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Duke Nukem II

Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

Duke Nukem II
Cover art
Developer(s)Apogee Software (MS-DOS)
Torus Games (GBC)
Interceptor Entertainment (iOS)
Blaze Entertainment (remaster)
Publisher(s)Apogee Software (MS-DOS)
GT Interactive (GBC)
Interceptor Entertainment (iOS)
Gearbox Entertainment (remaster)
Designer(s)Todd Replogle
George Broussard
Scott Miller
Allen H. Blum III
Artist(s)Randy Abraham
Stephen A. Hornback
Writer(s)Tom Hall
Composer(s)Robert Prince
SeriesDuke Nukem
EngineUpdated Duke Nukem engine[8]
Platform(s)DOS, Evercade, Evercade VS, Game Boy Color, iOS, Microsoft Windows, OS X
ReleaseDOS
Game Boy Color
iOS
  • WW: April 2, 2013[3]
Microsoft Windows and OS X[4][5]
  • WW: December 6, 2012
Linux[6]
  • WW: May 21, 2015
Remastered:
Evercade
  • WW: November 28, 2023[7]
Genre(s)Platform
Mode(s)Single-player

A heavily reworked version of Duke Nukem II, simply titled Duke Nukem, was released for the Game Boy Color on September 10, 1999, in North America.

Gameplay edit

 
Gameplay

The player's goal is to proceed through the levels collecting items, destroying enemies to the level exit and at the final level, defeat the super alien boss. In one level of each episode Duke needs to destroy radar dishes to progress.

Duke Nukem can pick up weapons along the way. There are four types of weapons: His regular default gun, the flamethrower (which can shoot through walls and launch him in the air), the laser (which can shoot through anything) and the rocket launcher. Duke can also get a rapid fire powerup. Health items can be collected to heal damage Duke receives or to boost score points at full health. Keycards need to be collected to access past the force fields and keys must be obtained to get past locked doors. A cloaking device makes Duke temporarily invincible and disables the super force fields.

Movement through the levels mainly consists of jumping onto platforms, climbing ladders, operating elevators, using teleporters, hovering over blowing fans and climbing hand-over-hand across pipes or girders. At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 100,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras.

Plot edit

In 1998, the evil Rigelatins plan to enslave Earth, and they kidnap Duke Nukem during the Oprah Winfrey Show in the city Neo LA (in GBC Nerola City), to use his brain to plot the attack for their forces.[9] Duke escapes from the cell and fights across the planet's surface and underground, where he first wants to destroy the city's energy reactor and then capture the fighter jet to return to Earth.

Development edit

The game uses VGA and EGA graphics and draws two backgrounds ("dual-parallax scrolling"). The game took almost two years to create.[8]

Reception edit

Allgame gave Duke Nukem II 3 out of 5 stars for the original DOS version, and 4 out of 5 for the Game Boy Color version.

PC Zone gave the game 4 out of 5 stars.

References edit

  1. ^ "3D Realms Site: History". 3D Realms.
  2. ^ . www.3drealms.com. Archived from the original on 1 November 2001. Retrieved 12 January 2022.
  3. ^ McElroy, Griffin (3 April 2013). "Duke Nukem 2 launches on iOS today". Polygon. Vox Media. Retrieved 6 December 2013.
  4. ^ "Release: Duke Nukem 1+2". GOG.com. 6 December 2012. Retrieved 6 May 2019.
  5. ^ "Duke Nukem 1 and 2 now available for Mac on GOG.com". Engadget. 6 December 2012. Retrieved 6 May 2019.
  6. ^ "Changelog post #1". GOG.com. Retrieved 6 May 2019.
  7. ^ Davison, Pete (2023-11-28). "Evercade Game Spotlight: Duke Nukem 1+2 Remastered". Evercade. Retrieved 2023-12-09.
  8. ^ a b Scott Miller - Bio-Menace Readme text file
  9. ^ . 28 January 2013. Archived from the original on 28 January 2013.
  10. ^ Burgess, Mark (March 1994). "PC Zone Review - Duke Nukem II". PC Zone. No. 12. Future plc. p. 130.

