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Def Jam: Fight for NY

Def Jam: Fight for NY is a 3D fighting video game developed by AKI Corporation and EA Canada and published by EA Games. It was released for the GameCube, PlayStation 2, and Xbox on September 21, 2004. The game is the second main installment in EA's Def Jam-licensed hip-hop video game series, and the direct sequel to Def Jam Vendetta. It was ported to the PlayStation Portable under the title Def Jam Fight for NY: The Takeover in 2006, and was followed up by Def Jam: Icon in 2007.

Def Jam: Fight for NY
Developer(s)AKI Corporation
EA Canada
Publisher(s)EA Games
Producer(s)
  • Josh Holmes
  • Hideyuki Iwashita
  • Lauren Wirtzer
Programmer(s)
  • Jorge Freitas
  • Hiro Abe
Artist(s)
  • Daryl Anselmo
  • Hiroya Tamura
Writer(s)
  • Mark Sawers
  • Douglas Barber
SeriesDef Jam
Platform(s)GameCube, PlayStation 2, Xbox
Release
  • NA: September 21, 2004
  • EU: October 1, 2004
  • JP: February 24, 2005 (PS2)
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Gameplay edit

The game features several rappers, including Lil' Kim, Snoop Dogg, Method Man, Slick Rick, Memphis Bleek, Lil Flip, Scarface, Ghostface Killah, Redman, Fat Joe, Mobb Deep, Ice-T, Xzibit, N.O.R.E, Ludacris, Crazy Legs, Busta Rhymes, Bubba Sparxxx and Sean Paul as well as the voices and likeness of other celebrities, such as Henry Rollins, Christopher Judge, Carmen Electra, Baby Chris, Jacob Arabo and Kimora Lee Simmons.

The gameplay is expanded from the original game, which was primarily a wrestling game. Fighters can choose one, two, or three of five fighting styles. The fighting styles are Streetfighting, Kickboxing, Martial Arts, Wrestling and Submissions.

Additionally, Def Jam Fight for NY emphasizes the use of the game's various environments and the surrounding crowd to cause damage. Tossing the opponent against barriers gives fighters an opportunity to inflict massive damage to their opponent by slamming them into the wall headfirst, ramming a door or gate in their face, or using other features of the environment. The crowd will shove a fighter back into combat if he is thrown into them or gets too close, sometimes holding a fighter and leaving them open to attack. Some spectators carry weapons, and will offer them to the fighters, or even attack a fighter if they are held by a nearby onlooker.

Momentum is gained by successfully performing moves, countering, and taunting the opponent. The rate at which momentum is gained is affected by the fighter's Charisma stat, which like other stats varies between fighters. Created fighters can set their own charisma with a combination of clothes, tattoos, and jewelry; the more expensive, the better. A fighter with a good set of clothes, extensive tattoos, or laden with jewellery can often fill their momentum meter in just a few moves.

When the momentum meter is full, a fighter can activate it, which results in a Blazin' Taunt. In this state, the fighter is said to be "Blazin", and can pull off a Blazin' Move, a powerful and brutal attack personalized for each character. A created character can learn every single Blazin' Move in the game, but can only have up to four usable at any one time.

Though the game focuses on mixed fighting styles, the only way to win a fight is through Knock Out or Submission. A character can be made to submit by putting them into submission holds until the health bar of a single body part is depleted.

Knock Out is achieved through a unique health bar used in the game. Health is composed of two bars, the first bar representing a fighter's consciousness and ability to fight (displayed as an opaque light green), while underneath it is the fighter's physical wellness bar (displayed as a semi transparent dark green). With every hit, a fighter's consciousness will fall quicker than their physical wellness. However, whenever a fighter is not losing health, their consciousness meter will recover up to the maximum current physical wellness. When a fighter's consciousness is lowered to a very low point, the entire health bar will turn red. This indicates that the fighter is in danger of being knocked out. Knocking out an opponent in danger requires the use of strong hits, Blazin' Moves, and environmental moves such as slamming an opponent into the wall, or achieving a double team move with a crowd member, or using a weapon (like a pipe, a bottle, a wooden bat, a shovel, etc.). It is possible to knock out an opponent by beating down their health while their physical wellness remains very high. As a fight wears on, physical wellness will eventually fall low enough that when a fighter's consciousness recovers to the physical limit, it is still too low to turn green. This is sometimes known as permanent danger, meaning a fighter is permanently in danger of being knocked out.

