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Zego

The ZEGO ("Zest to go") is a rackmount server platform built by Sony, targeted for the video post-production and broadcast markets. The platform is based on Sony's PlayStation 3 as it features both the Cell Processor as well as the RSX 'Reality Synthesizer'. It is aimed to greatly speed up postproduction work (in particular in the computationally extremely taxing 4K resolution), 3D rendering and video processing. In some respects it is rather similar to IBM's QS20/21/22 blades (such as used in the Roadrunner supercomputer that took the top spot in the Top500 in May 2008), although Sony seems to target the DCC (Digital Content Creation) markets rather than scientific like IBM, which can be seen by the inclusion of the RSX graphics processor in the ZEGO platform.

ZEGO runs Fixstars's Yellow Dog Enterprise Linux, which was also Sony's favourite Linux distribution for the PlayStation 3.

Architecture edit

The architecture is not identical to the PlayStation 3. One difference is that the BCU-100 has 1 GB XDR RAM instead of the PlayStation 3's 256 MB. Video RAM is missing in Sony's system diagrams, but it is listed as 256 MB (like the PlayStation 3) further down in the tech specs. The XDR memory is shared by both the Cell and RSX. Sony uses the SCC (Super Companion Chip) to handle I/O tasks (HDD, USB 2.0, Gigabit Ethernet and other unspecified I/O); the SCC has its own dedicated memory of 1GB DDR2 as well as a Memory Extension Adapter connected via PCI Express that can hold up to 8 GB. Another option for the single PCI express slot is a Video Display Board with a DVI-I output.

Further, the Cell in the BCU-100 offers the full 8 SPUs that Cell is manufactured with, as opposed to the 6 SPUs available in the PlayStation 3, which has one SPU disabled to improve manufacturing yields and one reserved for the system. This gives the BCU-100 an extra 33% potential CPU-power (or 51.2 GFLOPS more).

History edit

Sony presented its first ZEGO product, the BCU-100, to the public at SIGGRAPH 2008 in mid-August. Sony plans to ship the BCU-100 by the end of 2008 and deliver it with the Mental Ray raytracer by Mental Images to speed up 3D rendering tasks and Houdini Batch by Side Effects Software. The company claims to be in talk with other software makers in the DCC field to port and optimize their software for the ZEGO platform.

ZEGO is similar to a workstation based on the PlayStation 2 architecture called the GScube, which was also shown at Siggraph in the year 2000, and which, although used for visualization in a few movie projects, ultimately failed in the market. However, while the GScube only targeted realtime visualization in 1080p HD, ZEGOs target markets are much broader, encompassing for example physics simulation, final 3D rendering and video processing as well as visualization. It remains to be seen if ZEGO actually manages what the GScube was unable to do.

It is worth noting that the massively parallel design of the GScube, being not much more than 16 Graphics Synthesizer chips with dedicated RAM,[1] inspired the design of the Cell processor itself with its 8 SPUs with dedicated RAM.

As of August 2009 the device appears to have been discontinued. Searches on Sony.com and pro.sony.com for either Zego or BCU-100 return nothing but the year-old press release claiming the product would ship within a few months.

Technical specifications edit

BCU-100 edit

  • 1U rackmount unit
  • 3.2 GHz Cell/B.E. CPU
  • RSX (connected to Cell via a 20 GByte/s up- and 15 Gbyte/s downstream link)
  • SCC (connected to Cell via a 5 GByte/s link)
  • 1GB XDR RAM with ECC (Cell and RSX, 25,6 GByte/s Bandwidth)
  • 1GB DDR2 SDRAM (SCC)
  • 2x Gigabit Ethernet
  • 3x USB 2.0
  • 1x PCI Express 4-lane (hosts either the Memory Extension Adapter or the Video Display Board)
  • 160 GB 3.5" SATA harddrive
  • <330 Watts power consumption
  • optional BDCU-EX1 Memory Extension Adapter with 8GB RAM
  • optional BKCU-VD1 Video Display Board with DVI-I (for using the BCU-100 as a Workstation)

