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Zangeki no Reginleiv

Zangeki no Reginleiv[a] is a 2010 action video game developed by Sandlot and published by Nintendo for the Wii exclusively in Japan. The story, which is based on Norse mythology, follows the divine warriors Freyr and Freyja in their war against the Jötunn, which heralds the coming of Ragnarok. Gameplay is mission-based, following one of the two protagonists as they fight hordes of enemies. Missions can be completed either in single-playing or in four-player co-op. Along with standard controls, the game supported the Wii MotionPlus expansion.

Zangeki no Reginleiv
Developer(s)Sandlot
Publisher(s)Nintendo
Director(s)
  • Takehiro Homma
  • Kazuhiro Yoshikawa
Producer(s)
  • Shiro Kuroda
  • Hitoshi Yamagami
Programmer(s)Noguchi Toshio
Artist(s)
  • Masatsugu Igarashi
  • Haccan
Writer(s)Takehiro Homma
Composer(s)Masafumi Takada
Platform(s)Wii
Release
  • JP: February 11, 2010
Genre(s)Action
Mode(s)Single-player, multiplayer

Development of Zangeki no Reginleiv began in 2006, though the concept was pitched to Nintendo before the Wii's launch. The world and characters' Norse origins were chosen due to the system's uncertain visual identity. The last year of production was turbulent due to requests from Nintendo about the controls and inclusion of co-op. It was the first Nintendo-published game given the "D" rating by Japan's CERO rating system. The game was among the best-selling Wii titles of the year in Japan, but was met with mixed reviews in both Japan and overseas.

Gameplay edit

 
A mission in Zangeki no Reginleiv, featuring four players in the online co-op mode.

Zangeki no Reginleiv is an action video game set in a world inspired by Norse mythology.[1] Players take on the role of sibling deities Freyr and Freyja, completing missions that involve defeating waves of enemy troops.[2][3] The game has two control options: the Classic Controller or the Wii Remote and Nunchuk. The latter also incorporates use of the Wii MotionPlus expansion, allowing players to use weapons by mimicking actions, such as slashing with a sword or drawing a bow.[2][4] There are five difficulty settings: Easy, Normal, Hard, Hardest, and Inferno, with each ascending difficulty being unlocked upon clearing a mission on their next lowest.[5]

The game is divided into missions, with some capped by story cutscenes.[5] Gameplay takes place in open areas populated by enemies.[2][6] The two characters have different skills; Freyr is a melee-based character who primarily wields swords, while Freyja is strong with ranged weapons and magic.[2] Before each of the game's 63 missions, the player selects up to two weapons for the character to use, and is given a story summary and win conditions. Some missions lock the player to one character, but others allow either Freyr or Freyja to be used.[3][6][7] The player character is also outfitted with armour, and has two metres for characters: health (HP) and magic points (MP).[5]

When moving, the characters move at a standard walking pace, with a dash move for speed or dodging attacks triggered by shaking the Nunchuk.[2] During battle, players use their equipped weapon to defeat enemies and boss characters that appear on the field, with each of the five different weapon types being more or less effective on enemies.[3][7] One of the core elements of combat is dismembering enemies, which is a key tactic for killing larger types.[2][7] Up to 300 weapons are unlocked by collecting crystals dropped by enemies when they are killed and some body parts are severed.[1][7] Weapons range from standard swords and axe to bows and magic staves, which fire explosive projectiles that can damage both enemies and allied units. Weapons also have a skill tree, which requires crystals to unlock new abilities.[1][2] Using some weapons drains MP, which, alongside HP, can be replenished with specific crystal types in missions.[5]

The game can be played either in single-player with the assistance of non-playable characters, or online-exclusive co-op multiplayer.[3] The multiplayer host can tweak the mission type to narrow which players will be joining. There are checks to ensure participants have equivalent weapons and armour to the host to prevent mismatching, and story missions are marked for players who have not reached them in their version of the game.[5] In the game's co-op mode, up to four players connect through the Wii's wi-fi system, and can prepare for missions using an in-game lobby. During gameplay, players coordinate and communicate through shouts triggered using the Wii Remote's D-pad, and in-game alerts if a character is low on health. Once the mission ends, the multiplayer host can set up another mission.[2][3]

