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Duke Nukem: Zero Hour

Duke Nukem: Zero Hour is a third-person shooter video game in the Duke Nukem series, developed by Eurocom for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to allow for better graphics but slowing down the frame rate.[3] It has a 4 player split-screen multiplayer mode that uses a first-person view.

Duke Nukem: Zero Hour
North American box art
Developer(s)Eurocom
Publisher(s)GT Interactive
Composer(s)Neil Baldwin
SeriesDuke Nukem
Platform(s)Nintendo 64
Release
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

The plot revolves around time travelling aliens attempting to alter the course of history and eliminate Duke's ancestors. Locations, weapons, items, and clothing are relevant to the time period Duke is in. Compared to the comically over-the-top thematic tone used throughout most of the series, this game noticeably features much more mature plot elements, such as an encounter with Jack the Ripper near the still-fresh murder scene of Mary Jane Kelly in Victorian England and a rather serious depiction of a future New York devastated by atomic warfare.

Plot edit

Duke is called into action via the Government, aliens have once again landed and are wreaking havoc. Duke pummels the alien menace through the streets of New York with the help of some Marines, and eventually gains access to the Statue of Liberty. Here, Duke discovers the aliens' true plan, to go back in time and mess with historic events so Earth now wouldn't be what it is and make it so they could easily take over. However, Duke in his fight is teleported to the future, where the aliens have won and the humans are near extinction. In this time zone, Duke battles through horrors of new alien breeds in the future, and the zombified corpses of those who didn't survive the fallout. Duke eventually meets up with the small band of resistance fighters in the old headquarters of the U.S. army in New York. There, they tell him that the aliens are indeed screwing with history, so much that this future is just one; if Duke wants the old one back he'll have to fight for it. The humans have developed their own time machine in order to send a soldier back to re-write history, and destroy the aliens. Duke is sent back to the Old West, where aliens have taken over parts of the American West in an effort to detonate a bomb in Earth's core to destroy the planet.

In the Old West, due to technical difficulties, Duke must make do with period weaponry with the exception of a few of his weapons which his allies can send back. The aliens have begun creating super-soldiers in order to combat Nukem and the humans of the future. After blowing up a ship containing the super-soldiers, Duke makes his way to the town of Roswell. There, he stops the bomb before the aliens can succeed. Duke then is informed, that it's not just America's past that is being altered, the aliens have also been sent to the Victorian Era of London.

In the Victorian Era, Duke is set upon by the biological weaponry the aliens have been manufacturing. Zombies litter the streets, and Brains float in the air. Duke fights toward the castle, which the aliens have taken over (not before blowing up a Zeppelin). In the castle, Duke faces the worst of the horrors the aliens have created, and finally confronts the alien general in charge of it all, a giant brain. After demolishing the castle, and eliminating the alien threat in time, Duke is ready for some R'n'R, unfortunately, the aliens aren't. All of the meddling with time has caused a rift in the space-time continuum, and now more aliens from all of history are pouring into New York in a desperate attempt to destroy humanity.

Once again fighting through the city streets, Duke enters the alien mothership. He fights through wave after wave of aliens in order to confront the monster behind all this madness, Zero. Duke uses the alien technology from the mother ship and battles Zero on the rooftops of the city. After felling the beast, Duke finally sets things right. Duke cleans up Manhattan from the alien menace, and gets ready to relax with his "reward".

Reception edit

Zero Hour received "average" reviews according to the review aggregation website GameRankings.[4] Nintendo Power gave it a favorable review over a month before the game was released Stateside.[16] Jeff Lundrigan of Next Generation said that the game should be avoided "like radioactive bat droppings."[15]

