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GeForce 600 series

The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. It served as the introduction of the Kepler architecture. It is succeeded by the GeForce 700 series.

GeForce 600 series
GeForce GTX 690 released in 2012, the series' flagship unit
Release dateMarch 22, 2012; 12 years ago (March 22, 2012)
CodenameGK10x
Architecture
ModelsGeForce series
  • GeForce GT series
  • GeForce GTX series
Transistors292M 40 nm (GF119)
  • 585M 40 nm (GF108)
  • 1.170B 40 nm (GF116)
  • 1.950B 40 nm (GF114)
  • 1.270B 28 nm (GK107)
  • 1.020B 28 nm (GK208)
  • 2.540B 28 nm (GK106)
  • 3.540B 28 nm (GK104)
Cards
Entry-level
  • GT 605
  • GT 610
  • GT 620
  • GT 630
  • GT 640
Mid-range
  • GTX 650
  • GTX 650 Ti
  • GTX 650 Ti Boost
  • GTX 660
High-end
  • GTX 660 Ti
  • GTX 670
  • GTX 680
Enthusiast
  • GTX 690
API support
DirectXDirect3D 11.0 (feature level 11_0)[2] Shader Model 6.5
OpenCLOpenCL 3.0[a]
OpenGLOpenGL 4.6
VulkanVulkan 1.2[1]
SPIR-V
History
PredecessorGeForce 500 series
Successor
Support status
Fermi cards unsupported
Security updates for Kepler until September 2024

Overview edit

Where the goal of the previous architecture, Fermi, was to increase raw performance (particularly for compute and tessellation), Nvidia's goal with the Kepler architecture was to increase performance per watt, while still striving for overall performance increases.[3] The primary way Nvidia achieved this goal was through the use of a unified clock. By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires more cores to achieve similar levels of performance. This is not only because the cores are more power efficient (two Kepler cores using about 90% of the power of one Fermi core, according to Nvidia's numbers), but also because the reduction in clock speed delivers a 50% reduction in power consumption in that area.[4]

Kepler also introduced a new form of texture handling known as bindless textures. Previously, textures needed to be bound by the CPU to a particular slot in a fixed-size table before the GPU could reference them. This led to two limitations: one was that because the table was fixed in size, there could only be as many textures in use at one time as could fit in this table (128). The second was that the CPU was doing unnecessary work: it had to load each texture, and also bind each texture loaded in memory to a slot in the binding table.[3] With bindless textures, both limitations are removed. The GPU can access any texture loaded into memory, increasing the number of available textures and removing the performance penalty of binding.

Finally, with Kepler, Nvidia was able to increase the memory clock to 6 GHz. To accomplish this, Nvidia needed to design an entirely new memory controller and bus. While still shy of the theoretical 7 GHz limitation of GDDR5, this is well above the 4 GHz speed of the memory controller for Fermi.[4]

Kepler is named after the German mathematician, astronomer, and astrologer Johannes Kepler.

Architecture edit

 
GTX 690 cooling shroud removed, with dual Kepler dies visible

The GeForce 600 series contains products from both the older Fermi and newer Kepler generations of Nvidia GPUs. Kepler based members of the 600 series add the following standard features to the GeForce family:

  • PCI Express 3.0 interface
  • DisplayPort 1.2
  • HDMI 1.4a 4K x 2K video output
  • Purevideo VP5 hardware video acceleration (up to 4K x 2K H.264 decode)
  • Hardware H.264 encoding acceleration block (NVENC)
  • Support for up to 4 independent 2D displays, or 3 stereoscopic/3D displays (NV Surround)
  • Next Generation Streaming Multiprocessor (SMX)
  • A New Instruction Scheduler
  • Bindless Textures
  • CUDA Compute Capability 3.0
  • GPU Boost
  • TXAA
  • Manufactured by TSMC on a 28 nm process

Streaming Multiprocessor Architecture (SMX) edit

The Kepler architecture employs a new Streaming Multiprocessor Architecture called SMX. The SMX are the key method for Kepler's power efficiency as the whole GPU uses a single "Core Clock" rather than the double-pump "Shader Clock".[4] The SMX usage of a single unified clock increases the GPU power efficiency due to the fact that two Kepler CUDA Cores consume 90% power of one Fermi CUDA Core. Consequently, the SMX needs additional processing units to execute a whole warp per cycle. Kepler also needed to increase raw GPU performance as to remain competitive. As a result, it doubled the CUDA Cores from 16 to 32 per CUDA array, 3 CUDA Cores Array to 6 CUDA Cores Array, 1 load/store and 1 SFU group to 2 load/store and 2 SFU group. The GPU processing resources are also double. From 2 warp schedulers to 4 warp schedulers, 4 dispatch unit became 8 and the register file doubled to 64K entries as to increase performance. With the doubling of GPU processing units and resources increasing the usage of die spaces, The capability of the PolyMorph Engine aren't double but enhanced, making it capable of spurring out a polygon in 2 cycles instead of 4.[5] With Kepler, Nvidia not only worked on power efficiency but also on area efficiency. Therefore, Nvidia opted to use eight dedicated FP64 CUDA cores in a SMX as to save die space, while still offering FP64 capabilities since all Kepler CUDA cores are not FP64 capable. With the improvement Nvidia made on Kepler, the results include an increase in GPU graphic performance while downplaying FP64 performance.

A new instruction scheduler edit

Additional die areas are acquired by replacing the complex hardware scheduler with a simple software scheduler. With software scheduling, warps scheduling was moved to Nvidia's compiler and as the GPU math pipeline now has a fixed latency, it now include the utilization of instruction-level parallelism and superscalar execution in addition to thread-level parallelism. As instructions are statically scheduled, scheduling inside a warp becomes redundant since the latency of the math pipeline is already known. This resulted an increase in die area space and power efficiency.[4][6][3]

GPU Boost edit

 
Nvidia GeForce GTX 690 die (GK104-355-A2)

GPU Boost is a new feature which is roughly analogous to turbo boosting of a CPU. The GPU is always guaranteed to run at a minimum clock speed, referred to as the "base clock". This clock speed is set to the level which will ensure that the GPU stays within TDP specifications, even at maximum loads.[3] When loads are lower, however, there is room for the clock speed to be increased without exceeding the TDP. In these scenarios, GPU Boost will gradually increase the clock speed in steps, until the GPU reaches a predefined power target (which is 170W by default).[4] By taking this approach, the GPU will ramp its clock up or down dynamically, so that it is providing the maximum amount of speed possible while remaining within TDP specifications.

