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Jeff Grubb

Jeff Grubb (born August 27, 1957)[1] is an author of novels,[2] short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood.[3] His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).[4]

Jeff Grubb
Born (1957-08-27) August 27, 1957 (age 66)
Pittsburgh, Pennsylvania, U.S.
OccupationWriter
Spouse
(m. 1983)

Personal life edit

Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school and married her in 1983.[1] His first year of employment involved work with air pollution control devices.[citation needed]

Beginnings in role-playing games edit

Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg, and the SPI game, Frigate. As a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons.[1] Grubb said,

"I walked up to a group of players to ask what they were doing. One turned to me, handed me three six-siders, and said, 'Roll these. We need a cleric.' It was all downhill from there."[5]

Within the year, Grubb attended Gen Con, a table-top gaming convention, for the first time. He also ran his own campaign set in Toril, his own game universe.[1]

Career edit

TSR edit

Grubb's overseeing of the design of the "AD&D Open" at Gen Con in 1982, led to his employment as a game designer at TSR.[1][5] He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game.[6] Tracy Hickman got Harold Johnson, then Grubb, Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them.[7]: 16  In 1984, Grubb was the principal architect of the Marvel Super Heroes game system.[8]

Grubb was a consultant on the first edition of Unearthed Arcana,[1] and authored the first edition of the Manual of the Planes.[5] Grubb contacted Ed Greenwood, author of numerous articles in Dragon about his home campaign setting, and soon Greenwood began sending Grubb packages full of maps of his world and background information for the setting; this collaboration resulted in the publication of the Forgotten Realms campaign setting beginning with the Forgotten Realms Campaign Setting (1987).[7]: 19  He is the designer of the Spelljammer campaign setting,[5] and the Al-Qadim setting.[3] Grubb felt that Al-Qadim was well received because the designers were able to hide the potential of the setting from the executives at TSR.[7]: 26 

In the late 1980s, Grubb wrote four fill-in issues of the DC Comics licensed Advanced Dungeons & Dragons comic book, and wrote 25 issues of DC Comic's Forgotten Realms series.[5] Grubb started the Buck Rogers line for TSR with a board game published in 1988.[7]: 27  Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.[9] In 1994, he left TSR to pursue freelance work.[5] Grubb wrote three supplements for the Jakandor setting, published in 1997–1998 as the final publications in the Odyssey series.[7]: 283 

Freelance work edit

When Wizards of the Coast purchased TSR inc., Grubb was engaged to work on games, settings, and source books such as Tempest Feud for the Star Wars Roleplaying Game,[10] d20 Modern[11] and Urban Arcana.[12] He wrote The Memoirs of Auberon of Faerie for R. Talsorian Games and was one of the authors of the D20 Warcraft: The Roleplaying Game[13] for Sword & Sorcery Studios. He has also been involved with Sovereign Press, founded by Margaret Weis and Don Perrin in 2001.[14] He designed the HeroClix Unleashed set.[3]

Comics, novels, and short stories edit

In 1988, Azure Bonds, Grubb's first novel, which was coauthored with his wife, Kate Novak, was published as part of The Finder's Stone Trilogy. The second and third books in the trilogy, The Wyvern's Spur and Song of the Saurials, were published by TSR inc. in 1990 and 1991. Grubb and Novak continued to write novels in the Forgotten Realms setting, releasing Masquerades, Finder's Bane, and Tymora's Luck. Other settings such as Magic: The Gathering, Warcraft and StarCraft have also featured in his novels. Grubb also wrote the 45th issue of Superman Adventures, "Mateless in Metropolis" (cover date July 2000).

