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Trauma Center: Second Opinion

Trauma Center: Second Opinion[a] is a simulation video game developed by Atlus for the Wii. The second entry in the Trauma Center series, Second Opinion is a remake of the Nintendo DS title Trauma Center: Under the Knife (2005). The game was released in North America and Japan in 2006 by Atlus as a console launch title, and in other regions in 2007 by Nintendo.

Trauma Center: Second Opinion
North American cover art showing the lead cast, with protagonists Derek Stiles and Naomi Kimishima in the center.
Developer(s)Atlus
Publisher(s)
Director(s)Daisuke Kanada
Producer(s)Katsura Hashino
Designer(s)Masayoshi Suto
Programmer(s)Takaaki Ikeda
Artist(s)Masayuki Doi
Writer(s)Shogo Isogai
Composer(s)Kenichi Tsuchiya
Shingo Yasumoto
SeriesTrauma Center
Platform(s)Wii
Release
  • NA: November 19, 2006
  • JP: December 2, 2006
  • EU: August 10, 2007
  • AU: August 28, 2008
Genre(s)Simulation, visual novel
Mode(s)Single-player

Set in a near future where medical science can cure previously incurable diseases, the story follows young surgeon Derek Stiles as he uses his mystical "Healing Touch" to treat a new disease dubbed GUILT. Second Opinion expands on the original narrative through the perspective of Naomi Kimishima, another doctor with the Healing Touch. Gameplay combines surgical simulation with a story told as a visual novel, with operations and control options reworked for the Wii hardware.

The game began development in early 2006. Production was stressful due to a small team and tight development period. The character Naomi was added to help set the game apart from the Nintendo DS original. The localization was done by Atlus USA, who focused on tightening the original script and merging it with the new narrative. The game was positively reviewed by journalists, who praised its implementation of the Wii control scheme. It was also a commercial success, selling over 400,000 units overseas.

Gameplay edit

 
An operation in Second Opinion

Trauma Center: Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel segments using static scenes, character portraits, text boxes, and rare voice clips during gameplay segments.[1][2][3] Second Opinion is a remake of Trauma Center: Under the Knife for the Nintendo DS.[4] Players take on the roles of original protagonist Derek Stiles and new character Naomi Kimishima. The two are surgeons with a mystical ability called the Healing Touch.[5] Each operation tasks players with curing the patient of their ailment within a time limit.[4] Missions can be played on different difficulty settings.[6]

Surgery takes place from a first-person view.[2] Operations range from treating surface wounds and extraction operations—carried over from the original—to new operations including organ transplants and repairing broken bones.[7] Different surgical tools are required for different operations and injuries; players may need to drain blood pools obstructing the operating area, use a surgical laser to treat small tumors or boils, forceps to close wounds, and sutures to sew up both wounds and incisions. The player must frequently apply antibiotic gel to treat minor injuries and prevent infection.[2][4] Actions during surgery are guided using the Wii Remote and Nunchuk. The Wii Remote is used for many actions including stitching up wounds and using the scalpel, filling the role of the stylus from the Nintendo DS original.[4][8] New operating tools are selected from a radial options menu using the Nunchuk's control stick.[8] Functions such as the forceps and defibrillator require using both controls in tandem.[7]

Players can activate each character's Healing Touch by drawing a star on-screen using the Wii Remote.[9] Using the Healing Touch during gameplay generates different effects depending on its user; Stiles can stop time, while Kimishima can replenish a patient's health with each successful action.[5] Some operations include environmental hazards, such as one level where an operation takes place on a plane, with vibration caused by turbulence.[10] Levels are cleared when the patient is saved, and lost if the patient's heart rate drops to zero or the time limit runs out.[4][7] At the end of each operation, the player is graded on time taken and the precision of movement.[2]

Synopsis edit

Second Opinion retells the story of Derek Stiles, a young doctor with a mystical gift known as the Healing Touch; the world he inhabits is a near future Earth of 2018, where medical science has advanced to the point that previously major diseases such as AIDS and cancer are easily cured. Using his gift, Stiles cures a patient of a new manmade parasitic disease known as GUILT (Gangliated Utrophin Immuno Latency Toxin), distributed as a biological weapon by the medical terrorist group, Delphi. Joining the medical conglomerate Caduceus, Stiles uses his gift to treat those infected with GUILT, aided by his assistant Angela "Angie" Thompson.[5][11] Stiles eventually confronts the core members of Delphi, including Angie's father, Kenneth Blackwell, who was coerced into assisting the group with their research. With Blackwell's aid, Caduceus launches a raid on Delphi's headquarters and discovers its founder, Adam. Adam is in a vegetative state, hosting all the GUILT strains, and the body is impounded by Caduceus Europe.

The new narrative of Second Opinion first follows Naomi Kimishima, living under the alias "Nozomi Weaver," a surgeon ostracized due to her Healing Touch. During her missions, it is revealed that she was working for Delphi, who knew of her ability and was using it for their own purposes. Kimishima remains mostly unaware of the circumstances of Delphi until just before the Caduceus raid, and also places their operation in danger at one point by insisting on operating on a reporter wounded after chasing down a car in which Kimishima and a Delphi operative were passengers. Just before their headquarters are discovered by Caduceus, Kimishima escapes with a GUILT sample which she plans to use as a bargaining chip for immunity against all potential charges against her.