External links edit

duke, nukem, 1993, platform, game, developed, published, apogee, software, game, consists, four, episodes, eight, levels, each, first, available, shareware, follow, 1991, duke, nukem, followed, duke, nukem, 1996, todd, replogle, primary, designer, three, games. Duke Nukem II is a 1993 platform game developed and published by Apogee Software The game consists of four episodes of eight levels each the first available as shareware It is the follow up to 1991 s Duke Nukem and followed by Duke Nukem 3D in 1996 Todd Replogle was the primary designer of all three games Duke Nukem IICover artDeveloper s Apogee Software MS DOS Torus Games GBC Interceptor Entertainment iOS Blaze Entertainment remaster Publisher s Apogee Software MS DOS GT Interactive GBC Interceptor Entertainment iOS Gearbox Entertainment remaster Designer s Todd ReplogleGeorge BroussardScott MillerAllen H Blum IIIArtist s Randy AbrahamStephen A HornbackWriter s Tom HallComposer s Robert PrinceSeriesDuke NukemEngineUpdated Duke Nukem engine 8 Platform s DOS Evercade Evercade VS Game Boy Color iOS Microsoft Windows OS XReleaseDOSNA December 3 1993 1 EU 1993Game Boy ColorNA September 2 1999 2 EU 1999iOSWW April 2 2013 3 Microsoft Windows and OS X 4 5 WW December 6 2012Linux 6 WW May 21 2015Remastered EvercadeWW November 28 2023 7 Genre s PlatformMode s Single playerA heavily reworked version of Duke Nukem II simply titled Duke Nukem was released for the Game Boy Color on September 10 1999 in North America Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay edit nbsp GameplayThe player s goal is to proceed through the levels collecting items destroying enemies to the level exit and at the final level defeat the super alien boss In one level of each episode Duke needs to destroy radar dishes to progress Duke Nukem can pick up weapons along the way There are four types of weapons His regular default gun the flamethrower which can shoot through walls and launch him in the air the laser which can shoot through anything and the rocket launcher Duke can also get a rapid fire powerup Health items can be collected to heal damage Duke receives or to boost score points at full health Keycards need to be collected to access past the force fields and keys must be obtained to get past locked doors A cloaking device makes Duke temporarily invincible and disables the super force fields Movement through the levels mainly consists of jumping onto platforms climbing ladders operating elevators using teleporters hovering over blowing fans and climbing hand over hand across pipes or girders At the end of every level with the exception of the last level in each episode the player can receive up to seven 100 000 point bonuses earned by making certain achievements in the level such as destroying all cameras Plot editIn 1998 the evil Rigelatins plan to enslave Earth and they kidnap Duke Nukem during the Oprah Winfrey Show in the city Neo LA in GBC Nerola City to use his brain to plot the attack for their forces 9 Duke escapes from the cell and fights across the planet s surface and underground where he first wants to destroy the city s energy reactor and then capture the fighter jet to return to Earth Development editThe game uses VGA and EGA graphics and draws two backgrounds dual parallax scrolling The game took almost two years to create 8 Reception editAllgame gave Duke Nukem II 3 out of 5 stars for the original DOS version and 4 out of 5 for the Game Boy Color version PC Zone gave the game 4 out of 5 stars ReceptionReview scorePublicationScorePC Zone nbsp nbsp nbsp nbsp nbsp 10 This section needs expansion You can help by adding to it July 2020 References edit 3D Realms Site History 3D Realms 3D Realms Site Press Releases Duke Color Gameboy Ships www 3drealms com Archived from the original on 1 November 2001 Retrieved 12 January 2022 McElroy Griffin 3 April 2013 Duke Nukem 2 launches on iOS today Polygon Vox Media Retrieved 6 December 2013 Release Duke Nukem 1 2 GOG com 6 December 2012 Retrieved 6 May 2019 Duke Nukem 1 and 2 now available for Mac on GOG com Engadget 6 December 2012 Retrieved 6 May 2019 Changelog post 1 GOG com Retrieved 6 May 2019 Davison Pete 2023 11 28 Evercade Game Spotlight Duke Nukem 1 2 Remastered Evercade Retrieved 2023 12 09 a b Scott Miller Bio Menace Readme text file Duke Nukem s Biography 28 January 2013 Archived from the original on 28 January 2013 Burgess Mark March 1994 PC Zone Review Duke Nukem II PC Zone No 12 Future plc p 130 External links editDuke Nukem II website Archived 2022 07 01 at the Wayback Machine Duke Nukem II at MobyGames Duke Nukem GBC at MobyGames Retrieved from https en wikipedia org w index php title Duke Nukem II amp oldid 1217308226, wikipedia, wiki, book, books, library,

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