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Embodied agent

In artificial intelligence, an embodied agent, also sometimes referred to as an interface agent,[1] is an intelligent agent that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment. Mobile robots are one example of physically embodied agents; Ananova and Microsoft Agent are examples of graphically embodied agents. Embodied conversational agents are embodied agents (usually with a graphical front-end as opposed to a robotic body) that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do (such as gesture, facial expression, and so forth).

Embodied conversational agents

 
A 2011 image of an automated online assistant providing customer service on a web page - an example of an embodied conversational agent

Embodied conversational agents[2] are a form of intelligent user interface. Graphically embodied agents aim to unite gesture, facial expression and speech to enable face-to-face communication with users, providing a powerful means of human-computer interaction.

Advantages

Face-to-face communication allows communication protocols that give a much richer communication channel than other means of communicating. It enables pragmatic communication acts such as conversational turn-taking, facial expression of emotions, information structure and emphasis, visualisation and iconic gestures, and orientation in a three-dimensional environment. This communication takes place through both verbal and non-verbal channels such as gaze, gesture, spoken intonation and body posture.

Research has found that users prefer a non-verbal visual indication of an embodied system's internal state to a verbal indication,[3] demonstrating the value of additional non-verbal communication channels. As well as this, the face-to-face communication involved in interacting with an embodied agent can be conducted alongside another task without distracting the human participants, instead improving the enjoyment of such an interaction.[4] Furthermore, the use of an embodied presentation agent results in improved recall of the presented information.[5]

Embodied agents also provide a social dimension to the interaction. Humans willingly ascribe social awareness to computers,[6] and thus interaction with embodied agents follows social conventions, similar to human to human interactions. This social interaction both raises the believability and perceived trustworthiness of agents, and increases the user's engagement with the system.[7] Rickenberg and Reeves found that the presence of an embodied agent on a website increased the level of user trust in that website, but also increased users' anxiety and affected their performance, as if they were being watched by a real human.[8] Another effect of the social aspect of agents is that presentations given by an embodied agent are perceived as being more entertaining and less difficult than similar presentations given without an agent.[7] Research shows that perceived enjoyment, followed by perceived usefulness and ease of use, is the major factor influencing user adoption of embodied agents.[9]

A study in January 2004 by Byron Reeves at Stanford demonstrated how digital characters could "enhance online experiences" through explaining how virtual characters essentially add a sense of relatability to the user experience and make it more approachable. This increase in likability in turn helps make the products better, which benefits both the end users and those creating the product. [10]

Applications

 
Sgt. Star, the U.S. Army's online assistant

The rich style of communication that characterises human conversation makes conversational interaction with embodied conversational agents ideal for many non-traditional interaction tasks. A familiar application of graphically embodied agents is computer games; embodied agents are ideal for this setting because the richer communication style makes interacting with the agent enjoyable. Embodied conversational agents have also been used in virtual training environments, portable personal navigation guides, interactive fiction and storytelling systems, interactive online characters and automated presenters and commentators.[citation needed]

Major virtual assistants like Siri, Amazon Alexa and Google Assistant do not come with any visual embodied representation, which is believed to limit the sense of human presence by users.[11]

The U.S. Department of Defense utilizes a software agent called SGT STAR on U.S. Army-run Web sites and Web applications for site navigation, recruitment and propaganda purposes. Sgt. Star is run by the Army Marketing and Research Group, a division operated directly from The Pentagon. Sgt. Star is based upon the ActiveSentry technology developed by Next IT, a Washington-based information technology services company. Other such bots in the Sgt. Star "family" are utilized by the Federal Bureau of Investigation and the Central Intelligence Agency for intelligence gathering purposes.[12][13]

