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WarTech: Senko no Ronde

WarTech: Senko no Ronde (旋光の輪舞 Rev.X, Senkō no Rondo Ribijon Ekkusu) is an Xbox 360 video game, a port of the arcade fighter/shooter hybrid developed by G.rev for the Sega Naomi board. Two revisions have been released in the arcades. A home port was released in Japan on July 27, 2006 for the Xbox 360 with enhanced graphics, a more concise story for each character, and network play. The American and European localizations were released on May 29, 2007 and June 8, 2007, respectively for the Xbox 360 from Ubisoft. On May 20, 2010, a sequel entitled Senko no Ronde: Dis-United Order was released for the Xbox 360 exclusively in Japan, which has many new features, a larger cast and more extensive story mode. A reboot of Dis-United Order, titled Senko no Ronde 2, was released for PlayStation 4 and Microsoft Windows on September 7, 2017.

WarTech: Senko no Ronde
Developer(s)G.rev
Publisher(s)ArcadeXbox 360
Designer(s)Hiroyuki Maruyama (director)
Composer(s)Yasuhisa Watanabe
Platform(s)Arcade, Xbox 360
ReleaseArcade
  • JP: April 26, 2005
Xbox 360
  • JP: July 27, 2006
  • NA: May 29, 2007
  • EU: June 8, 2007
  • AU: May 31, 2007
Genre(s)Fighting/Shooter
Mode(s)Single-player, Multiplayer
Arcade systemSega NAOMI

Plot edit

Due to a past catastrophe on Earth, humanity was forced to live amongst the stars for several centuries, resulting in the creation of the S.D. calendar and the birth of the Aria Federation, an empire whose influence extends from Earth to Saturn. In S.D. 1478, an embassy located within the empire's capital on Earth's moon was seized by terrorists, and forces deployed by Aria's Special Space Service ended in disaster as the terrorists triggered a self-detonation device, killing themselves and several civilians in the process.[1]

The actual game begins six years after this event, with the player assuming the role of one of eight characters who will become involved in a mastermind's scheme to take control of the Aria Federation's superweapon and use it for his own purposes.

Toward the Terra, a science fiction series created by Keiko Takemiya, has played a major influence for both Senko no Ronde's story and art style.[2]

Gameplay edit

Two players fight each other from top-down and isometric perspectives using giant robots called Rounders. The game can be described as a fighter/shmup mashup, with elements of 2D fighters mixed with modern top-down shooters. It is very similar to Psychic Force, a unique, heavily projectile-based fighting game developed at Taito while G.rev's founders worked there. Unlike Psychic Force, however, it offers even more elaborate firing patterns that conjure a danmaku shooter aesthetic. This is further reinforced by "B.O.S.S. Mode," a super attack that allows players to transform into screen-filling boss ships that can fill the screen with bullets. It may also be likened to "a 2D version of Virtual On" mixed with shmup boss encounters and modern danmaku patterns. Due to its close ties with Virtual On's mechanics, several of its strategies can also be applied to this game as well.[3]

Each character in Senko no Ronde boasts unique weapons, bullet patterns, and game play styles, each have two variations called Cartridge A and Cartridge B which have slightly modified stats and weapon properties. All characters have a main weapon and sub weapon, as well as 3-4 special attacks called "Barrages", which are activated via command inputs similar to 2D fighters. When matches start players are given two "B.O.S.S. Stock" which lets a player switch to a larger robot called "B.O.S.S. Mode", which is comparable to a boss ship in standard shmups. In Boss Mode a player has increased firepower and will regain a portion of health, but movement is more restricted, only one boss form can be activated at a time. Upon losing a match you will regain one Boss Stock. If your character's health bar is depleted they will enter a special state called "Vanish Mode" which reduces the size of the characters hitbox, but if one more shot connects you will lose the round. Using a Boss Stock well in Vanish Mode will result in using a more powerful Boss Mode, called "Final Boss" Mode, which has benefits such as additional firepower or more mobility. Final Boss mode also has access to an extra powerful super attack.

Reception edit

The Xbox version of WarTech: Senko no Ronde received mixed or average reviews.