Plot edit

In the world of Midgard, the Jötunn, a race whom the gods of Asgard imprisoned after a prolonged war, attacks humanity. In response, Asgard dispatches the twin deities Freyr and Freyja to aid humanity in defeating the giants.[8] As the battles escalate, it becomes clear that the apocalypse Ragnarok is imminent, as despite their best efforts, Freyr and Freyja are unable to stop the Jötunn's advance. The situation is worsened by the emerging armies of Niflheim and Muspelheim and three demonic weapons whom Loki created during an earlier war with the giants. Asgard is eventually assaulted, leading to the death of all the gods except Freyr and Freyja, followed by the emergence of the Fire Jötunn Surtr. Although Surtr is defeated, the world is left in ruin, but Freyja uses her powers to restore the world and humanity. The post-credits scene shows a modern world, where the gods have reincarnated as humans.

Development edit

Sandlot, best known for their work on the Earth Defense Force series, first pitched the concept of Zangeki no Reginleiv to Nintendo in 2004 alongside a project for the Nintendo DS called Chōsōjū Mecha MG. Nintendo producer Hitoshi Yamagami was wary of such a large pitch, so he agreed that the developer would make Chōsōjū Mecha MG and then go on to Zangeki no Reginleiv. When production of Chōsōjū Mecha MG finished in 2006, the team were given the go-ahead to work on Zangeki no Reginleiv, though both sides were wary of its scale. Originally the plan was for only 100 weapons to feature, but as the team became familiar with the Wii hardware, the number tripled. In 2009, a year before the planned release, Nintendo asked Sandlot to include online co-op—which the team had never tried before—then control options for the Classic Controller and the Wii MotionPlus. These additional elements put a lot of strain on the team, with Yamagami describing it as a "dark year" for the team. A point of contention with Nintendo during the final six months was allowing a player to dismember enemies. Instead of cutting it altogether, Sandlot and Nintendo rationalised that since the violence was against hostile supernatural beings, it did not go against Nintendo's policy of not showing excessive violence against people.[9]

The early concept focused simply on making a fun game where players could slash at enemies, with the setting being a secondary consideration. Writer and director Takehiro Homma initially considered ancient Japan and a modern-day setting, but settled on a mythological setting to better explain the fantastic feats on display. Norse mythology was chosen as the world's base due to lacking a distinct visual identity when compared to Greek mythology. With this in mind, levels were designed to reflect the topography of the mythos as much as possible. The main characters were designed by Haccan. Art director Masatsugu Igarashi brought Haccan onto the project due to liking his human character designs.[9] Character model design was assisted by Optimo Graphico, an outsourcing company also working on Xenoblade Chronicles.[10][11] The music was composed by Masafumi Takada.[12] Different voice clips were recorded for different battle situations, with the number and harshness causing the actors' voices to become hoarse by the end of recording.[9]

Release edit

The game was first announced at a special Nintendo press event in 2008 under the provisional title Dynamic Zan, with a planned release for the following year.[13] It was re-introduced under its official title in November 2009, releasing in Japan on February 11, 2010.[14] To promote the game, Nintendo partnered with media retailer Tsutaya to loan trial versions to customers from January 21 until release.[15] This was the first time Nintendo ever released a demo or trial version of a game.[9] It was later reissued for Wii U through the Virtual Console on February 18, 2015.[16] Zangeki no Reginleiv was not localised for Western territories, remaining exclusive to Japan. While no official reasons were given, it was speculated to be due to the high violence and Sandlot's niche Western market.[17]

Zangeki no Reginleiv was the first Nintendo-published game to be rated "D" by Japan's CERO rating body, equivalent to the North American ESRB "Mature" rating.[18] By this point, Nintendo had several third-party developers and publishers creating mature games for the Wii, but Zangeki no Reginleiv was their first self-published work.[9][18] In response to this growing number of mature titles, Nintendo decided to create new black-edged packaging for such titles so as to help consumers identify more mature titles in the store at a glance.[9] Zangeki no Reginleiv was the first title to feature this black design.[18]

