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Cinema 4D

Cinema 4D is a 3D software suite developed by the German company Maxon.

Cinema 4D
Screenshot of Cinema 4D Release 12 running under Windows 7
Original author(s)
  • Philip Losch
  • Christian Losch
Developer(s)Maxon
Initial release1990; 33 years ago (1990)
Stable release
2024.2.0 / December 11, 2023; 6 days ago (2023-12-11)[1]
Written inC++, Python
Operating systemMicrosoft Windows, macOS, Linux, AmigaOS (Version 4.2), BeOS
Type3D computer graphics
LicenseProprietary
Websitewww.maxon.net/cinema-4d

Overview edit

As of R21, only a single version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe.

Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy. It was also released for BeOS.[2]

On Linux, Cinema 4D is available as a commandline rendering version.

Modules and older variants edit

From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.

From Release 8 until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the different flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio)

The old modules were:

  • Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
  • Dynamics (for simulating soft body and rigid body dynamics)
  • Hair (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
  • Prime (the core application)
  • Broadcast (adds MoGraph2)
  • Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching)
  • Studio (the complete package)

Version history edit

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (Cinema 4D's first name) is released for the Amiga.
1993
  • Cinema 4D V1 is released for Amiga.
1994
  • Release of Cinema 4D V1.5 and V2 for Amiga.
1995
  • Release of Cinema 4D V2.1 and V3.0 for Amiga.
  • Plans are made for porting Cinema 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.
  • The first multi-processor version of Cinema 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The last version of Cinema 4D for Amiga, V4.2, is released.
  • The first production-worthy version is released — Cinema 4D XL V5.
1998
  • Cinema 4D SE V5 is released.
1999
  • Cinema 4D GO V5 and Cinema 4D NET are introduced.
2000
  • Cinema 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.
2001
  • Cinema 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • Cinema 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • Cinema 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • Cinema 4D R9 is released.
2005
  • Cinema 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • Cinema 4D R9.6 is released.
  • MoGraph module is introduced.
  • Cinema 4D R10 with integrated BodyPaint 3D is released.
2007
  • Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • Cinema 4D R11 released.
  • Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • Cinema 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • QuickTime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • Cinema 4D R12 released.
  • Dynamics has been improved (complex physics engine)
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs
2011
  • Cinema 4D R13 released.
  • New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
  • Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
  • New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
  • Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
  • Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
  • New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
  • Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
  • New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
2012
  • Cinema 4D R14 released (September 4, 2012)
  • Sculpting Tools.
  • Enhanced Dynamics (Aerodynamics)
  • Plastic Deformations & Breakable Springs.
  • Enhanced Xpresso UI.
  • Camera Calibrator. Integrate 3D element into photographs.
  • Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
  • New Shaders: Wood shader, weathering shader, normalizer
  • Subsurface Scattering enhancements.
  • GI Multiple Importance Sampling
  • Radiosity Maps
  • NUKE export with position pass render
  • Xrefs enhanced
  • Completely overhauled snapping and new guides/workplanes
2013
  • Cinema 4D R15 released (September 1, 2013)
  • New GI and AO
  • New Bevel Tool
  • Intel Embree Support
  • Builtin Network Render Support (Team Render)
  • Kerning Support
  • Enhanced Sculpting Tools
  • Workflow Improvements
2014
  • Cinema 4D R16 released (September 2, 2014)
  • 3D Motion Tracking
  • New PolyPen Modeling Tool
  • Multi-layer reflections
  • New Cogwheel Spline Primitive
  • Team Render Server
  • New UV Peeler
  • Updated FBX and Alembic support
  • Bevel Deformer works non-destructively
  • Solo Mode added
2015
  • Cinema 4D R17 released
  • Take System
  • Onboard Spline tools
  • Sculpt to PoseMorph
  • Material Override
  • Variation and Formula Shaders
  • Houdini Engine Integration
2016
  • Cinema 4D R18 released
  • Fracture Voronoi
  • New knife tools
  • Object Tracker
  • Shaders and surface effects
  • Viewport enhancement
2017
  • Cinema 4D R19 released (September, 2017)
  • Integration of Radeon ProRender
  • OpenGL improved with depth of field and reflections
  • Voronoi object fracturing improved
  • File import and export system overhauled
  • Level of detail object added
  • Polygon reduction overhauled
  • 360 spherical rendering for VR
2018
  • Cinema 4D R20 (September, 2018)
  • Node-Based Materials
  • MoGraph Fields
  • CAD Data Import
  • Volume Modeling
  • ProRender Enhancements
2019
  • Cinema 4D R21 (September, 2019)
  • Only one version of Cinema 4D (All functionality is in the one version, no separate editions anymore)
  • New Licensing Solutions
  • Field Force Object
  • Caps and Bevel Updates (New controls for adding more complex functions to caps and bevels)
  • Mixamo Control Rig
  • Volume Enhancements (Cache Layer, Vector Volumes)
  • Volume Rendering with ProRender
  • Denoiser (Intel Open Image Denoiser)
  • UI resolution increase for 4k+ monitors
2020
  • Cinema 4d R23 (September, 2020)
  • The Creation of Cinema 4d S series (Which offers more frequent updates to subscribers)
  • UV Editor complete overhaul
  • Animation Enhancement ( Pose Library, Delta Mush, Character Solver, Toon & Face Rigs, Key enhancement, Copy and Paste Ease, Markers)
  • Magic Bullet Looks (Looks applied in real-time to viewport, and final Render as post effect)
  • Remesh Generator update
2021
  • Cinema 4D R25 (September, 2021)
  • User Interface Enhancements (Updated Icons and Schemes)
  • Capsule (Capsule Assets constructed in Cinema 4D's Scene Nodes core offer procedural plugin-like power)
  • Spline Import (Import vector artwork from Adobe Illustrator, PDF and SVG files to use in your 3D scenes)
  • Scene Manager / Scene Nodes (preview) Uses node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view
2022
  • Cinema 4D S26 (April, 2022)
  • Cinema 4D 2023 (September, 2022)
  • Redshift Integration (Viewport Preview, Exchange, Other improvements)
  • Simulation (Simulation scene, Rope simulation, Cloth simulation)
  • Modeling (ZRemesher, More Modeling Tools)
  • Task Manager
  • Scene Nodes
  • General Enhancements (Animation, UI Refinement, Performance, Asset Browser, SDK)
2023
  • Cinema 4D 2024 (September, 2023)
  • Rigid Bodies (Calculate Simulations via CPU or GPU)
  • Pyro (New Emission Type - Points)
  • Vertex Normal Editing (New Editing Manager)
  • Modeling (New Options and Improvements)
  • Nodes (New Nodes and Speed Improvements)
  • Exchange (Improved Import/Export Options)