Reception of the game was generally mixed, with several sources complaining that its short length and relatively insubstantial content, coupled with its full price tag, made it not worth its full retail price.[10] The title quickly dropped to a sixth of its original price after its release in the US. Hyper's Maurice Branscombe commends the game for being a "successful melding of shooter and fighter and its great weapon effects". However, he criticises it for its "limited single player, melee needed work and its price tag".[11]

Sequels edit

Senko no Ronde: Dis-United Order edit

Senko No Ronde: Dis-United Order
Developer(s)G.rev
Publisher(s)ArcadeXbox 360
Platform(s)Arcade, Xbox 360
ReleaseArcade
  • JP: July 28, 2009
Xbox 360
  • JP: May 20, 2010
Genre(s)Fighting/Shooter
Mode(s)Single-player, Multiplayer
Arcade systemTaito Type X2

On May 20, 2010, G.rev released Senko no Ronde: Dis-United Order (Senko no Ronde: DUO for short) in Japan for the Xbox 360, it features many new characters, assist attacks, updated mechanics and a larger more fleshed out story mode, and the ability to save replays. Senko no Ronde: DUO was released in both a standard edition, as well as a Limited Edition version which featured special box art and contained a bonus Drama CD. The game features 14 characters, each with two cartridge variations, and 12 assist characters which can be called on briefly during battles. Shortly after launch G.Rev released ver.2.00EX update which brought back two characters from the previous game, Ernula and Sakurako. The ver.2.00EX update also allowed characters and assist to be mixed and matched, as well fixed several glitches. Game play in Senko no Ronde: DUO is known for being noticeably faster than WarTech: Senko no Ronde, but retains most of the same strategies and mechanics from previous games. The game also has a new control option called Commander Style, which lets you indirectly control the Rounder through selectable commands. Currently G.rev has yet to announce any plans for release outside Japan.

June 18, 2010, G.rev released its first DLC which includes a free story scenario as well as extra story scenarios retailing between 60MSP and 180MSP. July 29, 2010, saw release of another free story scenario, as well a collection which contains 32 songs from Senko no Ronde Rev.X which retails for 400MSP. At the end of August, G.rev halted its future DLC plans sighting that the episodic content has proved unprofitable with respect to its creation cost. G.rev apologized saying to fans saying they hope to distribute episodic content in another manner.[12]

April 26, 2011, G.Rev updated Senko no Ronde: DUO to Version 2.2, adjusting Ursure, Cuilan, Jasper, Fabian, Mika, and Ernula. The game was also added to Japan's Games on Demand service for 2,940 yen.

Senko no Ronde: Dis-United Order for NESiCAxLive edit

It is a version of Senko no Ronde DUO Ver.2.3 for NESiCAxLive, which includes score attack mode.

Senko no Ronde for PlayStation Vita (working title) edit

On G.Rev's official broadcast on March 2, 2012, Hiroyuki Maruyama announced a new game in the Senko no Ronde series is currently in the works on the PlayStation Vita. The entry will be greatly different from previous entries and may not share the Senko no Ronde name. A 2013 release was planned for the game.[13] However, no news has been shared since then, and it's considered vaporware today.

Touhou Genso Rondo: Bullet Ballet edit

Touhou Genso Rondo: Bullet Ballet
Developer(s)CUBETYPE
Publisher(s)
Composer(s)Team Shanghai Alice
CUBETYPE
Platform(s)Microsoft Windows, PlayStation 4(Bullet Ballet)
ReleaseMicrosoft Windows
  • JP: August 11, 2012
PlayStation 4
  • JP: May 11, 2015
  • NA: September 6, 2016
  • EU: September 8, 2016
  • ESP: September 23, 2016
  • TW, KO: August 11, 2016
Genre(s)Fighting/Shooter
Mode(s)Single-player, Multiplayer

Touhou Genso Rondo is a Touhou Project fangame developed by the doujin circle CUBETYPE originally for Microsoft Windows. The game is completely based on the Senko no Ronde series with emphasis on bullet pattern dodging and memorization on a much more slower pace. The entire cast is now replaced with characters from the Touhou series, as well as locations of the arenas. Before the release of the PlayStation 4 version, CUBETYPE reached agreement with G.rev to license the game under their name due to G.rev owning the Senko no Ronde series.

