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Fantasy Earth Zero

Fantasy Earth Zero[c] was a 2006 massively multiplayer online role-playing game developed for Microsoft Windows. Originally developed by Puraguru (now known as Vanillaware) and Multiterm under the title Fantasy Earth: The Ring of Dominion,[d] it was released by Square Enix as a paid product through its PlayOnline service. It relaunched under Gamepot as a free game, and was later handled by developers SoftGear and Ocean Frontier and was transferred back to Square Enix. Under the premise of a world where rival kingdoms engage in frequent conflicts, players choose an allied kingdom and fight against each other in groups of up to fifty players. The game closed down in September 2022.

Fantasy Earth Zero
Cover art for the original release as Fantasy Earth: The Ring of Dominion.
Developer(s)SoftGear[a]
Publisher(s)Square Enix[b]
Director(s)Tetsuya Fujimoto
Designer(s)Akashi Yamaguchi
Artist(s)George Kamitani
Composer(s)Hitoshi Sakimoto
Masaharu Iwata
Manabu Namiki
Kenichi Koyano
Platform(s)Microsoft Windows
Release
  • JP: February 23, 2006
  • NA: May 18, 2010
Genre(s)MMORPG
Mode(s)Multiplayer

Fantasy Earth began in 2001 as a project under Enix, with Puraguru founder George Kamitani steering the project away from its initial concept of humans fighting vampires to its current kingdom-based aesthetic. Kamitani and Puraguru left the project in 2004 due to differences with Square Enix, with Multiterm taking over production duties. Production met with several challenges including logistic issues, the technology required for large-scape online battles, and the merger of Enix with Square in 2003. The original music was composed by Basiscape, a company founded by composer Hitoshi Sakimoto.

The original release was unsuccessful, but following its re-release under Gamepot it became successful and profitable, gaining one million players by 2011. Reviews have praised its aesthetic and gameplay loop. Over the years, Fantasy Earth featured collaborations with several other video game series, and spawned two spin-off mobile titles. Kamitani and Basiscape would collaborate on all future Vanillaware titles.

Gameplay edit

 
A large-scale battles between player factions.

Fantasy Earth Zero was a massively multiplayer online role-playing game (MMORPG) in which the player controls a customizable avatar and chooses one of the five nations to ally with and fight for.[8][9] There was no storyline beyond the setting and premise, with the intended narrative being created by the battles of player factions.[9] In the game's setting of Melpharia, a long era of peace causes ancient petty differences between the nations to erupt into full-scale wars for control over magical crystals that gave birth to all things.[10] During the character creation stage, the player chose a gender, character class, weapon type and starting nation.[11][12] The main emphasis of gameplay was player-versus-player battles, carried out on the same server; starting with a minimum of seven versus seven, it went up to large-scale battles between two armies of fifty players.[9][13] Alongside this, there was a player versus environment element, with players able to fight hoards of monsters for lower rewards.[11][12]

Player-versus-player battles were balanced by forcing each side to have a similar number of participants, placing "overflow" players into a queue waiting to enter the battle. Players from the two warring kingdoms received preference in this queue. A maximum of fifty players were allowed on each sides of the battle. Kingdom-versus-kingdom battles were all held on the same server.[9][11][12] During battles, players needed to manually aim attacks at their opponent, and were allowed free movement through the map. Victory for either side was determined by territory controlled and individual enemy players defeated. Experience points were distributed across the victorious player army based on overall performance.[11][12]

Another element of these battles was a building and fortification aspect similar to tower defense games. Players could use resources taken from crystals scattered across the battle map and construct different types of fortification and buildings, ranging from defensive structures to buildings which offered player advantages or could be used to directly attack the enemy.[13][14][15] During battles, players could also use special structures to summon allied monsters into the battlefield, granting advantages in battles.[11][12] Later updates added new building types, weather effects, and additional levels of factions for players to interact with.[16] In-game items could be earned, or bought for real money at a dedicated shop.[12][13]

