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ASH: Archaic Sealed Heat

ASH: Archaic Sealed Heat[a] is a 2007 tactical role-playing game developed by Mistwalker and Racjin and published by Nintendo for the Nintendo DS exclusively in Japan. The storyline follows Aisya, princess of Millinear, after her kingdom is burned to ashes by a fire monster on her coronation day. Given the ability to revive the dead as ash-formed bodies, she sets out to investigate the causes behind the disaster. The gameplay combines tactical grid-based movement of 2D characters in a field environment, and traditional turn-based battles when two party units engage represented by CGI models.

ASH: Archaic Sealed Heat
Developer(s)Mistwalker
Racjin
Publisher(s)Nintendo
Director(s)
  • Yoshimori Aisaka
  • Shigeru Maekawa
Producer(s)Kensuke Tanaka
Hitoshi Yamagami
Designer(s)Hironobu Sakaguchi
Artist(s)
  • Hideo Minaba
  • Takao Watanabe
Writer(s)Hironobu Sakaguchi
Composer(s)
Platform(s)Nintendo DS
Release
  • JP: October 4, 2007
Genre(s)Tactical role-playing
Mode(s)Single-player

The game was designed by Mistwalker founder and Final Fantasy creator Hironobu Sakaguchi, who acted as executive producer, writer and designer. Production lasted roughly two years, with Sakaguchi using his love for the genre when creating the design concept. Among the first projects conceived and announced for Mistwalker, Sakaguchi collaborated on the project with artist Hideo Minaba and composers Hitoshi Sakimoto and Masaharu Iwata, who had worked with Sakaguchi during their time at Square. Due to its heavy use of CGI graphics, it was the first DS title to ship on a two-gigabit cartridge. Debuting to low sales in Japan, the title saw mixed opinions from critics. Praise went to its narrative and gameplay, but its graphics and pacing saw mixed responses.

Gameplay

 
A battle sequence in ASH: Archaic Sealed Heat; main character Aisya and her party (bottom screen) fight a monster (top screen) in the battle mode.

ASH: Archaic Sealed Heat is a tactical role-playing game where players take on the role of protagonist Aisya and her army in battles against enemy forces, progressing through a series of battles spread through a chapter-based narrative.[2] The game is controlled exclusively using the Nintendo DS stylus. The display is split between its two screens; the top screen is used for displaying cutscenes and the battle party, while the bottom screen is used for party control and shows the enemy party in battle.[3] Battles are split into three sections; the story segment with battle objective, field gameplay, and battles.[4] The game features a New Game Plus option, with players carrying over money earned into the next playthrough.[2]

Levels play out as turn-based battles in a system dubbed "Team Tactics"; the player has a set number of three-character parties, with these parties represented on the field as a sprite of the party's current leader. In-game, only a living person can be a team leader, with the other two members being ash warriors.[4][5] During the field section of battles, players move their assigned units on a square grid, with all units represented using 2D character sprites. Movement and attacking consuming a shared pool of Action Points. Once depleted, the player's turn ends, and the bar is replenished by a set amount at the start of the player's next turn.[5][6] Once in position, depending on the proximity of enemies, a unit can be given different commands such as attacking or performing an ability.[4][5] Chests and non-playable characters can also be found during field sections, with chests yielding items, equipment or in-game currency.[5]

In battle, the gameplay switches to a turn-based combat system with characters represented using CGI models. The player team fights the enemy team until one side is defeated or the player party flees battle.[6][7] If an enemy initiates combat, each member of an enemy unit performs one action and the battle ends once these are completed.[8] During player-initiated battles, actions are selected for each character from a menu, including a standard attack; a magic spell or attack if possible; using an item; defending from attacks; a standby in which a unit does not act during a turn; special skills dubbed Arts; cinematic attacks dubbed EX Arts; and fleeing battle.[5] Within the party, a character can be positioned close or at a distance from the enemy, which impacts how they attack and what skills and abilities can be used.[5][6] Upon raising their experience level, a character's health and magic meters are restored.[7] If a party member is not revived during battle, they are inaccessible in the next battle, while a party leader's defeat removes the entire party from battle. Even if other parties are active, the game ends and must be restarted from an earlier save point if Aisya is defeated.[8]

Alongside unique characters with special skills and abilities are generic units assigned a character class.[9][10] The classes are the Long Sword, a basic melee fighter; Black Magic users who can perform powerful damaging elemental spells; White Magic users who can use healing spells and raise defence; the Butler, specializing in close-range melee combat and higher defence abilities than the Long Sword; the Ittemer, which can send items at a distance; the Steeler, a thief-like character with high agility who can attract enemy units away from more vulnerable targets; and the Monster Magic users who specialize in support abilities and summoning creatures to fight in their place.[10] These generic units die permanently if they fall in battle.[4][11] Between battles, the player outfits and customizes their party and individual units, in addition to buying replacement genetic units.[4] At the end of each chapter, the player is graded on their performance, with higher grades granting better rewards of experience and items.[5] Earlier chapters can be repeated to earn additional experience points and currency for buying equipment and items between chapters.[4][8][9]

Synopsis

Setting and characters

ASH is set in an unnamed fantasy world divided between three kingdoms, Millinear, Sumnelthia and Aceshin. Out of the three, Samnersia and Acesin are in a state of war with each other, with recent mechanical soldiers dubbed the Mechanics said to be from Acesin inflaming the conflict. In ancient times, a magical flame that burned all to magical ash was sealed away from the world, but in the game's opening is released and begins wreaking havoc across the world in the form of creatures called Salamanders.[12][13]