See also

References

  1. ^ Serenko, Alexander; Bontis, Nick; Detlor, Brian (2007). "End-user adoption of animated interface agents in everyday work applications" (PDF). Behaviour and Information Technology. 26 (2): 119–132. doi:10.1080/01449290500260538. S2CID 2175427.
  2. ^ Cassell, Justine; Prevost, Scott; Sullivan, Joseph; Churchill, Elizabeth (2000), Embodied Conversational Agents, Cambridge, MA: MIT Press
  3. ^ Marsi, Erwin; van Rooden, Ferdi (2007), "Expressing uncertainty with a talking head in a multimodal question-answering system" (PDF), Proceedings of the Workshop on Multimodal Output Generation (MOG 2007), Aberdeen, UK, pp. 105–116[dead link]
  4. ^ Kipp, Michael; Kipp, Kerstin H.; Ndiaye, Alassane; Patrick (2006), "Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit." (PDF), Proceedings of the International Conference on Intelligent Virtual Agents (IVA'06), Springer-Verlag, pp. 434–444
  5. ^ Beun, Robbert-Jan; de Vos, Eveliene; Witteman, Cilia (2003), "Embodied conversational agents: Effects on memory performance and anthropomorphisation." (PDF), Proceedings of the International Conference on Intelligent Virtual Agents 2003, Springer-Verlag, pp. 315–319
  6. ^ Nass, Clifford; Steuer, Jonathan; Tauber, Ellen R. (1994), "Computers are social actors", CHI '94: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA: ACM Press, pp. 72–78
  7. ^ a b van Mulken, Susanne; André, Elisabeth; Müller, Jochen (1988), "The persona effect: How substantial is it?" (PDF), HCI '98: Proceedings of HCI on People and Computers XIII, London, UK: Springer-Verlag, pp. 53–66
  8. ^ Rickenberg, Raoul; Reeves, Byron (2000), "The effects of animated characters on anxiety, task performance, and evaluations of user interfaces.", CHI '00: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA: ACM Press, pp. 49–56
  9. ^ Serenko, Alexander (2008), "A model of user adoption of interface agents for email notification" (PDF), Interacting with Computers, 20 (4–5): 461–472, doi:10.1016/j.intcom.2008.04.004.
  10. ^ "The Benefits of Interactive Online Characters". Byron Reeves, Stanford University.
  11. ^ Kevin K. Bowden, Tommy Nilsson, Christine P. Spencer, Kubra Cengiz, Alexandru Ghitulescu & Jelte B. van Waterschoot. "I Probe, Therefore I Am: Designing a Virtual Journalist with Human Emotions" (PDF).{{cite web}}: CS1 maint: multiple names: authors list (link) Proceedings of eNTERFACE’16, Enschede, July 18th – August 12th, 2016
  12. ^ Maass, Dave (April 18, 2014). "Answers and Questions About Military, Law Enforcement, and Intelligence Agency Chatbots". eff.org. Electronic Frontier Foundation. Retrieved 5 February 2015. Sgt. Star is the U.S. Army's dedicated marketing and recruitment chatbot, and he isn't going to turn whistleblower any time soon.
  13. ^ Maass, Dave (January 31, 2014). "Free Sgt. Star: Army Ignores FOIA Request for Artificial Intelligence Records". eff.org. Electronic Frontier Foundation. Retrieved 5 February 2015.

Further reading

  • Bates, Joseph (1994), "The Role of Emotion in Believable Agents", Communications of the ACM, 37 (7): 122–125, CiteSeerX 10.1.1.47.8186, doi:10.1145/176789.176803, S2CID 207178664.
  • Cassell, Justin (2000), "More than Just Another Pretty Face: Embodied Conversational Interface Agents" (PDF), Communications of the ACM, 43 (4): 70–78, doi:10.1145/332051.332075, S2CID 10691309.
  • Ruebsamen, Gene (2002), Evolving intelligent embodied agents within a physically accurate environment, M.S. Thesis. California State University, Long Beach: U.S.A.[dead link]

External links

  • "AI Makes Strides in Virtual Worlds More Like Our Own". Quanta Magazine. 2022-06-24.