Development edit

The Ring of Dominion edit

Fantasy Earth Zero began production in 2001 as Fantasy Earth: The Ring of Dominion, a small-scale online game project led by Enix. During this period, it was headed by George Kamitani, a developer whose previous work included fighting games for Capcom and the Sega Saturn game Princess Crown.[1][17] The project ballooned in scale, and to facilitate its development Kamitani created a small development studio dubbed Puraguru (later known as Vanillaware) in 2002.[1][18] The project was originally planned as a battle scenario between humans and vampires, but under Kamitani's guidance the scenario changed to a battle between princess-themed kingdoms.[1] It was Kamitani's first time developing a 3D game,[19] and he recycled artwork and assets from Dragon's Crown, a cancelled Dreamcast sequel to Princess Crown.[20][21] Production was originally placed in a small section of the Enix company building nicknamed the "submarine".[19] By 2003, Enix had merged with Square to become Square Enix, and Kamitani stated that the newly merged company took the project away from him.[17][22] Kamitani and Puraguru left production in 2004, and development was taken over by Multiterm.[2][23] By this point, Tetsuya Fujimoto acted as the game's director, while Akashi Yamaguchi was lead designer.[24][6]

The overall theme of the gameplay was emulating the entertainment of both player battles and normal player-versus-environment combat.[24] Production of Fantasy Earth began when asymmetric digital subscriber lines (a high bandwidth connection technology allowing multiple people to access the same website) were becoming common, but the idea of a hundred players fighting each other was highly ambitious for its time and caused several problems.[22] The game design was intended to be fast and action-based similar to first-person shooters, putting it in contrast with the command-based character control of most MMOs at the time.[25] Several planned elements, such as stamina in battles and item or currency-based loss penalties, were dropped from the final release based on player feedback.[24] Other issues included the lead staff changing multiple times, with Kamitani's departure being one of the more notable; enabling voice chat without crashing the system; and the merger of Square and Enix during the game's production.[22][24] The music was composed primarily by a team from Basiscape, a company founded by former Square composer Hitoshi Sakimoto.[26][27] Sakimoto came on board when Kamitani still led development.[26] The music was co-composed by Sakimoto, Masaharu Iwata and Manabu Namiki. All three also handled arrangements for the soundtrack.[28] Another contributor to the original version was Kenichi Koyano, an independent composer who had worked on a variety of titles.[29]

The Ring of Dominion was announced in September 2004, scheduled for a release late in 2005.[8] It was a notable game in Square Enix's business plan for its use of PlayOnline, a subscription-based online service platform for its titles at the time. It was the second announced game to use it after Final Fantasy XI, and formed part of the company's expanding corporate strategy at the time.[30] It was promoted through Chains of Promathia, an expansion to Final Fantasy XI.[15] Its first beta test began in October the following year.[5] Due to its unusual network design, the team partnered with a local vocational school and installed the game client on their computers, enrolling its students in the beta test.[22] For the different beta tests, they chose different kingdoms to represent, allowing them to adjust the balance so each would be able to have a chance in battles.[24] The full game was released in Japan on February 23, 2006.[5] It was originally released with the release model of an initial purchase fee followed by a monthly subscription.[31] In November of that year, Square Enix transferred ownership and management of Fantasy Earth to Gamepot; the move came with a shift to item-based billing, with the base game being a free download.[31][32]

