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CP System

The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

CP System
A CP System board
ManufacturerCapcom
Release dateMay 13, 1988 (1988-05-13)
DiscontinuedMay 11, 1995 (1995-05-11)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 4096 colors
Input8-way joystick, from 3 to 6 buttons
SuccessorCP System II

Among the 33 titles released for the original CP System include Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.

History

 
CP System's 10 MHz 68000 CPU and graphics IC

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home."[1]

Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at the time.[2][3] The two chips cost £5,500,000 or $9,800,000 (equivalent to $22,000,000 in 2021) to develop.[2]

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES.

Technical specifications

  • CPU:
  • Co-processors: 2x CPS Super Chip[2][3][4]
  • Sound chips:
    • Yamaha YM2151 @ 3.579 MHz
    • Oki OKI6295 @ 1 MHz (7.576 kHz samples)
  • Display
    • Resolution: Raster, 384×224 @ 59.6294 Hz
    • Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
    • Colors available: 65,536[5]
    • Onscreen colors: 4096[5] (192 global palettes with 16 colors each)
  • Sprites:
    • Simultaneously displayable: 256 (per scanlines)
    • Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
    • Vertical and horizontal flipping capability
  • Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
  • Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
  • 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
  • PPU: 192 KB VRAM + 16 KB CACHE RAM
  • Z80 RAM: 2 KB WORK RAM

List of games

English title Release date Developer Japanese title Genre
Forgotten Worlds 1988-05-13 Capcom Lost Worlds
(ロストワールド)
Shoot 'em up
Ghouls'n Ghosts 1988-12 Capcom Daimakaimura
(大魔界村)
Platform
Strider 1989-03 Capcom Strider Hiryū
(ストライダー飛竜)
Platformer
Dynasty Wars 1989-04 Capcom Tenchi o Kurau
(天地を喰らう)
Beat 'em up
Willow 1989-06 Capcom Willow
(ウィロー)
Platform
U.N. Squadron 1989-08 Capcom Area 88
(エリア88)
Shoot 'em up
Final Fight 1989-12-01 Capcom Final Fight
(ファイナルファイト)
Beat 'em up
1941: Counter Attack 1990-02 Capcom 1941
(1941)
Shoot 'em up
Mercs 1990-03-02 Capcom Senjō no Ōkami II
(戦場の狼II)
Run and gun
Mega Twins 1990-06-19 Capcom Chiki Chiki Boys
(チキチキボーイズ)
Platform
Magic Sword - Heroic Fantasy 1990-06-23 Capcom Magic Sword
(マジックソード)
Platform
Carrier Air Wing 1990-10-09 Capcom U.S. Navy
(U.S.NAVY)
Shoot 'em up
Nemo 1990-11-20 Capcom Nemo
(ニモ)
Platformer
Street Fighter II: The World Warrior 1991-02-06 Capcom Street Fighter II: The World Warrior
(ストリートファイターII -The World Warrior-)
Head-to-head fighting
Three Wonders 1991-05-20 Capcom Wonder 3
(ワンダー3)
Multi-game
The King of Dragons 1991-07-11 Capcom The King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up
Captain Commando 1991-09-28 Capcom Captain Commando
(キャプテンコマンドー)
Beat 'em up
Knights of the Round 1991-11-27 Capcom Knights of the Round
(ナイツオブザラウンド)
Beat 'em up
Street Fighter II: Champion Edition 1992-03-13 Capcom Street Fighter II′ (Dash): Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Head-to-head fighting
Adventure Quiz: Capcom World 2 1992-06-11 Capcom Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
Varth: Operation Thunderstorm 1992-06-12 Capcom Varth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)
Shoot 'em up
Quiz & Dragons: Capcom Quiz Game 1992-07-01 Capcom Quiz & Dragons
(クイズ&ドラゴンズ)
Quiz game
Street Fighter II′ Turbo: Hyper Fighting 1992-12-09 Capcom Street Fighter II′ (Dash) Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Head-to-head fighting
Gulun.Pa! 1993-12-20 Gulun.Pa!
(グルンパ!)
Puzzle
Pokonyan! Balloon 1994-03-22 Capcom Pokonyan! Balloon
(ポコニャン!バルーン)
Kiddie ride
Ken Sei Mogura: Street Fighter II 1994-04-18 Capcom/Togo/Sigma Ken Sei Mogura
(拳聖土竜)
Whack a mole
Pnickies[6] 1994-06-08 Capcom/Compile Pnickies
(ぷにっきいず)
Puzzle
Quiz Tonosama no Yabō 2: Zenkoku-ban 1995-01-23 Capcom Quiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)
Quiz game
Pang! 3 1995-05-11 Capcom/Mitchell Corporation Platformer
Mega Man: The Power Battle 1995-10-06 Capcom Rockman: The Power Battle
(ロックマン ザ・パワーバトル)
Action
Magical Pumpkin 1996-10-31 Capcom Magical Pumpkin
(マジカルパンプキン)
Kiddie ride
Ganbare! Marine Kun 2000-04-11 Capcom Ganbare! Marine Kun
(がんばれ!マリン君)
Redemption

