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Dark Age of Camelot

Dark Age of Camelot is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Irish Celtic legends with high fantasy. It is set in the period after King Arthur's death, when his kingdom has split into three realms, which are in a constant state of war with each other. Dark Age of Camelot includes both player versus environment (PvE) and realm versus realm (RvR) combat.

Developed by Mythic Entertainment, the game is in large part an adaptation of a previous text-based game Darkness Falls: The Crusade (1999). The development of Dark Age of Camelot was later transferred from Mythic Entertainment to Broadsword Online Games, a newly established studio, which also subsequently took over development of Mythic's other MMO game, Ultima Online.[2][3] Mythic was shut down on May 29, 2014.[4]

As of 2019, a new "progression" server was revealed to be in development, which is said to be limited to the content from the original release, the Shrouded Isles expansion, and the housing zone additions.[5] With regard to "Old Frontiers" returning to the game, the development team plans to poll the community for their preference.[6]

Gameplay edit

 
The player character riding a horse through the realm of Hibernia. The early 2001-era graphic engine and HUD design can be seen in this shot.

The character is controlled by either the mouse or keyboard. The player can customize up to three "Quickbars" of 10 slots each with spells, melee or ranged attacks (depending on the equipped weapon), or macros, which can be either clicked on or selected with the number keys to activate.[7] Dark Age of Camelot's class system is balanced at the RvR level instead of in direct comparison to the other realms' equivalent classes. Dark Age of Camelot classes are very rigid with specific roles, play styles, and specialization point allocations. It is however possible to combine any two classes into a hybrid class.

Guilds offer social, economic, and PvE/PvP advantages that contrast with or exceed those of soloing and "pick-up groups". Each guild comes with its own chat channel, in-game ranking system, territory claiming ability, guild banking system, guild housing, emblem, and reward system in the form of guild bounty points and merit points. Guild leaders can define their own set of rules and goals, and can customize the privileges (such as inviting new members, speaking in alliance chat, and claiming captured towers for the guild) of each Rank within the guild. Furthermore, alliances can be formed between player guilds, permitting them to create a shared chat channel for all guilds within the alliance to communicate.

Realm versus Realm gameplay is the main focus of Dark Age of Camelot. The storyline revolves around what happens after the death of King Arthur and the fragmentation of his former kingdom. Albion, Hibernia, and Midgard are in a three-way war against each other and constantly war for control of powerful relics, keeps, and towers, as well as control of the entrance to Darkness Falls.[8]

Realms edit

Dark Age of Camelot has three realms, allowing a unique dynamic of RvRvR gameplay. Each of the three realms is inspired by historical folklore and mythology:

  • Albion is the Realm of knights and damsels, based on Arthurian mythology. Notable classes include the Wizard, the Paladin, and the Infiltrator. Areas of interest in Albion include Avalon Marsh and Stonehenge, which is located in the Salisbury Plains. Camelot is Albion's capital.
  • Hibernia is the land of forest and magic, based on Celtic folklore. Notable classes include the Enchanter, the Champion, and the Ranger. Areas of interest include the Valley of Bri Leith, Lough Gur, and Connacht. Tir Na Nog is Hibernia's capital.
  • Midgard is the land of the trolls and giants, based on Norse mythology. Notable classes include the Runemaster, the Berserker, and the Hunter. Areas of interest include Myrkwood Forest, the Vanern Swamp, and Muspelheim. Jordheim is Midgard's capital.

Storyline edit

Each realm has a unique but parallel storyline, which is expanded with retail expansions. In the original Realm zones, smaller cities need protection against monsters. Albion is menaced by undead raised by Morgana, Hibernia is torn apart by the Unseelie Court and Siabra, and Midgard by the treacherous Blodfelag.

  • Shrouded Isles - each realm is called to assist a smaller allied realm against a large enemy. In Albion, the Drakoran have besieged the final strongholds of Lady Lile's Avalonians. Hibernia has come to the aid of Hybrasil, where the Sylvans face extinction at the hands of the Fomorians. Midgard's ancestral home at Aegir has seen the Last of the Troll Fathers hunted down by the Morvalt.
  • Trials of Atlantis - the ruins of Atlantis have been discovered, as well as a portal to another Plane where the ancient Atlanteans underwent their trials. The Trials remain in a form twisted by the passage of time and the departure of the denizens of Atlantis. Ancient artifacts wait to be discovered and have their power and secrets revealed by learned scholars. Familiar figures from Greek and Egyptian mythology make their appearance in a new land waiting to be discovered.
  • Catacombs - a nemesis has taken control of the power within the Darkspire, gaining control of most of the denizens of an underground realm's race. Arawn, previously referenced as an ally of the Avalonians and patron of the Inconnu, has had his realm overrun by revolting dead and enslaved Inconnu. The Shar are only able to hold their ground at the gates of their Otherworld citadel. The Kobolds have been forced to open the secrets of the undercity to outsiders in a desperate bid for survival.
  • Darkness Rising - the King of the realm has returned to fight back a growing rebellion. Further investigations reveal a conspiracy with a dark power behind the rebellion. To become a Champion of the Realm the player must defeat the demonic evil behind the unrest and return peace to the land.
  • Labyrinth of the Minotaur - the ancient race of Minotaur has returned to the lands of Albion, Midgard, and Hibernia to reclaim powerful but corrupt relics hidden long ago by their ancestors. Lust for these relics once brought about the downfall of the powerful Minotaur kingdom and their evil influence now threatens the kingdoms of Man.