Use in industry edit

A number of films and related works have been modeled and rendered in Cinema 4D, including:[3]

Cinebench edit

Cinebench is a cross-platform test suite which tests a computer's hardware capabilities. It can be used as a test for Cinema 4D's 3D modeling, animation, motion graphic and rendering performance on multiple CPU cores. The program "target[s] a certain niche and [is] better suited for high-end desktop and workstation platforms".[13]

Cinebench is commonly used to demonstrate hardware capabilities at tech shows to show a CPU performance,[14] especially by Tech YouTubers and review sites.[15][16]

See also edit

References edit

  1. ^ "Cinema 4D 2024.2 - December 11, 2023". MAXON. December 11, 2023.
  2. ^ "CINEMA 4D goes BeOS". testou.free.fr. Retrieved 2023-11-24.
  3. ^ . IM Innovations. Archived from the original on 2016-03-13. Retrieved 2016-04-10.
  4. ^ . CG Focus. Archived from the original on September 29, 2011. Retrieved September 22, 2014.
  5. ^ "Tron Legacy Holograms". Bradley G Munkowitz. 2017-05-25. Retrieved 2017-06-01.
  6. ^ . Archived from the original on April 5, 2011. Retrieved April 16, 2011.
  7. ^ . Greyscalegorilla.com. Archived from the original on 2014-02-06. Retrieved 2016-04-10.
  8. ^ "Siggraph 2013 Rewind: Imaginary Forces on Vimeo". Vimeo.com. 2013-08-12. Retrieved 2016-04-10.
  9. ^ "Furious 7 - PFtrack Demo | Cantina Creative". YouTube.com. 2015-11-15. Archived from the original on 2021-12-12.
  10. ^ "Insignificant - Trailer Breakdown by Clément Morin". YouTube.com. 2016-07-04.[permanent dead link]
  11. ^ "Mill TV's Lead Matte Painter, Simon Wicker, on How CINEMA 4D Helped…".
  12. ^ "Creative Nuts Uses Cinema 4D for Strictly Come Dancing Titles".
  13. ^ Mujtaba, Hassan (2019-08-23). "Intel Says Their CPUs Are Better Than AMD Ryzen 3000 In Everything". Wccftech. Retrieved 1 September 2019.
  14. ^ Ung, Gordon Mah (13 August 2019). "Should you buy a laptop with Intel's 8th-gen or 9th-gen CPU? We run the benchmarks". PCWorld. Retrieved 1 September 2019.
  15. ^ Mike Wuerthele and Malcolm Owen (2019-07-19). "Video demonstrates Hackintosh potential, but still isn't the Mac Pro". AppleInsider. Retrieved 1 September 2019.
  16. ^ Parrish, Kevin (2019-08-07). "'Official' Early Ryzen Threadripper 1950X CPU Benchmarks Arrive". Digital Trends. Retrieved 1 September 2019.