In the new sixth chapter, Stiles is summoned to Caduceus Europe, where Kimishima now works under her real name alongside another doctor called Owen. It is revealed that Caduceus Europe have created a new regenerative culture dubbed "Z-Cells". Following a GUILT operation, Stiles is infected and Kimishima operates on him. Later a demonstration of the Z-Cell culture goes awry when the Z-Cells mutate into an airborne GUILT strain. Owen is revealed to be a Delphi member, and the Z-Cells derived from a serum extracted from Adam's body. Using their combined abilities, Stiles and Kimishima stop the GUILT outbreak and save the leader of Caduceus, Robert Hoffman. Caduceus Europe is forced to face charges for their actions, Kimishima stays in Europe to pursue her medical career and to compensate for her crimes while working under Delphi, and Stiles spearheads a new drive to eradicate the GUILT pandemic.

Development edit

Second Opinion is the second game in the Trauma Center series and the first produced for the Wii.[1][12] Following the release of the first game in 2005, original producer Katsura Hashino tasked a few team members from Under the Knife with forming a new development team that would continue the series.[13] This group was known as "CaduceTeam", and was made up of what director Daisuke Kanada described as Atlus's most enthusiastic gamers.[14] Kanada had previously been a designer for multiple Megami Tensei titles, had worked with Hashino since Maken X (1999), and made his debut as a director with Second Opinion.[15][16] Hashino co-directed with Hiroshi Kato.[17] Lead programmer Takaaki Ikeda would work on future Trauma Center titles, while future Persona 5 art director Masayoshi Suto was lead designer.[17][18][19] Planning for Second Opinion began in January 2006.[20]

The game was rebuilt from the ground up, using none of the original source code.[12] In addition to new tools such as the defibrillator, the original tools such as forceps were carried over and adjusted to fit the new control scheme of the Wii.[20][12] The character artwork was redrawn by Masayuki Doi.[21] The character designs were altered to appear "mature" without losing their anime aesthetic, and the operation segments were made "cooler" in appearance.[20] Internal organs were given more realistic shapes, but it still retained a stylised look without "gory or disgusting" detail. The game does not support a 16:9 screen ratio as this would have required a lot of programming as the entire screen was the gameplay area.[12] Kenichi Tsuchiya, who worked on the original Trauma Center, returned to create new tracks and arrangements for Second Opinion. Original composer Shoji Meguro acted as sound director.[17][22][23] Another composer on the project was Shingo Yasumoto, who had worked on Persona 3 for Atlus and multiple games for Grasshopper Manufacture.[24] The game was produced in a very short time, putting a great deal of stress on the small team of developers.[25] In addition to the Japanese team, Atlus USA was asked for creative input on the control scheme.[20] Adjustable difficulty levels were included based on feedback about the high difficulty of the original game.[26]

When creating the plans, the team were faced with the difficulties of differentiating the remake from the original. They needed to add features to both make that distinction and draw in new players. This led to the creation of a second doctor who would have new operations and expand the story. They first created a "dark" counterpart to Stiles, who would wear black clothing. This initial sketch ran into problems as the premise closely resembled a supporting character from both Trauma Center and Second Opinion. During talks with scenario writer Shogo Isogai, the team fleshed out the idea of a second doctor who was driven by business rather than passion. The darker aspect of the new narrative was also reworked to show the damaging effects of surgery when used for the wrong purposes. The team decided to make the new doctor a woman who was exiled from the medical profession, and Naomi Kimishima was born. While a more ambiguous character, she was—like Stiles—still driven by a passion to help people. Kanada attributed the character's strong impression in the game's Japanese version to the work of Naomi's voice actress Akeno Watanabe.[25] While voice acting was still restricted to shout-outs from characters, there were ten times the number compared to the Nintendo DS original, and Stiles was given a voice for the first time.[12]

Release edit

The game was announced in May 2006 at that year's Electronic Entertainment Expo as a launch title for the Wii.[27] In Japan, it was originally known under the tentative title Caduceus Neo.[26] For the localization, Atlus USA went through the original script and tightened the dialogue. New elements were added to the original script so it flowed smoothly into the new narrative.[20][12] The English subtitle references both the game's status as the second Trauma Center and to distinguish it from the original, with Second Opinion being picked over titles like "Relapsed" due to the former's relation to the added features and new character.[12] The setting change from Japan to North America was preserved for Second Opinion.[5] The lead protagonist's name change from Kosuke Tsukimori to Derek Stiles was also retained.[15][20] As with Stile's name in the Nintendo DS version, Kimishima's original surname "Weaver" was written by Atlus USA as a pun on the word "Wii".[5] The need to produce the Western version alongside the Japanese version put extra pressure on the development team.[25] The English dub was handled by PCP Productions, who had worked on the original game.[28] The game released in North America on November 19, 2006, releasing concurrently with the Wii console in the region.[29][30] In Japan, the game released on December 2 of that year alongside the Wii's launch in the region.[31] A guidebook for the title was published by Enterbrain in January 2007.[32] The game was published in Europe by Nintendo on August 10, 2007, nine months after the game's North American release.[33][34] In Australia, Second Opinion released on August 28, 2008.[35]