Development edit

 
Early developmental concept art for the original playable races in the game. From left to right: Saracen, Avalonian, Highlander, Briton, Elf, Lurikeen, Celtic Human, Firbolg, Norseman, Dwarf, Troll, Kobold.[9]

The decision to develop Dark Age of Camelot was made in late 1999, with it originally being conceived of as a graphical MUD.[10] Mythic Entertainment president Mark Jacobs proposed the idea of using Arthurian legend since it was on the public domain and thus the company would be free of any licensing issues.[10] Total development costs excluding equipment leases was about US$2.5 million[11] and took 18 months with a team of 25 full-time developers.[10] 3DS Max and Character Studio were used to create all models and animations within the game.[10]

Toward the end of development, Mythic found itself in a difficult financial situation: since it had never borrowed money, it lacked a credit rating sufficient to lease the Dell servers needed to run the game. After being denied the lease by Dell, Mythic had to purchase each server using its development funds.[12] Securing a publisher was also a difficult task; every publisher that Mythic initially approached rejected the game except for one, Vivendi Games. In 2014, Jacobs still expressed gratitude to Vivendi for taking a chance on the studio.[13]

During the game's prime, Mythic operated 120 dual-processor Pentium servers running Linux. Out of those, groups of six servers were devoted to running one world, or as the player saw it, one server. The servers were designed to handle 20,000 players simultaneously logged in at any given time, but Mythic limited them to about 4,000 each in order to keep the world from feeling too cluttered.[14] Much of the game's code was also stored on the servers, with the user client more focused on graphics and texture loading based on a data stream limited to 10 kbit/s per player.[14]

Broadsword Games later released Dark Age of Camelot: Endless Conquest, a non-subscription style game account allowing players to play the game for free, with some restrictions on how many characters the player can have, character classes, as well as some services within the game.[15] Their timeline originally placed release in fall of 2018, but "unforeseen issues and technological constraints" with the v1.125 patch has forced them to delay the release until early 2019. The user's prior accounts are eligible for Endless Conquest as well as new accounts.[16]

Expansions edit

Mythic has produced seven expansions (which originally had to be bought separately, but are now free downloads) for DAoC. The expansions were not released on European servers (run by GOA), until typically months after the Mythic release.

