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The Sims expansion packs

Seven expansion packs were released for the 2000 life simulation video game The Sims, the first major title in The Sims series. All expansion packs were developed by Maxis for Microsoft Windows and Mac OS X. Windows versions were published by Electronic Arts, and Mac OS X versions were published by Aspyr. Expansion packs tend to focus on major new features, with many objects, clothes, styles, worlds and life states are geared towards the pack's major theme. The first expansion pack, Livin' Large, was released on August 27, 2000. The last expansion pack, Makin' Magic, was released on October 29, 2003.

The Sims expansion packs
Genre(s)Life simulation
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr (Mac)
Platform(s)Microsoft Windows
Mac OS
Mac OS X
First releaseThe Sims: Livin' Large
August 31, 2000 (2000-08-31)
Latest releaseThe Sims: Makin' Magic
October 29, 2003 (2003-10-29)
Aggregate review scores
Game GameRankings Metacritic
Livin' Large 77.48%[1] 82/100[2]
House Party 75.95% 74/100[3]
Hot Date 85.54%[4] 85/100[5]
Vacation 77.30% 75/100[6]
Unleashed 80.25% 79/100[7]
Superstar 76.76% 79/100[8]
Makin' Magic 78.45% 80/100[9]

Livin' Large edit

The Sims: Livin' Large
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • NA: August 2000
  • EU: September 2000
macOS
  • NA: November 2000
  • EU: August 2001

The Sims: Livin' Large (known as The Sims: Livin' It Up in Europe) is the first expansion pack released for The Sims, released in North America on August 27, 2000, and Europe on September 8, 2000. The pack includes new characters, careers, items, and features. This expansion pack is also part of The Sims Deluxe Edition and later compilations of the core game.

Gameplay edit

The game features new NPCs, such as Servo, the Tragic Clown, and the Grim Reaper. Santa Claus will come if the Sim leaves some cookies beside a Christmas tree, and a fireplace.[citation needed] Santa will leave presents under the tree. The Tragic Clown visits depressed Sims who own the Tragic Clown painting in order to cheer them up, always failing miserably. Sims can contract an illness from a bite by the guinea pig included in this expansion.[10] The Grim Reaper performs the final rites for deceased Sims. Living Sims can plead with the Reaper to save that particular Sim, which will result in three possible outcomes: death, resurrection, or resurrection as a zombie.

Livin' Large comes with many new objects, such as a crystal ball, electric guitar, chemistry set, and magic lamp. Some of the objects had new NPCs associated with them. For example, a genie appears from the magic lamp and a booth comes with a Servo.

Multiple neighborhoods were introduced in this expansion pack, allowing the player to have up to five new ones.

Reception edit

Domestically, Livin' Large sold 263,076 units and earned $6.99 million by the end of October 2000, according to PC Data.[11] By the end of the year, its sales totaled 595,410 units ($16.1 million) in the United States alone. This made it the country's sixth-best-selling computer game of 2000.[12] Livin' Large remained the United States' sixth-highest computer game seller in 2001,[13] with domestic sales of 818,600 units and revenues of $22.9 million that year alone.[14]

House Party edit

The Sims: House Party
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • NA: March 2001
  • EU: April 2001
macOS
  • NA: July 2001
  • EU: October 2001

The Sims: House Party is the second expansion pack released for The Sims, released in North America on April 2, 2001. The pack gives players the ability and facilities to hold parties and gatherings in their Sims' homes. Drew Carey makes a cameo appearance in the game if the player's Sims hold a good enough party.[15] Bad parties will be visited by a mime that tries to entertain Sims. Players can hire male or female entertainers who pop out of cakes, as well as caterers that cook meals.[16]

Hot Date edit

The Sims: Hot Date
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • WW: November 2001
macOS
  • NA: June 2002
  • EU: July 2002

The Sims: Hot Date is the third expansion pack released for The Sims, released on November 14, 2001, with overall positive reviews thanks to the addition of a Downtown area as a sub-neighborhood, which became the set up for upcoming expansion packs in which new areas were added. Several concepts in Hot Date would be re-introduced in The Sims 2: Nightlife.

