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Wheatley (Portal)

Wheatley is a fictional artificial intelligence from the Portal franchise, first introduced in the 2011 video game Portal 2. He is voiced by British comedian and writer Stephen Merchant, and created in part by Portal 2's designer Erik Wolpaw.

Wheatley
Portal character
Wheatley, as he appears in Portal 2
First appearancePortal 2 (2011)
Last appearanceLego Dimensions (2015)
Created byErik Wolpaw
Designed by
  • Michael Spinx
  • Jesse Brandt
Voiced by
In-universe information
SpeciesPersonality Core

In the Portal narrative, Wheatley is one of several spherical "personality cores" developed to restrain GLaDOS, the main artificial intelligence that operates the Aperture Science facility, from becoming rampant, though Wheatley is later revealed to have been built to act as an "intelligence dampener" towards GLaDOS to hamper her capability for thought. Initially serving as a comedic foil to the player-character Chell during the first half of Portal 2, Wheatley becomes the main antagonist of the second half as he takes GLaDOS's place and wreaks havoc on the facility before Chell and GLaDOS cooperate to stop him. In addition to Portal 2, Wheatley has appeared in Team Fortress 2 and Lego Dimensions.

Since his appearance in Portal 2, Wheatley has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue. Wheatley has also been described as a contrast to GLaDOS's "slower-speaking and more deliberate" personality.

Concept and creation edit

Wheatley was first revealed in an alternate reality game released by Valve, the developer of the Portal series, in a screenshot of Portal 2 before its release, showing the player-character Chell holding him. Wheatley came from combining several ideas from multiple "personality cores" that the player would meet throughout the game. The idea was removed as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots, so several were combined into the character of Wheatley. Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". Erik Wolpaw added that Wheatley served as an "offset" of GLaDOS; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person", which Erik says is performed well by Merchant due to being able to relay information quickly in his speech.[1]

Merchant was chosen for the role both because the designers were fans of British comedy and because of Merchant's role in the television series Extras and his podcasts. Merchant was sent a package of Portal 2 material along with a request that he provide the voice of Wheatley. Merchant agreed to the role.[2] Wheatley's characterisation was always designed with a British voice in mind.[3] While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watching Extras, though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead considering Richard Ayoade, up until they went to Merchant's agents.

Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along".[3] While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games.[4] While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words".[5] This was one of the qualities that made them want to cast Merchant.[3]

Merchant himself has compared Wheatley's personality to characters typically played by Woody Allen, and noted that while initially he didn't know the gravitas of the role, reaction by others made him take the role a lot more seriously.[6] He described the recording sessions as "exhausting", so much so that by the end he was "not looking forward to it", but once the project wrapped, he was overwhelmed with the fan response and would return for a sequel.[6]

Original plans had Wheatley remain dead after being crushed by GLaDOS in the first chapter of the game, with her remaining as the main antagonist. The player would then meet six other spheres—including a paranoid sphere and a "Morgan Freeman sphere". This was changed, however, as the other spheres did not have enough time for the players to grow attached to them, and because playtesters missed Wheatley.[7]

Appearances edit

Portal 2 edit

Wheatley is one of several personality cores created for GLaDOS; specifically, he was designed by the Aperture scientists as an "Intelligence Dampening Sphere" (or, as GLaDOS puts it, "the dumbest moron who ever lived") as a means to hamper GLaDOS's decision-making processes by injecting poor judgment into her routines.

The player-character Chell is introduced to Wheatley when he revives her from her cryonic hibernation, with the intent on helping her escape the deteriorating Aperture Science facility. Wheatley then helps Chell find a portal gun. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is separated from Wheatley by GLaDOS and forced to perform more tests. Wheatley manages to rediscover Chell and helps her escape to maintenance areas behind the testing chambers out of GLaDOS's reach. He guides her to destroy GLaDOS's neurotoxin supply and sabotage the turret manufacturing line before returning to GLaDOS. Without these hazards to stop her, Chell follows his instructions to transfer his core into that of GLaDOS. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due to GLaDOS's core programming; he places GLaDOS's personality into a module powered by a potato battery and sends her and Chell into the depths of Aperture Science. As Chell and GLaDOS fall, GLaDOS reveals that Wheatley was actually meant to be a "tumor", with the purpose of generating an endless stream of bad ideas in order to control her.

While Chell and GLaDOS work their way up from deep underground, Wheatley begins fumblingly experimenting with his control of the facility, causing several key systems to fail. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley. Wheatley, coerced by the core programming in GLaDOS, puts them through a series of deranged test chambers in his newly renamed "Wheatley Science" facility, leading them to a series of death traps. Chell and GLaDOS are able to escape, due to Wheatley's lack of foresight, and make their way to his chamber to try to attempt a reversal of the core transfer, but first must subdue his programming by three other faulty personality cores to distract him.

Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. However, he did not account for tubes carrying the various gels through the room, which Chell destroys with the bombs and uses the resulting spillage to complete the attachment of the corrupted cores. With Wheatley distracted, Chell tries to initiate the core transfer, however bombs rigged in the stalemate resolution annex explode before this can take place. As the failsafes on the reactor core fail, the roof collapses. Chell creates a portal between the room and the Moon's surface, dragging her and Wheatley's module through it; GLaDOS, now having regained her body, knocks Wheatley away, and then restores the facility to normal working order. Wheatley is shown in the game's epilogue to be floating adrift in space, apologetic for the trouble he has caused, and forced to listen to the deranged ramblings of the space personality core.

Other games edit

Wheatley appears in an official plug-in created by Valve for The Elder Scrolls V: Skyrim; Fall of the Space Core, Vol 1. Wheatley appears floating around the Skills Menu, the backdrop of which is a series of constellations in potato.

Wheatley appears in Valve's multiplayer shooter Team Fortress 2 as an item for the Spy class called "The Ap-Sap". Stephen Merchant reprised his role as Wheatley for the game.

He appears as a non-playable character in Lego Dimensions, with Stephen Merchant once again reprising his role. In the main story campaign, he appears in Aperture Science and occasionally aids Batman, Gandalf and Wyldstyle in escaping and surviving GLaDOS's traps. In the bonus Portal-themed stage, Wheatley is now able to move and levitate under his own power; he is reunited with Chell and accompanies her through GLaDOS's new test chambers, expressing remorse for his previous actions and trying to ingratiate himself with Chell. He also appears in the Portal 2 adventure world, caring for a group of Frankenturrets and offering the player various sidequests.

He also appears in Rocket League as an antenna that can be equipped to the car of the player's choice.

Other Appearances edit

The core also appeared as a laser-based engraving on a panel manufactured by NASA for the International Space Station, attached to the Kounotori 3 resupply craft.[8]

Critical reception edit

 
Stephen Merchant received significant praise for his portrayal of Wheatley.

Stephen Merchant won two awards for his voice role as Wheatley: "Outstanding Achievement in Character Performance" at the 15th Annual Interactive Achievement Awards,[9] and "Best Performance by a Human Male" at the 2011 Spike Video Game Awards. Wheatley earned a Spike TV nomination for 'Character of the Year'.[10]

Edge staff wrote that Merchant's portrayal of Wheatley was "neurotically stuttering and blubbering" and that his "idiosyncratic staccato Bristolian burr" was a "fascinating choice".[1] Edge staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his 'eye light' and a changing role throughout make him an unforgettable presence".[1] GameSpy's Will Tuttle wrote that Merchant's portrayal of Wheatley was "pitch perfect" and is "sure to be a fan favorite".[11] The Telegraph's Tom Hoggins wrote that the "delightfully skittish" Wheatley's "casual, nervous patter reacting naturally to the events unfolding around you" was performed well by Merchant.[12] He later wrote that the dialogue of Portal 2 was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the cynical, sinister goading from GLaDOS" and that neither are overbearing.[13] The Guardian's Nick Cowen wrote that Wheatley was a "stammering, motor-mouthed droid" and at times "funny and monstrous and spine chilling".[14] The Guardian's Will Freeman wrote that the "apparently sentient computers" in Portal 2 are "outstanding" though players may have a "divided opinion" on Wheatley.[15]

An editor for The Province wrote that Merchant's portrayal of Wheatley "really adds to the personality and character of the game".[16] Official Xbox Magazine's Jon Hicks praised the narrative of Portal 2 and cited Wheatley's "chirpy idiocy" as a contributing factor to its quality.[17] OXM's Ryan McCaffrey wrote that Wheatley was "played to perfection" by Merchant.[18] Computer and Video Games' Andy Robinson wrote that Wheatley's personality was "equally loud" to GLaDOS and "brilliant".[19] GameZone's Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".[20] The Escapist's Russ Pitts wrote that Wheatley was "a helpful – if dumb – robot companion with a chipper English accent".[21] The Globe and Mail's Chad Sapieha wrote that Merchant was "enormously entertaining as a slow-witted sphere".[22] Ars Technica's Ben Kuchera wrote that "the casting [of Merchant] was a brilliant choice". He also wrote that "there is something about his delivery that works wonderfully, and it seems like he was having a good time recording his lines".[23] Kevin Wong of Complex included Wheatley to his "best supporting character in video games", and stated that "It's hard to get angry at, or form any kind of emotional connection to, something that has no face. Wheatley, however, makes up for his lack of humanity with dry, British repartee."[24] Guinness World Records Gamer's Edition listed Wheatley as 37th in their list of "top 50 video game villains".[25] TheGamer also included Wheatley on their "Iconic Video Game Characters", stating that "Wheatley is a fantastic villain, and his unique humor made him a fan-favorite character among the Portal fan base."[26]

