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Fighting Force

Fighting Force is a 1997 3D brawler developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

Fighting Force
North American PlayStation cover art
Developer(s)Core Design
Publisher(s)Eidos Interactive (PS, Win)
Crave Entertainment (N64)
Producer(s)Ken Lockley
Programmer(s)Sarah Avory
Artist(s)Roberto Cirillo
Composer(s)Martin Iveson
Platform(s)PlayStation, Microsoft Windows, Nintendo 64
ReleasePlayStation
  • NA: 5 November 1997[1]
  • PAL: November 1997
Windows
Nintendo 64
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Gameplay edit

Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns.[4] The player can make some choices as to which territory to travel through.[4]

Story edit

The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After New Year's Eve 1999, Dr. Zeng believed that there was an error preventing the apocalypse, so decides to correct it by destroying the world himself.[5] The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

Characters edit

 
A screenshot of Ben "Smasher" Jackson punching a generic enemy

Players choose from a selection of four characters: Hawk Manson, Mace Daniels, Alana McKendricks and Ben "Smasher" Jackson.[6] Hawk Manson and Mace Daniels are two all-around characters. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick. All four characters have a special move that can be performed with the loss of a portion of health.

Development and release edit

Core Design originally pitched the game to Sega as a potential fourth entry in Sega's Streets of Rage series. Sega declined; according to Core, Sega explained that it had its own plans for continuing the series.[5] Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it.[5] Core Design collaborated with ten coders from EA Japan in making the game.[7]

The story line and character designs were done by Marc Silvestri.[6] The character of Dr. Zeng was inspired by Heaven's Gate.[6]

A "Battle Arena" mode was added to the game during development, but it was cut from the final version.[8]

In addition to the PlayStation, Windows, and Nintendo 64 versions, a Sega Saturn version was developed and eventually completed. After Eidos decided against publishing this version, Sega Europe secured the publishing rights and announced a European release date of November 1997,[9] but it was ultimately cancelled. An early prototype, with older character designs, was leaked in November 2008.[10] In February 2024, the released Core running demo disc (which provided a real-time demo of multiple Core Design Saturn titles), which post-dates the leaked beta, was successfully hacked to be playable.[11][12]

Eidos demonstrated a playable Nintendo 64 version at the 1998 E3.[13] Eidos later cancelled this version of the game, but in February 1999 publisher Crave Entertainment purchased the rights from Eidos and put the game into its release schedule.[14] The Nintendo 64 version was released in North America and Europe in 1999, under the title Fighting Force 64. Differences include partially improved graphics[15] and changes in the available number of player lives.

Reception edit

The original PlayStation release received mostly mixed reviews. Critics overwhelmingly commented that the game has a satisfyingly large amount of interactive scenery to destroy or collect weapons from,[20][31][33][36] but agreed that despite the transition to 3D, the gameplay was not meaningfully different from the 2D beat 'em ups of earlier console generations.[20][27][31][33][36] GameSpot summed it up as "basically a 3D version of Capcom's classic, Final Fight, except the characters and enemies lack the personality that made Final Fight exciting."[27] Some, however, looked on the game's lack of innovation as a virtue rather than a liability; Shawn Smith commented in Electronic Gaming Monthly, "What's cool about Fighting Force is that it plays like the old side-scrolling games of the same nature. Then you might ask, why not just make a 2-D one. Well, when the 3-D works, why not go with it?"[20] Next Generation took more of a middle ground, stating that "despite its derivative nature, Fighting Force is a very fun game. Yet, it's just not the same huge leap forward for the Final Fight genre that we might have expected from the creators of Tomb Raider."[33]

Besides lack of originality, some critics criticized it for repetitiveness[20][31] and took issue with how the control configuration assigns multiple actions to the same button while leaving other buttons on the controller unused, saying this often results in the character performing a different action than intended and leaving them open to enemy attacks.[27][36] GamePro nonetheless opined, "Despite its few flaws, Fighting Force delivers the fierce fun and beat-fools-silly action that PlayStation gamers are looking for."[36][c] IGN, while contradicting GamePro by actually praising the game's controls, offered a somewhat more pessimistic overall take: "With solid graphics, impeccable control, yet almost zero innovation or variety, Fighting Force is a mixed bag. If in doubt, rent before you buy."[31] AllGame gave the game three stars out of five, saying, "All in all, Fighting Force isn't a bad game. Just some problems that lie in the gameplay department and some graphical glitches that keep this title from achieving the status of the games it was modeled after."[37] In Japan, where the game was ported and published by Electronic Arts Victor under the name Metal Fist (メタルフィスト, Metaru Fisuto) on 15 January 1998, Famitsu gave it a score of 25 out of 40.[21]

