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TowerFall

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games.[a][3] In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

TowerFall
Developer(s)Maddy Makes Games[a]
Publisher(s)Maddy Makes Games
Director(s)Maddy Thorson
Designer(s)Maddy Thorson
Programmer(s)Maddy Thorson
Artist(s)
Composer(s)Alec Holowka
EngineMicrosoft XNA
Platform(s)PlayStation 4, Windows, Linux, OS X, PlayStation Vita, Xbox One, Nintendo Switch, Ouya
Release
June 25, 2013 (June 25, 2013)
  • Android
  • June 25, 2013 (June 25, 2013)
  • PlayStation 4, Windows
  • March 11, 2014 (March 11, 2014)
  • Linux, OS X
  • May 29, 2014 (May 29, 2014)
  • PlayStation Vita
  • December 15, 2015 (December 15, 2015)
  • Xbox One
  • January 25, 2017 (January 25, 2017)[1]
  • Nintendo Switch
  • September 27, 2018 (September 27, 2018)[2]
Genre(s)Action
Mode(s)Single-player, multiplayer

TowerFall was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and GoldenEye 007, and influenced by demo feedback at the Evolution Championship Series fighting game tournament. TowerFall was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 copies on Ouya, resulting in a gross revenue of about $105,000.[4] When the Ouya exclusivity expired, Thorson signed another exclusivity agreement for the PlayStation 4, where Ascension received an expanded single-player mode, and new levels, weapons, and gameplay variants. A PlayStation Vita release followed in 2015, and Xbox One and Switch versions have been released as well. A standalone eight-player edition for Windows released in 2016.

Ascension was met with generally favorable reception. Critics recommended it as a party game reminiscent of Super Smash Bros. and praised its balance. However, some felt that its single-player mode was a low point, and lamented the lack of an online multiplayer mode.

Gameplay edit

 
Typical combat between three players

TowerFall is an archery combat arena game[5] where players kill each other with arrows and head-stomps until only one player remains. It is also possible to play in cooperative mode.[6] In multiplayer, up to four players fight in an arena using a limited supply of arrows.[7] Players replenish their arrow supply from those shot about the arena.[5] The players can also catch other players' arrows.[7] "Treasure" power-ups give players shields, wings, and arrows with increased power.[5] The game's rules can be customized and saved for future use.[6] Kotaku's Chris Person described the gameplay as "[Super] Smash Bros. bred with games like Spelunky or Nidhogg".[8]

There are four game modes.[5] In single-player, the player must hit targets around the arena before a timer runs out.[5] The developer compared this mode to "Break the Targets" in the Super Smash Bros. series.[5] Ascension adds a remodeled version of the target levels as a Trials mode, which requires the players to use power-ups to break all targets within several seconds. Ascension also adds a Quest mode, where one or two players attempt to survive against enemy waves of increasing difficulty.[6] As a single-player event, Quest functions as a score attack mode.[9] The new Ascension improvements were also released for the Ouya version.[10]

The Ouya release supports the Xbox 360 and PlayStation 3 controllers.[11] Ascension uses the DualShock 4 controller's built-in speaker to play sound effects.[12] The game does not have online multiplayer.[6]

Development edit

The game was developed and produced by Maddy Thorson, who previously made Planet Punch[5] and browser games. TowerFall was her first full commercial game. The idea came from a visit with Alec Holowka as they worked at a game jam,[4] the 48-hour June 2012 Vancouver Full Indie Game Jam.[11] The team iterated through a Legend of Zelda-inspired multiplayer mode that became a single-player platformer[4] Flash game where the player was a "skilled archer out of an ancient legend".[11] She intended to add multiple weapons, but chose to keep the first one—the bow and arrow—due to its feel.[4] The arrow was designed to fire without charging and to bias towards targets so as to give the player "more leeway".[11] Thorson also chose to limit the aim direction to the eight ordinal directions rather than affording complex 360 degree controls.[11] She also added levels, items, a store, and a story based on ascending a tower. Along with in-game progress, players would gain new items and skills. Thorson originally intended to send the game to Adult Swim for "easy money", but changed her mind upon developing a multiplayer version after the jam.[4]

Holowka credits the multiplayer's party game feel to the many hours of local multiplayer testing it received in Thorson's homes in Vancouver. Thorson lived with a developer she met through Game Maker's community, and the two eventually moved in with Holowka in "Indie House", a Vancouver house whose occupants are all indie developers.[b] The close community of indie gamers and their interest in trying new game ideas was both a product and generator of their living arrangements. Though Holowka dropped back from the project shortly after the game jam, leaving the project to Thorson, he stepped in to demo the game at the 2013 Game Developers Conference at the last minute when Thorson's passport had expired.[4] With an increase in press attention following an exhibition at PAX East, Thorson entered an agreement with Ouya's Kellee Santiago to release exclusively on the microconsole.[10] Critics saw this as being the action the new console needed to compete with existing consoles, and Thorson felt the release for Ouya to be less "intimidating" than releasing for the PlayStation 3.[4] The game also fit Ouya's emphasis on couch co-op gaming.[11] Thorson originally did the artwork herself but was not satisfied with the results and hired MiniBoss to finish the graphics.[7] Holowka composed the music, and Thorson hired Power Up Audio to make the sound effects.[5]