Gameplay edit

In addition to many new items for households, the new downtown area is Hot Date's most significant new addition to The Sims. Sims can now use their telephones to call a taxi that takes them to downtown SimCity, which is composed of lots such as shopping centers, recreation areas, restaurants, or nightclubs. While a Sim is on a date, the Sim can be controlled, but not actually give orders to their date. Downtown features many brand-new, downtown-only items, like food vendors, clothing stores, picnic areas, and duck ponds that Sim couples can use to keep themselves busy, and a few new items, like the restaurant booth seat, that will let them get to know each other better.

All the time spent in Downtown takes place independent of time at home; in other words, Sims will get hungry, tired, and bored as usual during the time they spend downtown, but once they get home, the clock will actually reset to the time when they left. This makes having both a relationship and a job (which still typically takes about six hours out of a Sim's day) not only possible, but a lot easier than before.[17]

The relationship bar with acquaintances the Sims know, now includes a daily bar at the top showing short-term trends with decay quickly and a long term bar showing long-term trends. This feature would be carried forward in later expansion packs for The Sims and The Sims 2.

Reception edit

Overall, the game was judged to be the most substantial of The Sims expansion packs at its point of release, and critics praised the new downtown area.[17][18][19]

Hot Date was received 86% and an 85% averages from aggregate sites GameRankings and Metacritic respectively.[5][4] The Armchair Empire gave the game 9.2/10 points saying "Where Livin' Large and House Party were basically enhancements to the original, Hot Date completely revamps the gameplay by making it possible to focus more on social and romantic relationships and for the first time get away from the Sims house.[20]

Hot Date was a nominee for Computer Gaming World's 2001 "Best Game Expansion" award, which ultimately went to Baldur's Gate II: Throne of Bhaal. The editors wrote, "Hot Date added the one thing The Sims players clamored for, which was the ability to actually leave the house."[21] Similarly, the editors of Computer Games Magazine nominated Hot Date as the best add-on of 2001, but ultimately gave the award to Diablo II: Lord of Destruction.[22]

The Academy of Interactive Arts & Sciences nominated Hot Date for its 2001 "Innovation in Computer Gaming" award,[23] which ultimately went to Black & White.[24]

Vacation edit

The Sims: Vacation
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • NA: March 2002
  • EU: April 2002
macOS
  • NA: September 2002
  • EU: October 2002

The Sims: Vacation (known as The Sims: On Holiday in the UK, Ireland, China, Portugal and Scandinavia) is the fourth expansion pack released for The Sims. It was released on March 28, 2002. The pack introduces a new destination called "Vacation Island" where Sims can take vacations with family members or with other Sims and marks the first time Sims can stay on lots away from home. Players can save the game while a Sim is on Vacation Island. The pack also allows Sims to purchase or find souvenirs, stay at a hotel, or rent a tent/igloo.[25] The concept of travelling to different areas in Vacation would be re-introduced in The Sims 2: Bon Voyage.

Gameplay edit

Vacation introduced a new neighborhood, called Vacation Island, where Sims could take vacations with members of their own family or with other Sims. Vacation Island is split into three distinct environments: beach, forest, and snow-capped mountain. Each environment has its own mascot: a yeti for the mountain, an archer for the forest, and a hammerhead shark for the beach. This pack also introduces the "winterwear" clothing category; to be worn on any lot in the mountain environment of Vacation Island.

To take a vacation, a Sim must use the phone and call a vacation van. The player gets to choose a location for the Sims to go to; at each location, Sims may either stay for the day or for several days by checking into a hotel, or can rent a tent or igloo to sleep in for one day at a time. If Sims do not check out from their hotel on time, then they get charged to stay another day. Check out time is 11 am for hotels, igloos and tents. There are three different lots within each vacation environment. Each area has its own amenities; the mountain summit has snowboard slopes and icy slides, while the beach has sandcastles and swimming pools, and the camping area has archery ranges and fishing docks. Sims cannot live on Vacation Island; however, some items available on Vacation Island may be purchased to be placed at home.

