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AlphaZero

AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero.

On December 5, 2017, the DeepMind team released a preprint paper introducing AlphaZero, which within 24 hours of training achieved a superhuman level of play in these three games by defeating world-champion programs Stockfish, Elmo, and the three-day version of AlphaGo Zero. In each case it made use of custom tensor processing units (TPUs) that the Google programs were optimized to use.[1] AlphaZero was trained solely via self-play using 5,000 first-generation TPUs to generate the games and 64 second-generation TPUs to train the neural networks, all in parallel, with no access to opening books or endgame tables. After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws).[1][2][3] The trained algorithm played on a single machine with four TPUs.

DeepMind's paper on AlphaZero was published in the journal Science on 7 December 2018;[4] however, the AlphaZero program itself has not been made available to the public.[5] In 2019, DeepMind published a new paper detailing MuZero, a new algorithm able to generalise AlphaZero's work, playing both Atari and board games without knowledge of the rules or representations of the game.[6]

Relation to AlphaGo Zero edit

AlphaZero (AZ) is a more generalized variant of the AlphaGo Zero (AGZ) algorithm, and is able to play shogi and chess as well as Go. Differences between AZ and AGZ include:[1]

  • AZ has hard-coded rules for setting search hyperparameters.
  • The neural network is now updated continually.
  • AZ doesn't use symmetries, unlike AGZ.
  • Chess or Shogi can end in a draw unlike Go; therefore, AlphaZero takes into account the possibility of a drawn game.

Stockfish and Elmo edit

Comparing Monte Carlo tree search searches, AlphaZero searches just 80,000 positions per second in chess and 40,000 in shogi, compared to 70 million for Stockfish and 35 million for Elmo. AlphaZero compensates for the lower number of evaluations by using its deep neural network to focus much more selectively on the most promising variation.[1]

Training edit

AlphaZero was trained solely via self-play, using 5,000 first-generation TPUs to generate the games and 64 second-generation TPUs to train the neural networks. In parallel, the in-training AlphaZero was periodically matched against its benchmark (Stockfish, Elmo, or AlphaGo Zero) in brief one-second-per-move games to determine how well the training was progressing. DeepMind judged that AlphaZero's performance exceeded the benchmark after around four hours of training for Stockfish, two hours for Elmo, and eight hours for AlphaGo Zero.[1]

Preliminary results edit

Outcome edit

Chess edit

In AlphaZero's chess match against Stockfish 8 (2016 TCEC world champion), each program was given one minute per move. AlphaZero was flying the English flag, while Stockfish the Norwegian.[7] Stockfish was allocated 64 threads and a hash size of 1 GB,[1] a setting that Stockfish's Tord Romstad later criticized as suboptimal.[8][note 1] AlphaZero was trained on chess for a total of nine hours before the match. During the match, AlphaZero ran on a single machine with four application-specific TPUs. In 100 games from the normal starting position, AlphaZero won 25 games as White, won 3 as Black, and drew the remaining 72.[9] In a series of twelve, 100-game matches (of unspecified time or resource constraints) against Stockfish starting from the 12 most popular human openings, AlphaZero won 290, drew 886 and lost 24.[1]

Shogi edit

AlphaZero was trained on shogi for a total of two hours before the tournament. In 100 shogi games against Elmo (World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4.73 search), AlphaZero won 90 times, lost 8 times and drew twice.[9] As in the chess games, each program got one minute per move, and Elmo was given 64 threads and a hash size of 1 GB.[1]

Go edit

After 34 hours of self-learning of Go and against AlphaGo Zero, AlphaZero won 60 games and lost 40.[1][9]

Analysis edit

DeepMind stated in its preprint, "The game of chess represented the pinnacle of AI research over several decades. State-of-the-art programs are based on powerful engines that search many millions of positions, leveraging handcrafted domain expertise and sophisticated domain adaptations. AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."[1] DeepMind's Demis Hassabis, a chess player himself, called AlphaZero's play style "alien": It sometimes wins by offering counterintuitive sacrifices, like offering up a queen and bishop to exploit a positional advantage. "It's like chess from another dimension."[10]