Additionally, each fighting style has a unique way to knock out opponents in danger: streetfighters can attack with a strong punch; wrestlers can perform a strong grapple; kickboxers can complete a kick-combo; submission experts can force the enemy to submit with grapples; and martial artists can perform flying attacks.

Story Mode edit

The game's story mode follows the narrative of a player-created fighter, who is fighting his way through the New York Underground. Winning matches rewards the player with cash, which can be used in shops to buy clothes which include famous clothes lines such as Reebok, Phat Farm, Air Jordan, Sean John and many other clothing lines. As well as clothes, the fighter can get haircuts, tattoos, and jewelry from Jacob "The Jeweler" Arabo, as well as Development points, which can be used at the local gym, run by Henry Rollins, to increase the character's skills, or to purchase and set up new Blazin' Moves and up to two additional fighting styles.

Winning matches unlocks clubs and the fighters defeated, as well as their Blazin' Move, and often the jewelry they may wear. Created characters can have the jewelry of Sean Paul, Crack (Fat Joe), Xzibit, Crazy Legs, Lil' Flip, Def Jam Recordings, Roc-A-Fella Records, State Property, and many others (except for some particular signature pieces such as the medallions worn by Flavor Flav or modify it like Ghostface Killah's Sun God Plate Gold and Diamond piece), the fighters may be used in Battle Mode, while their moves and jewelry may be purchased and used by the player.

Characters edit

The game features 67 playable characters, including real-life hip hop artists signed to Def Jam at the time, as well as original characters.

D-Mob's Crew Crow's Crew Circuit Fighters
  • Bo
  • Chiang
  • Cindy J
  • Cruz
  • Dan G
  • House
  • Jacob
  • Jervis
  • Lauren
  • Manny
  • Masa
  • Meca
  • Nyne
  • Pockets
  • Rome
  • Santos
  • Shaniqua
  • Skull
  • Snowman
  • Solo
  • Starks
  • Stingray
  • Super
  • Teck
  • Trick

Story edit

The game takes place immediately after Def Jam Vendetta. D-Mob (Chris Judge) is arrested by NYPD cops Starks and Jervis and placed in the back of their cop car when an SUV hits it, causing it to flip over. D-Mob crawls out of the wreckage and boards the SUV as Jervis catches a glimpse of the suspect before passing out. He later describes his appearance to Lauren. The suspect becomes the game's protagonist, nicknamed "The Hero".

Taking D-Mob back to his safehouse, the Hero is introduced to Blaze (Method Man) and Sticky Fingaz, and is conscripted into D-Mob's gang. The Hero builds a reputation for winning numerous fights and clubs for D-Mob, and is given his own safehouse. The Hero hooks up with one of four female fighters (Cindy J, Kimora Lee, Lil' Kim and Shawnna), after getting into a fight with their boyfriend, Nyne. After winning a match against Ice-T, D-Mob's crew are approached by his rival, Crow (Snoop Dogg), and his crew: Magic (Busta Rhymes), Crack (Fat Joe), and Trejo (Danny Trejo). Crow announces he is accepting fighters in return for more cash, losing D-Mob several clubs and fighters. Later, Carmen Electra and the Hero take notice of each other, getting into a fight with his girlfriend. The winner becomes The Hero's new girlfriend with mixed results.

Moving against Crow, D-Mob arranges a match for Blaze to fight Crack, but Blaze loses. After the Hero beats many of Crow's fighters, Crow proposes a winner-take-all match between Crack and D-Mob's "best man". Infuriated that the Hero was picked over him, Sticky storms off and later joins Crow. After the Hero wins a match against Crack, he, Blaze, and D-Mob celebrate in D-Mob' limousine, where the Hero is given a pendant and welcomed into the family. Crow's gang (Trejo, Magic and Sticky) attempts a drive-by shooting, causing a crash. Uninjured, The Hero chases them to a subway station, where he fights and potentially kills Trejo while the rest escape. Returning to the limo, a critically injured D-Mob gets the Hero and Blaze to leave him behind as police arrive.

Following D-Mob's arrest, Blaze, the Hero and their remaining crew, beat many of Crow's fighters and take back several clubs. As his empire is chipped away, Crow makes multiple attempts to threaten and convince the Hero into quitting or joining his crew, to no initial avail. Crow resorts to kidnapping The Hero's girlfriend, blackmailing him to retake all the clubs he has earned for D-Mob, or else he will murder her; her death being inevitable if the Hero tells anyone the real reason he switched sides. The Hero wins back Crow's clubs, turning his friends against him in the process.