References edit

  1. ^ "Duke Nukem : Zero Hour sur Nintendo 64". Jeuxvideo.com (in French). Retrieved 2023-04-30.
  2. ^ . Archived from the original on 2001-11-01.
  3. ^ Elephan (November 15, 2008). "Duke Nukem Zero Hour N64 by GT Interactive". The Game Goldies. Archived from the original on August 1, 2012. The graphics on one hand look nice but when the expansion pak is used, the frame rate goes down the drain.
  4. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved July 22, 2020.
  5. ^ Lomas, Ed (July 1999). "Duke Nukem: Zero Hour". Computer and Video Games. No. 212. Future plc. p. 24. Retrieved September 13, 2018.
  6. ^ Edge staff (May 1999). "Duke Nukem: Zero Hour". Edge. No. 71. Future plc. p. 80. Retrieved July 22, 2020.
  7. ^ EGM staff (1999). "Duke Nukem: Zero Hour". Electronic Gaming Monthly. Ziff Davis.
  8. ^ Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (September 1999). . Game Informer. No. 77. FuncoLand. Archived from the original on May 21, 2000. Retrieved September 13, 2018.
  9. ^ Mylonas, Eric "ECM"; Chau, Anthony "Dangohead"; Rodriguez, Tyrone "Cerberus" (September 1999). "Duke Nukem: Zero Hour". GameFan. Vol. 7, no. 9. Shinno Media. p. 16. Retrieved September 3, 2020.
  10. ^ Ngo, George "Eggo" (September 1999). "Duke Nukem: Zero Hour". GameFan. Vol. 7, no. 9. Shinno Media. p. 48. Retrieved July 22, 2020.
  11. ^ Atomic Dawg (September 1999). "Duke Nukem: Zero Hour". GamePro. No. 132. IDG Entertainment. p. 142. Retrieved September 13, 2018.
  12. ^ Ferris, Duke (September 1999). "Duke Nukem: Zero Hour Review". GameRevolution. CraveOnline. from the original on September 8, 2015. Retrieved September 13, 2018.
  13. ^ Roff, Adam (September 1999). "Duke Nukem: Zero Hour". Hyper. No. 71. Next Media Pty Ltd. pp. 60–61.
  14. ^ Casamassina, Matt (September 3, 1999). "Duke Nukem: Zero Hour". IGN. Ziff Davis. Retrieved September 13, 2018.
  15. ^ a b Lundrigan, Jeff (September 1999). "Duke Nukem: Zero Hour". Next Generation. No. 57. Imagine Media. p. 85. Retrieved July 22, 2020.
  16. ^ a b "Duke Nukem: Zero Hour". Nintendo Power. Vol. 123. Nintendo of America. August 1999. p. 115. Retrieved September 13, 2018.

