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Yoshi's Safari

Yoshi's Safari[a] is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas, and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode, and the future of the peripheral depended on the game's performance.

Yoshi's Safari
European cover art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
SeriesYoshi, Mario
Platform(s)Super NES
Release
  • JP: July 14, 1993
  • NA: September 17, 1993
  • PAL: November 19, 1993
Genre(s)Light gun shooter
Mode(s)Single-player, multiplayer

Nintendo released Yoshi's Safari in Japan and North America in late 1993, and in PAL regions the following year. The game received positive reviews from video game journalists, who commended its presentation—particularly the visuals—and gameplay; some labelled it the best Super Scope title. However, it received criticism for its short length and low difficulty level. The game garnered little attention and failed commercially, attributed to its launch coinciding with a controversy surrounding the SNES rerelease of the popular arcade game Mortal Kombat (1992). Most of Yoshi's Safari's additions to the Mario lore were ignored in subsequent games, and it has never been rereleased.

Gameplay

 
The player (from the perspective of Mario) and Yoshi fight a Koopa Troopa piloting a mech

Yoshi's Safari is a light gun shooter[1] viewed from a first-person perspective.[2][3] The game features 12 levels[2] and requires the Super Scope, a light gun peripheral for the Super Nintendo Entertainment System (SNES), to be played.[3] The player views gameplay from the perspective of Mario riding on his pet dinosaur Yoshi's back and uses the Super Scope to shoot enemies, which include the Mario franchise's traditional Goombas, Koopas, and Cheep-Cheeps.[2] As the player fires the Super Scope, a power gauge will drop; firing too rapidly will deplete it and cause long pauses between shots, making players more vulnerable to enemy attacks.[4] The game features a multiplayer mode in which one player controls Mario using the Super Scope and another controls Yoshi using an SNES controller. In the single-player mode, Yoshi is controlled automatically.[4][5]

After selecting a level from the overworld, the player must clear it within a time limit. In addition to enemies, the player shoots blocks with question marks to earn coins,[6] and will earn an extra life by collecting 60.[4] The player loses lives if enemies deplete their health bar, if they fall down a pit with less than three coins, or if they fail to complete the level within the allotted time. Losing all lives results in a game over, forcing the player to restart.[4][6] The levels feature branching paths leading to different enemies and prizes, though they always end on the same path, which leads to a boss fight.[7] Bosses include the Koopalings piloting giant mechs, bigger versions of normal enemies, and Bowser.[2][7] Power-ups, such as mushrooms, flowers, and stars, provide the player with extra health, firepower, and invincibility. Some power-ups can only be used during boss battles.[6][7]

Yoshi's Safari is set in Jewelry Land—a location similar to the Mushroom Kingdom[2]—and features a simple story.[7] Series antagonist Bowser and his Koopalings kidnap Jewelry Land rulers King Fret and Prince Pine, and steal the 12 magic gems that protect the kingdom from harm, causing an earthquake that splits it in two.[2][6] One of the Koopalings, Iggy, designs powerful mechs that aid Bowser's army in their invasion.[7] Princess Peach sends Mario and Yoshi on a quest to defeat Bowser, retrieve the gems, and set the two rulers free.[2] When the player completes the game, they will be given a cheat code that, when input at the title screen, increases the difficulty level.[8] The game also has a leaderboard to encourage multiple playthroughs and so players can keep track of their scores.[2]

Development

In February 1992, Nintendo released the Super Scope, a successor to its popular NES Zapper for the Nintendo Entertainment System. At the time, Nintendo was in fierce competition with Sega, a company known for its "cool" games and advertising, and needed an edge over this new rival. Unlike its predecessor, the Super Scope was only a moderate success and by 1993 risked fading into obscurity. Nintendo management realized the peripheral's relevance was waning and commissioned the company's famed R&D1 department to develop a Super Scope game featuring Mario. The future of the Super Scope depended on the performance of this game.[2] Yoshi's Safari was the first Super Scope game to use the SNES's Mode 7 graphics mode, which created an impression of 3D computer graphics and made the gameplay more realistic.[4]