Thorson said that the game started to come together about six months into its development. They tested the game on close friends once every few weeks, and the friends would ask Thorson when they could play it again. Thorson brought the game to the 2013 Evolution Championship Series fighting games tournament, where they unexpectedly received more praise than criticism.[11] The game mechanics were inspired by games from Thorson's youth.[7] Upon reflection, they felt that the game had the item-catching mechanics of Super Smash Bros., the one-hit kills and tension of Bushido Blade, the playfulness of Goldeneye 007, the shooting mechanics of Yoshi's Island, and the positioning strategy of Team Fortress 2.[11] They described their development process as tweaking Super Smash Bros. Melee to their tastes. The limited arrow design was intended to slow the gameplay and encourage player strategy.[7] She considered adding online multiplayer, a popular request, but lacked the programming skills herself.[4] The game's medieval scenery came from their contemporary interest in the Game of Thrones book series and their pairing of the arrow mechanic with "stone-walled castles and lava-filled dungeons".[11] The player-characters also have individual personalities and backstories that Thorson intended to elaborate in a "lore" section of an instruction manual.[11]

Release edit

TowerFall was released June 25, 2013 as an Ouya exclusive.[5] The game sold well, minding the Ouya's newness, which allowed Thorson to develop the game into a fuller package.[4] Thorson stated her plans to extend the single-player,[5] and signed a new exclusivity agreement to release TowerFall Ascension on PlayStation 4 and Steam with new levels, weapons, and gameplay variants[4] after the Ouya exclusivity agreement ended six months later.[5][c] Sony actively pursued the game, and a majority of the porting work was handled by Dallas-based Sickhead Games[12] by two people over the course of eight weeks using MonoGame, "an open-source rewrite" of Microsoft XNA.[13] Thorson thought that the DualShock 4's directional pad was "perfect for TowerFall" and that the PlayStation 4 was "the natural next step" for the game.[12] They received a letter from George Broussard before Ascension's launch with pre-congratulations on Thorson's becoming a millionaire. The main additions to Ascension were its single-player and cooperative gameplay modes. A level editor is planned for a future update,[4] and Thorson has expressed interest in six controller support for three-on-three matches.[11] Ports for Linux and OS X platforms were released on May 29, 2014, with updated game variants.[14][15] TowerFall was selected for the July 2014 Evolution Championship Series fighting game tournament's Indie Showcase,[16] and as a free game with PlayStation Plus for the same month.[17]

Towerfall: Ascension was eventually released as a sequel to the original Towerfall for the OUYA console in November 2016.[18]

Updates edit

In February 2015 an alternate skin for the "Blue Archer" character was revealed for the expansion "Dark World", developers stated her appearance was based on that of Anita Sarkeesian.[19][20] An expansion pack, Dark World, was released in North America on May 12, 2015, for the PlayStation 4 and PC (Linux, OS X, and Windows) via Steam, the Humble Store, and GOG.com. The European PlayStation release followed several days later. The pack includes a four-player multiplayer campaign mode where players fight boss battles together and can resuscitate each other. It also adds a power-up that makes arrows explode by remote-detonation. The pack began as a set of new levels and became four sets, ten new characters, procedurally generated levels, and the aforementioned power-up, co-op, and boss battles. A PlayStation Vita version was released on December 15, 2015.[21] An Xbox One version, including both Ascension and Dark World, was released on January 18, 2018. A Nintendo Switch version was released on September 27, 2018, and includes Madeline and her dark reflection Badeline from the game Celeste, which was also made by Matt Makes Games. Thorson also created an additional, standalone Windows game that modifies the versus mode for five to eight simultaneous players. TowerFall 8-Player was released in August 2016.[22]

Physical Editions edit

In September 2015, Matt Makes Games partnered with the subscription box company IndieBox, a monthly subscription box service, to offer an exclusive, individually-numbered physical release of TowerFall. This limited edition box included a flash-drive with a DRM-free game file, official soundtrack, instruction manual, Steam key, and various custom-designed collectibles.[citation needed] In November 2020, a limited physical release of the Nintendo Switch version was announced through Limited Run Games.[23]

Reception edit

Multiple reviewers cited TowerFall as the standout game for the Ouya microconsole at the time of its launch.[7][8][24][25] The Penny Arcade Report's Ben Kuchera called the game "the Ouya's killer app",[24] Polygon's Russ Frushtick and Chris Plante said that TowerFall was the reason to purchase an Ouya.[25] Destructoid's Spencer Hayes said that he did not consider purchasing the Ouya until he played TowerFall.[7] He added that the game had a "deceptive level of depth".[7] Eurogamer described its reputation as "the only thing worth playing on Ouya".[26] The added cost of additional controllers (for four-player local multiplayer) exceeded the cost of the new console itself, and was cited as a negative for the game, though later offset by its support for Xbox 360[5] and PS3 controllers.[27] Plante later described the original release as "critically beloved, humbly sold", "punching way above its weight class" with recognition on the yearend lists[4] of Ars Technica[28] and Polygon.[29]