Zero edit

With the transition from Square Enix to Gamepot, the game was renamed Fantasy Earth Zero.[6] The game's title referred to its setting of Earth, the fantasy aesthetic, and the need to work together to win battles.[9] It relaunched under its new title and model on December 7, 2006.[33] Developer Multiterm changed its development structure to release regular updates and the change to item-based purchases positively altered both developer income and the general flow of gameplay compared to The Ring of Dominion.[6] An issue with the item purchases was to make them both tempting for players and not mandatory, along with giving options for customisation. Due to this, several mechanics from The Ring of Dominion were adjusted and rebalanced for the systems of Zero.[34] The next few years, the title underwent multiple updates to its gameplay systems, adding character classes and balance adjustments.[34][35][36] Multiterm was merged with NHN Japan Corporation in 2007, and continued development in this capacity until 2008.[35] The game also saw numerous collaborations with other video game series such as Trails.[32]

As a result of discussions concerning the game's future between NHN Japan and Gamepot, staff members from Multiterm founded FenixSoft, which took over production of Fantasy Earth from NHN Japan.[35][37] The game production and development was restructured; Square Enix maintained oversight of the game as supervisor and the original rights holder, Gamepot remained as publisher and server operator, and FenixSoft–later renamed SoftGear–handled actual game development.[3][35] While some of the original staff remained, several new staff came on board to replace members who remained with NHN Japan.[35] On March 30, 2012, a major update dubbed Chronicles was released for the game, featuring some gameplay adjustments, added environmental effects, and new characters with associated narratives.[16] For the update, new battle themes were introduced. The themes were composed by Ryo Yamazaki, Hidenori Iwasaki and Tsuyoshi Sekito.[38] In November 2015, Gamepot transferred all operations back to Square Enix.[39] Between 2018 and 2020, production responsibilities were handed to Ocean Frontier.[3][4]

Fantasy Earth Zero was released in mainland China during April 2007 by Square Enix's local branch.[40] For its release in Taiwan, Square Enix and Gamepot partnered with Gamania. It was released on July 25 that year under the title Fantasy Wars.[e][7][41] Due to the end of the licensing agreement, the Taiwanese version was shut down on July 1, 2013.[42] A North American release through Gamepot's local branch was announced in January 2010, supported by Square Enix.[10][43] The title went through several beta tests, refining the game balance and stability before its final release. Square Enix handled the game's localization, which was described as an easy process.[9][25] It was released in North America on May 18 the same year.[44] Its North American servers were shut down on March 24, 2011, less than a year after the game's debut in the region.[45] Square Enix closed Fantasy Earth Zero on September 28, 2022.[46]

Reception edit

The release of The Ring of Dominion was a commercial failure, with low subscription rates contributing to it being sold to Gamepot.[32] By contrast, Fantasy Earth Zero rapidly became very popular and one of Japan's most active online games of 2007.[9][6] Between 2007 and 2009, registered active users increased from 200,000 to 700,000.[36][6] By July 2011, the game was supporting one million concurrent players.[47]

The original release met with a generally positive reception from Japanese critics, who praised its fast pace and addicting gameplay loops.[14][48] Game Watch Impress, reviewing the version from the final beta test, called it one of the most innovative online experiences available at the time, praising its networking and gameplay loop, and looking forward to both its future game modes and its possible influence on the Japanese MMO market going forward.[14] 4Gamer.net, again reviewing the last beta version, enjoyed the combat loop and movement, but noted that its interface and item management might be confusing for players.[48]

Contemporary and retrospective of Fantasy Earth Zero were also positive, praising similar elements to its original release, but also noting mechanical improvements and positively mentioning the item billing system.[13][49][50] Game Watch Impress, reviewing one year after its service started, again praised the gameplay and cited the changes implemented after The Ring of Dominion as an improvement both new and returning players would appreciate.[49] 4Gamer.net, writing a gameplay report on a 2007 update, noted continued mechanical additions and improvements which helped keep the game alive and interesting.[50] Famitsu, writing in 2020, noted its continuity and cited it as a good experience for casual players, praising its weapon variety and variety of battle modes.[13]