Given the difficulty in chess of forcing a win against a strong opponent, the +28 –0 =72 result is a significant margin of victory. However, some grandmasters, such as Hikaru Nakamura and Komodo developer Larry Kaufman, downplayed AlphaZero's victory, arguing that the match would have been closer if the programs had access to an opening database (since Stockfish was optimized for that scenario).[11] Romstad additionally pointed out that Stockfish is not optimized for rigidly fixed-time moves and the version used was a year old.[8][12]

Similarly, some shogi observers argued that the Elmo hash size was too low, that the resignation settings and the "EnteringKingRule" settings (cf. shogi § Entering King) may have been inappropriate, and that Elmo is already obsolete compared with newer programs.[13][14]

Reaction and criticism edit

Papers headlined that the chess training took only four hours: "It was managed in little more than the time between breakfast and lunch."[2][15] Wired described AlphaZero as "the first multi-skilled AI board-game champ".[16] AI expert Joanna Bryson noted that Google's "knack for good publicity" was putting it in a strong position against challengers. "It's not only about hiring the best programmers. It's also very political, as it helps make Google as strong as possible when negotiating with governments and regulators looking at the AI sector."[9]

Human chess grandmasters generally expressed excitement about AlphaZero. Danish grandmaster Peter Heine Nielsen likened AlphaZero's play to that of a superior alien species.[9] Norwegian grandmaster Jon Ludvig Hammer characterized AlphaZero's play as "insane attacking chess" with profound positional understanding.[2] Former champion Garry Kasparov said, "It's a remarkable achievement, even if we should have expected it after AlphaGo."[11][17]

Grandmaster Hikaru Nakamura was less impressed, stating: "I don't necessarily put a lot of credibility in the results simply because my understanding is that AlphaZero is basically using the Google supercomputer and Stockfish doesn't run on that hardware; Stockfish was basically running on what would be my laptop. If you wanna have a match that's comparable you have to have Stockfish running on a supercomputer as well."[8]

Top US correspondence chess player Wolff Morrow was also unimpressed, claiming that AlphaZero would probably not make the semifinals of a fair competition such as TCEC where all engines play on equal hardware. Morrow further stated that although he might not be able to beat AlphaZero if AlphaZero played drawish openings such as the Petroff Defence, AlphaZero would not be able to beat him in a correspondence chess game either.[18]

Motohiro Isozaki, the author of YaneuraOu, noted that although AlphaZero did comprehensively beat Elmo, the rating of AlphaZero in shogi stopped growing at a point which is at most 100–200 higher than Elmo. This gap is not that high, and Elmo and other shogi software should be able to catch up in 1–2 years.[19]

Final results edit

DeepMind addressed many of the criticisms in their final version of the paper, published in December 2018 in Science.[4] They further clarified that AlphaZero was not running on a supercomputer; it was trained using 5,000 tensor processing units (TPUs), but only ran on four TPUs and a 44-core CPU in its matches.[20]

Chess edit

In the final results, Stockfish version 8 ran under the same conditions as in the TCEC superfinal: 44 CPU cores, Syzygy endgame tablebases, and a 32GB hash size. Instead of a fixed time control of one move per minute, both engines were given 3 hours plus 15 seconds per move to finish the game. In a 1000-game match, AlphaZero won with a score of 155 wins, 6 losses, and 839 draws. DeepMind also played a series of games using the TCEC opening positions; AlphaZero also won convincingly. Stockfish needed 10-to-1 time odds to match AlphaZero.[21]

Shogi edit

Similar to Stockfish, Elmo ran under the same conditions as in the 2017 CSA championship. The version of Elmo used was WCSC27 in combination with YaneuraOu 2017 Early KPPT 4.79 64AVX2 TOURNAMENT. Elmo operated on the same hardware as Stockfish: 44 CPU cores and a 32GB hash size. AlphaZero won 98.2% of games when playing sente (i.e. having the first move) and 91.2% overall.