embodied, agent, this, article, require, cleanup, meet, wikipedia, quality, standards, specific, problem, seems, like, this, article, been, written, long, needs, match, pace, with, current, developments, please, help, improve, this, article, october, 2012, lea. This article may require cleanup to meet Wikipedia s quality standards The specific problem is It seems like this article has been written long ago It needs to match up pace with current developments Please help improve this article if you can October 2012 Learn how and when to remove this template message In artificial intelligence an embodied agent also sometimes referred to as an interface agent 1 is an intelligent agent that interacts with the environment through a physical body within that environment Agents that are represented graphically with a body for example a human or a cartoon animal are also called embodied agents although they have only virtual not physical embodiment A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment Mobile robots are one example of physically embodied agents Ananova and Microsoft Agent are examples of graphically embodied agents Embodied conversational agents are embodied agents usually with a graphical front end as opposed to a robotic body that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do such as gesture facial expression and so forth Contents 1 Embodied conversational agents 2 Advantages 2 1 Applications 3 See also 4 References 5 Further reading 6 External linksEmbodied conversational agents Edit A 2011 image of an automated online assistant providing customer service on a web page an example of an embodied conversational agent Embodied conversational agents 2 are a form of intelligent user interface Graphically embodied agents aim to unite gesture facial expression and speech to enable face to face communication with users providing a powerful means of human computer interaction Advantages EditFace to face communication allows communication protocols that give a much richer communication channel than other means of communicating It enables pragmatic communication acts such as conversational turn taking facial expression of emotions information structure and emphasis visualisation and iconic gestures and orientation in a three dimensional environment This communication takes place through both verbal and non verbal channels such as gaze gesture spoken intonation and body posture Research has found that users prefer a non verbal visual indication of an embodied system s internal state to a verbal indication 3 demonstrating the value of additional non verbal communication channels As well as this the face to face communication involved in interacting with an embodied agent can be conducted alongside another task without distracting the human participants instead improving the enjoyment of such an interaction 4 Furthermore the use of an embodied presentation agent results in improved recall of the presented information 5 Embodied agents also provide a social dimension to the interaction Humans willingly ascribe social awareness to computers 6 and thus interaction with embodied agents follows social conventions similar to human to human interactions This social interaction both raises the believability and perceived trustworthiness of agents and increases the user s engagement with the system 7 Rickenberg and Reeves found that the presence of an embodied agent on a website increased the level of user trust in that website but also increased users anxiety and affected their performance as if they were being watched by a real human 8 Another effect of the social aspect of agents is that presentations given by an embodied agent are perceived as being more entertaining and less difficult than similar presentations given without an agent 7 Research shows that perceived enjoyment followed by perceived usefulness and ease of use is the major factor influencing user adoption of embodied agents 9 A study in January 2004 by Byron Reeves at Stanford demonstrated how digital characters could enhance online experiences through explaining how virtual characters essentially add a sense of relatability to the user experience and make it more approachable This increase in likability in turn helps make the products better which benefits both the end users and those creating the product 10 Applications Edit Sgt Star the U S Army s online assistant The rich style of communication that characterises human conversation makes conversational interaction with embodied conversational agents ideal for many non traditional interaction tasks A familiar application of graphically embodied agents is computer games embodied agents are ideal for this setting because the richer communication style makes interacting with the agent enjoyable Embodied conversational