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Urza block

The Artifacts Cycle is a tetralogy of Magic: The Gathering expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions Antiquities (March 1994, anvil), Urza's Saga (October 1998, pair of gears), Urza's Legacy (February 1999, hammer) and Urza's Destiny (June 1999, Erlenmeyer Flask).[1][2] The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in Antiquities.

Antiquities edit

Antiquities
 
ReleasedMarch 1994
Size100 cards (41 commons and 59 uncommons)
Print run15,000,000[3]
KeywordsNone new
MechanicsArtifacts,
artifact effects
DesignersSkaff Elias, Jim Lin, Dave Petty, Joe Mick, and Chris Page[4]
Development codeAntiquities[5]
Expansion codeATQ (AQ)
Arabian Nights Revised

Antiquities is the second Magic: The Gathering expansion set. It was the first set to have a backstory unique to Magic that explores the mythos of the Magic universe. It is unique among all sets in that almost every card has the word "artifact" printed on it somewhere, either because it is an artifact or because it interacts with artifacts in some way.

Storyline edit

The storyline of Antiquities is originally told through the flavor text of the cards in the set. It is given in full in the 1998 novel "The Brothers' War" written by Jeff Grubb. In 1999 the prequel, "The Thran" by J. Robert King, appeared. It describes the events leading to the Thran-Phyrexian War and the conflict itself. The Thran are the civilization that created the powerstones that are the cause of the separation and ensuing conflict of Urza and Mishra.

The story of Antiquities takes place on the plane of Dominaria and centers on the two brothers Urza and Mishra. Urza is born on the first day of the year 0 AR and his brother, Mishra, on the final day of that year. Ten years later, when their father falls ill, they are sent as apprentices to their father's friend, the artificer Tocasia. After several years at Tocasia's camp where the brothers made several inventions and discoveries, they explore the Caves of Koilos, a place filled with Thran artifacts. There the brothers each find one half of a powerstone that sealed the gate to the plane of Phyrexia, which is also located in the caves. Mutual desire for the other's piece of the powerstone eventually leads them to turn the power of their stones onto each other. Attempting to end the duel, Tocasia puts herself into the middle, leading to her inadvertent death.[6]

Afterwards, the brothers separate and leave the excavation site. In the following years, Urza and Mishra come into positions of substantial power in Yotia and among the Fallaji people respectively. After some hostilities, the empires eventually conduct open warfare against each other. The events during the conflict lead to both Urza and Mishra acquiring the leadership among their people. The conflict becomes an all-out war, but no side is able to gain the upper hand. In the final battle of the conflict, both armies fight to a standstill. Eventually, Urza activates the Golgothian Sylex, an artifact that Urza's lieutenant Tawnos received from Mishra's lieutenant Ashnod. The activation of the artifact triggers a blast that destroys the site of the last battle, the island of Argoth, and thus ends the war by destroying both armies. In the aftermath of the conflict, the blast triggered by the Golgothian Sylex upsets the climate of Dominaria leading to an Ice Age.[6] The last days of this conflict were expanded upon further in the 1998 expansion set Urza's Saga.

Rarity edit

Antiquities cards were sold in booster packs that contain eight cards, two from the uncommon sheet, and six from the common sheet. Of the cards in Antiquities, 29 are U3, meaning that they appear three times on the uncommon print sheet. 4 are U2, and the remaining 26 uncommons are U1. These are usually dubbed the rares of the set. Also the card Tawnos's Weaponry, a U2, exists in two versions, one barely noticeably missing the circle behind the activation cost of the ability. For collector's purposes, Tawnos's Weaponry is thus sometimes counted as two U1 cards. Of the commons, 25 are C4. The remaining commons are 5 C2 and 11 C1. The C1 commons are usually dubbed as uncommons, as a C1 card is exactly as rare as a U3 card.[3]