Reception edit

During its first week on sale, Zangeki no Reginleiv reached ninth place in sales charts, with initial sales of nearly 23,000 units and a high sale ratio.[20] During that time, it was one of the most played titles on the Wii, earning a "Platinum" rank from players.[21] The game was the fourteenth highest-selling Wii release of 2010, with sales of over 53,000 units.[22]

Japanese gaming magazine Famitsu praised the implementation of the Wii MotionPlus and the general flow of gameplay, but the four reviewers each faulted the game for camera and control issues, and growing repetition.[23] Japanese website Game Watch Impress praised the gameplay, but noted a lack of depth and frequent control problems.[5] Keza MacDonald of Eurogamer was fairly mixed, enjoying the gameplay style despite control issues, but finding the story flimsy and criticizing the graphics and cutscenes.[6]

The magazine NGamer found there was not enough in the game to justify its use of the Wii MotionPlus, but referred to it as mindless fun for people able to import it.[7] Siliconera's Spencer Yip found the controls difficult to handle, but praised the coop multiplayer and enjoyed the gameplay style.[2] In a list of anticipated Wii titles, Cubed 3 lauded the game's potential and felt that players would enjoy it due to its style and combat system.[24]

Notes edit

  1. ^ Japanese: 斬撃のREGINLEIV(レギンレイヴ), Hepburn: Zangeki no Reginreivu, lit. Slashing Reginleiv

References edit

  1. ^ a b c Epperson, Jason (2010-02-15). . 1UP.com. Archived from the original on 2013-02-25. Retrieved 2020-04-02.
  2. ^ a b c d e f g h i Yip, Spencer (2010-02-19). "Zangeki no Reginleiv: Norse Defense Force". Siliconera. from the original on 2015-02-22. Retrieved 2010-02-19.
  3. ^ a b c d e 斬撃のREGINLEIV:ゲームシステム. Zangeki no Reginleiv official website (in Japanese). from the original on 2019-02-21. Retrieved 2020-04-02.
  4. ^ Yip, Spencer (2009-11-16). "Zangeki no Reginleiv Is Nintendo's Next MotionPlus Game". Siliconera. from the original on 2015-02-22. Retrieved 2020-04-02.
  5. ^ a b c d e f Wiiゲームレビュー: 「斬撃のREGINLEIV」. Game Watch Impress (in Japanese). 2010-03-02. from the original on 2017-03-19. Retrieved 2020-04-02.
  6. ^ a b c d MacDonald, Keza (2020-05-19). . Eurogamer. Archived from the original on 2010-07-17. Retrieved 2020-04-02.