The power target, as well as the size of the clock increase steps that the GPU will take, are both adjustable via third-party utilities and provide a means of overclocking Kepler-based cards.[3]

Microsoft DirectX support edit

Both Fermi and Kepler based cards support Direct3D 11, both also support Direct3D 12, though not all features provided by the API.[7][8]

TXAA edit

Exclusive to Kepler GPUs, TXAA is a new anti-aliasing method from Nvidia that is designed for direct implementation into game engines. TXAA is based on the MSAA technique and custom resolve filters. Its design addresses a key problem in games known as shimmering or temporal aliasing; TXAA resolves that by smoothing out the scene in motion, making sure that any in-game scene is being cleared of any aliasing and shimmering.[9]

NVENC edit

NVENC is Nvidia's SIP block that performs video encoding, in a way similar to Intel's Quick Sync Video and AMD's VCE. NVENC is a power-efficient fixed-function pipeline that is able to take codecs, decode, preprocess, and encode H.264-based content. NVENC specification input formats are limited to H.264 output. But still, NVENC, through its limited format, can perform encoding in resolutions up to 4096×4096.[10]

Like Intel's Quick Sync, NVENC is currently exposed through a proprietary API, though Nvidia does have plans to provide NVENC usage through CUDA.[10]

New driver features edit

 
Two Nvidia GeForce GTX 690 in a dual-SLI configuration

In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed. However, when the framerate is below 60 FPS, there is no need for v-sync as the monitor will be able to display the frames as they are ready. To address this issue (while still maintaining the advantages of v-sync with respect to screen tearing), Adaptive VSync can be turned on in the driver control panel. It will enable VSync if the framerate is at or above 60 FPS, while disabling it if the framerate lowers. Nvidia claims that this will result in a smoother overall display.[3]

While the feature debuted alongside the GTX 680, this feature is available to users of older Nvidia cards who install the updated drivers.[3]

Dynamic Super Resolution (DSR) was added to Fermi and Kepler GPUs with an October 2014 release of Nvidia drivers. This feature aims at increasing the quality of displayed picture, by rendering the scenery at a higher and more detailed resolution (upscaling), and scaling it down to match the monitor's native resolution (downsampling).[11]

History edit

In September 2010, Nvidia first announced Kepler.[12]

In early 2012, details of the first members of the 600 series parts emerged. These initial members were entry-level laptop GPUs sourced from the older Fermi architecture.

On March 22, 2012, Nvidia unveiled the 600 series GPU: the GTX 680 for desktop PCs and the GeForce GT 640M, GT 650M, and GTX 660M for notebook/laptop PCs.[13][14]

On April 29, 2012, the GTX 690 was announced as the first dual-GPU Kepler product.[15]

On May 10, 2012, the GTX 670 was officially announced.[16]

On June 4, 2012, the GTX 680M was officially announced.[17]

On August 16, 2012, the GTX 660 Ti was officially announced.[18]

On September 13, 2012, the GTX 660 and GTX 650 were officially announced.[19]

On October 9, 2012, the GTX 650 Ti was officially announced.[20]

On March 26, 2013, the GTX 650 Ti BOOST was officially announced.[21]

Products edit

GeForce 600 (6xx) series edit

 
EVGA GeForce GTX 650 Ti
  • 1 SPs – Shader Processors – Unified Shaders : Texture mapping units : Render output units
  • 2 The GeForce 605 (OEM) card is a rebranded GeForce 510.
  • 3 The GeForce GT 610 card is a rebranded GeForce GT 520.
  • 4 The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
  • 5 The GeForce GT 620 card is a rebranded GeForce GT 530.
  • 6 This revision of GeForce GT 630 (DDR3) card is a rebranded GeForce GT 440 (DDR3).
  • 7 The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
  • 8 The GeForce GT 640 (OEM) card is a rebranded GeForce GT 545 (DDR3).
  • 9 The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE.

GeForce 600M (6xxM) series edit

The GeForce 600M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores and how many instructions the cores are capable of performing per cycle.

Model Launch Code Name Fab (nm) Bus interface Core Configuration1 Clock Speed Fillrate Memory API Support (version) Processing Power2
(GFLOPS)
TDP (Watts) Notes
Core (MHz) Shader (MHz) Memory (MT/s) Pixel (GP/s) Texture (GT/s) Size (MiB) Bandwidth (GB/s) DRAM Type Bus Width (bit) DirectX OpenGL OpenCL Vulkan
GeForce 610M [22] Dec 2011 GF119 (N13M-GE) 40 PCIe 2.0 x16 48:8:4 450 900 1800 3.6 7.2 1024
2048
14.4 DDR3 64 12.0 (11_0) 4.6 1.1 142.08 12 OEM. Rebadged GT 520MX
GeForce GT 620M [23] Apr 2012 GF117 (N13M-GS) 28 96:16:4 625 1250 1800 2.5 10 14.4
28.8
64
128
240 15 OEM. Die-Shrink GF108
GeForce GT 625M October 2012 GF117 (N13M-GS) 14.4 64
GeForce GT 630M[23][24][25] Apr 2012 GF108 (N13P-GL)
GF117
40
28
660
800
1320
1600
1800
4000
2.6
3.2
10.7
12.8
28.8
32.0
DDR3
GDDR5
128
64
258.0
307.2
33 GF108: OEM. Rebadged GT 540M
GF117: OEM Die-Shrink GF108
GeForce GT 635M[23][26][27] Apr 2012 GF106 (N12E-GE2)
GF116
40 144:24:24 675 1350 1800 16.2 16.2 2048
1536
28.8
43.2
DDR3 128
192
289.2
388.8
35 GF106: OEM. Rebadged GT 555M
GF116: 144 Unified Shaders
GeForce GT 640M LE[23] March 22, 2012 GF108
GK107 (N13P-LP)
40
28
PCIe 2.0 x16
PCIe 3.0 x16
96:16:4
384:32:16
762
500
1524
500
3130
1800
3
8
12.2
16
1024
2048
50.2
28.8
GDDR5
DDR3
128 1.1
1.2
N/A
?
292.6
384
32
20
GF108: Fermi
GK107: Kepler architecture
GeForce GT 640M[23][28] March 22, 2012 GK107 (N13P-GS) 28 PCIe 3.0 x16 384:32:16 625 625 1800
4000
10 20 28.8
64.0
DDR3
GDDR5
1.2 1.1 480 32 Kepler architecture
GeForce GT 645M October 2012 GK107 (N13P-GS) 710 710 1800
4000
11.36 22.72 545
GeForce GT 650M[23][29][30] March 22, 2012 GK107 (N13P-GT) 835
745
900*
950
835
900*
1800
4000
5000*
15.2
13.4
14.4*
30.4
26.7
28.8*
1024
2048
*
28.8
64.0
80.0*
DDR3
GDDR5
GDDR5*
729.6
641.3
691.2*
45 Kepler architecture
GeForce GTX 660M[23][30][31][32] March 22, 2012 GK107 (N13E-GE) 835 950 5000 15.2 30.4 2048 80.0 GDDR5 729.6 50 Kepler architecture
GeForce GTX 670M[23] April 2012 GF114 (N13E-GS1-LP) 40 PCIe 2.0 x16 336:56:24 598 1196 3000 14.35 33.5 1536
3072
72.0 192 1.1 803.6 75 OEM. Rebadged GTX 570M
GeForce GTX 670MX October 2012 GK106 (N13E-GR) 28 PCIe 3.0 x16 960:80:24 600 600 2800 14.4 48.0 67.2 1.2 1.1 1152 Kepler architecture
GeForce GTX 675M[23] April 2012 GF114 (N13E-GS1) 40 PCIe 2.0 x16 384:64:32 620 1240 3000 19.8 39.7 2048 96.0 256 1.1 ? 952.3 100 OEM. Rebadged GTX 580M
GeForce GTX 675MX October 2012 GK106 (N13E-GSR) 28 PCIe 3.0 x16 960:80:32 600 600 3600 19.2 48.0 4096 115.2 1.2 1.1 1152 Kepler architecture
GeForce GTX 680M June 4, 2012 GK104 (N13E-GTX) 1344:112:32 720 720 3600 23 80.6 1935.4
GeForce GTX 680MX October 23, 2012 GK104 1536:128:32 5000 92.2 160 2234.3 100+
Model Launch Code Name Fab (nm) Bus interface Core Configuration1 Clock Speed Fillrate Memory API Support (version) Processing Power2
(GFLOPS)
TDP (Watts) Notes
Core (MHz) Shader (MHz) Memory (MT/s) Pixel (GP/s) Texture (GT/s) Size (MiB) Bandwidth (GB/s) DRAM Type Bus Width (bit) DirectX OpenGL OpenCL Vulkan

(*)-Apple MacBook Pro Retina 2012 with 512MB or 1024MB GDDR5 configuration.