When the Hero wins a final match against Doc, a distraught Blaze angrily takes D-Mob's pendant from The Hero. After which, Crow tells The Hero he has one final task for him, having him taken to a scrapyard, where Blaze is brutally beaten by Magic, with the Hero ordered to murder him. The Hero refuses, turning against Crow's crew, with Crack and Magic overpowered by both Hero and an injured Blaze. Defeated, Magic tells The Hero that his girlfriend is being held at an abandoned factory, and that Crow intended to kill her anyways. The Hero and Blaze reach the factory, where Sticky is keeping the Hero's girlfriend hostage. Sticky sets the building on fire, and is killed in the ensuing fight with the Hero. Escaping with his unconscious girlfriend, The Hero and Blaze decide things have gone too far, and set out to confront Crow.

Confronting Crow at his headquarters, The Hero is supported by the remainder of D-Mob's crew, having his name cleared by Blaze. As a fight breaks out between the crews, the Hero corners Crow at his office, getting into a brief standoff with him. Magic appears with a gun pressed against the Hero's head from behind but does not pull the trigger; he instead hands the Hero the gun and leaves. The Hero initially decides that the cowering Crow is not worth killing. However, Crow attacks him in a rage, and the ensuing fight ends with the Hero throwing Crow out a window to his death. Having cleared his reputation and overthrown Crow, The Hero takes a minute to reflect as Blaze gives him back his pendant.

GameCube version edit

There are features exclusive to PS2 and Xbox that are missing from the GameCube version. The player is restricted to having one voice for the main character - as opposed to the six found in other versions. Eight of the 28 available music tracks are missing. The GameCube's hardware lacks the light blur effect that permeates on the characters and arenas. Furthermore, certain 3 or 4 player arenas have reduced crowds due to storage limitations imposed by the console's optical disc format.[1]

Development edit

Josh Holmes, the producer from EA Canada wanted to improve on Def Jam Vendetta. The research they have done shows that veteran gamers were familiar with the game control system yet new players were intimidated by the complexity that has been used since WCW vs. nWo: World Tour that first appeared on the Nintendo 64. The team decided to simplify the controls and make them more intuitive: "We found that straight one-on-one fighting tended to get stale over time, no matter how polished the fighting engine was". The team added secondary elements like crowds, weapons and interactive environments for the player to use as a weapon. Lastly, Holmes went on to say that individual players prefer to use their own tactics, so different classes has been implemented in unique ways to achieve a KO: "The overall focus of the fighting system is fun, over-the-top action rather than a simulation of technical fighting".[citation needed]

The create-a-fighter mode, a feature lacking in Def Jam Vendetta, has been incorporated into the sequel as a part of the Story Mode. Holmes explains that with other successful fighting games, the convention of a sequel is to add complexity to the control system, multiplayer focus to the exclusion of all else, shallow single player, limited character customization and having a gameplay that's skewed towards the hardcore gamer: "Probably the most common that's typical in fighting games like the first game is that it's empty and devoid of people. Inevitably, there's nothing going on except it's just you and your opponent. So they turned the concept on its head by filling the gap to make the fighting game more interactive and less predictable in order to keep it fresh and accessible for beginners and veterans alike".[2][3]

Reception edit

The game received largely positive reviews. GameSpot and IGN gave it a score of 8.7 out of 10 and GameSpy and X-Play gave it a score of 4 out of 5.[25] GameSpot's Alex Navarro praised the game for improving nearly every aspect from its predecessor, including the new fighting styles, character creation, and interaction with weapons and environments. Criticism generally befell on the game's camera view and frame rate issues that are found in all console versions. Additionally reviewers mentioned that the game is laden with a lot of profanity. Aside from the frame rate, reviewers praised the game's graphics, with both IGN and GameSpot calling them "impressive".[10] GameSpot later named it the best GameCube game of September 2004.[26] It received runner-up positions in GameSpot's 2004 "Best Fighting Game" and "Best Licensed Music" award categories across all platforms.[27]

Maxim gave it a score of eight out of ten and said: "Should the lyrically challenged feel left out, you can create your own brawler outfitted in ice courtesy of celebrity bling supplier Jacob the Jeweler. Better to look good than to—ow—feel good".[19] The Sydney Morning Herald also gave the game four stars out of five and said that "the fact that it's got the deepest story ever seen in a fighter simply adds to the realistic feel of the brutal combat within".[20]

During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Def Jam: Fight for NY for "Fighting Game of the Year".[28]

