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Time Trax (video game)

Time Trax is a 1994 action-platform video game developed by Malibu Interactive and published by Malibu Games for the Super Nintendo Entertainment System. It is based on the television series of the same name, which aired from 1993 to 1994. The story follows police Captain Lambert as he tries to stop criminal fugitives from changing history and gaining control of the future, with aid from his supercomputer assistant. The player controls Lambert across eight levels, apprehending enemies using a stunner weapon capable of sending them back to the future. The player can also use martial arts to defeat enemies, or use a time ability to slow them down.

Time Trax
North American cover art
Developer(s)Malibu Interactive
Publisher(s)Malibu Games
Producer(s)George Sinfield
Ian McGee
Steve Ryno
Designer(s)Terry Lloyd
Programmer(s)Robert Toone
Artist(s)Lee Pullen
Robert Hemphill
Terry Lloyd
Composer(s)Richard Joseph
Platform(s)Super Nintendo Entertainment System
Release
  • NA: April 1994
  • EU: May-June 1994
Genre(s)Action, platform
Mode(s)Single-player

Time Trax was produced by Malibu Interactive, an American-British studio established by Cinemaware co-founder Bob Jacob with former staff from Ocean Software and Software Creations. It was co-produced by George Sinfield, Ian McGee, and Steve Ryno. The soundtrack was scored by Richard Joseph. A Sega Genesis version, featuring music composed by Tim Follin, was developed but never released until a prototype was leaked online. The game garnered a generally favorable critical reception; praise was given to the audiovisual presentation but most reviewers felt divided regarding its gameplay, while criticism was geared towards aspects such as the difficulty and lack of continues.

Gameplay edit

 
Gameplay screenshot

Time Trax is a side-scrolling action-platform game based on the television series of the same name, similar to Rolling Thunder (1986) and the Super Star Wars titles.[1][2][3][4] The plot follows police Captain Lambert, with aid from his supercomputer assistant S.E.L.M.A. Lambert travels back in time using the Trax device to capture commander Sepp Dietrich and doctor Mordecai Sahmbi. Sahmbi has sent criminal fugitives back in time to assist him in his plan of changing history and gain control of the future.[2][3][5]

The player controls Lambert across eight levels in order to confront Dietrich and Sahmbi, while apprehending criminal fugitives sent back in time.[2][5] Lambert is equipped with the "Pellet Projection Tube" (PPT) weapon, which can be used to stun enemies, or shoot pellets that transport them back to the future.[2][3][5] The player can also use martial arts to defeat enemies, or use a time ability to slow them down.[2][3][5] The player starts with three lives at the beginning and more can be obtained by finding heart icons in each level, but the game is over if all of them are lost.[5]

Development and release edit

Time Trax for the Super Nintendo Entertainment System is based on the television series of the same name, which aired from 1993 to 1994.[6][7] It was developed by Malibu Interactive, a defunct American-British game developer first established by Cinemaware co-founder Bob Jacob under the name Acme Interactive with former staff from Ocean Software and Software Creations.[8][9][10] The company merged with Malibu Graphics in 1992 to form Malibu Comics and becoming its software division.[6][10][11][12] It was co-produced by George Sinfield, Ian McGee, and Steve Ryno.[13] Terry Lloyd served as designer, with Robert Toone acting as main programmer.[13] Lloyd was also responsible for the artwork along with Lee Pullen and Robert Hemphill.[13] The soundtrack was scored by English composer Richard Joseph.[13]

Time Trax was announced for both the SNES and Sega Genesis at the 1993 Consumer Electronics Show, with a release date in early 1994.[14][15][16] The SNES version was first published in North America on April 1994 (although some sources list October 1993 and March 1994),[2][14][17] and later in Europe between May and June of that year by Malibu Games (a name used by THQ for Nintendo games).[18][19][20] The Sega Genesis version was going to be published by Black Pearl Software (a name used by THQ for Sega games).[16][21] Despite being reviewed in major gaming publications,[6][21][22][23] this version was never released until a prototype ROM image in a fully finished state was leaked online in 2013.[24][25] The Genesis version was distinguished by its soundtrack, scored by English composer Tim Follin using a sound driver written by Dean Belfield.[26][27][28][29]