Chipset table edit

GeForce 600 (6xx) series edit

Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface SM count Core config[b] Clock rate Fillrate Memory configuration Supported API version Processing power (GFLOPS)[c] TDP (Watts) Release Price (USD)
Core (MHz) Average Boost (MHz) Max Boost (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) DRAM type Bus width (bit) Vulkan[d] Direct3D OpenGL OpenCL Single precision Double precision
GeForce 605[e] April 3, 2012 GF119 TSMC 40 nm 292 79 PCIe 2.0 x16 1 48:8:4 523 1046 898
(1796)
2.09 4.2 512 1024 14.4 DDR3 64 12 4.6 1.2 100.4 Un­known 25 OEM
GeForce GT 610[f] May 15, 2012 GF119-300-A1 PCIe 2.0 x16, PCIe x1, PCI 48:8:4 810 1620 1000
1800
3.24 6.5 512
1024
2048
8
14.4
155.5 Un­known 29 Retail
GeForce GT 620[g] April 3, 2012 GF119 PCIe 2.0 x16 48:8:4 898
(1796)
6.5 512
1024
14.4 155.5 Un­known 30 OEM
May 15, 2012 GF108-100-KB-A1 585 116 2 96:16:4 700 1400 1000–1800 2.8 11.2 1024
2048
8–14.4 268.8 Un­known 49 Retail
GeForce GT 625 February 19, 2013 GF119 292 79 1 48:8:4 810 1620 898
(1796)
3.24 6.5 512 1024 14.4 155.5 Un­known 30 OEM
GeForce GT 630[h][i] April 24, 2012 GK107 TSMC 28 nm 1300 118 PCIe 3.0 x16 192:16:16 875 875 891
(1782)
14 14 1024
2048
28.5 128 1.2 336 14 50
May 15, 2012 GF108-400-A1 TSMC 40 nm 585 116 PCIe 2.0 x16 2 96:16:4 700 1620 1600–1800 2.8 11.2 1024
2048
4096
25.6–28.8 311 Un­known 49 Retail
GF108 96:16:4 810 1620 800
(3200)
3.2 13 1024 51.2 GDDR5 311 Un­known 65
May 29, 2013 GK208-301-A1 TSMC 28 nm 1020 79 PCIe 2.0 x8 1 384:16:8 902 902 900
(1800)
7.22 14.44 1024
2048
14.4 DDR3 64 1.2 692.7 Un­known 25
GeForce GT 635 February 19, 2013 GK208 PCIe 3.0 x8 384:16:8 967 967 1001
(2002)
7.74 15.5 16 742.7 Un­known 35 OEM
GeForce GT 640[j] April 24, 2012 GF116 TSMC 40 nm 1170 238 PCIe 2.0 x16 3 144:24:24 720 1440 891
(1782)
17.3 17.3 1536
3072
42.8 192 414.7 Un­known 75
GK107 TSMC 28 nm 1300 118 PCIe 3.0 x16 2 384:32:16 797 797 891
(1782)
12.8 25.5 1024
2048
28.5 128 1.2 612.1 25.50 50
June 5, 2012 900 900 891
(1782)
14.4 28.8 2048
4096
28.5 691.2 28.8 65 $100
April 24, 2012 950 950 1250
(5000)
15.2 30.4 1024
2048
80 GDDR5 729.6 30.40 75 OEM
May 29, 2013 GK208-400-A1 TSMC 28 nm 1020 79 PCIe 2.0 x8 384:16:8 1046 1046 1252
(5008)
8.37 16.7 1024 40.1 64 803.3 Un­known 49
GeForce GT 645[k] April 24, 2012 GF114-400-A1 TSMC 40 nm 1950 332 PCIe 2.0 x16 6 288:48:24 776 1552 1914 18.6 37.3 91.9 192 894 Un­known 140 OEM
GeForce GTX 645 April 22, 2013 GK106 TSMC 28 nm 2540 221 PCIe 3.0 x16 3 576:48:16 823.5 888.5 823 1000
(4000)
14.16 39.5 64 128 1.2 948.1 39.53 64
GeForce GTX 650 September 13, 2012 GK107-450-A2 1300 118 2 384:32:16 1058 1058 1250
(5000)
16.9 33.8 1024
2048
80 812.54 33.86 $110
November 27, 2013 [34] GK-106-400-A1 2540 221 65 ?
GeForce GTX 650 Ti October 9, 2012 GK106-220-A1 4 768:64:16 928 928 1350
(5400)
14.8 59.4 86.4 1425.41 59.39 110 $150 (130)
GeForce GTX 650 Ti Boost March 26, 2013 GK106-240-A1 768:64:24 980 1032 980 1502
(6008)
23.5 62.7 144.2 192 1505.28 62.72 134 $170 (150)
GeForce GTX 660 September 13, 2012 GK106-400-A1 5 960:80:24 1084 1502
(6008)
23.5 78.4 1536+512
3072
96.1+48.1
144.2
128+64
192
1881.6 78.40 140 $230 (180)
August 22, 2012 GK104-200-KD-A2 3540 294 6 1152:96:24
1152:96:32
823.5 888.5 899 823 1450
(5800)
19.8 79 1536
2048
3072
134
186
192
256
2108.6 79.06 130 OEM
GeForce GTX 660 Ti August 16, 2012 GK104-300-KD-A2 7 1344:112:24 915 980 1058 915 1502
(6008)
22.0 102.5 2048 96.1+48.1
144.2
128+64
192
2459.52 102.48 150 $300
GeForce GTX 670 May 10, 2012 GK104-325-A2 1344:112:32 1084 1502
(6008)
29.3 102.5 2048
4096
192.256 256 2459.52 102.48 170 $400
GeForce GTX 680 March 22, 2012 GK104-400-A2 8 1536:128:32 1006[3] 1058 1110 1006 1502
(6008)
32.2 128.8 192.256 3090.43 128.77 195 $500
GeForce GTX 690 April 29, 2012 2x GK104-355-A2 2x 3540 2x 294 2x 8 2x 1536:128:32 915 1019 1058 915 1502
(6008)
2x 29.28 2x 117.12 2x 2048 2x 192.256 2x 256 2x 2810.88 2x 117.12 300 $1000
Model Launch Code name Fab (nm) Transistors (million) Die size (mm2) Bus interface SM count Core config[b] Clock rate Fillrate Memory configuration Supported API version Processing power (GFLOPS)[c] TDP (Watts) Release Price (USD)
Core (MHz) Average Boost (MHz) Max Boost (MHz) Shader (MHz) Memory (MHz) Pixel (GP/s) Texture (GT/s) Size (MB) Bandwidth (GB/s) DRAM type Bus width (bit) Vulkan Direct3D OpenGL OpenCL Single precision Double precision
  1. ^ In OpenCL 3.0, OpenCL 1.2 functionality has become a mandatory baseline, while all OpenCL 2.x and OpenCL 3.0 features were made optional.
  2. ^ a b Unified shaders: texture mapping units: render output units
  3. ^ a b To calculate the processing power see Kepler (microarchitecture)#Performance, or Fermi (microarchitecture)#Performance.
  4. ^ Vulkan 1.2 is only supported on Kepler cards.[33]
  5. ^ The GeForce 605 (OEM) card is a rebranded GeForce 510.
  6. ^ The GeForce GT 610 card is a rebranded GeForce GT 520.
  7. ^ The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
  8. ^ The GeForce GT 630 (DDR3, 128-bit, retail) card is a rebranded GeForce GT 430 (DDR3, 128-bit).
  9. ^ The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
  10. ^ The GeForce GT 640 (OEM) GF116 card is a rebranded GeForce GT 545 (DDR3).
  11. ^ The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE.

