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Runner2

Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, generally shortened as Runner2, is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the direct sequel to Bit.Trip Runner and has been released as a downloadable title available on the PlayStation 3, PlayStation Vita, Xbox 360 and Wii U consoles, Microsoft Windows, OS X, Linux and on iOS, as well as PlayStation 4 in 2016. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games.

Runner2
Developer(s)Gaijin Games
Publisher(s)
Producer(s)
  • Alex Neuse
  • Mike Roush
Designer(s)
  • Danny Johnson
  • Alex Neuse
Programmer(s)
  • Darren Ensley
  • Mike Gonzales
  • Andrew Hynek
Artist(s)
  • Jason Cirillo
  • Chris Meyer
  • Mike Roush
Composer(s)
SeriesBit.Trip
EngineAtrophy Engine
Platform(s)Microsoft Windows, OS X, Linux, Wii U, Xbox 360, PlayStation 3, PlayStation 4, PlayStation Vita, iOS
ReleaseWindows, OS X, Linux
  • WW: February 26, 2013
Wii U
  • NA: February 26, 2013
  • EU: April 11, 2013
  • AU: August 22, 2013
Xbox 360
  • WW: February 27, 2013
PlayStation 3
  • NA: March 5, 2013
  • EU: August 21, 2013
iOS
  • WW: October 31, 2013
PlayStation Vita
  • WW: December 17, 2013
PlayStation 4
  • WW: February 24, 2016
Genre(s)Platform
Mode(s)Single-player

Cutscenes and menus are narrated by Charles Martinet.

While Runner2 has a lot in common with its predecessor, its polygonal graphics mark a significant departure from past entries in the Bit.Trip series. In an interview with Push Square, Gaijin Games co-founder Mike Roush cited the studio's urge to “spread its wings a bit” as the inspiration behind the change.[1]

Runner2 has been well received by video game critics.[2] A sequel, Runner3, released in 2018 for Nintendo Switch, PlayStation 4 and PC.

Gameplay

Runner2 is divided into five themed worlds, each with fourteen regular levels and five bonus stages for a grand total of ninety-five. The goal of each level is to guide the chosen character to the end of the level without striking an obstacle or falling off the screen. The character runs automatically, and in order to arrive safely at the finish, the player must perform various simple actions such as jumping, sliding and kicking, as well as more complex moves including hanging from rails, deflecting projectiles with a shield, and slide-kicking.[3] Most obstacles require the player to perform one specific action to survive—jumping over ground-based enemies, sliding under hovering enemies or fireballs (which fly at head height), kicking stop-sign walls—although the player can either deflect the square "beat" blocks to earn points or simply slide under them. If the player hits an obstacle (including failing to jump and thus running into a wall) or falls off the screen, the game rewinds to the beginning of the level. Runner2 introduces checkpoints halfway through normal levels and after each phase of a boss level; if the player suffers a "bonk" after hitting a checkpoint, the game rewinds to that checkpoint. The game has very mild penalties for failure: it does not track lives, so the player can fail a level as many times as necessary to beat it. It does reset the rewound area, so the player must collect gold bars and mode upgrades again, and it does track the total number of player bonks and ratio of bonks to level completions, though this only affects players curious enough to look at the stats page.

Although it shares the auto-running style of its predecessor, the game also boasts several new features. There's a glide move that enables the character to travel further while jumping, a loop-the-loop that challenges the player to twirl their analog stick in tandem with the character's placement on the circle, diamond-shaped structures that task the player with pressing buttons at the correct time, and a dance move. The glide move proves necessary to make many of the game's jumps. The loop-the-loop and diamond structures simply award players bonus points for good timing, with no way to suffer a hit. Dancing earns the player bonus points but causes the character to ignore other inputs, such as jumping and ducking, for the approximately half second the dance animation takes, meaning the player must carefully time their dancing to maximize points while not crashing into obstacles. As noted above, the game also introduces checkpoints at the halfway mark of each level. These take the form of crossbars which the player may run into, allowing them to continue at that point rather than the beginning of the level, or jump over, which does not set the rewind marker but does award bonus points. If a player manages to gather every gold bar and mode upgrade in a level, they're provided a chance to shoot the character into a large target from a cannon. The closer the character lands to the center, the more points the player receives. Hitting the bulls-eye earns the player a Perfect+ ranking for the level, the goal of some of the in-game challenges as well as achievements or trophies.

