. Retrieved 2020-08-24.
  19. ^ Gantayat, Anoop (2009-06-30). "FFCC: My Life as a Dark Lord Gets DLC". IGN. from the original on 2018-02-08. Retrieved 2014-04-16.
  20. ^ Yip, Spencer (2009-07-28). "My Life as a Darklord Meets The After Years". Siliconera. from the original on April 14, 2014. Retrieved 2014-04-16.
  21. ^ Byford, Sam (2018-03-23). "Nintendo's WiiWare dies this weekend, so download these games while you can". The Verge. from the original on 2018-03-23. Retrieved 2020-08-24.
  22. ^ Vitale, Adam; Stenbuck, Kite (2020-08-20). "Final Fantasy Crystal Chronicles Remastered Edition details post-game dungeons, cosmetic DLC Items, and more". RPG Site. Retrieved 2020-08-24.
  23. ^ a b "Final Fantasy Crystal Chronicles: My Life as a Darklord for Wii Reviews". Metacritic. from the original on April 21, 2014. Retrieved 2013-06-08.
  24. ^ a b McDermott, Sean (2009-07-19). "Final Fantasy Crystal Chronicles: My Life as a Darklord Review". Nintendo Life. from the original on 2012-01-01. Retrieved 2020-08-24.
  25. ^ a b Donaldson, Alex (2009-07-25). "Final Fantasy Crystal Chronicles: My Life as a Darklord Review". RPG Site. Retrieved 2020-08-24.
  26. ^ IGN Staff (July 31, 2009). "Game of the Month: July 2009". IGN. from the original on March 20, 2014. Retrieved April 13, 2014.

External links edit

  • Official website

final, fantasy, crystal, chronicles, life, darklord, 2009, tower, defense, video, game, developed, published, square, enix, distributed, through, wiiware, download, service, game, entry, final, fantasy, franchise, forming, part, crystal, chronicles, subseries,. Final Fantasy Crystal Chronicles My Life as a Darklord a is a 2009 tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service The game is an entry in the Final Fantasy franchise forming part of the Crystal Chronicles subseries Taking place after Final Fantasy Crystal Chronicles My Life as a King the game follows the titular Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom Final Fantasy Crystal Chronicles My Life as a DarklordDeveloper s Square EnixPublisher s Square EnixDirector s Hiroyuki KanekoProducer s Takamasa ShibaHiroaki IwanoDesigner s Hiroyuki KanekoProgrammer s Satoshi KitadeArtist s Yasuhisa IzumisawaWriter s Motomu ToriyamaSachie HiranoComposer s Kumi TaniokaSeriesFinal Fantasy main Crystal Chronicles sub Platform s WiiReleaseJP June 30 2009PAL July 17 2009NA July 20 2009Genre s Tower defenseMode s Single player Planned during production of My Life as a King My Life as a Darklord began development in 2008 The game s aesthetic was influenced by lolita gothic and punk fashion The narrative and the protagonist were designed to subvert both series and genre conventions Composer Kumi Tanioka returned having previously worked on the other Crystal Chronicles titles The game received generally positive reviews with critics generally praising the game s gameplay and presentation while critiquing a lack of in game depth Contents 1 Gameplay 2 Synopsis 3 Development 3 1 Music 3 2 Release 4 Reception 5 Notes 6 References 7 External linksGameplay edit nbsp A level in Final Fantasy Crystal Chronicles My Life as a Darklord waves of soldiers attack beginning at the bottom floor and fighting against soldiers positioned inside Final Fantasy Crystal Chronicles My Life as a Darklord is a tower defense video game the player is tasked with defending their tower from waves of attacking enemies Each level takes place in a different part of the kingdom as the tower is mobile and consists of multiple waves of attacks Unlike most tower defense games the gameplay takes place in a side viewed tower with enemies marching through each of the tower s floors linearly rather than through a top down perspective of a circuitous route The player places traps and combatants in the floors of the tower which then cannot be removed The level ends when the attackers have reached the Dark Crystal at the top of the tower or when they have all been defeated 1 Defeating enemies gives the player Negative Power which can be spent in the level to place more obstacles upgrade existing obstacles to more powerful ones or build more floors onto the tower 1 Karma is earned for finishing levels and can be spent between levels to increase the maximum size of the tower or the starting power of the units 2 The floors come in different varieties and provide offensive defensive and supportive powers to the obstacles placed on them or the enemies walking on them 1 Each floor has an artifact which if reached by the enemy is destroyed in turn destroying all units and traps placed on that floor removing any status effects the floor provided and allowing the attackers to move onto the next layer 2 Traps and units are divided into melee ranged and magic categories with the three types dealing extra damage to each other in a rock paper scissors manner 1 Each level begins with all obstacles removed and completing levels earns the player additional types of units and structures to build The path that the player takes through the levels of the game is not linear there are side paths that can earn the player additional Negative Power and units If a level is failed the player retains some of the Karma they had earned before being defeated Despite being released for the Wii there is no support for motion control with the Wii controller 1 Synopsis editMy Life as a Darklord takes