Nintendo released Yoshi's Safari in Japan on July 14, 1993[9] under the title Yoshi's Road Hunting, and in North America the following September.[2] It was released in PAL regions in 1994.[9] The title did not garner much attention upon release.[2][1] Its North American launch coincided with the rerelease of the popular arcade game Mortal Kombat (1992), a game controversial for its violence, for the SNES and Sega's Genesis. According to IGN, Nintendo's decision to soften the blood and gore in the SNES version drew public attention away from Yoshi's Safari.[2]

Reception and legacy

While Yoshi's Safari failed commercially, which IGN attributed to its reliance on the Super Scope and the Mortal Kombat debacle,[2][3] it did receive praise from video game journalists.[5][7][11] The presentation—particularly the visuals—were well received. Joypad [fr],[5] Electronic Gaming Monthly (EGM),[10] and Nintendo Magazine System considered the graphics and smooth scrolling among the game's highlights.[7] Joypad wrote the animation was fluid[5] and Nintendo Magazine System wrote the graphics suited the Mario theme,[7] while Nintendo Power called the characters colorful and bright.[11] The Los Angeles Times praised the game's use of Mode 7, describing the graphics as excellent and colorful.[4] Joypad and Nintendo Magazine System both praised the music,[5][7] with Joypad writing it was simple but still sounded good.[5]

Critics also commended the gameplay, with Joypad and Nintendo Magazine System calling Yoshi's Safari the best Super Scope title.[5][7] Joypad praised the multiplayer mode and wrote that while the game was somewhat expensive, it was worth buying for Super Scope owners.[5] The game had more depth than other Super Scope titles, Nintendo Magazine System wrote, because of its variety and branching level paths.[7] Joypad and Nintendo Power respectively praised the controls as responsive and easy to use.[5][11] However, the game's short length and low difficulty were primary aspects of criticism.[5][7][10] Nintendo Magazine System's reviewers said they finished the entire game in one sitting and estimated it would provide at most a week of entertainment,[7] while EGM wrote players "may be tempted to turn your SuperScope [sic] on yourself and end it all!"[10] Nintendo Magazine System and Nintendo Power suggested the game was geared toward a younger audience,[7][11] with the former stating beginning players would find enjoyment but experienced ones would be left wanting more.[7]

Yoshi's Safari's failure signified that the Super Scope was commercially nonviable for Nintendo.[2] Mario and Yoshi creator Shigeru Miyamoto, who was working on Super Mario World 2: Yoshi's Island (1995) at the time, disliked Yoshi's Safari and strove to make his game feel more authentic.[12] Games starring Yoshi did not gain much popularity until Yoshi's Island,[13] and Yoshi's Safari remains relatively obscure.[3] The title's additions to the Mario lore, such as Jewelry Land, were ignored in subsequent games. Yoshi's Safari is notable for being the first Mario game to refer to the Princess as "Peach" instead of "Toadstool" in Western territories, although this did not stick until Super Mario 64 (1996). Nintendo would later revive old games from its back catalog through its Virtual Console service, but Yoshi's Safari has never been rereleased, and IGN noted its 25th anniversary passed in 2018 with little fanfare.[2] The game remains the sole first-person shooter in the Mario franchise.[2][3]

IGN lamented the obscurity of Yoshi's Safari in a 2019 retrospective and felt it deserved more recognition, writing the game was and still is a standout in the Mario franchise. The title's "quirky aspects", IGN wrote—such as its science fiction theme (in contrast to previous Mario games' fantasy one), upbeat music, and use of the Super Scope—paved way for the franchise's more experimental games such as Mario + Rabbids Kingdom Battle (2017): "while far from perfect, [Yoshi's Safari] was still ahead of its time in certain regards." The writer also called it "a shame" the game has never been rereleased.[2]

Notes

  1. ^ Known in Japan as Yoshi's Road Hunting (Japanese: ヨッシーのロードハンティング, Hepburn: Yosshī no Rōdo Hantingu)
  2. ^ Electronic Gaming Monthly's five reviewers provided two 6/10 scores, two 7/10 scores, and one 4/10 score.[10]