Urza's Saga edit

Urza's Saga
 
Two gears
ReleasedOctober 1998
March 29, 2010 (MTGO)
Size350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands)
KeywordsEcho, Cycling
Mechanics"Free" spells, Sleeping and Growing Enchantments
DesignersMike Elliot (lead), Richard Garfield, Bill Rose, Mark Rosewater
DevelopersMike Elliot (lead), William Jockusch, Bill Rose, Mark Rosewater, Henry Stern, Beth Moursund
Development codeArmadillo
Expansion codeUSG

Set history (Urza's Saga) edit

Urza's Saga has a storyline and thematic feel that suggest an artifact-based set, although the set was originally designed to be an enchantment-themed block. According to Mark Rosewater the decision to make the storyline of the set a story about Urza was made only when the design of the set had advanced beyond the point where the mechanical focus of the set could be shifted.[7] Rosewater considers it to contain some of the most powerful artifacts (and artifact-related cards) ever released, with many cards now banned in tournament formats.[8]

Storyline (Urza's Saga) edit

The story of Urza's Saga is a prequel to the Mirage Cycle, and large parts of it take place concurrently with The Dark, Fallen Empires, Ice Age, and Alliances, explaining the origins and fates of many characters in those other sets. Parts of the storyline of Urza's Destiny formed a prequel to the Rath Cycle.

Whereas other sets have all five colors of cards referencing the same story, Urza's Saga has each of the five colors showing a different part of the storyline. Green cards detail the conflict on Argoth, which would lead to the events of the Ice Age expansion. Black cards reveal Urza's failed attack on the plane Phyrexia. White cards document Urza's period of recuperation in Serra's Realm. Blue cards explain Urza's founding of an academy on Tolaria and his temporal experiments. Red cards show Urza's alliance with Shiv.

Shiv, Phyrexia, Tolaria, and Serra's Realm are some of the most iconic settings in Magic: The Gathering. Most of the story of this set is written in the book Planeswalker, though the battle of Argoth is from the end of The Brothers' War and the founding of Tolaria and alliance with Shiv are found in Time Streams.

Mechanics (Urza's Saga) edit

Urza's Saga introduced the mechanics of cycling and echo. Cycling cards allow a player to discard that card and pay a mana cost to draw a new card, effectually replacing the card with a new one.[9] In Urza's Saga, the cost for cycling is always two colorless mana, but other costs were used when it appeared in subsequent sets. Echo is a mechanic that requires the player to pay the casting cost for a permanent again on his/her next turn, or it must be sacrificed. Urza's Saga contained a number of "free" blue spells that allowed the player to untap the same number of lands as the card's converted mana cost upon resolution, freeing land for other use.[9] This mechanic was abused heavily with Tolarian Academy, which could produce more than one blue mana when tapped.

Urza's Legacy edit

Urza's Legacy
 
ReleasedFebruary 1999
June 21, 2010 (MTGO)
Size143 cards
(55 common,
44 uncommon,
44 rare)
KeywordsEcho, Cycling
Mechanics"Free" spells, Sleeping and Growing Enchantments
DesignersHenry Stern (lead)
DevelopersMike Elliott
William Jockusch
Bill Rose
Mark Rosewater
Development codeGuacamole
Expansion codeULG

Set history (Urza's Legacy) edit

Urza's Legacy is the first set to feature premium cards also known as foil cards,[10] inserted randomly into boosters and replacing the card normally found in that rarity slot.

Storyline (Urza's Legacy) edit

Urza's Legacy continues the prequel storyline started in Urza's Saga, following Urza's quest to fight Phyrexia's godlike master, Yawgmoth, and his plans to conquer his home world, Dominaria. After an attempt to manipulate time goes catastrophically wrong, Urza searches for more allies as he builds a skyship to lead the war against Phyrexia. While he is away, the people of his Tolarian Academy have to battle a Phyrexian infestation on the island itself. The story of this set is recounted in the book Time Streams.

Mechanics (Urza's Legacy) edit

Cycling and echo were expanded upon in Urza's Legacy, including with echo permanents that were non-creatures.