The main protagonist is Aisya, who as the game opens is being crowned as the queen of Millinear. Her journey is accompanied by her regent Bullnequ, a loyal figure who supported her through her childhood. She is joined by Dan, a soldier of Sumnelthia; Cootrolan, a sentient Mechanic; Emu, a member of the reclusive Forest People; Maritie, Acesin's princess who likewise chases the Flame Serpent; and Jeekwawen, a mercenary swordsman. They end up clashing with Bamyganant, a soldier from the planet's future who leads a Mechanic faction.[14]

Plot

At Aisya's coronation, a Salamander appears and burns everyone except Aisya into ashes. She retrieves her hereditary bracelet, and when creatures born of the Flame Serpent attack, Bullnequ is reanimated from the ashes and defends her. Wanting to restore her kingdom, Aisya goes on a quest to pursue the Flame Serpent. The Flame Serpent subsequently attacks the other kingdoms, laying them to waste. Using her power to revives others from ash to build her army, she meets and partners with Dan, rescues Emu from the destruction of her people, and are later nearly killed by Bamyganant. Jeekwawen saves them, but Bullnequ is destroyed. They later salvage Cootrolan from a group of attacking Mechanics. Cootrolan reveals the Mechanics are from a future where Mechanics and humans are locked in conflict in a world dying from an imbalance of energy. Finding Sumnelthia's capital under attack from the Flame Serpent, Aisya rescues Maritie from the city dungeons, who believes Sumnelthia is behind the Flame Serpent. Dan likewise thinks Aceshin is responsible, and leaves when Aisya prevents him from killing Maritie.

They discover evidence of Sumnelthia collecting energy from the Salamanders, produced when new Mechanics are crafted, then escape through a cave system fighting through monsters born of human fear and rage. They also learn the Salamanders are manifestations of the planet's will summoned by human conflict, and they must restore the balance between the benevolent white and malevolent black energy. Cootrolan ends up resetting to a hostile position after a run-in with Mechanics, forcing the party to leave him. The party confront the Sumnelthian King, who created the Mechanics in an unhinged bid to conquer the world, and he sets Jeekwawen and a conflicted Dan on the group. Dan rejoins them, and upon learning their mission to restore the world's balance Jeekwawen allows them to proceed. They confront the Sumnelthian King, but when he summons more Mechanics, a powerful Fire Dragon is born and begins destroying the world. The King escapes, and the group seek answers in Aceshin, with Jeekwawen eventually joining them. They are almost ambushed and killed by Bamyganant, but Maritie's mother Aceshin XV saves them and they reunite with a restored Cootrolan. The Fire Dragon soon attacks Aceshin, turning its people to ash.

Aceshin XV sacrifices herself to hold back Bamyganant so the party can escape by airship back to Sumnelthia to stop the King. The Fire Dragon unexpectedly shields the ship from Sumnelthia's defence guns, and they learn that Bamyganant allied with the King to secure the Mechanics' future domination of the world. Bamyganant and the King respectively place Cootrolan and Dan under their control, turning them against the party. Dan briefly recovers when Bamyganant kills the King after activating the Mechanic army, generating a giant Fire Dragon, but then the party sacrifices itself to save Aisya from its attack. Cootrolan is left to guard the present-day core of Bamyganant. Aisya is saved from despairing by Aceshin XV, who returns in ash form. Her companions revive as ash, revealing the Fire Dragon's purpose is to test human worth and reset the planet if they fail. Now the world's balance between black and white energy has been destroyed, Aisya fights and defeats Bamyganant, first by Cootrolan sacrificing itself to destroy Bamyganant's present-day core, then when the party defeat Bamyganant when the world's black energy preserves him. The Mechanic future is erased and the world restored, and the last Fire Dragon asks Aisya her wish; Aisya wishes for a "future", and the Fire Dragon restores all turned to ashes to life including Bullnequ.

Development

 
Executive producer, writer and designer Hironobu Sakaguchi pictured in 2006.

Mistwalker founder Hironobu Sakaguchi was very fond of the tactical role-playing genre and had wanted to develop one himself. While had had created design concepts for them, such as Final Fantasy Tactics while working at Square, he had never been directly involved.[15][16] He used ASH to express genre ideas he had been storing for twenty years by that point.[17] The game was in its concept stages during early 2005, with production lasting approximately two years.[15][16] It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside Blue Dragon and Lost Odyssey.[18] The game was co-developed with Racjin, who would later work with Square Enix on remakes of early SaGa titles.[11][19] Sakaguchi acted as the game's executive producer, writer and designer.[20][21] Mistwalker vice president Kensuke Tanaka acted as the producer.[15][21] It was co-directed by Yoshimori Aisaka and Shigeru Maekawa.[22]

Sakaguchi was attracted to the DS as it felt like a PDA-style device he used to play games during flights between Hawaii and Japan, and he was fascinated by the idea of creating a world conveyed using two screens.[16][1] This wish led to battle information and action being equally divided between the top and bottom screens rather than one being subordinate to the other.[15] He created an early prototype build which proved more successful than he expected.[1] For the gameplay, he wanted to pay homage to early influences on his liking for the genre, including Fire Emblem and Famicom Wars alongside Tactics, but make the gameplay stand out.[15] The gameplay design drew inspiration from the Daisenryaku series.[18] Sakaguchi's wish was to create a hybrid system between tactical RPGs and traditional RPGs.[1] Game balance was an important factor for him, as he wanted the title to be approachable for genre newcomers, leading to some unspecified design changes and a careful incorporation of tutorials to explain its battle system.[15]