The game was later announced as one of the Touhou fangames to receive a remastered version for the PlayStation 4 on September 1, 2014 as part of the Play, Doujin! project, which ports various doujin games to consoles to promote doujin gaming. The game was released digitally in Japan on May 11, 2015.

After a year, the game was then picked up by NIS America for localization to Western countries, under the title of "Touhou Genso Rondo: Bullet Ballet" and was released in North America and Europe on September 6, 2016 and September 9, 2016, respectively. It was the first Touhou game to be localized and released outside of Japan.

The plot of the original PC version simply revolves around the series protagonist, Reimu Hakurei, having the problem of not having any visitors to the Hakurei Shrine than she used to, thus, she flies off trying to find anything that might've caused the shortage of visitors to her shrine while beating everyone she deemed suspicious. The PlayStation 4 version gives all characters, including DLC characters, their own stories, with the story of the PC version being Reimu's story with alterations. The common theme of every story revolves on the daily lives of various Touhou characters while solving their own little problems with encounters with familiar faces that usually ends up in battle.

The game was panned and received mixed to negative reviews to critics, with the prominent flaws of the game are the lengthy in-depth tutorial, very few of single player content, the online being completely "dead" even after launch with few players rarely appearing, few characters, forgettable remixes of Touhou music themes and bland 3D backgrounds.

Senko no Ronde 2 edit

Senko no Ronde 2
Developer(s)G.rev
Publisher(s)
Director(s)Minoru Okamoto
Producer(s)
  • Hiroyuki Maruyama
  • Tsutomu Koganezawa
Designer(s)Minoru Okamoto
Programmer(s)Syunsuke Ono
Artist(s)Akira Ito
Writer(s)
  • Hiroyuki Maruyama
  • Naruki Nakagawa
Composer(s)Yasuhisa Watanabe
Platform(s)PlayStation 4
Microsoft Windows
Release
  • WW: September 7, 2017
Genre(s)Fighting/Shooter

Senko no Ronde 2 (Japanese: 旋光の輪舞2), subtitled Reassembly from "DUO" in Japan,[14] is a reboot of Senko no Ronde DUO announced in April 2017 and was digitally released on September 7 for PlayStation 4 and Microsoft Windows, with a physical release for PlayStation 4 on April 13, 2018.[15] Senko no Ronde 2 is a collaboration between G.rev and Kadokawa Games under their Chara-Ani division, who previously worked together on Dariusburst Chronicle Saviours after G.rev had taken over development from Pyramid in 2016.[16] Like Dariusburst Chronicle Saviours, it has been published internationally by Degica.[17]