Note: A patch is mentioned in this list due to its impact on one of the expansions. Also, all expansions are now included free as part of the main client download.
  • Shrouded Isles (SI) (November 12, 2002; February 21, 2003 in Europe) - added 6 new classes (Necromancer, Reaver; Savage, Bonedancer; Valewalker, Animist), 3 races (Inconnu, Valkyn, Sylvan) and a brand new land for each realm near the size of the old world (in addition to the old world), which also includes epic dungeons. This expansion pack is now a free download. GameSpot presented Shrouded Isles with its annual "Best Expansion Pack on PC" award.[17]
  • Foundations (Housing, June 18, 2003) - free expansion which added player housing and consignment merchants (the ability for players to set up a shop and sell in-game items, whether crafted or loot from monsters). Players are able to purchase four different sizes of houses (cottage, house, villa and mansion) and decorate them as they please. Houses also provided players with an easy way to store and transfer items between characters on the same account and realm.
  • Trials of Atlantis (ToA, October 28, 2003; February 27, 2004 in Europe) - added 3 new races (Half-Ogre, Frostalf, Shar) and high level content and zones (which are the same for each realm), and new terrain graphics for all areas of the game (including trees). A notable general feature introduced with this expansion was the ability to actually dive and explore underwater as opposed to simply swimming across the surface. This expansion pack is now a free download. The expansion featured items known as artifacts, and extra abilities known as "Master Levels". Artifacts, obtained through hidden encounters, only become useful when the player finds the three scrolls hoarded by Atlantean monsters. Furthermore, artifacts must gain experience in order to reach their full potential.
  • New Frontiers (NF, June 22, 2004; November 11, 2004 in Europe) - remake of the game's realm vs. realm warfare (free, required expansion). This included making the entire frontiers one zone (instead of each realm's frontier being separated), redesigning keeps and adding towers, and adding numerous types of siege apparatus.
  • Catacombs (Cata, December 7, 2004; April 1, 2005 in Europe) - added 5 new classes (Heretic; Vampiir, Bainshee; Warlock, Valkyrie), instanced dungeons (where players entering certain areas get their own private dungeon to hunt in), and new zones and quests with an emphasis on faster and easier leveling. It also includes new player model graphics and new graphics for all the games' dungeons (except Darkness Falls). The players may now download and venture into the depths of the Catacombs for free. This expansion can be downloaded via the website for no extra charge.
  • Darkness Rising (DR, October 11, 2005; February 2006 in Europe) - the expansion introduced Champion weapons (much like epic armor), player mounts (horses), Champion Levels and subclassing (small abilities from another class), new dungeons and instanced zones for the new Champion Quests and new graphics for the game world's models (such as barns, haystacks and forts, including the Darkness Falls dungeon and the capital cities) which are following the design ideas presented in Mythic's new graphics for the starting cities. Darkness Rising was also the first paid expansion for Dark Age of Camelot able to be downloaded. A has been created by GOA to showcase this expansion. Mythic also introduced a new island, called Agramon, which acts as a central island that connected the frontiers of the three realms. Unlike the rest of the Frontiers zones, there are no keeps and any player from any realm can open the gates that border the island.
  • Labyrinth of the Minotaur (LotM, November 5, 2006; February 14, 2007 in Europe) - features include a new race (The Minotaur, 3 types, one for each realm), a new hybrid class (The Mauler), a new RvR dungeon, Mythrians, and additional Champion Levels (6-10). The pack introduced the largest RVR dungeon in Camelot history (Labyrinth) with access by all three realms located on Agramon Island. Labyrinth introduced mythrians a new item slot, and when equipped these myths will give small bonuses to character. This allowed players to increase the stat caps of the item's respective attribute. Until this expansion, Mythic had never given each of the three realms the same class.[18]
  • New New Frontiers (NNF, September 5, 2007) - while officially a patch and not an expansion, there were significant changes to the layout of keeps and towers as well as a revamp of the Siegecraft line (including the addition of siege towers and tents) in patch 1.90. The playerbase refers to this patch as the "New, New Frontiers".[citation needed]

Reception edit

Sales edit

Before the release of Dark Age of Camelot, Mythic Entertainment forecast "30,000 players on launch in the United States", according to GameSpy.[28] In that country, the title entered NPD Intelect's weekly computer game sales rankings in first place for October 7–13, 2001.[29] Its initial shipment sold out within one day.[30] Its sales reached 51,000 units within four days of release.[12] Dark Age of Camelot remained at #1 for the week ending on October 20,[31] but fell to third and fifth in the following two weeks, respectively.[32][33] The game claimed first place on NPD's monthly chart for October 2001.[34] After a ninth-place finish for the week ending on November 10,[35] it was absent from NPD's weekly top 10 and monthly top 20.[34][36]

By the first week of November, Dark Age of Camelot had sold 115,894 units in the United States. Remarking on this performance, GameSpot's writer Desslock explained that the game had "sold extremely well during the first few weeks of its release", and considered to be larger success than the other massively multiplayer RPG released that year, Anarchy Online. He cited its performance as evidence that "there's probably never been a larger demand for RPGs".[37] Dark Age of Camelot's sales in the United States reached 300,000 copies, for revenues of $10.4 million, by August 2006. At the time, this led Edge to declare it the country's 63rd-best-selling computer game released since January 2000. The Dark Age of Camelot franchise, including its expansion packs, totaled sales of 780,000 units in the United States by 2006.[38]

The game was also a hit in Europe, where it sold above 100,000 units by March 2003.[39]

Reviews and awards edit

During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences (AIAS) honored Dark Age of Camelot with the "Massive Multiplayer/Persistent World" award; it also received nominations for the "Computer Game of the Year", "Innovation in Computer Gaming", and "Game Design" awards.[40] At the following year's awards ceremony, AIAS nominated the expansion Shrouded Isles for "Massive Multiplayer/Persistent World Game of the Year", which was ultimately awarded to The Sims Online.[41]

Legacy edit

In 2012, a Kickstarter campaign to develop Camelot Unchained came about, designed by Mark Jacobs.[42]

Uthgard edit

The longest living freeshard. Features:

  • Old Frontier
  • Old Realm abilities
  • Patchlevel 1.65 (after SI release, before TOA release)
  • Classic & SI classes and races only
  • Unique items ("random objects")[43]