PC Zone gave the PC version 88%, calling it "a computer game in which a lot of people get hurt in a variety of entertaining ways, with excellent 3D visuals and a surprising amount of detail."[2] However, PC Gamer UK gave it 62%, calling it "A middle class game without fire in its belly that refuses to strive for better things."[38]

GamePro and Nintendo Power gave the Nintendo 64 average reviews while the game was still in development under Eidos, months before the company handed its development rights over to Crave.[d][39][34]

The game was a commercial success, selling 1 million units worldwide and satisfying a demand for a Streets of Rage like 3D beat 'em up experience in the industry at the time.[40] In the United States, the game sold 596,404 units.[41]

Sequels edit

A sequel, Fighting Force 2, was released on December 13, 1999 for the PlayStation and Dreamcast. Unlike the first title, Fighting Force 2 focuses on the character of Hawk Manson exclusively, and rewards a more stealthy approach.

A second sequel, Fighting Force 3 was also in development for the Xbox and PlayStation 2, but was cancelled during development.[citation needed]

Notes edit

  1. ^ In GameFan's reviews of the Nintendo 64 version, one critic gave it 60, one 49, and another 65.
  2. ^ In GameFan's reviews of the original PlayStation version, one critic gave it 65, one 70, and another 77.
  3. ^ GamePro gave the PlayStation version 4.0 out of 5 in all four categories (graphics, sound, control, and fun factor).
  4. ^ GamePro gave the Nintendo 64 version 4/5 for graphics, 3.5/5 for sound, and two 3/5 scores for control and fun factor.