  7. ^ a b c d e f "Review: Zangeki no Reginleiv". NGamer (48). Future plc: 60–61. April 2010.
  8. ^ 斬撃のREGINLEIV:神話. Zangeki no Reginleiv official website (in Japanese). from the original on 2015-03-23. Retrieved 2020-02-14.
  9. ^ a b c d e f 社長が訊く『斬撃のREGINLEIV』. Nintendo (in Japanese). 2010. from the original on 2013-03-10. Retrieved 2020-02-14.
  10. ^ Sandlot (2010-02-11). Zangeki no Reginleiv (Wii). Nintendo. Scene: Credits.
  11. ^ . Optimo Graphico website (in Japanese). Archived from the original on 2010-10-31. Retrieved 2020-02-14.
  12. ^ サウンドプレステージ合同会社. soundprestige.jp (in Japanese). from the original on March 24, 2016. Retrieved December 12, 2020.
  13. ^ 怒濤の新作ラッシュ 任天堂のWii用ソフトラインアップはますます大充実. Famitsu (in Japanese). 2008-10-02. from the original on 2010-02-13. Retrieved 2020-02-14.
  14. ^ Ronaghan, Neal (2009-11-12). "Nintendo Bringing Hotel Dusk Sequel and Dynamic Zan to Japan in Early 2010". Nintendo World Report. from the original on 2017-02-11. Retrieved 2020-02-14.
  15. ^ Yip, Spencer (2010-01-14). "Zangeki no Reginleiv Promoted With Rentable Demo". Siliconera. from the original on 2015-02-22. Retrieved 2020-02-14.
  16. ^ Wii Uで遊べるWii専用タイトル「斬撃のREGINLEIV」のダウンロード版がAmazonにて販売開始。期間限定でセール価格に. 4Gamer.net (in Japanese). 2015-02-18. from the original on 2016-05-04. Retrieved 2020-02-14.
  17. ^ Ciolek, Todd (2012-11-16). . 1UP.com. p. 2. Archived from the original on 2013-02-25. Retrieved 2020-02-14.
  18. ^ a b c Yip, Spencer (2010-01-21). "Wii Games Aimed At Teens And Up Get Black Boxes". Siliconera. from the original on 2011-07-28. Retrieved 2020-02-14.
  19. ^ Gifford, Kevin (2010-02-03). . 1UP.com. Archived from the original on 2013-02-25. Retrieved 2020-04-02.
  20. ^ 【ゲームソフト販売本数ランキング TOP30】集計期間:2010年2月8日~2月14日. Famitsu (in Japanese). 2010-02-25. from the original on 2015-03-16. Retrieved 2020-04-02.
  21. ^ 『斬撃のREGINLEIV』みんなのおすすめでプラチナ評価. Inside Games (in Japanese). 2010-02-24. from the original on 2020-02-13. Retrieved 2020-04-02.
  22. ^ Sahdev, Ishaan (2011-01-23). "Here's How Xenoblade And Metroid: Other M Did In Japan". Siliconera. from the original on 2011-08-16. Retrieved 2020-04-02.
  23. ^ (Wii) 斬撃のREGINLEIV(レギンレイヴ)のレビュー. Famitsu (in Japanese). from the original on 2019-05-17. Retrieved 2020-04-02.
  24. ^ Riley, Adam (2010-02-01). "Cubed3's Most Anticipated Nintendo Wii Games of 2010". Cubed3. from the original on 2020-02-13. Retrieved 2020-04-02.