PC Gamer's Dan Stapleton praised Wheatley as "fantastically voiced" by Merchant and wrote that he was "basically playing the same mind-bogglingly stupid character from the Ricky Gervais comedy Extras".[27] PC Gamer's Craig Pearson wrote that "his nervous English voice ... is another indicator that while Valve might not have known what they had with the original Portal, this time around they’re a lot more confident".[28] Giant Bomb's Ryan Davis wrote that Merchant voiced Wheatley with "terrific nervous energy".[29] Wired's Chris Kohler wrote that "you'll fall in love with Wheatley, a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant".[30] IGN's Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action". He also wrote that Merchant's Wheatley "steals the show" while GLaDOS and Cave Johnson's voice actors Ellen McLain and J. K. Simmons turn in solid performances.[31] PALGN's Adam Ghiggino wrote that Merchant's performance was "brilliant" and that he has "a lot of emotion to [his] movement".[32] Video Gamer's Jamin Smith expressed that Merchant's voice was 'familiar' and wrote that Wheatley "possesses more personality than the cast of most other games put together" despite "a lack of any distinguishing features at all" in its appearance.[33]

GamesRadar's Tyler Wilde wrote that Wheatley was "surprisingly expressive" and called it "bumbling".[34] CNN's Larry Frum called Wheatley "silly, frantic and almost childlike".[35] ABC News' Lou Kesten called it "equally memorable" to GLaDOS and a "chatty, nervous A.I."[36] Entertainment Weekly's John Young described its eyeball's appearance as a "giant blue eyeball resembles a HAL 9000 computer with an Apple makeover". He also wrote that he was the "most delightful artificial-intelligence program one could hope to meet, and his witty quips and general clumsiness are a frequent source of amusement" and that he is "splendidly voiced" by Merchant.[37] Editors for CNET wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one".[2] An editor for CBS News wrote that Wheatley was "chirpy and well-intentioned" but also "dim-witted". The editor added that the "interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".[38]

However, not all of Wheatley's reception has been positive; in an article by Ars Technica, Peter Bright stated that the character's role in the game's plot was "predictable" and that "his tireless, relentlessly stupid schtick" got old quickly, with the character's jokes being "repetitive", further stating that Wheatley's "inane babble served only to disrupt the mood".[39]