Reactions and criticisms edit

Human grandmasters were generally impressed with AlphaZero's games against Stockfish.[21] Former world champion Garry Kasparov said it was a pleasure to watch AlphaZero play, especially since its style was open and dynamic like his own.[22][23]

In the computer chess community, Komodo developer Mark Lefler called it a "pretty amazing achievement", but also pointed out that the data was old, since Stockfish had gained a lot of strength since January 2018 (when Stockfish 8 was released). Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version of Stockfish, Stockfish 10, under Top Chess Engine Championship (TCEC) conditions. Kaufman argued that the only advantage of neural network–based engines was that they used a GPU, so if there was no regard for power consumption (e.g. in an equal-hardware contest where both engines had access to the same CPU and GPU) then anything the GPU achieved was "free". Based on this, he stated that the strongest engine was likely to be a hybrid with neural networks and standard alpha–beta search.[24]

AlphaZero inspired the computer chess community to develop Leela Chess Zero, using the same techniques as AlphaZero. Leela contested several championships against Stockfish, where it showed roughly similar strength to Stockfish, although Stockfish has since pulled away.[25]

In 2019 DeepMind published MuZero, a unified system that played excellent chess, shogi, and go, as well as games in the Atari Learning Environment, without being pre-programmed with their rules.[26][27]

See also edit

Notes edit

  1. ^ Stockfish developer Tord Romstad responded with

    The match results by themselves are not particularly meaningful because of the rather strange choice of time controls and Stockfish parameter settings: The games were played at a fixed time of 1 minute/move, which means that Stockfish has no use of its time management heuristics (lot of effort has been put into making Stockfish identify critical points in the game and decide when to spend some extra time on a move; at a fixed time per move, the strength will suffer significantly). The version of Stockfish used is one year old, was playing with far more search threads than has ever received any significant amount of testing, and had way too small hash tables for the number of threads. I believe the percentage of draws would have been much higher in a match with more normal conditions.[8]

References edit

  1. ^ a b c d e f g h i j Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent; Kumaran, Dharshan; Graepel, Thore; Lillicrap, Timothy; Simonyan, Karen; Hassabis, Demis (December 5, 2017). "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm". arXiv:1712.01815 [cs.AI].
  2. ^ a b c Knapton, Sarah; Watson, Leon (December 6, 2017). "Entire human chess knowledge learned and surpassed by DeepMind's AlphaZero in four hours". Telegraph.co.uk. Retrieved December 6, 2017.
  3. ^ Vincent, James (December 6, 2017). "DeepMind's AI became a superhuman chess player in a few hours, just for fun". The Verge. Retrieved December 6, 2017.
  4. ^ a b Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent; Kumaran, Dharshan; Graepel, Thore; Lillicrap, Timothy; Simonyan, Karen; Hassabis, Demis (December 7, 2018). "A general reinforcement learning algorithm that masters chess, shogi, and go through self-play". Science. 362 (6419): 1140–1144. Bibcode:2018Sci...362.1140S. doi:10.1126/science.aar6404. PMID 30523106.