Reception edit

Time Trax garnered generally favorable reviews from critics.[39][40] Video Games's Robert Zengerle called it an "excellent action platformer."[35] Games World magazine labelled it as a fun platform/shoot 'em up title, and celebrated its technical use of the Super Nintendo hardware.[36] Paul Davies and Andy McVittie of Nintendo Magazine System (Official Nintendo Magazine) praised the presentation, detailed visuals, audio, gameplay, and replayability.[19] GamePro's Manny LaMancha gave positive remarks to its audiovisual presentation and high level of challenge.[2] Computer and Video Games summarized their review by writing: "Challenging, absorbing and loads of fun to play - one of the best platform beat-'em-ups on the SNES."[31]

GameFan's four reviewers regarded it as a good action-platform title, highlighting its detailed character animation, solid gameplay mechanics, and high degree of difficulty, while criticizing the music.[1] Player One's Julien Van De Steene commended the animations and playability, but found the music "cheesy" and felt that the graphics underutilized the Super Nintendo's capabilities.[33] Superjuegos' Juan Carlos Sanz lauded the game's backgrounds and large bosses, but disapproved of the enemy sprites and the limited number of weapons.[20]

Richard Homsy and Nicolas Gavet of Consoles + commended the "well thought-out" scenario, graphical effects, fast animation movements, audio, and playability. However, both Homsy and Gavet commented that the lack of continues may seem off-putting.[30] Joypad's Olivier Prézeau and Nini Nourdine also criticized the lack of continue system, while reserving praise for the graphics, sound, controls, and smooth scrolling.[32] Game Players's Erik Lundrian argued that the soundtrack added suspense to the game, but noted the lack of passwords or continues.[3]

Spanish publication Nintendo Acción gave positive remarks to the audiovisual presentation but noted the character's minimal fighting ability.[37] Total!'s Will Groves considered its gameplay enjoyable but uninspired.[18] Writing for the German edition, Hans-Joachim Amann deemed it as a below-average title.[34] GamesMaster's Tim Tucker commended its sound and playability reminiscent of the Super Star Wars games, but found the graphics average and expressed mixed feelings regarding lastability.[4] British publication Super Control criticized the game's sub-standard audiovisual presentation and lack of originality.[38]

Notes edit

  1. ^ GameFan's review was by four critics with different ratings: 78%, 78%, 80%, and 86%.[1]
  2. ^ GamePro scored the SNES version of Time Trax 4.5/5 twice for graphics and fun factor, and the same amount of 4/5 ratings for sound and control.[2]