Reception edit

During November 2007, Second Opinion was among the better-selling Wii titles for the period, selling around 200,000 units in North America.[43] In January the following year, it was still in the top ten best-selling Wii games of the region.[44] The game met with slow sales in Japan, reaching just over 23,400 units by the end of 2006.[45] Kanada stated in October 2007 that sales for Japan were quite low, although feedback from players was enthusiastic.[14] In the UK, the game debuted at seventeenth place in the charts as one of only two new releases during that week.[46] Index Corporation, owner of Atlus at the time, announced in October 2008 that the game had sold around 400,000 copies in North America and Europe.[47]

Japanese gaming magazine Famitsu enjoyed the gameplay, but noted an emotional disconnect from patients due to the game's graphical style and minimal interaction.[39] 1UP.com's Andrew Fitch called Second Opinion a "surprisingly decent transition" from the original despite several faults with the presentation.[6] Computer and Video Games called it "One of the tightest, and best, games available on Wii."[37] Keza MacDonald, writing for Eurogamer, was highly positive; she said that Second Opinion would help dispel scepticism regarding the Wii's motion control functions.[38] Eric Bratcher of GamesRadar regarded the game as the second essential game for Wii owners after The Legend of Zelda: Twilight Princess.[40]

Greg Kasavin of GameSpot called Second Opinion "about as unorthodox of a launch title for a new game system as they come", generally praising the game in several areas.[2] GameSpy's Bryn Williams felt that, despite an occasional lack of polish, the game was an essential purchase for Wii owners.[41] Mark Bozon of IGN felt that the game was doing for the Wii what the original did for the Nintendo DS in terms of control innovation.[42] Nintendo World Report's Jonathan Metts was also very positive, praising how the game fixed balancing issues present in the Nintendo DS original while adding new and enjoyable content.[9] Tom East of Official Nintendo Magazine liked the implementation of the Wii's controls, saying that the game played to the console's strengths.[10]

General opinion was positive about the implementation of the Wii motion controls, and how this improved on the control scheme and difficulty of the Nintendo DS original.[b] A contrasting opinion was Metts, who found the controls unreliable for some functions such as activating the Healing Touch.[9] The story was seen as either good or serviceable, with many noting its melodramatic tone and simplistic delivery.[c] The presentation was also praised despite its simplistic style.[2][9][42] A lack of widescreen support was a recurring criticism from Western reviewers.[2][41][42] Difficulty spikes were also criticised by multiple outlets.[d]