External links edit

  • Official website (in Japanese)

zangeki, reginleiv, 2010, action, video, game, developed, sandlot, published, nintendo, exclusively, japan, story, which, based, norse, mythology, follows, divine, warriors, freyr, freyja, their, against, jötunn, which, heralds, coming, ragnarok, gameplay, mis. Zangeki no Reginleiv a is a 2010 action video game developed by Sandlot and published by Nintendo for the Wii exclusively in Japan The story which is based on Norse mythology follows the divine warriors Freyr and Freyja in their war against the Jotunn which heralds the coming of Ragnarok Gameplay is mission based following one of the two protagonists as they fight hordes of enemies Missions can be completed either in single playing or in four player co op Along with standard controls the game supported the Wii MotionPlus expansion Zangeki no ReginleivDeveloper s SandlotPublisher s NintendoDirector s Takehiro HommaKazuhiro YoshikawaProducer s Shiro KurodaHitoshi YamagamiProgrammer s Noguchi ToshioArtist s Masatsugu IgarashiHaccanWriter s Takehiro HommaComposer s Masafumi TakadaPlatform s WiiReleaseJP February 11 2010Genre s ActionMode s Single player multiplayer Development of Zangeki no Reginleiv began in 2006 though the concept was pitched to Nintendo before the Wii s launch The world and characters Norse origins were chosen due to the system s uncertain visual identity The last year of production was turbulent due to requests from Nintendo about the controls and inclusion of co op It was the first Nintendo published game given the D rating by Japan s CERO rating system The game was among the best selling Wii titles of the year in Japan but was met with mixed reviews in both Japan and overseas Contents 1 Gameplay 2 Plot 3 Development 4 Release 5 Reception 6 Notes 7 References 8 External linksGameplay edit nbsp A mission in Zangeki no Reginleiv featuring four players in the online co op mode Zangeki no Reginleiv is an action video game set in a world inspired by Norse mythology 1 Players take on the role of sibling deities Freyr and Freyja completing missions that involve defeating waves of enemy troops 2 3 The game has two control options the Classic Controller or the Wii Remote and Nunchuk The latter also incorporates use of the Wii MotionPlus expansion allowing players to use weapons by mimicking actions such as slashing with a sword or drawing a bow 2 4 There are five difficulty settings Easy Normal Hard Hardest and Inferno with each ascending difficulty being unlocked upon clearing a mission on their next lowest 5 The game is divided into missions with some capped by story cutscenes 5 Gameplay takes place in open areas populated by enemies 2 6 The two characters have different skills Freyr is a melee based character who primarily wields swords while Freyja is strong with ranged weapons and magic 2 Before each of the game s 63 missions the player selects up to two weapons for the character to use and is given a story summary and win conditions Some missions lock the player to one character but others allow either Freyr or Freyja to be used 3 6 7 The player character is also outfitted with armour and has two metres for characters health HP and magic points MP 5 When moving the characters move at a standard walking pace with a dash move for speed or dodging attacks triggered by shaking the Nunchuk 2 During battle players use their equipped weapon to defeat enemies and boss characters that appear on the field with each of the five different weapon types being more or less effective on enemies 3 7 One of the core elements of combat is dismembering enemies which is a key tactic for killing larger types 2 7 Up to 300 weapons are unlocked by collecting crystals dropped by enemies when they are killed and some body parts are severed 1 7 Weapons range from standard swords and axe to bows and magic staves which fire explosive projectiles that can damage both enemies and allied units Weapons also have a skill tree which requires crystals to unlock new abilities 1 2 Using some weapons drains MP which alongside HP can be replenished with specific crystal types in missions 5 The game can be played either in single player with the assistance of non playable characters or online exclusive co op multiplayer 3 The multiplayer host can tweak the mission type to narrow which players will be joining There are checks to ensure participants have equivalent weapons and armour to the host to prevent mismatching and story missions are marked for players who have not reached them in their version of the game 5 In the game s co op mode up to four players connect through the Wii s wi fi system and can prepare for missions using an in game lobby During gameplay players coordinate and communicate through shouts triggered using the Wii Remote s D pad and in game alerts