Sims can get souvenirs from the Vacation Director, the metal detector, or from a prize booth. Players can purchase a souvenir display case for their Sims' houses to display their souvenirs. The memory associated with a souvenir depends on the Sim's mood at the time they got the souvenir. There are three types of souvenir: bought, found, and won. Won souvenirs, also called super souvenirs, are acquired by staying in one area for a long time and having the entire family in a good mood. Found souvenirs, also called relics, are dug up with a metal detector. Bought souvenirs simply require Sims play games that give out tickets, and then use them to buy the souvenirs.

Unleashed edit

The Sims: Unleashed
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • NA: September 2002
  • EU: October 2002
macOS
  • NA: December 2002
  • EU: March 2003

The Sims: Unleashed is the fifth expansion pack released for The Sims. It was released on November 7, 2002. The pack introduces cats and dogs into the game. The pack also introduces farming and gardening, and expands original 10-lot neighborhood to over 40 lots, with the added ability to rezone these lots for residential or community use. Community lots can be modified to shops, cafes, and other commercial establishments.[26]

Small pets like birds, fish and reptiles are also introduced. The concept of owning pets would be later re-introduced in The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs.

Gameplay edit

In Unleashed, Sims can now adopt pets for their families, particularly dogs and cats. Dogs and cats count as members of a family, while other pets become part of the household and are treated as objects. Pets can be adopted from the local adoption center. There, players choose the pet's species, breed, and name. Players cannot choose their personality points; pets come with random personality points. With Makin' Magic, pets can be turned into Sims by using a spell. The game also introduces pet birds, fish, turtles, and iguanas, though these animals simply act as objects. Families that have eight Sims cannot adopt a dog or a cat.

Normal Sims can interact with pet dogs and cats in different ways, such as rubbing, playing and clapping. Other social moves include praising and scolding. Pets can also be trained to obey Sims, either by normal Sims or the local Pet Trainer, and can be entered into a pet show at community lots.

Accolades edit

Unleashed received the award for "Computer Simulation Game of the Year" during the 6th Annual Interactive Achievement Awards.[27]

Superstar edit

The Sims: Superstar
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • WW: May 2003
macOS
  • NA: October 2003
  • EU: November 2003

The Sims: Superstar is the sixth expansion pack released for The Sims. It was released on May 13, 2003. The pack allows Sims to become entertainment figures and includes representations of several famous personalities, and contains additional work and leisure items. Upon release, Superstar was a commercial success, leading sales charts in the United States and United Kingdom. Critical reception of the expansion was generally favorable, with critics praising the addition of a new and challenging game mechanic through the star power system, and others critiquing the repetition and tedium of the system in balance with other gameplay mechanics. The addition of celebrity gameplay mechanics in Superstar would be re-introduced in future Sims expansions including The Sims 3: Late Night and The Sims 4: Get Famous.

Gameplay edit

A new destination called Studio Town, which functions as a workplace for celebrity Sims where regular visits may be required to maintain their fame and career, marking the first time where players can follow their Sims to work. Going to Studio Town freezes the clock for the household. Becoming a Superstar requires near high levels of the Charisma, Creativity, and Body skills. Other personal attributes are also required, as well as maintaining a network of famous friends, and luck in producing good records, films, and runway shows. Sims that have developed their personal attributes enough can easily move between the different categories of superstar, allowing the player to change career as they choose. If a Sim performs exceedingly well, they may be visited at their home by a "fading star" to receive an Oscar-like statue called a "Simmy" for all-around success. They may also receive awards in Studio Town for success in individual categories to bring home and put on display.Non-celebrity Sims are allowed to visit Studio Town for leisure. Celebrities may make cameo appearances in Studio Town but cannot be controlled by the player. The list of celebrities includes Avril Lavigne, Andy Warhol, Marilyn Monroe, Jon Bon Jovi, Christina Aguilera, Freddie Prinze Jr., Sarah McLachlan, Jennifer Lopez and Richie Sambora.