The storyline was created after the gameplay and world design was completed. The concept of people being reborn from magical ashes was present from the outset, though his initial plan for them to remain ash-colored rather than returning to their normal states was vetoed by the other staff.[15] Tanaka, although he was in discussions about the main plot, described the story and concept as Sakaguchi's alone.[21] Sakaguchi described the game's tone as very different from that of Blue Dragon.[23] He wanted to create a "thick" story covering the mysteries of the game's world.[1] As with much of his narrative work, the central theme was how it felt to die and disappear, both for a person and those close to them. The heaviness of these themes were offset by him by making the central narrative a character-driven story about friendship and connections. The name of lead character Aisya was taken from the heroine of one of Sakaguchi's early games, Will: The Death Trap II (1985).[15] The game also made limited use of voice acting, in keeping with the more serious tone.[21] The plot writing was finished by October 2005.[3]

The art director and character designer was Hideo Minaba, an illustrator who had worked with Sakaguchi on Final Fantasy XI and had also contributed to the art design of Final Fantasy XII.[16] By 2004, Minaba had recently founded his own art studio Designation.[24] Although he was also working on Sakaguchi's other Mistwalker projects in various capacities, ASH was Minaba's first role as character designer.[16][17] Sakaguchi attributed Minaba's designs with inspiring him to rewrite planned story dialogue, something that he normally did not do on a project.[15] He also described the art as not being typical of DS titles at the time.[25] The game's illustrations were handled by Minaba and Mistwalker's Takao Watanabe.[26] Sakaguchi wanted high-quality CGI elements, aiming for a more realistic appearance than other titles on the platform.[1] Because of the high amount of CGI graphics in-game, it was the first DS title to use a two-gigabit cartridge.[23] The CGI elements and cutscenes were created collaboratively by Robot Inc., Shirogumi and Ufotable.[22][27]

Music

The game's music was composed and arranged by Hitoshi Sakimoto and Masaharu Iwata through Sakimoto's studio Basiscape.[28] Sakimoto also acted as music producer.[29] An additional track was composed by Isao Kasai of Racjin.[26][30] Basiscape was invited onto the project by Sakaguchi, who was a longtime fan of Sakimoto's work. Sakaguchi provided Sakaguchi and Iwata with story materials and art assets as inspiration for the music. It was Sakimoto's first work for the DS, and necessitated compressing his tracks to fit into the hardware.[26] Iwata described the project as a challenging one, with his primary concern being to match the game's setting and create an "organic" feeling in the music. Due to the DS's sound limitations, he compared the work on the soundtrack to his time composing for the Super Famicom.[31] The main theme, which formed a leitmotif in several tracks including the main battle theme, was written by represent Aisya.[26]

A two-disc soundtrack album, ASH (Archaic Sealed Heat) Original Soundtrack, was published by Aniplex on October 25, 2007.[29][30] The album included all the original uncompressed tracks across the first and second discs, then the second disc included the shortened MIDI versions of tracks used in-game.[26]

Release

Sakaguchi confirmed that Mistwalker was working on a DS title in February 2005, with its official title being announced in October of that year.[1][32] It was the third of four projects announced by the company during 2005 alongside Blue Dragon, Lost Odyssey and Cry On.[17][33] It was planned as Mistwalker's second released project, coming between Blue Dragon and Lost Odyssey.[34] The title referenced the magical flames sealed away in ancient times. When referring to the game, Sakaguchi asked that it be referred to by its acronym ASH rather than its full title.[1] During its promotion, Sakaguchi revealed that he and the game's publisher Nintendo had discussed the game being the first in a "Team Tactics" series for the DS.[3]

ASH was released in Japan on October 4, 2007.[35] An audio drama by the game's voice cast was published by Aniplex on CD on November 21 of that year.[36] It was also supplemented by two companion books; a Complete Guide published by Enterbrain on December 6,[37] and Setting & Art Book published by SoftBank Creative and featuring character illustrations and developer interviews.[38]

While an ESRB rating for the game was found, and English voice actors were apparently being hired by Nintendo of America, ASH: Archaic Sealed Heat remains exclusive to Japan. Posited reasons include a lack of success in Japan, and the large size of its DS cartridge.[39][40] In an interview about the Nintendo DSi, associate public relations manager David Young said that the decision not to release ASH outside Japan lay with Nintendo.[41] A fan translation exists, but is noted for its flawed writing.[9] Aisya was later included as a Spirit character in the 2018 crossover fighting game Super Smash Bros. Ultimate.[42][43]

Reception

During its opening week, ASH reached third place in sales charts, selling 50,000 units.[45] Sales figures were seen as fairly slow given the staff's reputation, in addition to its release on a popular platform during a slow period in the Japanese game release calendar.[39][40][45] By the next week, it had dropped to eighth place, selling a further 17,000 units.[46][47] The low sales apparently led to stores selling the game at half price.[7] By the end of the year, it had sold over 92,800 units, placing it as the 172nd best-selling title of the year according to Media Create.[48]

Torrey Walker of 1Up.com called the game "a memorable DS title for any RPG-lover's library", though noting a lack of accessibility for English speakers.[6] RPGamer's Bryan Boulette noted that the game had its rough edges, but also stood as one of the best tactical RPGs he had played in recent years.[5] The title was later included by 1Up.com on a list of top ten most wanted DS titles in 2008.[39]

Iaian Ross of Hardcore Gamer magazine enjoyed the narrative's dark tone, comparing it positively Final Fantasy narratives from the PlayStation era, but faulted Aisya as a protagonist and the low amount of voice work.[2] Casey Loe of Play Magazine positively noted the narrative's tone, comparing it stories from the era of Final Fantasy IV.[7] Mike Moehnke of RPGamer noted the plot as covering familiar ground for the genre, but said there was enough complexity and interesting twists to keep it from becoming boring.[8] Cubed3's Andy Lavaux enjoyed the narrative for its mixture of different plot elements.[9] Rolando Ochoa of Siliconera gave minimal reference to the plot, but noted its voice acting and CGI elements helped "branch out" the narrative.[11]