References edit

  1. ^ a b c Halverson, Dave; Sgt. Gamer; Rickards, Kelly; Brody (February 1994). "Viewpoint: Time Trax (SNES)". GameFan. Vol. 2, no. 3. DieHard Gamers Club. p. 19.
  2. ^ a b c d e f g h LaMancha, Manny (May 1994). "ProReview - SNES: Time Trax". GamePro. No. 58. IDG. p. 68.
  3. ^ a b c d e f Lundrigan, Erik (March 1994). "Review: Time Trax (SNES)". Game Players. Vol. 7, no. 3. Signal Research. p. 72.
  4. ^ a b c Tucker, Tim (June 1994). "Reviews (SNES) - Time Trax". GamesMaster. No. 18. Future Publishing. p. 70.
  5. ^ a b c d e Time Trax (Instruction Manual) (North American ed.). Malibu Games. 1994.
  6. ^ a b c "Micro Reviews: Time Trax (Genesis/Action)". VideoGames. No. 67. Larry Flynt Publications. August 1994. p. 82.
  7. ^ Garcia, Frank; Phillips, Mark (2009). Science Fiction Television Series, 1990–2004. McFarland & Company. ISBN 978-0-7864-2483-2.
  8. ^ "Interview: Trax of my Tears — Super Gamer Talks to Larry Seigel". Super Gamer. No. 2. Paragon Publishing. May 1994. pp. 22–23.
  9. ^ Cifaldi, Frank (September 26, 2005). . Gamasutra. UBM Technology Group. Archived from the original on 2014-08-22. Retrieved 2023-01-06.
  10. ^ a b Donovan, Tristan (December 15, 2010). . Gamasutra. UBM Technology Group. p. 4. Archived from the original on 2012-05-10. Retrieved 2023-01-06.
  11. ^ . TheFreeLibrary.com. PR Newswire. August 18, 1992. Archived from the original on 2014-08-28. Retrieved 2023-01-03.
  12. ^ "Newswatch: Malibu to Produce Video Games: Comic publisher merges with video game developer Acme Interactive". The Comics Journal. No. 153. Fantagraphics Books. October 1992. p. 19.
  13. ^ a b c d Malibu Interactive (April 1994). Time Trax (Super Nintendo Entertainment System). Malibu Games. Level/area: Staff Credits. (Ending screens by VGMuseum [The Video Games Museum]. 2016-03-24 at the Wayback Machine).
  14. ^ a b "CES '93 Report - Gaming on the Horizon: Genesis". GamePro. No. 45. IDG. April 1993. pp. 122–125.
  15. ^ "Short ProShots: Shipping in January". GamePro. No. 54. IDG. January 1994. p. 216.
  16. ^ a b "Previews: In Brief - April". Mega. No. 20. Future Publishing. May 1994. p. 83.
  17. ^ (PDF). Nintendo. Archived from the original (PDF) on 2008-09-20. Retrieved 2023-01-04.
  18. ^ a b c Groves, Will (May 1994). "SNES Reviews: Time Trax". Total!. No. 29. Future Publishing. pp. 40–41.
  19. ^ a b c Davies, Paul; McVittie, Andy (June 1994). "Review - Super Nintendo Entertainment System: Time Trax". Nintendo Magazine System. No. 21. EMAP. pp. 88–89.
  20. ^ a b c Sanz, Juan Carlos (June 1994). "Super Nintendo: Time Trax — Cuerpo De Elite". Superjuegos [es] (in Spanish). No. 26. Grupo Zeta. pp. 54–57.
  21. ^ a b Foster, Mike (July 1994). "Review - Genesis: Time Trax". Game Players. Vol. 7, no. 7. Signal Research. p. 52.
  22. ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (April 1994). "Review Crew - Major Mike's Game Roundup: Time Trax (T*HQ / Genesis)". Electronic Gaming Monthly. No. 57. Sendai Publishing. p. 40.