Reception edit

Superstar received "generally favorable" reviews, according to review aggregator Metacritic, with an average score of 79%.[28] Positive reviews praised the expansion's theme and more complex relationship system. IGN praised the expansion as "easily the best in terms of new gameplay", describing the star system as "well integrated in to the overall experience" and "manages to move the entire concept of The Sims forward rather than just tacking on more window dressing".[29] Also describing the expansion as a "worthwhile addition", Computer Gaming World wrote that the celebrity star power system added "a new level of intensity" to the game, and praised the addition of minigames as "entertaining" and executed with "typical Maxis flair."[30] Computer Games similarly noted that the system added "another dimension to the game" and created a "new level of entertainment and challenge".[31] GameSpot also noted the expansion "has the distinction of being the first truly challenging expansion packs for The Sims" due to its star system.[32] GameSpy additionally praised the inclusion of new objects such as baths and massage tables to manage the demands of visits to Studio Town on Sim needs, although found the lack of options to replenish energy a "disappointment as the needs bars seem to fall faster while there than at home."[33]

Negative reviews of Superstar critiqued the superficial and tedious implementation of the game mechanics. PC Zone wrote that the expansion's mechanics were "incredibly repetitive", citing the reliance on the game's "tedious" social interaction and omission of more "daring" and "adult" representations of fame to keep things interesting.[34] GMR similarly noted that "there's too much tedium and repetition involved to inject freshness into a tired franchise", describing the minigames as "unchallenging".[35] Eurogamer similarly cited the repetition of social tasks, on top of the management of Sim needs, as a "frustrating experience", making it "difficult to enjoy the delights that Studio Town offers (if) you're not on top form when you make your entrance."[36] Several critics expressed that Superstar demonstrated a growing fatigue with the number of expansions released for The Sims,[35] with Hyper describing the release as "more of the same" and "exhausting consumers' patience with...a rapidly tiresome concept".[37] Eurogamer wrote that their "patience was wearing thin" following the release of Superstar, finding the game to implement "little to no change to the fundamental Sims formula".[36]

Sales edit

Superstar was a commercial success, topping sales charts for computer games in the United States and United Kingdom. The game topped the NPD sales charts the United States in June 2003,[38] and the ELSPA sales charts for computer games in the United Kingdom in August and September 2003.[39][40]

Accolades edit

Superstar received the award for "Computer Simulation Game of the Year" during the 7th Annual Interactive Achievement Awards.[41]

Makin' Magic edit

The Sims: Makin' Magic
Developer(s)Maxis
Publisher(s)Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s)Windows
macOS
ReleaseWindows
  • NA: October 2003
  • EU: March 2003
macOS
  • NA: February 2004
  • EU: March 2004

The Sims: Makin' Magic is the seventh and final expansion pack released for The Sims. It was released on October 29, 2003. The pack introduces magic to the game and allows Sims to cast spells, forge charms, and buy alchemical ingredients. The pack introduces the Magic Town neighborhood, as well as Magic Town lots, which house vendors of magical ingredients and items and a number of magic-related mini-games.[42]

Baking and nectar-making are also introduced. Adds additional residential lots in Magic Town, which contain new aesthetic accents such as new grass textures, background sound effects, and a higher chance of growing magical items, marking the first time that Sims may live outside of the main neighborhood. The game includes a disc with a preview of The Sims 2, which would be released in 2004.

The concept of magic/witchcraft in Makin' Magic would be re-introduced in The Sims 2: Apartment Life, The Sims 3: Supernatural and The Sims 4: Realm of Magic.