CP System Dash

CP System Dash
 
A CPS-1.5 board
ManufacturerCapcom
Release dateFebruary 1, 1992 (1992-02-01)
DiscontinuedDecember 6, 1993 (1993-12-06)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 3072 colors
SoundSound CPU: "Kabuki" Z80 (@ 8 MHz)
Q-Sound (@ 4 MHz)
Input8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips.

The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.

List of games

English title Release date Developer Japanese title Genre
Warriors of Fate
Sangokushi II (Asia)
1992-10-02 Capcom Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
Cadillacs and Dinosaurs 1993-02-01 Capcom Cadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)
Beat 'em up
The Punisher 1993-04-22 Capcom The Punisher
(パニッシャー)
Beat 'em up
Saturday Night Slam Masters 1993-07-13 Capcom Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
Muscle Bomber Duo: Ultimate Team Battle 1993-12-06 Capcom Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game

Capcom Power System Changer

A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo.[7] Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

Upon launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.[8]

The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".

All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.[citation needed]

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate.

List of games

Release date Developer English title Japanese title Genre
1994 Capcom Warriors of Fate
Sangokushi II (Asia)
Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
1994 Capcom Capcom World 2: Adventure Quiz Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
1995 Capcom Captain Commando Captain Commando
(キャプテンコマンドー)
Beat 'em up
1994 Capcom Final Fight Final Fight
(ファイナルファイト)
Beat 'em up
1995 Capcom Knights of the Round Knights of the Round
(ナイツオブザラウンド)
Beat 'em up
1995 Capcom Muscle Bomber Duo: Ultimate Team Battle Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
1994 Capcom Saturday Night Slam Masters Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
1994 Capcom Street Fighter II′: Champion Edition Street Fighter II Dash: Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Versus Fighting
1994, pack-in Capcom Street Fighter II′ Turbo: Hyper Fighting Street Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Versus Fighting
1995 Capcom Street Fighter Alpha Street Fighter Zero
(ストリートファイターZERO)
Versus Fighting
1995 Capcom The King of Dragons The King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up

See also

References

  1. ^ "Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market". RePlay. Vol. 15, no. 7. RePlay Publishing. April 1990. pp. 183–5.
  2. ^ a b c "Capcom: A Captive Audience". The Games Machine. No. 19 (June 1989). 18 May 1989. pp. 24–5.
  3. ^ a b "A Real Winner: operators are the real winners with Capcom's Buster Bros and Final Fight". RePlay. Vol. 15, no. 4. January 1990. pp. 32, 34.
  4. ^ "Magic Sword". RePlay. Vol. 16, no. 1. October 1990. p. 19.
  5. ^ a b "CP System arcade system by Capcom Co., Ltd. (1988)".
  6. ^ "Pnickies". Killer List of Videogames. 2017. Retrieved October 16, 2017.
  7. ^ "Capcom's Home Arcade System". Electronic Gaming Monthly. Ziff Davis (67): 50. February 1995.
  8. ^ Akagi, Masumi, ed. (15 February 1995). "Capcom Ships "CP Changer"" (PDF). Game Machine. No. 489. Amusement Press, Inc. p. 22.