if a character is low on health Once the mission ends the multiplayer host can set up another mission 2 3 Plot editIn the world of Midgard the Jotunn a race whom the gods of Asgard imprisoned after a prolonged war attacks humanity In response Asgard dispatches the twin deities Freyr and Freyja to aid humanity in defeating the giants 8 As the battles escalate it becomes clear that the apocalypse Ragnarok is imminent as despite their best efforts Freyr and Freyja are unable to stop the Jotunn s advance The situation is worsened by the emerging armies of Niflheim and Muspelheim and three demonic weapons whom Loki created during an earlier war with the giants Asgard is eventually assaulted leading to the death of all the gods except Freyr and Freyja followed by the emergence of the Fire Jotunn Surtr Although Surtr is defeated the world is left in ruin but Freyja uses her powers to restore the world and humanity The post credits scene shows a modern world where the gods have reincarnated as humans Development editSandlot best known for their work on the Earth Defense Force series first pitched the concept of Zangeki no Reginleiv to Nintendo in 2004 alongside a project for the Nintendo DS called Chōsōju Mecha MG Nintendo producer Hitoshi Yamagami was wary of such a large pitch so he agreed that the developer would make Chōsōju Mecha MG and then go on to Zangeki no Reginleiv When production of Chōsōju Mecha MG finished in 2006 the team were given the go ahead to work on Zangeki no Reginleiv though both sides were wary of its scale Originally the plan was for only 100 weapons to feature but as the team became familiar with the Wii hardware the number tripled In 2009 a year before the planned release Nintendo asked Sandlot to include online co op which the team had never tried before then control options for the Classic Controller and the Wii MotionPlus These additional elements put a lot of strain on the team with Yamagami describing it as a dark year for the team A point of contention with Nintendo during the final six months was allowing a player to dismember enemies Instead of cutting it altogether Sandlot and Nintendo rationalised that since the violence was against hostile supernatural beings it did not go against Nintendo s policy of not showing excessive violence against people 9 The early concept focused simply on making a fun game where players could slash at enemies with the setting being a secondary consideration Writer and director Takehiro Homma initially considered ancient Japan and a modern day setting but settled on a mythological setting to better explain the fantastic feats on display Norse mythology was chosen as the world s base due to lacking a distinct visual identity when compared to Greek mythology With this in mind levels were designed to reflect the topography of the mythos as much as possible The main characters were designed by Haccan Art director Masatsugu Igarashi brought Haccan onto the project due to liking his human character designs 9 Character model design was assisted by Optimo Graphico an outsourcing company also working on Xenoblade Chronicles 10 11 The music was composed by Masafumi Takada 12 Different voice clips were recorded for different battle situations with the number and harshness causing the actors voices to become hoarse by the end of recording 9 Release editThe game was first announced at a special Nintendo press event in 2008 under the provisional title Dynamic Zan with a planned release for the following year 13 It was re introduced under its official title in November 2009 releasing in Japan on February 11 2010 14 To promote the game Nintendo partnered with media retailer Tsutaya to loan trial versions to customers from January 21 until release 15 This was the first time Nintendo ever released a demo or trial version of a game 9 It was later reissued for Wii U through the Virtual Console on February 18 2015 16 Zangeki no Reginleiv was not localised for Western territories remaining exclusive to Japan While no official reasons were given it was speculated to be due to the high violence and Sandlot s niche Western market 17 Zangeki no Reginleiv was the first Nintendo published game to be rated D by Japan s CERO rating body equivalent to the North American ESRB Mature rating 18 By this point Nintendo had several third party developers and publishers creating mature games for the Wii but Zangeki no Reginleiv was their first self published work 9 18 In response to this growing number of mature titles Nintendo decided to create new black edged packaging for such titles so as to help consumers identify more mature titles in the store at a glance 9 Zangeki no Reginleiv was the first title to feature this black design 18 Reception editReceptionReview scoresPublicationScoreEurogamer5 10 6 Famitsu28 40 19 NGamer73 7 