External links edit

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Duke Nukem Zero Hour is a third person shooter video game in the Duke Nukem series developed by Eurocom for the Nintendo 64 The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to allow for better graphics but slowing down the frame rate 3 It has a 4 player split screen multiplayer mode that uses a first person view Duke Nukem Zero HourNorth American box artDeveloper s EurocomPublisher s GT InteractiveComposer s Neil BaldwinSeriesDuke NukemPlatform s Nintendo 64ReleaseNA August 31 1999 2 EU September 24 1999 1 Genre s Third person shooterMode s Single player multiplayerThe plot revolves around time travelling aliens attempting to alter the course of history and eliminate Duke s ancestors Locations weapons items and clothing are relevant to the time period Duke is in Compared to the comically over the top thematic tone used throughout most of the series this game noticeably features much more mature plot elements such as an encounter with Jack the Ripper near the still fresh murder scene of Mary Jane Kelly in Victorian England and a rather serious depiction of a future New York devastated by atomic warfare Contents 1 Plot 2 Reception 3 References 4 External linksPlot editDuke is called into action via the Government aliens have once again landed and are wreaking havoc Duke pummels the alien menace through the streets of New York with the help of some Marines and eventually gains access to the Statue of Liberty Here Duke discovers the aliens true plan to go back in time and mess with historic events so Earth now wouldn t be what it is and make it so they could easily take over However Duke in his fight is teleported to the future where the aliens have won and the humans are near extinction In this time zone Duke battles through horrors of new alien breeds in the future and the zombified corpses of those who didn t survive the fallout Duke eventually meets up with the small band of resistance fighters in the old headquarters of the U S army in New York There they tell him that the aliens are indeed screwing with history so much that this future is just one if Duke wants the old one back he ll have to fight for it The humans have developed their own time machine in order to send a soldier back to re write history and destroy the aliens Duke is sent back to the Old West where aliens have taken over parts of the American West in an effort to detonate a bomb in Earth s core to destroy the planet In the Old West due to technical difficulties Duke must make do with period weaponry with the exception of a few of his weapons which his allies can send back The aliens have begun creating super soldiers in order to combat Nukem and the humans of the future After blowing up a ship containing the super soldiers Duke makes his way to the town of Roswell There he stops the bomb before the aliens can succeed Duke then is informed that it s not just America s past that is being altered the aliens have also been sent to the Victorian Era of London In the Victorian Era Duke is set upon by the biological weaponry the aliens have been manufacturing Zombies litter the streets and Brains float in the air Duke fights toward the castle which the aliens have taken over not before blowing up a Zeppelin In the castle Duke faces the worst of the horrors the aliens have created and finally confronts the alien general in charge of it all a giant brain After demolishing the castle and eliminating the alien threat in time Duke is ready for some R n R unfortunately the aliens aren t All of the meddling with time has caused a rift in the space time continuum and now more aliens from all of history are pouring into New York in a desperate attempt to destroy humanity Once again fighting through the city streets Duke enters the alien mothership He fights through wave after wave of aliens in order to confront the monster behind all this madness Zero Duke uses the alien technology from the mother ship and battles Zero on the rooftops of the city After felling the beast Duke finally sets things right Duke cleans up Manhattan from the alien menace and gets ready to relax with his reward Reception editReceptionAggregate scoreAggregatorScoreGameRankings67 4 Review scoresPublicationScoreComputer and Video Games nbsp nbsp nbsp nbsp nbsp 5 Edge7 10 6 Electronic Gaming Monthly5 10 7 Game Informer8 75 10 8 GameFan79 9 G N 64 10 GamePro nbsp nbsp nbsp nbsp nbsp 11 GameRevolutionB 12 Hyper88 13 IGN7 9 10 14 Next Generation nbsp nbsp nbsp nbsp nbsp 15 Nintendo Power7 9 10 16 Zero Hour received average reviews according to the review aggregation website GameRankings 4 Nintendo Power gave it a favorable review over a month before the game was released Stateside 16 Jeff Lundrigan of Next Generation said that the game should be avoided like radioactive bat droppings 15 References edit Duke Nukem Zero Hour sur Nintendo 64 Jeuxvideo com in French Retrieved 2023 04 30 3D Realms Firepower Matters Archived from the original on 2001 11 01 Elephan November 15 2008 Duke Nukem Zero Hour N64 by GT Interactive The Game Goldies Archived from the original on August 1 2012 The graphics on one hand look nice but when the expansion pak is used the frame rate goes down the drain a b Duke Nukem Zero Hour for Nintendo 64 GameRankings CBS Interactive Archived from the original on May 12 2019 Retrieved July 22 2020 Lomas Ed July 1999 Duke Nukem Zero Hour Computer and Video Games No 212 Future plc p 24 Retrieved September 13 2018 Edge staff May 1999 Duke Nukem Zero Hour Edge No 71 Future plc p 80 Retrieved July 22 2020 EGM staff 1999 Duke Nukem Zero Hour Electronic Gaming Monthly Ziff Davis Fitzloff Jay Anderson Paul Reiner Andrew September 1999 Duke Nukem Zero Hour Game Informer No 77 FuncoLand Archived from the original on May 21 2000 Retrieved September 13 2018 Mylonas Eric ECM Chau Anthony Dangohead Rodriguez Tyrone Cerberus September 1999 Duke Nukem Zero Hour GameFan Vol 7 no 9 Shinno Media p 16 Retrieved September 3 2020 Ngo George Eggo September 1999 Duke Nukem Zero Hour GameFan Vol 7 no 9 Shinno Media p 48 Retrieved July 22 2020 Atomic Dawg September 1999 Duke Nukem Zero Hour GamePro No 132 IDG Entertainment p 142 Retrieved September 13 2018 Ferris Duke September 1999 Duke Nukem Zero Hour Review GameRevolution CraveOnline Archived from the original on September 8 2015 Retrieved September 13 2018 Roff Adam September 1999 Duke Nukem Zero Hour Hyper No 71 Next Media Pty Ltd pp 60 61 Casamassina Matt September 3 1999 Duke Nukem Zero Hour IGN Ziff Davis Retrieved September 13 2018 a b Lundrigan Jeff September 1999 Duke Nukem Zero Hour Next Generation No 57 Imagine Media p 85 Retrieved July 22 2020 a b Duke Nukem Zero Hour Nintendo Power Vol 123 Nintendo of America August 1999 p 115 Retrieved September 13 2018 External links editDuke Nukem Zero Hour at Eurocom Duke Nukem Zero Hour at MobyGames Retrieved from https en wikipedia org w index php title Duke Nukem Zero Hour amp oldid 1217308259, wikipedia, 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