References edit

  1. ^ Walker, Trey (September 28, 2001). "Dark Age of Camelot to ship October 9". GameSpot. Retrieved January 13, 2022.
  2. ^ "Mythic devs form new studio, take over DAoC and Ultima Online". Engadget. Retrieved 2018-05-09.
  3. ^ The Next Chapter for. Dark Age of Camelot. Retrieved on 2014-05-22.
  4. ^ Schreier, Jason (29 May 2014). "EA Shuts Down Longtime Game Studio Mythic Entertainment". Kotaku. Gawker Media. Retrieved 20 June 2015.
  5. ^ "Friday Grab Bag - 05/24/2019".
  6. ^ "Friday Grab Bag - 06/07/2019".
  7. ^ "USING AND UNDERSTANDING THE INTERFACE". Dark Age of Camelot. Retrieved 2016-07-21.
  8. ^ "RVR & SERVER TYPES". Dark Age of Camelot. Retrieved 2018-11-20.
  9. ^ . Web.archive.org (2001-03-31). Retrieved on 2014-05-22.
  10. ^ a b c d Firor, Matt. "Post-Mortem: Mythic's Dark Age of Camelot". GamaSutra. Retrieved 2012-12-20.
  11. ^ "Talking Crowdfunding with Mark Jacobs - The Free Zone at". Mmorpg.com. Retrieved 2012-12-19.
  12. ^ a b Postmortem: Mythic Entertainment's Dark Age of Camelot. Gamasutra. Retrieved on 2014-05-22.
  13. ^ "Former Mythic boss eulogises the fallen Warhammer studio". Eurogamer.net. 30 May 2014. Retrieved 20 June 2015.
  14. ^ a b Cohen, Alan. (2003-07-01) Inside the Dark Age of Camelot. PCMag.com. Retrieved on 2014-05-22.
  15. ^ "Dark Age of Camelot". www.darkageofcamelot.com. Retrieved 2018-05-09.
  16. ^ "Endless Conquest, DAoC's Free Version, Pushed to Early 2019 - MMORPG.com". MMORPG.com. Retrieved 2018-10-31.
  17. ^ GameSpot Staff (December 30, 2002). . GameSpot. Archived from the original on February 7, 2003.
  18. ^ Overview DAoC.com 2006-10-24 at the Wayback Machine
  19. ^ "Dark Age of Camelot for PC". GameRankings. 2001-09-01. Retrieved 2012-12-19.
  20. ^ "Dark Age of Camelot for PC Reviews, Ratings, Credits, and More". Metacritic. 2001-09-01. Retrieved 2012-12-19.
  21. ^ (Feb 2002, p.77)
  22. ^ Game Informer (Jan 2002, p.93)
  23. ^ . GameSpot.com. 2001-10-26. Archived from the original on 2012-11-23. Retrieved 2012-12-19.
  24. ^ . Web.archive.org (2002-02-14). Retrieved on 2014-05-22.
  25. ^ "Dark Age of Camelot". IGN. 3 November 2001. Retrieved 2012-12-19.
  26. ^ . Web.archive.org. Retrieved on 2014-05-22.
  27. ^ . Archived from the original on 2 February 2002. Retrieved 20 June 2015.
  28. ^ Loijens, Joost (May 18, 2001). . GameSpy. Archived from the original on February 6, 2002.
  29. ^ Walker, Trey (October 25, 2001). . GameSpot. Archived from the original on December 11, 2001.
  30. ^ . www.gamespy.com. Archived from the original on 6 December 2003. Retrieved 12 January 2022.
  31. ^ Walker, Trey (October 31, 2001). . GameSpot. Archived from the original on December 2, 2001. Retrieved July 17, 2019.
  32. ^ Walker, Trey (November 7, 2001). . GameSpot. Archived from the original on December 14, 2001. Retrieved July 17, 2019.
  33. ^ Walker, Trey (November 14, 2001). . GameSpot. Archived from the original on December 13, 2001. Retrieved July 17, 2019.
  34. ^ a b Walker, Trey (November 29, 2001). . GameSpot. Archived from the original on December 2, 2001. Retrieved July 17, 2019.
  35. ^ Walker, Trey (November 21, 2001). . GameSpot. Archived from the original on November 23, 2001. Retrieved July 17, 2019.
  36. ^ Walker, Trey (December 19, 2001). . GameSpot. Archived from the original on February 13, 2002. Retrieved July 17, 2019.
  37. ^ Desslock (November 23, 2001). . GameSpot. Archived from the original on November 24, 2001.
  38. ^ Edge Staff (August 25, 2006). . Edge. Archived from the original on October 17, 2012.
  39. ^ (PDF). Wanadoo. Archived from the original on 2003-08-08. Retrieved 2003-08-08.{{cite web}}: CS1 maint: unfit URL (link)
  40. ^ "D.I.C.E. Awards By Video Game Details Dark Age of Camelot". Academy of Interactive Arts & Sciences. Retrieved 26 July 2023.
  41. ^ "2003 Awards Category Details Massively Multiplayer/Persistent World Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 9 August 2023.
  42. ^ "Camelot Unchained isn't in the dark ages anymore after raising $7.5 million". 18 January 2018.
  43. ^ [1]