Writing about a preview build for the press, MMORPG.com's Carolyn Koh had little commentary about the gameplay but noted "the graphics and animation look good and the music is superb".[51] Christophor Rick of Gamers Daily News, also writing a preview based on the pre-release build, felt there was a lack of explanation for elements such as shops and tutorials for quick movement.[52] Michael Sagoe of OnRPG, reviewing the North American release, found himself enjoying the gameplay despite not being a fan of battle-focused titles.[53] PC Gamer noted its "surprising" success in Japan given its convoluted development history.[54]

Legacy edit

Following their departure from production, Kamitani and Puraguru relocated to Kansai and renamed themselves Vanillaware, going on to develop multiple titles including Odin Sphere and a reimagined version of Dragon's Crown.[1][20] Kamitani's parting with Square Enix was on poor terms, and he disliked the idea of working with the company again.[17][23] Due to their earlier positive relationship, Kamitani has exclusively involved Basiscape and Sakimoto in his projects' music and sound design.[1][26] The indie title Fantasy Versus, developed and published by Animu Games, was influenced by the gameplay of Fantasy Earth Zero.[55]

A spin-off title set in the original game's universe, Melpharia March,[f][56] was released on September 19, 2013, for iOS.[57] An Android version was released on August 12 the following year.[58][57] The gameplay used a field-based tower defense style similar to the Plants vs. Zombies series.[56] Developed by Square Enix, the title was first proposed in 2012 by current staff as an expansion to the Fantasy Earth universe which could be taken by players on the go.[59][60] Both versions were shut down on December 15, 2015.[57]

A mobile sequel, Fantasy Earth Genesis,[g] was developed by Asobimo under supervision from Square Enix for Android and iOS.[61] It was originally scheduled for a Western release in partnership with Quantum Games, and made available for pre-registration.[62] Its gameplay was a multiplayer online battle arena-style title sharing the parent game's 50-versus-50 player battles and summoned monsters.[32][62] The title was proposed by Asobimo to Square Enix in 2015 as a mobile MMO using the Fantasy Earth intellectual property. The title was aimed both at newcomers to the game and veteran players of Fantasy Earth. The biggest challenge presented to the developers was adapting a PC-focused gameplay loop into the limited control options of a mobile title, in addition to the technical difficulties of replicating the original's large-scale battles. The team used assets from Fantasy Earth Zero to create the character models and environments.[61] At release, it saw a mixed popular reception.[62] Despite extensive support, Square Enix felt that it was becoming difficult to provide a satisfactory experience. Genesis ended service on March 31, 2020.[32]

Notes edit

  1. ^ Original version developed by Puraguru (Vanillaware) and Multiterm.[1][2] Development from 2018 to 2020 handled by Ocean Frontier.[3][4]
  2. ^ Original published by Square Enix.[5] Zero originally published by Gamepot.[6] Taiwanese release published by Gamania.[7]
  3. ^ Fantajī Āsu Zero (Japanese: ファンタジーアースゼロ)
  4. ^ Fantajī Āsu: Za Ringu Obu Dominion (ファンタジーアース ザ リング オブ ドミニオン)
  5. ^ Chinese: 幻想戰記; pinyin: Huànxiǎng Zhànjì
  6. ^ Merufaria Māchi (メルファリア マーチ)
  7. ^ Fantajī Āsu Jeneshisu (ファンタジーアースジェネシス)

References edit

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  61. ^ a b 「ファンタジーアース ジェネシス」開発者インタビュー. Game Watch Impress (in Japanese). 2018-09-12. from the original on 2020-08-06. Retrieved 2020-12-23.
  62. ^ a b c Gregson-Wood, Stephen (2019-11-12). "Fantasy Earth Genesis is an upcoming MMORPG for iOS and Android, you can pre-register now". Pocket Gamer. from the original on 2020-12-22. Retrieved 2020-12-23.

