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Bionic Commando (1987 video game)

Bionic Commando, released in Japan as Top Secret (Japanese: トップシークレット,, Hepburn: Toppu Shīkuretto) is a run-and-gun platform game released by Capcom in arcades in 1987. It was designed by Tokuro Fujiwara as a successor to his earlier "wire action" platformer Roc'n Rope (1983), building on its grappling hook mechanic; he was also the designer of Commando (1985).[7] The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip.[6]

Bionic Commando
Arcade flyer
Developer(s)
Publisher(s)
  • Arcade
    PC
    Go! (U.S. Gold)
Designer(s)Tokuro Fujiwara
Composer(s)Harumi Fujita[6]
SeriesBionic Commando
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
Release
Genre(s)Platformer
Run-and-gun shooter
Mode(s)Single-player, multiplayer

The game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[8] who was originally an unnamed member of a "special commando unit" in the Japanese and international versions.[9][10]

The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being a platform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm.

It was later released for several home systems (ported by Software Creations and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the arcade game.

Plot

The story takes place ten years after an unspecified World War between two warring factions.[11] The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles. The hero must stop a missile from launching and then fight the final boss, the leader of the enemy forces, guarded by an armed bodyguard.

Gameplay

The game is presented in a side-scrolling format, with eight-way scrolling.[12] Unlike most platform games, the player is unable to jump, instead navigating the level via the use of a mechanical arm that can pull him up ledges. The arm may also be used to collect pickups.

Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.

Ports

There are home ports for MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum, Amiga, and Atari ST. For the Commodore 64, there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. In some versions, there is an additional level between levels 3 and 4, featuring enemy helicopters.[citation needed] The UK home computer versions were published by U.S. Gold.[12]

The music for the ZX Spectrum, Atari ST, Amiga, and Commodore 64 PAL conversion was arranged by Tim Follin, using a music playback engine programmed by Follin's brother.[citation needed]

Reception

In Japan, Game Machine listed Bionic Commando on their April 15, 1987 issue as being the fifth most-successful table arcade unit of the month.[20] U.S. Gold's release for home computers sold 70,000 copies in the United Kingdom by 1989, becoming their best-selling Capcom release up until then.[12]

Home versions generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair[16] and CRASH.[21]

The game was voted Best 8-bit Soundtrack of the Year at the Golden Joystick Awards.[19]

Legacy

The world record high score for Bionic Commando was set in October 2007 by Rudy Chavez of Los Angeles, California. Chavez scored 2,251,090 points.[22]

An emulation of the arcade version is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox; and Capcom Classics Collection Remixed for PlayStation Portable.

See also

References

  1. ^ a b Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 23, 112. ISBN 978-4990251215.
  2. ^ "Bionic Commando (Registration Number PA0000319501)". United States Copyright Office. Retrieved 10 June 2021.
  3. ^ [Arcade 1987]. Capcom (in Japanese). 1997. Archived from the original on 1998-12-07. Retrieved 15 April 2021.
  4. ^ a b "Video Game Flyers: Bionic Commando, Capcom (EU)". The Arcade Flyer Archive. Retrieved 16 April 2021.
  5. ^ "Video Game Flyers: Bionic Commando, Electrocoin (UK)". The Arcade Flyer Archive. Retrieved 16 April 2021.
  6. ^ a b "Junko Tamiya Interview: Creating Capcom's Incredible NES Scores". Video Game Music Online. 2014-05-19. Retrieved 2016-02-13.
  7. ^ [The Man Who Made Ghosts’n Goblins: Interview with Tokuro Fujiwara]. CONTINUE (in Japanese). Vol. 12. October 2003. Archived from the original on 2009-03-06. Retrieved 2021-04-16.
  8. ^ "The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom".
  9. ^ "The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom".
  10. ^ "The Arcade Flyer Archive - Video Game: Top Secret, Capcom".
  11. ^ Capcom. Bionic Commando (Arcade). Level/area: Instruction manual, page 1. It has been 10 years since the devastating world war. The enemy surprised us with gigantic missiles this time.
  12. ^ a b c "Capcom: A Captive Audience". The Games Machine. No. 19 (June 1989). 18 May 1989. pp. 24–5.
  13. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved 2013-04-04.
  14. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved 2013-04-04.
  15. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved 2013-04-04.
  16. ^ a b Berkmann, Marcus (14 June 1988). "Reviews: Bionic Commando". Your Sinclair. No. 31 (July 1988). pp. 68–9. from the original on 2013-06-16. Retrieved 16 April 2021.
  17. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved 2013-04-04.
  18. ^ "Archive - Magazine viewer". World of Spectrum. Retrieved 2013-04-04.
  19. ^ a b "Archive - Magazine viewer". World of Spectrum. Retrieved 2012-01-31.
  20. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 306. Amusement Press, Inc. 15 April 1987. p. 21.
  21. ^ "CRASH 53". Crashonline.org.uk. Retrieved 2012-01-31.
  22. ^ "Bionic Commando High Score". TwinGalaxies.com. Retrieved 2011-03-15.