External links

  • CPS-1 at System 16 - The Arcade Museum
  • GameSX Power Stick Analysis — looking at the features and functions of the A10CA stick
  • CPS-1, CPS-2 and CPS-3 releases comparison at UVL
  • Full list of CP System ROMs

system, cpシステム, shīpī, shisutemu, short, arcade, system, board, developed, capcom, that, game, software, stored, removable, daughterboards, more, than, dozen, arcade, titles, were, released, before, capcom, shifted, game, development, over, successor, boardman. The CP System CPシステム shipi shisutemu CPS for short is an arcade system board developed by Capcom that ran game software stored on removable daughterboards More than two dozen arcade titles were released for CPS 1 before Capcom shifted game development over to its successor the CP System II CP SystemA CP System boardManufacturerCapcomRelease dateMay 13 1988 1988 05 13 DiscontinuedMay 11 1995 1995 05 11 CPUMotorola 68000 10 MHz DisplayRaster 384 224 pixels horizontal 4096 colorsInput8 way joystick from 3 to 6 buttonsSuccessorCP System IIAmong the 33 titles released for the original CP System include Street Fighter II The World Warrior and its first two follow ups Street Fighter II Champion Edition and Street Fighter II Hyper Fighting Contents 1 History 2 Technical specifications 3 List of games 4 CP System Dash 4 1 List of games 5 Capcom Power System Changer 5 1 List of games 6 See also 7 References 8 External linksHistory Edit CP System s 10 MHz 68000 CPU and graphics IC After a number of arcade game boards designed to run only one game Capcom embarked upon a project to produce a system board that could be used to run multiple games in order to reduce hardware costs and make the system more appealing to arcade operators Capcom began developing the CPS hardware around 1986 when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System NES He saw the rise of home video games as competition for the arcades so said the only way we can make money is to give people twice what they can get at home 1 Capcom developed the CPS hardware for about two and a half years during which time they developed two custom microchips that they called the CPS Super Chips equivalent to the power of ten normal arcade printed circuit boards PCBs at the time 2 3 The two chips cost 5 500 000 or 9 800 000 equivalent to 22 000 000 in 2021 to develop 2 The system was plagued by many bootleg versions of its games In particular there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version This problem was virtually eliminated by Capcom in the later CP System II The CP System hardware was also utilized in Capcom s unsuccessful attempt at home console market penetration the CPS Changer a domestic version of the CP System similar to the Neo Geo AES Technical specifications EditCPU Primary Motorola 68000 10 MHz some later boards 12 MHz Secondary Zilog Z80 3 579 MHz Co processors 2x CPS Super Chip 2 3 4 Sound chips Yamaha YM2151 3 579 MHz Oki OKI6295 1 MHz 7 576 kHz samples Display Resolution Raster 384 224 59 6294 Hz Color depth 16 bit 12 bit RGB with 4 bit brightness value Colors available 65 536 5 Onscreen colors 4096 5 192 global palettes with 16 colors each Sprites Simultaneously displayable 256 per scanlines Sizes 16 16 max 16 colors 15 unique 1 transparent Vertical and horizontal flipping capability Tiles Sizes 8 8 16 16 32 32 with 16 colors 15 unique 1 transparent Tile maps 3 maps 512 512 1024 1024 2048 2048 pixel 68K RAM 64 KB WORK RAM 192 KB VRAM Shadow PPU 192 KB VRAM 16 KB CACHE RAM Z80 RAM 2 KB WORK RAMList of games EditEnglish title Release date Developer Japanese title GenreForgotten Worlds 1988 05 13 Capcom Lost Worlds ロストワールド Shoot em upGhouls n Ghosts 1988 12 Capcom Daimakaimura 大魔界村 PlatformStrider 1989 03 Capcom Strider Hiryu ストライダー飛竜 PlatformerDynasty Wars 1989 04 Capcom Tenchi o Kurau 天地を喰らう Beat em upWillow 1989 06 Capcom Willow ウィロー PlatformU N Squadron 1989 08 Capcom Area 88 エリア88 Shoot em upFinal Fight 1989 12 01 Capcom Final Fight ファイナルファイト Beat em up1941 Counter Attack 1990 02 Capcom 1941 