External links edit

  • Official website (in Japanese)

fantasy, earth, zero, 2006, massively, multiplayer, online, role, playing, game, developed, microsoft, windows, originally, developed, puraguru, known, vanillaware, multiterm, under, title, fantasy, earth, ring, dominion, released, square, enix, paid, product,. Fantasy Earth Zero c was a 2006 massively multiplayer online role playing game developed for Microsoft Windows Originally developed by Puraguru now known as Vanillaware and Multiterm under the title Fantasy Earth The Ring of Dominion d it was released by Square Enix as a paid product through its PlayOnline service It relaunched under Gamepot as a free game and was later handled by developers SoftGear and Ocean Frontier and was transferred back to Square Enix Under the premise of a world where rival kingdoms engage in frequent conflicts players choose an allied kingdom and fight against each other in groups of up to fifty players The game closed down in September 2022 Fantasy Earth ZeroCover art for the original release as Fantasy Earth The Ring of Dominion Developer s SoftGear a Publisher s Square Enix b Director s Tetsuya FujimotoDesigner s Akashi YamaguchiArtist s George KamitaniComposer s Hitoshi SakimotoMasaharu IwataManabu NamikiKenichi KoyanoPlatform s Microsoft WindowsReleaseJP February 23 2006NA May 18 2010Genre s MMORPGMode s Multiplayer Fantasy Earth began in 2001 as a project under Enix with Puraguru founder George Kamitani steering the project away from its initial concept of humans fighting vampires to its current kingdom based aesthetic Kamitani and Puraguru left the project in 2004 due to differences with Square Enix with Multiterm taking over production duties Production met with several challenges including logistic issues the technology required for large scape online battles and the merger of Enix with Square in 2003 The original music was composed by Basiscape a company founded by composer Hitoshi Sakimoto The original release was unsuccessful but following its re release under Gamepot it became successful and profitable gaining one million players by 2011 Reviews have praised its aesthetic and gameplay loop Over the years Fantasy Earth featured collaborations with several other video game series and spawned two spin off mobile titles Kamitani and Basiscape would collaborate on all future Vanillaware titles Contents 1 Gameplay 2 Development 2 1 The Ring of Dominion 2 2 Zero 3 Reception 4 Legacy 5 Notes 6 References 7 External linksGameplay edit nbsp A large scale battles between player factions Fantasy Earth Zero was a massively multiplayer online role playing game MMORPG in which the player controls a customizable avatar and chooses one of the five nations to ally with and fight for 8 9 There was no storyline beyond the setting and premise with the intended narrative being created by the battles of player factions 9 In the game s setting of Melpharia a long era of peace causes ancient petty differences between the nations to erupt into full scale wars for control over magical crystals that gave birth to all things 10 During the character creation stage the player chose a gender character class weapon type and starting nation 11 12 The main emphasis of gameplay was player versus player battles carried out on the same server starting with a minimum of seven versus seven it went up to large scale battles between two armies of fifty players 9 13 Alongside this there was a player versus environment element with players able to fight hoards of monsters for lower rewards 11 12 Player versus player battles were balanced by forcing each side to have a similar number of participants placing overflow players into a queue waiting to enter the battle Players from the two warring kingdoms received preference in this queue A maximum of fifty players were allowed on each sides of the battle Kingdom versus kingdom battles were all held on the same server 9 11 12 During battles players needed to manually aim attacks at their opponent and were allowed free movement through the map Victory for either side was determined by territory controlled and individual enemy players defeated Experience points were distributed across the victorious player army based on overall performance 11 12 Another element of these battles was a building and fortification aspect similar to tower defense games Players could use resources taken from crystals scattered across the battle map and construct different types of fortification and buildings ranging from defensive structures to buildings which offered player advantages or could be used to directly