External links edit

  • Official website

dark, camelot, massively, multiplayer, online, role, playing, game, released, october, 2001, north, america, january, 2002, europe, game, combines, arthurian, lore, norse, mythology, irish, celtic, legends, with, high, fantasy, period, after, king, arthur, dea. Dark Age of Camelot is a massively multiplayer online role playing game released in October 2001 in North America and in January 2002 in Europe The game combines Arthurian lore Norse mythology and Irish Celtic legends with high fantasy It is set in the period after King Arthur s death when his kingdom has split into three realms which are in a constant state of war with each other Dark Age of Camelot includes both player versus environment PvE and realm versus realm RvR combat Dark Age of CamelotOriginal cover artDeveloper s Mythic EntertainmentBroadsword Online GamesPublisher s Vivendi Universal Games US Wanadoo Edition Europe Electronic Arts 2006 present Designer s Mark Jacobs Matt FirorRob DentonEngineNetImmersePlatform s Microsoft WindowsReleaseOctober 9 2001 1 Genre s Massively multiplayer online role playing gameMode s Multiplayer Developed by Mythic Entertainment the game is in large part an adaptation of a previous text based game Darkness Falls The Crusade 1999 The development of Dark Age of Camelot was later transferred from Mythic Entertainment to Broadsword Online Games a newly established studio which also subsequently took over development of Mythic s other MMO game Ultima Online 2 3 Mythic was shut down on May 29 2014 4 As of 2019 a new progression server was revealed to be in development which is said to be limited to the content from the original release the Shrouded Isles expansion and the housing zone additions 5 With regard to Old Frontiers returning to the game the development team plans to poll the community for their preference 6 Contents 1 Gameplay 1 1 Realms 2 Storyline 3 Development 3 1 Expansions 4 Reception 4 1 Sales 4 2 Reviews and awards 5 Legacy 5 1 Uthgard 6 References 7 External linksGameplay edit nbsp The player character riding a horse through the realm of Hibernia The early 2001 era graphic engine and HUD design can be seen in this shot The character is controlled by either the mouse or keyboard The player can customize up to three Quickbars of 10 slots each with spells melee or ranged attacks depending on the equipped weapon or macros which can be either clicked on or selected with the number keys to activate 7 Dark Age of Camelot s class system is balanced at the RvR level instead of in direct comparison to the other realms equivalent classes Dark Age of Camelot classes are very rigid with specific roles play styles and specialization point allocations It is however possible to combine any two classes into a hybrid class Guilds offer social economic and PvE PvP advantages that contrast with or exceed those of soloing and pick up groups Each guild comes with its own chat channel in game ranking system territory claiming ability guild banking system guild housing emblem and reward system in the form of guild bounty points and merit points Guild leaders can define their own set of rules and goals and can customize the privileges such as inviting new members speaking in alliance chat and claiming captured towers for the guild of each Rank within the guild Furthermore alliances can be formed between player guilds permitting them to create a shared chat channel for all guilds within the alliance to communicate Realm versus Realm gameplay is the main focus of Dark Age of Camelot The storyline revolves around what happens after the death of King Arthur and the fragmentation of his former kingdom Albion Hibernia and Midgard are in a three way war against each other and constantly war for control of powerful relics keeps and towers as well as control of the entrance to Darkness Falls 8 Realms edit Dark Age of Camelot has three realms allowing a unique dynamic of RvRvR gameplay Each of the three realms is inspired by historical folklore and mythology Albion is the Realm of knights and damsels based on Arthurian mythology Notable classes include the Wizard the Paladin and the Infiltrator Areas of interest in Albion include Avalon Marsh and Stonehenge which is located in the Salisbury Plains Camelot is Albion s capital Hibernia is the land of forest and magic based on Celtic folklore Notable classes include the Enchanter the Champion and the Ranger Areas of interest include the Valley of Bri Leith Lough Gur and Connacht Tir Na Nog is Hibernia s capital Midgard is the land of the trolls and giants based on Norse mythology Notable classes include the Runemaster the Berserker and the Hunter Areas of interest include Myrkwood Forest the Vanern Swamp and Muspelheim Jordheim is Midgard s capital Storyline editThis section s tone or style may not reflect the encyclopedic tone used on Wikipedia See Wikipedia s guide to writing better articles for suggestions August 2022 Learn how and when to remove this message Each realm has a unique but parallel storyline which is expanded with retail expansions In the original Realm zones smaller cities need protection against monsters Albion is menaced by undead raised by Morgana Hibernia is torn apart by the Unseelie Court and Siabra and Midgard by the treacherous Blodfelag Shrouded Isles each realm is called to assist a smaller allied realm against a