Urza's Destiny edit

Urza's Destiny
 
ReleasedJune 23, 1999
Size143 cards (55 commons, 44 uncommons, 44 rares)
KeywordsEcho, Cycling
Mechanics"Cycling from play" creatures, "Reveal" mechanic, "Lobotomy" cards
DesignersMark Rosewater[11] Cycle Name = Artifacts
Development codeChimichanga
Expansion codeUDS

Set history (Urza's Destiny) edit

Urza's Destiny was the first Expert-level set to be printed under the then-new 6th Edition rules changes; the most notable change seen on cards is the text of creatures. Whereas a card like Llanowar Elves would be given "Summon Elf" in previous sets, it would now be given "Creature - Elf".

Storyline (Urza's Destiny) edit

With the skyship Weatherlight completed, Urza now works on a eugenics program to create a perfect crew for it, as well as engineering a race of soldiers to fight the Phyrexian invasion. One of his geneticists, Gatha, defects, and uses his knowledge to improve the Keldon race. Meanwhile, the Phyrexians create the plane of Rath as a staging ground for the invasion.

Mechanics (Urza's Destiny) edit

Urza's Destiny continued to expand on some of the mechanics introduced in Urza's Saga. It had a number of creatures and auras with abilities that trigger when put into a graveyard from the battlefield.[12] There are also a number of permanents that can be sacrificed to draw a card, reminiscent of the cycling ability.

History and impact edit

Urza's Saga ushered in a new era of combo decks. The period of play after the release of Urza's Saga is often referred to as "Combo Winter" by both players and Wizards staff.[13] Standard and "Urza Block Constructed" decks were so fast that they could often win before turn three. Several articles on the Wizards of the Coast website MagicTheGathering.com discuss various tournaments in which players would mulligan down to half their starting hand size just for the perfect initial hand. A ban on several of the set's most powerful cards followed. The joke of the era was that "the early game was the coin flip, the mid game was the mulligan, and the end game was the first turn."[14]

In all, The Artifacts cycle has had more cards banned from tournament play than any other cycle. Over the course of the cycle's history, 16 different cards have at one point been banned in at least one DCI sanctioned format, nine of which debuted in Urza's Saga (Stroke of Genius, Time Spiral, Windfall, Yawgmoth's Will, Goblin Lackey, Voltaic Key, Gaea's Cradle, Serra's Sanctum, and Tolarian Academy).[15][16]

Notable cards edit

Notable cards from Urza's Saga included Gaea's Cradle, Goblin Lackey, Morphling, Show and Tell, Tolarian Academy, and Yawgmoth's Will.

Memory Jar is a notable card from Urza's Legacy, in part because it was one of the cards banned the fastest.[17] One notable card from Urza's Destiny is Yawgmoth's Bargain.

Reception edit

Urza's Saga won the 1998 Origins Award as "Best Card Game Expansion or Supplement".[18][19]

In a review in the May 1999 issue of InQuest, Jeff Hennes stated that Urza's Legacy was an average set "mired in mediocrity" that lacked unifying elements with the other sets in its block and that he described as "more a collection of random cards than an expansion".[10]