References edit

  1. ^ 1UP Staff (September 20, 2004). . 1UP.com. Archived from the original on October 18, 2012. Retrieved February 8, 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. ^ Gamespot Staff (April 26, 2004). "Def Jam Vendetta II Q&A". GameSpot. from the original on August 4, 2014. Retrieved February 16, 2023.
  3. ^ Gamespot Staff (September 16, 2004). "Def Jam: Fight for NY Designer Diary #1". GameSpot. from the original on February 16, 2023. Retrieved February 16, 2023.
  4. ^ a b c EGM Staff (November 2004). "Def Jam: Fight for NY". Electronic Gaming Monthly. No. 184. p. 132.
  5. ^ Garratt, Patrick (September 27, 2004). "Def Jam: Fight For New York Review (Xbox)". Eurogamer. from the original on January 11, 2016. Retrieved February 24, 2014.
  6. ^ "Def Jam: Fight for NY (PS2)". Famitsu. Vol. 846. March 5, 2005.
  7. ^ a b c Helgeson, Matt (October 2004). . Game Informer. No. 138. p. 126. Archived from the original on February 2, 2008. Retrieved February 23, 2014.
  8. ^ a b c Bones (September 20, 2004). . GamePro. Archived from the original on February 8, 2005. Retrieved February 24, 2014.
  9. ^ a b c Dodson, Joe (October 14, 2004). "Def Jam: Fight for NY Review". Game Revolution. from the original on October 9, 2015. Retrieved February 24, 2014.
  10. ^ a b c d Navarro, Alex (September 20, 2004). "Def Jam: Fight for NY Review". GameSpot. from the original on January 11, 2016. Retrieved February 23, 2014.
  11. ^ a b c Lopez, Miguel (September 20, 2004). "GameSpy: Def Jam: Fight for NY". GameSpy. from the original on June 10, 2014. Retrieved February 23, 2014.
  12. ^ Bedigian, Louis (October 18, 2004). . GameZone. Archived from the original on June 4, 2009. Retrieved February 23, 2014.
  13. ^ Wrentmore, John (October 21, 2004). "Def Jam Fight For NY - PS2 - Review". GameZone. from the original on December 30, 2008. Retrieved February 23, 2014.
  14. ^ Zacarias, Eduardo (October 4, 2004). . GameZone. Archived from the original on May 24, 2009. Retrieved February 23, 2014.
  15. ^ a b c Goldstein, Hilary (September 17, 2004). "Def Jam: Fight for NY". IGN. from the original on April 10, 2014. Retrieved February 23, 2014.
  16. ^ "Def Jam: Fight for NY". Nintendo Power. Vol. 186. December 2004. p. 144.
  17. ^ . Official U.S. PlayStation Magazine. October 2004. p. 87. Archived from the original on August 20, 2011. Retrieved February 24, 2014.
  18. ^ "Def Jam: Fight for NY". Official Xbox Magazine. November 2004. p. 78.
  19. ^ a b c d Porter, Alex (September 20, 2004). . Maxim. Archived from the original on September 25, 2004. Retrieved March 30, 2016.
  20. ^ a b c d Ring, Bennett (November 27, 2004). "Realistic punch-up". The Sydney Morning Herald. from the original on June 28, 2014. Retrieved February 23, 2014.
  21. ^ "Def Jam: Fight for NY Critic Reviews for GameCube [mislabeled as "Xbox"]". Metacritic. from the original on September 13, 2008. Retrieved February 23, 2014.
  22. ^ "Def Jam: Fight for NY Critic Reviews for PlayStation 2". Metacritic. from the original on March 5, 2014. Retrieved February 23, 2014.
  23. ^ . Metacritic. Archived from the original on September 13, 2008. Retrieved February 23, 2014.
  24. ^ "2004 Winners". Game Critics Awards. from the original on April 30, 2016. Retrieved February 8, 2014.
  25. ^ Villoria, Gerald (October 27, 2004). . X-Play. Archived from the original on October 31, 2004. Retrieved February 23, 2014.
  26. ^ Staff (October 5, 2004). . GameSpot. Archived from the original on February 9, 2005.
  27. ^ . GameSpot. January 5, 2005. Archived from the original on March 7, 2005.
  28. ^ "2005 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved October 27, 2023.