  23. ^ Eyes, Cross (July 1994). "ProReview - Genesis: Time Trax". GamePro. No. 60. IDG. p. 56.
  24. ^ Nolan, Matt (July 8, 2013). "Time Trax: Unreleased Genesis Title!!!". SegaAge. Bucket Head Media, LLC. from the original on 2017-06-24. Retrieved 2023-01-05.
  25. ^ Esteve, Jaume (July 15, 2013). "Aparece Time Trax, juego cancelado de Mega Drive — Se ha liberado la ROM del juego, exclusivo de Super Nintendo". IGN Spain. Marca. from the original on 2023-01-05. Retrieved 2023-01-05.
  26. ^ Forsyth, Tim (December 14, 1998). . Computer Music Generation. Archived from the original on 1999-10-22. Retrieved 2023-01-07. (Transcription by The Follin Drome. 2002-11-18 at the Wayback Machine).
  27. ^ Garrett, Marcus; Atkinson, Richard (December 2011). "Personalidades - ENTREVISTA: Tim Follin". Jogos 80 (in Portuguese). Vol. 7, no. 8. pp. 16–20. (Translation by Richard Atkinson. 2014-05-23 at the Wayback Machine).
  28. ^ Whitehead, Dan (January 2, 2014). "Code Britannia: Tim Follin — The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming". Eurogamer. from the original on 2022-07-06. Retrieved 2023-01-05.
  29. ^ Belfield, Dean (2023). "About Me". L Break Into Program, 0:1. from the original on 2023-04-11. Retrieved 2023-06-11.
  30. ^ a b Homsy, Richard; Gavet, Nicolas (April 1994). "Super Nintendo Review: Time Trax". Consoles + [fr] (in French). No. 31. M.E.R.7 [fr]. pp. 108–109.
  31. ^ a b "CVG Review - And Here's The Rest: Every Game Reviewed — Time Trax (SNES)". Computer and Video Games. No. 152. EMAP. July 1994. p. 98.
  32. ^ a b Prézeau, Olivier; Nourdine, Nini (May 1994). "Super Nintendo (Version Française): J'ai Le Trax! - Time Trax". Joypad [fr] (in French). No. 31. Hachette Disney Presse. pp. 126–127.
  33. ^ a b De Steene, Julien Van (May 1994). "Tests - Super Nintendo: Time Trax". Player One [fr] (in French). No. 42. Média Système Édition [fr]. pp. 96–97.
  34. ^ a b Amann, Hans-Joachim (August 1994). "Import - SNES: Time Trax". Total! (in German). No. 15. X-Plain-Verlag. p. 55.
  35. ^ a b Zengerle, Robert (July 1994). "Rom Check - Super Nintendo: Back from the Future - Time Trax". Video Games [de] (in German). No. 32. Magna Media. p. 96.
  36. ^ a b "Reviews: Time Trax (SNES)". Games World. No. 2. Paragon Publishing. August 1994. p. 21.
  37. ^ a b "Super Stars - Super Nintendo: Time Trax — Como Desafío Total, Sólo Que Sin Arnie". Nintendo Acción (in Spanish). No. 20. Hobby Press. July 1994. pp. 46–47.
  38. ^ a b "Super Review: Time Trax — Making Trax". Super Control. No. 13. Maverick Magazines. June 1994. pp. 18–21.
  39. ^ Pilet, Stéphane (April 1994). "Selection - Super Nintendo: Time Trax". Nintendo Player [fr] (in French). No. 19. Média Système Édition [fr]. p. 36.
  40. ^ Davies, Jonathan (June 1994). "UK Review: Time Trax". Super Play. No. 20. Future Publishing. pp. 52–53.