References

  1. ^ a b Barker, Sammy (November 2, 2007). "A Brief History Of The Light Gun On Nintendo". Nintendo Life. from the original on August 18, 2018. Retrieved March 18, 2019.
  2. ^ a b c d e f g h i j k l m n o p q Bertoli, Ben (March 13, 2019). "Remembering the First and Only Mario FPS". IGN.
  3. ^ a b c d e M. Thomas, Lucas (May 24, 2010). "Yoshi: Evolution of a Dinosaur". IGN. p. 3. from the original on October 23, 2018. Retrieved March 18, 2019.
  4. ^ a b c d e f Schiffmann, William (December 23, 1993). "OC High / Student News & Views : video game review : Yoshi's Safari : From Nintendo for SNES, $39.95". The Los Angeles Times.
  5. ^ a b c d e f g h i j k "Yoshi's Safari". Joypad [fr] (in French) (23): 97. September 1993.
  6. ^ a b c d Yoshi's Safari (instruction manual) (PDF). Nintendo. 1993. pp. 1–22.
  7. ^ a b c d e f g h i j k l m n o p "Yoshi's Safari". Nintendo Magazine System (12): 80–82. September 1993.
  8. ^ Nintendo Research & Development 1 (July 14, 1993). Yoshi's Safari (Super Nintendo Entertainment System). Nintendo. Yoshi: Congratulations! I know a secret. Press the L, R, X, Y & Start Buttons simultaneously on the Title Screen for a new quest!
  9. ^ a b "Yoshi's Safari (SNES / Super Nintendo) News, Reviews, Trailer & Screenshots". Nintendo Life. from the original on September 9, 2018. Retrieved March 15, 2019.
  10. ^ a b c d e "Review Crew: Major Mike's Roundup". Electronic Gaming Monthly. No. 52. November 1993. p. 46.
  11. ^ a b c d "Super Scope Roundup". Nintendo Power. No. 55. December 1993. pp. 42–43.
  12. ^ Kent, Steven L. (2001). The Ultimate History of Video Games. New York: Three Rivers Press. p. 518. ISBN 0-7615-3643-4.
  13. ^ Calvert, Darren (March 11, 2014). "Month of Yoshi: The Brightly Coloured History of Yoshi". Nintendo Life. from the original on April 19, 2018. Retrieved March 18, 2019.

External links

  • Official website (in Japanese)
  • Yoshi's Safari at MobyGames
  • Yoshi's Safari on the Super Mario Wiki