Grubb's short stories are set in a variety of fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general, his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,[15] while "Beowulf in the City of the Dark Elves" has been regarded as the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.[16]

Among his favorite novels that he authored are Azure Bonds, Lord Toede, and The Brothers' War, and his favorite short stories include "The Judgement of abd-al-Mammat" and "Lycanthrope Summer."[3]

Grubb is the author of over a dozen novels and 30 short stories.[17]

Computer games edit

The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations. ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.[4] Although credited as a designer under lead designer James Phinney,[18] in an interview with GameSpy he describes his role as more of an 'embedded writer' than a designer.[19] Grubb was involved in designing the Guild Wars: Eye of the North expansion pack. Primarily responsible for writing the storyline, he describes himself as an 'embedded writer' rather than as a game designer.[20] He has also done world-building and writing for Blue Byte.[3] He is working as a writer and game designer for Guild Wars 2.[21]

Bibliography edit

Novels edit

Dragonlance (shared universe) edit

  • Villains
    • Book 5: Lord Toede (1994), ISBN 0-09-945501-3

Forgotten Realms (shared universe) edit

Magic: The Gathering (shared universe) edit

  • Artifacts Series
  • Ice Age Trilogy
    • The Gathering Dark (1999)
    • The Eternal Ice (2000)
    • The Shattered Alliance (2000)

WarCraft (shared universe) edit

  • The Last Guardian (2001), ISBN 0-671-04151-7. This novel has been described as "an original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment".[22]

StarCraft (shared universe) edit

Guild Wars (shared universe) edit

Star Wars (shared universe) edit

Comics edit

Forgotten Realms DC Comics edit

  • DC Comics published 25 Forgotten Realms comics from 1 September 1989 to 25 September 1991 where Jeff Grubb was the author.

Role-playing books edit

Boot Hill edit

Marvel Super-Heroes edit

Spelljammer edit

High Adventure edit

Miniatures games edit

References edit

  1. ^ a b c d e f g h i j k l "TSR Profiles". Dragon (#111). Lake Geneva, Wisconsin: TSR, Inc.: 64 July 1986.
  2. ^ Buker, Derek M. (2002). The Science Fiction and Fantasy Readers' Advisory: The Librarian's Guide to Cyborgs, Aliens, and Sorcerers. ALA Editions. pp. 127–128. ISBN 0-8389-0831-4. {{cite book}}: |work= ignored (help)
  3. ^ a b c d e . Archived from the original on 3 July 2009.
  4. ^ a b Miller, Stanley A. (25 November 2006). . JS Online: Milwaukee Journal Sentinel. Archived from the original on 12 February 2008. Retrieved 15 February 2008.