References edit

  1. ^ Miller, John Jackson (2001), Scrye Collectible Card Game Checklist & Price Guide, p. 520.
  2. ^ Moursund, Beth (2002), The Complete Encyclopedia of Magic The Gathering, p. 720.
  3. ^ a b . Crystal Keep. Archived from the original on January 3, 2010. Retrieved December 16, 2009.
  4. ^ Elias, Skaff (March 8, 2002). . Wizards of the Coast. Archived from the original on June 29, 2011. Retrieved February 26, 2011.
  5. ^ . Wizards of the Coast. Archived from the original on January 29, 2013. Retrieved January 28, 2013.[failed verification]
  6. ^ a b Torres, Jeff (December 6, 2010). "Dominarian History 101: Introduction To Magic Lore". puremotgo.com. from the original on December 9, 2010. Retrieved December 19, 2010.
  7. ^ Rosewater, Mark (October 24, 2003). . dailymtg.com. Archived from the original on November 4, 2013. Retrieved August 6, 2012.
  8. ^ Rosewater, Mark (November 10, 2003). . dailymtg.com. Archived from the original on November 4, 2013. Retrieved August 6, 2012.
  9. ^ a b by MTG.com, Official Rulings
  10. ^ a b Hennes, Jeff (May 1999). "On deck:Urza's Legacy". InQuest. No. 49. Wizard Entertainment. p. 90.
  11. ^ Rosewater, Mark (February 23, 2009). . Wizards of the Coast. Archived from the original on February 27, 2009. Retrieved January 25, 2010.
  12. ^ Hannes, Jeff (August 1999). "Urza's Destiny". InQuest Gamer. No. 52. Wizard Entertainment. p. 96.
  13. ^ Tocher, John (2003). . The Sideboard. Archived from the original on April 10, 2001. Retrieved August 6, 2012.
  14. ^ Rosewater, Mark (July 26, 2004). . dailymtg.com. Archived from the original on October 19, 2008. Retrieved August 6, 2012.
  15. ^ . Wizards of the Coast. Archived from the original on August 30, 2008. Retrieved October 27, 2010.
  16. ^ "Banned and Restricted List". January 3, 2005. Retrieved January 11, 2010.
  17. ^ Buehler, Randy (November 14, 2003). . Wizards of the Coast. Archived from the original on June 4, 2009. Retrieved July 2, 2010.
  18. ^ "Origins Awards". boardgamegeek. 1998. Retrieved August 6, 2012.
  19. ^ . Academy of Adventure Gaming, Arts & Designs. Archived from the original on October 31, 2007.

Further reading edit

External links edit

  1. ^ "Backstab Magazine (French) Issue 12".