By April 2014, Thorson told Eurogamer that the game had grossed a half of a million dollars, with the most sales from Ascension on the PlayStation 4.[4] At the time, a fifth of the games sales came from Ouya, a comparatively smaller platform with a smaller install base than PlayStation and Steam.[36][d] The game was a nominee for the 2014 Independent Games Festival's Excellence in Design award, but lost to Papers, Please.[38] TowerFall Ascension received "generally favorable" reviews, according to game review aggregator Metacritic.[30][31] At the 2013 National Academy of Video Game Trade Reviewers (NAVGTR) awards the game won Game, Original Fighting.[39] Reviewers praised the game's balance, compared it favorably with Super Smash Bros., and recommended it as a party game.[6][35] Critics felt that the single-player mode was a nadir, and lamented that there was no online multiplayer mode,[26][35] with Jon Denton of Eurogamer calling the lack "painful" and "a crying shame".[26]

Griffin McElroy of Polygon found the game joyful and called it "a powerful distillery of childlike glee".[6] IGN's Jose Otero thought highly of its visuals. He considered the single-player mode a low point of the game, that it was only useful as practice.[26] Eurogamer's Denton called it "an afterthought", and that Trials was "a tertiary mode at best".[26] Edge wrote that the boundaries of the game's play area were confusing, and that it was difficult to watch both the area around the player-character as well as the boundaries, which worked against what they deemed to be TowerFall's "greatest strength": close range combat.[9] Denton praised the arrow catching mechanic, which he compared to the "hooks" of other "great multiplayer games", like the Ultra counter in Street Fighter IV.[26] He further compared the multiplayer to the battle modes of Bomberman, Mario, and Super Smash Bros., the Trials mode to 10 Second Ninja, and the game's "immediacy" to Nidhogg and Samurai Gunn.[26]

Polygon named the game among the decade's top 25 games.[40]

See also edit

Notes edit

  1. ^ a b Then known as Matt Makes Games.
  2. ^ At one point, four of the seven Indie House residents were working on TowerFall.[4]
  3. ^ Thorson was also pursued by Nintendo and Microsoft.[11]
  4. ^ The game had sold about 5,000 copies by November 2013,[10] and about 7,000 Ouya copies by April 2014.[37]