attack the enemy 13 14 15 During battles players could also use special structures to summon allied monsters into the battlefield granting advantages in battles 11 12 Later updates added new building types weather effects and additional levels of factions for players to interact with 16 In game items could be earned or bought for real money at a dedicated shop 12 13 Development editThe Ring of Dominion edit Fantasy Earth Zero began production in 2001 as Fantasy Earth The Ring of Dominion a small scale online game project led by Enix During this period it was headed by George Kamitani a developer whose previous work included fighting games for Capcom and the Sega Saturn game Princess Crown 1 17 The project ballooned in scale and to facilitate its development Kamitani created a small development studio dubbed Puraguru later known as Vanillaware in 2002 1 18 The project was originally planned as a battle scenario between humans and vampires but under Kamitani s guidance the scenario changed to a battle between princess themed kingdoms 1 It was Kamitani s first time developing a 3D game 19 and he recycled artwork and assets from Dragon s Crown a cancelled Dreamcast sequel to Princess Crown 20 21 Production was originally placed in a small section of the Enix company building nicknamed the submarine 19 By 2003 Enix had merged with Square to become Square Enix and Kamitani stated that the newly merged company took the project away from him 17 22 Kamitani and Puraguru left production in 2004 and development was taken over by Multiterm 2 23 By this point Tetsuya Fujimoto acted as the game s director while Akashi Yamaguchi was lead designer 24 6 The overall theme of the gameplay was emulating the entertainment of both player battles and normal player versus environment combat 24 Production of Fantasy Earth began when asymmetric digital subscriber lines a high bandwidth connection technology allowing multiple people to access the same website were becoming common but the idea of a hundred players fighting each other was highly ambitious for its time and caused several problems 22 The game design was intended to be fast and action based similar to first person shooters putting it in contrast with the command based character control of most MMOs at the time 25 Several planned elements such as stamina in battles and item or currency based loss penalties were dropped from the final release based on player feedback 24 Other issues included the lead staff changing multiple times with Kamitani s departure being one of the more notable enabling voice chat without crashing the system and the merger of Square and Enix during the game s production 22 24 The music was composed primarily by a team from Basiscape a company founded by former Square composer Hitoshi Sakimoto 26 27 Sakimoto came on board when Kamitani still led development 26 The music was co composed by Sakimoto Masaharu Iwata and Manabu Namiki All three also handled arrangements for the soundtrack 28 Another contributor to the original version was Kenichi Koyano an independent composer who had worked on a variety of titles 29 The Ring of Dominion was announced in September 2004 scheduled for a release late in 2005 8 It was a notable game in Square Enix s business plan for its use of PlayOnline a subscription based online service platform for its titles at the time It was the second announced game to use it after Final Fantasy XI and formed part of the company s expanding corporate strategy at the time 30 It was promoted through Chains of Promathia an expansion to Final Fantasy XI 15 Its first beta test began in October the following year 5 Due to its unusual network design the team partnered with a local vocational school and installed the game client on their computers enrolling its students in the beta test 22 For the different beta tests they chose different kingdoms to represent allowing them to adjust the balance so each would be able to have a chance in battles 24 The full game was released in Japan on February 23 2006 5 It was originally released with the release model of an initial purchase fee followed by a monthly subscription 31 In November of that year Square Enix transferred ownership and management of Fantasy Earth to Gamepot the move came with a shift to item based billing with the base game being a free download 31 32 Zero edit With the transition from Square Enix to Gamepot the game was renamed Fantasy Earth Zero 6 The game s title referred to its setting of Earth the fantasy aesthetic and the need to work together to win battles 9 It relaunched under its new title and model on