Costumes and alternate characters

Runner2 also boasts a variety of unlockables, such as additional costumes and new characters (including Unkle Dill, CommandgirlVideo, Whetfahrt Cheeseborger, Reverse Merman, Pitazo, CaptainVideo, and retro CommanderVideo). Costumes are hidden in treasure chests scattered throughout the game, whereas new characters are earned by completing certain levels. The player simply needs to run into a treasure chest to claim it, and they keep it even if they suffer a hit later in the level. In some levels, giant locks protect the path to the treasure chest. The player must first complete the Key Vault level in that world to make keys appear, then replay such levels to collect the key and chest.

Retro levels

Similar to its predecessor, Runner2 is home to several retro levels, which unlock when players uncover hidden Famicom cartridges. Collecting a cartridge immediately ends the level; in some cases the player must collect a key and open a lock guarding the path which contains the cartridge. While the retro levels of Runner were inspired by the Atari 2600 era of gaming, Runner2's retro levels are more reminiscent of the 8-bit era.[citation needed]

Development and release

Runner2 was released as a downloadable title for the Wii U on the Nintendo eShop and on Microsoft Windows, OS X, and Linux via Steam on February 26, 2013. It was then released on the Xbox 360's Xbox Live Arcade the next day.[4] The game was released on the PlayStation Network on March 5, 2013.[5] Although all versions are generally the same, the Wii U version offers the added ability of playing on the Wii U GamePad with the Off TV Play function. The developers also confirmed that because Wii U is the newest platform with the most memory, it has the best overall load times of any of the consoles.[6]

Later releases

The game is also available on iOS, PS Vita and PS4. The iOS version was released on October 31, 2013. Said version is entitled Bit.Tip Run and very similar to the console version. The developer has already promised an update for the iOS version, which features GameCenter achievements and leaderboards, virtual controls, a better in-game shop and more levels. And never was ported to Android.

Downloadable content

A "Good Friends" DLC pack was released on Steam on July 11, 2013, with a release for the console versions to follow. The DLC adds six characters from various titles, including Dr. Fetus from Super Meat Boy, Josef from Machinarium, Quote from Cave Story, Raz from Psychonauts, and the Spelunker from Spelunky, along with an invisible Commander Video skin.[7] Atlas from Portal 2 is a Steam-exclusive character.

Audio

Like the rest of the Bit.Trip series, Runner2's music is a pivotal part of the experience. There's a sound associated with every action, which allows the player to contribute to the soundtrack as they progress. Chiptune artist Disasterpeace provided the music for the game's retro stages, and Petrified Productions provided the rest of the soundtrack. The narration in this game is done by Super Mario voice actor Charles Martinet.

Promotion

Prior to its release, Gaijin Games promoted Runner2 with several gameplay videos, character announcements, and frequent updates on their blog.[8] In one post, the studio asked its readers to try their hand at naming levels in the game;[9] in another, they discussed the nature of development transparency, and the merits of keeping fans and press in the loop over the course of a game's creation.[10]

In one of the more well-publicized reveals, Gaijin Games co-founder Alex Neuse informed Joystiq that the team was keeping track of how many beers they consumed over the course of development.[11]

Reception

Runner2 was met with positive reviews. IGN called it "one of the finest music games ever made," [20] and referred to the synchronicity of the music and gameplay as trance-inducing. GameSpot similarly praised the soundtrack and gameplay, stating that "you feel like you're reacting instinctually with button presses before you consciously realize what you're doing."[19] Neal Ronaghan of the Nintendo World Report referred to it as "one of the best side-scrolling platformers in recent memory,"[24] citing in particular its visuals and gameplay.