Discontinued support edit

Nvidia stopped releasing 32-bit drivers for 32-bit operating systems after the last Release 390 driver, 391.35, was released in March 2018.[35]

Kepler notebook GPUs moved to legacy support in April 2019 and stopped receiving critical security updates in April 2020.[36] Several notebook Geforce 6xxM GPUs were affected by this change, the remaining ones being low-end Fermi GPUs already out of support since January 2019.[37]

Nvidia announced that after Release 470 drivers, it would transition driver support for the Windows 7 and Windows 8.1 operating systems to legacy status and continue to provide critical security updates for these operating systems through September 2024.[38]

Nvidia announced that all remaining Kepler desktop GPUs would transition to legacy support from September 2021 onwards and be supported for critical security updates through September 2024.[39] All remaining GeForce 6xx GPUs would be affected by this change.

See also edit

Notes edit

References edit

  1. ^ "Vulkan Driver Support". Nvidia. February 10, 2016. Retrieved April 25, 2018.
  2. ^ "DX12 Do's and Don'ts". September 17, 2015.
  3. ^ a b c d e f g h (PDF). Archived from the original (PDF) on April 17, 2012. ( 1405KB), page 6 of 29
  4. ^ a b c d e Smith, Ryan (March 22, 2012). "NVIDIA GeForce GTX 680 Review: Retaking The Performance Crown". AnandTech. Retrieved November 25, 2012.
  5. ^ "GK104: The Chip And Architecture GK104: The Chip And Architecture". Tom;s Hardware. March 22, 2012.
  6. ^ "NVIDIA Kepler GK110 Architecture Whitepaper" (PDF).
  7. ^ Moreton, Henry (March 20, 2014). "DirectX 12: A Major Stride for Gaming". Blogs.nvidia.com. Retrieved May 11, 2014.
  8. ^ Kowaliski, Cyril (March 21, 2014). "DirectX 12 will also add new features for next-gen GPUs". The Tech Report. Retrieved April 1, 2014.
  9. ^ "Introducing The GeForce GTX 680 GPU". Nvidia. March 22, 2012.
  10. ^ a b "Benchmark Results: NVEnc And MediaEspresso 6.5". Tom’s Hardware. March 22, 2012.
  11. ^ "GeForce Game Ready Driver For Civilization: Beyond Earth & Lords Of The Fallen Available Now". Retrieved October 24, 2014.
  12. ^ Yam, Marcus (September 22, 2010). "Nvidia roadmap". Tom's Hardware US.
  13. ^ "Introducing The GeForce GTX 680 GPU". NVIDIA. March 22, 2012. Retrieved December 10, 2015.
  14. ^ "GeForce 600M Notebooks: Powerful and Efficient". NVIDIA. March 21, 2012. Retrieved December 10, 2015.
  15. ^ "Performance Perfected: Introducing the GeForce GTX 690". GeForce. April 1, 2012. Retrieved March 1, 2014.
  16. ^ "Introducing The GeForce GTX 670 GPU". GeForce. March 19, 2012. Retrieved March 1, 2014.
  17. ^ "Introducing The GeForce GTX 680M Mobile GPU". June 4, 2012. Retrieved December 10, 2015.
  18. ^ "Meet Your New Weapon: The GeForce GTX 660 Ti. Borderlands 2 Included". GeForce. August 15, 2012. Retrieved March 1, 2014.
  19. ^ "Kepler For Every Gamer: Meet The New GeForce GTX 660 & 650". GeForce. September 12, 2012. Retrieved March 1, 2014.
  20. ^ "Kepler Family Complete : Introducing the GeForce GTX 650 Ti". GeForce. October 9, 2012. Retrieved March 1, 2014.
  21. ^ "GTX 650 Ti BOOST: Tuned For Sweet Spot Gaming". GeForce. March 26, 2013. Retrieved March 1, 2014.
  22. ^ "GeForce 610M Graphics Card with Optimus technology | NVIDIA". Nvidia.in. Retrieved May 7, 2013.
  23. ^ a b c d e f g h i "NVIDIA's GeForce 600M Series: Mobile Kepler and Fermi Die Shrinks". AnandTech. Retrieved May 7, 2013.
  24. ^ "GeForce GT 630M Graphics Card with Optimus technology | NVIDIA". Nvidia.in. Retrieved May 7, 2013.
  25. ^ "GT 630M GPU with NVIDIA Optimus Technology". GeForce. Retrieved May 7, 2013.
  26. ^ "GeForce GT 635M GPU with NVIDIA Optimus technology | NVIDIA". Nvidia.in. Retrieved May 7, 2013.
  27. ^ "GT 635M GPU with NVIDIA Optimus Technology". GeForce. Retrieved May 7, 2013.
  28. ^ "Acer Aspire TimelineU M3: Life on the Kepler Verge". AnandTech. Retrieved May 7, 2013.
  29. ^ . Laptopreviews.com. March 18, 2012. Archived from the original on May 23, 2013. Retrieved May 7, 2013.
  30. ^ a b . Content.dell.com. April 13, 2012. Archived from the original on November 2, 2012. Retrieved May 7, 2013.
  31. ^ Wollman, Dana (January 8, 2012). "Lenovo unveils six mainstream consumer laptops (and one desktop replacement)". Engadget.com. Retrieved May 7, 2013.
  32. ^ "660m power draw tested in Asus G75VW". Retrieved October 24, 2014.
  33. ^ "The Khronos Group". May 31, 2022.
  34. ^ "NVIDIA GeForce GTX 650 Specs". TechPowerUp. Retrieved December 9, 2021.
  35. ^ "Support Plan for 32-bit and 64-bit Operating Systems | NVIDIA".
  36. ^ "Support Plan for Kepler-series GeForce GPUs for notebooks | NVIDIA".
  37. ^ "Support Plan for Fermi series GeForce GPUs | NVIDIA".
  38. ^ "Support Plan for Windows 7 and Windows 8/8.1 | NVIDIA".
  39. ^ "Support Plan for Kepler-series GeForce GPUs for Desktop | NVIDIA".

