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Escape Velocity Override

Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.

Escape Velocity and EV Override were written for the classic Mac OS, and therefore run natively only on Mac OS 9 and earlier. However, the third game in the series, Escape Velocity Nova, supports plug-ins (released with Ambrosia's authorization) that simulate the first two titles using the new game's engine. Since EV Nova was made for both Mac OS X and Microsoft Windows, Override - through Nova plug-ins - is also playable on those platforms.

Gameplay

The player controls a ship represented from a bird's-eye point of view in third person. Most of the game takes place within this view, where the player can interact with ships and stellar objects within the star system they are presently in. There are over a hundred star systems in the game, all connected to one another by a series of hyperlanes. The player can utilize the lanes to perform a hyper-jump to a nearby system, which takes one to three days depending on their ship's mass.

Players can land at planets, stations, and some other stellar objects. Here, if the location is inhabited, they can access a mission computer to take jobs, purchase new ships, trade commodities, refuel, customize their ship with various weapons and outfits, and go to a spaceport bar to hire escort ships, watch the news, gamble, and sometimes receive additional unique missions. Not all services are available at all locations. However, all inhabited locations have a mission computer and refueling option, and all stellar objects that can be landed on serve as a haven for the repair of the player's shields and armor.

The star systems of Override are controlled by various governments, each with a different disposition towards the player. Most start off as neutral with the player, though some may restrict access to their planets and stations and still others may be openly hostile and attack the player on sight. The player, however, can change their status with various governments. Taking missions for a government, attacking their enemies, and destroying pirates ("renegades") boosts status, whereas helping opposing governments, attacking a government's and their allies' ships, and pirating civilians will lower their legal rating. Also, affecting the legal status of one government will directly affect those of its allies and inversely affect its enemies. Having a high legal rating will give the player access to missions for that government (which, in turn, can unlock that government's ships and outfits). On the other hand, a low legal status will cause the government to restrict access to their ports and even cause them to attack the player on sight.

Like its predecessor, EV Override is fully open-ended and does not force the player to get involved in any of the game's plots, nor does it make a player continue a plot once they're in it. Players have the option to take the storylines and cause their actions to have a major impact on the galaxy. On the other hand, they can also simply become a commodity trader, cargo runner, or pirate and leave the galaxy to fend for itself. Players can purchase (or capture) and outfit many ships in the game as they see fit, allowing for many methods and styles for playing the game. Also, once they become powerful enough, players also have the option of forcing worlds to pay them daily tribute by destroying their defense fleets. This, however, may cause serious drops in their legal status elsewhere, and causes bounty hunters to start chasing them.

Reception

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "The gameplay is similar to that in the first version, but the scope and design behind the new final frontier override any comparisons."[1]

Macworld's Michael Gowan praised Escape Velocity.[2]

References

  1. ^ a b "Finals". Next Generation. No. 44. Imagine Media. August 1998. p. 102.
  2. ^ a b Gowan, Michael (February 1999). . Macworld. Archived from the original on August 10, 2001.

External links

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This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Escape Velocity Override news newspapers books scholar JSTOR June 2010 Learn how and when to remove this template message Escape Velocity Override is a space trading simulator game written by Peter Cartwright with the support of his school friends and developed by Ambrosia Software for the Apple Macintosh It is the sequel to Escape Velocity with an extended version of the original game engine but Override has an entirely new story line set in a different larger universe EV OverrideDeveloper s Ambrosia SoftwarePublisher s Ambrosia SoftwareDesigner s Matt BurchWriter s Peter CartwrightSeriesEscape VelocityPlatform s Mac OSRelease1998Genre s Space trading and combat simulatorMode s Single playerEscape Velocity and EV Override were written for the classic Mac OS and therefore run natively only on Mac OS 9 and earlier However the third game in the series Escape Velocity Nova supports plug ins released with Ambrosia s authorization that simulate the first two titles using the new game s engine Since EV Nova was made for both Mac OS X and Microsoft Windows Override through Nova plug ins is also playable on those platforms Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay EditThe player controls a ship represented from a bird s eye point of view in third person Most of the game takes place within this view where the player can interact with ships and stellar objects within the star system they are presently in There are over a hundred star systems in the game all connected to one another by a series of hyperlanes The player can utilize the lanes to perform a hyper jump to a nearby system which takes one to three days depending on their ship s mass Players can land at planets stations and some other stellar objects Here if the location is inhabited they can access a mission computer to take jobs purchase new ships trade commodities refuel customize their ship with various weapons and outfits and go to a spaceport bar to hire escort ships watch the news gamble and sometimes receive additional unique missions Not all services are available at all locations However all inhabited locations have a mission computer and refueling option and all stellar objects that can be landed on serve as a haven for the repair of the player s shields and armor The star systems of Override are controlled by various governments each with a different disposition towards the player Most start off as neutral with the player though some may restrict access to their planets and stations and still others may be openly hostile and attack the player on sight The player however can change their status with various governments Taking missions for a government attacking their enemies and destroying pirates renegades boosts status whereas helping opposing governments attacking a government s and their allies ships and pirating civilians will lower their legal rating Also affecting the legal status of one government will directly affect those of its allies and inversely affect its enemies Having a high legal rating will give the player access to missions for that government which in turn can unlock that government s ships and outfits On the other hand a low legal status will cause the government to restrict access to their ports and even cause them to attack the player on sight Like its predecessor EV Override is fully open ended and does not force the player to get involved in any of the game s plots nor does it make a player continue a plot once they re in it Players have the option to take the storylines and cause their actions to have a major impact on the galaxy On the other hand they can also simply become a commodity trader cargo runner or pirate and leave the galaxy to fend for itself Players can purchase or capture and outfit many ships in the game as they see fit allowing for many methods and styles for playing the game Also once they become powerful enough players also have the option of forcing worlds to pay them daily tribute by destroying their defense fleets This however may cause serious drops in their legal status elsewhere and causes bounty hunters to start chasing them Reception EditReceptionReview scoresPublicationScoreNext Generation 1 Macworld 2 Next Generation reviewed the Macintosh version of the game rating it four stars out of five and stated that The gameplay is similar to that in the first version but the scope and design behind the new final frontier override any comparisons 1 Macworld s Michael Gowan praised Escape Velocity 2 References Edit a b Finals Next Generation No 44 Imagine Media August 1998 p 102 a b Gowan Michael February 1999 Name Your Game From Goofy to Gory Macworld Reviews 48 Ways to Play Macworld Archived from the original on August 10 2001 External links EditOfficial website at the Wayback Machine archived 22 August 2006 Escape Velocity Override at MobyGames EV Override at IMDb Retrieved from https en wikipedia org w index php title Escape Velocity Override amp oldid 991506769, wikipedia, wiki, book, books, library,

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