External links edit

  • Official website  
  • International community
  • Cinebench

cinema, confused, with, film, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jsto. Not to be confused with 4D film This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Cinema 4D news newspapers books scholar JSTOR November 2015 Learn how and when to remove this template message Cinema 4D is a 3D software suite developed by the German company Maxon Cinema 4DScreenshot of Cinema 4D Release 12 running under Windows 7Original author s Philip LoschChristian LoschDeveloper s MaxonInitial release1990 33 years ago 1990 Stable release2024 2 0 December 11 2023 6 days ago 2023 12 11 1 Written inC PythonOperating systemMicrosoft Windows macOS Linux AmigaOS Version 4 2 BeOSType3D computer graphicsLicenseProprietaryWebsitewww wbr maxon wbr net wbr cinema 4d Contents 1 Overview 2 Modules and older variants 3 Version history 4 Use in industry 5 Cinebench 6 See also 7 References 8 External linksOverview editAs of R21 only a single version of Cinema 4D is available It replaces all previous variants including BodyPaint 3D and includes all features of the past Studio variant With R21 all binaries were unified There is no technical difference between commercial educational or demo versions The difference is now only in licensing 2014 saw the release of Cinema 4D Lite which came packaged with Adobe After Effects Creative Cloud 2014 Lite acts as an introductory version with many features withheld This is part of a partnership between the two companies where a Maxon produced plug in called Cineware allows any variant to create a seamless workflow with After Effects The Lite variant is dependent on After Effects CC needing the latter application running to launch and is only sold as a package component included with AE CS through Adobe Initially Cinema 4D was developed for Amiga computers in the early 1990s and the first three versions of the program were available exclusively for that platform With v4 however Maxon began to develop the application for Windows and Macintosh computers as well citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore s bankruptcy It was also released for BeOS 2 On Linux Cinema 4D is available as a commandline rendering version Modules and older variants editFrom R12 to R20 Cinema 4D was available in four variants A core Cinema 4D Prime application a Broadcast version with additional motion graphics features Visualize which adds functions for architectural design and Studio which includes all modules From Release 8 until Release 11 5 Cinema 4D had a modular approach to the application with the ability to expand upon the core application with various modules This ended with Release 12 though the functionality of these modules remains in the different flavors of Cinema 4D Prime Broadcast Visualize Studio The old modules were Advanced Render global illumination HDRI caustics ambient occlusion and sky simulation BodyPaint 3D direct painting on UVW meshes now included in the core In essence Cinema 4D Core Prime and the BodyPaint 3D products are identical The only difference between the two is the splash screen that is shown at startup and the default user interface Dynamics for simulating soft body and rigid body dynamics Hair simulates hair fur grass etc MOCCA character animation and cloth simulation MoGraph Motion Graphics procedural modelling and animation toolset NET Render to render animations over a TCP IP network in render farms PyroCluster simulation of smoke and fire effects Prime the core application Broadcast adds MoGraph2 Visualize adds Virtual Walkthrough Advanced Render Sky Sketch and Toon data exchange camera matching Studio the complete package Version history edit1990 Christian and Philip Losch enter their ray tracer into Kickstart magazine s monthly programming contest and win the competition 1991 FastRay Cinema 4D s first name is released for the Amiga 1993 Cinema 4D V1 is released for Amiga 1994 Release of Cinema 4D V1 5 and V2 for Amiga 1995 Release of Cinema 4D V2 1 and V3 0 for Amiga Plans are made for porting Cinema 4D to the PC platform New programmer team begins development of