External links edit

time, trax, video, game, this, article, about, 1994, snes, video, game, science, fiction, series, time, trax, software, hardware, platform, timetrax, time, trax, 1994, action, platform, video, game, developed, malibu, interactive, published, malibu, games, sup. This article is about the 1994 SNES video game For the science fiction TV series see Time Trax For the software and hardware platform see TimeTrax Time Trax is a 1994 action platform video game developed by Malibu Interactive and published by Malibu Games for the Super Nintendo Entertainment System It is based on the television series of the same name which aired from 1993 to 1994 The story follows police Captain Lambert as he tries to stop criminal fugitives from changing history and gaining control of the future with aid from his supercomputer assistant The player controls Lambert across eight levels apprehending enemies using a stunner weapon capable of sending them back to the future The player can also use martial arts to defeat enemies or use a time ability to slow them down Time TraxNorth American cover artDeveloper s Malibu InteractivePublisher s Malibu GamesProducer s George SinfieldIan McGeeSteve RynoDesigner s Terry LloydProgrammer s Robert TooneArtist s Lee PullenRobert HemphillTerry LloydComposer s Richard JosephPlatform s Super Nintendo Entertainment SystemReleaseNA April 1994EU May June 1994Genre s Action platformMode s Single player Time Trax was produced by Malibu Interactive an American British studio established by Cinemaware co founder Bob Jacob with former staff from Ocean Software and Software Creations It was co produced by George Sinfield Ian McGee and Steve Ryno The soundtrack was scored by Richard Joseph A Sega Genesis version featuring music composed by Tim Follin was developed but never released until a prototype was leaked online The game garnered a generally favorable critical reception praise was given to the audiovisual presentation but most reviewers felt divided regarding its gameplay while criticism was geared towards aspects such as the difficulty and lack of continues Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp Gameplay screenshot Time Trax is a side scrolling action platform game based on the television series of the same name similar to Rolling Thunder 1986 and the Super Star Wars titles 1 2 3 4 The plot follows police Captain Lambert with aid from his supercomputer assistant S E L M A Lambert travels back in time using the Trax device to capture commander Sepp Dietrich and doctor Mordecai Sahmbi Sahmbi has sent criminal fugitives back in time to assist him in his plan of changing history and gain control of the future 2 3 5 The player controls Lambert across eight levels in order to confront Dietrich and Sahmbi while apprehending criminal fugitives sent back in time 2 5 Lambert is equipped with the Pellet Projection Tube PPT weapon which can be used to stun enemies or shoot pellets that transport them back to the future 2 3 5 The player can also use martial arts to defeat enemies or use a time ability to slow them down 2 3 5 The player starts with three lives at the beginning and more can be obtained by finding heart icons in each level but the game is over if all of them are lost 5 Development and release editTime Trax for the Super Nintendo Entertainment System is based on the television series of the same name which aired from 1993 to 1994 6 7 It was developed by Malibu Interactive a defunct American British game developer first established by Cinemaware co founder Bob Jacob under the name Acme Interactive with former staff from Ocean Software and Software Creations 8 9 10 The company merged with Malibu Graphics in 1992 to form Malibu Comics and becoming its software division 6 10 11 12 It was co produced by George Sinfield Ian McGee and Steve Ryno 13 Terry Lloyd served as designer with Robert Toone acting as main programmer 13 Lloyd was also responsible for the artwork along with Lee Pullen and Robert Hemphill 13 The soundtrack was scored by English composer Richard Joseph 13 Time Trax was announced for both the SNES and Sega Genesis at the 1993 Consumer Electronics Show with a release date in early 1994 14 15 16 The SNES version was first published in North America on April 1994 although some sources list October 1993 and March 1994 2 14 17 and later in Europe between May and June of that year by Malibu Games a name used by THQ for Nintendo games 18 19 20 The Sega Genesis version was going