References edit

  1. ^ . 1998-02-11. Archived from the original on 1998-02-11. Retrieved 2023-04-22.
  2. ^ a b Brooker, Charlie (November 1997). "Fighting Force". PC Zone. No. 56. Dennis Publishing. pp. 82–85. Retrieved 22 November 2020.
  3. ^ IGN staff (1 June 1999). "Superman, Fighting Force Ship". IGN. Ziff Davis. Retrieved 22 November 2020.
  4. ^ a b EGM staff (May 1997). "Fighting Force: A 3-D Final Fight Done Right". Electronic Gaming Monthly. No. 94. Ziff Davis. p. 107.
  5. ^ a b c Yeo, Matt (July 1997). "Fighting Force (Preview)". Sega Saturn Magazine. No. 21. EMAP. pp. 16–19. Retrieved 22 November 2020.
  6. ^ a b c EGM staff (July 1997). "A Force to Be Reckoned With". Electronic Gaming Monthly. No. 96. Ziff Davis. pp. 87–88.
  7. ^ Rider, David; Semrad, Ed (April 1997). "Core". Electronic Gaming Monthly. No. 93. Ziff Davis. p. 75.
  8. ^ "Fighting Farce". GamePro. No. 114. IDG. March 1998. p. 22.
  9. ^ "Fighting Force (Preview 2)". Sega Saturn Magazine. No. 25. EMAP. November 1997. pp. 26–27. Retrieved 22 November 2020.
  10. ^ "Fighting Force Unreleased? Not really". Satakore.com. Retrieved 25 October 2009.
  11. ^ https://twitter.com/memory_fallen/status/1758477590606537202 [bare URL]
  12. ^ "Fighting Force, unbound". 16 February 2024.
  13. ^ IGN staff (29 April 1999). "Eidos Gives Up on N64". IGN. Ziff Davis. Retrieved 22 November 2020.
  14. ^ IGN staff (9 February 1999). "Crave Nabs Fighting Force". IGN. Ziff Davis. Retrieved 22 November 2020.
  15. ^ a b MacDonald, Ryan (22 April 1999). "Fighting Force 64 Review". GameSpot. CBS Interactive. from the original on 23 February 2005. Retrieved 22 November 2020.
  16. ^ . GameRankings. CBS Interactive. Archived from the original on 6 December 2019. Retrieved 22 November 2020.
  17. ^ . GameRankings. CBS Interactive. Archived from the original on 6 December 2019. Retrieved 22 November 2020.
  18. ^ Edge staff (December 1997). "Fighting Force". Edge. No. 52. Future Publishing. p. 85. Retrieved 22 November 2020.
  19. ^ EGM staff (May 1999). "Fighting Force 64". Electronic Gaming Monthly. No. 118. Ziff Davis.
  20. ^ a b c d e EGM staff (December 1997). "Fighting Force". Electronic Gaming Monthly. No. 101. Ziff Davis. p. 203.
  21. ^ a b "メタルフィスト [PS]". Famitsu (in Japanese). Enterbrain. Retrieved 22 November 2020.
  22. ^ . Game Informer. No. 73. FuncoLand. May 1999. Archived from the original on 21 May 2000. Retrieved 22 November 2020.
  23. ^ . Game Informer. No. 56. FuncoLand. December 1997. Archived from the original on 14 September 1999. Retrieved 22 November 2020.
  24. ^ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury" (May 1999). "Fighting Force 64". GameFan. Vol. 7, no. 5. Shinno Media. p. 26. Retrieved 22 November 2020.
  25. ^ Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (December 1997). "Fighting Force". GameFan. Vol. 5, no. 12. Metropolis Media. p. 22. Retrieved 22 November 2020.
  26. ^ Ryu (September 1999). "Fighting Force 64 - N64 Review". GameRevolution. CraveOnline. from the original on 18 February 2004. Retrieved 22 November 2020.
  27. ^ a b c d Gerstmann, Jeff (1 December 1997). "Fighting Force Review". GameSpot. CBS Interactive. Retrieved 23 April 2020.
  28. ^ Toose, Dan (August 1999). "Fighting Force 64". Hyper. No. 70. Next Media Pty Ltd. p. 79. Retrieved 22 November 2020.
  29. ^ Toose, Dan (January 1998). "Fighting Force". Hyper. No. 51. Next Media Pty Ltd. pp. 52–53. Retrieved 22 November 2020.
  30. ^ Boulding, Aaron (2 June 1999). "Fighting Force 64". IGN. Ziff Davis. Retrieved 22 November 2020.
  31. ^ a b c d e IGN staff (3 November 1997). "Fighting Force". IGN. Ziff Davis. Retrieved 23 April 2020.
  32. ^ Bickham, Jes (August 1999). "Fighting Force [64]". N64 Magazine. No. 31. Future Publishing. p. 83. Retrieved 22 November 2020.
  33. ^ a b c d "Fighting Force". Next Generation. No. 37. Imagine Media. January 1998. p. 101. Retrieved 22 November 2020.
  34. ^ a b "Fighting Force 64". Nintendo Power. Vol. 114. Nintendo of America. November 1998. p. 127. Retrieved 22 November 2020.
  35. ^ "Fighting Force". Official U.S. PlayStation Magazine. Vol. 1, no. 3. Ziff Davis. December 1997.
  36. ^ a b c d Johnny Ballgame (January 1998). "Fighting Force". GamePro. No. 112. IDG. p. 88. Retrieved 22 November 2020.
  37. ^ Romero, Joshua. . AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 22 November 2020.
  38. ^ Bickham, Jes (April 1998). "Fighting Force". PC Gamer UK. No. 55. Future publishing. pp. 86–87. Retrieved 19 December 2020.
  39. ^ Scary Larry (February 1999). "Fighting Force [64]". GamePro. No. 125. IDG Entertainment. p. 112. Retrieved 22 November 2020.
  40. ^ Hickey, Patrick (9 April 2018). "Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic". The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers. McFarland & Company. p. 45. ISBN 978-1-4766-7110-9.
  41. ^ "PS1 US Sales from 1995-2003". Game Pilgrimage. NPD Group. from the original on May 20, 2005. Retrieved 18 October 2020.