a completely new operating system independent architecture 1996 Cinema 4D V4 for Windows Alpha NT Macintosh and Amiga is released The first multi processor version of Cinema 4D is made available 1997 The development of a production level version begins integrating the latest technologies The last version of Cinema 4D for Amiga V4 2 is released The first production worthy version is released Cinema 4D XL V5 1998 Cinema 4D SE V5 is released 1999 Cinema 4D GO V5 and Cinema 4D NET are introduced 2000 Cinema 4D XL V6 is released BodyPaint 3D is made available as an integrated version for Cinema 4D and as a standalone version for other 3D packages 2001 Cinema 4D ART is introduced PyroCluster and Dynamics modules are introduced Cinema 4D XL R7 is shipped worldwide MAXON integrates the shader set Smells like Almonds from bhodiNUT 2002 Cinema 4D R8 is released with a modular system The new modules are Advanced Render PyroCluster MOCCA and Thinking Particles 2003 Cinema 4D R8 5 is released BodyPaint 3D R2 is introduced Sketch and Toon module is introduced 2004 Cinema 4D R9 is released 2005 Cinema 4D R9 5 is released HAIR module is introduced 2006 Cinema 4D R9 6 is released MoGraph module is introduced Cinema 4D R10 with integrated BodyPaint 3D is released 2007 Cinema 4D becomes the first professional 3 D graphics application released as a Universal Binary for Apple s new Intel powered Macs even before Apple Universal Binary versions of its own software are released Service update R10 1 is released in March in response to bug feedback provided to Maxon by users and testers Service update R10 111 released to address several reported problems such as stability Cinema 4D R10 5 is released and features updates to MOCCA and MoGraph as well as an optimization of the HAIR module 2008 Cinema 4D R11 released Cinema 4D supports 64 bit architecture on Apple G5 and Intel powered Macs A new implementation of Global Illumination included in the Advanced Render module offers a higher quality than that of the old version and much improved animation support Non Linear Animation has been completely reworked The Renderman support CINEMAN is now included in AR 2009 Cinema 4D R11 5 released Introduces MoGraph 2 which includes MoDynamics Uses the Bullet Engine PolyFX and MoSplines Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently Anti Aliasing methods to choose from are Scanline Ray Tracing and Hybrid which uses both to best optimize quality vs speed Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi Threading An enhanced Picture Viewer that will allow a history of renders RAM previews and A B swiping Also manages post filtering and Multi Pass Layers Full 3D support for Apple Motion and improved support with Adobe After Effects Also exports clones and XRefs to Motion and After Effects as well as the ability to bring in solids for mapping video onto 3D surfaces It can also export multiple cameras at once Fully compatible with Mac OS X Snow Leopard 10 6 and Windows 7 QuickTime for Windows 64 bit now supported File exchange for FBX 2010 0 Other new features include a new Camera Shader which will map any camera view onto any surface improved MoGraph Effectors and other general improvements and refinements 2010 Cinema 4D R12 released Dynamics has been improved complex physics engine Menu has been cleaned up Many minor improvements like the Shaders and Materials Linear workflow introduced with correct display in OGL Double precision calculation introduced and true units Support for IES lights and physically correct lighting Integration of Python Support of OpenGL 3 Support for PPC CPUs2011 Cinema 4D R13 released New Physical Render engine More photorealistic Physical Camera with ISO f stop and shutter speed or angle true depth of field true motion blurring lens distortion vignetting and chromatic aberration Stereoscopy New Stereoscopic Camera and Rendering with real time display Supports Anaglyph Side by Side Interlaced or Active Shutter mode for 3D Monitors projectors and glasses New Character tools allowing the user to set up complex rigs quickly and easily CMotion Walk Cycle editor Character Components for TDs to define