Famitsu enjoyed the gameplay due to its depth and amount of player customization, and praised the interface as user-friendly.[44] Ross enjoyed the battle system, but faulted the heavy use of menus and a lack of activities outside the main campaign.[2] Loe enjoyed the battle system, describing it as "quite clever", but faulted the slow and padded feel of battles and disliked the touch-only control scheme.[7] Moehnke enjoyed the basic battle system design, but faulted most of the gameplay's other element as either repetitive or too slow.[8] Ochoa praised the battle system and overall gameplay as the title's strongest element, but found some elements of its controls cumbersome to use.[11] Lavaux enjoyed the battle system concept, but noted a combined lack of challenge and multiple frustrating mechanics caused the game to suffer from pacing issues.[9]

Ross praised the CGI graphics and 3D models, but found the field models and sprites below standards compared to the rest of the graphics.[2] Loe was mixed on the graphics, praising the cutscenes and CGI models in battle, but panning the overworld map and icon design as letting the game down.[7] Moehnke noted the use of CGI and praised the graphics as some of the system's best, but felt the soundtrack was not as memorable as others from the composers.[8] While praising the CGI elements, Ochoa was highly critical of the 2D graphical elements.[11] Lavaux was fairly negative about the graphics, faulting the graphics as blurry and the CGI elements poor compared to other titles within the system's lifetime.[9]

Notes

  1. ^ In Japanese, the title is Archaic Sealed Heat (Japanese: アルカイック シールド ヒート, Hepburn: Arukaikku Shīrudo Hīto), with ASH used as an acronym.[1]

References

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External links

  • Official website (in Japanese)