References edit

Citations
  1. ^ a b Davison, Peter (2013-08-07). "It's Time We Had a New Trauma Center". USGamer. from the original on 2016-02-17. Retrieved 2018-11-05.
  2. ^ a b c d e f g h i j k Kasavin, Greg (2006-11-16). "Trauma Center: Second Opinion for Wii Review". GameSpot. from the original on 2012-01-04. Retrieved 2009-02-22.
  3. ^ "Trauma Center: Second Opinion". Atlus. from the original on 2021-01-23. Retrieved 2021-01-23.
  4. ^ a b c d e Jackson, Mike (2006-10-04). . Computer and Video Games. Archived from the original on 2007-09-21. Retrieved 2018-11-05.
  5. ^ a b c d e Yip, Spencer (2006-11-20). "Nintendo LA Wii Event: Chat with Atlus". Siliconera. from the original on 2009-12-12. Retrieved 2018-11-05.
  6. ^ a b c d e Fitch, Andrew (2006-11-16). . 1UP.com. Archived from the original on 2011-06-04. Retrieved 2009-02-22.
  7. ^ a b c Torres, Ricardo (2006-09-15). "Trauma Center: Second Opinion Hands-On". GameSpot. from the original on 2018-11-04. Retrieved 2018-11-05.
  8. ^ a b "Trauma Center: Second Opinion - What Is Trauma Center". Atlus. from the original on 2008-02-05. Retrieved 2018-11-05.
  9. ^ a b c d e Metts, Jonathan (2006-11-26). "Review: Trauma Center: Second Opinion". Nintendo World Report. from the original on 2015-02-04. Retrieved 2018-11-05.
  10. ^ a b c d e East, Tom (2008-01-04). "Wii Review: Trauma Center: Second Opinion". Official Nintendo Magazine. from the original on 2011-08-09. Retrieved 2009-02-23.
  11. ^ "Behind the Scalpel - The Story of Trauma Center". Atlus. from the original on 2007-11-19. Retrieved 2011-09-06.
  12. ^ a b c d e f g Casamassina, Matt (2006-09-07). "Interview: Trauma Center: Second Opinion". IGN. from the original on 2014-06-17. Retrieved 2018-11-05.
  13. ^ "Exclusive: Behind The Scenes Of Atlus' Persona 4". Gamasutra. 2009-10-06. from the original on 2018-02-21. Retrieved 2018-12-06.
  14. ^ a b Kanada, Daisuke (2007-10-01). . Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  15. ^ a b . Famitsu (in Japanese). 2006-07-28. Archived from the original on 2013-06-03. Retrieved 2020-12-29.
  16. ^ Osaka University of Arts (2011-03-24). "Daisuke Kanada". 大阪芸術大学大学漫画 Vol.18 (in Japanese). Koike Shoin. ISBN 9784862257017.
  17. ^ a b c Atlus (2006-11-19). Trauma Center: Second Opinion (Wii). Atlus USA. Scene: Credits.
  18. ^ . Atlus (in Japanese). Archived from the original on 2015-09-01. Retrieved 2019-07-16.
  19. ^ あなたはまもなく心を奪わわる. Famitsu Weekly (in Japanese). No. 1449. Enterbrain. 2016-09-07. pp. 140–145.
  20. ^ a b c d e f Schaedel, Nick (2006-09-02). "Sliced Gaming Feature: Trauma Centre Interview". Sliced Gaming. from the original on 2018-11-04. Retrieved 2018-11-05.
  21. ^ Sahdev, Ishaan (2013-04-10). "Shin Megami Tensei IV's Staff Have Worked On These Games". Siliconera. from the original on 2013-04-13. Retrieved 2018-11-05.
  22. ^ 超執刀カドゥケウス サウンドトラック. Sweep Record (in Japanese). 22 September 2011. from the original on 2017-06-08. Retrieved 2018-11-05.
  23. ^ Tsuchiya, Kenichi (2007-09-21). . Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  24. ^ ATLANTIS - 音楽制作スタジオ「サウンド・デナリ」 (PDF). Denali Studio (in Japanese). (PDF) from the original on 2016-06-11. Retrieved 2018-11-05.
  25. ^ a b c Kanada, Daisuke (2008-09-08). . Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  26. ^ a b . Inside Games (in Japanese). 2006-07-29. Archived from the original on 2020-12-05. Retrieved 2020-12-05.
  27. ^ Yip, Spencer (2006-05-10). "Surprise titles coming from Atlus". Siliconera. from the original on 2010-02-19. Retrieved 2018-11-05.
  28. ^ . PCB Productions. Archived from the original on 2019-02-16. Retrieved 2019-07-16.
  29. ^ (PDF). Atlus. 2006. Archived from the original (PDF) on 2006-10-26. Retrieved 2006-10-26.
  30. ^ Remo, Chris (2006-11-18). "Wii Launch Lineup Release List". Shacknews. from the original on 2017-10-26. Retrieved 2018-11-05.
  31. ^ Wii本体と同時発売のソフト16本をまとめてチェック!. Inside Games (in Japanese). 2006-10-27. from the original on 2018-11-04. Retrieved 2018-11-05.
  32. ^ . Enterbrain (in Japanese). Archived from the original on 2007-01-26. Retrieved 2020-12-06.
  33. ^ Jackson, Mike (2007-06-27). . Computer and Video Games. Archived from the original on 2007-07-01. Retrieved 2018-11-05.
  34. ^ "Summer Loving from Nintendo". Nintendo UK. 2007-06-21. Archived from the original on 2018-11-04. Retrieved 2018-11-05.
  35. ^ Kozanecki, James (2008-07-23). "500,000 Wiis sold in Australia". GameSpot. from the original on 2018-08-11. Retrieved 2018-11-05.
  36. ^ "Trauma Center: Second Opinion for Wii". Metacritic. from the original on 2012-02-17. Retrieved 2009-02-23.
  37. ^ a b c . Computer and Video Games. 2007-08-10. Archived from the original on 2007-10-18. Retrieved 2009-02-22.
  38. ^ a b c MacDonald, Keza (2006-12-20). "Trauma Centre: Second Opinion Review". Eurogamer. from the original on 2011-12-24. Retrieved 2009-02-22.
  39. ^ a b c (Wii) カドゥケウスZ 2つの超執刀. Famitsu (in Japanese). from the original on 2015-11-02. Retrieved 2018-11-05.
  40. ^ a b c d Bratcher, Eric (16 November 2006). "Trauma Center: Second Opinion Review". GamesRadar. from the original on 2012-09-05. Retrieved 2009-02-22.
  41. ^ a b c "GameSpy: Trauma Center: Second Opinion Review". GameSpy. from the original on 2017-01-14. Retrieved 2009-02-22.
  42. ^ a b c d e f Bozon, Mark (2006-11-13). "Trauma Center: Second Opinion Review". IGN. from the original on 2006-11-15. Retrieved 2009-02-23.
  43. ^ . Nice Skybox. 2007-12-08. Archived from the original on 2008-02-20. Retrieved 2018-11-05.
  44. ^ Hatfield, Daemon (2007-02-21). "NPD: Best-Selling Games January 2007". IGN. from the original on 2015-05-15. Retrieved 2018-11-05.
  45. ^ ファミ通ゲーム白書2007. Enterbrain. 2007-05-17. p. 10. ISBN 978-4-7577-3577-4.
  46. ^ "Transformers holds off Nintendo". Eurogamer. 2007-08-14. from the original on 2018-11-04. Retrieved 2018-11-05.
  47. ^ (PDF). Index Corporation (in Japanese). 2008-10-31. Archived from the original (PDF) on 2013-09-02. Retrieved 2018-11-05.
Notes
  1. ^ Known in Japan as Kadukeusu Zetto: Futatsu no Chōshittō (カドゥケウスZ 2つの超執刀, lit. Caduceus Z: Two Super Surgical Operations)
  2. ^ GameSpot,[2] Official Nintendo Magazine,[10] Eurogamer,[38] IGN.[42]
  3. ^ GameSpot,[2] 1Up.com,[6] Computer and Video Games,[37] GamesRadar,[40] IGN.[42]
  4. ^ GameSpot,[2] 1Up.com,[6] Official Nintendo Magazine,[10] Famitsu,[39] GamesRadar.[40]

