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Babylon.js

Babylon.js is a real time 3D engine using a JavaScript library for displaying 3D graphics in a web browser via HTML5. The source code is available on GitHub and distributed under the Apache License 2.0.

Babylon.js
Original author(s)David Catuhe[1]
Developer(s)Microsoft[2] and contributors[3]
Initial release2013; 11 years ago (2013)
Stable release5.3.0 (April 21, 2022; 20 months ago (2022-04-21)) [±]
Preview release5.3.0 (April 21, 2022; 20 months ago (2022-04-21)) [±]
Repositorygithub.com/BabylonJS/Babylon.js
Written inTypeScript, JavaScript
Type3D engine
LicenseApache License 2.0
Websitewww.babylonjs.com

History and progress edit

It was initially released in 2013 under Microsoft Public License having been developed by two Microsoft employees. David Catuhe created the 3D game engine and was helped by David Rousset (VR, Gamepad and IndexedDB support) mostly in their free time as a side-project. They were also helped by artist Michel Rousseau who contributed several 3D scenes. It is based on an earlier game engine for Silverlight's WPF based 3D system.[6][7] Catuhe's side-project then became his full-time job, and his team's primary focus.[8] In 2015, it was presented at the WebGL Conference in Paris.[9] As of 2018, it has more than 190 contributors[10] and following its promotion[11][12] and application in games,[13] including one by Ubisoft.[14] Its use has developed into a variety of fields such as:

Technical description edit

The source code is written in TypeScript and then compiled into a JavaScript version. The JavaScript version is available to end users via NPM or CDN who then code their projects in JavaScript accessing the engine's API. The Babylon.js 3D engine and user code is natively interpreted by all the web browser supporting the HTML5 standard and WebGL to undertake the 3D rendering.

Modeling methodology edit

The 3D modeling process used is that of polygon modeling with triangular faces to be represented by shell models.[28] Limited use of constructive solid geometry is possible though only as a transitional method to create the union, subtraction and intersection of shell models.[29] Once created models are rendered on an HTML 5 canvas element using a shader program which determines the pixel positions and colors on the canvas using the polygon models, the textures applied to each model, the scene camera and lights together with the 4 x 4 world matrices for each object which stores their position, rotation and scale.[30] The technique used to produce photo realistic images is that of physically based rendering[31] along with post-processing methods.[32] In order to simulate collisions between models and other real world physical actions one of two physics engines need to be added as plugins, these are Cannon.js and Oimo.[33] Animation involving, for example, changes in position or color of models is accomplished by key frame animation objects called animatables, while full character animation is achieved through the use of skeletons with blend weights.[32][34]