Gameplay edit

The main feature of the pack is the ability for Sims to create magic charms and cast spells, which work much like cooking meals from a recipe book. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm. These ingredients, which are many and varied, can be purchased in Magic Town or made at home with various machines and items that can be purchased. The ability to have a dragon as a pet was also introduced.

Upon moving in a new family, the Mystery Man appears with a box which includes a wand, a spell book, the magic ingredients needed for the Toadification spell, a wand charger (which also dispenses wands), 35 MagiCoins, and a Hole In The Ground which provides easy access to Magic Town.

Being caught casting spells outside of Magic Town by non-magical Sims is met with a fine by the Mystery Man. However this is not the case in Magic Town, although the spells may backfire as the vast majority of Magic Town residents are equipped with their own wands.

References edit

  1. ^ "The Sims: Livin' Large". GameRankings. from the original on April 10, 2016. Retrieved January 29, 2016.
  2. ^ "The Sims: Livin' Large for PC". Metacritic. from the original on November 18, 2015. Retrieved January 29, 2016.
  3. ^ "The Sims: House Party". Metacritic. from the original on August 29, 2018. Retrieved September 29, 2021.
  4. ^ a b "The Sims: Hot Date Reviews". GameRankings. from the original on March 28, 2009. Retrieved July 7, 2016.
  5. ^ a b "Sims: Hot Date, The (pc:2001): Reviews". Metacritic. from the original on September 14, 2010. Retrieved July 7, 2016.
  6. ^ "The Sims: Vacation". Metacritic. from the original on September 4, 2018. Retrieved September 29, 2021.
  7. ^ "The Sims: Unleashed". Metacritic. from the original on September 4, 2018. Retrieved September 29, 2021.
  8. ^ "The Sims: Superstar". Metacritic. from the original on March 22, 2013. Retrieved September 29, 2021.
  9. ^ "The Sims: Makin' Magic". Metacritic. from the original on August 13, 2020. Retrieved September 29, 2021.
  10. ^ Markoff, John (April 27, 2000). "Something Is Killing the Sims, and It's No Accident". The New York Times. from the original on March 2, 2021. Retrieved August 4, 2021.
  11. ^ Asher, Mark; Chick, Tom. . Quarter to Three. Archived from the original on February 2, 2001.
  12. ^ Staff (April 2001). "Eyewitness; It's All in the Numbers". PC Gamer US. 8 (4): 40, 41.
  13. ^ (Press release). Port Washington, New York: The NPD Group. February 7, 2002. Archived from the original on August 20, 2003.
  14. ^ Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. (PDF) from the original on June 19, 2004.
  15. ^ "The Sims House Party, The Easter Egg – Drew Carey at Your Party". The Easter Egg Archive. from the original on October 9, 2016. Retrieved July 15, 2016.
  16. ^ Park, Andrew. "The Sims: House Party Review". Gamestop. Retrieved February 16, 2023.