External links edit

  • Official website
  • Def Jam: Fight for NY at MobyGames

fight, fighting, video, game, developed, corporation, canada, published, games, released, gamecube, playstation, xbox, september, 2004, game, second, main, installment, licensed, video, game, series, direct, sequel, vendetta, ported, playstation, portable, und. Def Jam Fight for NY is a 3D fighting video game developed by AKI Corporation and EA Canada and published by EA Games It was released for the GameCube PlayStation 2 and Xbox on September 21 2004 The game is the second main installment in EA s Def Jam licensed hip hop video game series and the direct sequel to Def Jam Vendetta It was ported to the PlayStation Portable under the title Def Jam Fight for NY The Takeover in 2006 and was followed up by Def Jam Icon in 2007 Def Jam Fight for NYDeveloper s AKI CorporationEA CanadaPublisher s EA GamesProducer s Josh HolmesHideyuki IwashitaLauren WirtzerProgrammer s Jorge FreitasHiro AbeArtist s Daryl AnselmoHiroya TamuraWriter s Mark SawersDouglas BarberSeriesDef JamPlatform s GameCube PlayStation 2 XboxReleaseNA September 21 2004EU October 1 2004JP February 24 2005 PS2 Genre s FightingMode s Single player multiplayer Contents 1 Gameplay 1 1 Story Mode 1 2 Characters 2 Story 3 GameCube version 4 Development 5 Reception 6 References 7 External linksGameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed January 2024 Learn how and when to remove this template message The game features several rappers including Lil Kim Snoop Dogg Method Man Slick Rick Memphis Bleek Lil Flip Scarface Ghostface Killah Redman Fat Joe Mobb Deep Ice T Xzibit N O R E Ludacris Crazy Legs Busta Rhymes Bubba Sparxxx and Sean Paul as well as the voices and likeness of other celebrities such as Henry Rollins Christopher Judge Carmen Electra Baby Chris Jacob Arabo and Kimora Lee Simmons The gameplay is expanded from the original game which was primarily a wrestling game Fighters can choose one two or three of five fighting styles The fighting styles are Streetfighting Kickboxing Martial Arts Wrestling and Submissions Additionally Def Jam Fight for NY emphasizes the use of the game s various environments and the surrounding crowd to cause damage Tossing the opponent against barriers gives fighters an opportunity to inflict massive damage to their opponent by slamming them into the wall headfirst ramming a door or gate in their face or using other features of the environment The crowd will shove a fighter back into combat if he is thrown into them or gets too close sometimes holding a fighter and leaving them open to attack Some spectators carry weapons and will offer them to the fighters or even attack a fighter if they are held by a nearby onlooker Momentum is gained by successfully performing moves countering and taunting the opponent The rate at which momentum is gained is affected by the fighter s Charisma stat which like other stats varies between fighters Created fighters can set their own charisma with a combination of clothes tattoos and jewelry the more expensive the better A fighter with a good set of clothes extensive tattoos or laden with jewellery can often fill their momentum meter in just a few moves When the momentum meter is full a fighter can activate it which results in a Blazin Taunt In this state the fighter is said to be Blazin and can pull off a Blazin Move a powerful and brutal attack personalized for each character A created character can learn every single Blazin Move in the game but can only have up to four usable at any one time Though the game focuses on mixed fighting styles the only way to win a fight is through Knock Out or Submission A character can be made to submit by putting them into submission holds until the health bar of a single body part is depleted Knock Out is achieved through a unique health bar used in the game Health is composed of two bars the first bar representing a fighter s consciousness and ability to fight displayed as an opaque light green while underneath it is the fighter s physical wellness bar displayed as a semi transparent dark green With every hit a fighter s consciousness will fall quicker than their physical wellness However whenever a fighter is not losing health their consciousness meter will recover up to the maximum current physical wellness When a fighter s consciousness is lowered to a very low point the entire health bar will turn red This indicates that the fighter is in danger of being knocked out Knocking out an opponent in danger requires the use of strong hits Blazin Moves and environmental moves such as slamming an opponent into the wall or achieving a double team move with a crowd member or using a weapon like a pipe a bottle a wooden bat a shovel etc It is possible to knock out an opponent by beating down their health while their physical wellness remains very high As a fight wears on physical wellness will eventually fall low enough that when a fighter s consciousness recovers to the physical limit it