See also edit

References edit

  1. ^ "David Catuhe - Group Engineering Manager - Microsoft". linkedin.com. Retrieved 11 March 2021. ... Creator and leader of Babylon.js open source project ...
  2. ^ "Microsoft Unveils Babylon.js 4.1, a Powerful Open Source Web Rendering Engine". winbuzzer.com. 28 February 2020. Retrieved 18 April 2021.
  3. ^ "Contributors to BabylonJS/Babylon.js · GitHub". github.com. Retrieved 11 March 2021.
  4. ^ "Releases 5.2.0 · BabylonJS/Babylon.js". doc.babylonjs.com. 13 April 2022. Retrieved 16 April 2022.
  5. ^ "Releases · BabylonJS/Babylon.js". doc.babylonjs.com. 13 April 2022. Retrieved 16 April 2022.
  6. ^ Elliot, Iain (2013-08-15). "Babylon.js - A WebGL Game Engine From Microsoft". i-programmer.info. Retrieved 2018-09-06.
  7. ^ Dumand, Mickael (2014-11-28). [An Interview with David Rousset on Babylon.js]. ekino (in French). Archived from the original on 2016-09-12. Retrieved 2018-09-07.
  8. ^ Irwin, Emma (2021-02-21). "Microsoft Open Source success story—Babylon". Retrieved 2021-04-18.
  9. ^ Rousseau, Jean-Michel; Rousseau, David (2015-10-12). "BabylonJS et ses dernières fonctionnalités" [BabylonJS and its latest features]. webglparis.com (in French). Retrieved 2018-09-12.
  10. ^ "Contributors". GitHub. Retrieved 2018-09-06.
  11. ^ Weber, Raanan (2015-12-01). "Babylon.js Building a Basic Game for the Web". Vol. 30, no. 13. MSDN. Retrieved 2018-09-12. {{cite magazine}}: Cite magazine requires |magazine= (help)
  12. ^ Weber, Raanan (2016-01-01). "Game Development - Babylon.js: Advanced Features for Enhancing Your First Web Game". Vol. 31, no. 1. MSDN. Retrieved 2018-09-12. {{cite magazine}}: Cite magazine requires |magazine= (help)
  13. ^ . Archived from the original on 2020-08-16. Retrieved 2018-09-07.
  14. ^ Protalinski, Emil (2014-05-09). "Microsoft and Ubisoft launch 3D Web game Assassin's Creed Pirates, built with open-source framework Babylon.JS". The Next Web. Retrieved 2018-09-07.
  15. ^ Nolan, Ben (2018-08-02). "Developing a Virtual World for multiple devices". medium.com. Retrieved 2018-09-05.
  16. ^ Button, Brian (2018-05-24). "Visualizations of Boston, Massachusetts crime data". Retrieved 2018-09-09.
  17. ^ Lurie, Jonathan. "MRI obliquing with webgl2 3D texture - Pixpipe & BabylonJS". YouTube. Retrieved 2018-09-09.
  18. ^ Batista, Arthur V.; Lemos, Robson R.; Rudolph, Cristiane M.; Bueno, Bruna S.; Fiuza, Patricia J. (2018). "A Web3D Serious Game for Human Anatomy Education" (PDF). p. 4. Retrieved 2018-09-09.
  19. ^ "3D Clothing Demo with BabylonJS". 20 September 2016. Retrieved 2018-09-09.
  20. ^ Moreno, Francisco; Ramirez, Esmitt; Sans, Francisco; Carmona, Rhadamés (2015-10-23). "An Open Source Framework to Manage Kinect on the Web". 2015 Latin American Computing Conference (CLEI). p. 7. doi:10.1109/CLEI.2015.7359995. ISBN 978-1-4673-9143-6. S2CID 2798664. Retrieved 2018-09-09.
  21. ^ Maxwell, Douglas; Heilmann, Michael (2017). "Leveraging HTML5 and WebGL to Address Information Assurance Barriers for Simulation Based Training in the U.S. Military" (PDF). modsimworld.org. p. 8.
  22. ^ Goussu, Laurence. "Digital Pompéi". The National Institute for Research in Computer Science and Control (Inria). Retrieved 2018-09-07.
  23. ^ "Sponza Palace". Retrieved 2018-09-12.
  24. ^ Cardoza, Christina; Moore, Madison (2017-07-14). "SD Times news digest". SD Times. Retrieved 2018-09-07.
  25. ^ . Xbox. Archived from the original on 2016-08-19. Retrieved 2018-09-12.
  26. ^ Viola, Fabio; Roffia, Luca; Antoniazzi, Francesco; D’Elia, Alfredo; Aguzzi, Cristiano; Cinotti, Tullio Salmon (2018-08-17). "Interactive 3D Exploration of RDF Graphs through Semantic Planes". Future Internet. 10 (8): 5–8. doi:10.3390/fi10080081.
  27. ^ Rodríguez, Juan Manuel Jurado; Alvarado, Lidia Ortega; Higueruela, Francisco R. Feito (2018). "3D underground reconstruction for real-time and collaborative virtual reality environment" (PDF). World Society for Computer Graphics. pp. 40, 43. Retrieved 2018-09-09.
  28. ^ Chenard, Julian. . Pixel Codr. Archived from the original on 2019-08-27. Retrieved 2018-11-27.
  29. ^ Feldspar, Craig. "Constructive Solid Geometry in Babylon.js". GitHub. Retrieved 2018-11-27.
  30. ^ Catuhe, David (November 2016). "Building Shaders with Babylon.js". Smashing Magazine. Retrieved 2018-11-27.
  31. ^ Ryan, Patrick (2018-01-08). "Art Pipeline for glTF". Khronos Group. Retrieved 2018-11-27.
  32. ^ a b Moreau-Mathis, Julien (2016). Babylon.js Essentials. Packt Publishing. ISBN 978-1785884795.
  33. ^ Rousset, David (2015-06-11). "WebGL Physics and Collision Detection Using BabylonJS and Oimo.js". Game Development. Retrieved 2018-11-27.
  34. ^ Beaulieu, Andy (2014-05-26). "babylon.js: physics and character animation". Spritehand. Retrieved 2018-09-06.