place in the direct aftermath of Final Fantasy Crystal Chronicles My Life as a King following the vanishing of Miasma from the world as depicted during the ending of the original Crystal Chronicles 2 3 The world is divided between the four allied races Clavats Lilties Yukes and Selkies and monsters that terrorised the world during the Miasma s existence 4 5 Following his defeat in My Life as a King the original Darklord went to sleep within the Dark Crystal allowing monsters to continue existing following the loss of Miasma Upon her ascension the Darklord s daughter Mira resolves to mount a campaign against the rest of the world Over the course of her campaign it is revealed that Mira s mother was one of the Clavat tribe and the Darklord s wish was to create a bridge between monsters and the other tribes After the final campaign against King Leo protagonist of My Life as a King Mira decides to forgo her plan for world domination and fulfil her father s wish of bringing coexistence between monsters and the other tribes Development editThe plot outline for My Life as a Darklord was in place during production of its predecessor My Life as a King The original plan was it to be another city building game but the team decided to make it more original 6 Production began in 2008 7 The initial design for the tower would have required fourteen unique floors which would have been laborious to create With the idea of artifacts the team were able to impelement customisation providing variety between floors without the additional workload 8 According to producer Hiroaki Iwano testing and game balance was the most strenuous aspect of production 6 8 Scaling traditionally large or ungainly Final Fantasy monsters so they could fit inside the tower floors was also an issue 9 The scenario director was Motomu Toriyama who had previously worked on My Life as a King and built the story around flipping the traditional protagonists of Final Fantasy being both righteous and humanoid Similar to the subseries recurring theme of family Toriyama made the game s main theme the bond between Mira and her monster army 6 As the game was a sequel to My Life as a King it was decided early on that characters from that game would appear Director Hiroyuki Kaneko also decided to provide cameo appearances for characters from the original Crystal Chronicles 9 Rather than a professional voice cast members of the development team provided voice clips for characters and monsters 8 While monsters were the focus of both gameplay and narrative the planned female lead led to a cute aesthetic being adopted with a recurring visual motif being a heart symbol 9 The art design drew inspiration from the lolita gothic and punk fashion movements 8 The castle was designed around a number of key words including beauty and glamour 7 The characters were designed by Yasuhisa Izumisawa who had previously worked on My Life as a King 10 When designing Mira Izumisawa went counter to common design tropes seen in anime and video games creating an asymmetric visual design This design was challenging for the modellers who needed to create the entire model as a single unit rather than their usual method for asymmetrical characters of joining up two half models 8 Music edit Main article Music of the Final Fantasy Crystal Chronicles series The music for My Life as a Darklord was composed by Kumi Tanioka who had worked on previous entries in the Crystal Chronicles series 11 Due to its tonal difference from other entries Tanioka wrote the score of My Life as a Darklord to reflect its protagonist and style of comedy while retaining the established instrumentation 8 At the time she was working on both My Life as a Darklord and Echoes of Time meaning she could not contribute much to the next entry The Crystal Bearers 11 A digital soundtrack album was released on June 30 2009 featuring music from both My Life as a Darklord and My Life as a King 12 Release edit My Life as a Darklord was revealed at the 2009 Game Developers Conference alongside fellow WiiWare title Final Fantasy IV The After Years 4 It was also showcased at E3 13 The game was released internationally during 2009 in Japan on June 30 Europe on July 17 and North America on July 20 14 15 16 A free demo of the game was available on the Wiiware service from November 2009 to January 2010 17 18 There is additional downloadable content for the game such as new items or levels 1 At launch time there were 14 different DLC packs with more added later 2 Initial DLC packets included two Mira costumes three new monster types two floor types and three items for various amounts of WiiPoints 19 A DLC package included costumes abilities and characters from Final Fantasy IV The After Years 20 The game became unavailable with the closing down of the WiiWare in 2018 21 Costumes themed after the characters of My Life as a Darklord will be released as DLC for Final Fantasy Crystal Chronicles Remastered Edition 22 Reception editReceptionAggregate scoreAggregatorScoreMetacritic73 100 23 Review scoresPublicationScoreEurogamer7 10 2 IGN8 1 10 1 Nintendo Life8 10 24 RPG Site7 10 25 My Life as a Darklord has received generally positive reviews garnering a rating of 73 out of 100 on review aggregate site Metacritic based on 14 critic reviews 23 Daemon Hatfield of IGN called it an amusing strategy game and a standout title on WiiWare praising