References edit

  1. ^ "TowerFall Ascension is coming to Xbox One next week". Eurogamer. January 18, 2017.
  2. ^ "TowerFall arrives on Nintendo Switch this September". Polygon. August 28, 2018.
  3. ^ "TowerFall (Ouya) Mobygames listing". Mobygames. Retrieved November 4, 2020.
  4. ^ a b c d e f g h i j k l m n Plante, Chris (July 2, 2014). "What it feels like to launch an indie hit". Polygon. Vox Media. from the original on August 14, 2014. Retrieved August 17, 2014.
  5. ^ a b c d e f g h i j k l Polson, John (May 25, 2013). "Matt Thorson's TowerFall hits OUYA at launch, works with Xbox 360 controllers". IndieGames.com. UBM Tech. from the original on June 9, 2013. Retrieved June 28, 2013.
  6. ^ a b c d e f g McElroy, Griffin (March 7, 2014). "TowerFall Ascension review: bowstring symphony". Polygon. Vox Media. from the original on March 8, 2014. Retrieved March 8, 2014.
  7. ^ a b c d e f g h Hayes, Spencer (June 14, 2013). "OUYA could have a system-seller with Towerfall". Destructoid. Game Revolution. from the original on June 18, 2013. Retrieved June 28, 2013.
  8. ^ a b Person, Chris (June 20, 2013). "TowerFall Was The Most Fun I Had At E3". Kotaku. Gawker Media. from the original on June 26, 2013. Retrieved June 28, 2013.
  9. ^ a b c Edge Staff (March 25, 2014). "TowerFall: Ascension review". Edge. Future. from the original on October 23, 2014. Retrieved August 30, 2014.
  10. ^ a b c Campbell, Colin (November 16, 2013). "Is TowerFall's move to PS4 and PC, a big blow for Ouya?". Polygon. Vox Media. from the original on November 15, 2014. Retrieved August 30, 2014.
  11. ^ a b c d e f g h i j k l Ray Corriea, Alexa (July 19, 2013). "TowerFall creator talks story modes, inspiration, pricing and 'yomi'". Polygon. Vox Media. from the original on July 3, 2014. Retrieved August 30, 2014.
  12. ^ a b c Sarkar, Samit (March 14, 2014). "TowerFall creator: Sony was 'super proactive' in bringing about PS4 version". Polygon. Vox Media. from the original on August 19, 2014. Retrieved August 17, 2014.
  13. ^ Kollar, Philip (March 20, 2014). "Sony gives indie devs the stage to praise PlayStation 4's developer support". Polygon. Vox Media. from the original on August 19, 2014. Retrieved August 17, 2014.
  14. ^ Thorson, Matt (May 29, 2014). "1.1.18 - Mac and Linux launch + New Variants + Shirts!". Steam. from the original on July 3, 2014. Retrieved August 17, 2014.
  15. ^ Good, Owen S. (June 1, 2014). "TowerFall: Ascension launches on Linux and Mac". Polygon. Vox Media. from the original on August 19, 2014. Retrieved August 17, 2014.
  16. ^ Tach, Dave (June 19, 2014). "Evo 2014 Indie Showcase to host Nidhogg, TowerFall and more". Polygon. Vox Media. from the original on June 20, 2014. Retrieved June 19, 2014.
  17. ^ Farokhmanesh, Megan (June 25, 2014). "PlayStation Plus July free games include Dead Space 3, Towerfall Ascension, Strider". Polygon. Vox Media. from the original on August 13, 2014. Retrieved August 17, 2014.
  18. ^ "Towerfall: Ascension". OUYA TV. November 1, 2016. Retrieved August 11, 2017.
  19. ^ "TowerFall pays tribute to Anita Sarkeesian with a new character". Polygon. February 10, 2015.
  20. ^ "Alternate Archers" on the TowerFall Tumblr posted February 9, 2015:
    Next up is the alternate blue archer. If you keep up on gaming news she may seem familiar - her appearance is loosely based on feminist games critic Anita Sarkeesian.
  21. ^ Tach, Dave (May 10, 2015). "TowerFall's Dark World expansion hits PC and PS4 May 12". Polygon. Vox Media. from the original on May 13, 2015. Retrieved May 10, 2015.
  22. ^ "TowerFall Ascension coming to Xbox One". Polygon. August 30, 2016.
  23. ^ "Towerfall gets a Limited Run for the Nintendo Switch!".
  24. ^ a b Kuchera, Ben (May 28, 2013). . The Penny Arcade Report. Archived from the original on July 4, 2013. Retrieved June 28, 2013.
  25. ^ a b Frushtick, Russ (June 28, 2013). "Today I Played: Ouya". Polygon. Vox Media. from the original on July 1, 2013. Retrieved June 28, 2013.
  26. ^ a b c d e f g h Denton, Jon (March 12, 2014). "TowerFall Ascension review". Eurogamer. Gamer Network. from the original on October 8, 2014. Retrieved August 30, 2014.
  27. ^ Slater, Harry (July 2, 2013). "The Firing Line: 5 questions for Matt Makes Games on TowerFall". Pocket Gamer. Steel Media. from the original on July 10, 2013. Retrieved July 5, 2013.
  28. ^ Orland, Kyle; Machkovech, Sam (December 25, 2013). "The 20 best (and three most disappointing) video games of 2013". Ars Technica. Condé Nast Digital. from the original on September 9, 2014. Retrieved August 30, 2014.
  29. ^ Frushtick, Russ (January 15, 2014). "Polygon's Games of the Year 2013 #3: TowerFall". Polygon. Vox Media. from the original on July 3, 2014. Retrieved August 30, 2014.
  30. ^ a b "TowerFall Ascension Critic Reviews for PC". Metacritic. CBS Interactive. from the original on May 2, 2014. Retrieved August 30, 2014.
  31. ^ a b "TowerFall Ascension Critic Reviews for PlayStation 4". Metacritic. CBS Interactive. from the original on August 6, 2014. Retrieved August 30, 2014.
  32. ^ "TowerFall Ascension Critic Reviews for Xbox One". Metacritic. CBS Interactive. Retrieved December 21, 2019.
  33. ^ "TowerFall Critic Reviews for Switch". Metacritic. CBS Interactive. Retrieved December 21, 2019.
  34. ^ . GameTrailers. March 7, 2014. Archived from the original on March 14, 2014. Retrieved November 5, 2019.
  35. ^ a b c Otero, Jose (March 25, 2014). "TowerFall Ascension Review: Bullseye". IGN. Ziff Davis. from the original on September 16, 2014. Retrieved August 30, 2014.
  36. ^ Tach, Dave (April 28, 2014). "TowerFall grosses $500K, sells best on PS4 (update)". Polygon. Vox Media. from the original on August 19, 2014. Retrieved August 17, 2014.
  37. ^ Matulef, Jeffrey (April 28, 2014). "Towerfall sold best on PS4 and grossed $500K overall". Eurogamer. Gamer Network. from the original on September 15, 2014. Retrieved August 30, 2014.
  38. ^ Crecente, Brian (March 19, 2014). "Papers, Please wins big at the 16th annual Independent Games Festival awards". Polygon. Vox Media. from the original on July 3, 2014. Retrieved August 17, 2014.
  39. ^ . National Academy of Video Game Trade Reviewers. Archived from the original on July 3, 2017. Retrieved February 21, 2017.
  40. ^ "The 100 best games of the decade (2010–2019): 50–11". Polygon. November 4, 2019. Retrieved November 9, 2019.