rig hierarchies and new Muscle Object amp MSkin Deformer Animation refinements Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock Better timeline markers Finely tuned F Curves Colored animation paths Optimized Modeling workflow Enhanced cloning and extrusions Advanced selection tools new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases Axis toggle Auto Tweaking Easy intuitive Snapping Variable Speed Scaling Better ClothNURBS Extrusion New accurate Sub Surface Scattering shader SSS Terrain Mask shader Brick Shader enhancements Enhanced MoGraph Muti Shader Improved Interface and Workflow Enhanced Picture Viewer All new External Referencing System for XRefs New Import Export features After Effects Integration FBX Import Export supports 2010 2011 and 2012 Multi Channel OpenEXR Enhanced Sound Format support including AIF MP3 and AAC Collada 1 5 BodyPaint 3D support for Maya UVs 2012 Cinema 4D R14 released September 4 2012 Sculpting Tools Enhanced Dynamics Aerodynamics Plastic Deformations amp Breakable Springs Enhanced Xpresso UI Camera Calibrator Integrate 3D element into photographs Morph camera and motion camera Blend between different cameras Create natural dynamic camera motion New Shaders Wood shader weathering shader normalizer Subsurface Scattering enhancements GI Multiple Importance Sampling Radiosity Maps NUKE export with position pass render Xrefs enhanced Completely overhauled snapping and new guides workplanes2013 Cinema 4D R15 released September 1 2013 New GI and AO New Bevel Tool Intel Embree Support Builtin Network Render Support Team Render Kerning Support Enhanced Sculpting Tools Workflow Improvements2014 Cinema 4D R16 released September 2 2014 3D Motion Tracking New PolyPen Modeling Tool Multi layer reflections New Cogwheel Spline Primitive Team Render Server New UV Peeler Updated FBX and Alembic support Bevel Deformer works non destructively Solo Mode added2015 Cinema 4D R17 released Take System Onboard Spline tools Sculpt to PoseMorph Material Override Variation and Formula Shaders Houdini Engine Integration2016 Cinema 4D R18 released Fracture Voronoi New knife tools Object Tracker Shaders and surface effects Viewport enhancement2017 Cinema 4D R19 released September 2017 Integration of Radeon ProRender OpenGL improved with depth of field and reflections Voronoi object fracturing improved File import and export system overhauled Level of detail object added Polygon reduction overhauled 360 spherical rendering for VR2018 Cinema 4D R20 September 2018 Node Based Materials MoGraph Fields CAD Data Import Volume Modeling ProRender Enhancements2019 Cinema 4D R21 September 2019 Only one version of Cinema 4D All functionality is in the one version no separate editions anymore New Licensing Solutions Field Force Object Caps and Bevel Updates New controls for adding more complex functions to caps and bevels Mixamo Control Rig Volume Enhancements Cache Layer Vector Volumes Volume Rendering with ProRender Denoiser Intel Open Image Denoiser UI resolution increase for 4k monitors2020 Cinema 4d R23 September 2020 The Creation of Cinema 4d S series Which offers more frequent updates to subscribers UV Editor complete overhaul Animation Enhancement Pose Library Delta Mush Character Solver Toon amp Face Rigs Key enhancement Copy and Paste Ease Markers Magic Bullet Looks Looks applied in real time to viewport and final Render as post effect Remesh Generator update2021 Cinema 4D R25 September 2021 User Interface Enhancements Updated Icons and Schemes Capsule Capsule Assets constructed in Cinema 4D s Scene Nodes core offer procedural plugin like power Spline Import Import vector artwork from Adobe Illustrator PDF and SVG files to use in your 3D scenes Scene Manager Scene Nodes preview Uses node based assets to construct procedural geometry or entire scenes in a hierarchy based view2022 Cinema 4D S26 April 2022 Cinema 4D 2023 September 2022 Redshift Integration Viewport Preview Exchange Other improvements Simulation Simulation scene Rope simulation Cloth simulation Modeling ZRemesher More Modeling Tools Task Manager Scene Nodes General Enhancements Animation UI Refinement Performance Asset Browser