archaic, sealed, heat, 2007, tactical, role, playing, game, developed, mistwalker, racjin, published, nintendo, nintendo, exclusively, japan, storyline, follows, aisya, princess, millinear, after, kingdom, burned, ashes, fire, monster, coronation, given, abili. ASH Archaic Sealed Heat a is a 2007 tactical role playing game developed by Mistwalker and Racjin and published by Nintendo for the Nintendo DS exclusively in Japan The storyline follows Aisya princess of Millinear after her kingdom is burned to ashes by a fire monster on her coronation day Given the ability to revive the dead as ash formed bodies she sets out to investigate the causes behind the disaster The gameplay combines tactical grid based movement of 2D characters in a field environment and traditional turn based battles when two party units engage represented by CGI models ASH Archaic Sealed HeatDeveloper s MistwalkerRacjinPublisher s NintendoDirector s Yoshimori AisakaShigeru MaekawaProducer s Kensuke TanakaHitoshi YamagamiDesigner s Hironobu SakaguchiArtist s Hideo MinabaTakao WatanabeWriter s Hironobu SakaguchiComposer s Hitoshi SakimotoMasaharu IwataIsao KasaiPlatform s Nintendo DSReleaseJP October 4 2007Genre s Tactical role playingMode s Single playerThe game was designed by Mistwalker founder and Final Fantasy creator Hironobu Sakaguchi who acted as executive producer writer and designer Production lasted roughly two years with Sakaguchi using his love for the genre when creating the design concept Among the first projects conceived and announced for Mistwalker Sakaguchi collaborated on the project with artist Hideo Minaba and composers Hitoshi Sakimoto and Masaharu Iwata who had worked with Sakaguchi during their time at Square Due to its heavy use of CGI graphics it was the first DS title to ship on a two gigabit cartridge Debuting to low sales in Japan the title saw mixed opinions from critics Praise went to its narrative and gameplay but its graphics and pacing saw mixed responses Contents 1 Gameplay 2 Synopsis 2 1 Setting and characters 2 2 Plot 3 Development 3 1 Music 4 Release 5 Reception 6 Notes 7 References 8 External linksGameplay Edit A battle sequence in ASH Archaic Sealed Heat main character Aisya and her party bottom screen fight a monster top screen in the battle mode ASH Archaic Sealed Heat is a tactical role playing game where players take on the role of protagonist Aisya and her army in battles against enemy forces progressing through a series of battles spread through a chapter based narrative 2 The game is controlled exclusively using the Nintendo DS stylus The display is split between its two screens the top screen is used for displaying cutscenes and the battle party while the bottom screen is used for party control and shows the enemy party in battle 3 Battles are split into three sections the story segment with battle objective field gameplay and battles 4 The game features a New Game Plus option with players carrying over money earned into the next playthrough 2 Levels play out as turn based battles in a system dubbed Team Tactics the player has a set number of three character parties with these parties represented on the field as a sprite of the party s current leader In game only a living person can be a team leader with the other two members being ash warriors 4 5 During the field section of battles players move their assigned units on a square grid with all units represented using 2D character sprites Movement and attacking consuming a shared pool of Action Points Once depleted the player s turn ends and the bar is replenished by a set amount at the start of the player s next turn 5 6 Once in position depending on the proximity of enemies a unit can be given different commands such as attacking or performing an ability 4 5 Chests and non playable characters can also be found during field sections with chests yielding items equipment or in game currency 5 In battle the gameplay switches to a turn based combat system with characters represented using CGI models The player team fights the enemy team until one side is defeated or the player party flees battle 6 7 If an enemy initiates combat each member of an enemy unit performs one action and the battle ends once these are completed 8 During player initiated battles actions are selected for each character from a menu including a standard attack a magic spell or attack if possible using an item defending from attacks a standby in which a unit does not act during a turn special skills dubbed Arts cinematic attacks dubbed EX Arts and fleeing battle 5 Within the party a character can be positioned close or at a distance from the enemy which impacts how they attack and what skills and abilities can be used 5 6 Upon raising their experience level a character s health and magic meters are restored 7 If a party member is not revived during battle they are inaccessible in the next battle while a party leader s defeat removes the entire party from battle Even if other parties are active the game ends and must be restarted from an earlier save point if Aisya is defeated 8 Alongside unique characters with special skills and abilities are generic units assigned a character class 9 10 The classes are the Long Sword a basic melee fighter Black Magic users who can perform powerful damaging elemental spells White Magic users who can use healing spells and raise defence the Butler specializing in close range melee combat and higher defence abilities than the Long Sword the Ittemer which can send items at a distance the Steeler a thief like character with high agility who can attract enemy units away from more vulnerable targets and the Monster Magic users who specialize in support abilities and summoning creatures to fight in their place 10 These generic units die permanently if they fall in battle 4 11 Between battles the player outfits and customizes their party and individual units in addition to buying replacement genetic units 4 At the end of each chapter the player is graded on their performance with higher grades granting better rewards of experience and items 5 Earlier chapters can be repeated to earn additional experience points and currency for buying equipment and items between chapters 4 8 9 Synopsis EditSetting and characters Edit ASH is set in an unnamed fantasy world divided between three kingdoms Millinear Sumnelthia and Aceshin Out of the three Samnersia and Acesin are in a state of war with each other with recent mechanical soldiers dubbed the Mechanics said to be from Acesin inflaming the conflict In ancient times a magical flame that burned all to magical ash was sealed away from the world but in the game s opening is released and begins wreaking havoc across the world in the form of creatures called Salamanders 12 13 The main protagonist is Aisya who as the game opens is being crowned as the queen of Millinear Her journey is accompanied by her regent Bullnequ a loyal figure who supported her through her childhood She is joined by