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BASIC 8

BASIC 8 (or BASIC 8.0) – "The Enhanced Graphics System For The C128" – was an American-designed graphics system developed by Walrusoft of Gainesville, Florida[1] and published in 1986 by Patech Software of Somerset, New Jersey. The system was an extension of Commodore's BASIC 7.0 for the Commodore 128 computer. BASIC 8.0 provided commands lacking in BASIC 7.0 to generate (color) graphics in the C128's high-resolution 80-column mode (640×200 pixels) for RGB monitors.

The BASIC 8 package was developed by Walrusoft's Louis Wallace and David Darus, with contributions from Ken French (printer drivers) and indirectly from Richard Rylander (who allowed his 3D solids commands for the Commodore 64, originally published in Dr. Dobb's Journal, to be converted to the C128's hi-res mode).

Background edit

The problem edit

Unlike its competitors, such as the Apple II and Atari 8-bit computers, previous iterations of BASIC in Commodore's computers lack commands for handling sound, graphics, and input devices. Instead they require awkward PEEK and POKE sequences, or machine language routines, in order to read from joysticks and paddles, and generate high-resolution graphics, sounds, and music.

The lack of sound and graphics commands in BASIC 2.0, used for the Commodore 64, led to the development of many third-party language extensions, such as Simons' BASIC, which were more accessible to non-expert users.

The Commodore 128 (C128) launched with BASIC 7.0 which contained several sound and graphics commands. However, these only worked in the "40-column" video mode, a TV or composite monitor mode with a resolution equal to the C64's. Programming graphics for the C128's new high-resolution "80-column mode", primarily intended for RGBI monitors, was more challenging than it had been with the C64, due to the C128's 8563 VDC graphics chip being more difficult to work with than the VIC-II.[1]

A solution edit

BASIC 8.0, available via floppy disk or ROM, provided many graphics commands that were competitive with the C128's competitors in the high-end 8-bit microcomputer market. BASIC 8.0 was fully compatible with the various first-party RAM and video RAM expansion chips and cartridges, as well as mice and joysticks. It also provided basic 3D graphics commands.[2] Along with a 188-page manual, the software package included an example of a GUI, and a high-res paint program, Basic Paint, both developed using BASIC 8.0.

Source code and copy protection edit

Source code of some of the BASIC 8 package was provided, and the BASIC 8.0 disk lacked any sort of copy protection, but this was before the Open Source Initiative; it was done as a courtesy. Instead of threatening legal action, Walrusoft simply asked users not to copy the software in the documentation. It worked; BASIC 8.0 became one of the best selling expansions for the C128.[citation needed]

Sample commands edit

In BASIC 8.0, all added commands were prefaced with the @ mark, which was not normally used in Commodore BASIC, to distinguish between the original and the new keywords. The use of this character would allow the developer to extend BASIC 7.0 without having to re-tokenize the commands as it was done on the C64. It was accomplished by trapping the syntax error generated by the command.

  • @CHAR – Displays a text string on a bitmap field (similar to the BASIC 7.0's low-res CHAR command)
  • @MODE – Switch between one of up to 32 high-res screens
  • @PAINT – Fill a closed area with a color or a pattern
  • @PIXEL – Returns the color value of a pixel
  • @STASH – Copies part or all of a screen for later usage
  • @WALRUS – Displays the Walrusoft logo and the type/size of video RAM used (16K or 64K)
  • @WINDOWOPEN – Define part of the screen as a 'window' for purposes of drawing

References notes and citations edit

References edit

  • Wallace, Louis R. (1987). Basic 8 Manual. Somerset, NJ: Walrusoft/Patech Software, Inc. p. 188 pp.

Notes edit

  1. ^ The VDC was programmed by writing commands to and reading status messages from a single control register and transferring data between system RAM and the chip's dedicated video RAM (16 or 64 KB, depending on C128 version) via a single data register, following a relatively complex protocol – a laborious and slow procedure compared with the straightforward use of the several discrete, memory mapped control/status registers the shared system/video memory setup of the VIC-II. Many programmers took advantage of a VDC control primitive buried deep within the part of the KERNAL that controlled the 80 column video display, rather than writing their own primitive.

Citations edit

  1. ^ Holroyd, Eric (November 1989). "The Australian Commodore and Amiga Review" (PDF). Vol. 6, no. 11. Saturday Magazine Pty Ltd. p. 13. (PDF) from the original on 11 March 2019. {{cite magazine}}: Cite magazine requires |magazine= (help)
  2. ^ "Walrusoft Basic 8". Retro Commodore. 28 March 2010. from the original on 20 September 2018. Retrieved 11 March 2019.