References edit

  1. ^ "WORLD | 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト". 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト (in Japanese). from the original on 2022-01-24. Retrieved 2021-12-15.
  2. ^ "WORLD | 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト". 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト (in Japanese). from the original on 2022-01-24. Retrieved 2021-12-15.
  3. ^ Inc, Aetas. "「旋光の輪舞 DUO」,大幅に強化されたストーリーモードや新たなシステム「コマンダースタイル」とは". www.4gamer.net (in Japanese). from the original on 2021-12-15. Retrieved 2021-12-15. {{cite web}}: |last= has generic name (help)
  4. ^ Gerstmann, Jeff (29 May 2007). "WarTech: Senko no Ronde Review". GameSpot. from the original on 13 February 2022. Retrieved 13 February 2022.
  5. ^ McCarthy, Dave (25 May 2007). "Wartech Senko no Ronde review". Eurogamer. from the original on 13 February 2022. Retrieved 13 February 2022.
  6. ^ Brudvig, Erik (30 May 2007). "WarTech: Senko no Ronde Review". IGN. from the original on 13 February 2022. Retrieved 13 February 2022.
  7. ^ Ryan, Paul (12 June 2007). "WarTech Senko no Ronde review". GamesRadar. from the original on 13 February 2022. Retrieved 13 February 2022.
  8. ^ jkdmedia, GameZone (4 May 2012). "WarTech Senko no Ronde – 360 – Review". GameZone. from the original on 13 February 2022. Retrieved 13 February 2022.
  9. ^ "WarTech: Senko no Ronde for Xbox 360 Reviews". Metacritic. CBS Interactive. from the original on February 13, 2022. Retrieved February 13, 2022.
  10. ^ Kurokishi (2008-03-20). "COLUMN: 'Roboto-chan!': Zeta no Ronde". Gamesetwatch. from the original on 2008-06-23. Retrieved 2008-07-27.
  11. ^ Branscombe, Maurice (August 2007). "Wartech: Senko No Rondo". Hyper (166). Next Media: 67. ISSN 1320-7458.
  12. ^ Siliconera (2010-09-27). "G. Rev Quietly Cancels Senko No Ronde Dis-United Order DLC". Siliconera. from the original on 2010-09-30. Retrieved 2010-09-28.
  13. ^ Andriasang (2012-03-02). "G.Rev Readying PlayStation Vita Version of Senko no Ronde". Andriasang. from the original on 2012-03-04. Retrieved 2012-03-02.
  14. ^ "Senko no Ronde 2 Official Site" (in Japanese). from the original on 27 April 2017. Retrieved 1 May 2017.
  15. ^ "Senko no Ronde 2 Official Site". from the original on 27 November 2022. Retrieved 27 November 2022.
  16. ^ Maruyama, Hiroyuki (17 September 2016). 突然の発表. グレフ通信 blog版 (in Japanese). G.rev Ltd. from the original on 23 December 2016. Retrieved 1 May 2017.
  17. ^ "Senko no Ronde 2 Teaser Site". from the original on 8 May 2017. Retrieved 1 May 2017.

External links edit

Senko no Ronde edit

  • Official website (Arcade) (in Japanese)
  • Official website (Xbox 360) (in Japanese)