  5. ^ "Chess Terms: AlphaZero". Chess.com. Retrieved July 30, 2022.
  6. ^ Schrittwieser, Julian; Antonoglou, Ioannis; Hubert, Thomas; Simonyan, Karen; Sifre, Laurent; Schmitt, Simon; Guez, Arthur; Lockhart, Edward; Hassabis, Demis; Graepel, Thore; Lillicrap, Timothy (2020). "Mastering Atari, Go, chess and shogi by planning with a learned model". Nature. 588 (7839): 604–609. arXiv:1911.08265. Bibcode:2020Natur.588..604S. doi:10.1038/s41586-020-03051-4. PMID 33361790. S2CID 208158225.
  7. ^ "AlphaZero vs. Stockfish 2017".
  8. ^ a b c d "AlphaZero: Reactions From Top GMs, Stockfish Author". chess.com. December 8, 2017. Retrieved December 9, 2017.
  9. ^ a b c d e "'Superhuman' Google AI claims chess crown". BBC News. December 6, 2017. Retrieved December 7, 2017.
  10. ^ Knight, Will (December 8, 2017). "Alpha Zero's "Alien" Chess Shows the Power, and the Peculiarity, of AI". MIT Technology Review. Retrieved December 11, 2017.
  11. ^ a b "Google's AlphaZero Destroys Stockfish In 100-Game Match". Chess.com. Retrieved December 7, 2017.
  12. ^ Katyanna Quach. "DeepMind's AlphaZero AI clobbered rival chess app on non-level playing...board". The Register (December 14, 2017).
  13. ^ "Some concerns on the matching conditions between AlphaZero and Shogi engine". コンピュータ将棋 レーティング. "uuunuuun" (a blogger who rates free shogi engines). Retrieved December 9, 2017. (via "瀧澤 誠@elmo (@mktakizawa) | Twitter". mktakizawa (elmo developer). December 9, 2017. Retrieved December 11, 2017.)
  14. ^ "DeepMind社がやねうら王に注目し始めたようです". The developer of YaneuraOu, a search component used by elmo. December 7, 2017. Retrieved December 9, 2017.
  15. ^ Badshah, Nadeem (December 7, 2017). "Google's DeepMind robot becomes world-beating chess grandmaster in four hours". The Times of London. Retrieved December 7, 2017.
  16. ^ "Alphabet's Latest AI Show Pony Has More Than One Trick". WIRED. December 6, 2017. Retrieved December 7, 2017.
  17. ^ Gibbs, Samuel (December 7, 2017). "AlphaZero AI beats champion chess program after teaching itself in four hours". The Guardian. Retrieved December 8, 2017.
  18. ^ "Talking modern correspondence chess". Chessbase. June 26, 2018. Retrieved July 11, 2018.
  19. ^ DeepMind社がやねうら王に注目し始めたようです | やねうら王 公式サイト, 2017年12月7日
  20. ^ As given in the Science paper, a TPU is "roughly similar in inference speed to a Titan V GPU, although the architectures are not directly comparable" (Ref. 24).
  21. ^ a b "AlphaZero Crushes Stockfish In New 1,000-Game Match". December 6, 2018.
  22. ^ Sean Ingle (December 11, 2018). "'Creative' AlphaZero leads way for chess computers and, maybe, science". The Guardian.
  23. ^ Albert Silver (December 7, 2018). "Inside the (deep) mind of AlphaZero". Chessbase.
  24. ^ "Komodo MCTS (Monte Carlo Tree Search) is the new star of TCEC". Chessdom. December 18, 2018.
  25. ^ See TCEC and Leela Chess Zero.
  26. ^ "Could Artificial Intelligence Save Us From Itself?". Fortune. 2019. Retrieved February 29, 2020.
  27. ^ "DeepMind's MuZero teaches itself how to win at Atari, chess, shogi, and Go". VentureBeat. November 20, 2019. Retrieved February 29, 2020.