External links edit

  •   Media related to TowerFall at Wikimedia Commons
  • Official website

towerfall, this, article, about, video, game, waterfall, tower, fall, action, indie, video, game, created, maddy, thorson, through, company, maddy, makes, games, game, players, control, four, archers, multiplayer, platform, fighter, released, ouya, microconsol. This article is about the video game For the waterfall see Tower Fall TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games a 3 In the game players control up to four archers in a multiplayer platform fighter It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4 Xbox One Linux OS X and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall TowerFallDeveloper s Maddy Makes Games a Publisher s Maddy Makes GamesDirector s Maddy ThorsonDesigner s Maddy ThorsonProgrammer s Maddy ThorsonArtist s Pedro MedeirosAmora BettanyComposer s Alec HolowkaEngineMicrosoft XNAPlatform s PlayStation 4 Windows Linux OS X PlayStation Vita Xbox One Nintendo Switch OuyaReleaseJune 25 2013 June 25 2013 AndroidJune 25 2013 June 25 2013 PlayStation 4 WindowsMarch 11 2014 March 11 2014 Linux OS XMay 29 2014 May 29 2014 PlayStation VitaDecember 15 2015 December 15 2015 Xbox OneJanuary 25 2017 January 25 2017 1 Nintendo SwitchSeptember 27 2018 September 27 2018 2 Genre s ActionMode s Single player multiplayer TowerFall was Thorson s first commercial game It followed from a June 2012 game jam single player prototype Thorson tested the game on her indie developer colleagues with whom she lived and developed its capacity as a party game Its mechanics were inspired by games of Thorson s youth such as Bushido Blade and GoldenEye 007 and influenced by demo feedback at the Evolution Championship Series fighting game tournament TowerFall was known as the standout title for the Ouya at the console s launch In its first year the game sold around 7 000 copies on Ouya resulting in a gross revenue of about 105 000 4 When the Ouya exclusivity expired Thorson signed another exclusivity agreement for the PlayStation 4 where Ascension received an expanded single player mode and new levels weapons and gameplay variants A PlayStation Vita release followed in 2015 and Xbox One and Switch versions have been released as well A standalone eight player edition for Windows released in 2016 Ascension was met with generally favorable reception Critics recommended it as a party game reminiscent of Super Smash Bros and praised its balance However some felt that its single player mode was a low point and lamented the lack of an online multiplayer mode Contents 1 Gameplay 2 Development 3 Release 3 1 Updates 3 2 Physical Editions 4 Reception 5 See also 6 Notes 7 References 8 External linksGameplay edit nbsp Typical combat between three players TowerFall is an archery combat arena game 5 where players kill each other with arrows and head stomps until only one player remains It is also possible to play in cooperative mode 6 In multiplayer up to four players fight in an arena using a limited supply of arrows 7 Players replenish their arrow supply from those shot about the arena 5 The players can also catch other players arrows 7 Treasure power ups give players shields wings and arrows with increased power 5 The game s rules can be customized and saved for future use 6 Kotaku s Chris Person described the gameplay as Super Smash Bros bred with games like Spelunky or Nidhogg 8 There are four game modes 5 In single player the player must hit targets around the arena before a timer runs out 5 The developer compared this mode to Break the Targets in the Super Smash Bros series 5 Ascension adds a remodeled version of the target levels as a Trials mode which requires the players to use power ups to break all targets within several seconds Ascension also adds a Quest mode where one or two players attempt to survive against enemy waves of increasing difficulty 6 As a single player event Quest functions as a score attack mode 9 The new Ascension improvements were also released for the Ouya version 10 The Ouya release supports the Xbox 360 and PlayStation 3 controllers 11 Ascension uses the DualShock 4 controller s built in speaker to play sound effects 12 The game does not have online multiplayer 6 Development editThe game was developed and produced by Maddy Thorson who previously made Planet Punch 5 and browser games TowerFall was her first full commercial game The idea came from a visit with Alec Holowka as they worked at a game jam 4 the 48 hour June 2012 Vancouver Full Indie Game Jam 11 The team iterated through a Legend of Zelda inspired multiplayer mode that became a single player platformer 4 Flash game where the player was a skilled archer out of an ancient legend 11 She intended to add multiple weapons but chose to keep the first one the bow and arrow due to its feel 4 The arrow was designed to fire without charging and to bias towards targets so as to give the player more leeway 11 Thorson also chose to limit the aim direction to the eight ordinal directions rather than affording complex 360 degree controls 11 She also added levels items a store and a story based on ascending a tower Along with in game progress players would gain new items and skills Thorson originally intended to send the game to Adult