to be published by Black Pearl Software a name used by THQ for Sega games 16 21 Despite being reviewed in major gaming publications 6 21 22 23 this version was never released until a prototype ROM image in a fully finished state was leaked online in 2013 24 25 The Genesis version was distinguished by its soundtrack scored by English composer Tim Follin using a sound driver written by Dean Belfield 26 27 28 29 Reception editReceptionReview scoresPublicationScoreConsoles 87 30 Computer and Video Games89 31 Game Players62 3 GameFan80 5 a GamePro4 25 5 b GamesMaster72 100 4 Joypad84 32 Official Nintendo Magazine87 100 19 Player One79 33 Superjuegos85 100 20 Total 70 UK 18 4 DE 34 Video Games DE 78 35 Games World80 100 36 Nintendo Accion70 100 37 Super Control54 38 Time Trax garnered generally favorable reviews from critics 39 40 Video Games s Robert Zengerle called it an excellent action platformer 35 Games World magazine labelled it as a fun platform shoot em up title and celebrated its technical use of the Super Nintendo hardware 36 Paul Davies and Andy McVittie of Nintendo Magazine System Official Nintendo Magazine praised the presentation detailed visuals audio gameplay and replayability 19 GamePro s Manny LaMancha gave positive remarks to its audiovisual presentation and high level of challenge 2 Computer and Video Games summarized their review by writing Challenging absorbing and loads of fun to play one of the best platform beat em ups on the SNES 31 GameFan s four reviewers regarded it as a good action platform title highlighting its detailed character animation solid gameplay mechanics and high degree of difficulty while criticizing the music 1 Player One s Julien Van De Steene commended the animations and playability but found the music cheesy and felt that the graphics underutilized the Super Nintendo s capabilities 33 Superjuegos Juan Carlos Sanz lauded the game s backgrounds and large bosses but disapproved of the enemy sprites and the limited number of weapons 20 Richard Homsy and Nicolas Gavet of Consoles commended the well thought out scenario graphical effects fast animation movements audio and playability However both Homsy and Gavet commented that the lack of continues may seem off putting 30 Joypad s Olivier Prezeau and Nini Nourdine also criticized the lack of continue system while reserving praise for the graphics sound controls and smooth scrolling 32 Game Players s Erik Lundrian argued that the soundtrack added suspense to the game but noted the lack of passwords or continues 3 Spanish publication Nintendo Accion gave positive remarks to the audiovisual presentation but noted the character s minimal fighting ability 37 Total s Will Groves considered its gameplay enjoyable but uninspired 18 Writing for the German edition Hans Joachim Amann deemed it as a below average title 34 GamesMaster s Tim Tucker commended its sound and playability reminiscent of the Super Star Wars games but found the graphics average and expressed mixed feelings regarding lastability 4 British publication Super Control criticized the game s sub standard audiovisual presentation and lack of originality 38 Notes edit GameFan s review was by four critics with different ratings 78 78 80 and 86 1 GamePro scored the SNES version of Time Trax 4 5 5 twice for graphics and fun factor and the same amount of 4 5 ratings for sound and control 2 References edit a b c Halverson Dave Sgt Gamer Rickards Kelly Brody February 1994 Viewpoint Time Trax SNES GameFan Vol 2 no 3 DieHard Gamers Club p 19 a b c d e f g h LaMancha Manny May 1994 ProReview SNES Time Trax GamePro No 58 IDG p 68 a b c d e f Lundrigan Erik March 1994 Review Time Trax SNES Game Players Vol 7 no 3 Signal Research p 72 a b c Tucker Tim June 1994 Reviews SNES Time Trax GamesMaster No 18 Future Publishing p 70 a b c d e Time Trax Instruction Manual North American ed Malibu Games 1994 a b c Micro Reviews Time Trax Genesis Action VideoGames No 67 Larry Flynt Publications August 1994 p 82 Garcia Frank Phillips Mark 2009 Science Fiction Television Series 1990 2004 McFarland amp Company ISBN 978 0 7864 2483 2 Interview Trax of my Tears Super Gamer Talks to Larry Seigel Super Gamer No 2 Paragon Publishing May 1994 pp 22 23 Cifaldi Frank September 26 2005 Playing Catch Up Tim Follin Gamasutra UBM Technology Group Archived from the original on 2014 08 22 Retrieved 2023 01 06 a b Donovan Tristan December 15 2010 Features The Replay Interviews Bob Jacob Gamasutra UBM Technology Group p 4 