yoshi, safari, 1993, light, shooter, developed, published, nintendo, super, nintendo, entertainment, system, snes, only, mario, franchise, game, feature, first, person, shooter, gameplay, requires, snes, super, scope, light, mario, dinosaur, yoshi, player, emb. Yoshi s Safari a is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System SNES It is the only Mario franchise game to feature first person shooter gameplay and requires the SNES s Super Scope light gun As Mario and his pet dinosaur Yoshi the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings who have kidnapped its rulers and stolen 12 gems The game features 12 levels in which the player shoots enemies like Goombas and Koopas and collects power ups and coins At the end of each level the player engages in a boss fight with an enemy a Koopaling or Bowser Nintendo commissioned its R amp D1 department to develop Yoshi s Safari in response to the waning popularity of the Super Scope Yoshi s Safari was the first Super Scope title to use the SNES s Mode 7 graphics mode and the future of the peripheral depended on the game s performance Yoshi s SafariEuropean cover artDeveloper s Nintendo R amp D1Publisher s NintendoSeriesYoshi MarioPlatform s Super NESReleaseJP July 14 1993NA September 17 1993PAL November 19 1993Genre s Light gun shooterMode s Single player multiplayerNintendo released Yoshi s Safari in Japan and North America in late 1993 and in PAL regions the following year The game received positive reviews from video game journalists who commended its presentation particularly the visuals and gameplay some labelled it the best Super Scope title However it received criticism for its short length and low difficulty level The game garnered little attention and failed commercially attributed to its launch coinciding with a controversy surrounding the SNES rerelease of the popular arcade game Mortal Kombat 1992 Most of Yoshi s Safari s additions to the Mario lore were ignored in subsequent games and it has never been rereleased Contents 1 Gameplay 2 Development 3 Reception and legacy 4 Notes 5 References 6 External linksGameplay Edit The player from the perspective of Mario and Yoshi fight a Koopa Troopa piloting a mech Yoshi s Safari is a light gun shooter 1 viewed from a first person perspective 2 3 The game features 12 levels 2 and requires the Super Scope a light gun peripheral for the Super Nintendo Entertainment System SNES to be played 3 The player views gameplay from the perspective of Mario riding on his pet dinosaur Yoshi s back and uses the Super Scope to shoot enemies which include the Mario franchise s traditional Goombas Koopas and Cheep Cheeps 2 As the player fires the Super Scope a power gauge will drop firing too rapidly will deplete it and cause long pauses between shots making players more vulnerable to enemy attacks 4 The game features a multiplayer mode in which one player controls Mario using the Super Scope and another controls Yoshi using an SNES controller In the single player mode Yoshi is controlled automatically 4 5 After selecting a level from the overworld the player must clear it within a time limit In addition to enemies the player shoots blocks with question marks to earn coins 6 and will earn an extra life by collecting 60 4 The player loses lives if enemies deplete their health bar if they fall down a pit with less than three coins or if they fail to complete the level within the allotted time Losing all lives results in a game over forcing the player to restart 4 6 The levels feature branching paths leading to different enemies and prizes though they always end on the same path which leads to a boss fight 7 Bosses include the Koopalings piloting giant mechs bigger versions of normal enemies and Bowser 2 7 Power ups such as mushrooms flowers and stars provide the player with extra health firepower and invincibility Some power ups can only be used during boss battles 6 7 Yoshi s Safari is set in Jewelry Land a location similar to the Mushroom Kingdom 2 and features a simple story 7 Series antagonist Bowser and his Koopalings kidnap Jewelry Land rulers King Fret and Prince Pine and steal the 12 magic gems that protect the kingdom from harm causing an earthquake that splits it in two 2 6 One of the Koopalings Iggy designs powerful mechs that aid Bowser s army in their invasion 7 Princess Peach sends Mario and Yoshi on a quest to defeat Bowser retrieve the gems and set the two rulers free 2 When the player completes the game they will be given a cheat code that when input at the title screen increases the difficulty level 8 The game also has a leaderboard to encourage multiple playthroughs and so players can keep track of their scores 2 Development Edit A Super Scope In February 1992 Nintendo released the Super Scope a successor to its popular NES Zapper for the Nintendo Entertainment System At the time Nintendo was in fierce competition with Sega a company known for its cool games and advertising and needed an edge over this new rival Unlike its predecessor the Super Scope was only a moderate success and by 1993 risked fading into obscurity Nintendo management realized the peripheral s relevance was waning and commissioned the company s famed R amp D1 department to develop a Super Scope game featuring Mario The future of the Super Scope depended on the performance of this game 2 Yoshi s Safari was the first Super Scope game to use the SNES s Mode 7 graphics mode which created an impression of 3D computer graphics and made the gameplay more realistic 4 Nintendo released Yoshi s Safari in Japan on July 14 1993 9 under the title Yoshi s Road Hunting and in North America the following September 2 It was released in PAL regions in 1994 9 The title did not garner much attention upon release 2 1 Its North American launch coincided with the rerelease of the popular arcade game Mortal Kombat 1992 a game controversial for its violence for the