Swim for easy money but changed her mind upon developing a multiplayer version after the jam 4 Holowka credits the multiplayer s party game feel to the many hours of local multiplayer testing it received in Thorson s homes in Vancouver Thorson lived with a developer she met through Game Maker s community and the two eventually moved in with Holowka in Indie House a Vancouver house whose occupants are all indie developers b The close community of indie gamers and their interest in trying new game ideas was both a product and generator of their living arrangements Though Holowka dropped back from the project shortly after the game jam leaving the project to Thorson he stepped in to demo the game at the 2013 Game Developers Conference at the last minute when Thorson s passport had expired 4 With an increase in press attention following an exhibition at PAX East Thorson entered an agreement with Ouya s Kellee Santiago to release exclusively on the microconsole 10 Critics saw this as being the action the new console needed to compete with existing consoles and Thorson felt the release for Ouya to be less intimidating than releasing for the PlayStation 3 4 The game also fit Ouya s emphasis on couch co op gaming 11 Thorson originally did the artwork herself but was not satisfied with the results and hired MiniBoss to finish the graphics 7 Holowka composed the music and Thorson hired Power Up Audio to make the sound effects 5 Thorson said that the game started to come together about six months into its development They tested the game on close friends once every few weeks and the friends would ask Thorson when they could play it again Thorson brought the game to the 2013 Evolution Championship Series fighting games tournament where they unexpectedly received more praise than criticism 11 The game mechanics were inspired by games from Thorson s youth 7 Upon reflection they felt that the game had the item catching mechanics of Super Smash Bros the one hit kills and tension of Bushido Blade the playfulness of Goldeneye 007 the shooting mechanics of Yoshi s Island and the positioning strategy of Team Fortress 2 11 They described their development process as tweaking Super Smash Bros Melee to their tastes The limited arrow design was intended to slow the gameplay and encourage player strategy 7 She considered adding online multiplayer a popular request but lacked the programming skills herself 4 The game s medieval scenery came from their contemporary interest in the Game of Thrones book series and their pairing of the arrow mechanic with stone walled castles and lava filled dungeons 11 The player characters also have individual personalities and backstories that Thorson intended to elaborate in a lore section of an instruction manual 11 Release editTowerFall was released June 25 2013 as an Ouya exclusive 5 The game sold well minding the Ouya s newness which allowed Thorson to develop the game into a fuller package 4 Thorson stated her plans to extend the single player 5 and signed a new exclusivity agreement to release TowerFall Ascension on PlayStation 4 and Steam with new levels weapons and gameplay variants 4 after the Ouya exclusivity agreement ended six months later 5 c Sony actively pursued the game and a majority of the porting work was handled by Dallas based Sickhead Games 12 by two people over the course of eight weeks using MonoGame an open source rewrite of Microsoft XNA 13 Thorson thought that the DualShock 4 s directional pad was perfect for TowerFall and that the PlayStation 4 was the natural next step for the game 12 They received a letter from George Broussard before Ascension s launch with pre congratulations on Thorson s becoming a millionaire The main additions to Ascension were its single player and cooperative gameplay modes A level editor is planned for a future update 4 and Thorson has expressed interest in six controller support for three on three matches 11 Ports for Linux and OS X platforms were released on May 29 2014 with updated game variants 14 15 TowerFall was selected for the July 2014 Evolution Championship Series fighting game tournament s Indie Showcase 16 and as a free game with PlayStation Plus for the same month 17 Towerfall Ascension was eventually released as a sequel to the original Towerfall for the OUYA console in November 2016 18 Updates edit In February 2015 an alternate skin for the Blue Archer character was revealed for the expansion Dark World developers stated her appearance was based on that of Anita Sarkeesian 19 20 An expansion pack Dark World was released in North America on May 12 2015 for the PlayStation 4 and PC Linux OS X and Windows via Steam the Humble Store and GOG com The European PlayStation release followed several days later The pack includes a four player multiplayer campaign mode where players fight boss battles together and can resuscitate each other It also adds a power up that makes arrows explode by remote detonation The pack began as a set of new levels and became four sets ten new characters procedurally generated levels and the aforementioned power up co op and boss battles A PlayStation Vita version was released on December 15 2015 21 An Xbox One version including both Ascension and Dark World was released on January 18 2018 A Nintendo