Chris Plante of Polygon enjoyed Runner2's inviting nature, calling it a game "everyone can play."[25] Destructoid's Kyle MacGregor stated that, although he was apprehensive of Runner2's departure from the Bit.Trip series' trademark retro graphics, he'd "come to prefer the new look."[26] He also said that it felt "like a very natural progression for the series," and that "Runner2 is a marvelous platformer that just about anyone should be able to enjoy."

Sales

The game sold more than 1 million units by March 2014.[27]

References

  1. ^ Wahlgren, Jon (April 18, 2012). "Interview: Gaijin Games - RUNNER 2". Push Square.
  2. ^ "Gaijin Games' Scores". Metacritic.
  3. ^ Malina, Tom (October 18, 2012). "BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien". Nintendo World Report.
  4. ^ Cook, Dave (February 26, 2013). "Runner2 releases today on Wii U & Steam, PS3 & Xbox 360 later". VG247.
  5. ^ "Runner2 Hits PSN on March 5th and Vita in the summer". February 27, 2013.
  6. ^ "Differences between versions". Archived from the original on June 30, 2013.
  7. ^ Cowan, Danny. "Portal 2, Spelunky characters join Runner 2's DLC cast". Joystiq.
  8. ^ "Runner2 Official Site".
  9. ^ "NAME OUR LEVELS!!!". Gaijin Games. Archived from the original on June 30, 2013.
  10. ^ "It's Naked Time!". Gaijin Games. Archived from the original on June 30, 2013.
  11. ^ Fletcher, JC (March 14, 2012). "Runner2 development fueled by 744 beers (so far)". Joystiq.
  12. ^ "Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien for PC Reviews". Metacritic. Retrieved May 2, 2013.
  13. ^ "Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien for Wii U Reviews". Metacritic. Retrieved May 2, 2013.
  14. ^ "Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien for Xbox 360 Reviews". Metacritic. Retrieved May 2, 2013.
  15. ^ "Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien for PlayStation 3 Reviews". Metacritic. Retrieved May 2, 2013.
  16. ^ "Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien for PlayStation Vita Reviews". Metacritic. Retrieved December 6, 2020.
  17. ^ Parkin, Simon (March 1, 2013). "Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien review". Eurogamer.
  18. ^ Vore, Bryan (February 26, 2013). "Runner2: Future Legend of Rhythm Alien". Game Informer.
  19. ^ a b Waters, Chris (March 6, 2013). "Runner 2: Future Legend of Rhythm Alien Review". GameSpot.
  20. ^ a b Cocke, Taylor (February 25, 2013). "BIT.TRIP PRESENTS RUNNER 2: FUTURE LEGEND REVIEW". IGN.
  21. ^ Kemps, Heidi (March 1, 2013). "Runner 2: Future Legend of Rhythm Alien review: Running down a dream". Joystiq.
  22. ^ Wahlgren, Jon (March 4, 2013). "Review: BIT.TRIP Presents: Runner 2 Future Legend of Rhythm Alien (Wii U eShop)". Nintendo Life.
  23. ^ Musgrave, Shaun (November 5, 2013). "'Bit.Trip Run!' Review – A Mostly-Intact Port Of An Excellent Runner". TouchArcade. Retrieved December 6, 2020.
  24. ^ Ronaghan, Neal (February 26, 2013). "BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien". Nintendo World Report.
  25. ^ Plante, Chris (February 28, 2013). "BIT.TRIP RUNNER 2 REVIEW: VIDEO STAR". Polygon.
  26. ^ MacGregor, Kyle (February 28, 2013). "Review: Bit.Trip Presents Runner2". Destructoid.
  27. ^ Hillier, Brenna (March 13, 2014). "Bit.Trip Presents Runner 2 turns one, passes 1 million sales, goes on sale". VG247. Retrieved March 13, 2020.