Archived from the original on 2012 05 10 Retrieved 2023 01 06 MALIBU GRAPHICS PUBLISHING GROUP MERGES WITH VIDEO GAME DEVELOPER ACME INTERACTIVE TO FORM MALIBU COMICS ENTERTAINMENT INC TheFreeLibrary com PR Newswire August 18 1992 Archived from the original on 2014 08 28 Retrieved 2023 01 03 Newswatch Malibu to Produce Video Games Comic publisher merges with video game developer Acme Interactive The Comics Journal No 153 Fantagraphics Books October 1992 p 19 a b c d Malibu Interactive April 1994 Time Trax Super Nintendo Entertainment System Malibu Games Level area Staff Credits Ending screens by VGMuseum The Video Games Museum Archived 2016 03 24 at the Wayback Machine a b CES 93 Report Gaming on the Horizon Genesis GamePro No 45 IDG April 1993 pp 122 125 Short ProShots Shipping in January GamePro No 54 IDG January 1994 p 216 a b Previews In Brief April Mega No 20 Future Publishing May 1994 p 83 Super NES Games PDF Nintendo Archived from the original PDF on 2008 09 20 Retrieved 2023 01 04 a b c Groves Will May 1994 SNES Reviews Time Trax Total No 29 Future Publishing pp 40 41 a b c Davies Paul McVittie Andy June 1994 Review Super Nintendo Entertainment System Time Trax Nintendo Magazine System No 21 EMAP pp 88 89 a b c Sanz Juan Carlos June 1994 Super Nintendo Time Trax Cuerpo De Elite Superjuegos es in Spanish No 26 Grupo Zeta pp 54 57 a b Foster Mike July 1994 Review Genesis Time Trax Game Players Vol 7 no 7 Signal Research p 52 Semrad Ed Carpenter Danyon Manuel Al Williams Ken Weigand Mike April 1994 Review Crew Major Mike s Game Roundup Time Trax T HQ Genesis Electronic Gaming Monthly No 57 Sendai Publishing p 40 Eyes Cross July 1994 ProReview Genesis Time Trax GamePro No 60 IDG p 56 Nolan Matt July 8 2013 Time Trax Unreleased Genesis Title SegaAge Bucket Head Media LLC Archived from the original on 2017 06 24 Retrieved 2023 01 05 Esteve Jaume July 15 2013 Aparece Time Trax juego cancelado de Mega Drive Se ha liberado la ROM del juego exclusivo de Super Nintendo IGN Spain Marca Archived from the original on 2023 01 05 Retrieved 2023 01 05 Forsyth Tim December 14 1998 An interview with Tim Follin Computer Music Generation Archived from the original on 1999 10 22 Retrieved 2023 01 07 Transcription by The Follin Drome Archived 2002 11 18 at the Wayback Machine Garrett Marcus Atkinson Richard December 2011 Personalidades ENTREVISTA Tim Follin Jogos 80 in Portuguese Vol 7 no 8 pp 16 20 Translation by Richard Atkinson Archived 2014 05 23 at the Wayback Machine Whitehead Dan January 2 2014 Code Britannia Tim Follin The pioneer of 8 bit music talks about the challenge of chip tunes and why he s sort of coming back to gaming Eurogamer Archived from the original on 2022 07 06 Retrieved 2023 01 05 Belfield Dean 2023 About Me L Break Into Program 0 1 Archived from the original on 2023 04 11 Retrieved 2023 06 11 a b Homsy Richard Gavet Nicolas April 1994 Super Nintendo Review Time Trax Consoles fr in French No 31 M E R 7 fr pp 108 109 a b CVG Review And Here s The Rest Every Game Reviewed Time Trax SNES Computer and Video Games No 152 EMAP July 1994 p 98 a b Prezeau Olivier Nourdine Nini May 1994 Super Nintendo Version Francaise J ai Le Trax Time Trax Joypad fr in French No 31 Hachette Disney Presse pp 126 127 a b De Steene Julien Van May 1994 Tests Super Nintendo Time Trax Player One fr in French No 42 Media Systeme Edition fr pp 96 97 a b Amann Hans Joachim August 1994 Import SNES Time Trax Total in German No 15 X Plain Verlag p 55 a b Zengerle Robert July 1994 Rom Check Super Nintendo Back from the Future Time Trax Video Games de in German No 32 Magna Media p 96 a b Reviews Time Trax SNES Games World No 2 Paragon Publishing August 1994 p 21 a b Super Stars Super Nintendo Time Trax Como Desafio Total Solo Que Sin Arnie Nintendo Accion in Spanish No 20 Hobby Press July 1994 pp 46 47 a b Super Review Time Trax Making Trax Super Control No 13 Maverick Magazines June 1994 pp 18 21 Pilet Stephane April 1994 Selection Super Nintendo Time Trax Nintendo Player fr in French No 19 Media Systeme Edition fr p 36 Davies Jonathan June 1994 UK Review Time Trax Super Play No 20 Future Publishing pp 52 53 External links edit nbsp 1990s portal nbsp United States portal nbsp Video games portal Time Trax at GameFAQs Time Trax at Giant Bomb Time Trax at MobyGames Retrieved from https en wikipedia org w index php title Time Trax video game amp oldid 1222089291, wikipedia, wiki, book, books, library,

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