External links edit

  • Introducing the GeForce GTX 680 GPU
  • Introducing The GeForce GTX 670 GPU
  • Meet Your New Weapon: The GeForce GTX 660 Ti. Borderlands 2 Included.
  • Kepler For Every Gamer: Meet The New GeForce GTX 660 & 650
  • Introducing The GeForce GTX 680M Mobile GPU
  • GeForce 600M Notebooks: Powerful and Efficient
  • GeForce GTX 690
  • GeForce GTX 680
  • GeForce GTX 670
  • GeForce GTX 660 Ti
  • GeForce GTX 660
  • GeForce GTX 650 Ti BOOST
  • GeForce GTX 650 Ti
  • GeForce GTX 650
  • GeForce GT 640
  • GeForce GTX 680MX
  • GeForce GTX 680M
  • GeForce GTX 675MX
  • GeForce GTX 670MX
  • GeForce GTX 660M
  • GeForce GT 650M
  • GeForce GT 645M
  • GeForce GT 640M
  • A New Dawn
  • Nvidia Nsight
  • techPowerUp! GPU Database

geforce, series, geforce, cards, with, model, number, 6xx0, geforce, series, series, graphics, processing, units, developed, nvidia, first, released, 2012, served, introduction, kepler, architecture, succeeded, geforce, series, geforce, released, 2012, series,. For GeForce cards with a model number of 6XX0 see GeForce 6 series The GeForce 600 series is a series of graphics processing units developed by Nvidia first released in 2012 It served as the introduction of the Kepler architecture It is succeeded by the GeForce 700 series GeForce 600 seriesGeForce GTX 690 released in 2012 the series flagship unitRelease dateMarch 22 2012 12 years ago March 22 2012 CodenameGK10xArchitectureFermiKeplerModelsGeForce series GeForce GT seriesGeForce GTX seriesTransistors292M 40 nm GF119 585M 40 nm GF108 1 170B 40 nm GF116 1 950B 40 nm GF114 1 270B 28 nm GK107 1 020B 28 nm GK208 2 540B 28 nm GK106 3 540B 28 nm GK104 CardsEntry levelGT 605GT 610GT 620GT 630GT 640Mid rangeGTX 650GTX 650 TiGTX 650 Ti BoostGTX 660High endGTX 660 TiGTX 670GTX 680EnthusiastGTX 690API supportDirectXDirect3D 11 0 feature level 11 0 2 Shader Model 6 5OpenCLOpenCL 3 0 a OpenGLOpenGL 4 6VulkanVulkan 1 2 1 SPIR VHistoryPredecessorGeForce 500 seriesSuccessorGeForce 800M seriesGeForce 700 seriesSupport statusFermi cards unsupportedSecurity updates for Kepler until September 2024 Contents 1 Overview 2 Architecture 2 1 Streaming Multiprocessor Architecture SMX 2 2 A new instruction scheduler 2 3 GPU Boost 2 4 Microsoft DirectX support 2 5 TXAA 2 6 NVENC 2 7 New driver features 3 History 4 Products 4 1 GeForce 600 6xx series 4 2 GeForce 600M 6xxM series 5 Chipset table 5 1 GeForce 600 6xx series 6 Discontinued support 7 See also 8 Notes 9 References 10 External linksOverview editWhere the goal of the previous architecture Fermi was to increase raw performance particularly for compute and tessellation Nvidia s goal with the Kepler architecture was to increase performance per watt while still striving for overall performance increases 3 The primary way Nvidia achieved this goal was through the use of a unified clock By abandoning the shader clock found in their previous GPU designs efficiency is increased even though it requires more cores to achieve similar levels of performance This is not only because the cores are more power efficient two Kepler cores using about 90 of the power of one Fermi core according to Nvidia s numbers but also because the reduction in clock speed delivers a 50 reduction in power consumption in that area 4 Kepler also introduced a new form of texture handling known as bindless textures Previously textures needed to be bound by the CPU to a particular slot in a fixed size table before the GPU could reference them This led to two limitations one was that because the table was fixed in size there could only be as many textures in use at one time as could fit in this table 128 The second was that the CPU was doing unnecessary work it had to load each texture and also bind each texture loaded in memory to a slot in the binding table 3 With bindless textures both limitations are removed The GPU can access any texture loaded into memory increasing the number of available textures and removing the performance penalty of binding Finally with Kepler Nvidia was able to increase the memory clock to 6 GHz To accomplish this Nvidia needed to design an entirely new memory controller and bus While still shy of the theoretical 7 GHz limitation of GDDR5 this is well above the 4 GHz speed of the memory controller for Fermi 4 Kepler is named after the German mathematician astronomer and astrologer Johannes Kepler Architecture editMain articles Fermi microarchitecture and Kepler microarchitecture nbsp GTX 690 cooling shroud removed with dual Kepler dies visible The GeForce 600 series contains products from both the older Fermi and newer Kepler generations of Nvidia GPUs Kepler based members of the 600 series add the following standard features to the GeForce family PCI Express 3 0 interface DisplayPort 1 2 HDMI 1 4a 4K x 2K video output Purevideo VP5 hardware video acceleration up to 4K x 2K H 264 decode Hardware H 264 encoding acceleration block NVENC Support for up to 4 independent 2D displays or 3 stereoscopic 3D displays NV Surround Next Generation Streaming Multiprocessor SMX A New Instruction Scheduler Bindless Textures CUDA Compute Capability 3 0 GPU Boost TXAA Manufactured by TSMC on a 28 nm process Streaming Multiprocessor Architecture SMX edit The Kepler architecture employs a new Streaming Multiprocessor Architecture called SMX The SMX are the key method for Kepler s power efficiency as the whole GPU uses a single Core Clock rather than the double pump Shader Clock 4 The SMX usage of a single unified clock increases the GPU power efficiency due to the fact that two Kepler CUDA Cores consume 90 power of one Fermi CUDA Core Consequently the SMX needs additional processing units to execute a whole warp per cycle Kepler also needed to increase raw GPU performance as to remain competitive As a result it doubled the CUDA Cores from 16 to 32 per CUDA array 3 CUDA Cores Array to 6 CUDA Cores Array 1 load store and 1 SFU group to 2 load store and 2 SFU group The GPU processing resources are also double From 2 warp schedulers to 4 warp schedulers 4 dispatch unit became 8 and the register file doubled to 64K entries as to increase performance With the doubling of GPU processing units and resources increasing the usage of die spaces The capability of the PolyMorph Engine aren t double but enhanced making it capable of spurring out a polygon in 2 cycles instead of 4 5 With Kepler Nvidia not only worked on power efficiency but also on area efficiency Therefore Nvidia opted to use eight dedicated FP64 CUDA cores in a SMX