Senko no Ronde DUO edit

  • G.rev website (in Japanese)
  • Taito NESiCAxLive site

Senko no Ronde 2 edit

  • Official website

wartech, senko, ronde, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, july. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources WarTech Senko no Ronde news newspapers books scholar JSTOR July 2017 Learn how and when to remove this message WarTech Senko no Ronde 旋光の輪舞 Rev X Senkō no Rondo Ribijon Ekkusu is an Xbox 360 video game a port of the arcade fighter shooter hybrid developed by G rev for the Sega Naomi board Two revisions have been released in the arcades A home port was released in Japan on July 27 2006 for the Xbox 360 with enhanced graphics a more concise story for each character and network play The American and European localizations were released on May 29 2007 and June 8 2007 respectively for the Xbox 360 from Ubisoft On May 20 2010 a sequel entitled Senko no Ronde Dis United Order was released for the Xbox 360 exclusively in Japan which has many new features a larger cast and more extensive story mode A reboot of Dis United Order titled Senko no Ronde 2 was released for PlayStation 4 and Microsoft Windows on September 7 2017 WarTech Senko no RondeDeveloper s G revPublisher s ArcadeJP SegaXbox 360JP G revNA UbisoftEU UbisoftDesigner s Hiroyuki Maruyama director Composer s Yasuhisa WatanabePlatform s Arcade Xbox 360ReleaseArcadeJP April 26 2005Xbox 360JP July 27 2006NA May 29 2007EU June 8 2007AU May 31 2007Genre s Fighting ShooterMode s Single player MultiplayerArcade systemSega NAOMI Contents 1 Plot 2 Gameplay 3 Reception 4 Sequels 4 1 Senko no Ronde Dis United Order 4 2 Senko no Ronde Dis United Order for NESiCAxLive 4 3 Senko no Ronde for PlayStation Vita working title 4 4 Touhou Genso Rondo Bullet Ballet 4 5 Senko no Ronde 2 5 References 6 External links 6 1 Senko no Ronde 6 2 Senko no Ronde DUO 6 3 Senko no Ronde 2Plot editDue to a past catastrophe on Earth humanity was forced to live amongst the stars for several centuries resulting in the creation of the S D calendar and the birth of the Aria Federation an empire whose influence extends from Earth to Saturn In S D 1478 an embassy located within the empire s capital on Earth s moon was seized by terrorists and forces deployed by Aria s Special Space Service ended in disaster as the terrorists triggered a self detonation device killing themselves and several civilians in the process 1 The actual game begins six years after this event with the player assuming the role of one of eight characters who will become involved in a mastermind s scheme to take control of the Aria Federation s superweapon and use it for his own purposes Toward the Terra a science fiction series created by Keiko Takemiya has played a major influence for both Senko no Ronde s story and art style 2 Gameplay editTwo players fight each other from top down and isometric perspectives using giant robots called Rounders The game can be described as a fighter shmup mashup with elements of 2D fighters mixed with modern top down shooters It is very similar to Psychic Force a unique heavily projectile based fighting game developed at Taito while G rev s founders worked there Unlike Psychic Force however it offers even more elaborate firing patterns that conjure a danmaku shooter aesthetic This is further reinforced by B O S S Mode a super attack that allows players to transform into screen filling boss ships that can fill the screen with bullets It may also be likened to a 2D version of Virtual On mixed with shmup boss encounters and modern danmaku patterns Due to its close ties with Virtual On s mechanics several of its strategies can also be applied to this game as well 3 Each character in Senko no Ronde boasts unique weapons bullet patterns and game play styles each have two variations called Cartridge A and Cartridge B which have slightly modified stats and weapon properties All characters have a main weapon and sub weapon as well as 3 4 special attacks called Barrages which are activated via command inputs similar to 2D fighters When matches start players are given two B O S S Stock which lets a player switch to a larger robot called B O S S Mode which is comparable to a boss ship in standard shmups In Boss Mode a player has increased firepower and will regain a portion of health but movement is more restricted only one boss form can be activated at a time Upon losing a match you will regain one Boss Stock If your character s health bar is depleted they will enter a special state called Vanish Mode which reduces the size of the characters hitbox but if one more shot connects you will lose the round Using a Boss Stock well in Vanish Mode will result in using a more powerful Boss Mode called Final Boss Mode which has benefits such as additional firepower or more mobility Final Boss mode also has access to an extra powerful super attack Reception editReceptionAggregate scoresAggregatorScoreGameRankings61 48 Metacritic60 100 9 Review scoresPublicationScore1Up com5 10Eurogamer8 10 5 Game Informer3 75 10GameSpot5 2 10 4 GamesRadar nbsp nbsp nbsp nbsp nbsp 7 