  17. ^ a b Park, Andrew Seyoon (November 19, 2001). "The Sims: Hot Date for PC Review". GameSpot. from the original on December 4, 2014. Retrieved July 7, 2016.
  18. ^ Harker, Carla. . GameSpy. Archived from the original on September 5, 2008. Retrieved November 23, 2008.
  19. ^ Lopez, Vincent (December 6, 2001). "The Sims: Hot Date Review". IGN. from the original on March 22, 2016. Retrieved July 7, 2016.
  20. ^ Cieniawa, Lee. . armchairempire.com. Archived from the original on December 1, 2002. Retrieved October 3, 2019.
  21. ^ Editors of Computer Gaming World (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming". Computer Gaming World. No. 213. pp. 69–73, 76–84.
  22. ^ Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56.
  23. ^ (Press release). Los Angeles: Academy of Interactive Arts & Sciences. February 5, 2002. Archived from the original on June 2, 2002.
  24. ^ (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
  25. ^ Bates, Jason (April 8, 2002). "The Sims: Vacation". IGN. from the original on June 26, 2019. Retrieved June 26, 2019.
  26. ^ Park, Andrew (September 30, 2002). "The Sims: Unleashed Review". GameSpot. from the original on August 1, 2018. Retrieved June 26, 2019.
  27. ^ "2003 Awards Category Details Computer Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved August 1, 2023.
  28. ^ "The Sims: Superstar". Metacritic. Retrieved July 27, 2023.
  29. ^ Butts, Steve (June 7, 2003). "The Sims Superstar Review". IGN. Retrieved July 27, 2023.
  30. ^ McAdams, Elizabeth (August 2003). "The Sims: Superstar". Computer Gaming World. No. 229. Retrieved July 27, 2023.
  31. ^ Theon, Jessica (September 2002). "The Sims Superstar". Computer Games. No. 154. p. 82. Retrieved July 27, 2023.
  32. ^ Park, Andrew (May 27, 2003). . GameSpot. Archived from the original on August 13, 2003. Retrieved July 27, 2023.
  33. ^ Harker, Carla (May 28, 2003). "The Sims: Superstar". GameSpy. Retrieved July 27, 2023.
  34. ^ Pullin, Keith (July 2003). "The Sims: Superstar". PC Zone. No. 130. p. 74. Retrieved July 27, 2023.
  35. ^ a b Luo, Di (September 2003). "The Sims: Superstar". GMR. No. 8. p. 67. Retrieved July 17, 2023.
  36. ^ a b "The Sims Superstar". Eurogamer. June 12, 2003. Retrieved July 27, 2023.
  37. ^ Dry, Frank (August 2003). "The Sims: Superstar". Hyper. No. 118. p. 73. Retrieved July 27, 2023.
  38. ^ Parker, Sam (June 18, 2003). "NPD PC game sales charts". GameSpot. Retrieved July 27, 2023.
  39. ^ "ChartTrack Top 10". PC Zone. No. 131. August 2003. p. 26. Retrieved July 27, 2023.
  40. ^ "ChartTrack Top 10". PC Zone. No. 132. September 2003. p. 22. Retrieved July 27, 2023.
  41. ^ Casamassina, Matt (March 6, 2004). "DICE 2004: The Awards". IGN. Retrieved July 27, 2023.
  42. ^ Butts, Steve (October 30, 2003). "The Sims: Makin' Magic Review". IGN. from the original on May 28, 2022. Retrieved January 28, 2023.