1941 Shoot em upMercs 1990 03 02 Capcom Senjō no Ōkami II 戦場の狼II Run and gunMega Twins 1990 06 19 Capcom Chiki Chiki Boys チキチキボーイズ PlatformMagic Sword Heroic Fantasy 1990 06 23 Capcom Magic Sword マジックソード PlatformCarrier Air Wing 1990 10 09 Capcom U S Navy U S NAVY Shoot em upNemo 1990 11 20 Capcom Nemo ニモ PlatformerStreet Fighter II The World Warrior 1991 02 06 Capcom Street Fighter II The World Warrior ストリートファイターII The World Warrior Head to head fightingThree Wonders 1991 05 20 Capcom Wonder 3 ワンダー3 Multi gameThe King of Dragons 1991 07 11 Capcom The King of Dragons ザ キングオブドラゴンズ Beat em upCaptain Commando 1991 09 28 Capcom Captain Commando キャプテンコマンドー Beat em upKnights of the Round 1991 11 27 Capcom Knights of the Round ナイツオブザラウンド Beat em upStreet Fighter II Champion Edition 1992 03 13 Capcom Street Fighter II Dash Champion Edition ストリートファイターIIダッシュ Champion Edition Head to head fightingAdventure Quiz Capcom World 2 1992 06 11 Capcom Adventure Quiz Capcom World 2 アドベンチャークイズカプコンワールド2 Quiz gameVarth Operation Thunderstorm 1992 06 12 Capcom Varth Operation Thunderstorm バース オペレーションサンダーストーム Shoot em upQuiz amp Dragons Capcom Quiz Game 1992 07 01 Capcom Quiz amp Dragons クイズ amp ドラゴンズ Quiz gameStreet Fighter II Turbo Hyper Fighting 1992 12 09 Capcom Street Fighter II Dash Turbo Hyper Fighting ストリートファイターIIダッシュターボ Hyper Fighting Head to head fightingGulun Pa 1993 12 20 Gulun Pa グルンパ PuzzlePokonyan Balloon 1994 03 22 Capcom Pokonyan Balloon ポコニャン バルーン Kiddie rideKen Sei Mogura Street Fighter II 1994 04 18 Capcom Togo Sigma Ken Sei Mogura 拳聖土竜 Whack a molePnickies 6 1994 06 08 Capcom Compile Pnickies ぷにっきいず PuzzleQuiz Tonosama no Yabō 2 Zenkoku ban 1995 01 23 Capcom Quiz Tonosama no Yabō 2 Zenkoku ban クイズ 殿様の野望2 全国版 Quiz gamePang 3 1995 05 11 Capcom Mitchell Corporation PlatformerMega Man The Power Battle 1995 10 06 Capcom Rockman The Power Battle ロックマン ザ パワーバトル ActionMagical Pumpkin 1996 10 31 Capcom Magical Pumpkin マジカルパンプキン Kiddie rideGanbare Marine Kun 2000 04 11 Capcom Ganbare Marine Kun がんばれ マリン君 RedemptionCP System Dash EditCP System Dash A CPS 1 5 boardManufacturerCapcomRelease dateFebruary 1 1992 1992 02 01 DiscontinuedDecember 6 1993 1993 12 06 CPUMotorola 68000 10 MHz DisplayRaster 384 224 pixels horizontal 3072 colorsSoundSound CPU Kabuki Z80 8 MHz Q Sound 4 MHz Input8 way joystick from 3 to 6 buttonsA year before releasing the CP System II Capcom released an enhanced version of the original CP System dubbed the CP System Dash which had some features that would later be used in the CP System II such as the QSound chips The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes To combat piracy suicide batteries were implemented which power the volatile RAM which contained the manual configuration of the display hardware registers as well as the priorities registers The CPS 1 Dash 68000 code is not encrypted at all If the batteries voltage should drop below 2V the registers manually defined in factory by Capcom in RAM would be lost and the PPU would no longer have access to the hardware specific register set on the game used rendering the game inoperable and necessitating the operator sending the board to Capcom to be fixed at their own expense Unlike the CP System II CP System Dash sound ROMs were encrypted using Kabuki Z80s List of games Edit English title Release date Developer Japanese title GenreWarriors of FateSangokushi II Asia 1992 10 02 Capcom Tenchi o Kurau II Sekiheki no Tatakai 天地を喰らう2 赤壁の戦い Beat em upCadillacs and Dinosaurs 1993 02 01 Capcom Cadillacs Kyōryu Shinseiki キャディラックス 恐竜新世紀 Beat em upThe Punisher 1993 04 22 Capcom The Punisher パニッシャー Beat em upSaturday Night Slam Masters 1993 07 13 Capcom Muscle Bomber The Body Explosion マッスルボマー The Body Explosion Sports gameMuscle Bomber Duo Ultimate Team Battle 1993 12 06 Capcom Muscle Bomber Duo Heat Up Warriors マッスルボマーDUO Heat Up Warriors Sports gameCapcom Power System Changer EditA home version of the CP System the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK s Neo Geo 7 Capcom released the CPS Changer