External links

  • Official website

runner2, trip, presents, future, legend, rhythm, alien, generally, shortened, 2013, side, scrolling, platformer, developed, gaijin, games, game, direct, sequel, trip, runner, been, released, downloadable, title, available, playstation, playstation, vita, xbox,. Bit Trip Presents Runner2 Future Legend of Rhythm Alien generally shortened as Runner2 is a 2013 side scrolling platformer developed by Gaijin Games The game is the direct sequel to Bit Trip Runner and has been released as a downloadable title available on the PlayStation 3 PlayStation Vita Xbox 360 and Wii U consoles Microsoft Windows OS X Linux and on iOS as well as PlayStation 4 in 2016 The PC Mac Linux and Wii U versions were self published by Gaijin Games and the Xbox 360 and PlayStation 3 versions were published by Aksys Games Runner2Developer s Gaijin GamesPublisher s Gaijin Games PC amp Wii U Aksys Games X360 amp PS3 Producer s Alex NeuseMike RoushDesigner s Danny JohnsonAlex NeuseProgrammer s Darren EnsleyMike GonzalesAndrew HynekArtist s Jason CirilloChris MeyerMike RoushComposer s Petrified ProductionsDisasterpeaceSeriesBit TripEngineAtrophy EnginePlatform s Microsoft Windows OS X Linux Wii U Xbox 360 PlayStation 3 PlayStation 4 PlayStation Vita iOSReleaseWindows OS X LinuxWW February 26 2013Wii UNA February 26 2013EU April 11 2013AU August 22 2013Xbox 360WW February 27 2013PlayStation 3NA March 5 2013EU August 21 2013iOSWW October 31 2013PlayStation VitaWW December 17 2013PlayStation 4WW February 24 2016Genre s PlatformMode s Single playerCutscenes and menus are narrated by Charles Martinet While Runner2 has a lot in common with its predecessor its polygonal graphics mark a significant departure from past entries in the Bit Trip series In an interview with Push Square Gaijin Games co founder Mike Roush cited the studio s urge to spread its wings a bit as the inspiration behind the change 1 Runner2 has been well received by video game critics 2 A sequel Runner3 released in 2018 for Nintendo Switch PlayStation 4 and PC Contents 1 Gameplay 1 1 Costumes and alternate characters 1 2 Retro levels 2 Development and release 2 1 Later releases 2 2 Downloadable content 3 Audio 4 Promotion 5 Reception 6 Sales 7 References 8 External linksGameplay EditRunner2 is divided into five themed worlds each with fourteen regular levels and five bonus stages for a grand total of ninety five The goal of each level is to guide the chosen character to the end of the level without striking an obstacle or falling off the screen The character runs automatically and in order to arrive safely at the finish the player must perform various simple actions such as jumping sliding and kicking as well as more complex moves including hanging from rails deflecting projectiles with a shield and slide kicking 3 Most obstacles require the player to perform one specific action to survive jumping over ground based enemies sliding under hovering enemies or fireballs which fly at head height kicking stop sign walls although the player can either deflect the square beat blocks to earn points or simply slide under them If the player hits an obstacle including failing to jump and thus running into a wall or falls off the screen the game rewinds to the beginning of the level Runner2 introduces checkpoints halfway through normal levels and after each phase of a boss level if the player suffers a bonk after hitting a checkpoint the game rewinds to that checkpoint The game has very mild penalties for failure it does not track lives so the player can fail a level as many times as necessary to beat it It does reset the rewound area so the player must collect gold bars and mode upgrades again and it does track the total number of player bonks and ratio of bonks to level completions though this only affects players curious enough to look at the stats page Although it shares the auto running style of its predecessor the game also boasts several new features There s a glide move that enables the character to travel further while jumping a loop the loop that challenges the player to twirl their analog stick in tandem with the character s placement on the circle diamond shaped structures that task the player with pressing buttons at the correct time and a dance move The glide move proves necessary to make many of the game s