See also edit

References edit

  1. ^ Wired article on GScube

External links edit

  • Sony Press release for the Siggraph 2008 presentation featuring a video
  • ZEGO page at Sony.com
  • Sony BCU-100 Brochure
  • Sony presents ZEGO at Siggraph 2008
  • Terra Soft solutions' page for ZEGO 2008-10-12 at the Wayback Machine
  • Side Effects and Sony develop Cell-based solution

zego, place, ivory, coast, zégo, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, j. For the place in Ivory Coast see Zego This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Zego news newspapers books scholar JSTOR April 2017 Learn how and when to remove this template message The ZEGO Zest to go is a rackmount server platform built by Sony targeted for the video post production and broadcast markets The platform is based on Sony s PlayStation 3 as it features both the Cell Processor as well as the RSX Reality Synthesizer It is aimed to greatly speed up postproduction work in particular in the computationally extremely taxing 4K resolution 3D rendering and video processing In some respects it is rather similar to IBM s QS20 21 22 blades such as used in the Roadrunner supercomputer that took the top spot in the Top500 in May 2008 although Sony seems to target the DCC Digital Content Creation markets rather than scientific like IBM which can be seen by the inclusion of the RSX graphics processor in the ZEGO platform ZEGO runs Fixstars s Yellow Dog Enterprise Linux which was also Sony s favourite Linux distribution for the PlayStation 3 Contents 1 Architecture 2 History 3 Technical specifications 3 1 BCU 100 4 See also 5 References 6 External linksArchitecture editThe architecture is not identical to the PlayStation 3 One difference is that the BCU 100 has 1 GB XDR RAM instead of the PlayStation 3 s 256 MB Video RAM is missing in Sony s system diagrams but it is listed as 256 MB like the PlayStation 3 further down in the tech specs The XDR memory is shared by both the Cell and RSX Sony uses the SCC Super Companion Chip to handle I O tasks HDD USB 2 0 Gigabit Ethernet and other unspecified I O the SCC has its own dedicated memory of 1GB DDR2 as well as a Memory Extension Adapter connected via PCI Express that can hold up to 8 GB Another option for the single PCI express slot is a Video Display Board with a DVI I output Further the Cell in the BCU 100 offers the full 8 SPUs that Cell is manufactured with as opposed to the 6 SPUs available in the PlayStation 3 which has one SPU disabled to improve manufacturing yields and one reserved for the system This gives the BCU 100 an extra 33 potential CPU power or 51 2 GFLOPS more History editSony presented its first ZEGO product the BCU 100 to the public at SIGGRAPH 2008 in mid August Sony plans to ship the BCU 100 by the end of 2008 and deliver it with the Mental Ray raytracer by Mental Images to speed up 3D rendering tasks and Houdini Batch by Side Effects Software The company claims to be in talk with other software makers in the DCC field to port and optimize their software for the ZEGO platform ZEGO is similar to a workstation based on the PlayStation 2 architecture called the GScube which was also shown at Siggraph in the year 2000 and which although used for visualization in a few movie projects ultimately failed in the market However while the GScube only targeted realtime visualization in 1080p HD ZEGOs target markets are much broader encompassing for example physics simulation final 3D rendering and video processing as well as visualization It remains to be seen if ZEGO actually manages what the GScube was unable to do It is worth noting that the massively parallel design of the GScube being not much more than 16 Graphics Synthesizer chips with dedicated RAM 1 inspired the design of the Cell processor itself with its 8 SPUs with dedicated RAM As of August 2009 the device appears to have been discontinued Searches on Sony com and pro sony com for either Zego or BCU 100 return nothing but the year old press release claiming the product would ship within a few months Technical specifications editBCU 100 edit 1U rackmount unit 3 2 GHz Cell B E CPU RSX connected to Cell via a 20 GByte s up and 15 Gbyte s downstream link SCC connected to Cell via a 5 GByte s link 1GB XDR RAM with ECC Cell and RSX 25 6 GByte s Bandwidth 1GB DDR2 SDRAM SCC 2x Gigabit Ethernet 3x USB 2 0 1x PCI Express 4 lane hosts either the Memory Extension Adapter or the Video Display Board 160 GB 3 5 SATA harddrive lt 330 Watts power consumption optional BDCU EX1 Memory Extension Adapter with 8GB RAM optional BKCU VD1 Video Display Board with DVI I for using the BCU 100 as a Workstation See also editGScubeReferences edit Wired article on GScubeExternal links editSony Press release for the Siggraph 2008 presentation featuring a video ZEGO page at Sony com Sony BCU 100 Brochure Sony presents ZEGO at Siggraph 2008 Terra Soft solutions page for ZEGO Archived 2008 10 12 at the Wayback Machine Side Effects and Sony develop Cell based solution Retrieved from https en wikipedia org w index php title Zego amp oldid 1170809591, wikipedia, wiki, book, books, library,

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