  5. ^ a b c d e f Varney, Allen (May 1998). "Profiles: Jeff Grubb". Dragon (#247). Renton, Washington: Wizards of the Coast: 120.
  6. ^ Gygax, Gary (1983). Monster Manual II. TSR, Inc.
  7. ^ a b c d e Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  8. ^ Rowland, Marcus L. (February 1985). "Open Box". White Dwarf (review) (#62). Games Workshop: 10–11. ISSN 0265-8712.
  9. ^ a b Haring, Scott D.; Kitchens, R. L.; Wolfbauer, G.; Albers, J. J.; Munford, R. S. (19 March 1999). "Pyramid Pick: Eye of the Wyvern". Pyramid. 68 (5): 2410–7. doi:10.1128/IAI.68.5.2410-2417.2000. PMC 97439. PMID 10768924. Retrieved 17 February 2008.(subscription required)
  10. ^ a b Kessler, Greg (5 July 2002). "Pyramid Review: Tempest Feud (for the Star Wars Roleplaying Game)". Pyramid. Retrieved 17 February 2008.
  11. ^ a b Kohler, Alan D. (13 November 2002). "d20 Modern Roleplaying Game (Review)". Pyramid. Retrieved 17 February 2008.
  12. ^ a b Vetromile, Andy (4 July 2003). "Pyramid Review: Urban Arcana (for d20 Modern)". Pyramid. Retrieved 17 February 2008.
  13. ^ deMorris, Alex (23 August 2003). "Review of Warcraft The Role-playing Game". RPGnet. Retrieved 17 February 2008.
  14. ^ . Pen & Paper RPG Database. Archived from the original on 30 September 2007. Retrieved 17 February 2008.
  15. ^ Ward, Cynthia (11 February 2008). . Sci Fi Weekly. Archived from the original on 7 August 2007. Retrieved 17 February 2008.
  16. ^ Lott, Rod. "The Further Adventures of Beowulf: Champion of Middle Earth". Bookgasm. Retrieved 17 February 2008.
  17. ^ Grubb, Jeff (2007). "Tales of the Arabian Nights". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 302–304. ISBN 978-1-932442-96-0.
  18. ^ Ephidel. "Guild Wars Nightfall Info". CNET Networks Entertainment (subscription required). Retrieved 2 March 2012.
  19. ^ Rausch, Allen (13 August 2007). "GameSpy: Guild Wars: Eye of the North – Story Time with Jeff Grubb". IGN Entertainment Games. Retrieved 2 March 2012.
  20. ^ Hawkeye (15 August 2007). "Guild Wars: Eye of the North – Interview with Jeff Grubb". Profantik. Retrieved 15 February 2008.[dead link]
  21. ^ Woleslagle, Jeff (15 July 2010). "An interview with Jeff Grub". Ten Ton Hammer. Retrieved 4 October 2015.
  22. ^ . Fantastic Fiction. Archived from the original on 11 February 2008. Retrieved 15 February 2008.
  23. ^ Thompson, Jon (6 May 2000). "Pyramid Review: D&D: Diablo II Adventure Game". Pyramid. Retrieved 17 February 2008.
  24. ^ Haring, Scott D. (11 January 1995). "Pyramid Pick: TSR Audio Games". Pyramid. #11. Retrieved 17 February 2008.
  25. ^ Pook, Matthew (27 May 2005). "Pyramid Review: Star Wars Miniatures: Rebel Storm". Pyramid. Retrieved 17 February 2008.