External links edit

  • Chessprogramming wiki on AlphaZero
  • Chess.com Youtube playlist for AlphaZero vs. Stockfish

alphazero, computer, program, developed, artificial, intelligence, research, company, deepmind, master, games, chess, shogi, this, algorithm, uses, approach, similar, alphago, zero, december, 2017, deepmind, team, released, preprint, paper, introducing, which,. AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess shogi and go This algorithm uses an approach similar to AlphaGo Zero On December 5 2017 the DeepMind team released a preprint paper introducing AlphaZero which within 24 hours of training achieved a superhuman level of play in these three games by defeating world champion programs Stockfish Elmo and the three day version of AlphaGo Zero In each case it made use of custom tensor processing units TPUs that the Google programs were optimized to use 1 AlphaZero was trained solely via self play using 5 000 first generation TPUs to generate the games and 64 second generation TPUs to train the neural networks all in parallel with no access to opening books or endgame tables After four hours of training DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8 after nine hours of training the algorithm defeated Stockfish 8 in a time controlled 100 game tournament 28 wins 0 losses and 72 draws 1 2 3 The trained algorithm played on a single machine with four TPUs DeepMind s paper on AlphaZero was published in the journal Science on 7 December 2018 4 however the AlphaZero program itself has not been made available to the public 5 In 2019 DeepMind published a new paper detailing MuZero a new algorithm able to generalise AlphaZero s work playing both Atari and board games without knowledge of the rules or representations of the game 6 Contents 1 Relation to AlphaGo Zero 2 Stockfish and Elmo 3 Training 4 Preliminary results 4 1 Outcome 4 1 1 Chess 4 1 2 Shogi 4 1 3 Go 4 2 Analysis 4 3 Reaction and criticism 5 Final results 5 1 Chess 5 2 Shogi 5 3 Reactions and criticisms 6 See also 7 Notes 8 References 9 External linksRelation to AlphaGo Zero editFurther information AlphaGo Zero AlphaZero AZ is a more generalized variant of the AlphaGo Zero AGZ algorithm and is able to play shogi and chess as well as Go Differences between AZ and AGZ include 1 AZ has hard coded rules for setting search hyperparameters The neural network is now updated continually AZ doesn t use symmetries unlike AGZ Chess or Shogi can end in a draw unlike Go therefore AlphaZero takes into account the possibility of a drawn game Stockfish and Elmo editFurther information Stockfish chess and elmo shogi engine Comparing Monte Carlo tree search searches AlphaZero searches just 80 000 positions per second in chess and 40 000 in shogi compared to 70 million for Stockfish and 35 million for Elmo AlphaZero compensates for the lower number of evaluations by using its deep neural network to focus much more selectively on the most promising variation 1 Training editAlphaZero was trained solely via self play using 5 000 first generation TPUs to generate the games and 64 second generation TPUs to train the neural networks In parallel the in training AlphaZero was periodically matched against its benchmark Stockfish Elmo or AlphaGo Zero in brief one second per move games to determine how well the training was progressing DeepMind judged that AlphaZero s performance exceeded the benchmark after around four hours of training for Stockfish two hours for Elmo and eight hours for AlphaGo Zero 1 Preliminary results editOutcome edit Chess edit In AlphaZero s chess match against Stockfish 8 2016 TCEC world champion each program was given one minute per move AlphaZero was flying the English flag while Stockfish the Norwegian 7 Stockfish was allocated 64 threads and a hash size of 1 GB 1 a setting that Stockfish s Tord Romstad later criticized as suboptimal 8 note 1 AlphaZero was trained on chess for a total of nine hours before the match During the match AlphaZero ran on a single machine with four application specific TPUs In 100 games from the normal starting position AlphaZero won 25 games as White won 3 as Black and drew the remaining 72 9 In a series of twelve 100 game matches of unspecified time or resource constraints against Stockfish starting from the 12 most popular human openings AlphaZero won 290 drew 886 and lost 24 1 Shogi edit AlphaZero was trained on shogi for a total of two hours before the tournament In 100 shogi games against Elmo World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4 73 search AlphaZero won 90 times lost 8 times and drew twice 9 As in the chess games each program got one minute per move and Elmo was given 64 threads and a hash size of 1 GB 1 Go edit After 34 hours of self learning of Go and against AlphaGo Zero AlphaZero won 60 games and lost 40 1 9 Analysis edit DeepMind stated in its preprint The game of chess represented the pinnacle of AI research over several decades State of the art programs are based on powerful engines that search many millions of positions leveraging handcrafted domain expertise and sophisticated domain adaptations AlphaZero is a generic reinforcement learning algorithm originally devised for the game of go that achieved superior results within a few hours searching a thousand times fewer positions given no domain knowledge except the rules 1 DeepMind s Demis Hassabis a chess player himself called AlphaZero s play style