as to save die space while still offering FP64 capabilities since all Kepler CUDA cores are not FP64 capable With the improvement Nvidia made on Kepler the results include an increase in GPU graphic performance while downplaying FP64 performance A new instruction scheduler edit Additional die areas are acquired by replacing the complex hardware scheduler with a simple software scheduler With software scheduling warps scheduling was moved to Nvidia s compiler and as the GPU math pipeline now has a fixed latency it now include the utilization of instruction level parallelism and superscalar execution in addition to thread level parallelism As instructions are statically scheduled scheduling inside a warp becomes redundant since the latency of the math pipeline is already known This resulted an increase in die area space and power efficiency 4 6 3 GPU Boost edit nbsp Nvidia GeForce GTX 690 die GK104 355 A2 GPU Boost is a new feature which is roughly analogous to turbo boosting of a CPU The GPU is always guaranteed to run at a minimum clock speed referred to as the base clock This clock speed is set to the level which will ensure that the GPU stays within TDP specifications even at maximum loads 3 When loads are lower however there is room for the clock speed to be increased without exceeding the TDP In these scenarios GPU Boost will gradually increase the clock speed in steps until the GPU reaches a predefined power target which is 170W by default 4 By taking this approach the GPU will ramp its clock up or down dynamically so that it is providing the maximum amount of speed possible while remaining within TDP specifications The power target as well as the size of the clock increase steps that the GPU will take are both adjustable via third party utilities and provide a means of overclocking Kepler based cards 3 Microsoft DirectX support edit Both Fermi and Kepler based cards support Direct3D 11 both also support Direct3D 12 though not all features provided by the API 7 8 TXAA edit Exclusive to Kepler GPUs TXAA is a new anti aliasing method from Nvidia that is designed for direct implementation into game engines TXAA is based on the MSAA technique and custom resolve filters Its design addresses a key problem in games known as shimmering or temporal aliasing TXAA resolves that by smoothing out the scene in motion making sure that any in game scene is being cleared of any aliasing and shimmering 9 NVENC edit Main article Nvidia NVENC NVENC is Nvidia s SIP block that performs video encoding in a way similar to Intel s Quick Sync Video and AMD s VCE NVENC is a power efficient fixed function pipeline that is able to take codecs decode preprocess and encode H 264 based content NVENC specification input formats are limited to H 264 output But still NVENC through its limited format can perform encoding in resolutions up to 4096 4096 10 Like Intel s Quick Sync NVENC is currently exposed through a proprietary API though Nvidia does have plans to provide NVENC usage through CUDA 10 New driver features edit nbsp Two Nvidia GeForce GTX 690 in a dual SLI configuration In the R300 drivers released alongside the GTX 680 Nvidia introduced a new feature called Adaptive VSync This feature is intended to combat the limitation of v sync that when the framerate drops below 60 FPS there is stuttering as the v sync rate is reduced to 30 FPS then down to further factors of 60 if needed However when the framerate is below 60 FPS there is no need for v sync as the monitor will be able to display the frames as they are ready To address this issue while still maintaining the advantages of v sync with respect to screen tearing Adaptive VSync can be turned on in the driver control panel It will enable VSync if the framerate is at or above 60 FPS while disabling it if the framerate lowers Nvidia claims that this will result in a smoother overall display 3 While the feature debuted alongside the GTX 680 this feature is available to users of older Nvidia cards who install the updated drivers 3 Dynamic Super Resolution DSR was added to Fermi and Kepler GPUs with an October 2014 release of Nvidia drivers This feature aims at increasing the quality of displayed picture by rendering the scenery at a higher and more detailed resolution upscaling and scaling it down to match the monitor s native resolution downsampling 11 History editIn September 2010 Nvidia first announced Kepler 12 In early 2012 details of the first members of the 600 series parts emerged These initial members were entry level laptop GPUs sourced from the older Fermi architecture On March 22 2012 Nvidia unveiled the 600 series GPU the GTX 680 for desktop PCs and the GeForce GT 640M GT 650M and GTX 660M for notebook laptop PCs 13 14 On April 29 2012 the GTX 690 was announced as the first dual GPU Kepler product 15 On May 10 2012 the GTX 670 was officially announced 16 On June 4 2012 the GTX 680M was officially announced 17 On August 16 2012 the GTX 660 Ti was officially announced 18 On September 13 2012 the GTX 660 and GTX 650 were officially announced 19 On October 9 2012 the GTX 650 Ti was officially announced 20 On March 26 2013 the GTX 650 Ti BOOST was officially announced 21 Products editGeForce 600 6xx series edit nbsp EVGA GeForce GTX 650 Ti 1 SPs Shader Processors Unified Shaders Texture mapping units Render output units 2 The GeForce 605 OEM card is a rebranded GeForce 510 3 The GeForce GT 610 card is a rebranded GeForce GT 520 4 The GeForce GT 620 OEM card is a rebranded GeForce GT 520 5 The GeForce GT 620 card is a rebranded GeForce GT 530 6 This revision of GeForce GT 630 DDR3 card is a rebranded GeForce GT 440 DDR3 7 The GeForce GT 630 GDDR5 card is a rebranded GeForce GT 440 GDDR5 8 The GeForce GT 640 OEM card is a rebranded GeForce GT 545 DDR3 9 The GeForce GT 645 OEM card is a rebranded GeForce GTX 560 SE GeForce 600M 6xxM series edit The GeForce 600M series for notebooks architecture The processing power is obtained by multiplying shader clock speed the number of cores and how many instructions the cores are capable of performing per cycle 1 Unified Shaders Texture mapping units Render output units Model Launch Code Name Fab nm Bus interface Core Configuration1 Clock Speed Fillrate Memory API Support version Processing Power2 GFLOPS TDP Watts Notes Core MHz Shader MHz Memory MT s Pixel GP s Texture GT s Size MiB Bandwidth GB s DRAM Type Bus Width bit DirectX OpenGL OpenCL Vulkan GeForce 610M 22 Dec 2011 GF119 N13M GE 40 PCIe 2 0 x16 48 8 4 450 900 1800 3 6 7 2 10242048 14 4 DDR3 