large enemy In Albion the Drakoran have besieged the final strongholds of Lady Lile s Avalonians Hibernia has come to the aid of Hybrasil where the Sylvans face extinction at the hands of the Fomorians Midgard s ancestral home at Aegir has seen the Last of the Troll Fathers hunted down by the Morvalt Trials of Atlantis the ruins of Atlantis have been discovered as well as a portal to another Plane where the ancient Atlanteans underwent their trials The Trials remain in a form twisted by the passage of time and the departure of the denizens of Atlantis Ancient artifacts wait to be discovered and have their power and secrets revealed by learned scholars Familiar figures from Greek and Egyptian mythology make their appearance in a new land waiting to be discovered Catacombs a nemesis has taken control of the power within the Darkspire gaining control of most of the denizens of an underground realm s race Arawn previously referenced as an ally of the Avalonians and patron of the Inconnu has had his realm overrun by revolting dead and enslaved Inconnu The Shar are only able to hold their ground at the gates of their Otherworld citadel The Kobolds have been forced to open the secrets of the undercity to outsiders in a desperate bid for survival Darkness Rising the King of the realm has returned to fight back a growing rebellion Further investigations reveal a conspiracy with a dark power behind the rebellion To become a Champion of the Realm the player must defeat the demonic evil behind the unrest and return peace to the land Labyrinth of the Minotaur the ancient race of Minotaur has returned to the lands of Albion Midgard and Hibernia to reclaim powerful but corrupt relics hidden long ago by their ancestors Lust for these relics once brought about the downfall of the powerful Minotaur kingdom and their evil influence now threatens the kingdoms of Man Development edit nbsp Early developmental concept art for the original playable races in the game From left to right Saracen Avalonian Highlander Briton Elf Lurikeen Celtic Human Firbolg Norseman Dwarf Troll Kobold 9 The decision to develop Dark Age of Camelot was made in late 1999 with it originally being conceived of as a graphical MUD 10 Mythic Entertainment president Mark Jacobs proposed the idea of using Arthurian legend since it was on the public domain and thus the company would be free of any licensing issues 10 Total development costs excluding equipment leases was about US 2 5 million 11 and took 18 months with a team of 25 full time developers 10 3DS Max and Character Studio were used to create all models and animations within the game 10 Toward the end of development Mythic found itself in a difficult financial situation since it had never borrowed money it lacked a credit rating sufficient to lease the Dell servers needed to run the game After being denied the lease by Dell Mythic had to purchase each server using its development funds 12 Securing a publisher was also a difficult task every publisher that Mythic initially approached rejected the game except for one Vivendi Games In 2014 Jacobs still expressed gratitude to Vivendi for taking a chance on the studio 13 During the game s prime Mythic operated 120 dual processor Pentium servers running Linux Out of those groups of six servers were devoted to running one world or as the player saw it one server The servers were designed to handle 20 000 players simultaneously logged in at any given time but Mythic limited them to about 4 000 each in order to keep the world from feeling too cluttered 14 Much of the game s code was also stored on the servers with the user client more focused on graphics and texture loading based on a data stream limited to 10 kbit s per player 14 Broadsword Games later released Dark Age of Camelot Endless Conquest a non subscription style game account allowing players to play the game for free with some restrictions on how many characters the player can have character classes as well as some services within the game 15 Their timeline originally placed release in fall of 2018 but unforeseen issues and technological constraints with the v1 125 patch has forced them to delay the release until early 2019 The user s prior accounts are eligible for Endless Conquest as well as new accounts 16 Expansions edit Mythic has produced seven expansions which originally had to be bought separately but are now free downloads for DAoC The expansions were not released on European servers run by GOA until typically months after the Mythic release Note A patch is mentioned in this list due to its impact on one of the expansions Also all expansions are now included free as part of the main client download Shrouded Isles SI November 12 2002 February 21 2003 in Europe added 6 new classes Necromancer Reaver Savage Bonedancer Valewalker Animist 3 races Inconnu Valkyn Sylvan and a brand new land for each realm near the size of the old world in addition to the old world which also includes epic dungeons This expansion pack is now a free download GameSpot presented Shrouded Isles with its annual Best Expansion Pack on PC award 17 Foundations Housing June 18 2003 free expansion which added player housing and consignment merchants the ability for players to set up a shop and sell in game items whether crafted or loot from monsters Players are able to purchase four different sizes of houses cottage house villa