bionic, commando, 1987, video, game, bionic, commando, released, japan, secret, japanese, トップシークレット, hepburn, toppu, shīkuretto, platform, game, released, capcom, arcades, 1987, designed, tokuro, fujiwara, successor, earlier, wire, action, platformer, rope, 19. Bionic Commando released in Japan as Top Secret Japanese トップシークレット Hepburn Toppu Shikuretto is a run and gun platform game released by Capcom in arcades in 1987 It was designed by Tokuro Fujiwara as a successor to his earlier wire action platformer Roc n Rope 1983 building on its grappling hook mechanic he was also the designer of Commando 1985 7 The music was composed by Harumi Fujita for the Yamaha YM2151 sound chip 6 Bionic CommandoArcade flyerDeveloper s Capcom Capcom arcade Software Creations PC Publisher s Capcom Arcade WW Capcom 1 4 UK Electrocoin 5 PC Go U S Gold Designer s Tokuro FujiwaraComposer s Harumi Fujita 6 SeriesBionic CommandoPlatform s Arcade Amiga Amstrad CPC Atari ST Commodore 64 MS DOS ZX SpectrumReleaseJP March 20 1987 2 3 NA June 1987 1 EU 1987 4 Genre s Platformer Run and gun shooterMode s Single player multiplayerThe game was advertised in the United States as a sequel to Commando going as far to refer to the game s main character as Super Joe the protagonist of Commando in the promotional brochure 8 who was originally an unnamed member of a special commando unit in the Japanese and international versions 9 10 The protagonist is a commando equipped with a bionic arm featuring a grappling gun allowing him to pull himself forward or swing from the ceiling Despite being a platform game the player cannot jump To cross gaps or climb ledges the hero must use the bionic arm It was later released for several home systems ported by Software Creations and published by Go Capcom later produced a home version for the Nintendo Entertainment System also titled Bionic Commando that was drastically different from the arcade game Contents 1 Plot 2 Gameplay 3 Ports 4 Reception 5 Legacy 6 See also 7 ReferencesPlot EditThe story takes place ten years after an unspecified World War between two warring factions 11 The game follows a commando who must infiltrate an enemy base and foil the enemy s plot to launch missiles The hero must stop a missile from launching and then fight the final boss the leader of the enemy forces guarded by an armed bodyguard Gameplay EditThe game is presented in a side scrolling format with eight way scrolling 12 Unlike most platform games the player is unable to jump instead navigating the level via the use of a mechanical arm that can pull him up ledges The arm may also be used to collect pickups Prizes like points and power ups can only be obtained from crates that come on the screen in a parachute which can be revealed by shooting them Unlike most of the later games the player cannot use the arm and shoot at the same time the arm cannot be used in the air and the only power ups are weapon enhancements Ports EditThere are home ports for MS DOS Amstrad CPC Commodore 64 ZX Spectrum Amiga and Atari ST For the Commodore 64 there are two distinct versions a US version by Capcom and a UK version by Software Creations In some versions there is an additional level between levels 3 and 4 featuring enemy helicopters citation needed The UK home computer versions were published by U S Gold 12 The music for the ZX Spectrum Atari ST Amiga and Commodore 64 PAL conversion was arranged by Tim Follin using a music playback engine programmed by Follin s brother citation needed Reception