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Wizardry V: Heart of the Maelstrom

Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles (as a self-booting disk) . A port for the Super Famicom and FM Towns was later developed and published by ASCII Entertainment in Japan. Wizardry V was released in the US for the Super NES by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name BS Wizardry 5.

Wizardry V: Heart of the Maelstrom
Cover art for Apple, C64, and IBM PC
Developer(s)Sir-Tech
Publisher(s)Sir-Tech
Designer(s)Andrew C. Greenberg
David W. Bradley
SeriesWizardry
Platform(s)Apple II, Commodore 64, IBM PC, Super NES, Satellaview, NEC PC-88, PC-98, FM Towns, PC Engine CD
Release
1988
Genre(s)Role-playing
Mode(s)Single-player

Plot

Following from the events of Wizardry III: Legacy of Llylgamyn, Heart of the Maelstrom begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom. Adventurers, namely the player party, are recruited to journey into these caverns and track down a means of summoning a being known as the Gatekeeper who can seal these chaotic energies once more. Unfortunately, he has been imprisoned by a rogue sorceress known as the Sorn.

The party begins by searching for G'bli Gedook, a high priest and guardian of L'Kbreth's Orb. He instructs the party to venture deeper into the caverns. After traversing down to the eighth floor, the party must appease four beings known as the Card Lords by bringing them their respective suit. Once this task is accomplished, the party can venture to the Heart of the Maelstrom and the Gatekeeper may be summoned. As this occurs, the Sorn and her own party of adventurers strike, prompting a final battle. With her defeat, the Gatekeeper awards the party the Heart of Abriel. They return with this to the surface and order is restored to Llylgamyn.

Development

Wizardry V's design was based on a game that Bradley had previously written and pitched to Sir-Tech. Sir-Tech asked Bradley to rewrite the game to fit into the Wizardry franchise. This was finished in 1986, but Wizardry V was held back for two years while Wizardry IV: The Return of Werdna was completed.[2]

After Wizardry IV—which did not upgrade its graphics from the first game in the series—sold very poorly,[3] Sir-Tech advertised Wizardry V as "breaking away from the Wizardry system of the past".[4]

Reception

The game was reviewed in 1989 in Dragon #145 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[5] Computer Gaming World's Dennis Owens in 1989 noted the game's similarity to the first three games, saying, "Heart of the Maelstrom is, at once, both more simple than Return of Werdna and improved over the first three scenarios". He also noted, however, that the game played slowly due to extensive disk access.[6] The magazine's Scorpia in 1991 and 1993 wrote that the game was "better than some, not as good as others".[7][8] Compute! said that the game was good for both those new to and familiar with the series, but criticized the IBM PC version's use of CGA instead of EGA or VGA graphics.[9]

Reviewing the SNES version, GamePro opined that though the non-hostile monsters, riddles, and puzzles are admirable improvements from previous Wizardry games, the gameplay of Wizardry V is still outdated compared to other SNES RPGs such as Final Fantasy IV, noting in particular the need to repeatedly re-enter the same dungeon and the lack of multiple save slots.[10]

References

  1. ^ Petersen, Sandy (April 1994). "Eye of the Monitor" (PDF). Dragon. No. 204. TSR, Inc. p. 25.
  2. ^ . IGN. 2000-07-13. Archived from the original on 2001-02-17. Retrieved 2016-11-07.
  3. ^ Maher, Jimmy (2014-06-25). "Of Wizards and Bards". The Digital Antiquarian. Retrieved 11 July 2014.
  4. ^ "Buy the Best of '93". Computer Gaming World (advertisement). No. 112. November 1993. p. 9. Retrieved 28 March 2016.
  5. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1989). "The Role of Computers". Dragon. No. 145. pp. 44–53.
  6. ^ Owens, Dennis (Feb 1989). "Descent Into The Maelstrom". Computer Gaming World. No. 56. pp. 36–37.
  7. ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. No. 87. p. 16. Retrieved 18 November 2013.
  8. ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. No. 111. pp. 34–50. Retrieved 25 March 2016.
  9. ^ Latimer, Joey (July 1989). "Wizardry V: Heart of the Maelstrom". Compute!. Vol. 11, no. 7 #110. p. 70. Retrieved 11 November 2013.
  10. ^ "Wizardry V: Heart of the Maelstrom review". GamePro. No. 59. IDG. June 1994. p. 123.