External links edit

fighting, force, 1997, brawler, developed, core, design, published, eidos, released, playstation, microsoft, windows, nintendo, october, 1997, announced, shortly, after, core, became, star, developer, through, critical, commercial, success, tomb, raider, highl. Fighting Force is a 1997 3D brawler developed by Core Design and published by Eidos It was released for PlayStation Microsoft Windows and Nintendo 64 on 15 October 1997 Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider Fighting Force was highly anticipated but met with mixed reviews Fighting ForceNorth American PlayStation cover artDeveloper s Core DesignPublisher s Eidos Interactive PS Win Crave Entertainment N64 Producer s Ken LockleyProgrammer s Sarah AvoryArtist s Roberto CirilloComposer s Martin IvesonPlatform s PlayStation Microsoft Windows Nintendo 64ReleasePlayStationNA 5 November 1997 1 PAL November 1997WindowsPAL October 1997 2 Nintendo 64NA 1 June 1999 3 PAL December 1999Genre s Beat em upMode s Single player multiplayer Contents 1 Gameplay 2 Story 3 Characters 4 Development and release 5 Reception 6 Sequels 7 Notes 8 References 9 External linksGameplay editPlayers control one of four characters as they move through urban and science fiction environments battling waves of oncoming enemies with weapons including soda cans knives cars and guns 4 The player can make some choices as to which territory to travel through 4 Story editThe four characters have various reasons for taking on Dr Dex Zeng a criminal mastermind with an army at his command who predicted that the world would end in the year 2000 After New Year s Eve 1999 Dr Zeng believed that there was an error preventing the apocalypse so decides to correct it by destroying the world himself 5 The action starts with a police cordon around Zeng s office skyscraper moving to such locales as a shopping mall subway and Coast Guard base before finally ending at the top of Zeng s island headquarters Characters edit nbsp A screenshot of Ben Smasher Jackson punching a generic enemy Players choose from a selection of four characters Hawk Manson Mace Daniels Alana McKendricks and Ben Smasher Jackson 6 Hawk Manson and Mace Daniels are two all around characters Hawk is somewhat stronger than Mace who is in turn faster than Hawk Ben Smasher Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies Alana McKendricks is a fast but soft hitting teenager with an effective jump kick All four characters have a special move that can be performed with the loss of a portion of health Development and release editCore Design originally pitched the game to Sega as a potential fourth entry in Sega s Streets of Rage series Sega declined according to Core Sega explained that it had its own plans for continuing the series 5 Core opted to go ahead with the game as a standalone multi platform title and started work on it 5 Core Design collaborated with ten coders from EA Japan in making the game 7 The story line and character designs were done by Marc Silvestri 6 The character of Dr Zeng was inspired by Heaven s Gate 6 A Battle Arena mode was added to the game during development but it was cut from the final version 8 In addition to the PlayStation Windows and Nintendo 64 versions a Sega Saturn version was developed and eventually completed After Eidos decided against publishing this version Sega Europe secured the publishing rights and announced a European release date of November 1997 9 but it was ultimately cancelled An early prototype with older character designs was leaked in November 2008 10 In February 2024 the released Core running demo disc which provided a real time demo of multiple Core Design Saturn titles which post dates the leaked beta was successfully hacked to be playable 11 12 Eidos demonstrated a playable Nintendo 64 version at the 1998 E3 13 Eidos later cancelled this version of the game but in February 1999 publisher Crave Entertainment purchased the rights from Eidos and put the game into its release schedule 14 The Nintendo 64 version was released in North America and Europe in 1999 under the title Fighting Force 64 Differences include partially improved graphics 15 and changes in the available number of player lives Reception editReceptionAggregate scoreAggregatorScoreN64PSGameRankings55 16 64 17 Review scoresPublicationScoreN64PSEdgeN A6 10 18 Electronic Gaming Monthly3 25 10 19 7 625 10 20 FamitsuN A25 40 21 Game Informer6 75 10 22 