December 7 2006 33 Developer Multiterm changed its development structure to release regular updates and the change to item based purchases positively altered both developer income and the general flow of gameplay compared to The Ring of Dominion 6 An issue with the item purchases was to make them both tempting for players and not mandatory along with giving options for customisation Due to this several mechanics from The Ring of Dominion were adjusted and rebalanced for the systems of Zero 34 The next few years the title underwent multiple updates to its gameplay systems adding character classes and balance adjustments 34 35 36 Multiterm was merged with NHN Japan Corporation in 2007 and continued development in this capacity until 2008 35 The game also saw numerous collaborations with other video game series such as Trails 32 As a result of discussions concerning the game s future between NHN Japan and Gamepot staff members from Multiterm founded FenixSoft which took over production of Fantasy Earth from NHN Japan 35 37 The game production and development was restructured Square Enix maintained oversight of the game as supervisor and the original rights holder Gamepot remained as publisher and server operator and FenixSoft later renamed SoftGear handled actual game development 3 35 While some of the original staff remained several new staff came on board to replace members who remained with NHN Japan 35 On March 30 2012 a major update dubbed Chronicles was released for the game featuring some gameplay adjustments added environmental effects and new characters with associated narratives 16 For the update new battle themes were introduced The themes were composed by Ryo Yamazaki Hidenori Iwasaki and Tsuyoshi Sekito 38 In November 2015 Gamepot transferred all operations back to Square Enix 39 Between 2018 and 2020 production responsibilities were handed to Ocean Frontier 3 4 Fantasy Earth Zero was released in mainland China during April 2007 by Square Enix s local branch 40 For its release in Taiwan Square Enix and Gamepot partnered with Gamania It was released on July 25 that year under the title Fantasy Wars e 7 41 Due to the end of the licensing agreement the Taiwanese version was shut down on July 1 2013 42 A North American release through Gamepot s local branch was announced in January 2010 supported by Square Enix 10 43 The title went through several beta tests refining the game balance and stability before its final release Square Enix handled the game s localization which was described as an easy process 9 25 It was released in North America on May 18 the same year 44 Its North American servers were shut down on March 24 2011 less than a year after the game s debut in the region 45 Square Enix closed Fantasy Earth Zero on September 28 2022 46 Reception editThe release of The Ring of Dominion was a commercial failure with low subscription rates contributing to it being sold to Gamepot 32 By contrast Fantasy Earth Zero rapidly became very popular and one of Japan s most active online games of 2007 9 6 Between 2007 and 2009 registered active users increased from 200 000 to 700 000 36 6 By July 2011 the game was supporting one million concurrent players 47 The original release met with a generally positive reception from Japanese critics who praised its fast pace and addicting gameplay loops 14 48 Game Watch Impress reviewing the version from the final beta test called it one of the most innovative online experiences available at the time praising its networking and gameplay loop and looking forward to both its future game modes and its possible influence on the Japanese MMO market going forward 14 4Gamer net again reviewing the last beta version enjoyed the combat loop and movement but noted that its interface and item management might be confusing for players 48 Contemporary and retrospective of Fantasy Earth Zero were also positive praising similar elements to its original release but also noting mechanical improvements and positively mentioning the item billing system 13 49 50 Game Watch Impress reviewing one year after its service started again praised the gameplay and cited the changes implemented after The Ring of Dominion as an improvement both new and returning players would appreciate 49 4Gamer net writing a gameplay report on a 2007 update noted continued mechanical additions and improvements which helped keep the game alive and interesting 50 Famitsu writing in 2020 noted its continuity and cited it as a good experience for casual players praising its weapon variety and variety of battle modes 13 Writing about a preview build