and mansion and decorate them as they please Houses also provided players with an easy way to store and transfer items between characters on the same account and realm Trials of Atlantis ToA October 28 2003 February 27 2004 in Europe added 3 new races Half Ogre Frostalf Shar and high level content and zones which are the same for each realm and new terrain graphics for all areas of the game including trees A notable general feature introduced with this expansion was the ability to actually dive and explore underwater as opposed to simply swimming across the surface This expansion pack is now a free download The expansion featured items known as artifacts and extra abilities known as Master Levels Artifacts obtained through hidden encounters only become useful when the player finds the three scrolls hoarded by Atlantean monsters Furthermore artifacts must gain experience in order to reach their full potential New Frontiers NF June 22 2004 November 11 2004 in Europe remake of the game s realm vs realm warfare free required expansion This included making the entire frontiers one zone instead of each realm s frontier being separated redesigning keeps and adding towers and adding numerous types of siege apparatus Catacombs Cata December 7 2004 April 1 2005 in Europe added 5 new classes Heretic Vampiir Bainshee Warlock Valkyrie instanced dungeons where players entering certain areas get their own private dungeon to hunt in and new zones and quests with an emphasis on faster and easier leveling It also includes new player model graphics and new graphics for all the games dungeons except Darkness Falls The players may now download and venture into the depths of the Catacombs for free This expansion can be downloaded via the website for no extra charge Darkness Rising DR October 11 2005 February 2006 in Europe the expansion introduced Champion weapons much like epic armor player mounts horses Champion Levels and subclassing small abilities from another class new dungeons and instanced zones for the new Champion Quests and new graphics for the game world s models such as barns haystacks and forts including the Darkness Falls dungeon and the capital cities which are following the design ideas presented in Mythic s new graphics for the starting cities Darkness Rising was also the first paid expansion for Dark Age of Camelot able to be downloaded A trailer has been created by GOA to showcase this expansion Mythic also introduced a new island called Agramon which acts as a central island that connected the frontiers of the three realms Unlike the rest of the Frontiers zones there are no keeps and any player from any realm can open the gates that border the island Labyrinth of the Minotaur LotM November 5 2006 February 14 2007 in Europe features include a new race The Minotaur 3 types one for each realm a new hybrid class The Mauler a new RvR dungeon Mythrians and additional Champion Levels 6 10 The pack introduced the largest RVR dungeon in Camelot history Labyrinth with access by all three realms located on Agramon Island Labyrinth introduced mythrians a new item slot and when equipped these myths will give small bonuses to character This allowed players to increase the stat caps of the item s respective attribute Until this expansion Mythic had never given each of the three realms the same class 18 New New Frontiers NNF September 5 2007 while officially a patch and not an expansion there were significant changes to the layout of keeps and towers as well as a revamp of the Siegecraft line including the addition of siege towers and tents in patch 1 90 The playerbase refers to this patch as the New New Frontiers citation needed Reception editReceptionAggregate scoresAggregatorScoreGameRankings88 24 reviews 19 Metacritic88 100 18 reviews 20 Review scoresPublicationScoreComputer Gaming World nbsp nbsp nbsp nbsp nbsp 21 Game Informer8 5 10 22 GameSpot91 100 23 GameSpy92 100 24 IGN90 100 25 PC Magazine nbsp nbsp nbsp nbsp nbsp 26 Gameplanet nbsp nbsp nbsp nbsp nbsp 27 Sales edit Before the release of Dark Age of Camelot Mythic Entertainment forecast 30 000 players on launch in the United States according to GameSpy 28 In that country the title entered NPD Intelect s weekly computer game sales rankings in first place for October 7 13 2001 29 Its initial shipment sold out within one day 30 Its sales reached 51 000 units within four days of release 12 Dark Age of Camelot remained at 1 for the week ending on October 20 31 but fell to third and fifth in the following two weeks respectively 32 33 The game claimed first place on NPD s monthly chart for October 2001 34 After a ninth place finish for the week ending on November 10 35 it was absent from NPD s weekly top 10 and monthly top 20 34 36 By the first week of November Dark Age of Camelot had sold 115 894 units in the United States Remarking on this performance GameSpot s writer Desslock explained that the game had sold extremely well during the first few weeks of its release and considered to be larger success than the other massively multiplayer RPG released that year Anarchy Online He cited its performance as evidence that there s probably never been a larger demand for RPGs 37 Dark Age of Camelot s sales in the United States reached 300 000 copies for revenues of 10 4 million by August 2006 At the time this led Edge to declare it the country s 63rd best selling computer