is still too low to turn green This is sometimes known as permanent danger meaning a fighter is permanently in danger of being knocked out Additionally each fighting style has a unique way to knock out opponents in danger streetfighters can attack with a strong punch wrestlers can perform a strong grapple kickboxers can complete a kick combo submission experts can force the enemy to submit with grapples and martial artists can perform flying attacks Story Mode edit The game s story mode follows the narrative of a player created fighter who is fighting his way through the New York Underground Winning matches rewards the player with cash which can be used in shops to buy clothes which include famous clothes lines such as Reebok Phat Farm Air Jordan Sean John and many other clothing lines As well as clothes the fighter can get haircuts tattoos and jewelry from Jacob The Jeweler Arabo as well as Development points which can be used at the local gym run by Henry Rollins to increase the character s skills or to purchase and set up new Blazin Moves and up to two additional fighting styles Winning matches unlocks clubs and the fighters defeated as well as their Blazin Move and often the jewelry they may wear Created characters can have the jewelry of Sean Paul Crack Fat Joe Xzibit Crazy Legs Lil Flip Def Jam Recordings Roc A Fella Records State Property and many others except for some particular signature pieces such as the medallions worn by Flavor Flav or modify it like Ghostface Killah s Sun God Plate Gold and Diamond piece the fighters may be used in Battle Mode while their moves and jewelry may be purchased and used by the player Characters edit The game features 67 playable characters including real life hip hop artists signed to Def Jam at the time as well as original characters D Mob s Crew Crow s Crew Circuit Fighters Capone Comp D Mob Erick Sermon Flavor Flav Freeway Ghostface Killah Henry Rollins Joe Budden Kimora Lee Simmons Ludacris Memphis Bleek Method Man as Blaze N O R E Redman as Doc Shawnna Scarface Sticky Fingaz WC Baby Chris David Banner Bless Bone Crusher Bubba Sparxxx Busta Rhymes as Magic Carmen Electra Crazy Legs Elephant Man Fam Lay Fat Joe as Crack Havoc Ice T Lil Kim Lil Flip Mack 10 Omar Epps as O E Prodigy Sean Paul Slick Rick Snoop Dogg as Crow Trejo Warren G Xzibit Bo Chiang Cindy J Cruz Dan G House Jacob Jervis Lauren Manny Masa Meca Nyne Pockets Rome Santos Shaniqua Skull Snowman Solo Starks Stingray Super Teck TrickStory editThe game takes place immediately after Def Jam Vendetta D Mob Chris Judge is arrested by NYPD cops Starks and Jervis and placed in the back of their cop car when an SUV hits it causing it to flip over D Mob crawls out of the wreckage and boards the SUV as Jervis catches a glimpse of the suspect before passing out He later describes his appearance to Lauren The suspect becomes the game s protagonist nicknamed The Hero Taking D Mob back to his safehouse the Hero is introduced to Blaze Method Man and Sticky Fingaz and is conscripted into D Mob s gang The Hero builds a reputation for winning numerous fights and clubs for D Mob and is given his own safehouse The Hero hooks up with one of four female fighters Cindy J Kimora Lee Lil Kim and Shawnna after getting into a fight with their boyfriend Nyne After winning a match against Ice T D Mob s crew are approached by his rival Crow Snoop Dogg and his crew Magic Busta Rhymes Crack Fat Joe and Trejo Danny Trejo Crow announces he is accepting fighters in return for more cash losing D Mob several clubs and fighters Later Carmen Electra and the Hero take notice of each other getting into a fight with his girlfriend The winner becomes The Hero s new girlfriend with mixed results Moving against Crow D Mob arranges a match for Blaze to fight Crack but Blaze loses After the Hero beats many of Crow s fighters Crow proposes a winner take all match between Crack and D Mob s best man Infuriated that the Hero was picked over him Sticky storms off and later joins Crow After the Hero wins a match against Crack he Blaze and D Mob celebrate in D Mob limousine where the Hero is given a pendant and welcomed into the family Crow s gang Trejo Magic and Sticky attempts a drive by shooting causing a crash Uninjured The Hero chases them to a subway station where he fights and potentially kills Trejo while the rest escape Returning to the limo a critically injured D Mob gets the Hero and Blaze to leave him behind as police arrive Following D Mob s arrest Blaze the Hero and their remaining crew beat many of Crow s fighters and take back several clubs As his empire is chipped away Crow makes multiple attempts to threaten and convince the Hero into quitting or joining his crew to no initial avail Crow resorts to kidnapping The Hero s girlfriend blackmailing him to retake all the clubs he has earned for D Mob or else he will murder her her death being inevitable if the Hero tells anyone the real reason he switched sides The Hero wins back Crow s clubs turning his friends