EditReceptionReview scoresPublicationScoreCrash92 14 Computer and Video Games9 10 13 Sinclair User 15 Your Sinclair9 10 16 ACE838 1000 17 The Games Machine91 18 AwardsPublicationAwardGolden Joystick AwardsBest 8 bit Soundtrack 19 CrashCrash Smash In Japan Game Machine listed Bionic Commando on their April 15 1987 issue as being the fifth most successful table arcade unit of the month 20 U S Gold s release for home computers sold 70 000 copies in the United Kingdom by 1989 becoming their best selling Capcom release up until then 12 Home versions generally received average or decent reviews apart from the ZX Spectrum version which was greeted by some critical praise receiving ratings of 9 10 and 92 from Your Sinclair 16 and CRASH 21 The game was voted Best 8 bit Soundtrack of the Year at the Golden Joystick Awards 19 Legacy EditThe world record high score for Bionic Commando was set in October 2007 by Rudy Chavez of Los Angeles California Chavez scored 2 251 090 points 22 An emulation of the arcade version is included in Capcom Classics Collection Vol 1 for PlayStation 2 and Xbox and Capcom Classics Collection Remixed for PlayStation Portable See also EditBionic Commando the seriesReferences Edit a b Akagi Masumi 13 October 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 23 112 ISBN 978 4990251215 Bionic Commando Registration Number PA0000319501 United States Copyright Office Retrieved 10 June 2021 アーケード 1987 Arcade 1987 Capcom in Japanese 1997 Archived from the original on 1998 12 07 Retrieved 15 April 2021 a b Video Game Flyers Bionic Commando Capcom EU The Arcade Flyer Archive Retrieved 16 April 2021 Video Game Flyers Bionic Commando Electrocoin UK The Arcade Flyer Archive Retrieved 16 April 2021 a b Junko Tamiya Interview Creating Capcom s Incredible NES Scores Video Game Music Online 2014 05 19 Retrieved 2016 02 13 Makaimura o Tsukutta Otoko Fujiwara Tokurō shi Interview ni Tsuite 魔界村 を創った男 藤原得郎氏インタビューについて The Man Who Made Ghosts n Goblins Interview with Tokuro Fujiwara CONTINUE in Japanese Vol 12 October 2003 Archived from the original on 2009 03 06 Retrieved 2021 04 16 The Arcade Flyer Archive Video Game Bionic Commando Capcom The Arcade Flyer Archive Video Game Bionic Commando Capcom The Arcade Flyer Archive Video Game Top Secret Capcom Capcom Bionic Commando Arcade Level area Instruction manual page 1 It has been 10 years since the devastating world war The enemy surprised us with gigantic missiles this time a b c Capcom A Captive Audience The Games Machine No 19 June 1989 18 May 1989 pp 24 5 Archive Magazine viewer World of Spectrum Retrieved 2013 04 04 Archive Magazine viewer World of Spectrum Retrieved 2013 04 04 Archive Magazine viewer World of Spectrum Retrieved 2013 04 04 a b Berkmann Marcus 14 June 1988 Reviews Bionic Commando Your Sinclair No 31 July 1988 pp 68 9 Archived from the original on 2013 06 16 Retrieved 16 April 2021 Archive Magazine viewer World of Spectrum Retrieved 2013 04 04 Archive Magazine viewer World of Spectrum Retrieved 2013 04 04 a b Archive Magazine viewer World of Spectrum Retrieved 2012 01 31 Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 306 Amusement Press Inc 15 April 1987 p 21 CRASH 53 Crashonline org uk Retrieved 2012 01 31 Bionic Commando High Score TwinGalaxies com Retrieved 2011 03 15 Portals Japan Video games 1980s Retrieved from https en wikipedia org w index php title Bionic Commando 1987 video game amp oldid 1118538746, wikipedia, wiki, book, books, library,

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