6 5 10 23 GameFan58 24 a 71 25 b GameRevolutionD 26 N AGameSpot4 10 15 5 3 10 27 Hyper65 28 65 29 IGN6 4 10 30 5 5 10 31 N64 Magazine26 32 N ANext GenerationN A nbsp nbsp nbsp nbsp nbsp 33 Nintendo Power6 7 10 34 N AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 35 The original PlayStation release received mostly mixed reviews Critics overwhelmingly commented that the game has a satisfyingly large amount of interactive scenery to destroy or collect weapons from 20 31 33 36 but agreed that despite the transition to 3D the gameplay was not meaningfully different from the 2D beat em ups of earlier console generations 20 27 31 33 36 GameSpot summed it up as basically a 3D version of Capcom s classic Final Fight except the characters and enemies lack the personality that made Final Fight exciting 27 Some however looked on the game s lack of innovation as a virtue rather than a liability Shawn Smith commented in Electronic Gaming Monthly What s cool about Fighting Force is that it plays like the old side scrolling games of the same nature Then you might ask why not just make a 2 D one Well when the 3 D works why not go with it 20 Next Generation took more of a middle ground stating that despite its derivative nature Fighting Force is a very fun game Yet it s just not the same huge leap forward for the Final Fight genre that we might have expected from the creators of Tomb Raider 33 Besides lack of originality some critics criticized it for repetitiveness 20 31 and took issue with how the control configuration assigns multiple actions to the same button while leaving other buttons on the controller unused saying this often results in the character performing a different action than intended and leaving them open to enemy attacks 27 36 GamePro nonetheless opined Despite its few flaws Fighting Force delivers the fierce fun and beat fools silly action that PlayStation gamers are looking for 36 c IGN while contradicting GamePro by actually praising the game s controls offered a somewhat more pessimistic overall take With solid graphics impeccable control yet almost zero innovation or variety Fighting Force is a mixed bag If in doubt rent before you buy 31 AllGame gave the game three stars out of five saying All in all Fighting Force isn t a bad game Just some problems that lie in the gameplay department and some graphical glitches that keep this title from achieving the status of the games it was modeled after 37 In Japan where the game was ported and published by Electronic Arts Victor under the name Metal Fist メタルフィスト Metaru Fisuto on 15 January 1998 Famitsu gave it a score of 25 out of 40 21 PC Zone gave the PC version 88 calling it a computer game in which a lot of people get hurt in a variety of entertaining ways with excellent 3D visuals and a surprising amount of detail 2 However PC Gamer UK gave it 62 calling it A middle class game without fire in its belly that refuses to strive for better things 38 GamePro and Nintendo Power gave the Nintendo 64 average reviews while the game was still in development under Eidos months before the company handed its development rights over to Crave d 39 34 The game was a commercial success selling 1 million units worldwide and satisfying a demand for a Streets of Rage like 3D beat em up experience in the industry at the time 40 In the United States the game sold 596 404 units 41 Sequels editA sequel Fighting Force 2 was released on December 13 1999 for the PlayStation and Dreamcast Unlike the first title Fighting Force 2 focuses on the character of Hawk Manson exclusively and rewards a more stealthy approach A second sequel Fighting Force 3 was also in development for the Xbox and PlayStation 2 but was cancelled during development citation needed Notes edit In GameFan s reviews of the Nintendo 64 version one critic gave it 60 one 49 and another 65 In GameFan s reviews of the original PlayStation version one critic gave it 65 one 70 and another 77 GamePro gave the PlayStation version 4 0 out of 5 in all four categories graphics sound control and fun factor GamePro gave the Nintendo 64 version 4 5 for graphics 3 5 5 for sound and two 3 5 scores for control and fun factor References edit EIDOS INTERACTIVE New development team 1998 02 11 Archived from the original on 1998 02 11 Retrieved 2023 04 22 a b Brooker Charlie November 1997 Fighting Force PC Zone No 56 Dennis Publishing pp 82 85 Retrieved 22 November 2020 IGN staff 1 June 1999 Superman