SNES and Sega s Genesis According to IGN Nintendo s decision to soften the blood and gore in the SNES version drew public attention away from Yoshi s Safari 2 Reception and legacy EditReceptionReview scoresPublicationScoreElectronic Gaming Monthly6 10 10 b Official Nintendo Magazine77 100 7 Joypad fr 83 5 While Yoshi s Safari failed commercially which IGN attributed to its reliance on the Super Scope and the Mortal Kombat debacle 2 3 it did receive praise from video game journalists 5 7 11 The presentation particularly the visuals were well received Joypad fr 5 Electronic Gaming Monthly EGM 10 and Nintendo Magazine System considered the graphics and smooth scrolling among the game s highlights 7 Joypad wrote the animation was fluid 5 and Nintendo Magazine System wrote the graphics suited the Mario theme 7 while Nintendo Power called the characters colorful and bright 11 The Los Angeles Times praised the game s use of Mode 7 describing the graphics as excellent and colorful 4 Joypad and Nintendo Magazine System both praised the music 5 7 with Joypad writing it was simple but still sounded good 5 Critics also commended the gameplay with Joypad and Nintendo Magazine System calling Yoshi s Safari the best Super Scope title 5 7 Joypad praised the multiplayer mode and wrote that while the game was somewhat expensive it was worth buying for Super Scope owners 5 The game had more depth than other Super Scope titles Nintendo Magazine System wrote because of its variety and branching level paths 7 Joypad and Nintendo Power respectively praised the controls as responsive and easy to use 5 11 However the game s short length and low difficulty were primary aspects of criticism 5 7 10 Nintendo Magazine System s reviewers said they finished the entire game in one sitting and estimated it would provide at most a week of entertainment 7 while EGM wrote players may be tempted to turn your SuperScope sic on yourself and end it all 10 Nintendo Magazine System and Nintendo Power suggested the game was geared toward a younger audience 7 11 with the former stating beginning players would find enjoyment but experienced ones would be left wanting more 7 Yoshi s Safari s failure signified that the Super Scope was commercially nonviable for Nintendo 2 Mario and Yoshi creator Shigeru Miyamoto who was working on Super Mario World 2 Yoshi s Island 1995 at the time disliked Yoshi s Safari and strove to make his game feel more authentic 12 Games starring Yoshi did not gain much popularity until Yoshi s Island 13 and Yoshi s Safari remains relatively obscure 3 The title s additions to the Mario lore such as Jewelry Land were ignored in subsequent games Yoshi s Safari is notable for being the first Mario game to refer to the Princess as Peach instead of Toadstool in Western territories although this did not stick until Super Mario 64 1996 Nintendo would later revive old games from its back catalog through its Virtual Console service but Yoshi s Safari has never been rereleased and IGN noted its 25th anniversary passed in 2018 with little fanfare 2 The game remains the sole first person shooter in the Mario franchise 2 3 IGN lamented the obscurity of Yoshi s Safari in a 2019 retrospective and felt it deserved more recognition writing the game was and still is a standout in the Mario franchise The title s quirky aspects IGN wrote such as its science fiction theme in contrast to previous Mario games fantasy one upbeat music and use of the Super Scope paved way for the franchise s more experimental games such as Mario Rabbids Kingdom Battle 2017 while far from perfect Yoshi s Safari was still ahead of its time in certain regards The writer also called it a shame the game has never been rereleased 2 Notes Edit Known in Japan as Yoshi s Road Hunting Japanese ヨッシーのロードハンティング Hepburn Yosshi no Rōdo Hantingu Electronic Gaming Monthly s five reviewers provided two 6 10 scores two 7 10 scores and one 4 10 score 10 References Edit a b Barker Sammy November 2 2007 A Brief History Of The Light Gun On Nintendo Nintendo Life Archived from the original on August 18 2018 Retrieved March 18 2019 a b c d e f g h i j k l m n o p q Bertoli Ben March 13 2019 Remembering the First and Only Mario FPS IGN a b c d e M Thomas Lucas May 24 2010 Yoshi Evolution of a Dinosaur IGN p 3 Archived from the original on October 23 2018 Retrieved March 18 2019 a b c d e f Schiffmann William December 23 1993 OC High Student News amp Views video game review Yoshi s Safari From Nintendo for SNES 39 95 The Los Angeles Times a b c d e f g h i j k Yoshi s Safari Joypad fr in French 23 97 September 1993 a b c d Yoshi s Safari instruction manual PDF Nintendo 1993 pp 1 22 a b c d e f g h i j k l m n o p Yoshi s Safari Nintendo Magazine System 12 80 82 September 1993 Nintendo Research amp Development 1 July 14 1993 Yoshi s Safari Super Nintendo Entertainment System Nintendo Yoshi Congratulations I know a secret Press the L R X Y amp Start Buttons simultaneously on the Title Screen for a new quest a b Yoshi s Safari SNES Super Nintendo News Reviews Trailer amp Screenshots Nintendo Life Archived from the original on September 9 2018 Retrieved March 15 2019 a b c d e Review Crew Major Mike s Roundup Electronic Gaming Monthly No 52 November 1993 p 46 a b c d Super Scope Roundup Nintendo Power No 55 December 1993 pp 42 43 Kent Steven L 2001 The Ultimate History of Video Games New York Three Rivers Press p 518 ISBN 0 7615 3643 4 Calvert Darren March 11 2014 Month of Yoshi The Brightly Coloured History of Yoshi Nintendo Life Archived from the original on April 19 2018 Retrieved March 18 2019 External links EditOfficial website in Japanese Yoshi s Safari at MobyGames Yoshi s Safari on the Super Mario Wiki Portals Video games 1990s Retrieved from https en wikipedia org w index php title Yoshi 27s Safari amp oldid 1132051795, wikipedia, wiki, book, books, library,

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