References edit

  1. ^ a b c Edge Staff (March 18, 2011). . Edge. Future Publishing Limited. Archived from the original on March 20, 2011. Retrieved 2011-04-26.{{cite magazine}}: CS1 maint: unfit URL (link)
  2. ^ a b Bakalar, Jeff (April 22, 2011). . CNET. CBS Interactive. Archived from the original on 2012-10-26. Retrieved 2011-04-26.
  3. ^ a b c Brown, David (2011-03-04). "Portal 2 developer interview: Chet Falisek and Erik Wolpaw". The Telegraph. Telegraph Media Group. from the original on 2011-03-09. Retrieved 2011-04-26.
  4. ^ Leader, Michael (March 1, 2011). "Portal 2 interview and hands-on preview". Den of Geek. Den of Geek World Ltd. from the original on 2011-03-07. Retrieved 2011-04-26.
  5. ^ GL News (March 14, 2011). "Portal 2 – Interview". Gaminglives. from the original on 2011-03-17. Retrieved 2011-04-26.
  6. ^ a b Frushtick, Russ (May 12, 2011). "Stephen Merchant On His 'Exhausting' 'Portal 2' Performance As Wheatley, Interest In Returning For 'Portal 3'". MTV. ViacomCBS Domestic Media Networks. from the original on 17 April 2018. Retrieved 16 April 2018.
  7. ^ Welsh, Oli (March 8, 2012). "The Portal 2 that never was". Eurogamer. Gamer Network. from the original on 2013-09-28. Retrieved 2013-08-29.
  8. ^ "NASA sends 'Portal 2's' Wheatley into space". NBC News. 2012-07-22. from the original on 2024-03-02. Retrieved 2024-02-28.
  9. ^ Martin, Liam (October 2, 2012). "'Elder Scrolls V: Skyrim' dominates Interactive Achievement Awards". Digital Spy. Hearst Magazines UK. from the original on 3 November 2013. Retrieved 12 January 2013.
  10. ^ . Spike TV. December 16, 2011. Archived from the original on February 10, 2012.{{cite web}}: CS1 maint: unfit URL (link)
  11. ^ Tuttle, Will (April 21, 2011). "GameSpy: Portal 2 Review". GameSpy. IGN. from the original on May 31, 2011. Retrieved 2011-04-26.
  12. ^ Hoggins, Tom (April 8, 2011). "Portal 2 hands-on preview". The Telegraph. Telegraph Media Group. from the original on 2011-04-12. Retrieved 2011-04-26.
  13. ^ Hoggins, Tom (April 19, 2011). "Portal 2 review". The Telegraph. Telegraph Media Group. from the original on 2011-04-19. Retrieved 2011-04-26.
  14. ^ Cowen, Nick (April 19, 2011). "Portal 2 – review". The Guardian. Guardian News & Media Limited. from the original on 2014-01-06. Retrieved 2011-04-26.
  15. ^ Freeman, Will (April 24, 2011). "Portal 2 – review". The Guardian. Guardian News & Media Limited. from the original on 2014-01-06. Retrieved 2011-04-26.
  16. ^ "Power Play: Another Portal to puzzling bliss". The Province. Postmedia Network. April 25, 2011. Retrieved 2011-04-26.[permanent dead link]
  17. ^ Hicks, Jon (April 19, 2011). . Official Xbox Magazine. Future plc. Archived from the original on April 23, 2011. Retrieved 2011-04-26.{{cite magazine}}: CS1 maint: unfit URL (link)
  18. ^ McCaffrey, Ryan (April 21, 2011). . Official Xbox Magazine. Future plc. Archived from the original on April 24, 2011. Retrieved 2011-04-26.{{cite magazine}}: CS1 maint: unfit URL (link)
  19. ^ Robinson, Andy (April 19, 2011). . Computer and Video Games. Future Publishing. Archived from the original on April 20, 2011. Retrieved 2011-04-26.{{cite web}}: CS1 maint: unfit URL (link)
  20. ^ PerLee, Ben (April 19, 2011). . GameZone. GameZone Online. Archived from the original on April 23, 2011. Retrieved 2011-04-26.
  21. ^ Pitts, Russ (April 19, 2011). . The Escapist. Enthusiast Gaming LLC. Archived from the original on 2012-10-10. Retrieved 2011-04-26.
  22. ^ Sapieha, Chad (April 19, 2011). . The Globe and Mail. Archived from the original on April 23, 2011. Retrieved 2011-04-26.{{cite web}}: CS1 maint: unfit URL (link)
  23. ^ Kuchera, Ben (April 19, 2011). "Portal 2: Ars shares the correct way to do science". Ars Technica. Condé Nast. from the original on 2011-04-24. Retrieved 2011-04-26.
  24. ^ "The Best Supporting Characters in Video Games". Complex Networks. from the original on 2021-08-30. Retrieved 2021-08-30.
  25. ^ "Bowser voted top of 50 video game villains". Digital Spy. 24 January 2013. from the original on 19 October 2021. Retrieved 17 October 2021.
  26. ^ "10 Iconic Video Game Characters Introduced in the Last Decade". 12 September 2021. from the original on 4 November 2021. Retrieved 19 September 2021.
  27. ^ PC Gamer Staff (April 19, 2011). "Portal 2 review". PC Gamer. Future plc. from the original on 2015-12-31. Retrieved 2011-04-26.
  28. ^ Pearson, Craig (March 29, 2011). "Portal 2 preview". PC Gamer. Future plc. from the original on 2012-08-29. Retrieved 2011-04-26.
  29. ^ Davis, Ryan (April 19, 2011). "Portal 2 Review". Giant Bomb. CBS Interactive Inc. from the original on 2012-08-22. Retrieved 2011-04-26.
  30. ^ Kohler, Chris (April 21, 2011). "Review: Portal 2 Marries Indie Design, Blockbuster Budget". Wired. Condé Nast. from the original on 2011-04-24. Retrieved 2011-04-26.
  31. ^ Onyett, Charles (November 7, 2019). "Portal 2 Review". IGN. Ziff Davis. from the original on 2012-08-30. Retrieved 2011-04-26.
  32. ^ Adam Ghiggino21 Apr, 2011 (April 21, 2011). . PALGN. Archived from the original on June 22, 2012. Retrieved 2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  33. ^ . Video Gamer. Pro-G Media Ltd. April 19, 2011. Archived from the original on October 16, 2011. Retrieved 2011-04-26.
  34. ^ Wilde, Tyler (April 22, 2011). "Portal 2 Super Review". Games Radar. Future plc. from the original on 2012-10-12. Retrieved 2011-04-26.
  35. ^ . CNN. April 19, 2011. Archived from the original on 2012-04-02. Retrieved 2011-04-26.
  36. ^ Kesten, Lou (April 20, 2011). "Review: 'Portal 2' a Blast for the Thinking Gamer". ABC News. Associated Press. Retrieved 2011-04-26.
  37. ^ Young, John (April 20, 2011). "'Portal 2' videogame review: Physics is phunny". Electronics Weekly. from the original on 2011-04-20. Retrieved 2011-04-26.
  38. ^ "Portal 2 review: A hilarious sci-fi puzzle game". CBS News. CBS Interactive Inc. April 19, 2011. from the original on 2012-08-14. Retrieved 2011-04-26.
  39. ^ Bright, Peter (May 3, 2011). "Thinking on rails: why Portal 2 isn't as good as the original". Ars Technica. Condé Nast. from the original on 2011-05-04. Retrieved 2011-05-05.