64 12 0 11 0 4 6 1 1 142 08 12 OEM Rebadged GT 520MX GeForce GT 620M 23 Apr 2012 GF117 N13M GS 28 96 16 4 625 1250 1800 2 5 10 14 428 8 64128 240 15 OEM Die Shrink GF108 GeForce GT 625M October 2012 GF117 N13M GS 14 4 64 GeForce GT 630M 23 24 25 Apr 2012 GF108 N13P GL GF117 4028 660800 13201600 18004000 2 63 2 10 712 8 28 832 0 DDR3GDDR5 12864 258 0307 2 33 GF108 OEM Rebadged GT 540MGF117 OEM Die Shrink GF108 GeForce GT 635M 23 26 27 Apr 2012 GF106 N12E GE2 GF116 40 144 24 24 675 1350 1800 16 2 16 2 20481536 28 843 2 DDR3 128192 289 2388 8 35 GF106 OEM Rebadged GT 555MGF116 144 Unified Shaders GeForce GT 640M LE 23 March 22 2012 GF108GK107 N13P LP 4028 PCIe 2 0 x16PCIe 3 0 x16 96 16 4384 32 16 762500 1524500 31301800 38 12 216 10242048 50 228 8 GDDR5DDR3 128 1 11 2 N A 292 6384 3220 GF108 FermiGK107 Kepler architecture GeForce GT 640M 23 28 March 22 2012 GK107 N13P GS 28 PCIe 3 0 x16 384 32 16 625 625 18004000 10 20 28 864 0 DDR3GDDR5 1 2 1 1 480 32 Kepler architecture GeForce GT 645M October 2012 GK107 N13P GS 710 710 18004000 11 36 22 72 545 GeForce GT 650M 23 29 30 March 22 2012 GK107 N13P GT 835745900 950835900 180040005000 15 213 414 4 30 426 728 8 10242048 28 864 080 0 DDR3GDDR5GDDR5 729 6641 3691 2 45 Kepler architecture GeForce GTX 660M 23 30 31 32 March 22 2012 GK107 N13E GE 835 950 5000 15 2 30 4 2048 80 0 GDDR5 729 6 50 Kepler architecture GeForce GTX 670M 23 April 2012 GF114 N13E GS1 LP 40 PCIe 2 0 x16 336 56 24 598 1196 3000 14 35 33 5 15363072 72 0 192 1 1 803 6 75 OEM Rebadged GTX 570M GeForce GTX 670MX October 2012 GK106 N13E GR 28 PCIe 3 0 x16 960 80 24 600 600 2800 14 4 48 0 67 2 1 2 1 1 1152 Kepler architecture GeForce GTX 675M 23 April 2012 GF114 N13E GS1 40 PCIe 2 0 x16 384 64 32 620 1240 3000 19 8 39 7 2048 96 0 256 1 1 952 3 100 OEM Rebadged GTX 580M GeForce GTX 675MX October 2012 GK106 N13E GSR 28 PCIe 3 0 x16 960 80 32 600 600 3600 19 2 48 0 4096 115 2 1 2 1 1 1152 Kepler architecture GeForce GTX 680M June 4 2012 GK104 N13E GTX 1344 112 32 720 720 3600 23 80 6 1935 4 GeForce GTX 680MX October 23 2012 GK104 1536 128 32 5000 92 2 160 2234 3 100 Model Launch Code Name Fab nm Bus interface Core Configuration1 Clock Speed Fillrate Memory API Support version Processing Power2 GFLOPS TDP Watts Notes Core MHz Shader MHz Memory MT s Pixel GP s Texture GT s Size MiB Bandwidth GB s DRAM Type Bus Width bit DirectX OpenGL OpenCL Vulkan Apple MacBook Pro Retina 2012 with 512MB or 1024MB GDDR5 configuration Chipset table editGeForce 600 6xx series edit See also Comparison table of GeForce 600 series Model Launch Code name Fab nm Transistors million Die size mm2 Bus interface SM count Core config b Clock rate Fillrate Memory configuration Supported API version Processing power GFLOPS c TDP Watts Release Price USD Core MHz Average Boost MHz Max Boost MHz Shader MHz Memory MHz Pixel GP s Texture GT s Size MB Bandwidth GB s DRAM type Bus width bit Vulkan d Direct3D OpenGL OpenCL Single precision Double precision GeForce 605 e April 3 2012 GF119 TSMC 40 nm 292 79 PCIe 2 0 x16 1 48 8 4 523 1046 898 1796 2 09 4 2 512 1024 14 4 DDR3 64 12 4 6 1 2 100 4 Un known 25 OEM GeForce GT 610 f May 15 2012 GF119 300 A1 PCIe 2 0 x16 PCIe x1 PCI 48 8 4 810 1620 10001800 3 24 6 5 51210242048 814 4 155 5 Un known 29 Retail GeForce GT 620 g April 3 2012 GF119 PCIe 2 0 x16 48 8 4 898 1796 6 5 5121024 14 4 155 5 Un known 30 OEM May 15 2012 GF108 100 KB A1 585 116 2 96 16 4 700 1400 1000 1800 2 8 11 2 10242048 8 14 4 268 8 Un known 49 Retail GeForce GT 625 February 19 2013 GF119 292 79 1 48 8 4 810 1620 898 1796 3 24 6 5 512 1024 14 4 155 5 Un known 30 OEM GeForce GT 630 h i April 24 2012 GK107 TSMC 28 nm 1300 118 PCIe 3 0 x16 192 16 16 875 875 891 1782 14 14 10242048 28 5 128 1 2 336 14 50 May 15 2012 GF108 400 A1 TSMC 40 nm 585 116 PCIe 2 0 x16 2 96 16 4 700 1620 1600 1800 2 8 11 2 102420484096 25 6 28 8 311 Un known 49 Retail GF108 96 16 4 810 1620 800 3200 3 2 13 1024 51 2 GDDR5 311 Un known 65 May 29 2013 GK208 301 A1 TSMC 28 nm 1020 79 PCIe 2 0 x8 1 384 16 8 902 902 900 1800 7 22 14 44 10242048 14 4 DDR3 64 1 2 692 7 Un known 25 GeForce GT 635 February 19 2013 GK208 PCIe 3 0 x8 384 16 8 967 967 1001 2002 7 74 15 5 16 742 7 Un known 35 OEM GeForce GT 640 j April 24 2012 GF116 TSMC 40 nm 1170 238 PCIe 2 0 x16 3 144 24 24 720 1440 891 1782 17 3 17 3 15363072 42 8 192 414 7 Un known 75 GK107 TSMC 28 nm 1300 118 PCIe 3 0 x16 2 384 32 16 797 797 891 1782 12 8 25 5 10242048 28 5 128 1 2 612 1 25 50 50 June 5 2012 900 900 891 1782 14 4 28 8 20484096 28 5 691 2 28 8 65 100 April 24 2012 950 950 1250 5000 15 2 30 4 10242048 80 GDDR5 729 6 30 40 75 OEM May 29 2013 GK208 400 A1 TSMC 28 nm 1020 79 PCIe 2 0 x8 384 16 8 1046 1046 1252 5008 8 37 16 7 1024 40 1 64 803 3 Un known 49 GeForce GT 645 k April 24 2012 GF114 400 A1 TSMC 40 nm 1950 332 PCIe 2 0 x16 6 288 48 24 776 1552 1914 18 6 37 3 91 9 192 894 Un known 140 OEM GeForce GTX 645 April 22 2013 GK106 TSMC 28 nm 2540 221 PCIe 3 0 x16 3 576 48 16 823 5 888 5 823 1000 4000 14 16 39 5 64 128 1 2 948 1 39 53 64 GeForce GTX 650 September 13 2012 GK107 450 A2 1300 118 2 384 32 16 1058 1058 1250 5000 16 9 33 8 10242048 80 812 54 33 86 110 November 27 2013 34 GK 106 400 A1 2540 221 65 GeForce GTX 650 Ti October 9 2012 GK106 220 A1 4 768 64 16 928 928 1350 5400 14 8 59 4 86 4 1425 41 59 39 110 150 130 GeForce GTX 650 Ti Boost March 26 2013 GK106 240 A1 768 64 24 980 1032 980 1502 6008 23 5 62 7 144 2 192 1505 28 62 72 134 170 150 GeForce GTX 660 September 13 2012 GK106 400 A1 5 960 80 24 1084 1502 6008 23 5 78 4 1536 5123072 96 1 48 1144 2 128 64192 1881 6 78 40 140 230 180 August 22 2012 GK104 200 KD A2 3540 294 6 1152 96 241152 96 32 823 5 888 5 899 823 1450 5800 19 8 79 153620483072 134186 192256 2108 6 79 06 130 OEM GeForce GTX 660 Ti August 16 2012 GK104 300 KD A2 7 1344 112 24 915 980 1058 915 1502 6008 22 0 102 5 2048 96 1 48 1144 2 128 64192 2459 52 102 48 150 300 GeForce GTX 670 May 10 2012 GK104 325 A2 1344 112 32 1084 1502 6008 29 3 102 5 20484096 192 256 256 2459 52 102 48 170 400 GeForce GTX 680 March 22 2012 GK104 400 A2 8 1536 128 32 1006 3 1058 1110 1006 1502 6008 32 2 128 8 192 256 3090 43 128 77 195 500 GeForce GTX 690 April 29 2012 2x GK104 355 A2 2x 3540 2x 294 2x 8 2x 1536 128 32 915 1019 1058 915 1502 6008 2x 29 28 2x 117 12 2x 2048 2x 192 256 2x 256 2x 2810 88 2x 117 12 300 1000 Model Launch Code name Fab nm Transistors million Die size mm2 Bus interface SM count Core config b Clock rate Fillrate Memory configuration Supported API version Processing power GFLOPS c TDP Watts