External links edit

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BASIC 8 or BASIC 8 0 The Enhanced Graphics System For The C128 was an American designed graphics system developed by Walrusoft of Gainesville Florida 1 and published in 1986 by Patech Software of Somerset New Jersey The system was an extension of Commodore s BASIC 7 0 for the Commodore 128 computer BASIC 8 0 provided commands lacking in BASIC 7 0 to generate color graphics in the C128 s high resolution 80 column mode 640 200 pixels for RGB monitors The BASIC 8 package was developed by Walrusoft s Louis Wallace and David Darus with contributions from Ken French printer drivers and indirectly from Richard Rylander who allowed his 3D solids commands for the Commodore 64 originally published in Dr Dobb s Journal to be converted to the C128 s hi res mode Contents 1 Background 1 1 The problem 1 2 A solution 2 Source code and copy protection 3 Sample commands 4 References notes and citations 4 1 References 4 2 Notes 4 3 Citations 5 External linksBackground editThis section s tone or style may not reflect the encyclopedic tone used on Wikipedia See Wikipedia s guide to writing better articles for suggestions April 2017 Learn how and when to remove this message The problem edit Unlike its competitors such as the Apple II and Atari 8 bit computers previous iterations of BASIC in Commodore s computers lack commands for handling sound graphics and input devices Instead they require awkward PEEK and POKE sequences or machine language routines in order to read from joysticks and paddles and generate high resolution graphics sounds and music The lack of sound and graphics commands in BASIC 2 0 used for the Commodore 64 led to the development of many third party language extensions such as Simons BASIC which were more accessible to non expert users The Commodore 128 C128 launched with BASIC 7 0 which contained several sound and graphics commands However these only worked in the 40 column video mode a TV or composite monitor mode with a resolution equal to the C64 s Programming graphics for the C128 s new high resolution 80 column mode primarily intended for RGBI monitors was more challenging than it had been with the C64 due to the C128 s 8563 VDC graphics chip being more difficult to work with than the VIC II 1 A solution edit BASIC 8 0 available via floppy disk or ROM provided many graphics commands that were competitive with the C128 s competitors in the high end 8 bit microcomputer market BASIC 8 0 was fully compatible with the various first party RAM and video RAM expansion chips and cartridges as well as mice and joysticks It also provided basic 3D graphics commands 2 Along with a 188 page manual the software package included an example of a GUI and a high res paint program Basic Paint both developed using BASIC 8 0 Source code and copy protection editSource code of some of the BASIC 8 package was provided and the BASIC 8 0 disk lacked any sort of copy protection but this was before the Open Source Initiative it was done as a courtesy Instead of threatening legal action Walrusoft simply asked users not to copy the software in the documentation It worked BASIC 8 0 became one of the best selling expansions for the C128 citation needed Sample commands editIn BASIC 8 0 all added commands were prefaced with the mark which was not normally used in Commodore BASIC to distinguish between the original and the new keywords The use of this character would allow the developer to extend BASIC 7 0 without having to re tokenize the commands as it was done on the C64 It was accomplished by trapping the syntax error generated by the command CHAR Displays a text string on a bitmap field similar to the BASIC 7 0 s low res CHAR command MODE Switch between one of up to 32 high res screens PAINT Fill a closed area with a color or a pattern PIXEL Returns the color value of a pixel STASH Copies part or all of a screen for later usage WALRUS Displays the Walrusoft logo and the type size of video RAM used 16K or 64K WINDOWOPEN Define part of the screen as a window for purposes of drawingReferences notes and citations editReferences edit Wallace Louis R 1987 Basic 8 Manual Somerset NJ Walrusoft Patech Software Inc p 188 pp Notes edit The VDC was programmed by writing commands to and reading status messages from a single control register and transferring data between system RAM and the chip s dedicated video RAM 16 or 64 KB depending on C128 version via a single data register following a relatively complex protocol a laborious and slow procedure compared with the straightforward use of the several discrete memory mapped control status registers the shared system video memory setup of the VIC II Many programmers took advantage of a VDC control primitive buried deep within the part of the KERNAL that controlled the 80 column video display rather than writing their own primitive Citations edit Holroyd Eric November 1989 The Australian Commodore and Amiga Review PDF Vol 6 no 11 Saturday Magazine Pty Ltd p 13 Archived PDF from the original on 11 March 2019 a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help Walrusoft Basic 8 Retro Commodore 28 March 2010 Archived from the original on 20 September 2018 Retrieved 11 March 2019 External links edit 2 270 KB text file From the Project 64 documentation project Retrieved from https en wikipedia org w index php title BASIC 8 amp oldid 1223883785, wikipedia, wiki, book, books, library,

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