alien It sometimes wins by offering counterintuitive sacrifices like offering up a queen and bishop to exploit a positional advantage It s like chess from another dimension 10 Given the difficulty in chess of forcing a win against a strong opponent the 28 0 72 result is a significant margin of victory However some grandmasters such as Hikaru Nakamura and Komodo developer Larry Kaufman downplayed AlphaZero s victory arguing that the match would have been closer if the programs had access to an opening database since Stockfish was optimized for that scenario 11 Romstad additionally pointed out that Stockfish is not optimized for rigidly fixed time moves and the version used was a year old 8 12 Similarly some shogi observers argued that the Elmo hash size was too low that the resignation settings and the EnteringKingRule settings cf shogi Entering King may have been inappropriate and that Elmo is already obsolete compared with newer programs 13 14 Reaction and criticism edit Papers headlined that the chess training took only four hours It was managed in little more than the time between breakfast and lunch 2 15 Wired described AlphaZero as the first multi skilled AI board game champ 16 AI expert Joanna Bryson noted that Google s knack for good publicity was putting it in a strong position against challengers It s not only about hiring the best programmers It s also very political as it helps make Google as strong as possible when negotiating with governments and regulators looking at the AI sector 9 Human chess grandmasters generally expressed excitement about AlphaZero Danish grandmaster Peter Heine Nielsen likened AlphaZero s play to that of a superior alien species 9 Norwegian grandmaster Jon Ludvig Hammer characterized AlphaZero s play as insane attacking chess with profound positional understanding 2 Former champion Garry Kasparov said It s a remarkable achievement even if we should have expected it after AlphaGo 11 17 Grandmaster Hikaru Nakamura was less impressed stating I don t necessarily put a lot of credibility in the results simply because my understanding is that AlphaZero is basically using the Google supercomputer and Stockfish doesn t run on that hardware Stockfish was basically running on what would be my laptop If you wanna have a match that s comparable you have to have Stockfish running on a supercomputer as well 8 Top US correspondence chess player Wolff Morrow was also unimpressed claiming that AlphaZero would probably not make the semifinals of a fair competition such as TCEC where all engines play on equal hardware Morrow further stated that although he might not be able to beat AlphaZero if AlphaZero played drawish openings such as the Petroff Defence AlphaZero would not be able to beat him in a correspondence chess game either 18 Motohiro Isozaki the author of YaneuraOu noted that although AlphaZero did comprehensively beat Elmo the rating of AlphaZero in shogi stopped growing at a point which is at most 100 200 higher than Elmo This gap is not that high and Elmo and other shogi software should be able to catch up in 1 2 years 19 Final results editDeepMind addressed many of the criticisms in their final version of the paper published in December 2018 in Science 4 They further clarified that AlphaZero was not running on a supercomputer it was trained using 5 000 tensor processing units TPUs but only ran on four TPUs and a 44 core CPU in its matches 20 Chess edit In the final results Stockfish version 8 ran under the same conditions as in the TCEC superfinal 44 CPU cores Syzygy endgame tablebases and a 32GB hash size Instead of a fixed time control of one move per minute both engines were given 3 hours plus 15 seconds per move to finish the game In a 1000 game match AlphaZero won with a score of 155 wins 6 losses and 839 draws DeepMind also played a series of games using the TCEC opening positions AlphaZero also won convincingly Stockfish needed 10 to 1 time odds to match AlphaZero 21 Shogi edit Similar to Stockfish Elmo ran under the same conditions as in the 2017 CSA championship The version of Elmo used was WCSC27 in combination with YaneuraOu 2017 Early KPPT 4 79 64AVX2 TOURNAMENT Elmo operated on the same hardware as Stockfish 44 CPU cores and a 32GB hash size AlphaZero won 98 2 of games when playing sente i e having the first move and 91 2 overall Reactions and criticisms edit Human grandmasters were generally impressed with AlphaZero s games against Stockfish 21 Former world champion Garry Kasparov said it was a pleasure to watch AlphaZero play especially since its style was open and dynamic like his own 22 23 In the computer chess community Komodo developer Mark Lefler called it a pretty amazing achievement but also pointed out that the data was old since Stockfish had gained a lot of strength since January 2018 when Stockfish 8 was released Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version of Stockfish Stockfish 10 under Top Chess Engine Championship TCEC conditions Kaufman argued that the only advantage of neural network based engines was that they used a GPU so if there was no regard for power consumption e g in an equal hardware contest where both engines had access to the same CPU and GPU then anything the GPU achieved was free Based on this he stated that the strongest engine was likely to be a hybrid with neural networks and standard alpha beta search 24 AlphaZero inspired the computer chess community to