External links edit

  • (Japanese)
  • (English)

trauma, center, second, opinion, simulation, video, game, developed, atlus, second, entry, trauma, center, series, second, opinion, remake, nintendo, title, trauma, center, under, knife, 2005, game, released, north, america, japan, 2006, atlus, console, launch. Trauma Center Second Opinion a is a simulation video game developed by Atlus for the Wii The second entry in the Trauma Center series Second Opinion is a remake of the Nintendo DS title Trauma Center Under the Knife 2005 The game was released in North America and Japan in 2006 by Atlus as a console launch title and in other regions in 2007 by Nintendo Trauma Center Second OpinionNorth American cover art showing the lead cast with protagonists Derek Stiles and Naomi Kimishima in the center Developer s AtlusPublisher s NA Atlus USAJP AtlusPAL NintendoDirector s Daisuke KanadaProducer s Katsura HashinoDesigner s Masayoshi SutoProgrammer s Takaaki IkedaArtist s Masayuki DoiWriter s Shogo IsogaiComposer s Kenichi TsuchiyaShingo YasumotoSeriesTrauma CenterPlatform s WiiReleaseNA November 19 2006JP December 2 2006EU August 10 2007AU August 28 2008Genre s Simulation visual novelMode s Single player Set in a near future where medical science can cure previously incurable diseases the story follows young surgeon Derek Stiles as he uses his mystical Healing Touch to treat a new disease dubbed GUILT Second Opinion expands on the original narrative through the perspective of Naomi Kimishima another doctor with the Healing Touch Gameplay combines surgical simulation with a story told as a visual novel with operations and control options reworked for the Wii hardware The game began development in early 2006 Production was stressful due to a small team and tight development period The character Naomi was added to help set the game apart from the Nintendo DS original The localization was done by Atlus USA who focused on tightening the original script and merging it with the new narrative The game was positively reviewed by journalists who praised its implementation of the Wii control scheme It was also a commercial success selling over 400 000 units overseas Contents 1 Gameplay 2 Synopsis 3 Development 4 Release 5 Reception 6 References 7 External linksGameplay edit nbsp An operation in Second Opinion Trauma Center Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non interactive visual novel segments using static scenes character portraits text boxes and rare voice clips during gameplay segments 1 2 3 Second Opinion is a remake of Trauma Center Under the Knife for the Nintendo DS 4 Players take on the roles of original protagonist Derek Stiles and new character Naomi Kimishima The two are surgeons with a mystical ability called the Healing Touch 5 Each operation tasks players with curing the patient of their ailment within a time limit 4 Missions can be played on different difficulty settings 6 Surgery takes place from a first person view 2 Operations range from treating surface wounds and extraction operations carried over from the original to new operations including organ transplants and repairing broken bones 7 Different surgical tools are required for different operations and injuries players may need to drain blood pools obstructing the operating area use a surgical laser to treat small tumors or boils forceps to close wounds and sutures to sew up both wounds and incisions The player must frequently apply antibiotic gel to treat minor injuries and prevent infection 2 4 Actions during surgery are guided using the Wii Remote and Nunchuk The Wii Remote is used for many actions including stitching up wounds and using the scalpel filling the role of the stylus from the Nintendo DS original 4 8 New operating tools are selected from a radial options menu using the Nunchuk s control stick 8 Functions such as the forceps and defibrillator require using both controls in tandem 7 Players can activate each character s Healing Touch by drawing a star on screen using the Wii Remote 9 Using the Healing Touch during gameplay generates different effects depending on its user Stiles can stop time while Kimishima can replenish a patient s health with each successful action 5 Some operations include environmental hazards such as one level where an operation takes place on a plane with vibration caused by turbulence 10 Levels are cleared when the patient is saved and lost if the patient s heart rate drops to zero or the time limit runs out 4 7 At the end of each operation the player is graded on time taken and the precision of movement 2 Synopsis editSecond Opinion retells the story of Derek Stiles a young doctor with a mystical gift known as the Healing Touch the world he inhabits is a near future Earth of 2018 where medical science has advanced to the point that previously major diseases such as AIDS and cancer are easily cured Using his gift Stiles cures a patient of a new manmade parasitic disease known as GUILT Gangliated Utrophin Immuno Latency Toxin distributed as a biological weapon by the medical terrorist group Delphi Joining the medical conglomerate Caduceus Stiles uses his gift to treat those infected with GUILT aided by his assistant Angela Angie Thompson 5 11 Stiles eventually confronts the core members of Delphi including Angie s father Kenneth Blackwell who was coerced into assisting the group with their research With Blackwell s aid Caduceus launches a raid on Delphi s headquarters and discovers its founder Adam Adam is in a vegetative state hosting all the