against him in the process When the Hero wins a final match against Doc a distraught Blaze angrily takes D Mob s pendant from The Hero After which Crow tells The Hero he has one final task for him having him taken to a scrapyard where Blaze is brutally beaten by Magic with the Hero ordered to murder him The Hero refuses turning against Crow s crew with Crack and Magic overpowered by both Hero and an injured Blaze Defeated Magic tells The Hero that his girlfriend is being held at an abandoned factory and that Crow intended to kill her anyways The Hero and Blaze reach the factory where Sticky is keeping the Hero s girlfriend hostage Sticky sets the building on fire and is killed in the ensuing fight with the Hero Escaping with his unconscious girlfriend The Hero and Blaze decide things have gone too far and set out to confront Crow Confronting Crow at his headquarters The Hero is supported by the remainder of D Mob s crew having his name cleared by Blaze As a fight breaks out between the crews the Hero corners Crow at his office getting into a brief standoff with him Magic appears with a gun pressed against the Hero s head from behind but does not pull the trigger he instead hands the Hero the gun and leaves The Hero initially decides that the cowering Crow is not worth killing However Crow attacks him in a rage and the ensuing fight ends with the Hero throwing Crow out a window to his death Having cleared his reputation and overthrown Crow The Hero takes a minute to reflect as Blaze gives him back his pendant GameCube version editThere are features exclusive to PS2 and Xbox that are missing from the GameCube version The player is restricted to having one voice for the main character as opposed to the six found in other versions Eight of the 28 available music tracks are missing The GameCube s hardware lacks the light blur effect that permeates on the characters and arenas Furthermore certain 3 or 4 player arenas have reduced crowds due to storage limitations imposed by the console s optical disc format 1 Development editJosh Holmes the producer from EA Canada wanted to improve on Def Jam Vendetta The research they have done shows that veteran gamers were familiar with the game control system yet new players were intimidated by the complexity that has been used since WCW vs nWo World Tour that first appeared on the Nintendo 64 The team decided to simplify the controls and make them more intuitive We found that straight one on one fighting tended to get stale over time no matter how polished the fighting engine was The team added secondary elements like crowds weapons and interactive environments for the player to use as a weapon Lastly Holmes went on to say that individual players prefer to use their own tactics so different classes has been implemented in unique ways to achieve a KO The overall focus of the fighting system is fun over the top action rather than a simulation of technical fighting citation needed The create a fighter mode a feature lacking in Def Jam Vendetta has been incorporated into the sequel as a part of the Story Mode Holmes explains that with other successful fighting games the convention of a sequel is to add complexity to the control system multiplayer focus to the exclusion of all else shallow single player limited character customization and having a gameplay that s skewed towards the hardcore gamer Probably the most common that s typical in fighting games like the first game is that it s empty and devoid of people Inevitably there s nothing going on except it s just you and your opponent So they turned the concept on its head by filling the gap to make the fighting game more interactive and less predictable in order to keep it fresh and accessible for beginners and veterans alike 2 3 Reception editScores amp AwardsAggregate scoreAggregatorScoreGCPS2XboxMetacritic84 100 21 83 100 22 84 100 23 Review scoresPublicationScoreGCPS2XboxElectronic Gaming Monthly8 67 10 4 8 67 10 4 8 67 10 4 EurogamerN AN A6 10 5 FamitsuN A31 40 6 N AGame Informer8 75 10 7 8 75 10 7 8 75 10 7 GamePro nbsp nbsp nbsp nbsp nbsp 8 nbsp nbsp nbsp nbsp nbsp 8 nbsp nbsp nbsp nbsp nbsp 8 GameRevolutionB 9 B 9 B 9 GameSpot8 7 10 10 8 7 10 10 8 7 10 10 GameSpy nbsp nbsp nbsp nbsp nbsp 11 nbsp nbsp nbsp nbsp nbsp 11 nbsp nbsp nbsp nbsp nbsp 11 GameZone9 10 12 9 10 13 9 10 14 IGN8 7 10 15 8 7 10 15 8 7 10 15 Nintendo Power3 8 5 16 N AN AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 17 N AOfficial Xbox Magazine US N AN A8 4 10 18 Maxim8 10 19 8 10 19 8 10 19 The Sydney Morning Herald nbsp nbsp nbsp nbsp nbsp 20 nbsp nbsp nbsp nbsp nbsp 20 nbsp nbsp nbsp nbsp nbsp 20 AwardPublicationAwardE3Game Critics Awards Best Fighting Game 2004 24 The game received largely positive reviews GameSpot and IGN gave it a score of 8 7 out of 10 and GameSpy and X Play gave it a score of 4 out of 5 25 GameSpot s Alex Navarro praised the game for improving nearly every aspect from its predecessor including the new fighting styles character creation and