Further reading edit

  • Elster, Josh (2022). Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications from start to finish. Packt Publishing. ISBN 978-1801076586.
  • Chenard, Julian (2017). Learning Babylon.js: Learn the basics of the 3D framework Babylon.js by creating a whole game!. Independently published. ISBN 978-1520730448.
  • Moreau-Mathis, Julien (2016). Babylon.js Essentials. Packt Publishing. ISBN 978-1785884795.
  • Chenard, Julien (2015). Learning BabylonJS (e-book).
  • Cozzi, Patrick (2015). "WebGL Engine Design in Babylon.js". WebGL Insights. CRC Press. ISBN 978-1498716079.
  • Chenard, Julian; Moreau-Mathis, Julien (2016). "Réaliser un jeu en 3D avec BabylonJS" [Creating a 3D Game with BabylonJS] (PDF). Programmez! (in French).
  • Bousquié, Jérôme (2015). "La 3D sur le Web avec BabylonJS" [3D on the Web with BabylonJS] (PDF). Programmez! (in French).
  • Catuhe, David (2014). "Sous le capot d'un moteur 3D" [Under the Hood of a 3D Engine] (PDF). Programmez! (in French).

External links edit

  • Official website

babylon, real, time, engine, using, javascript, library, displaying, graphics, browser, html5, source, code, available, github, distributed, under, apache, license, original, author, david, catuhe, developer, microsoft, contributors, initial, release2013, year. Babylon js is a real time 3D engine using a JavaScript library for displaying 3D graphics in a web browser via HTML5 The source code is available on GitHub and distributed under the Apache License 2 0 Babylon jsOriginal author s David Catuhe 1 Developer s Microsoft 2 and contributors 3 Initial release2013 11 years ago 2013 Stable release5 3 0 April 21 2022 20 months ago 2022 04 21 Preview release5 3 0 April 21 2022 20 months ago 2022 04 21 Repositorygithub wbr com wbr BabylonJS wbr Babylon wbr jsWritten inTypeScript JavaScriptType3D engineLicenseApache License 2 0Websitewww wbr babylonjs wbr com Contents 1 History and progress 2 Technical description 3 Modeling methodology 4 See also 5 References 6 Further reading 7 External linksHistory and progress editIt was initially released in 2013 under Microsoft Public License having been developed by two Microsoft employees David Catuhe created the 3D game engine and was helped by David Rousset VR Gamepad and IndexedDB support mostly in their free time as a side project They were also helped by artist Michel Rousseau who contributed several 3D scenes It is based on an earlier game engine for Silverlight s WPF based 3D system 6 7 Catuhe s side project then became his full time job and his team s primary focus 8 In 2015 it was presented at the WebGL Conference in Paris 9 As of 2018 it has more than 190 contributors 10 and following its promotion 11 12 and application in games 13 including one by Ubisoft 14 Its use has developed into a variety of fields such as virtual worlds 15 crime data visualization 16 education in medicine 17 18 fashion avatars 19 managing Kinect on the web 20 military training 21 modelling historic sites 22 23 Product design 24 25 RDF graphs 26 urban underground infrastructure modelling 27 Technical description editThe source code is written in TypeScript and then compiled into a JavaScript version The JavaScript version is available to end users via NPM or CDN who then code their projects in JavaScript accessing the engine s API The Babylon js 3D engine and user code is natively interpreted by all the web