GUILT strains and the body is impounded by Caduceus Europe The new narrative of Second Opinion first follows Naomi Kimishima living under the alias Nozomi Weaver a surgeon ostracized due to her Healing Touch During her missions it is revealed that she was working for Delphi who knew of her ability and was using it for their own purposes Kimishima remains mostly unaware of the circumstances of Delphi until just before the Caduceus raid and also places their operation in danger at one point by insisting on operating on a reporter wounded after chasing down a car in which Kimishima and a Delphi operative were passengers Just before their headquarters are discovered by Caduceus Kimishima escapes with a GUILT sample which she plans to use as a bargaining chip for immunity against all potential charges against her In the new sixth chapter Stiles is summoned to Caduceus Europe where Kimishima now works under her real name alongside another doctor called Owen It is revealed that Caduceus Europe have created a new regenerative culture dubbed Z Cells Following a GUILT operation Stiles is infected and Kimishima operates on him Later a demonstration of the Z Cell culture goes awry when the Z Cells mutate into an airborne GUILT strain Owen is revealed to be a Delphi member and the Z Cells derived from a serum extracted from Adam s body Using their combined abilities Stiles and Kimishima stop the GUILT outbreak and save the leader of Caduceus Robert Hoffman Caduceus Europe is forced to face charges for their actions Kimishima stays in Europe to pursue her medical career and to compensate for her crimes while working under Delphi and Stiles spearheads a new drive to eradicate the GUILT pandemic Development editSecond Opinion is the second game in the Trauma Center series and the first produced for the Wii 1 12 Following the release of the first game in 2005 original producer Katsura Hashino tasked a few team members from Under the Knife with forming a new development team that would continue the series 13 This group was known as CaduceTeam and was made up of what director Daisuke Kanada described as Atlus s most enthusiastic gamers 14 Kanada had previously been a designer for multiple Megami Tensei titles had worked with Hashino since Maken X 1999 and made his debut as a director with Second Opinion 15 16 Hashino co directed with Hiroshi Kato 17 Lead programmer Takaaki Ikeda would work on future Trauma Center titles while future Persona 5 art director Masayoshi Suto was lead designer 17 18 19 Planning for Second Opinion began in January 2006 20 The game was rebuilt from the ground up using none of the original source code 12 In addition to new tools such as the defibrillator the original tools such as forceps were carried over and adjusted to fit the new control scheme of the Wii 20 12 The character artwork was redrawn by Masayuki Doi 21 The character designs were altered to appear mature without losing their anime aesthetic and the operation segments were made cooler in appearance 20 Internal organs were given more realistic shapes but it still retained a stylised look without gory or disgusting detail The game does not support a 16 9 screen ratio as this would have required a lot of programming as the entire screen was the gameplay area 12 Kenichi Tsuchiya who worked on the original Trauma Center returned to create new tracks and arrangements for Second Opinion Original composer Shoji Meguro acted as sound director 17 22 23 Another composer on the project was Shingo Yasumoto who had worked on Persona 3 for Atlus and multiple games for Grasshopper Manufacture 24 The game was produced in a very short time putting a great deal of stress on the small team of developers 25 In addition to the Japanese team Atlus USA was asked for creative input on the control scheme 20 Adjustable difficulty levels were included based on feedback about the high difficulty of the original game 26 When creating the plans the team were faced with the difficulties of differentiating the remake from the original They needed to add features to both make that distinction and draw in new players This led to the creation of a second doctor who would have new operations and expand the story They first created a dark counterpart to Stiles who would wear black clothing This initial sketch ran into problems as the premise closely resembled a supporting character from both Trauma Center and Second Opinion During talks with scenario writer Shogo Isogai the team fleshed out the idea of a second doctor who was driven by business rather than passion The darker aspect of the new narrative was also reworked to show the damaging effects of surgery when used for the wrong purposes The team decided to make the new doctor a woman who was exiled from the medical profession and Naomi Kimishima was born While a more ambiguous character she was like Stiles still driven by a passion to help people Kanada attributed the character s strong impression in the game s Japanese version to the work of Naomi s voice actress Akeno Watanabe 25 While voice acting was still restricted to shout outs from characters there were ten times the number compared to the Nintendo DS original and Stiles was given a voice for the first time 12 Release editThe game was announced in May 2006 at that year s Electronic Entertainment Expo as a launch title for the Wii 27 In Japan it was originally known under the tentative title Caduceus Neo 26 For the localization Atlus USA went through the original script and tightened the dialogue New elements were