External links edit

jeff, grubb, born, august, 1957, author, novels, short, stories, comics, well, computer, role, playing, game, designer, fantasy, genre, grubb, worked, dragonlance, campaign, setting, under, tracy, hickman, forgotten, realms, setting, with, greenwood, written, . Jeff Grubb born August 27 1957 1 is an author of novels 2 short stories and comics as well as a computer and role playing game designer in the fantasy genre Grubb worked on the Dragonlance campaign setting under Tracy Hickman and the Forgotten Realms setting with Ed Greenwood 3 His written works include The Finder s Stone Trilogy the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall 2006 4 Jeff GrubbBorn 1957 08 27 August 27 1957 age 66 Pittsburgh Pennsylvania U S OccupationWriterSpouseKate Novak m 1983 wbr Contents 1 Personal life 2 Beginnings in role playing games 3 Career 3 1 TSR 3 2 Freelance work 4 Comics novels and short stories 5 Computer games 6 Bibliography 6 1 Novels 6 1 1 Dragonlance shared universe 6 1 2 Forgotten Realms shared universe 6 1 3 Magic The Gathering shared universe 6 1 4 WarCraft shared universe 6 1 5 StarCraft shared universe 6 1 6 Guild Wars shared universe 6 1 7 Star Wars shared universe 6 2 Comics 6 2 1 Forgotten Realms DC Comics 6 3 Role playing books 6 3 1 Boot Hill 6 3 2 Marvel Super Heroes 6 3 3 Spelljammer 6 3 4 High Adventure 6 4 Miniatures games 7 References 8 External linksPersonal life editGrubb was born in Pittsburgh Pennsylvania He met Kate Novak in high school and married her in 1983 1 His first year of employment involved work with air pollution control devices citation needed Beginnings in role playing games editGrubb became a wargaming enthusiast during his high school years He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg and the SPI game Frigate As a freshman he attended the campus war gaming club and was introduced to the role playing game Dungeons amp Dragons 1 Grubb said I walked up to a group of players to ask what they were doing One turned to me handed me three six siders and said Roll these We need a cleric It was all downhill from there 5 Within the year Grubb attended Gen Con a table top gaming convention for the first time He also ran his own campaign set in Toril his own game universe 1 Career editTSR edit Grubb s overseeing of the design of the AD amp D Open at Gen Con in 1982 led to his employment as a game designer at TSR 1 5 He was a design consultant on Gary Gygax s 1983 work Monster Manual II for the Advanced Dungeons amp Dragons role playing game 6 Tracy Hickman got Harold Johnson then Grubb Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them 7 16 In 1984 Grubb was the principal architect of the Marvel Super Heroes game system 8 Grubb was a consultant on the first edition of Unearthed Arcana 1 and authored the first edition of the Manual of the Planes 5 Grubb contacted Ed Greenwood author of numerous articles in Dragon about his home campaign setting and soon Greenwood began sending Grubb packages full of maps of his world and background information for the setting this collaboration resulted in the publication of the Forgotten Realms campaign setting beginning with the Forgotten Realms Campaign Setting 1987 7 19 He is the designer of the Spelljammer campaign setting 5 and the Al Qadim setting 3 Grubb felt that Al Qadim was well received because the designers were able to hide the potential of the setting from the executives at TSR 7 26 In the late 1980s Grubb wrote four fill in issues of the DC Comics licensed Advanced Dungeons amp Dragons comic book and wrote 25 issues of DC Comic s Forgotten Realms series 5 Grubb started the Buck Rogers line for TSR with a board game published in 1988 7 27 Grubb continued to work on role playing games with TSR for many years long enough to be regarded affectionately as an old timer by Scott Haring 9 In 1994 he left TSR to pursue freelance work 5 Grubb wrote three supplements for the Jakandor setting published in 1997 1998 as the final publications in the Odyssey series 7 283 Freelance work edit When Wizards of the Coast purchased TSR inc Grubb was engaged to work on games settings and source books such as Tempest Feud for the Star Wars Roleplaying Game 10 d20 Modern 11 and Urban Arcana 12 He wrote The Memoirs of Auberon of