urza, block, artifacts, cycle, tetralogy, magic, gathering, expansion, sets, centered, exploits, urza, planeswalker, consists, expansions, antiquities, march, 1994, anvil, urza, saga, october, 1998, pair, gears, urza, legacy, february, 1999, hammer, urza, dest. The Artifacts Cycle is a tetralogy of Magic The Gathering expansion sets centered on the exploits of Urza Planeswalker It consists of the expansions Antiquities March 1994 anvil Urza s Saga October 1998 pair of gears Urza s Legacy February 1999 hammer and Urza s Destiny June 1999 Erlenmeyer Flask 1 2 The latter three sets are sometimes referred to as an Urza block for tournament purposes since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not However the books The Brothers War Planeswalker Timestreams and Bloodlines unambiguously confirm that from a story and thematic point of view Artifacts cycle is correct and it begins with the events depicted in Antiquities Contents 1 Antiquities 1 1 Storyline 1 2 Rarity 2 Urza s Saga 2 1 Set history Urza s Saga 2 2 Storyline Urza s Saga 2 3 Mechanics Urza s Saga 3 Urza s Legacy 3 1 Set history Urza s Legacy 3 2 Storyline Urza s Legacy 3 3 Mechanics Urza s Legacy 4 Urza s Destiny 4 1 Set history Urza s Destiny 4 2 Storyline Urza s Destiny 4 3 Mechanics Urza s Destiny 5 History and impact 6 Notable cards 7 Reception 8 References 9 Further reading 10 External linksAntiquities editAntiquities nbsp AnvilReleasedMarch 1994Size100 cards 41 commons and 59 uncommons Print run15 000 000 3 KeywordsNone newMechanicsArtifacts artifact effectsDesignersSkaff Elias Jim Lin Dave Petty Joe Mick and Chris Page 4 Development codeAntiquities 5 Expansion codeATQ AQ Arabian Nights Revised Antiquities is the second Magic The Gathering expansion set It was the first set to have a backstory unique to Magic that explores the mythos of the Magic universe It is unique among all sets in that almost every card has the word artifact printed on it somewhere either because it is an artifact or because it interacts with artifacts in some way Storyline edit The storyline of Antiquities is originally told through the flavor text of the cards in the set It is given in full in the 1998 novel The Brothers War written by Jeff Grubb In 1999 the prequel The Thran by J Robert King appeared It describes the events leading to the Thran Phyrexian War and the conflict itself The Thran are the civilization that created the powerstones that are the cause of the separation and ensuing conflict of Urza and Mishra The story of Antiquities takes place on the plane of Dominaria and centers on the two brothers Urza and Mishra Urza is born on the first day of the year 0 AR and his brother Mishra on the final day of that year Ten years later when their father falls ill they are sent as apprentices to their father s friend the artificer Tocasia After several years at Tocasia s camp where the brothers made several inventions and discoveries they explore the Caves of Koilos a place filled with Thran artifacts There the brothers each find one half of a powerstone that sealed the gate to the plane of Phyrexia which is also located in the caves Mutual desire for the other s piece of the powerstone eventually leads them to turn the power of their stones onto each other Attempting to end the duel Tocasia puts herself into the middle leading to her inadvertent death 6 Afterwards the brothers separate and leave the excavation site In the following years Urza and Mishra come into positions of substantial power in Yotia and among the Fallaji people respectively After some hostilities the empires eventually conduct open warfare against each other The events during the conflict lead to both Urza and Mishra acquiring the leadership among their people The conflict becomes an all out war but no side is able to gain the upper hand In the final battle of the conflict both armies fight to a standstill Eventually Urza activates the Golgothian Sylex an artifact that Urza s lieutenant Tawnos received from Mishra s lieutenant Ashnod The activation of the artifact triggers a blast that destroys the site of the last battle the island of Argoth and thus ends the war by destroying both armies In the aftermath of the conflict the blast triggered by the Golgothian Sylex upsets the climate of Dominaria leading to an Ice Age 6 The last days of this conflict were expanded upon further in the 1998 expansion set Urza s Saga Rarity edit Antiquities cards were sold in booster packs that contain eight cards two from the uncommon sheet and six from the common sheet Of the cards in Antiquities 29 are U3 meaning that they appear three times on the uncommon print sheet 4 are U2 and the remaining 26 uncommons are U1 These are usually dubbed the rares of the set Also the card Tawnos s Weaponry a U2 exists in two versions one barely noticeably missing the circle behind the activation cost of the ability For collector s purposes Tawnos s Weaponry is thus sometimes counted as two U1 cards Of the commons 25 are C4 The remaining commons are 5 C2 and 11 C1 The C1 commons are usually dubbed as uncommons as a C1 card is exactly as rare as a U3 card 3 Urza s Saga editUrza s Saga nbsp Two gearsReleasedOctober 1998March 29 2010 MTGO