develop Leela Chess Zero using the same techniques as AlphaZero Leela contested several championships against Stockfish where it showed roughly similar strength to Stockfish although Stockfish has since pulled away 25 In 2019 DeepMind published MuZero a unified system that played excellent chess shogi and go as well as games in the Atari Learning Environment without being pre programmed with their rules 26 27 See also editAlphaGo AlphaDev AlphaFold AlphaGeometry General game playing MuZero Leela Chess Zero Pluribus poker bot Notes edit Stockfish developer Tord Romstad responded with The match results by themselves are not particularly meaningful because of the rather strange choice of time controls and Stockfish parameter settings The games were played at a fixed time of 1 minute move which means that Stockfish has no use of its time management heuristics lot of effort has been put into making Stockfish identify critical points in the game and decide when to spend some extra time on a move at a fixed time per move the strength will suffer significantly The version of Stockfish used is one year old was playing with far more search threads than has ever received any significant amount of testing and had way too small hash tables for the number of threads I believe the percentage of draws would have been much higher in a match with more normal conditions 8 References edit a b c d e f g h i j Silver David Hubert Thomas Schrittwieser Julian Antonoglou Ioannis Lai Matthew Guez Arthur Lanctot Marc Sifre Laurent Kumaran Dharshan Graepel Thore Lillicrap Timothy Simonyan Karen Hassabis Demis December 5 2017 Mastering Chess and Shogi by Self Play with a General Reinforcement Learning Algorithm arXiv 1712 01815 cs AI a b c Knapton Sarah Watson Leon December 6 2017 Entire human chess knowledge learned and surpassed by DeepMind s AlphaZero in four hours Telegraph co uk Retrieved December 6 2017 Vincent James December 6 2017 DeepMind s AI became a superhuman chess player in a few hours just for fun The Verge Retrieved December 6 2017 a b Silver David Hubert Thomas Schrittwieser Julian Antonoglou Ioannis Lai Matthew Guez Arthur Lanctot Marc Sifre Laurent Kumaran Dharshan Graepel Thore Lillicrap Timothy Simonyan Karen Hassabis Demis December 7 2018 A general reinforcement learning algorithm that masters chess shogi and go through self play Science 362 6419 1140 1144 Bibcode 2018Sci 362 1140S doi 10 1126 science aar6404 PMID 30523106 Chess Terms AlphaZero Chess com Retrieved July 30 2022 Schrittwieser Julian Antonoglou Ioannis Hubert Thomas Simonyan Karen Sifre Laurent Schmitt Simon Guez Arthur Lockhart Edward Hassabis Demis Graepel Thore Lillicrap Timothy 2020 Mastering Atari Go chess and shogi by planning with a learned model Nature 588 7839 604 609 arXiv 1911 08265 Bibcode 2020Natur 588 604S doi 10 1038 s41586 020 03051 4 PMID 33361790 S2CID 208158225 AlphaZero vs Stockfish 2017 a b c d AlphaZero Reactions From Top GMs Stockfish Author chess com December 8 2017 Retrieved December 9 2017 a b c d e Superhuman Google AI claims chess crown BBC News December 6 2017 Retrieved December 7 2017 Knight Will December 8 2017 Alpha Zero s Alien Chess Shows the Power and the Peculiarity of AI MIT Technology Review Retrieved December 11 2017 a b Google s AlphaZero Destroys Stockfish In 100 Game Match Chess com Retrieved December 7 2017 Katyanna Quach DeepMind s AlphaZero AI clobbered rival chess app on non level playing board The Register December 14 2017 Some concerns on the matching conditions between AlphaZero and Shogi engine コンピュータ将棋 レーティング uuunuuun a blogger who rates free shogi engines Retrieved December 9 2017 via 瀧澤 誠 elmo mktakizawa Twitter mktakizawa elmo developer December 9 2017 Retrieved December 11 2017 DeepMind社がやねうら王に注目し始めたようです The developer of YaneuraOu a search component used by elmo December 7 2017 Retrieved December 9 2017 Badshah Nadeem December 7 2017 Google s DeepMind robot becomes world beating chess grandmaster in four hours The Times of London Retrieved December 7 2017 Alphabet s Latest AI Show Pony Has More Than One Trick WIRED December 6 2017 Retrieved December 7 2017 Gibbs Samuel December 7 2017 AlphaZero AI beats champion chess program after teaching itself in four hours The Guardian Retrieved December 8 2017 Talking modern correspondence chess Chessbase June 26 2018 Retrieved July 11 2018 DeepMind社がやねうら王に注目し始めたようです やねうら王 公式サイト 2017年12月7日 As given in the Science paper a TPU is roughly similar in inference speed to a Titan V GPU although the architectures are not directly comparable Ref 24 a b AlphaZero Crushes Stockfish In New 1 000 Game Match December 6 2018 Sean Ingle December 11 2018 Creative AlphaZero leads way for chess computers and maybe science The Guardian Albert Silver December 7 2018 Inside the deep mind of AlphaZero Chessbase Komodo MCTS Monte Carlo Tree Search is the new star of TCEC Chessdom December 18 2018 See TCEC and Leela Chess Zero Could Artificial Intelligence Save Us From Itself Fortune 2019 Retrieved February 29 2020 DeepMind s MuZero teaches itself how to win at Atari chess shogi and Go VentureBeat November 20 2019 Retrieved February 29 2020 External links editChessprogramming wiki on AlphaZero Chess com Youtube playlist for AlphaZero vs Stockfish Retrieved from https en wikipedia org w index php title AlphaZero amp oldid 1215268413, wikipedia, wiki, book, books, library,

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