added to the original script so it flowed smoothly into the new narrative 20 12 The English subtitle references both the game s status as the second Trauma Center and to distinguish it from the original with Second Opinion being picked over titles like Relapsed due to the former s relation to the added features and new character 12 The setting change from Japan to North America was preserved for Second Opinion 5 The lead protagonist s name change from Kosuke Tsukimori to Derek Stiles was also retained 15 20 As with Stile s name in the Nintendo DS version Kimishima s original surname Weaver was written by Atlus USA as a pun on the word Wii 5 The need to produce the Western version alongside the Japanese version put extra pressure on the development team 25 The English dub was handled by PCP Productions who had worked on the original game 28 The game released in North America on November 19 2006 releasing concurrently with the Wii console in the region 29 30 In Japan the game released on December 2 of that year alongside the Wii s launch in the region 31 A guidebook for the title was published by Enterbrain in January 2007 32 The game was published in Europe by Nintendo on August 10 2007 nine months after the game s North American release 33 34 In Australia Second Opinion released on August 28 2008 35 Reception editReceptionAggregate scoreAggregatorScoreMetacritic80 100 49 reviews 36 Review scoresPublicationScore1Up comC 6 Computer and Video Games8 4 10 37 Eurogamer9 10 38 Famitsu32 40 39 GameSpot8 10 2 GameSpy nbsp nbsp nbsp nbsp nbsp 41 GamesRadar nbsp nbsp nbsp nbsp nbsp 40 IGN8 10 42 Nintendo World Report8 5 10 9 Official Nintendo Magazine84 10 During November 2007 Second Opinion was among the better selling Wii titles for the period selling around 200 000 units in North America 43 In January the following year it was still in the top ten best selling Wii games of the region 44 The game met with slow sales in Japan reaching just over 23 400 units by the end of 2006 45 Kanada stated in October 2007 that sales for Japan were quite low although feedback from players was enthusiastic 14 In the UK the game debuted at seventeenth place in the charts as one of only two new releases during that week 46 Index Corporation owner of Atlus at the time announced in October 2008 that the game had sold around 400 000 copies in North America and Europe 47 Japanese gaming magazine Famitsu enjoyed the gameplay but noted an emotional disconnect from patients due to the game s graphical style and minimal interaction 39 1UP com s Andrew Fitch called Second Opinion a surprisingly decent transition from the original despite several faults with the presentation 6 Computer and Video Games called it One of the tightest and best games available on Wii 37 Keza MacDonald writing for Eurogamer was highly positive she said that Second Opinion would help dispel scepticism regarding the Wii s motion control functions 38 Eric Bratcher of GamesRadar regarded the game as the second essential game for Wii owners after The Legend of Zelda Twilight Princess 40 Greg Kasavin of GameSpot called Second Opinion about as unorthodox of a launch title for a new game system as they come generally praising the game in several areas 2 GameSpy s Bryn Williams felt that despite an occasional lack of polish the game was an essential purchase for Wii owners 41 Mark Bozon of IGN felt that the game was doing for the Wii what the original did for the Nintendo DS in terms of control innovation 42 Nintendo World Report s Jonathan Metts was also very positive praising how the game fixed balancing issues present in the Nintendo DS original while adding new and enjoyable content 9 Tom East of Official Nintendo Magazine liked the implementation of the Wii s controls saying that the game played to the console s strengths 10 General opinion was positive about the implementation of the Wii motion controls and how this improved on the control scheme and difficulty of the Nintendo DS original b A contrasting opinion was Metts who found the controls unreliable for some functions such as activating the Healing Touch 9 The story was seen as either good or serviceable with many noting its melodramatic tone and simplistic delivery c The presentation was also praised despite its simplistic style 2 9 42 A lack of widescreen support was a recurring criticism from Western reviewers 2 41 42 Difficulty spikes were also criticised by multiple outlets d References editCitations a b Davison Peter 2013 08 07 It s Time We Had a New Trauma Center USGamer Archived from the original on 2016 02 17 Retrieved 2018 11 05 a b c d e f g h i j k Kasavin Greg 2006 11 16 Trauma Center Second Opinion for Wii Review GameSpot Archived from the original on 2012 01 04 Retrieved 2009 02 22 Trauma Center Second Opinion Atlus Archived from the original on 2021 01 23 Retrieved 2021 01 23 a b c d e Jackson Mike 2006 10 04 Wii Trauma Center impressions Computer and Video Games Archived from the original on 2007 09 21 Retrieved 2018 11 05 a b c d e Yip Spencer 2006 11 20 Nintendo LA Wii Event Chat with Atlus Siliconera Archived from the original on 2009 12 12 Retrieved 2018 11 05 a b c d e Fitch Andrew 2006 11 16 Trauma Center Second Opinion Review 1UP com Archived from the original on 2011 06 04 Retrieved 2009 02 22 a b c Torres Ricardo 2006 09 15 Trauma Center Second Opinion Hands On GameSpot Archived from the original on 2018 11 04 Retrieved 2018 11 05 a b Trauma Center Second Opinion What Is Trauma Center Atlus Archived from the original on 2008 02 05 