browser supporting the HTML5 standard and WebGL to undertake the 3D rendering Modeling methodology editThe 3D modeling process used is that of polygon modeling with triangular faces to be represented by shell models 28 Limited use of constructive solid geometry is possible though only as a transitional method to create the union subtraction and intersection of shell models 29 Once created models are rendered on an HTML 5 canvas element using a shader program which determines the pixel positions and colors on the canvas using the polygon models the textures applied to each model the scene camera and lights together with the 4 x 4 world matrices for each object which stores their position rotation and scale 30 The technique used to produce photo realistic images is that of physically based rendering 31 along with post processing methods 32 In order to simulate collisions between models and other real world physical actions one of two physics engines need to be added as plugins these are Cannon js and Oimo 33 Animation involving for example changes in position or color of models is accomplished by key frame animation objects called animatables while full character animation is achieved through the use of skeletons with blend weights 32 34 See also edit nbsp Free and open source software portalList of 3D graphics libraries List of WebGL frameworks JavaScript library Web frameworkReferences edit David Catuhe Group Engineering Manager Microsoft linkedin com Retrieved 11 March 2021 Creator and leader of Babylon js open source project Microsoft Unveils Babylon js 4 1 a Powerful Open Source Web Rendering Engine winbuzzer com 28 February 2020 Retrieved 18 April 2021 Contributors to BabylonJS Babylon js GitHub github com Retrieved 11 March 2021 Releases 5 2 0 BabylonJS Babylon js doc babylonjs com 13 April 2022 Retrieved 16 April 2022 Releases BabylonJS Babylon js doc babylonjs com 13 April 2022 Retrieved 16 April 2022 Elliot Iain 2013 08 15 Babylon js A WebGL Game Engine From Microsoft i programmer info Retrieved 2018 09 06 Dumand Mickael 2014 11 28 Interview de David Rousset sur babylon js An Interview with David Rousset on Babylon js ekino in French Archived from the original on 2016 09 12 Retrieved 2018 09 07 Irwin Emma 2021 02 21 Microsoft Open Source success story Babylon Retrieved 2021 04 18 Rousseau Jean Michel Rousseau David 2015 10 12 BabylonJS et ses dernieres fonctionnalites BabylonJS and its latest features webglparis com in French Retrieved 2018 09 12 Contributors GitHub Retrieved 2018 09 06 Weber Raanan 2015 12 01 Babylon js Building a Basic Game for the Web Vol 30 no 13 MSDN Retrieved 2018 09 12 a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help Weber Raanan 2016 01 01 Game Development Babylon js Advanced Features for Enhancing Your First Web Game Vol 31 no 1 MSDN Retrieved 2018 09 12 a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help Babylon js Flight Simulator Archived from the original on 2020 08 16 Retrieved 2018 09 07 Protalinski Emil 2014 05 09 Microsoft and Ubisoft launch 3D Web game Assassin s Creed Pirates built with open source framework Babylon JS The Next Web Retrieved 2018 09 07 Nolan Ben 2018 08 02 Developing a Virtual World for multiple devices medium com Retrieved 2018 09 05 Button Brian 2018 05 24 Visualizations of Boston Massachusetts crime data Retrieved 2018 09 09 Lurie Jonathan MRI obliquing with webgl2 3D texture