Switch version was released on September 27 2018 and includes Madeline and her dark reflection Badeline from the game Celeste which was also made by Matt Makes Games Thorson also created an additional standalone Windows game that modifies the versus mode for five to eight simultaneous players TowerFall 8 Player was released in August 2016 22 Physical Editions edit In September 2015 Matt Makes Games partnered with the subscription box company IndieBox a monthly subscription box service to offer an exclusive individually numbered physical release of TowerFall This limited edition box included a flash drive with a DRM free game file official soundtrack instruction manual Steam key and various custom designed collectibles citation needed In November 2020 a limited physical release of the Nintendo Switch version was announced through Limited Run Games 23 Reception editMultiple reviewers cited TowerFall as the standout game for the Ouya microconsole at the time of its launch 7 8 24 25 The Penny Arcade Report s Ben Kuchera called the game the Ouya s killer app 24 Polygon s Russ Frushtick and Chris Plante said that TowerFall was the reason to purchase an Ouya 25 Destructoid s Spencer Hayes said that he did not consider purchasing the Ouya until he played TowerFall 7 He added that the game had a deceptive level of depth 7 Eurogamer described its reputation as the only thing worth playing on Ouya 26 The added cost of additional controllers for four player local multiplayer exceeded the cost of the new console itself and was cited as a negative for the game though later offset by its support for Xbox 360 5 and PS3 controllers 27 Plante later described the original release as critically beloved humbly sold punching way above its weight class with recognition on the yearend lists 4 of Ars Technica 28 and Polygon 29 ReceptionAggregate scoreAggregatorScoreMetacriticPC 87 100 30 PS4 87 100 31 XONE 80 100 32 NS 89 100 33 Review scoresPublicationScoreEdge8 10 9 Eurogamer9 10 26 GameTrailers9 1 10 34 IGN8 9 10 35 Polygon9 5 10 6 By April 2014 Thorson told Eurogamer that the game had grossed a half of a million dollars with the most sales from Ascension on the PlayStation 4 4 At the time a fifth of the games sales came from Ouya a comparatively smaller platform with a smaller install base than PlayStation and Steam 36 d The game was a nominee for the 2014 Independent Games Festival s Excellence in Design award but lost to Papers Please 38 TowerFall Ascension received generally favorable reviews according to game review aggregator Metacritic 30 31 At the 2013 National Academy of Video Game Trade Reviewers NAVGTR awards the game won Game Original Fighting 39 Reviewers praised the game s balance compared it favorably with Super Smash Bros and recommended it as a party game 6 35 Critics felt that the single player mode was a nadir and lamented that there was no online multiplayer mode 26 35 with Jon Denton of Eurogamer calling the lack painful and a crying shame 26 Griffin McElroy of Polygon found the game joyful and called it a powerful distillery of childlike glee 6 IGN s Jose Otero thought highly of its visuals He considered the single player mode a low point of the game that it was only useful as practice 26 Eurogamer s Denton called it an afterthought and that Trials was a tertiary mode at best 26 Edge wrote that the boundaries of the game s play area were confusing and that it was difficult to watch both the area around the player character as well as the boundaries which worked against what they deemed to be TowerFall s greatest strength close range combat 9 Denton praised the arrow catching mechanic which he compared to the hooks of other great multiplayer games like the Ultra counter in Street Fighter IV 26 He further compared the multiplayer to the battle modes of Bomberman Mario and Super Smash Bros the Trials mode to 10 Second Ninja and the game s immediacy to Nidhogg and Samurai Gunn 26 Polygon named the game among the decade s top 25 games 40 See also editList of Ouya softwareNotes edit a b Then known as Matt Makes Games At one point four of the seven Indie House residents were working on TowerFall 4 Thorson was also pursued by Nintendo and Microsoft 11 The game had sold about 5 000 copies by November 2013 10 and about 7 000 Ouya copies by April 2014 37 References edit TowerFall Ascension is coming to Xbox One next week Eurogamer January 18 2017 TowerFall arrives on Nintendo Switch this September Polygon August 28 2018 TowerFall Ouya Mobygames listing Mobygames Retrieved November 4 2020 a b c d e f g h i j k l m n Plante Chris July 2 2014 What it feels like to launch an indie hit Polygon Vox Media Archived from the original on August 14 2014 Retrieved August 17 2014 a b c d e f g h i j k l Polson John May 25 2013 Matt Thorson s TowerFall hits OUYA at launch works with Xbox 360 controllers IndieGames com UBM Tech Archived from the original on June 9 2013 Retrieved June 28 2013 a b c d e f g McElroy Griffin March 7 2014 TowerFall Ascension review bowstring symphony Polygon Vox Media Archived from the original on March 8 2014 Retrieved March 8 2014 a b c d e f g h Hayes Spencer June 14 2013 OUYA could have a system seller with Towerfall Destructoid Game Revolution Archived from the original on June 18 2013 