jumps The loop the loop and diamond structures simply award players bonus points for good timing with no way to suffer a hit Dancing earns the player bonus points but causes the character to ignore other inputs such as jumping and ducking for the approximately half second the dance animation takes meaning the player must carefully time their dancing to maximize points while not crashing into obstacles As noted above the game also introduces checkpoints at the halfway mark of each level These take the form of crossbars which the player may run into allowing them to continue at that point rather than the beginning of the level or jump over which does not set the rewind marker but does award bonus points If a player manages to gather every gold bar and mode upgrade in a level they re provided a chance to shoot the character into a large target from a cannon The closer the character lands to the center the more points the player receives Hitting the bulls eye earns the player a Perfect ranking for the level the goal of some of the in game challenges as well as achievements or trophies Costumes and alternate characters Edit Runner2 also boasts a variety of unlockables such as additional costumes and new characters including Unkle Dill CommandgirlVideo Whetfahrt Cheeseborger Reverse Merman Pitazo CaptainVideo and retro CommanderVideo Costumes are hidden in treasure chests scattered throughout the game whereas new characters are earned by completing certain levels The player simply needs to run into a treasure chest to claim it and they keep it even if they suffer a hit later in the level In some levels giant locks protect the path to the treasure chest The player must first complete the Key Vault level in that world to make keys appear then replay such levels to collect the key and chest Retro levels Edit Similar to its predecessor Runner2 is home to several retro levels which unlock when players uncover hidden Famicom cartridges Collecting a cartridge immediately ends the level in some cases the player must collect a key and open a lock guarding the path which contains the cartridge While the retro levels of Runner were inspired by the Atari 2600 era of gaming Runner2 s retro levels are more reminiscent of the 8 bit era citation needed Development and release EditRunner2 was released as a downloadable title for the Wii U on the Nintendo eShop and on Microsoft Windows OS X and Linux via Steam on February 26 2013 It was then released on the Xbox 360 s Xbox Live Arcade the next day 4 The game was released on the PlayStation Network on March 5 2013 5 Although all versions are generally the same the Wii U version offers the added ability of playing on the Wii U GamePad with the Off TV Play function The developers also confirmed that because Wii U is the newest platform with the most memory it has the best overall load times of any of the consoles 6 Later releases Edit The game is also available on iOS PS Vita and PS4 The iOS version was released on October 31 2013 Said version is entitled Bit Tip Run and very similar to the console version The developer has already promised an update for the iOS version which features GameCenter achievements and leaderboards virtual controls a better in game shop and more levels And never was ported to Android Downloadable content Edit A Good Friends DLC pack was released on Steam on July 11 2013 with a release for the console versions to follow The DLC adds six characters from various titles including Dr Fetus from Super Meat Boy Josef from Machinarium Quote from Cave Story Raz from Psychonauts and the Spelunker from Spelunky along with an invisible Commander Video skin 7 Atlas from Portal 2 is a Steam exclusive character Audio EditLike the rest of the Bit Trip series Runner2 s music is a pivotal part of the experience There s a sound associated with every action which allows the player to contribute to the soundtrack as they progress Chiptune artist Disasterpeace provided the music for the game s retro stages and Petrified Productions provided the rest of the soundtrack The narration in this game is done by Super Mario voice actor Charles Martinet Promotion EditPrior to its release Gaijin Games promoted Runner2 with several gameplay videos character announcements and frequent updates on their blog 8 In one post the studio asked its readers to try