Retrieved 2018 11 05 a b c d e Metts Jonathan 2006 11 26 Review Trauma Center Second Opinion Nintendo World Report Archived from the original on 2015 02 04 Retrieved 2018 11 05 a b c d e East Tom 2008 01 04 Wii Review Trauma Center Second Opinion Official Nintendo Magazine Archived from the original on 2011 08 09 Retrieved 2009 02 23 Behind the Scalpel The Story of Trauma Center Atlus Archived from the original on 2007 11 19 Retrieved 2011 09 06 a b c d e f g Casamassina Matt 2006 09 07 Interview Trauma Center Second Opinion IGN Archived from the original on 2014 06 17 Retrieved 2018 11 05 Exclusive Behind The Scenes Of Atlus Persona 4 Gamasutra 2009 10 06 Archived from the original on 2018 02 21 Retrieved 2018 12 06 a b Kanada Daisuke 2007 10 01 ディレクター金田のカドゥケウス日誌 Vol 01 Atlus in Japanese Archived from the original on 2017 03 22 Retrieved 2018 11 05 a b 手術アクションがWiiに登場 超執刀カドゥケウスNEO 仮題 映像インタビューつき Famitsu in Japanese 2006 07 28 Archived from the original on 2013 06 03 Retrieved 2020 12 29 Osaka University of Arts 2011 03 24 Daisuke Kanada 大阪芸術大学大学漫画 Vol 18 in Japanese Koike Shoin ISBN 9784862257017 a b c Atlus 2006 11 19 Trauma Center Second Opinion Wii Atlus USA Scene Credits 特別企画 メイキング オブ HOSPITAL HOSPITAL を創った男たち EPISODE 3 HOSPITAL を動かすー気持ちよさを追求した遊び心地 Atlus in Japanese Archived from the original on 2015 09 01 Retrieved 2019 07 16 あなたはまもなく心を奪わわる Famitsu Weekly in Japanese No 1449 Enterbrain 2016 09 07 pp 140 145 a b c d e f Schaedel Nick 2006 09 02 Sliced Gaming Feature Trauma Centre Interview Sliced Gaming Archived from the original on 2018 11 04 Retrieved 2018 11 05 Sahdev Ishaan 2013 04 10 Shin Megami Tensei IV s Staff Have Worked On These Games Siliconera Archived from the original on 2013 04 13 Retrieved 2018 11 05 超執刀カドゥケウス サウンドトラック Sweep Record in Japanese 22 September 2011 Archived from the original on 2017 06 08 Retrieved 2018 11 05 Tsuchiya Kenichi 2007 09 21 土屋憲一 音職人のつぶやき Vol 1 Atlus in Japanese Archived from the original on 2017 03 22 Retrieved 2018 11 05 ATLANTIS 音楽制作スタジオ サウンド デナリ PDF Denali Studio in Japanese Archived PDF from the original on 2016 06 11 Retrieved 2018 11 05 a b c Kanada Daisuke 2008 09 08 ディレクター金田のカドゥケウス日誌 Vol 20 Atlus in Japanese Archived from the original on 2017 03 22 Retrieved 2018 11 05 a b 超執刀カドゥケウスNEO 仮称 の続報がファミ通 comに掲載 Inside Games in Japanese 2006 07 29 Archived from the original on 2020 12 05 Retrieved 2020 12 05 Yip Spencer 2006 05 10 Surprise titles coming from Atlus Siliconera Archived from the original on 2010 02 19 Retrieved 2018 11 05 PCB Credits PCB Productions Archived from the original on 2019 02 16 Retrieved 2019 07 16 Atlus USA Inc Announces Trauma Center Second Opinion PDF Atlus 2006 Archived from the original PDF on 2006 10 26 Retrieved 2006 10 26 Remo Chris 2006 11 18 Wii Launch Lineup Release List Shacknews Archived from the original on 2017 10 26 Retrieved 2018 11 05 Wii本体と同時発売のソフト16本をまとめてチェック Inside Games in Japanese 2006 10 27 Archived from the original on 2018 11 04 Retrieved 2018 11 05 カドゥケウスZ 2つの超執刀 公式オペレーションガイド Enterbrain in Japanese Archived from the original on 2007 01 26 Retrieved 2020 12 06 Jackson Mike 2007 06 27 Wii Trauma Center limps to UK in August Computer and Video Games Archived from the original on 2007 07 01 Retrieved 2018 11 05 Summer Loving from Nintendo Nintendo UK 2007 06 21 Archived from the original on 2018 11 04 Retrieved 2018 11 05 Kozanecki James 2008 07 23 500 000 Wiis sold in Australia GameSpot Archived from the original on 2018 08 11 Retrieved 2018 11 05 Trauma Center Second Opinion for Wii Metacritic Archived from the original on 2012 02 17 Retrieved 2009 02 23 a b c Wii Review Trauma Center Second Opinion Computer and Video Games 2007 08 10 Archived from the original on 2007 10 18 Retrieved 2009 02 22 a b c MacDonald Keza 2006 12 20 Trauma Centre Second Opinion Review Eurogamer Archived from the original on 2011 12 24 Retrieved 2009 02 22 a b c Wii カドゥケウスZ 2つの超執刀 Famitsu in Japanese Archived from the original on 2015 11 02 Retrieved 2018 11 05 a b c d Bratcher Eric 16 November 2006 Trauma Center Second Opinion Review GamesRadar Archived from the original on 2012 09 05 Retrieved 2009 02 22 a b c GameSpy Trauma Center Second Opinion Review GameSpy Archived from the original on 2017 01 14 Retrieved 2009 02 22 a b c d e f Bozon Mark 2006 11 13 Trauma Center Second Opinion Review IGN Archived from the original on 2006 11 15 Retrieved 2009 02 23 NPD November 2007 Digging Deeper Nice Skybox 2007 12 08 Archived from the original on 2008 02 20 Retrieved 2018 11 05 Hatfield Daemon 2007 02 21 NPD Best Selling Games January 2007 IGN Archived from the original on 2015 05 15 Retrieved 2018 11 05 ファミ通ゲーム白書2007 Enterbrain 2007 05 17 p 10 ISBN 978 4 7577 3577 4 Transformers holds off Nintendo Eurogamer 2007 08 14 Archived from the original on 2018 11 04 Retrieved 2018 11 05 2008年8月期 決算説明会 PDF Index Corporation in Japanese 2008 10 31 Archived from the original PDF on 2013 09 02 Retrieved 2018 11 05 Notes Known in Japan as Kadukeusu Zetto Futatsu no Chōshittō カドゥケウスZ 2つの超執刀 lit Caduceus Z Two Super Surgical Operations GameSpot 2 Official Nintendo Magazine 10 Eurogamer 38 IGN 42 GameSpot 2 1Up com 6 Computer and Video Games 37 GamesRadar 40 IGN 42 GameSpot 2 1Up com 6 Official Nintendo Magazine 10 Famitsu 39 GamesRadar 40 External links editOfficial website Japanese Official website English Retrieved from https en wikipedia org w index php title Trauma Center Second Opinion amp oldid 1215306864, wikipedia, wiki, book, books, library,

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