Dan a soldier of Sumnelthia Cootrolan a sentient Mechanic Emu a member of the reclusive Forest People Maritie Acesin s princess who likewise chases the Flame Serpent and Jeekwawen a mercenary swordsman They end up clashing with Bamyganant a soldier from the planet s future who leads a Mechanic faction 14 Plot Edit At Aisya s coronation a Salamander appears and burns everyone except Aisya into ashes She retrieves her hereditary bracelet and when creatures born of the Flame Serpent attack Bullnequ is reanimated from the ashes and defends her Wanting to restore her kingdom Aisya goes on a quest to pursue the Flame Serpent The Flame Serpent subsequently attacks the other kingdoms laying them to waste Using her power to revives others from ash to build her army she meets and partners with Dan rescues Emu from the destruction of her people and are later nearly killed by Bamyganant Jeekwawen saves them but Bullnequ is destroyed They later salvage Cootrolan from a group of attacking Mechanics Cootrolan reveals the Mechanics are from a future where Mechanics and humans are locked in conflict in a world dying from an imbalance of energy Finding Sumnelthia s capital under attack from the Flame Serpent Aisya rescues Maritie from the city dungeons who believes Sumnelthia is behind the Flame Serpent Dan likewise thinks Aceshin is responsible and leaves when Aisya prevents him from killing Maritie They discover evidence of Sumnelthia collecting energy from the Salamanders produced when new Mechanics are crafted then escape through a cave system fighting through monsters born of human fear and rage They also learn the Salamanders are manifestations of the planet s will summoned by human conflict and they must restore the balance between the benevolent white and malevolent black energy Cootrolan ends up resetting to a hostile position after a run in with Mechanics forcing the party to leave him The party confront the Sumnelthian King who created the Mechanics in an unhinged bid to conquer the world and he sets Jeekwawen and a conflicted Dan on the group Dan rejoins them and upon learning their mission to restore the world s balance Jeekwawen allows them to proceed They confront the Sumnelthian King but when he summons more Mechanics a powerful Fire Dragon is born and begins destroying the world The King escapes and the group seek answers in Aceshin with Jeekwawen eventually joining them They are almost ambushed and killed by Bamyganant but Maritie s mother Aceshin XV saves them and they reunite with a restored Cootrolan The Fire Dragon soon attacks Aceshin turning its people to ash Aceshin XV sacrifices herself to hold back Bamyganant so the party can escape by airship back to Sumnelthia to stop the King The Fire Dragon unexpectedly shields the ship from Sumnelthia s defence guns and they learn that Bamyganant allied with the King to secure the Mechanics future domination of the world Bamyganant and the King respectively place Cootrolan and Dan under their control turning them against the party Dan briefly recovers when Bamyganant kills the King after activating the Mechanic army generating a giant Fire Dragon but then the party sacrifices itself to save Aisya from its attack Cootrolan is left to guard the present day core of Bamyganant Aisya is saved from despairing by Aceshin XV who returns in ash form Her companions revive as ash revealing the Fire Dragon s purpose is to test human worth and reset the planet if they fail Now the world s balance between black and white energy has been destroyed Aisya fights and defeats Bamyganant first by Cootrolan sacrificing itself to destroy Bamyganant s present day core then when the party defeat Bamyganant when the world s black energy preserves him The Mechanic future is erased and the world restored and the last Fire Dragon asks Aisya her wish Aisya wishes for a future and the Fire Dragon restores all turned to ashes to life including Bullnequ Development Edit Executive producer writer and designer Hironobu Sakaguchi pictured in 2006 Mistwalker founder Hironobu Sakaguchi was very fond of the tactical role playing genre and had wanted to develop one himself While had had created design concepts for them such as Final Fantasy Tactics while working at Square he had never been directly involved 15 16 He used ASH to express genre ideas he had been storing for twenty years by that point 17 The game was in its concept stages during early 2005 with production lasting approximately two years 15 16 It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside Blue Dragon and Lost Odyssey 18 The game was co developed with Racjin who would later work with Square Enix on remakes of early SaGa titles 11 19 Sakaguchi acted as the game s executive producer writer and designer 20 21 Mistwalker vice president Kensuke Tanaka acted as the producer 15 21 It was co directed by Yoshimori Aisaka and Shigeru Maekawa 22 Sakaguchi was attracted to the DS as it felt like a PDA style device he used to play games during flights between Hawaii and Japan and he was fascinated by the idea of creating a world conveyed using two screens 16 1 This wish led to battle information and action being equally divided between the top and bottom screens rather than one being subordinate to the other 15 He created an early prototype build which proved more successful than he expected 1 For the gameplay he wanted to pay homage to early influences on his liking for the genre including Fire Emblem and Famicom Wars alongside Tactics but make the gameplay stand out 15 The gameplay design drew inspiration from the Daisenryaku series 18 Sakaguchi s wish was to create a hybrid system between tactical RPGs and traditional RPGs 1 Game balance was an important factor for him as he wanted the title to be approachable for genre newcomers leading to some unspecified design changes and a careful incorporation of tutorials to explain its battle system 15 The storyline was created after the gameplay and world design was completed The concept of people being reborn from magical ashes was present from the outset though his initial plan for them to remain ash colored rather than returning to their normal states was vetoed by the other staff 15 Tanaka although he was in discussions about the main plot described the story and concept as Sakaguchi s alone 21 Sakaguchi described the game s tone as very different from that of Blue Dragon 23 He wanted to create a thick story covering the mysteries of the game s world 1 As with much of his narrative work the central theme was how it felt to die and disappear both for a person and those close to them The heaviness of these themes were offset by him by making the central narrative a character driven story about friendship and connections The name of lead character Aisya was taken from the heroine of one of Sakaguchi s early games Will The Death Trap II 1985 15 The game also made limited use of voice acting in keeping with the more serious tone 21 The plot writing was finished by