Retrieved June 28 2013 a b Person Chris June 20 2013 TowerFall Was The Most Fun I Had At E3 Kotaku Gawker Media Archived from the original on June 26 2013 Retrieved June 28 2013 a b c Edge Staff March 25 2014 TowerFall Ascension review Edge Future Archived from the original on October 23 2014 Retrieved August 30 2014 a b c Campbell Colin November 16 2013 Is TowerFall s move to PS4 and PC a big blow for Ouya Polygon Vox Media Archived from the original on November 15 2014 Retrieved August 30 2014 a b c d e f g h i j k l Ray Corriea Alexa July 19 2013 TowerFall creator talks story modes inspiration pricing and yomi Polygon Vox Media Archived from the original on July 3 2014 Retrieved August 30 2014 a b c Sarkar Samit March 14 2014 TowerFall creator Sony was super proactive in bringing about PS4 version Polygon Vox Media Archived from the original on August 19 2014 Retrieved August 17 2014 Kollar Philip March 20 2014 Sony gives indie devs the stage to praise PlayStation 4 s developer support Polygon Vox Media Archived from the original on August 19 2014 Retrieved August 17 2014 Thorson Matt May 29 2014 1 1 18 Mac and Linux launch New Variants Shirts Steam Archived from the original on July 3 2014 Retrieved August 17 2014 Good Owen S June 1 2014 TowerFall Ascension launches on Linux and Mac Polygon Vox Media Archived from the original on August 19 2014 Retrieved August 17 2014 Tach Dave June 19 2014 Evo 2014 Indie Showcase to host Nidhogg TowerFall and more Polygon Vox Media Archived from the original on June 20 2014 Retrieved June 19 2014 Farokhmanesh Megan June 25 2014 PlayStation Plus July free games include Dead Space 3 Towerfall Ascension Strider Polygon Vox Media Archived from the original on August 13 2014 Retrieved August 17 2014 Towerfall Ascension OUYA TV November 1 2016 Retrieved August 11 2017 TowerFall pays tribute to Anita Sarkeesian with a new character Polygon February 10 2015 Alternate Archers on the TowerFall Tumblr posted February 9 2015 Next up is the alternate blue archer If you keep up on gaming news she may seem familiar her appearance is loosely based on feminist games critic Anita Sarkeesian Tach Dave May 10 2015 TowerFall s Dark World expansion hits PC and PS4 May 12 Polygon Vox Media Archived from the original on May 13 2015 Retrieved May 10 2015 TowerFall Ascension coming to Xbox One Polygon August 30 2016 Towerfall gets a Limited Run for the Nintendo Switch a b Kuchera Ben May 28 2013 TowerFall is the OUYA s killer app The four player Smash Bros style take on archery is that good The Penny Arcade Report Archived from the original on July 4 2013 Retrieved June 28 2013 a b Frushtick Russ June 28 2013 Today I Played Ouya Polygon Vox Media Archived from the original on July 1 2013 Retrieved June 28 2013 a b c d e f g h Denton Jon March 12 2014 TowerFall Ascension review Eurogamer Gamer Network Archived from the original on October 8 2014 Retrieved August 30 2014 Slater Harry July 2 2013 The Firing Line 5 questions for Matt Makes Games on TowerFall Pocket Gamer Steel Media Archived from the original on July 10 2013 Retrieved July 5 2013 Orland Kyle Machkovech Sam December 25 2013 The 20 best and three most disappointing video games of 2013 Ars Technica Conde Nast Digital Archived from the original on September 9 2014 Retrieved August 30 2014 Frushtick Russ January 15 2014 Polygon s Games of the Year 2013 3 TowerFall Polygon Vox Media Archived from the original on July 3 2014 Retrieved August 30 2014 a b TowerFall Ascension Critic Reviews for PC Metacritic CBS Interactive Archived from the original on May 2 2014 Retrieved August 30 2014 a b TowerFall Ascension Critic Reviews for PlayStation 4 Metacritic CBS Interactive Archived from the original on August 6 2014 Retrieved August 30 2014 TowerFall Ascension Critic Reviews for Xbox One Metacritic CBS Interactive Retrieved December 21 2019 TowerFall Critic Reviews for Switch Metacritic CBS Interactive Retrieved December 21 2019 TowerFall Ascension Review GameTrailers March 7 2014 Archived from the original on March 14 2014 Retrieved November 5 2019 a b c Otero Jose March 25 2014 TowerFall Ascension Review Bullseye IGN Ziff Davis Archived from the original on September 16 2014 Retrieved August 30 2014 Tach Dave April 28 2014 TowerFall grosses 500K sells best on PS4 update Polygon Vox Media Archived from the original on August 19 2014 Retrieved August 17 2014 Matulef Jeffrey April 28 2014 Towerfall sold best on PS4 and grossed 500K overall Eurogamer Gamer Network Archived from the original on September 15 2014 Retrieved August 30 2014 Crecente Brian March 19 2014 Papers Please wins big at the 16th annual Independent Games Festival awards Polygon Vox Media Archived from the original on July 3 2014 Retrieved August 17 2014 NAVGTR Awards 2013 National Academy of Video Game Trade Reviewers Archived from the original on July 3 2017 Retrieved February 21 2017 The 100 best games of the decade 2010 2019 50 11 Polygon November 4 2019 Retrieved November 9 2019 External links edit nbsp Media related to TowerFall at Wikimedia Commons Official website Portal nbsp Video games Retrieved from https en wikipedia org w index php title TowerFall amp oldid 1211037277, wikipedia, wiki, book, books, library,

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