game released since January 2000 The Dark Age of Camelot franchise including its expansion packs totaled sales of 780 000 units in the United States by 2006 38 The game was also a hit in Europe where it sold above 100 000 units by March 2003 39 Reviews and awards edit During the 5th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences AIAS honored Dark Age of Camelot with the Massive Multiplayer Persistent World award it also received nominations for the Computer Game of the Year Innovation in Computer Gaming and Game Design awards 40 At the following year s awards ceremony AIAS nominated the expansion Shrouded Isles for Massive Multiplayer Persistent World Game of the Year which was ultimately awarded to The Sims Online 41 Legacy editIn 2012 a Kickstarter campaign to develop Camelot Unchained came about designed by Mark Jacobs 42 Uthgard edit The longest living freeshard Features Old Frontier Old Realm abilities Patchlevel 1 65 after SI release before TOA release Classic amp SI classes and races only Unique items random objects 43 References edit Walker Trey September 28 2001 Dark Age of Camelot to ship October 9 GameSpot Retrieved January 13 2022 Mythic devs form new studio take over DAoC and Ultima Online Engadget Retrieved 2018 05 09 The Next Chapter for Dark Age of Camelot Retrieved on 2014 05 22 Schreier Jason 29 May 2014 EA Shuts Down Longtime Game Studio Mythic Entertainment Kotaku Gawker Media Retrieved 20 June 2015 Friday Grab Bag 05 24 2019 Friday Grab Bag 06 07 2019 USING AND UNDERSTANDING THE INTERFACE Dark Age of Camelot Retrieved 2016 07 21 RVR amp SERVER TYPES Dark Age of Camelot Retrieved 2018 11 20 Camelot Concept Art Web archive org 2001 03 31 Retrieved on 2014 05 22 a b c d Firor Matt Post Mortem Mythic s Dark Age of Camelot GamaSutra Retrieved 2012 12 20 Talking Crowdfunding with Mark Jacobs The Free Zone at Mmorpg com Retrieved 2012 12 19 a b Postmortem Mythic Entertainment s Dark Age of Camelot Gamasutra Retrieved on 2014 05 22 Former Mythic boss eulogises the fallen Warhammer studio Eurogamer net 30 May 2014 Retrieved 20 June 2015 a b Cohen Alan 2003 07 01 Inside the Dark Age of Camelot PCMag com Retrieved on 2014 05 22 Dark Age of Camelot www darkageofcamelot com Retrieved 2018 05 09 Endless Conquest DAoC s Free Version Pushed to Early 2019 MMORPG com MMORPG com Retrieved 2018 10 31 GameSpot Staff December 30 2002 GameSpot s Best and Worst of 2002 GameSpot Archived from the original on February 7 2003 Overview DAoC com Archived 2006 10 24 at the Wayback Machine Dark Age of Camelot for PC GameRankings 2001 09 01 Retrieved 2012 12 19 Dark Age of Camelot for PC Reviews Ratings Credits and More Metacritic 2001 09 01 Retrieved 2012 12 19 Feb 2002 p 77 Game Informer Jan 2002 p 93 Dark Age of Camelot Review GameSpot com 2001 10 26 Archived from the original on 2012 11 23 Retrieved 2012 12 19 GameSpy com Reviews Dark Age of Camelot PC Web archive org 2002 02 14 Retrieved on 2014 05 22 Dark Age of Camelot IGN 3 November 2001 Retrieved 2012 12 19 Dark Age of Camelot reviewed by PC Magazine Web archive org Retrieved on 2014 05 22 Gameplanet Reviews Dark Age of Camelot Archived from the original on 2 February 2002 Retrieved 20 June 2015 Loijens Joost May 18 2001 E3 2001 Dark Age of Camelot GameSpy Archived from the original on February 6 2002 Walker Trey October 25 2001 Camelot takes the lead GameSpot Archived from the original on December 11 2001 GameSpy com GameSpin Volume 27 www gamespy com Archived from the original on 6 December 2003 Retrieved 12 January 2022 Walker Trey October 31 2001 Camelot hangs on to first place GameSpot Archived from the original on December 2 2001 Retrieved July 17 2019 Walker Trey November 7 2001 Asheron s Call Dark Majesty ousts Camelot GameSpot Archived from the original on December 14 2001 Retrieved July 17 2019 Walker Trey November 14 2001 Civilization III takes first and second place GameSpot Archived from the original on December 13 2001 Retrieved July 17 2019 a b Walker Trey November 29 2001 Hot Date holds off Harry Potter GameSpot Archived from the original on December 2 2001 Retrieved July 17 2019 Walker Trey November 21 2001 Humongous takes the lead GameSpot Archived from the original on November 23 2001 Retrieved July 17 2019 Walker Trey December 19 2001 Hot Date rules November GameSpot Archived from the original on February 13 2002 Retrieved July 17 2019 Desslock November 23 2001 Desslock s Ramblings Wizardry 8 Arrives Kinda RPG Sales Stats Updated GameSpot Archived from the original on November 24 2001 Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 Dark Age of Camelot Shrouded Isles is a Europe wide hit and no 1 bestseller in France PDF Wanadoo Archived from the original on 2003 08 08 Retrieved 2003 08 08 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link D I C E Awards By Video Game Details Dark Age of Camelot Academy of Interactive Arts amp Sciences Retrieved 26 July 2023 2003 Awards Category Details Massively Multiplayer Persistent World Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved 9 August 2023 Camelot Unchained isn t in the dark ages anymore after raising 7 5 million 18 January 2018 1 External links editOfficial website Retrieved from https en wikipedia org w index php title Dark Age of Camelot amp oldid 1222776538 Expansions, wikipedia, wiki, book, books, library,

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