October 2005 3 The art director and character designer was Hideo Minaba an illustrator who had worked with Sakaguchi on Final Fantasy XI and had also contributed to the art design of Final Fantasy XII 16 By 2004 Minaba had recently founded his own art studio Designation 24 Although he was also working on Sakaguchi s other Mistwalker projects in various capacities ASH was Minaba s first role as character designer 16 17 Sakaguchi attributed Minaba s designs with inspiring him to rewrite planned story dialogue something that he normally did not do on a project 15 He also described the art as not being typical of DS titles at the time 25 The game s illustrations were handled by Minaba and Mistwalker s Takao Watanabe 26 Sakaguchi wanted high quality CGI elements aiming for a more realistic appearance than other titles on the platform 1 Because of the high amount of CGI graphics in game it was the first DS title to use a two gigabit cartridge 23 The CGI elements and cutscenes were created collaboratively by Robot Inc Shirogumi and Ufotable 22 27 Music Edit The game s music was composed and arranged by Hitoshi Sakimoto and Masaharu Iwata through Sakimoto s studio Basiscape 28 Sakimoto also acted as music producer 29 An additional track was composed by Isao Kasai of Racjin 26 30 Basiscape was invited onto the project by Sakaguchi who was a longtime fan of Sakimoto s work Sakaguchi provided Sakaguchi and Iwata with story materials and art assets as inspiration for the music It was Sakimoto s first work for the DS and necessitated compressing his tracks to fit into the hardware 26 Iwata described the project as a challenging one with his primary concern being to match the game s setting and create an organic feeling in the music Due to the DS s sound limitations he compared the work on the soundtrack to his time composing for the Super Famicom 31 The main theme which formed a leitmotif in several tracks including the main battle theme was written by represent Aisya 26 A two disc soundtrack album ASH Archaic Sealed Heat Original Soundtrack was published by Aniplex on October 25 2007 29 30 The album included all the original uncompressed tracks across the first and second discs then the second disc included the shortened MIDI versions of tracks used in game 26 Release EditSakaguchi confirmed that Mistwalker was working on a DS title in February 2005 with its official title being announced in October of that year 1 32 It was the third of four projects announced by the company during 2005 alongside Blue Dragon Lost Odyssey and Cry On 17 33 It was planned as Mistwalker s second released project coming between Blue Dragon and Lost Odyssey 34 The title referenced the magical flames sealed away in ancient times When referring to the game Sakaguchi asked that it be referred to by its acronym ASH rather than its full title 1 During its promotion Sakaguchi revealed that he and the game s publisher Nintendo had discussed the game being the first in a Team Tactics series for the DS 3 ASH was released in Japan on October 4 2007 35 An audio drama by the game s voice cast was published by Aniplex on CD on November 21 of that year 36 It was also supplemented by two companion books a Complete Guide published by Enterbrain on December 6 37 and Setting amp Art Book published by SoftBank Creative and featuring character illustrations and developer interviews 38 While an ESRB rating for the game was found and English voice actors were apparently being hired by Nintendo of America ASH Archaic Sealed Heat remains exclusive to Japan Posited reasons include a lack of success in Japan and the large size of its DS cartridge 39 40 In an interview about the Nintendo DSi associate public relations manager David Young said that the decision not to release ASH outside Japan lay with Nintendo 41 A fan translation exists but is noted for its flawed writing 9 Aisya was later included as a Spirit character in the 2018 crossover fighting game Super Smash Bros Ultimate 42 43 Reception EditReceptionReview scoresPublicationScoreFamitsu33 40 44 Hardcore Gamer3 5 2 RPGamer2 5 8 Play Magazine7 10 7 Cubed36 10 9 During its opening week ASH reached third place in sales charts selling 50 000 units 45 Sales figures were seen as fairly slow given the staff s reputation in addition to its release on a popular platform during a slow period in the Japanese game release calendar 39 40 45 By the next week it had dropped to eighth place selling a further 17 000 units 46 47 The low sales apparently led to stores selling the game at half price 7 By the end of the year it had sold over 92 800 units placing it as the 172nd best selling title of the year according to Media Create 48 Torrey Walker of 1Up com called the game a memorable DS title for any RPG lover s library though noting a lack of accessibility for English speakers 6 RPGamer s Bryan Boulette noted that the game had its rough edges but also stood as one of the best tactical RPGs he had played in recent years 5 The title was later included by 1Up com on a list of top ten most wanted DS titles in 2008 39 Iaian Ross of Hardcore Gamer magazine enjoyed the narrative s dark tone comparing it positively Final Fantasy narratives from the PlayStation era but faulted Aisya as a protagonist and the low amount of voice work 2 Casey Loe of Play Magazine positively noted the narrative s tone comparing it stories from the era of Final Fantasy IV 7 Mike Moehnke of RPGamer noted the plot as covering familiar ground for the genre but said there was enough complexity and interesting twists to keep it from becoming boring 8 Cubed3 s Andy Lavaux enjoyed the narrative for its mixture of different plot elements 9 Rolando Ochoa of Siliconera gave minimal reference to the plot but noted its voice acting and CGI elements helped branch out the narrative 11 Famitsu enjoyed the gameplay due to its depth and amount of player customization and praised the interface as user friendly 44 Ross enjoyed the battle system but faulted the heavy use of menus and a lack of activities outside the main campaign 2 Loe enjoyed the battle system describing it as quite clever but faulted the slow and padded feel of battles and disliked the touch only control scheme 7 Moehnke enjoyed the basic battle system design but faulted most of the gameplay s other element as either repetitive or too slow 8 Ochoa praised the battle system and overall gameplay as the title s strongest element but found some elements of its controls cumbersome to use 11 Lavaux enjoyed the battle system concept but noted a combined lack of challenge and multiple frustrating mechanics caused the game to suffer from pacing issues 9 Ross praised the CGI graphics and 3D models but found the field models and sprites below standards compared to the rest of the graphics 2 Loe was mixed on the graphics praising the cutscenes and CGI models in battle but panning the overworld map and icon design as letting the game down 7 Moehnke noted the use of CGI and praised the graphics