for the press MMORPG com s Carolyn Koh had little commentary about the gameplay but noted the graphics and animation look good and the music is superb 51 Christophor Rick of Gamers Daily News also writing a preview based on the pre release build felt there was a lack of explanation for elements such as shops and tutorials for quick movement 52 Michael Sagoe of OnRPG reviewing the North American release found himself enjoying the gameplay despite not being a fan of battle focused titles 53 PC Gamer noted its surprising success in Japan given its convoluted development history 54 Legacy editSee also Vanillaware Following their departure from production Kamitani and Puraguru relocated to Kansai and renamed themselves Vanillaware going on to develop multiple titles including Odin Sphere and a reimagined version of Dragon s Crown 1 20 Kamitani s parting with Square Enix was on poor terms and he disliked the idea of working with the company again 17 23 Due to their earlier positive relationship Kamitani has exclusively involved Basiscape and Sakimoto in his projects music and sound design 1 26 The indie title Fantasy Versus developed and published by Animu Games was influenced by the gameplay of Fantasy Earth Zero 55 A spin off title set in the original game s universe Melpharia March f 56 was released on September 19 2013 for iOS 57 An Android version was released on August 12 the following year 58 57 The gameplay used a field based tower defense style similar to the Plants vs Zombies series 56 Developed by Square Enix the title was first proposed in 2012 by current staff as an expansion to the Fantasy Earth universe which could be taken by players on the go 59 60 Both versions were shut down on December 15 2015 57 A mobile sequel Fantasy Earth Genesis g was developed by Asobimo under supervision from Square Enix for Android and iOS 61 It was originally scheduled for a Western release in partnership with Quantum Games and made available for pre registration 62 Its gameplay was a multiplayer online battle arena style title sharing the parent game s 50 versus 50 player battles and summoned monsters 32 62 The title was proposed by Asobimo to Square Enix in 2015 as a mobile MMO using the Fantasy Earth intellectual property The title was aimed both at newcomers to the game and veteran players of Fantasy Earth The biggest challenge presented to the developers was adapting a PC focused gameplay loop into the limited control options of a mobile title in addition to the technical difficulties of replicating the original s large scale battles The team used assets from Fantasy Earth Zero to create the character models and environments 61 At release it saw a mixed popular reception 62 Despite extensive support Square Enix felt that it was becoming difficult to provide a satisfactory experience Genesis ended service on March 31 2020 32 Notes edit Original version developed by Puraguru Vanillaware and Multiterm 1 2 Development from 2018 to 2020 handled by Ocean Frontier 3 4 Original published by Square Enix 5 Zero originally published by Gamepot 6 Taiwanese release published by Gamania 7 Fantaji Asu Zero Japanese ファンタジーアースゼロ Fantaji Asu Za Ringu Obu Dominion ファンタジーアース ザ リング オブ ドミニオン Chinese 幻想戰記 pinyin Huanxiǎng Zhanji Merufaria Machi メルファリア マーチ Fantaji Asu Jeneshisu ファンタジーアースジェネシス References edit a b c d e f ヴァニラウェアは命がけでゲームを作る会社 クリエイター神谷盛治氏 ロングインタビュー 4Gamer net in 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Zombies Siliconera Archived from the original on 2014 08 19 Retrieved 2020 12 23 a b c スクエニ メルファリア マーチ のサービスを2015年12月15日をもって終了 GameBiz in Japanese 2015 10 20 Archived from the original on 2015 10 24 Retrieved 2020 12 23 Android版 メルファリア マーチ アゼリー がもらえる事前登録受付を開始 4Gamer net in Japanese 2014 07 14 Archived from the original on 2014 10 21 Retrieved 2020 12 23 スクエニ新作 メルファリア マーチ をファンの前でサプライズ発表 Famitsu in Japanese 2013 05 25 Archived from the original on 2013 06 07 Retrieved 2024 03 13 メルファリア マーチ 開発者インタビュー 美女もイケメンも渋いオッサンも満載 のタワーディフェンスが作られた経緯とは Dengeki Online in Japanese 2013 12 06 Archived from the original on 2019 02 05 Retrieved 2024 03 13 a b ファンタジーアース ジェネシス 開発者インタビュー Game Watch Impress in Japanese 2018 09 12 Archived from the original on 2020 08 06 Retrieved 2020 12 23 a b c Gregson Wood Stephen 2019 11 12 Fantasy Earth Genesis is an upcoming MMORPG for iOS and Android you can pre register now Pocket Gamer Archived from the original on 2020 12 22 Retrieved 2020 12 23 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Fantasy Earth Zero amp oldid 1222974602, wikipedia, wiki, book, books, library,

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