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Wikipedia

Betty's Brain

Betty's Brain is a software environment created at Vanderbilt University by the Teachable Agents Group to help promote students' understanding of metacognitive skills and to help middle school students learn science curriculum units, such as pond ecosystems, climate change, and human body thermoregulation. It is a qualitative reasoning system, using a node-link causal structure with concepts as nodes and links between concepts representing causal relations. These causal models help middle school students construct and reason with complex scientific models.

The system specifically focuses on reinforcing so called sself-regulated learning (SRL) skills that promote both self monitoring and self assessment as one might expect of an independent learner.

The system focuses around a main character, Betty, who has asked the students to teach her about a scientific process. In this way Betty's Brain diverges from a classic intelligent tutoring system (ITS) and adopts the learning by teaching (LBT) paradigm where computer agent interactions are focused around completing a primary task unrelated to the acquisition of domain content knowledge.

More recently, Betty's level of artificial intelligence has been largely modified to increase the interactivity with the students. Betty's task is to interact with students as a "good" learner, one who has self-regulatory skills, might. By incorporating feedback related to these self-regulatory skills we have shown that students are better able to perform in future learning tasks.

Current studies are focused on the 5th grade classroom with approximately 100 students. As well, as of July 2007, the system is being developed to integrate directly into classroom curriculum for the coming semester with included tools such as Front of the Class Betty, developed at Stanford University.

As of 2018 it has been used in many experiments to test the effectiveness of building and examining dynamic models for instruction in scientific domains. In several studies of Betty’s Brain by Biswas and collaborators, they trained students by having them create models of the oxygen cycle in a water-based ecosystem and then assessed them by having them create models of the nitrogen cycle in a land-based ecosystem. This is called a transfer test and it is a standard technique in learning experiments. In both activities, the systems were presented with resources and the modeling language was the qualitative diagram language built into the system. Experimental controls tested various hypotheses to begin to determine what worked and what did not. This is a powerful environment for beginning to understand what is effective about building simulations. Other useful systems for studying the effects of modelling for learning are IQON and Colab.

References edit

  1. Biswas, G., Leelawong, K., Schwartz, D., & Vye, N. (2005). Learning by teaching: A new agent paradigm for educational software. Applied Artificial Intelligence, 19, 363-392.
  2. Leelawong & Biswas, 2008 Designing learning by teaching agents: The Betty's Brain system. International Journal of Artificial Intelligence and Education, 18(3),181-208.
  3. Biswas, G., Segedy, J.R., & Bunchongchit, K. (2016). From Design to Implementation to Practice – A Learning by Teaching System: Betty’s Brain. International Journal of Artificial Intelligence in Education, 26(1), 350-364.
  4. Segedy, J.R., Kinnebrew, J.S., & Biswas, G. (2015). Using Coherence Analysis to Characterize Self-Regulated Learning Behaviours in Open-Ended Learning Environments. Journal of Learning Analytics, 2(1), 13-48.
  5. Kinnebrew, J., Segedy, J.R. & Biswas, G. (2017). Integrating Model-Driven and Data-Driven Techniques for Analyzing Learning Behaviors in Open-Ended Learning Environments. IEEE Transactions on Learning Technologies, 10(2), 140-153.

external URLs edit

betty, brain, software, environment, created, vanderbilt, university, teachable, agents, group, help, promote, students, understanding, metacognitive, skills, help, middle, school, students, learn, science, curriculum, units, such, pond, ecosystems, climate, c. Betty s Brain is a software environment created at Vanderbilt University by the Teachable Agents Group to help promote students understanding of metacognitive skills and to help middle school students learn science curriculum units such as pond ecosystems climate change and human body thermoregulation It is a qualitative reasoning system using a node link causal structure with concepts as nodes and links between concepts representing causal relations These causal models help middle school students construct and reason with complex scientific models The system specifically focuses on reinforcing so called sself regulated learning SRL skills that promote both self monitoring and self assessment as one might expect of an independent learner The system focuses around a main character Betty who has asked the students to teach her about a scientific process In this way Betty s Brain diverges from a classic intelligent tutoring system ITS and adopts the learning by teaching LBT paradigm where computer agent interactions are focused around completing a primary task unrelated to the acquisition of domain content knowledge More recently Betty s level of artificial intelligence has been largely modified to increase the interactivity with the students Betty s task is to interact with students as a good learner one who has self regulatory skills might By incorporating feedback related to these self regulatory skills we have shown that students are better able to perform in future learning tasks Current studies are focused on the 5th grade classroom with approximately 100 students As well as of July 2007 the system is being developed to integrate directly into classroom curriculum for the coming semester with included tools such as Front of the Class Betty developed at Stanford University As of 2018 it has been used in many experiments to test the effectiveness of building and examining dynamic models for instruction in scientific domains In several studies of Betty s Brain by Biswas and collaborators they trained students by having them create models of the oxygen cycle in a water based ecosystem and then assessed them by having them create models of the nitrogen cycle in a land based ecosystem This is called a transfer test and it is a standard technique in learning experiments In both activities the systems were presented with resources and the modeling language was the qualitative diagram language built into the system Experimental controls tested various hypotheses to begin to determine what worked and what did not This is a powerful environment for beginning to understand what is effective about building simulations Other useful systems for studying the effects of modelling for learning are IQON and Colab References editBiswas G Leelawong K Schwartz D amp Vye N 2005 Learning by teaching A new agent paradigm for educational software Applied Artificial Intelligence 19 363 392 Leelawong amp Biswas 2008 Designing learning by teaching agents The Betty s Brain system International Journal of Artificial Intelligence and Education 18 3 181 208 Biswas G Segedy J R amp Bunchongchit K 2016 From Design to Implementation to Practice A Learning by Teaching System Betty s Brain International Journal of Artificial Intelligence in Education 26 1 350 364 Segedy J R Kinnebrew J S amp Biswas G 2015 Using Coherence Analysis to Characterize Self Regulated Learning Behaviours in Open Ended Learning Environments Journal of Learning Analytics 2 1 13 48 Kinnebrew J Segedy J R amp Biswas G 2017 Integrating Model Driven and Data Driven Techniques for Analyzing Learning Behaviors in Open Ended Learning Environments IEEE Transactions on Learning Technologies 10 2 140 153 external URLs edithttps web archive org web 20110706031533 http www vanderbilt edu magazines vanderbilt magazine 2008 03 bettys brain motivates learning Retrieved from https en wikipedia org w index php title Betty 27s Brain amp oldid 1189807857, wikipedia, wiki, book, books, library,

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