During its first week on sale Zangeki no Reginleiv reached ninth place in sales charts with initial sales of nearly 23 000 units and a high sale ratio 20 During that time it was one of the most played titles on the Wii earning a Platinum rank from players 21 The game was the fourteenth highest selling Wii release of 2010 with sales of over 53 000 units 22 Japanese gaming magazine Famitsu praised the implementation of the Wii MotionPlus and the general flow of gameplay but the four reviewers each faulted the game for camera and control issues and growing repetition 23 Japanese website Game Watch Impress praised the gameplay but noted a lack of depth and frequent control problems 5 Keza MacDonald of Eurogamer was fairly mixed enjoying the gameplay style despite control issues but finding the story flimsy and criticizing the graphics and cutscenes 6 The magazine NGamer found there was not enough in the game to justify its use of the Wii MotionPlus but referred to it as mindless fun for people able to import it 7 Siliconera s Spencer Yip found the controls difficult to handle but praised the coop multiplayer and enjoyed the gameplay style 2 In a list of anticipated Wii titles Cubed 3 lauded the game s potential and felt that players would enjoy it due to its style and combat system 24 Notes edit Japanese 斬撃のREGINLEIV レギンレイヴ Hepburn Zangeki no Reginreivu lit Slashing ReginleivReferences edit a b c Epperson Jason 2010 02 15 Zangeki no Reginleiv Shows Off Nintendo s M Rated Side In Japan 1UP com Archived from the original on 2013 02 25 Retrieved 2020 04 02 a b c d e f g h i Yip Spencer 2010 02 19 Zangeki no Reginleiv Norse Defense Force Siliconera Archived from the original on 2015 02 22 Retrieved 2010 02 19 a b c d e 斬撃のREGINLEIV ゲームシステム Zangeki no Reginleiv official website in Japanese Archived from the original on 2019 02 21 Retrieved 2020 04 02 Yip Spencer 2009 11 16 Zangeki no Reginleiv Is Nintendo s Next MotionPlus Game Siliconera Archived from the original on 2015 02 22 Retrieved 2020 04 02 a b c d e f Wiiゲームレビュー 斬撃のREGINLEIV Game Watch Impress in Japanese 2010 03 02 Archived from the original on 2017 03 19 Retrieved 2020 04 02 a b c d MacDonald Keza 2020 05 19 Zangeki no Reginleiv Review Eurogamer Archived from the original on 2010 07 17 Retrieved 2020 04 02 a b c d e f Review Zangeki no Reginleiv NGamer 48 Future plc 60 61 April 2010 斬撃のREGINLEIV 神話 Zangeki no Reginleiv official website in Japanese Archived from the original on 2015 03 23 Retrieved 2020 02 14 a b c d e f 社長が訊く 斬撃のREGINLEIV Nintendo in Japanese 2010 Archived from the original on 2013 03 10 Retrieved 2020 02 14 Sandlot 2010 02 11 Zangeki no Reginleiv Wii Nintendo Scene Credits オプティモグラフィコ株式会社 Works Optimo Graphico website in Japanese Archived from the original on 2010 10 31 Retrieved 2020 02 14 サウンドプレステージ合同会社 soundprestige jp in Japanese Archived from the original on March 24 2016 Retrieved December 12 2020 怒濤の新作ラッシュ 任天堂のWii用ソフトラインアップはますます大充実 Famitsu in Japanese 2008 10 02 Archived from the original on 2010 02 13 Retrieved 2020 02 14 Ronaghan Neal 2009 11 12 Nintendo Bringing Hotel Dusk Sequel and Dynamic Zan to Japan in Early 2010 Nintendo World Report Archived from the original on 2017 02 11 Retrieved 2020 02 14 Yip Spencer 2010 01 14 Zangeki no Reginleiv Promoted With Rentable Demo Siliconera Archived from the original on 2015 02 22 Retrieved 2020 02 14 Wii Uで遊べるWii専用タイトル 斬撃のREGINLEIV のダウンロード版がAmazonにて販売開始 期間限定でセール価格に 4Gamer net in Japanese 2015 02 18 Archived from the original on 2016 05 04 Retrieved 2020 02 14 Ciolek Todd 2012 11 16 Import Only The Wii Games That Never Came to America 1UP com p 2 Archived from the original on 2013 02 25 Retrieved 2020 02 14 a b c Yip Spencer 2010 01 21 Wii Games Aimed At Teens And Up Get Black Boxes Siliconera Archived from the original on 2011 07 28 Retrieved 2020 02 14 Gifford Kevin 2010 02 03 Japan Review Check Dragon Quest VI Reginleiv 1UP com Archived from the original on 2013 02 25 Retrieved 2020 04 02 ゲームソフト販売本数ランキング TOP30 集計期間 2010年2月8日 2月14日 Famitsu in Japanese 2010 02 25 Archived from the original on 2015 03 16 Retrieved 2020 04 02 斬撃のREGINLEIV みんなのおすすめでプラチナ評価 Inside Games in Japanese 2010 02 24 Archived from the original on 2020 02 13 Retrieved 2020 04 02 Sahdev Ishaan 2011 01 23 Here s How Xenoblade And Metroid Other M Did In Japan Siliconera Archived from the original on 2011 08 16 Retrieved 2020 04 02 Wii 斬撃のREGINLEIV レギンレイヴ のレビュー Famitsu in Japanese Archived from the original on 2019 05 17 Retrieved 2020 04 02 Riley Adam 2010 02 01 Cubed3 s Most Anticipated Nintendo Wii Games of 2010 Cubed3 Archived from the original on 2020 02 13 Retrieved 2020 04 02 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Zangeki no Reginleiv amp oldid 1187347362, wikipedia, wiki, book, books, library,

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