wheatley, portal, wheatley, fictional, artificial, intelligence, from, portal, franchise, first, introduced, 2011, video, game, portal, voiced, british, comedian, writer, stephen, merchant, created, part, portal, designer, erik, wolpaw, wheatleyportal, charact. Wheatley is a fictional artificial intelligence from the Portal franchise first introduced in the 2011 video game Portal 2 He is voiced by British comedian and writer Stephen Merchant and created in part by Portal 2 s designer Erik Wolpaw WheatleyPortal characterWheatley as he appears in Portal 2First appearancePortal 2 2011 Last appearanceLego Dimensions 2015 Created byErik WolpawDesigned byMichael Spinx Jesse BrandtVoiced byStephen Merchant Richard Lord pre release placeholder In universe informationSpeciesPersonality CoreIn the Portal narrative Wheatley is one of several spherical personality cores developed to restrain GLaDOS the main artificial intelligence that operates the Aperture Science facility from becoming rampant though Wheatley is later revealed to have been built to act as an intelligence dampener towards GLaDOS to hamper her capability for thought Initially serving as a comedic foil to the player character Chell during the first half of Portal 2 Wheatley becomes the main antagonist of the second half as he takes GLaDOS s place and wreaks havoc on the facility before Chell and GLaDOS cooperate to stop him In addition to Portal 2 Wheatley has appeared in Team Fortress 2 and Lego Dimensions Since his appearance in Portal 2 Wheatley has received overwhelmingly positive reception from critics Merchant has been praised for his portrayal by critics who cited his fast talking dialogue Wheatley has also been described as a contrast to GLaDOS s slower speaking and more deliberate personality Contents 1 Concept and creation 2 Appearances 2 1 Portal 2 2 2 Other games 2 3 Other Appearances 3 Critical reception 4 ReferencesConcept and creation editWheatley was first revealed in an alternate reality game released by Valve the developer of the Portal series in a screenshot of Portal 2 before its release showing the player character Chell holding him Wheatley came from combining several ideas from multiple personality cores that the player would meet throughout the game The idea was removed as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots so several were combined into the character of Wheatley Wheatley was designed with the purpose of making a character who you d be seeing a lot Erik Wolpaw added that Wheatley served as an offset of GLaDOS while her voice is slower speaking and more deliberate Wheatley is a frantic person which Erik says is performed well by Merchant due to being able to relay information quickly in his speech 1 Merchant was chosen for the role both because the designers were fans of British comedy and because of Merchant s role in the television series Extras and his podcasts Merchant was sent a package of Portal 2 material along with a request that he provide the voice of Wheatley Merchant agreed to the role 2 Wheatley s characterisation was always designed with a British voice in mind 3 While they were writing Wheatley s dialogue they had Merchant in their heads as a result of watching Extras though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him They were instead considering Richard Ayoade up until they went to Merchant s agents Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games He also stated that sidekicks in video games have never sounded as if they were just making things up as you go along 3 While they later discovered that Merchant was famous in the United Kingdom they noted that he was not chosen for his fame Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games 4 While they wrote a script for Wheatley Merchant had an improvisational style that they let him employ in the dialogue Merchant also spoke some of the written dialogue in a way that seemed improvisational such as in the reading and repetition of words 5 This was one of the qualities that made them want to cast Merchant 3 Merchant himself has compared Wheatley s personality to characters typically played by Woody Allen and noted that while initially he didn t know the gravitas of the role reaction by others made him take the role a lot more seriously 6 He described the recording sessions as exhausting so much so that by the end he was not looking forward to it but once the project wrapped he was overwhelmed with the fan response and would return for a sequel 6 Original plans had Wheatley remain dead after being crushed by GLaDOS in the first chapter of the game with her remaining as the main antagonist The player would then meet six other spheres including a paranoid sphere and a Morgan Freeman sphere This was changed however as the other spheres did not have enough time for the players to grow attached to them and because playtesters missed Wheatley 7 Appearances editThis section may be too long and excessively detailed Please consider summarizing the material Portal 2 edit Wheatley is one of several personality cores created for GLaDOS specifically he was designed by the Aperture scientists as an Intelligence Dampening Sphere or as GLaDOS puts it the dumbest moron who ever lived as a means to hamper GLaDOS s decision making processes by injecting poor judgment into her routines The player character Chell is introduced to Wheatley when he revives her from her cryonic hibernation with the intent on helping her escape the deteriorating Aperture Science facility Wheatley then helps Chell find a portal gun