Fighting Force Ship IGN Ziff Davis Retrieved 22 November 2020 a b EGM staff May 1997 Fighting Force A 3 D Final Fight Done Right Electronic Gaming Monthly No 94 Ziff Davis p 107 a b c Yeo Matt July 1997 Fighting Force Preview Sega Saturn Magazine No 21 EMAP pp 16 19 Retrieved 22 November 2020 a b c EGM staff July 1997 A Force to Be Reckoned With Electronic Gaming Monthly No 96 Ziff Davis pp 87 88 Rider David Semrad Ed April 1997 Core Electronic Gaming Monthly No 93 Ziff Davis p 75 Fighting Farce GamePro No 114 IDG March 1998 p 22 Fighting Force Preview 2 Sega Saturn Magazine No 25 EMAP November 1997 pp 26 27 Retrieved 22 November 2020 Fighting Force Unreleased Not really Satakore com Retrieved 25 October 2009 https twitter com memory fallen status 1758477590606537202 bare URL Fighting Force unbound 16 February 2024 IGN staff 29 April 1999 Eidos Gives Up on N64 IGN Ziff Davis Retrieved 22 November 2020 IGN staff 9 February 1999 Crave Nabs Fighting Force IGN Ziff Davis Retrieved 22 November 2020 a b MacDonald Ryan 22 April 1999 Fighting Force 64 Review GameSpot CBS Interactive Archived from the original on 23 February 2005 Retrieved 22 November 2020 Fighting Force 64 for Nintendo 64 GameRankings CBS Interactive Archived from the original on 6 December 2019 Retrieved 22 November 2020 Fighting Force for PlayStation GameRankings CBS Interactive Archived from the original on 6 December 2019 Retrieved 22 November 2020 Edge staff December 1997 Fighting Force Edge No 52 Future Publishing p 85 Retrieved 22 November 2020 EGM staff May 1999 Fighting Force 64 Electronic Gaming Monthly No 118 Ziff Davis a b c d e EGM staff December 1997 Fighting Force Electronic Gaming Monthly No 101 Ziff Davis p 203 a b メタルフィスト PS Famitsu in Japanese Enterbrain Retrieved 22 November 2020 Fighting Force 64 Game Informer No 73 FuncoLand May 1999 Archived from the original on 21 May 2000 Retrieved 22 November 2020 Fighting Force Game Informer No 56 FuncoLand December 1997 Archived from the original on 14 September 1999 Retrieved 22 November 2020 Mylonas Eric ECM Ngo George Eggo Weitzner Jason Fury May 1999 Fighting Force 64 GameFan Vol 7 no 5 Shinno Media p 26 Retrieved 22 November 2020 Mylonas Eric ECM Jevons Dan Knightmare Griffin Mike Glitch December 1997 Fighting Force GameFan Vol 5 no 12 Metropolis Media p 22 Retrieved 22 November 2020 Ryu September 1999 Fighting Force 64 N64 Review GameRevolution CraveOnline Archived from the original on 18 February 2004 Retrieved 22 November 2020 a b c d Gerstmann Jeff 1 December 1997 Fighting Force Review GameSpot CBS Interactive Retrieved 23 April 2020 Toose Dan August 1999 Fighting Force 64 Hyper No 70 Next Media Pty Ltd p 79 Retrieved 22 November 2020 Toose Dan January 1998 Fighting Force Hyper No 51 Next Media Pty Ltd pp 52 53 Retrieved 22 November 2020 Boulding Aaron 2 June 1999 Fighting Force 64 IGN Ziff Davis Retrieved 22 November 2020 a b c d e IGN staff 3 November 1997 Fighting Force IGN Ziff Davis Retrieved 23 April 2020 Bickham Jes August 1999 Fighting Force 64 N64 Magazine No 31 Future Publishing p 83 Retrieved 22 November 2020 a b c d Fighting Force Next Generation No 37 Imagine Media January 1998 p 101 Retrieved 22 November 2020 a b Fighting Force 64 Nintendo Power Vol 114 Nintendo of America November 1998 p 127 Retrieved 22 November 2020 Fighting Force Official U S PlayStation Magazine Vol 1 no 3 Ziff Davis December 1997 a b c d Johnny Ballgame January 1998 Fighting Force GamePro No 112 IDG p 88 Retrieved 22 November 2020 Romero Joshua Fighting Force Review AllGame All Media Network Archived from the original on 15 November 2014 Retrieved 22 November 2020 Bickham Jes April 1998 Fighting Force PC Gamer UK No 55 Future publishing pp 86 87 Retrieved 19 December 2020 Scary Larry February 1999 Fighting Force 64 GamePro No 125 IDG Entertainment p 112 Retrieved 22 November 2020 Hickey Patrick 9 April 2018 Sarah Jane Avory Fighting Force From Streets of Rage 3D to Core Classic The Minds Behind the Games Interviews with Cult and Classic Video Game Developers McFarland amp Company p 45 ISBN 978 1 4766 7110 9 PS1 US Sales from 1995 2003 Game Pilgrimage NPD Group Archived from the original on May 20 2005 Retrieved 18 October 2020 External links editFighting Force at MobyGames Retrieved from https en wikipedia org w index php title Fighting Force amp oldid 1210399595, wikipedia, wiki, book, books, library,

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