fbpx
Wikipedia

Tunnel B1

Tunnel B1 is a first-person shooter developed by NEON Software and published by Ocean Software in 1996. The soundtrack is by Chris Huelsbeck who also scored Turrican. The PlayStation and Sega Saturn ports were released in Japan as 3D Mission Shooting: Finalist (3Dミッション・シューティング ファイナリスト).

Tunnel B1
European cover art
Developer(s)NEON Software
Publisher(s)
Designer(s)Antony Christoulakis
Jan Joeckel
Boris Triebel
Artist(s)Andreas Samland
Leif Rumbke
Composer(s)Chris Huelsbeck
Platform(s)MS-DOS, PlayStation, Saturn
ReleasePlayStation
  • EU: October 19, 1996
  • JP: October 04, 1996
  • NA: November 21, 1996
MS-DOS
Saturn
  • EU: October 16, 1996
  • NA: January 15, 1997
  • JP: August 29, 1997
Genre(s)First-person shooter
Mode(s)Single-player

Gameplay edit

The player character travels through a set of precarious tunnels in a high-tech hovercraft. The tunnels are filled with enemy vehicles, choppers and sentry guns which the player has to take out or avoid. Many sections require the player to clear them in a given time limit.[2] The player can upgrade their weaponry.

A complete map of each level can be accessed at any time.[3]

Development edit

NEON Software began by working on a game which alternated between segments in a hovercraft and segments in a helicopter, both running on the same game engine. Publisher Ocean Software felt the two play styles did not work well together and suggested that they split them into two separate games. The helicopter segments became Viper, while the hovercraft segments became Tunnel B1.[4]

A demonstration at the April 1996 European Computer Trade Show impressed crowds, and Sony Computer Entertainment subsequently purchased the rights to publish Tunnel B1 and Viper for the PlayStation in North America.[5] Ocean later sold the North American publishing rights for all versions of the game to Acclaim Entertainment, stating that they wanted to focus more on development.[6]

Viper saw release in 1998 on the PlayStation in Europe only, being published by Infogrames following their purchase of Ocean. By this time Viper had been reworked to use the P.H.I.G.S. engine and development had been taken over by X-Ample Architectures, a team formed by former members of NEON.[7]

Reception edit

Most reviews for Tunnel B1 highly praised the game's visuals, especially the lighting effects.[8][10][11][12][13] However, most also remarked that the gameplay, while fast-paced and competently designed, is too simplistic and lacking in variety to maintain the player's interest.[9][10][11][12] Some also criticized the low-to-the-ground perspective.[8][9] A reviewer for Next Generation felt the game could still be worthwhile so long as the buyer didn't expect much from the gameplay,[10] while Scary Larry and Dr. Zombie of GamePro both contended that "a weekend rental" would be sufficient to exhaust what enjoyment the game has to offer,[12][13] and GameSpot's Jeff Kitts found it too relentlessly boring to merit attention.[9] The four reviewers of Electronic Gaming Monthly instead contended that Tunnel B1 does manage to combine its impressive visuals with flawed but overall fun gameplay. Shawn Smith and Crispin Boyer elaborated that while it does seem repetitious in the early levels, those who persevere will find the game has a satisfying amount of variety.[8] Rich Leadbetter of Sega Saturn Magazine was pleased that, apart from the replacement of the transparencies with meshes, the Saturn conversion is nearly identical to the PlayStation original, and includes some exclusive content to somewhat make up for the loss of transparencies. He summarized the game as "Not the classic it should have been, but pretty solid (if a tad samey) entertainment."[11]

References edit

  1. ^ . 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-16.
  2. ^ "Tunnel B1: WipeOut Meets Descent". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 298–9.
  3. ^ "Tunnel B1: Fighter Flies! Holy Cripes! They're All Coming Out the Pipes! Aieee!". Sega Saturn Magazine. No. 12. Emap International Limited. October 1996. p. 22.
  4. ^ "Spiele Dealers". Sega Saturn Magazine. No. 7. Emap International Limited. May 1996. pp. 56–59.
  5. ^ "Sony Grabs Ocean Titles". Next Generation. No. 19. Imagine Media. July 1996. p. 21.
  6. ^ "Tidbits...". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 28.
  7. ^ "NG Alphas: Viper". Next Generation. No. 39. Imagine Media. March 1998. pp. 90–91.
  8. ^ a b c d "Review Crew: Tunnel B1". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 66.
  9. ^ a b c d Kitts, Jeff (December 1, 1996). "Tunnel B1 Review". GameSpot. Retrieved 6 January 2018.
  10. ^ a b c d "Tunnel B1". Next Generation. No. 25. Imagine Media. January 1997. p. 176.
  11. ^ a b c d Leadbetter, Rich (January 1997). "Review: Tunnel B1". Sega Saturn Magazine. No. 15. Emap International Limited. pp. 84–85.
  12. ^ a b c "Quick Hits: Tunnel B1". GamePro. No. 101. IDG. February 1997. p. 74.
  13. ^ a b "Saturn ProReview: Tunnel B1". GamePro. No. 104. IDG. May 1997. p. 94.