Wheatley leads Chell to the chamber containing the remains of GLaDOS and accidentally reactivates GLaDOS while trying to engineer their escape Chell is separated from Wheatley by GLaDOS and forced to perform more tests Wheatley manages to rediscover Chell and helps her escape to maintenance areas behind the testing chambers out of GLaDOS s reach He guides her to destroy GLaDOS s neurotoxin supply and sabotage the turret manufacturing line before returning to GLaDOS Without these hazards to stop her Chell follows his instructions to transfer his core into that of GLaDOS With the threat of GLaDOS quenched Wheatley prepares to send Chell to the surface but he becomes power hungry due to GLaDOS s core programming he places GLaDOS s personality into a module powered by a potato battery and sends her and Chell into the depths of Aperture Science As Chell and GLaDOS fall GLaDOS reveals that Wheatley was actually meant to be a tumor with the purpose of generating an endless stream of bad ideas in order to control her While Chell and GLaDOS work their way up from deep underground Wheatley begins fumblingly experimenting with his control of the facility causing several key systems to fail By the time Chell and GLaDOS arrive the core reactor in the facility is set to overload and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley Wheatley coerced by the core programming in GLaDOS puts them through a series of deranged test chambers in his newly renamed Wheatley Science facility leading them to a series of death traps Chell and GLaDOS are able to escape due to Wheatley s lack of foresight and make their way to his chamber to try to attempt a reversal of the core transfer but first must subdue his programming by three other faulty personality cores to distract him Wheatley recalling the earlier battle with GLaDOS takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs However he did not account for tubes carrying the various gels through the room which Chell destroys with the bombs and uses the resulting spillage to complete the attachment of the corrupted cores With Wheatley distracted Chell tries to initiate the core transfer however bombs rigged in the stalemate resolution annex explode before this can take place As the failsafes on the reactor core fail the roof collapses Chell creates a portal between the room and the Moon s surface dragging her and Wheatley s module through it GLaDOS now having regained her body knocks Wheatley away and then restores the facility to normal working order Wheatley is shown in the game s epilogue to be floating adrift in space apologetic for the trouble he has caused and forced to listen to the deranged ramblings of the space personality core Other games edit Wheatley appears in an official plug in created by Valve for The Elder Scrolls V Skyrim Fall of the Space Core Vol 1 Wheatley appears floating around the Skills Menu the backdrop of which is a series of constellations in potato Wheatley appears in Valve s multiplayer shooter Team Fortress 2 as an item for the Spy class called The Ap Sap Stephen Merchant reprised his role as Wheatley for the game He appears as a non playable character in Lego Dimensions with Stephen Merchant once again reprising his role In the main story campaign he appears in Aperture Science and occasionally aids Batman Gandalf and Wyldstyle in escaping and surviving GLaDOS s traps In the bonus Portal themed stage Wheatley is now able to move and levitate under his own power he is reunited with Chell and accompanies her through GLaDOS s new test chambers expressing remorse for his previous actions and trying to ingratiate himself with Chell He also appears in the Portal 2 adventure world caring for a group of Frankenturrets and offering the player various sidequests He also appears in Rocket League as an antenna that can be equipped to the car of the player s choice Other Appearances edit The core also appeared as a laser based engraving on a panel manufactured by NASA for the International Space Station attached to the Kounotori 3 resupply craft 8 Critical reception edit nbsp Stephen Merchant received significant praise for his portrayal of Wheatley Stephen Merchant won two awards for his voice role as Wheatley Outstanding Achievement in Character Performance at the 15th Annual Interactive Achievement Awards 9 and Best Performance by a Human Male at the 2011 Spike Video Game Awards Wheatley earned a Spike TV nomination for Character of the Year 10 Edge staff wrote that Merchant s portrayal of Wheatley was neurotically stuttering and blubbering and that his idiosyncratic staccato Bristolian burr was a fascinating choice 1 Edge staff also wrote that he served as the game s comic relief and called him alternately hapless and sinister the mesmerizing animations of his eye light and a changing role throughout make him an unforgettable presence 1 GameSpy s Will Tuttle wrote that Merchant s portrayal of Wheatley was pitch perfect and is sure to be a fan favorite 11 The Telegraph s Tom Hoggins wrote that the delightfully skittish Wheatley s casual nervous patter reacting naturally to the events unfolding around you was performed well by Merchant 12 He later wrote that the dialogue of Portal 2 was funny due in part to the way that the frantic nervous babble of Wheatley contrasts so effectively with the cynical sinister goading from GLaDOS and that neither are overbearing 13 The Guardian s Nick Cowen wrote that Wheatley was a stammering motor mouthed droid and at times funny and monstrous and spine chilling 14 The Guardian s Will