Faerie for R Talsorian Games and was one of the authors of the D20 Warcraft The Roleplaying Game 13 for Sword amp Sorcery Studios He has also been involved with Sovereign Press founded by Margaret Weis and Don Perrin in 2001 14 He designed the HeroClix Unleashed set 3 Comics novels and short stories editIn 1988 Azure Bonds Grubb s first novel which was coauthored with his wife Kate Novak was published as part of The Finder s Stone Trilogy The second and third books in the trilogy The Wyvern s Spur and Song of the Saurials were published by TSR inc in 1990 and 1991 Grubb and Novak continued to write novels in the Forgotten Realms setting releasing Masquerades Finder s Bane and Tymora s Luck Other settings such as Magic The Gathering Warcraft and StarCraft have also featured in his novels Grubb also wrote the 45th issue of Superman Adventures Mateless in Metropolis cover date July 2000 Grubb s short stories are set in a variety of fictional worlds including Dragonlance Forgotten Realms Ravenloft and Thieves World In general his short fiction has been well received with his story Malediction being described as amongst the best of those included in Thieves World Enemies of Fortune 15 while Beowulf in the City of the Dark Elves has been regarded as the best of the original fiction in The Further Adventures of Beowulf Champion of Middle Earth 16 Among his favorite novels that he authored are Azure Bonds Lord Toede and The Brothers War and his favorite short stories include The Judgement of abd al Mammat and Lycanthrope Summer 3 Grubb is the author of over a dozen novels and 30 short stories 17 Computer games editThe novel Azure Bonds was developed into a computer game Curse of the Azure Bonds in 1989 and was published by Strategic Simulations ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise Guild Wars Nightfall 4 Although credited as a designer under lead designer James Phinney 18 in an interview with GameSpy he describes his role as more of an embedded writer than a designer 19 Grubb was involved in designing the Guild Wars Eye of the North expansion pack Primarily responsible for writing the storyline he describes himself as an embedded writer rather than as a game designer 20 He has also done world building and writing for Blue Byte 3 He is working as a writer and game designer for Guild Wars 2 21 Bibliography editNovels edit Dragonlance shared universe edit Villains Book 5 Lord Toede 1994 ISBN 0 09 945501 3Forgotten Realms shared universe edit The Finder s Stone Trilogy with Kate Novak Azure Bonds 1988 ISBN 0 88038 612 6 The Wyvern s Spur 1990 ISBN 0 88038 902 8 Song of the Saurials 1991 ISBN 1 56076 060 5 The Harpers with Kate Novak Book 10 Masquerades 1995 ISBN 0 7869 0152 7 Book 15 Finder s Bane 1997 ISBN 0 7869 0658 8 The Lost Gods with Kate Novak Tymora s Luck 1997 sequel to Finder s Bane ISBN 0 7869 0726 6Magic The Gathering shared universe edit Artifacts Series Book 1 The Brothers War 1998 ISBN 0 7869 6639 4 Ice Age Trilogy The Gathering Dark 1999 The Eternal Ice 2000 The Shattered Alliance 2000 WarCraft shared universe edit The Last Guardian 2001 ISBN 0 671 04151 7 This novel has been described as an original tale of magic warfare and heroism based on the bestselling award winning electronic game from Blizzard Entertainment 22 StarCraft shared universe edit Liberty s Crusade 2001 ISBN 0 671 04148 7Guild Wars shared universe edit Ghosts of Ascalon 2010 ISBN 978 1 4165 8947 1 first novel in a three book series of stand alone novels set in the world of Tyria in the 250 years that separates Guild Wars and Guild Wars 2 written with Matt ForbeckStar Wars shared universe edit Scourge 2012 ISBN 978 0099542667 An adaptation of Tempest Feud Comics edit Forgotten Realms DC Comics edit Main article Forgotten Realms comic DC Comics published 25 Forgotten Realms comics from 1 September 1989 to 25 September 1991 where Jeff Grubb was the author Role playing books edit Al Qadim Arabian Adventures 1992 D amp D Diablo II Adventure Game with Bill Slavicsek published by Wizards of the Coast 23 d20 Modern Role playing Game with Bill Slavicsek Rich Redman and Charles Ryan 11 DL7 Dragons of Light 1 Eye of the Wyvern TSR Inc Part of TSR s Fast play Game series for Dungeons amp Dragons 9 Karameikos Kingdom of Adventure with Aaron