agents have also been used in virtual training environments portable personal navigation guides interactive fiction and storytelling systems interactive online characters and automated presenters and commentators citation needed Major virtual assistants like Siri Amazon Alexa and Google Assistant do not come with any visual embodied representation which is believed to limit the sense of human presence by users 11 The U S Department of Defense utilizes a software agent called SGT STAR on U S Army run Web sites and Web applications for site navigation recruitment and propaganda purposes Sgt Star is run by the Army Marketing and Research Group a division operated directly from The Pentagon Sgt Star is based upon the ActiveSentry technology developed by Next IT a Washington based information technology services company Other such bots in the Sgt Star family are utilized by the Federal Bureau of Investigation and the Central Intelligence Agency for intelligence gathering purposes 12 13 See also EditAmbient intelligence Artificial conversational entity Autonomous agent Avatar computing Chatbot Institute for Creative Technologies Intelligent agent Internet Relay Chat bot Multi agent system Player character Social bot Software agent Software bot Virtual assistantReferences Edit Serenko Alexander Bontis Nick Detlor Brian 2007 End user adoption of animated interface agents in everyday work applications PDF Behaviour and Information Technology 26 2 119 132 doi 10 1080 01449290500260538 S2CID 2175427 Cassell Justine Prevost Scott Sullivan Joseph Churchill Elizabeth 2000 Embodied Conversational Agents Cambridge MA MIT Press Marsi Erwin van Rooden Ferdi 2007 Expressing uncertainty with a talking head in a multimodal question answering system PDF Proceedings of the Workshop on Multimodal Output Generation MOG 2007 Aberdeen UK pp 105 116 dead link Kipp Michael Kipp Kerstin H Ndiaye Alassane Patrick 2006 Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit PDF Proceedings of the International Conference on Intelligent Virtual Agents IVA 06 Springer Verlag pp 434 444 Beun Robbert Jan de Vos Eveliene Witteman Cilia 2003 Embodied conversational agents Effects on memory performance and anthropomorphisation PDF Proceedings of the International Conference on Intelligent Virtual Agents 2003 Springer Verlag pp 315 319 Nass Clifford Steuer Jonathan Tauber Ellen R 1994 Computers are social actors CHI 94 Proceedings of the SIGCHI conference on Human factors in computing systems New York NY USA ACM Press pp 72 78 a b van Mulken Susanne Andre Elisabeth Muller Jochen 1988 The persona effect How substantial is it PDF HCI 98 Proceedings of HCI on People and Computers XIII London UK Springer Verlag pp 53 66 Rickenberg Raoul Reeves Byron 2000 The effects of animated characters on anxiety task performance and evaluations of user interfaces CHI 00 Proceedings of the SIGCHI conference on Human factors in computing systems New York NY USA ACM Press pp 49 56 Serenko Alexander 2008 A model of user adoption of interface agents for email notification PDF Interacting with Computers 20 4 5 461 472 doi 10 1016 j intcom 2008 04 004 The Benefits of Interactive Online Characters Byron Reeves Stanford University Kevin K Bowden Tommy Nilsson Christine P Spencer Kubra Cengiz Alexandru Ghitulescu amp Jelte B van Waterschoot I Probe Therefore I Am Designing a Virtual Journalist with Human Emotions PDF a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link Proceedings of eNTERFACE 16 Enschede July 18th August 12th 2016 Maass Dave April 18 2014 Answers and Questions About Military Law Enforcement and Intelligence Agency Chatbots eff org Electronic Frontier Foundation Retrieved 5 February 2015 Sgt Star is the U S Army s dedicated marketing and recruitment chatbot and he isn t going to turn whistleblower any time soon Maass Dave January 31 2014 Free Sgt Star Army Ignores FOIA Request for Artificial Intelligence Records eff org Electronic Frontier Foundation Retrieved 5 February 2015 Further reading EditBates Joseph 1994 The Role of Emotion in Believable Agents Communications of the ACM 37 7 122 125 CiteSeerX 10 1 1 47 8186 doi 10 1145 176789 176803 S2CID 207178664 Cassell Justin 2000 More than Just Another Pretty Face Embodied Conversational Interface Agents PDF Communications of the ACM 43 4 70 78 doi 10 1145 332051 332075 S2CID 10691309 Ruebsamen Gene 2002 Evolving intelligent embodied agents within a physically accurate environment M S Thesis California State University Long Beach U S A dead link External links Edit AI Makes Strides in Virtual Worlds More Like Our Own Quanta Magazine 2022 06 24 Retrieved from https en wikipedia org w index php title Embodied agent amp oldid 1146026149, wikipedia, wiki, book, books, library,

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