as an attempt to sell their arcade games in a home friendly format The CPS Changer adapter was basically an encased SuperGun Television JAMMA adapter and was compatible with most JAMMA standard PCBs Capcom s protection against people using the CPS Changer on other arcade boards was the physical shape of the device On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles but it would work The CPS Changer has outputs for composite video S video and line level mono audio Upon launch in November 1994 Capcom initially manufactured only 1 000 units in Japan 8 The CPS Changer featured Super Famicom controller ports allowing the use of all Super NES controllers including their six button joystick the CPS Fighter All of the CPS Changer games used the CPS arcade hardware The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use This concept was later re used in the CP System II hardware Some CPS1 games were changed slightly for home release sometimes including debugging features or other easter eggs citation needed The CPS Changer was sold as a package deal of the console itself one CPS Fighter joystick controller and the Street Fighter II Dash Turbo game for 39 800 yen Additional games were sold for about 20 000 yen The final game for the CPS Changer was a back ported version of Street Fighter Zero Originally released on the CP System II hardware this special CPS Changer version released at a premium 35 000 yen was degraded slightly for the older hardware it had fewer frames of animation for the game characters fewer onscreen colors citation needed and the sound and music effects were sampled at a lower rate List of games Edit Release date Developer English title Japanese title Genre1994 Capcom Warriors of FateSangokushi II Asia Tenchi o Kurau II Sekiheki no Tatakai 天地を喰らう2 赤壁の戦い Beat em up1994 Capcom Capcom World 2 Adventure Quiz Adventure Quiz Capcom World 2 アドベンチャークイズカプコンワールド2 Quiz game1995 Capcom Captain Commando Captain Commando キャプテンコマンドー Beat em up1994 Capcom Final Fight Final Fight ファイナルファイト Beat em up1995 Capcom Knights of the Round Knights of the Round ナイツオブザラウンド Beat em up1995 Capcom Muscle Bomber Duo Ultimate Team Battle Muscle Bomber Duo Heat Up Warriors マッスルボマーDUO Heat Up Warriors Sports game1994 Capcom Saturday Night Slam Masters Muscle Bomber The Body Explosion マッスルボマー The Body Explosion Sports game1994 Capcom Street Fighter II Champion Edition Street Fighter II Dash Champion Edition ストリートファイターIIダッシュ Champion Edition Versus Fighting1994 pack in Capcom Street Fighter II Turbo Hyper Fighting Street Fighter II Dash Turbo Hyper Fighting ストリートファイターIIダッシュターボ Hyper Fighting Versus Fighting1995 Capcom Street Fighter Alpha Street Fighter Zero ストリートファイターZERO Versus Fighting1995 Capcom The King of Dragons The King of Dragons ザ キングオブドラゴンズ Beat em upSee also EditCP System II CP System IIIReferences Edit Cover Story This Is the Good Time Capcom s CPS system brings success to the firm and offers direction for a troubled video market RePlay Vol 15 no 7 RePlay Publishing April 1990 pp 183 5 a b c Capcom A Captive Audience The Games Machine No 19 June 1989 18 May 1989 pp 24 5 a b A Real Winner operators are the real winners with Capcom s Buster Bros and Final Fight RePlay Vol 15 no 4 January 1990 pp 32 34 Magic Sword RePlay Vol 16 no 1 October 1990 p 19 a b CP System arcade system by Capcom Co Ltd 1988 Pnickies Killer List of Videogames 2017 Retrieved October 16 2017 Capcom s Home Arcade System Electronic Gaming Monthly Ziff Davis 67 50 February 1995 Akagi Masumi ed 15 February 1995 Capcom Ships CP Changer PDF Game Machine No 489 Amusement Press Inc p 22 External links EditCPS 1 at System 16 The Arcade Museum GameSX Power Stick Analysis looking at the features and functions of the A10CA stick CPS 1 CPS 2 and CPS 3 releases comparison at UVL Full list of CP System ROMs Retrieved from https en wikipedia org w index php title CP System amp oldid 1141440407 Capcom Power System Changer, wikipedia, wiki, book, books, library,

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