Allston and Thomas M Reid part of the TSR Audio Games series TSR Inc 24 M2 Maze of the Riddling Minotaur 1 Manual of the Planes 1987 Published by TSR Inc ISBN 0 88038 399 2 Tempest Feud with Owen K C Stephens published by Wizards of the Coast for the Star Wars Roleplaying Game Tempest Feud fails to rise to the exacting standards set by its predecessors 10 Urban Arcana with Eric Cagle David Noonan amp Stan published by Wizards of the Coast 12 Boot Hill edit BH4 Burned Bush Wells 1 Marvel Super Heroes edit Marvel Super Heroes Advanced Set 1 MARVEL SUPER HEROES game 1 Numerous modules 1 Spelljammer edit Spelljammer AD amp D Adventures in Space Boxed Set November 1989 ISBN 0 88038 762 9 Legend of Spelljammer Box Set September 1991 ISBN 1 56076 083 4 High Adventure edit Buck Rogers Adventure Game with Steven Schend Miniatures games edit Star Wars Miniatures Rebel Storm with Bill Slavicsek Jonathon Tweet amp Rob Watkins 25 References edit a b c d e f g h i j k l TSR Profiles Dragon 111 Lake Geneva Wisconsin TSR Inc 64 July 1986 Buker Derek M 2002 The Science Fiction and Fantasy Readers Advisory The Librarian s Guide to Cyborgs Aliens and Sorcerers ALA Editions pp 127 128 ISBN 0 8389 0831 4 a href Template Cite book html title Template Cite book cite book a work ignored help a b c d e Jeff Grubb Archived from the original on 3 July 2009 a b Miller Stanley A 25 November 2006 A new tone in gaming JS Online Milwaukee Journal Sentinel Archived from the original on 12 February 2008 Retrieved 15 February 2008 a b c d e f Varney Allen May 1998 Profiles Jeff Grubb Dragon 247 Renton Washington Wizards of the Coast 120 Gygax Gary 1983 Monster Manual II TSR Inc a b c d e Appelcline Shannon 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 Rowland Marcus L February 1985 Open Box White Dwarf review 62 Games Workshop 10 11 ISSN 0265 8712 a b Haring Scott D Kitchens R L Wolfbauer G Albers J J Munford R S 19 March 1999 Pyramid Pick Eye of the Wyvern Pyramid 68 5 2410 7 doi 10 1128 IAI 68 5 2410 2417 2000 PMC 97439 PMID 10768924 Retrieved 17 February 2008 subscription required a b Kessler Greg 5 July 2002 Pyramid Review Tempest Feud for the Star Wars Roleplaying Game Pyramid Retrieved 17 February 2008 a b Kohler Alan D 13 November 2002 d20 Modern Roleplaying Game Review Pyramid Retrieved 17 February 2008 a b Vetromile Andy 4 July 2003 Pyramid Review Urban Arcana for d20 Modern Pyramid Retrieved 17 February 2008 deMorris Alex 23 August 2003 Review of Warcraft The Role playing Game RPGnet Retrieved 17 February 2008 Jeff Grubb Pen amp Paper RPG Database Archived from the original on 30 September 2007 Retrieved 17 February 2008 Ward Cynthia 11 February 2008 Thieves World Enemies of Fortune Sci Fi Weekly Archived from the original on 7 August 2007 Retrieved 17 February 2008 Lott Rod The Further Adventures of Beowulf Champion of Middle Earth Bookgasm Retrieved 17 February 2008 Grubb Jeff 2007 Tales of the Arabian Nights In Lowder James ed Hobby Games The 100 Best Green Ronin Publishing pp 302 304 ISBN 978 1 932442 96 0 Ephidel Guild Wars Nightfall Info CNET Networks Entertainment subscription required Retrieved 2 March 2012 Rausch Allen 13 August 2007 GameSpy Guild Wars Eye of the North Story Time with Jeff Grubb IGN Entertainment Games Retrieved 2 March 2012 Hawkeye 15 August 2007 Guild Wars Eye of the North Interview with Jeff Grubb Profantik Retrieved 15 February 2008 dead link Woleslagle Jeff 15 July 2010 An interview with Jeff Grub Ten Ton Hammer Retrieved 4 October 2015 The Last Guardian Warcraft book 3 by Jeff Grubb Fantastic Fiction Archived from the original on 11 February 2008 Retrieved 15 February 2008 Thompson Jon 6 May 2000 Pyramid Review D amp D Diablo II Adventure Game Pyramid Retrieved 17 February 2008 Haring Scott D 11 January 1995 Pyramid Pick TSR Audio Games Pyramid 11 Retrieved 17 February 2008 Pook Matthew 27 May 2005 Pyramid Review Star Wars Miniatures Rebel Storm Pyramid Retrieved 17 February 2008 External links editGrubb Street Jeff Grubb s Blog Jeff Grubb at the Internet Speculative Fiction Database The Alliterates Biography of Jeff Grubb Retrieved from https en wikipedia org w index php title Jeff Grubb amp oldid 1210283916, wikipedia, wiki, book, books, library,

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