Size350 cards 110 commons 110 uncommons 110 rares 20 basic lands KeywordsEcho CyclingMechanics Free spells Sleeping and Growing EnchantmentsDesignersMike Elliot lead Richard Garfield Bill Rose Mark RosewaterDevelopersMike Elliot lead William Jockusch Bill Rose Mark Rosewater Henry Stern Beth MoursundDevelopment codeArmadilloExpansion codeUSG Exodus Mercadian Masques Set history Urza s Saga edit Urza s Saga has a storyline and thematic feel that suggest an artifact based set although the set was originally designed to be an enchantment themed block According to Mark Rosewater the decision to make the storyline of the set a story about Urza was made only when the design of the set had advanced beyond the point where the mechanical focus of the set could be shifted 7 Rosewater considers it to contain some of the most powerful artifacts and artifact related cards ever released with many cards now banned in tournament formats 8 Storyline Urza s Saga edit The story of Urza s Saga is a prequel to the Mirage Cycle and large parts of it take place concurrently with The Dark Fallen Empires Ice Age and Alliances explaining the origins and fates of many characters in those other sets Parts of the storyline of Urza s Destiny formed a prequel to the Rath Cycle Whereas other sets have all five colors of cards referencing the same story Urza s Saga has each of the five colors showing a different part of the storyline Green cards detail the conflict on Argoth which would lead to the events of the Ice Age expansion Black cards reveal Urza s failed attack on the plane Phyrexia White cards document Urza s period of recuperation in Serra s Realm Blue cards explain Urza s founding of an academy on Tolaria and his temporal experiments Red cards show Urza s alliance with Shiv Shiv Phyrexia Tolaria and Serra s Realm are some of the most iconic settings in Magic The Gathering Most of the story of this set is written in the book Planeswalker though the battle of Argoth is from the end of The Brothers War and the founding of Tolaria and alliance with Shiv are found in Time Streams Mechanics Urza s Saga edit Urza s Saga introduced the mechanics of cycling and echo Cycling cards allow a player to discard that card and pay a mana cost to draw a new card effectually replacing the card with a new one 9 In Urza s Saga the cost for cycling is always two colorless mana but other costs were used when it appeared in subsequent sets Echo is a mechanic that requires the player to pay the casting cost for a permanent again on his her next turn or it must be sacrificed Urza s Saga contained a number of free blue spells that allowed the player to untap the same number of lands as the card s converted mana cost upon resolution freeing land for other use 9 This mechanic was abused heavily with Tolarian Academy which could produce more than one blue mana when tapped Urza s Legacy editUrza s Legacy nbsp hammerReleasedFebruary 1999June 21 2010 MTGO Size143 cards 55 common 44 uncommon 44 rare KeywordsEcho CyclingMechanics Free spells Sleeping and Growing EnchantmentsDesignersHenry Stern lead DevelopersMike ElliottWilliam JockuschBill RoseMark RosewaterDevelopment codeGuacamoleExpansion codeULG Exodus Mercadian Masques Set history Urza s Legacy edit Urza s Legacy is the first set to feature premium cards also known as foil cards 10 inserted randomly into boosters and replacing the card normally found in that rarity slot Storyline Urza s Legacy edit Urza s Legacy continues the prequel storyline started in Urza s Saga following Urza s quest to fight Phyrexia s godlike master Yawgmoth and his plans to conquer his home world Dominaria After an attempt to manipulate time goes catastrophically wrong Urza searches for more allies as he builds a skyship to lead the war against Phyrexia While he is away the people of his Tolarian Academy have to battle a Phyrexian infestation on the island itself The story of this set is recounted in the book Time Streams Mechanics Urza s Legacy edit Cycling and echo were expanded upon in Urza s Legacy including with echo permanents that were non creatures Urza s Destiny editUrza s Destiny nbsp Erlenmeyer FlaskReleasedJune 23 1999Size143 cards 55 commons 44 uncommons 44 rares KeywordsEcho CyclingMechanics Cycling from play creatures Reveal mechanic Lobotomy cardsDesignersMark Rosewater 11 Cycle Name ArtifactsDevelopment codeChimichangaExpansion codeUDS Exodus Mercadian Masques Set history Urza s Destiny edit Urza s Destiny was the first Expert level set to be printed under the then new 6th Edition rules changes the most notable change seen on cards is the text of creatures Whereas a card like Llanowar Elves would be given Summon Elf in previous sets it would now be given Creature Elf Storyline Urza s Destiny edit With the skyship Weatherlight completed Urza now works on a eugenics program to create a perfect crew for it as well as engineering a race of soldiers to fight the Phyrexian invasion One of his geneticists Gatha defects and uses his knowledge to improve the Keldon race Meanwhile the Phyrexians create the plane of Rath as a staging ground for the invasion Mechanics Urza s Destiny edit Urza s Destiny continued to expand on some of the mechanics