GameZone5 10 8 IGN5 1 10 6 Official Xbox Magazine US 6 10X Play2 5 The Xbox version of WarTech Senko no Ronde received mixed or average reviews Reception of the game was generally mixed with several sources complaining that its short length and relatively insubstantial content coupled with its full price tag made it not worth its full retail price 10 The title quickly dropped to a sixth of its original price after its release in the US Hyper s Maurice Branscombe commends the game for being a successful melding of shooter and fighter and its great weapon effects However he criticises it for its limited single player melee needed work and its price tag 11 Sequels editSenko no Ronde Dis United Order edit Senko No Ronde Dis United OrderDeveloper s G revPublisher s ArcadeJP Taito CorporationXbox 360JP G revPlatform s Arcade Xbox 360ReleaseArcadeJP July 28 2009Xbox 360JP May 20 2010Genre s Fighting ShooterMode s Single player MultiplayerArcade systemTaito Type X2 On May 20 2010 G rev released Senko no Ronde Dis United Order Senko no Ronde DUO for short in Japan for the Xbox 360 it features many new characters assist attacks updated mechanics and a larger more fleshed out story mode and the ability to save replays Senko no Ronde DUO was released in both a standard edition as well as a Limited Edition version which featured special box art and contained a bonus Drama CD The game features 14 characters each with two cartridge variations and 12 assist characters which can be called on briefly during battles Shortly after launch G Rev released ver 2 00EX update which brought back two characters from the previous game Ernula and Sakurako The ver 2 00EX update also allowed characters and assist to be mixed and matched as well fixed several glitches Game play in Senko no Ronde DUO is known for being noticeably faster than WarTech Senko no Ronde but retains most of the same strategies and mechanics from previous games The game also has a new control option called Commander Style which lets you indirectly control the Rounder through selectable commands Currently G rev has yet to announce any plans for release outside Japan June 18 2010 G rev released its first DLC which includes a free story scenario as well as extra story scenarios retailing between 60MSP and 180MSP July 29 2010 saw release of another free story scenario as well a collection which contains 32 songs from Senko no Ronde Rev X which retails for 400MSP At the end of August G rev halted its future DLC plans sighting that the episodic content has proved unprofitable with respect to its creation cost G rev apologized saying to fans saying they hope to distribute episodic content in another manner 12 April 26 2011 G Rev updated Senko no Ronde DUO to Version 2 2 adjusting Ursure Cuilan Jasper Fabian Mika and Ernula The game was also added to Japan s Games on Demand service for 2 940 yen Senko no Ronde Dis United Order for NESiCAxLive edit Senko No Ronde Dis United Order for NESiCAxLiveDeveloper s G revPublisher s ArcadeJP Taito CorporationPlatform s ArcadeReleaseArcadeJP 2011 04 27Genre s Fighting ShooterMode s Single player MultiplayerArcade systemTaito NESiCAxLive It is a version of Senko no Ronde DUO Ver 2 3 for NESiCAxLive which includes score attack mode Senko no Ronde for PlayStation Vita working title edit On G Rev s official broadcast on March 2 2012 Hiroyuki Maruyama announced a new game in the Senko no Ronde series is currently in the works on the PlayStation Vita The entry will be greatly different from previous entries and may not share the Senko no Ronde name A 2013 release was planned for the game 13 However no news has been shared since then and it s considered vaporware today Touhou Genso Rondo Bullet Ballet edit Touhou Genso Rondo Bullet BalletDeveloper s CUBETYPEPublisher s JP CUBETYPENA NIS AmericaEU NIS AmericaESP Bandai Namco EntertainmentTW MediaScapeComposer s Team Shanghai AliceCUBETYPEPlatform s Microsoft Windows PlayStation 4 Bullet Ballet ReleaseMicrosoft WindowsJP August 11 2012PlayStation 4JP May 11 2015NA September 6 2016EU September 8 2016ESP September 23 2016TW KO August 11 2016Genre s Fighting ShooterMode s Single player Multiplayer Touhou Genso Rondo is a Touhou Project fangame developed by the doujin circle CUBETYPE originally for Microsoft Windows The game is completely based on the Senko no Ronde series with emphasis on bullet pattern dodging and memorization on a much more slower pace The entire cast is now replaced with characters from the Touhou series as well as locations of the arenas Before the release of the PlayStation 4 version CUBETYPE reached agreement with G rev to license the game under their name due to G rev owning the Senko no Ronde series The game was later announced as one of the Touhou fangames to receive a remastered version for the PlayStation 4 on September 1 2014 as part of the Play Doujin project which ports various doujin games to consoles to promote doujin gaming The game was released digitally in Japan on May 11 2015 After a year the game was then picked up by NIS America for localization to Western countries under the title of