interaction with weapons and environments Criticism generally befell on the game s camera view and frame rate issues that are found in all console versions Additionally reviewers mentioned that the game is laden with a lot of profanity Aside from the frame rate reviewers praised the game s graphics with both IGN and GameSpot calling them impressive 10 GameSpot later named it the best GameCube game of September 2004 26 It received runner up positions in GameSpot s 2004 Best Fighting Game and Best Licensed Music award categories across all platforms 27 Maxim gave it a score of eight out of ten and said Should the lyrically challenged feel left out you can create your own brawler outfitted in ice courtesy of celebrity bling supplier Jacob the Jeweler Better to look good than to ow feel good 19 The Sydney Morning Herald also gave the game four stars out of five and said that the fact that it s got the deepest story ever seen in a fighter simply adds to the realistic feel of the brutal combat within 20 During the 8th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Def Jam Fight for NY for Fighting Game of the Year 28 References edit 1UP Staff September 20 2004 Def Jam Fight for NY GC 1UP com Archived from the original on October 18 2012 Retrieved February 8 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Gamespot Staff April 26 2004 Def Jam Vendetta II Q amp A GameSpot Archived from the original on August 4 2014 Retrieved February 16 2023 Gamespot Staff September 16 2004 Def Jam Fight for NY Designer Diary 1 GameSpot Archived from the original on February 16 2023 Retrieved February 16 2023 a b c EGM Staff November 2004 Def Jam Fight for NY Electronic Gaming Monthly No 184 p 132 Garratt Patrick September 27 2004 Def Jam Fight For New York Review Xbox Eurogamer Archived from the original on January 11 2016 Retrieved February 24 2014 Def Jam Fight for NY PS2 Famitsu Vol 846 March 5 2005 a b c Helgeson Matt October 2004 Def Jam Fight for NY Game Informer No 138 p 126 Archived from the original on February 2 2008 Retrieved February 23 2014 a b c Bones September 20 2004 Def Jam Fight for NY GamePro Archived from the original on February 8 2005 Retrieved February 24 2014 a b c Dodson Joe October 14 2004 Def Jam Fight for NY Review Game Revolution Archived from the original on October 9 2015 Retrieved February 24 2014 a b c d Navarro Alex September 20 2004 Def Jam Fight for NY Review GameSpot Archived from the original on January 11 2016 Retrieved February 23 2014 a b c Lopez Miguel September 20 2004 GameSpy Def Jam Fight for NY GameSpy Archived from the original on June 10 2014 Retrieved February 23 2014 Bedigian Louis October 18 2004 Def Jam Fight For NY Review GameCube GameZone Archived from the original on June 4 2009 Retrieved February 23 2014 Wrentmore John October 21 2004 Def Jam Fight For NY PS2 Review GameZone Archived from the original on December 30 2008 Retrieved February 23 2014 Zacarias Eduardo October 4 2004 Def Jam Fight For NY Review Xbox GameZone Archived from the original on May 24 2009 Retrieved February 23 2014 a b c Goldstein Hilary September 17 2004 Def Jam Fight for NY IGN Archived from the original on April 10 2014 Retrieved February 23 2014 Def Jam Fight for NY Nintendo Power Vol 186 December 2004 p 144 Def Jam Fight for NY Official U S PlayStation Magazine October 2004 p 87 Archived from the original on August 20 2011 Retrieved February 24 2014 Def Jam Fight for NY Official Xbox Magazine November 2004 p 78 a b c d Porter Alex September 20 2004 Def Jam Fight for NY Maxim Archived from the original on September 25 2004 Retrieved March 30 2016 a b c d Ring Bennett November 27 2004 Realistic punch up The Sydney Morning Herald Archived from the original on June 28 2014 Retrieved February 23 2014 Def Jam Fight for NY Critic Reviews for GameCube mislabeled as Xbox Metacritic Archived from the original on September 13 2008 Retrieved February 23 2014 Def Jam Fight for NY Critic Reviews for PlayStation 2 Metacritic Archived from the original on March 5 2014 Retrieved February 23 2014 Def Jam Fight for NY xbx 2004 Reviews Metacritic Archived from the original on September 13 2008 Retrieved February 23 2014 2004 Winners Game Critics Awards Archived from the original on April 30 2016 Retrieved February 8 2014 Villoria Gerald October 27 2004 Def Jam Fight for NY Review X Play Archived from the original on October 31 2004 Retrieved February 23 2014 Staff October 5 2004 GameSpot s Month in Review for September 2004 GameSpot Archived from the original on February 9 2005 Best and Worst of 2004 GameSpot January 5 2005 Archived from the original on March 7 2005 2005 Awards Category Details Fighting Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved October 27 2023 External links editOfficial website Def Jam Fight for NY at MobyGames Retrieved from https en wikipedia org w index php title Def Jam Fight for NY amp oldid 1221104980, wikipedia, wiki, book, books, library,

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