introduced in Urza s Saga It had a number of creatures and auras with abilities that trigger when put into a graveyard from the battlefield 12 There are also a number of permanents that can be sacrificed to draw a card reminiscent of the cycling ability History and impact editUrza s Saga ushered in a new era of combo decks The period of play after the release of Urza s Saga is often referred to as Combo Winter by both players and Wizards staff 13 Standard and Urza Block Constructed decks were so fast that they could often win before turn three Several articles on the Wizards of the Coast website MagicTheGathering com discuss various tournaments in which players would mulligan down to half their starting hand size just for the perfect initial hand A ban on several of the set s most powerful cards followed The joke of the era was that the early game was the coin flip the mid game was the mulligan and the end game was the first turn 14 In all The Artifacts cycle has had more cards banned from tournament play than any other cycle Over the course of the cycle s history 16 different cards have at one point been banned in at least one DCI sanctioned format nine of which debuted in Urza s Saga Stroke of Genius Time Spiral Windfall Yawgmoth s Will Goblin Lackey Voltaic Key Gaea s Cradle Serra s Sanctum and Tolarian Academy 15 16 Notable cards editNotable cards from Urza s Saga included Gaea s Cradle Goblin Lackey Morphling Show and Tell Tolarian Academy and Yawgmoth s Will Memory Jar is a notable card from Urza s Legacy in part because it was one of the cards banned the fastest 17 One notable card from Urza s Destiny is Yawgmoth s Bargain Reception editUrza s Saga won the 1998 Origins Award as Best Card Game Expansion or Supplement 18 19 In a review in the May 1999 issue of InQuest Jeff Hennes stated that Urza s Legacy was an average set mired in mediocrity that lacked unifying elements with the other sets in its block and that he described as more a collection of random cards than an expansion 10 References edit Miller John Jackson 2001 Scrye Collectible Card Game Checklist amp Price Guide p 520 Moursund Beth 2002 The Complete Encyclopedia of Magic The Gathering p 720 a b Antiquities Crystal Keep Archived from the original on January 3 2010 Retrieved December 16 2009 Elias Skaff March 8 2002 Legendary Difficulties Wizards of the Coast Archived from the original on June 29 2011 Retrieved February 26 2011 Gatecrashing the Party Part 2 Wizards of the Coast Archived from the original on January 29 2013 Retrieved January 28 2013 failed verification a b Torres Jeff December 6 2010 Dominarian History 101 Introduction To Magic Lore puremotgo com Archived from the original on December 9 2010 Retrieved December 19 2010 Rosewater Mark October 24 2003 Ask Wizards October 2003 dailymtg com Archived from the original on November 4 2013 Retrieved August 6 2012 Rosewater Mark November 10 2003 Make no mistake dailymtg com Archived from the original on November 4 2013 Retrieved August 6 2012 a b New Features of Urza s Saga by MTG com Official Rulings a b Hennes Jeff May 1999 On deck Urza s Legacy InQuest No 49 Wizard Entertainment p 90 Rosewater Mark February 23 2009 Cycling Round the Track Wizards of the Coast Archived from the original on February 27 2009 Retrieved January 25 2010 Hannes Jeff August 1999 Urza s Destiny InQuest Gamer No 52 Wizard Entertainment p 96 Tocher John 2003 The Last Days of Combo Winter The Sideboard Archived from the original on April 10 2001 Retrieved August 6 2012 Rosewater Mark July 26 2004 On Tour Part 1 dailymtg com Archived from the original on October 19 2008 Retrieved August 6 2012 Banned Restricted Lists for DCI Sanctioned Magic The Gathering Tournaments Wizards of the Coast Archived from the original on August 30 2008 Retrieved October 27 2010 Banned and Restricted List January 3 2005 Retrieved January 11 2010 Buehler Randy November 14 2003 Extended Thoughts Wizards of the Coast Archived from the original on June 4 2009 Retrieved July 2 2010 Origins Awards boardgamegeek 1998 Retrieved August 6 2012 Origins Award Winners 1998 Academy of Adventure Gaming Arts amp Designs Archived from the original on October 31 2007 Further reading editJockusch William November 1998 Cycling into Urza s Saga The Duelist No 31 Wizards of the Coast pp 50 63 McGough Scott December 1998 From the ground up The Duelist No 32 Wizards of the Coast pp 56 61 Clarke Wilkes Jennifer March 1999 A gift to last The Duelist No 35 Wizards of the Coast pp 44 47 Ryan Michael G July 1999 Prepare to meet they destiny The Duelist No 39 Wizards of the Coast pp 51 53 Rosewater Mark August 1999 Destiny revealed The Duelist No 40 Wizards of the Coast pp 44 49 Elliott Mike August 1999 See what develops The Duelist No 40 Wizards of the Coast pp 50 53 Backstab 12 Urza s Saga as L Eopoee d Urza 1 External links editWizard s official page for Urza s Saga Wizard s official page for Urza s Legacy Wizard s official page for Urza s Destiny Backstab Magazine French Issue 12 Retrieved from https en wikipedia org w index php title Urza block amp oldid 1213894584 Urza s Legacy, wikipedia, wiki, book, books, library,

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