Touhou Genso Rondo Bullet Ballet and was released in North America and Europe on September 6 2016 and September 9 2016 respectively It was the first Touhou game to be localized and released outside of Japan The plot of the original PC version simply revolves around the series protagonist Reimu Hakurei having the problem of not having any visitors to the Hakurei Shrine than she used to thus she flies off trying to find anything that might ve caused the shortage of visitors to her shrine while beating everyone she deemed suspicious The PlayStation 4 version gives all characters including DLC characters their own stories with the story of the PC version being Reimu s story with alterations The common theme of every story revolves on the daily lives of various Touhou characters while solving their own little problems with encounters with familiar faces that usually ends up in battle The game was panned and received mixed to negative reviews to critics with the prominent flaws of the game are the lengthy in depth tutorial very few of single player content the online being completely dead even after launch with few players rarely appearing few characters forgettable remixes of Touhou music themes and bland 3D backgrounds Senko no Ronde 2 edit Senko no Ronde 2Developer s G revPublisher s JP Kadokawa GamesWW KomodoDirector s Minoru OkamotoProducer s Hiroyuki MaruyamaTsutomu KoganezawaDesigner s Minoru OkamotoProgrammer s Syunsuke OnoArtist s Akira ItoWriter s Hiroyuki MaruyamaNaruki NakagawaComposer s Yasuhisa WatanabePlatform s PlayStation 4Microsoft WindowsReleaseWW September 7 2017Genre s Fighting Shooter This article needs to be updated Please help update this article to reflect recent events or newly available information June 2019 Senko no Ronde 2 Japanese 旋光の輪舞2 subtitled Reassembly from DUO in Japan 14 is a reboot of Senko no Ronde DUO announced in April 2017 and was digitally released on September 7 for PlayStation 4 and Microsoft Windows with a physical release for PlayStation 4 on April 13 2018 15 Senko no Ronde 2 is a collaboration between G rev and Kadokawa Games under their Chara Ani division who previously worked together on Dariusburst Chronicle Saviours after G rev had taken over development from Pyramid in 2016 16 Like Dariusburst Chronicle Saviours it has been published internationally by Degica 17 References edit WORLD 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト in Japanese Archived from the original on 2022 01 24 Retrieved 2021 12 15 WORLD 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト 弾幕対戦アクションシューティング 旋光の輪舞2 公式サイト in Japanese Archived from the original on 2022 01 24 Retrieved 2021 12 15 Inc Aetas 旋光の輪舞 DUO 大幅に強化されたストーリーモードや新たなシステム コマンダースタイル とは www 4gamer net in Japanese Archived from the original on 2021 12 15 Retrieved 2021 12 15 a href Template Cite web html title Template Cite web cite web a last has generic name help Gerstmann Jeff 29 May 2007 WarTech Senko no Ronde Review GameSpot Archived from the original on 13 February 2022 Retrieved 13 February 2022 McCarthy Dave 25 May 2007 Wartech Senko no Ronde review Eurogamer Archived from the original on 13 February 2022 Retrieved 13 February 2022 Brudvig Erik 30 May 2007 WarTech Senko no Ronde Review IGN Archived from the original on 13 February 2022 Retrieved 13 February 2022 Ryan Paul 12 June 2007 WarTech Senko no Ronde review GamesRadar Archived from the original on 13 February 2022 Retrieved 13 February 2022 jkdmedia GameZone 4 May 2012 WarTech Senko no Ronde 360 Review GameZone Archived from the original on 13 February 2022 Retrieved 13 February 2022 WarTech Senko no Ronde for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on February 13 2022 Retrieved February 13 2022 Kurokishi 2008 03 20 COLUMN Roboto chan Zeta no Ronde Gamesetwatch Archived from the original on 2008 06 23 Retrieved 2008 07 27 Branscombe Maurice August 2007 Wartech Senko No Rondo Hyper 166 Next Media 67 ISSN 1320 7458 Siliconera 2010 09 27 G Rev Quietly Cancels Senko No Ronde Dis United Order DLC Siliconera Archived from the original on 2010 09 30 Retrieved 2010 09 28 Andriasang 2012 03 02 G Rev Readying PlayStation Vita Version of Senko no Ronde Andriasang Archived from the original on 2012 03 04 Retrieved 2012 03 02 Senko no Ronde 2 Official Site in Japanese Archived from the original on 27 April 2017 Retrieved 1 May 2017 Senko no Ronde 2 Official Site Archived from the original on 27 November 2022 Retrieved 27 November 2022 Maruyama Hiroyuki 17 September 2016 突然の発表 グレフ通信 blog版 in Japanese G rev Ltd Archived from the original on 23 December 2016 Retrieved 1 May 2017 Senko no Ronde 2 Teaser Site Archived from the original on 8 May 2017 Retrieved 1 May 2017 External links editSenko no Ronde edit Official website Arcade in Japanese Official website Xbox 360 in Japanese Senko no Ronde DUO edit G rev website in Japanese Taito NESiCAxLive site Senko no Ronde 2 edit Official website Retrieved from https en wikipedia org w index php title WarTech Senko no Ronde amp oldid 1220309069, wikipedia, wiki, book, books, library,

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