Freeman wrote that the apparently sentient computers in Portal 2 are outstanding though players may have a divided opinion on Wheatley 15 An editor for The Province wrote that Merchant s portrayal of Wheatley really adds to the personality and character of the game 16 Official Xbox Magazine s Jon Hicks praised the narrative of Portal 2 and cited Wheatley s chirpy idiocy as a contributing factor to its quality 17 OXM s Ryan McCaffrey wrote that Wheatley was played to perfection by Merchant 18 Computer and Video Games Andy Robinson wrote that Wheatley s personality was equally loud to GLaDOS and brilliant 19 GameZone s Ben PerLee wrote that Wheatley was cute but stupid and called him adorable and bumbling a lovable little guy who is much more involved than you might expect 20 The Escapist s Russ Pitts wrote that Wheatley was a helpful if dumb robot companion with a chipper English accent 21 The Globe and Mail s Chad Sapieha wrote that Merchant was enormously entertaining as a slow witted sphere 22 Ars Technica s Ben Kuchera wrote that the casting of Merchant was a brilliant choice He also wrote that there is something about his delivery that works wonderfully and it seems like he was having a good time recording his lines 23 Kevin Wong of Complex included Wheatley to his best supporting character in video games and stated that It s hard to get angry at or form any kind of emotional connection to something that has no face Wheatley however makes up for his lack of humanity with dry British repartee 24 Guinness World Records Gamer s Edition listed Wheatley as 37th in their list of top 50 video game villains 25 TheGamer also included Wheatley on their Iconic Video Game Characters stating that Wheatley is a fantastic villain and his unique humor made him a fan favorite character among the Portal fan base 26 PC Gamer s Dan Stapleton praised Wheatley as fantastically voiced by Merchant and wrote that he was basically playing the same mind bogglingly stupid character from the Ricky Gervais comedy Extras 27 PC Gamer s Craig Pearson wrote that his nervous English voice is another indicator that while Valve might not have known what they had with the original Portal this time around they re a lot more confident 28 Giant Bomb s Ryan Davis wrote that Merchant voiced Wheatley with terrific nervous energy 29 Wired s Chris Kohler wrote that you ll fall in love with Wheatley a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant 30 IGN s Charles Onyett wrote that it s difficult to overstate how Merchant s obvious enthusiasm for the role benefits the game and that no word Wheatley speaks is without witty inflection and the consistently clever writing perfectly complements the onscreen action He also wrote that Merchant s Wheatley steals the show while GLaDOS and Cave Johnson s voice actors Ellen McLain and J K Simmons turn in solid performances 31 PALGN s Adam Ghiggino wrote that Merchant s performance was brilliant and that he has a lot of emotion to his movement 32 Video Gamer s Jamin Smith expressed that Merchant s voice was familiar and wrote that Wheatley possesses more personality than the cast of most other games put together despite a lack of any distinguishing features at all in its appearance 33 GamesRadar s Tyler Wilde wrote that Wheatley was surprisingly expressive and called it bumbling 34 CNN s Larry Frum called Wheatley silly frantic and almost childlike 35 ABC News Lou Kesten called it equally memorable to GLaDOS and a chatty nervous A I 36 Entertainment Weekly s John Young described its eyeball s appearance as a giant blue eyeball resembles a HAL 9000 computer with an Apple makeover He also wrote that he was the most delightful artificial intelligence program one could hope to meet and his witty quips and general clumsiness are a frequent source of amusement and that he is splendidly voiced by Merchant 37 Editors for CNET wrote that if Stephen Merchant doesn t win every video game voice actor award for his portrayal of the protagonist s wacky robot sidekick there is no justice in either this world or any virtual one 2 An editor for CBS News wrote that Wheatley was chirpy and well intentioned but also dim witted The editor added that the interactions between the player GLaDOS and Wheatley are what give Portal 2 its charm and provide much of the humor that keeps the game captivating puzzle after puzzle 38 However not all of Wheatley s reception has been positive in an article by Ars Technica Peter Bright stated that the character s role in the game s plot was predictable and that his tireless relentlessly stupid schtick got old quickly with the character s jokes being repetitive further stating that Wheatley s inane babble served only to disrupt the mood 39 References edit a b c Edge Staff March 18 2011 Portal 2 Preview Edge Future Publishing Limited Archived from the original on March 20 2011 Retrieved 2011 04 26 a href Template Cite magazine html title Template Cite magazine cite magazine a CS1 maint unfit URL link a b Bakalar Jeff April 22 2011 Portal 2 For fun for everyone for science CNET CBS Interactive Archived from the original on 2012 10 26 Retrieved 2011 04 26 a b c Brown David 2011 03 04 Portal 2 developer interview Chet Falisek and Erik Wolpaw The Telegraph Telegraph Media Group Archived from the original on 2011 03 09 Retrieved 2011 04 26 Leader Michael March 1 2011 Portal 2 interview and hands on preview Den of Geek Den of Geek World Ltd Archived from the original on 2011 03 07 Retrieved 2011 04 26 GL News March 14 2011 Portal 2 Interview Gaminglives Archived