External links

  • Wizardry V: Heart of the Maelstrom at MobyGames
  • Wizardry V: Heart of the Maelstrom can be played for free in the browser at the Internet Archive
  • Story section at TK421's Wizardry page

wizardry, heart, maelstrom, fifth, scenario, wizardry, series, role, playing, video, games, published, 1988, tech, commodore, apple, compatibles, self, booting, disk, port, super, famicom, towns, later, developed, published, ascii, entertainment, japan, wizard. Wizardry V Heart of the Maelstrom is the fifth scenario in the Wizardry series of role playing video games It was published in 1988 by Sir Tech for the Commodore 64 Apple II and IBM PC compatibles as a self booting disk A port for the Super Famicom and FM Towns was later developed and published by ASCII Entertainment in Japan Wizardry V was released in the US for the Super NES by Capcom in 1993 and subsequently re released for the Satellaview subsystem under the name BS Wizardry 5 Wizardry V Heart of the MaelstromCover art for Apple C64 and IBM PCDeveloper s Sir TechPublisher s Sir TechDesigner s Andrew C GreenbergDavid W BradleySeriesWizardryPlatform s Apple II Commodore 64 IBM PC Super NES Satellaview NEC PC 88 PC 98 FM Towns PC Engine CDRelease1988 NA 1988JP 1990NA April 1994 SNES 1 Genre s Role playingMode s Single player Contents 1 Plot 2 Development 3 Reception 4 References 5 External linksPlot EditFollowing from the events of Wizardry III Legacy of Llylgamyn Heart of the Maelstrom begins after a period of peace brought about through the use of L Kbreth s Orb is shattered when the powers of chaos literally begin to emerge into the world These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn fittingly called the Maelstrom Adventurers namely the player party are recruited to journey into these caverns and track down a means of summoning a being known as the Gatekeeper who can seal these chaotic energies once more Unfortunately he has been imprisoned by a rogue sorceress known as the Sorn The party begins by searching for G bli Gedook a high priest and guardian of L Kbreth s Orb He instructs the party to venture deeper into the caverns After traversing down to the eighth floor the party must appease four beings known as the Card Lords by bringing them their respective suit Once this task is accomplished the party can venture to the Heart of the Maelstrom and the Gatekeeper may be summoned As this occurs the Sorn and her own party of adventurers strike prompting a final battle With her defeat the Gatekeeper awards the party the Heart of Abriel They return with this to the surface and order is restored to Llylgamyn Development EditWizardry V s design was based on a game that Bradley had previously written and pitched to Sir Tech Sir Tech asked Bradley to rewrite the game to fit into the Wizardry franchise This was finished in 1986 but Wizardry V was held back for two years while Wizardry IV The Return of Werdna was completed 2 After Wizardry IV which did not upgrade its graphics from the first game in the series sold very poorly 3 Sir Tech advertised Wizardry V as breaking away from the Wizardry system of the past 4 Reception EditThe game was reviewed in 1989 in Dragon 145 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 4 out of 5 stars 5 Computer Gaming World s Dennis Owens in 1989 noted the game s similarity to the first three games saying Heart of the Maelstrom is at once both more simple than Return of Werdna and improved over the first three scenarios He also noted however that the game played slowly due to extensive disk access 6 The magazine s Scorpia in 1991 and 1993 wrote that the game was better than some not as good as others 7 8 Compute said that the game was good for both those new to and familiar with the series but criticized the IBM PC version s use of CGA instead of EGA or VGA graphics 9 Reviewing the SNES version GamePro opined that though the non hostile monsters riddles and puzzles are admirable improvements from previous Wizardry games the gameplay of Wizardry V is still outdated compared to other SNES RPGs such as Final Fantasy IV noting in particular the need to repeatedly re enter the same dungeon and the lack of multiple save slots 10 References Edit Petersen Sandy April 1994 Eye of the Monitor PDF Dragon No 204 TSR Inc p 25 Wizards amp Warriors Interview IGN 2000 07 13 Archived from the original on 2001 02 17 Retrieved 2016 11 07 Maher Jimmy 2014 06 25 Of Wizards and Bards The Digital Antiquarian Retrieved 11 July 2014 Buy the Best of 93 Computer Gaming World advertisement No 112 November 1993 p 9 Retrieved 28 March 2016 Lesser Hartley Lesser Patricia Lesser Kirk May 1989 The Role of Computers Dragon No 145 pp 44 53 Owens Dennis Feb 1989 Descent Into The Maelstrom Computer Gaming World No 56 pp 36 37 Scorpia October 1991 C R P G S Computer Role Playing Game Survey Computer Gaming World No 87 p 16 Retrieved 18 November 2013 Scorpia October 1993 Scorpia s Magic Scroll Of Games Computer Gaming World No 111 pp 34 50 Retrieved 25 March 2016 Latimer Joey July 1989 Wizardry V Heart of the Maelstrom Compute Vol 11 no 7 110 p 70 Retrieved 11 November 2013 Wizardry V Heart of the Maelstrom review GamePro No 59 IDG June 1994 p 123 External links EditWizardry V Heart of the Maelstrom at MobyGames Wizardry V Heart of the Maelstrom can be played for free in the browser at the Internet Archive Story section at TK421 s Wizardry page Retrieved from https en wikipedia org w index php title Wizardry V Heart of the Maelstrom amp oldid 1133337155, wikipedia, wiki, book, books, library,

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