Release Price USD Core MHz Average Boost MHz Max Boost MHz Shader MHz Memory MHz Pixel GP s Texture GT s Size MB Bandwidth GB s DRAM type Bus width bit Vulkan Direct3D OpenGL OpenCL Single precision Double precision In OpenCL 3 0 OpenCL 1 2 functionality has become a mandatory baseline while all OpenCL 2 x and OpenCL 3 0 features were made optional a b Unified shaders texture mapping units render output units a b To calculate the processing power see Kepler microarchitecture Performance or Fermi microarchitecture Performance Vulkan 1 2 is only supported on Kepler cards 33 The GeForce 605 OEM card is a rebranded GeForce 510 The GeForce GT 610 card is a rebranded GeForce GT 520 The GeForce GT 620 OEM card is a rebranded GeForce GT 520 The GeForce GT 630 DDR3 128 bit retail card is a rebranded GeForce GT 430 DDR3 128 bit The GeForce GT 630 GDDR5 card is a rebranded GeForce GT 440 GDDR5 The GeForce GT 640 OEM GF116 card is a rebranded GeForce GT 545 DDR3 The GeForce GT 645 OEM card is a rebranded GeForce GTX 560 SE Discontinued support editNvidia stopped releasing 32 bit drivers for 32 bit operating systems after the last Release 390 driver 391 35 was released in March 2018 35 Kepler notebook GPUs moved to legacy support in April 2019 and stopped receiving critical security updates in April 2020 36 Several notebook Geforce 6xxM GPUs were affected by this change the remaining ones being low end Fermi GPUs already out of support since January 2019 37 Nvidia announced that after Release 470 drivers it would transition driver support for the Windows 7 and Windows 8 1 operating systems to legacy status and continue to provide critical security updates for these operating systems through September 2024 38 Nvidia announced that all remaining Kepler desktop GPUs would transition to legacy support from September 2021 onwards and be supported for critical security updates through September 2024 39 All remaining GeForce 6xx GPUs would be affected by this change See also editList of Nvidia graphics processing units GeForce 400 series GeForce 500 series GeForce 700 series GeForce 800M series GeForce 900 series GeForce 10 series Nvidia Quadro Nvidia TeslaNotes editReferences edit Vulkan Driver Support Nvidia February 10 2016 Retrieved April 25 2018 DX12 Do s and Don ts September 17 2015 a b c d e f g h Nvidia GeForce GTX 680 Whitepaper pdf PDF Archived from the original PDF on April 17 2012 1405KB page 6 of 29 a b c d e Smith Ryan March 22 2012 NVIDIA GeForce GTX 680 Review Retaking The Performance Crown AnandTech Retrieved November 25 2012 GK104 The Chip And Architecture GK104 The Chip And Architecture Tom s Hardware March 22 2012 NVIDIA Kepler GK110 Architecture Whitepaper PDF Moreton Henry March 20 2014 DirectX 12 A Major Stride for Gaming Blogs nvidia com Retrieved May 11 2014 Kowaliski Cyril March 21 2014 DirectX 12 will also add new features for next gen GPUs The Tech Report Retrieved April 1 2014 Introducing The GeForce GTX 680 GPU Nvidia March 22 2012 a b Benchmark Results NVEnc And MediaEspresso 6 5 Tom s Hardware March 22 2012 GeForce Game Ready Driver For Civilization Beyond Earth amp Lords Of The Fallen Available Now Retrieved October 24 2014 Yam Marcus September 22 2010 Nvidia roadmap Tom s Hardware US Introducing The GeForce GTX 680 GPU NVIDIA March 22 2012 Retrieved December 10 2015 GeForce 600M Notebooks Powerful and Efficient NVIDIA March 21 2012 Retrieved December 10 2015 Performance Perfected Introducing the GeForce GTX 690 GeForce April 1 2012 Retrieved March 1 2014 Introducing The GeForce GTX 670 GPU GeForce March 19 2012 Retrieved March 1 2014 Introducing The GeForce GTX 680M Mobile GPU June 4 2012 Retrieved December 10 2015 Meet Your New Weapon The GeForce GTX 660 Ti Borderlands 2 Included GeForce August 15 2012 Retrieved March 1 2014 Kepler For Every Gamer Meet The New GeForce GTX 660 amp 650 GeForce September 12 2012 Retrieved March 1 2014 Kepler Family Complete Introducing the GeForce GTX 650 Ti GeForce October 9 2012 Retrieved March 1 2014 GTX 650 Ti BOOST Tuned For Sweet Spot Gaming GeForce March 26 2013 Retrieved March 1 2014 GeForce 610M Graphics Card with Optimus technology NVIDIA Nvidia in Retrieved May 7 2013 a b c d e f g h i NVIDIA s GeForce 600M Series Mobile Kepler and Fermi Die Shrinks AnandTech Retrieved May 7 2013 GeForce GT 630M Graphics Card with Optimus technology NVIDIA Nvidia in Retrieved May 7 2013 GT 630M GPU with NVIDIA Optimus Technology GeForce Retrieved May 7 2013 GeForce GT 635M GPU with NVIDIA Optimus technology NVIDIA Nvidia in Retrieved May 7 2013 GT 635M GPU with NVIDIA Optimus Technology GeForce Retrieved May 7 2013 Acer Aspire TimelineU M3 Life on the Kepler Verge AnandTech Retrieved May 7 2013 HP Lists New Ivy Bridge 2012 Mosaic Design Laptops Available April 8th Laptopreviews com March 18 2012 Archived from the original on May 23 2013 Retrieved May 7 2013 a b Help Me Choose Dell Content dell com April 13 2012 Archived from the original on November 2 2012 Retrieved May 7 2013 Wollman Dana January 8 2012 Lenovo unveils six mainstream consumer laptops and one desktop replacement Engadget com Retrieved May 7 2013 660m power draw tested in Asus G75VW Retrieved October 24 2014 The Khronos Group May 31 2022 NVIDIA GeForce GTX 650 Specs TechPowerUp Retrieved December 9 2021 Support Plan for 32 bit and 64 bit Operating Systems NVIDIA Support Plan for Kepler series GeForce GPUs for notebooks NVIDIA Support Plan for Fermi series GeForce GPUs NVIDIA Support Plan for Windows 7 and Windows 8 8 1 NVIDIA Support Plan for Kepler series GeForce GPUs for Desktop NVIDIA External links edit nbsp Wikimedia Commons has media related to Nvidia GeForce 600 series video cards Introducing the GeForce GTX 680 GPU Introducing The GeForce GTX 670 GPU Meet Your New Weapon The GeForce GTX 660 Ti Borderlands 2 Included Kepler For Every Gamer Meet The New GeForce GTX 660 amp 650 Kepler Whitepaper Introducing The GeForce GTX 680M Mobile GPU GeForce 600M Notebooks Powerful and Efficient GeForce GTX 690 GeForce GTX 680 GeForce GTX 670 GeForce GTX 660 Ti GeForce GTX 660 GeForce GTX 650 Ti BOOST GeForce GTX 650 Ti GeForce GTX 650 GeForce GT 640 GeForce GTX 680MX GeForce GTX 680M GeForce GTX 675MX GeForce GTX 670MX GeForce GTX 660M GeForce GT 650M GeForce GT 645M GeForce GT 640M A New Dawn Nvidia Nsight techPowerUp GPU Database Retrieved from https en wikipedia org w index php title GeForce 600 series amp oldid 1214764774 DSR, wikipedia, wiki, book, books, library,

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