External links edit

tunnel, first, person, shooter, developed, neon, software, published, ocean, software, 1996, soundtrack, chris, huelsbeck, also, scored, turrican, playstation, sega, saturn, ports, were, released, japan, mission, shooting, finalist, 3Dミッション, シューティング, ファイナリスト, . Tunnel B1 is a first person shooter developed by NEON Software and published by Ocean Software in 1996 The soundtrack is by Chris Huelsbeck who also scored Turrican The PlayStation and Sega Saturn ports were released in Japan as 3D Mission Shooting Finalist 3Dミッション シューティング ファイナリスト Tunnel B1European cover artDeveloper s NEON SoftwarePublisher s EU Ocean SoftwareNA Acclaim EntertainmentDesigner s Antony Christoulakis Jan Joeckel Boris TriebelArtist s Andreas Samland Leif RumbkeComposer s Chris HuelsbeckPlatform s MS DOS PlayStation SaturnReleasePlayStationEU October 19 1996JP October 04 1996NA November 21 1996MS DOSNA December 19 1996 1 EU 1996SaturnEU October 16 1996NA January 15 1997JP August 29 1997Genre s First person shooterMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editThe player character travels through a set of precarious tunnels in a high tech hovercraft The tunnels are filled with enemy vehicles choppers and sentry guns which the player has to take out or avoid Many sections require the player to clear them in a given time limit 2 The player can upgrade their weaponry A complete map of each level can be accessed at any time 3 Development editNEON Software began by working on a game which alternated between segments in a hovercraft and segments in a helicopter both running on the same game engine Publisher Ocean Software felt the two play styles did not work well together and suggested that they split them into two separate games The helicopter segments became Viper while the hovercraft segments became Tunnel B1 4 A demonstration at the April 1996 European Computer Trade Show impressed crowds and Sony Computer Entertainment subsequently purchased the rights to publish Tunnel B1 and Viper for the PlayStation in North America 5 Ocean later sold the North American publishing rights for all versions of the game to Acclaim Entertainment stating that they wanted to focus more on development 6 Viper saw release in 1998 on the PlayStation in Europe only being published by Infogrames following their purchase of Ocean By this time Viper had been reworked to use the P H I G S engine and development had been taken over by X Ample Architectures a team formed by former members of NEON 7 Reception editReceptionReview scoresPublicationScoreElectronic Gaming Monthly7 75 10 PS1 8 GameSpot4 6 10 PS1 9 Next Generation nbsp nbsp nbsp nbsp nbsp PS1 10 Sega Saturn Magazine87 SAT 11 Most reviews for Tunnel B1 highly praised the game s visuals especially the lighting effects 8 10 11 12 13 However most also remarked that the gameplay while fast paced and competently designed is too simplistic and lacking in variety to maintain the player s interest 9 10 11 12 Some also criticized the low to the ground perspective 8 9 A reviewer for Next Generation felt the game could still be worthwhile so long as the buyer didn t expect much from the gameplay 10 while Scary Larry and Dr Zombie of GamePro both contended that a weekend rental would be sufficient to exhaust what enjoyment the game has to offer 12 13 and GameSpot s Jeff Kitts found it too relentlessly boring to merit attention 9 The four reviewers of Electronic Gaming Monthly instead contended that Tunnel B1 does manage to combine its impressive visuals with flawed but overall fun gameplay Shawn Smith and Crispin Boyer elaborated that while it does seem repetitious in the early levels those who persevere will find the game has a satisfying amount of variety 8 Rich Leadbetter of Sega Saturn Magazine was pleased that apart from the replacement of the transparencies with meshes the Saturn conversion is nearly identical to the PlayStation original and includes some exclusive content to somewhat make up for the loss of transparencies He summarized the game as Not the classic it should have been but pretty solid if a tad samey entertainment 11 References edit Online Gaming Review 1997 02 27 Archived from the original on 1997 02 27 Retrieved 2023 04 16 Tunnel B1 WipeOut Meets Descent Electronic Gaming Monthly No 89 Ziff Davis December 1996 pp 298 9 Tunnel B1 Fighter Flies Holy Cripes They re All Coming Out the Pipes Aieee Sega Saturn Magazine No 12 Emap International Limited October 1996 p 22 Spiele Dealers Sega Saturn Magazine No 7 Emap International Limited May 1996 pp 56 59 Sony Grabs Ocean Titles Next Generation No 19 Imagine Media July 1996 p 21 Tidbits Electronic Gaming Monthly No 89 Ziff Davis December 1996 p 28 NG Alphas Viper Next Generation No 39 Imagine Media March 1998 pp 90 91 a b c d Review Crew Tunnel B1 Electronic Gaming Monthly No 90 Ziff Davis January 1997 p 66 a b c d Kitts Jeff December 1 1996 Tunnel B1 Review GameSpot Retrieved 6 January 2018 a b c d Tunnel B1 Next Generation No 25 Imagine Media January 1997 p 176 a b c d Leadbetter Rich January 1997 Review Tunnel B1 Sega Saturn Magazine No 15 Emap International Limited pp 84 85 a b c Quick Hits Tunnel B1 GamePro No 101 IDG February 1997 p 74 a b Saturn ProReview Tunnel B1 GamePro No 104 IDG May 1997 p 94 External links editTunnel B1 at MobyGames Retrieved from https en wikipedia org w index php title Tunnel B1 amp oldid 1180369623, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.