SDK 2023 Cinema 4D 2024 September 2023 Rigid Bodies Calculate Simulations via CPU or GPU Pyro New Emission Type Points Vertex Normal Editing New Editing Manager Modeling New Options and Improvements Nodes New Nodes and Speed Improvements Exchange Improved Import Export Options Use in industry editA number of films and related works have been modeled and rendered in Cinema 4D including 3 The Girl with the Dragon Tattoo Beowulf The Ship boys of Bontekoe The Golden Compass Surf s Up We Are the Strange Spider Man 3 Monster House War of the Worlds Chronicles of Narnia Serenity Inception Doom Prehistoric Park Homework Van Helsing Bernd das Brot Generation The Polar Express TV Patrol logo and in newscasting props Sausage Party King Arthur June 17 1953 State of Emergency Open Season 4 He Was a Quiet Man Surrogates Tron Legacy 5 Roger Waters The Wall Live tour projections some of them 6 Iron Man 3 7 Pacific Rim 8 Dick Figures The Movie Paris Pursuit sequence and Crookygrin s plane CG animation by Joel Moser The Nut Job Eurovision Song Contest and Junior Eurovision Song Contest graphics Where the Dead Go to Die Furious 7 9 Insignificant Une espece a part 10 Avengers Endgame Galaxy Guards 우당탕탕 은하안전단 Doctor Who Silence in the Library 11 Strictly Come Dancing title graphics 12 Cinebench editCinebenchDeveloper s MAXON Computer GmbHStable releaseR23Operating systemMicrosoft Windows macOS AmigaOSType3D computer graphicsBenchmarkLicenseFreewareWebsitewww wbr maxon wbr net wbr en wbr products wbr cinebench r20 overview wbr Cinebench is a cross platform test suite which tests a computer s hardware capabilities It can be used as a test for Cinema 4D s 3D modeling animation motion graphic and rendering performance on multiple CPU cores The program target s a certain niche and is better suited for high end desktop and workstation platforms 13 Cinebench is commonly used to demonstrate hardware capabilities at tech shows to show a CPU performance 14 especially by Tech YouTubers and review sites 15 16 See also edit nbsp Amiga portalCOFFEE scripting language in Cinema 4D LightWave 3D Electric Image Animation System Modo Autodesk Maya Autodesk 3ds Max ZBrush Blender Aladdin4D Softimage 3D Houdini software Octane RenderReferences edit Cinema 4D 2024 2 December 11 2023 MAXON December 11 2023 CINEMA 4D goes BeOS testou free fr Retrieved 2023 11 24 IM Innovations IM Innovations Archived from the original on 2016 03 13 Retrieved 2016 04 10 Sony Pictures Animation s Open Season Paves a New Way for Imageworks Paint Artists to Work Together CG Focus Archived from the original on September 29 2011 Retrieved September 22 2014 Tron Legacy Holograms Bradley G Munkowitz 2017 05 25 Retrieved 2017 06 01 Interview by Roger Waters Video interview Absolute Radio Archived from the original on April 5 2011 Retrieved April 16 2011 City Kit Greyscalegorilla Store Greyscalegorilla com Archived from the original on 2014 02 06 Retrieved 2016 04 10 Siggraph 2013 Rewind Imaginary Forces on Vimeo Vimeo com 2013 08 12 Retrieved 2016 04 10 Furious 7 PFtrack Demo Cantina Creative YouTube com 2015 11 15 Archived from the original on 2021 12 12 Insignificant Trailer Breakdown by Clement Morin YouTube com 2016 07 04 permanent dead link Mill TV s Lead Matte Painter Simon Wicker on How CINEMA 4D Helped Creative Nuts Uses Cinema 4D for Strictly Come Dancing Titles Mujtaba Hassan 2019 08 23 Intel Says Their CPUs Are Better Than AMD Ryzen 3000 In Everything Wccftech Retrieved 1 September 2019 Ung Gordon Mah 13 August 2019 Should you buy a laptop with Intel s 8th gen or 9th gen CPU We run the benchmarks PCWorld Retrieved 1 September 2019 Mike Wuerthele and Malcolm Owen 2019 07 19 Video demonstrates Hackintosh potential but still isn t the Mac Pro AppleInsider Retrieved 1 September 2019 Parrish Kevin 2019 08 07 Official Early Ryzen Threadripper 1950X CPU Benchmarks Arrive Digital Trends Retrieved 1 September 2019 External links editOfficial website nbsp International community Cinebench Retrieved from https en wikipedia org w index php title Cinema 4D amp oldid 1190433911, wikipedia, wiki, book, books, library,

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