as some of the system s best but felt the soundtrack was not as memorable as others from the composers 8 While praising the CGI elements Ochoa was highly critical of the 2D graphical elements 11 Lavaux was fairly negative about the graphics faulting the graphics as blurry and the CGI elements poor compared to other titles within the system s lifetime 9 Notes Edit In Japanese the title is Archaic Sealed Heat Japanese アルカイック シールド ヒート Hepburn Arukaikku Shirudo Hito with ASH used as an acronym 1 References Edit a b c d e f g h 新作発表 坂口博信氏が手がけるシミュレーションRPG ASH 仮題 Famitsu in Japanese 2005 10 05 Archived from the original on 2021 08 05 Retrieved 2021 09 25 a b c d e f Ross Iaian Spring 2008 Review ASH Archaic Sealed Heat Hardcore Gamer Vol 4 no 1 DoubleJump Publishing pp 62 63 a b c ASH Update IGN 2005 10 12 Archived from the original on 2018 05 22 Retrieved 2021 09 25 a b c d e f アルカイック シールド ヒート System ASH Archaic Sealed Heat website in Japanese Archived from the original on 2021 04 11 Retrieved 2021 09 25 a b c d e f g h Boulette Bryan 2007 ASH Archaic Sealed Heat Hands On Impression RPGamer Archived from the original on 2021 08 01 Retrieved 2021 09 25 a b c d Walker Torrey 2007 10 12 Preview ASH Archaic Sealed Heat 1Up com Archived from the original on 2016 06 16 Retrieved 2021 09 25 a b c d e f g Loe Casey December 2007 Review ASH Archaic Sealed Heat Play No 72 Fusion Publishing pp 104 105 a b c d e f g Moehnke Mike 2010 08 07 Archaic Sealed Heat Retroview RPGamer Archived from the original on 2020 06 12 Retrieved 2021 09 25 a b c d e f g Lavaux Rudy 2013 03 03 ASH Archaic Sealed Heat Nintendo DS Review Cubed3 Archived from the original on 2021 01 17 Retrieved 2021 09 25 a b 灰の戦士 最新情報 ARCHAIC SEALD HEAT アルカイックシールドヒート Famitsu in Japanese 2007 08 30 Archived from the original on 2010 05 01 Retrieved 2021 09 25 a b c d e Ochoa Rolando 2007 10 22 The mixed flames of ASH Archaic Sealed Heat Siliconera Archived from the original on 2012 02 10 Retrieved 2021 04 13 鉄の兵士の集団が主人公たちに迫る ARCHAIC SEALD HEAT アルカイック シールド ヒート Famitsu in Japanese 2007 09 16 Archived from the original on 2007 12 26 Retrieved 2021 09 25 王女と灰の戦士たちがくり広げる 美しく幻想的なストーリー ITMedia in Japanese 2007 11 01 p 1 Archived from the original on 2021 09 25 Retrieved 2021 09 25 アルカイック シールド ヒート キャラクター Nintendo in Japanese Archived from the original on 2020 12 15 Retrieved 2021 09 25 a b c d e f g h i Creator s Voice ARCHAIC SEALED HEAT Nintendo in Japanese 2007 Archived from the original on 2008 02 05 Retrieved 2021 04 13 a b c d e ニンテンドーDSでシミュレーションRPGを開発します Famitsu in Japanese No 2005 02 04 Enterbrain 2007 02 04 pp 12 15 a b c Gantayat Anoop 2005 10 05 Final Fantasy Father Brings Ash to DS IGN Archived from the original on 2021 01 26 Retrieved 2021 04 13 a b Mistwalker Inside ASH Special Game Japan in Japanese Hobby Japan Volume 18 14 17 November 2007 ラクジン 開発実績 Racjin in Japanese Archived from the original on 2021 06 19 Retrieved 2021 09 25 Maragos Nich 2005 02 05 Gaming News Round Up February 2nd 2005 Gamasutra Archived from the original on 2012 05 13 Retrieved 2021 09 25 a b c d Riley Adam 2007 07 15 E3 2007 News Archaic Sealed Heat Nintendo DS RPG Details Cubed3 Archived from the original on 2020 04 20 Retrieved 2021 09 25 a b Mistwalker Racjin 2007 10 04 ASH Archaic Sealed Heat Nintendo DS Nintendo Scene Credits a b Balistrieri Emily 2007 09 12 Preview ASH Archaic Sealed Heat 1Up com Archived from the original on 2016 06 16 Retrieved 2021 09 25 最高峰の世界観を構築していく精鋭チーム CyDesignationのアイデンティティーを探る 取締役座談会編 Cygames in Japanese 2020 12 02 Archived from the original on 2021 04 10 Retrieved 2021 09 25 Gibson Ellie 2005 10 25 Sakaguchi drops ASH details Eurogamer Archived from the original on 2015 01 09 Retrieved 2021 09 25 a b c d e Sakimoto Hitoshi Iwata Masaharu 2010 07 28 ASH Archaic Sealed Heat Original Soundtrack liner notes in Japanese Aniplex SVWC 7503 4 Retrieved on 2021 07 29 ufotable 2007 Works Ufotable in Japanese Archived from the original on 2008 10 17 Retrieved 2021 09 25 Works 2007 Basiscape Archived from the original on 2012 08 18 Retrieved 2021 09 25 a b アルカイック シールド ヒート オリジナル サウンドトラック Aniplex in Japanese Archived from the original on 2021 04 11 Retrieved 2021 09 25 a b アニプレックス ASH アルカイック シールド ヒート オリジナル サウンドトラック Aniplex in Japanese Archived from the original on 2011 09 22 Retrieved 2021 09 25 Interview with Masaharu Iwata RPGFan 2008 09 15 Archived from the original on 2009 02 01 Retrieved 2021 09 25 Niizumi Hirohiko 2005 02 04 Sakaguchi s Mistwalker studio developing DS game GameSpot Archived from the original on 2021 08 01 Retrieved 2021 09 25 Mistwalker Unveils Another Title RPGamer 2005 12 12 Archived from the original on 2014 12 31 Retrieved 2014 12 31 Xbox 360 ストラテジー 2007 ミストウォーカー Famitsu Xbox360 in Japanese No March 2007 ASCII Media Works 2007 01 30 p 75 任天堂 ミストウォーカーが放つ大作RPG Archaic Sealed Heat 10月4日発売 Dengeki Online in Japanese 2007 08 06 Archived from the original on 2008 10 15 Retrieved 2021 04 13 SonyMusicShop A S H Archaic Sealed Heat スペシャル ドラマCD Sony in Japanese Archived from the original on 2021 04 11 Retrieved 2021 09 25 検索結果 エンターブレイン Strategy Guide Book Enterbrain in Japanese Archived from the original on 2021 08 03 Retrieved 2021 09 25 アルカイック シールド ヒート 設定 画集 SoftBank Creative in Japanese 26 April 2010 Archived from the original on 2021 01 15 Retrieved 2021 09 25 a b c Top 10 Most Wanted Nintendo DS Games of 2008 1Up com 2008 02 13 Archived from the original on 2016 05 29 Retrieved 2021 09 25 a b Yip Spencer 2011 12 23 Nintendo Hired English Voice Actors For Mistwalker s Archaic Sealed Heat Siliconera Archived from the original on 2012 01 08 Retrieved 2021 09 25 Yip Spencer 2009 04 07 At Launch Nintendo Discusses The DSi Siliconera Archived from the original on 2009 04 10 Retrieved 2021 09 25 Ronaghan Neal 2018 12 14 Super Smash Bros Spirit Tome Episode 2 Nintendo World Report Archived from the original on 2020 11 30 Retrieved 2021 09 25 Nintendo World Report 2018 12 14 Super Smash Bros Spirit Tome Aisya Teleroboxer and More Web video YouTube Video Archived from the original on 2021 11 15 Retrieved 2021 09 25 a b NDS アルカイック シールド ヒート Famitsu in Japanese Archived from the original on 2015 09 21 Retrieved 2021 09 25 a b Jenkins David 2007 10 11 Dragon Ball Z Sparks Japanese Charts Into Life Gamasutra Archived from the original on 2012 05 12 Retrieved 2021 09 25 Cowan Danny 2007 10 12 Saling The World Orange Box FIFA Head Cross Platform U S Sales Gamasutra Archived from the original on 2012 05 11 Retrieved 2021 09 25 Jenkins David 2007 10 18 Tecmo s DS Detective Series Tops Japanese Charts Gamasutra Archived from the original on 2012 05 13 Retrieved 2021 09 25 2007年テレビゲームソフト売り上げTOP500 メディアクリエイト版 Geimin net in Japanese Archived from the original on 2013 02 05 Retrieved 2021 09 25 External links EditOfficial website in Japanese Retrieved from https en wikipedia org w index php title ASH Archaic Sealed Heat amp oldid 1151272058, wikipedia, wiki, book, books, library,

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