the gameplay and presentation while saying there were clear limitations due to its release platform 1 The website also named it the best WiiWare of the month for July 2009 26 Dan Whitehead writing for Eurogamer praised the depth of the gameplay but complained that without purchasing any of the downloadable content the player has little room to really dig deep into the tempting tactical depths that the concept so clearly offers 2 Nintendo Life s Sean McDermott lauded the gameplay depth created by the variety of units and replayability but he disliked the types of DLC being released and noted that players would eventually feel repetition due to a lack of mission variety 24 Alex Donaldson of RPG Site faulted the high difficulty and the fact that the DLC releases seemed designed to exploit this but otherwise enjoyed the game despite a lack of variety 25 Notes edit Known in Japan as Hikari to Yami no Himegimi to Sekaiseifuku no Tō Fainaru Fantaji Kurisutaru Kuronikuru Japanese 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル lit The Princess of Light and Darkness and the Tower of World Conquest Final Fantasy Crystal Chronicles References edit a b c d e f g h Hatfield Daemon July 22 2009 Final Fantasy Crystal Chronicles My Life as a Darklord IGN review IGN IGN Entertainment Archived from the original on February 27 2012 Retrieved September 15 2009 a b c d e f Whitehead Dan 2009 07 23 Final Fantasy Crystal Chronicles My Life as a Darklord Eurogamer Review Eurogamer Archived from the original on 2012 09 28 Retrieved September 16 2009 Hatfield Daemon 2008 02 25 GDC 2008 My Life as a King Interview IGN Archived from the original on 2014 02 22 Retrieved 2013 03 27 a b GDC Two Final Fantasy WiiWare games Eurogamer 2009 03 25 Archived from the original on 2009 03 27 Final Fantasy Crystal Chronicles Remastered Edition Release Commemorative Special Interview Square Enix 2020 08 20 Archived from the original on 2020 08 22 Retrieved 2020 08 22 a b c 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル From Creator Square Enix in Japanese p 3 Archived from the original on 2016 10 03 Retrieved 2020 08 24 a b 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル From Creator Square Enix in Japanese p 1 Archived from the original on 2017 07 19 Retrieved 2020 08 24 a b c d e f 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル From Creator Square Enix in Japanese p 2 Archived from the original on 2015 04 24 Retrieved 2020 08 24 a b c 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル From Director Square Enix in Japanese Archived from the original on 2017 07 18 Retrieved 2020 08 24 FFTCG Illustration Showcase Interview 7 Yasuhisa Izumisawa Square Enix 2019 05 21 Archived from the original on 2020 08 23 Retrieved 2020 08 24 a b Fletcher J C 2009 06 11 Interview Square Enix s Akitoshi Kawazu on Final Fantasy Crystal Chronicles The Crystal Bearers Joystiq Archived from the original on 2009 06 12 Retrieved 2020 08 24 光と闇の姫君と世界征服の塔 ファイナルファンタジー クリスタルクロニクル が本日配信 追加コンテンツやミニアルバムも配信開始 4Gamer net in Japanese 2009 06 30 Archived from the original on 2009 07 03 Retrieved 2020 08 24 Brendan Sinclair May 29 2009 Front Mission Evolves on 360 PS3 PC Nier revealed GameSpot Archived from the original on April 11 2013 Retrieved March 10 2013 Dillard Corbie 2009 07 06 FFCC My Life as a Dark Lord Coming to Europe July 17th Nintendo Life Archived from the original on 2009 07 10 Retrieved 2009 07 11 Tanaka John 2009 06 12 FFCC My Life as a Dark Lord Dated in Japan IGN Archived from the original on 2012 10 25 Retrieved 2009 06 13 Art Cards and Crystals Have Gamers Seeing Spots Nintendo July 20 2009 Archived from the original on July 24 2009 Retrieved July 21 2009 IGN Staff November 16 2009 Nintendo Download 11 16 09 IGN Archived from the original on March 12 2014 Retrieved April 13 2014 WiiWare demos to end on 31 January Official Nintendo Magazine 2010 01 28 Archived from the original on 2010 02 02 Retrieved 2020 08 24 Gantayat Anoop 2009 06 30 FFCC My Life as a Dark Lord Gets DLC IGN Archived from the original on 2018 02 08 Retrieved 2014 04 16 Yip Spencer 2009 07 28 My Life as a Darklord Meets The After Years Siliconera Archived from the original on April 14 2014 Retrieved 2014 04 16 Byford Sam 2018 03 23 Nintendo s WiiWare dies this weekend so download these games while you can The Verge Archived from the original on 2018 03 23 Retrieved 2020 08 24 Vitale Adam Stenbuck Kite 2020 08 20 Final Fantasy Crystal Chronicles Remastered Edition details post game dungeons cosmetic DLC Items and more RPG Site Retrieved 2020 08 24 a b Final Fantasy Crystal Chronicles My Life as a Darklord for Wii Reviews Metacritic Archived from the original on April 21 2014 Retrieved 2013 06 08 a b McDermott Sean 2009 07 19 Final Fantasy Crystal Chronicles My Life as a Darklord Review Nintendo Life Archived from the original on 2012 01 01 Retrieved 2020 08 24 a b Donaldson Alex 2009 07 25 Final Fantasy Crystal Chronicles My Life as a Darklord Review RPG Site Retrieved 2020 08 24 IGN Staff July 31 2009 Game of the Month July 2009 IGN Archived from the original on March 20 2014 Retrieved April 13 2014 External links editOfficial website Retrieved from https en wikipedia org w index php title Final Fantasy Crystal Chronicles My Life as a Darklord amp oldid 1183029732, wikipedia, wiki, book, books, library,

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