their hand at naming levels in the game 9 in another they discussed the nature of development transparency and the merits of keeping fans and press in the loop over the course of a game s creation 10 In one of the more well publicized reveals Gaijin Games co founder Alex Neuse informed Joystiq that the team was keeping track of how many beers they consumed over the course of development 11 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPC 85 100 12 WIIU 84 100 13 X360 87 100 14 PS3 86 100 15 VITA 83 100 16 Review scoresPublicationScoreEurogamer8 10 17 Game Informer9 10 18 GameSpot9 10 19 IGN9 10 20 Joystiq 21 Nintendo Life 22 TouchArcade 23 Runner2 was met with positive reviews IGN called it one of the finest music games ever made 20 and referred to the synchronicity of the music and gameplay as trance inducing GameSpot similarly praised the soundtrack and gameplay stating that you feel like you re reacting instinctually with button presses before you consciously realize what you re doing 19 Neal Ronaghan of the Nintendo World Report referred to it as one of the best side scrolling platformers in recent memory 24 citing in particular its visuals and gameplay Chris Plante of Polygon enjoyed Runner2 s inviting nature calling it a game everyone can play 25 Destructoid s Kyle MacGregor stated that although he was apprehensive of Runner2 s departure from the Bit Trip series trademark retro graphics he d come to prefer the new look 26 He also said that it felt like a very natural progression for the series and that Runner2 is a marvelous platformer that just about anyone should be able to enjoy Sales EditThe game sold more than 1 million units by March 2014 27 References Edit Wahlgren Jon April 18 2012 Interview Gaijin Games RUNNER 2 Push Square Gaijin Games Scores Metacritic Malina Tom October 18 2012 BIT TRIP Presents Runner2 Future Legend of Rhythm Alien Nintendo World Report Cook Dave February 26 2013 Runner2 releases today on Wii U amp Steam PS3 amp Xbox 360 later VG247 Runner2 Hits PSN on March 5th and Vita in the summer February 27 2013 Differences between versions Archived from the original on June 30 2013 Cowan Danny Portal 2 Spelunky characters join Runner 2 s DLC cast Joystiq Runner2 Official Site NAME OUR LEVELS Gaijin Games Archived from the original on June 30 2013 It s Naked Time Gaijin Games Archived from the original on June 30 2013 Fletcher JC March 14 2012 Runner2 development fueled by 744 beers so far Joystiq Bit Trip Presents Runner2 Future Legend of Rhythm Alien for PC Reviews Metacritic Retrieved May 2 2013 Bit Trip Presents Runner2 Future Legend of Rhythm Alien for Wii U Reviews Metacritic Retrieved May 2 2013 Bit Trip Presents Runner2 Future Legend of Rhythm Alien for Xbox 360 Reviews Metacritic Retrieved May 2 2013 Bit Trip Presents Runner2 Future Legend of Rhythm Alien for PlayStation 3 Reviews Metacritic Retrieved May 2 2013 Bit Trip Presents Runner2 Future Legend of Rhythm Alien for PlayStation Vita Reviews Metacritic Retrieved December 6 2020 Parkin Simon March 1 2013 Bit Trip Presents Runner2 Future Legend of Rhythm Alien review Eurogamer Vore Bryan February 26 2013 Runner2 Future Legend of Rhythm Alien Game Informer a b Waters Chris March 6 2013 Runner 2 Future Legend of Rhythm Alien Review GameSpot a b Cocke Taylor February 25 2013 BIT TRIP PRESENTS RUNNER 2 FUTURE LEGEND REVIEW IGN Kemps Heidi March 1 2013 Runner 2 Future Legend of Rhythm Alien review Running down a dream Joystiq Wahlgren Jon March 4 2013 Review BIT TRIP Presents Runner 2 Future Legend of Rhythm Alien Wii U eShop Nintendo Life Musgrave Shaun November 5 2013 Bit Trip Run Review A Mostly Intact Port Of An Excellent Runner TouchArcade Retrieved December 6 2020 Ronaghan Neal February 26 2013 BIT TRIP Presents Runner2 Future Legend of Rhythm Alien Nintendo World Report Plante Chris February 28 2013 BIT TRIP RUNNER 2 REVIEW VIDEO STAR Polygon MacGregor Kyle February 28 2013 Review Bit Trip Presents Runner2 Destructoid Hillier Brenna March 13 2014 Bit Trip Presents Runner 2 turns one passes 1 million sales goes on sale VG247 Retrieved March 13 2020 External links Edit Video games portalOfficial website Retrieved from https en wikipedia org w index php title Runner2 amp oldid 1161032566, wikipedia, wiki, book, books, library,

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