Pixpipe amp BabylonJS YouTube Retrieved 2018 09 09 Batista Arthur V Lemos Robson R Rudolph Cristiane M Bueno Bruna S Fiuza Patricia J 2018 A Web3D Serious Game for Human Anatomy Education PDF p 4 Retrieved 2018 09 09 3D Clothing Demo with BabylonJS 20 September 2016 Retrieved 2018 09 09 Moreno Francisco Ramirez Esmitt Sans Francisco Carmona Rhadames 2015 10 23 An Open Source Framework to Manage Kinect on the Web 2015 Latin American Computing Conference CLEI p 7 doi 10 1109 CLEI 2015 7359995 ISBN 978 1 4673 9143 6 S2CID 2798664 Retrieved 2018 09 09 Maxwell Douglas Heilmann Michael 2017 Leveraging HTML5 and WebGL to Address Information Assurance Barriers for Simulation Based Training in the U S Military PDF modsimworld org p 8 Goussu Laurence Digital Pompei The National Institute for Research in Computer Science and Control Inria Retrieved 2018 09 07 Sponza Palace Retrieved 2018 09 12 Cardoza Christina Moore Madison 2017 07 14 SD Times news digest SD Times Retrieved 2018 09 07 XBox Design Lab Xbox Archived from the original on 2016 08 19 Retrieved 2018 09 12 Viola Fabio Roffia Luca Antoniazzi Francesco D Elia Alfredo Aguzzi Cristiano Cinotti Tullio Salmon 2018 08 17 Interactive 3D Exploration of RDF Graphs through Semantic Planes Future Internet 10 8 5 8 doi 10 3390 fi10080081 Rodriguez Juan Manuel Jurado Alvarado Lidia Ortega Higueruela Francisco R Feito 2018 3D underground reconstruction for real time and collaborative virtual reality environment PDF World Society for Computer Graphics pp 40 43 Retrieved 2018 09 09 Chenard Julian Tree Generator How to use VertexData object Pixel Codr Archived from the original on 2019 08 27 Retrieved 2018 11 27 Feldspar Craig Constructive Solid Geometry in Babylon js GitHub Retrieved 2018 11 27 Catuhe David November 2016 Building Shaders with Babylon js Smashing Magazine Retrieved 2018 11 27 Ryan Patrick 2018 01 08 Art Pipeline for glTF Khronos Group Retrieved 2018 11 27 a b Moreau Mathis Julien 2016 Babylon js Essentials Packt Publishing ISBN 978 1785884795 Rousset David 2015 06 11 WebGL Physics and Collision Detection Using BabylonJS and Oimo js Game Development Retrieved 2018 11 27 Beaulieu Andy 2014 05 26 babylon js physics and character animation Spritehand Retrieved 2018 09 06 Further reading editElster Josh 2022 Going the Distance with Babylon js Building extensible maintainable and attractive browser based interactive applications from start to finish Packt Publishing ISBN 978 1801076586 Chenard Julian 2017 Learning Babylon js Learn the basics of the 3D framework Babylon js by creating a whole game Independently published ISBN 978 1520730448 Moreau Mathis Julien 2016 Babylon js Essentials Packt Publishing ISBN 978 1785884795 Chenard Julien 2015 Learning BabylonJS e book Cozzi Patrick 2015 WebGL Engine Design in Babylon js WebGL Insights CRC Press ISBN 978 1498716079 Chenard Julian Moreau Mathis Julien 2016 Realiser un jeu en 3D avec BabylonJS Creating a 3D Game with BabylonJS PDF Programmez in French Bousquie Jerome 2015 La 3D sur le Web avec BabylonJS 3D on the Web with BabylonJS PDF Programmez in French Catuhe David 2014 Sous le capot d un moteur 3D Under the Hood of a 3D Engine PDF Programmez in French External links editOfficial website Retrieved from https en wikipedia org w index php title Babylon js amp oldid 1176429792, wikipedia, wiki, book, books, library,

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