from the original on 2011 03 17 Retrieved 2011 04 26 a b Frushtick Russ May 12 2011 Stephen Merchant On His Exhausting Portal 2 Performance As Wheatley Interest In Returning For Portal 3 MTV ViacomCBS Domestic Media Networks Archived from the original on 17 April 2018 Retrieved 16 April 2018 Welsh Oli March 8 2012 The Portal 2 that never was Eurogamer Gamer Network Archived from the original on 2013 09 28 Retrieved 2013 08 29 NASA sends Portal 2 s Wheatley into space NBC News 2012 07 22 Archived from the original on 2024 03 02 Retrieved 2024 02 28 Martin Liam October 2 2012 Elder Scrolls V Skyrim dominates Interactive Achievement Awards Digital Spy Hearst Magazines UK Archived from the original on 3 November 2013 Retrieved 12 January 2013 Wheatley of Portal 2 s Character of the Year Acceptance Spike TV December 16 2011 Archived from the original on February 10 2012 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link Tuttle Will April 21 2011 GameSpy Portal 2 Review GameSpy IGN Archived from the original on May 31 2011 Retrieved 2011 04 26 Hoggins Tom April 8 2011 Portal 2 hands on preview The Telegraph Telegraph Media Group Archived from the original on 2011 04 12 Retrieved 2011 04 26 Hoggins Tom April 19 2011 Portal 2 review The Telegraph Telegraph Media Group Archived from the original on 2011 04 19 Retrieved 2011 04 26 Cowen Nick April 19 2011 Portal 2 review The Guardian Guardian News amp Media Limited Archived from the original on 2014 01 06 Retrieved 2011 04 26 Freeman Will April 24 2011 Portal 2 review The Guardian Guardian News amp Media Limited Archived from the original on 2014 01 06 Retrieved 2011 04 26 Power Play Another Portal to puzzling bliss The Province Postmedia Network April 25 2011 Retrieved 2011 04 26 permanent dead link Hicks Jon April 19 2011 Portal 2 REVIEW This is also a triumph Official Xbox Magazine Future plc Archived from the original on April 23 2011 Retrieved 2011 04 26 a href Template Cite magazine html title Template Cite magazine cite magazine a CS1 maint unfit URL link McCaffrey Ryan April 21 2011 Portal 2 Official Xbox Magazine Future plc Archived from the original on April 24 2011 Retrieved 2011 04 26 a href Template Cite magazine html title Template Cite magazine cite magazine a CS1 maint unfit URL link Robinson Andy April 19 2011 Review Portal 2 Computer and Video Games Future Publishing Archived from the original on April 20 2011 Retrieved 2011 04 26 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link PerLee Ben April 19 2011 Portal 2 Review GameZone GameZone Online Archived from the original on April 23 2011 Retrieved 2011 04 26 Pitts Russ April 19 2011 Reviews Portal 2 Review The Escapist Enthusiast Gaming LLC Archived from the original on 2012 10 10 Retrieved 2011 04 26 Sapieha Chad April 19 2011 Top five GLaDOS insults in Portal 2 The Globe and Mail Archived from the original on April 23 2011 Retrieved 2011 04 26 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link Kuchera Ben April 19 2011 Portal 2 Ars shares the correct way to do science Ars Technica Conde Nast Archived from the original on 2011 04 24 Retrieved 2011 04 26 The Best Supporting Characters in Video Games Complex Networks Archived from the original on 2021 08 30 Retrieved 2021 08 30 Bowser voted top of 50 video game villains Digital Spy 24 January 2013 Archived from the original on 19 October 2021 Retrieved 17 October 2021 10 Iconic Video Game Characters Introduced in the Last Decade 12 September 2021 Archived from the original on 4 November 2021 Retrieved 19 September 2021 PC Gamer Staff April 19 2011 Portal 2 review PC Gamer Future plc Archived from the original on 2015 12 31 Retrieved 2011 04 26 Pearson Craig March 29 2011 Portal 2 preview PC Gamer Future plc Archived from the original on 2012 08 29 Retrieved 2011 04 26 Davis Ryan April 19 2011 Portal 2 Review Giant Bomb CBS Interactive Inc Archived from the original on 2012 08 22 Retrieved 2011 04 26 Kohler Chris April 21 2011 Review Portal 2 Marries Indie Design Blockbuster Budget Wired Conde Nast Archived from the original on 2011 04 24 Retrieved 2011 04 26 Onyett Charles November 7 2019 Portal 2 Review IGN Ziff Davis Archived from the original on 2012 08 30 Retrieved 2011 04 26 Adam Ghiggino21 Apr 2011 April 21 2011 Portal 2 Review PALGN Archived from the original on June 22 2012 Retrieved 2011 04 26 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Portal 2 Review Video Gamer Pro G Media Ltd April 19 2011 Archived from the original on October 16 2011 Retrieved 2011 04 26 Wilde Tyler April 22 2011 Portal 2 Super Review Games Radar Future plc Archived from the original on 2012 10 12 Retrieved 2011 04 26 Portal 2 is a dark humorous joy and that s no lie CNN April 19 2011 Archived from the original on 2012 04 02 Retrieved 2011 04 26 Kesten Lou April 20 2011 Review Portal 2 a Blast for the Thinking Gamer ABC News Associated Press Retrieved 2011 04 26 Young John April 20 2011 Portal 2 videogame review Physics is phunny Electronics Weekly Archived from the original on 2011 04 20 Retrieved 2011 04 26 Portal 2 review A hilarious sci fi puzzle game CBS News CBS Interactive Inc April 19 2011 Archived from the original on 2012 08 14 Retrieved 2011 04 26 Bright Peter May 3 2011 Thinking on rails why Portal 2 isn t as good as the original Ars Technica Conde Nast Archived from the original on 2011 05 04 Retrieved 2011 05 05 Retrieved from https en wikipedia org w index php title Wheatley Portal amp oldid 1217351198, wikipedia, wiki, book, books, library,

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