External links edit

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This article is about the expansion packs for the 2000 video game For the expansion packs of other installments see List of The Sims video games This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources The Sims expansion packs news newspapers books scholar JSTOR August 2021 Learn how and when to remove this template message Seven expansion packs were released for the 2000 life simulation video game The Sims the first major title in The Sims series All expansion packs were developed by Maxis for Microsoft Windows and Mac OS X Windows versions were published by Electronic Arts and Mac OS X versions were published by Aspyr Expansion packs tend to focus on major new features with many objects clothes styles worlds and life states are geared towards the pack s major theme The first expansion pack Livin Large was released on August 27 2000 The last expansion pack Makin Magic was released on October 29 2003 The Sims expansion packsGenre s Life simulationDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Mac Platform s Microsoft WindowsMac OSMac OS XFirst releaseThe Sims Livin LargeAugust 31 2000 2000 08 31 Latest releaseThe Sims Makin MagicOctober 29 2003 2003 10 29 Aggregate review scores Game GameRankings MetacriticLivin Large 77 48 1 82 100 2 House Party 75 95 74 100 3 Hot Date 85 54 4 85 100 5 Vacation 77 30 75 100 6 Unleashed 80 25 79 100 7 Superstar 76 76 79 100 8 Makin Magic 78 45 80 100 9 Contents 1 Livin Large 1 1 Gameplay 1 2 Reception 2 House Party 3 Hot Date 3 1 Gameplay 3 2 Reception 4 Vacation 4 1 Gameplay 5 Unleashed 5 1 Gameplay 5 2 Accolades 6 Superstar 6 1 Gameplay 6 2 Reception 6 2 1 Sales 6 2 2 Accolades 7 Makin Magic 7 1 Gameplay 8 References 9 External linksLivin Large editThe Sims Livin LargeDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsNA August 2000EU September 2000macOSNA November 2000EU August 2001The Sims Livin Large known as The Sims Livin It Up in Europe is the first expansion pack released for The Sims released in North America on August 27 2000 and Europe on September 8 2000 The pack includes new characters careers items and features This expansion pack is also part of The Sims Deluxe Edition and later compilations of the core game Gameplay edit The game features new NPCs such as Servo the Tragic Clown and the Grim Reaper Santa Claus will come if the Sim leaves some cookies beside a Christmas tree and a fireplace citation needed Santa will leave presents under the tree The Tragic Clown visits depressed Sims who own the Tragic Clown painting in order to cheer them up always failing miserably Sims can contract an illness from a bite by the guinea pig included in this expansion 10 The Grim Reaper performs the final rites for deceased Sims Living Sims can plead with the Reaper to save that particular Sim which will result in three possible outcomes death resurrection or resurrection as a zombie Livin Large comes with many new objects such as a crystal ball electric guitar chemistry set and magic lamp Some of the objects had new NPCs associated with them For example a genie appears from the magic lamp and a booth comes with a Servo Multiple neighborhoods were introduced in this expansion pack allowing the player to have up to five new ones Reception edit Domestically Livin Large sold 263 076 units and earned 6 99 million by the end of October 2000 according to PC Data 11 By the end of the year its sales totaled 595 410 units 16 1 million in the United States alone This made it the country s sixth best selling computer game of 2000 12 Livin Large remained the United States sixth highest computer game seller in 2001 13 with domestic sales of 818 600 units and revenues of 22 9 million that year alone 14 House Party editThe Sims House PartyDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsNA March 2001EU April 2001macOSNA July 2001EU October 2001The Sims House Party is the second expansion pack released for The Sims released in North America on April 2 2001 The pack gives players the ability and facilities to hold parties and gatherings in their Sims homes Drew Carey makes a cameo appearance in the game if the player s Sims hold a good enough party 15 Bad parties will be visited by a mime that tries to entertain Sims Players can hire male or female entertainers who pop out of cakes as well as caterers that cook meals 16 Hot Date editThe Sims Hot DateDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsWW November 2001macOSNA June 2002EU July 2002The Sims Hot Date is the third expansion pack released for The Sims released on November 14 2001 with overall positive reviews thanks to the addition of a Downtown area as a sub neighborhood which became the set up for upcoming expansion packs in which new areas were added Several concepts in Hot Date would be re introduced in The Sims 2 Nightlife Gameplay edit In addition to many new items for households the new downtown area is Hot Date s most significant new addition to The Sims Sims can now use their telephones to call a taxi that takes them to downtown SimCity which is composed of lots such as shopping centers recreation areas restaurants or nightclubs While a Sim is on a date the Sim can be controlled but not actually give orders to their date Downtown features many brand new downtown only items like food vendors clothing stores picnic areas and duck ponds that Sim couples can use to keep themselves busy and a few new items like the restaurant booth seat that will let them get to know each other better All the time spent in Downtown takes place independent of time at home in other words Sims will get hungry tired and bored as usual during the time they spend downtown but once they get home the clock will actually reset to the time when they left This makes having both a relationship and a job which still typically takes about six hours out of a Sim s day not only possible but a lot easier than before 17 The relationship bar with acquaintances the Sims know now includes a daily bar at the top showing short term trends with decay quickly and a long term bar showing long term trends This feature would be carried forward in later expansion packs for The Sims and The Sims 2 Reception edit Overall the game was judged to be the most substantial of The Sims expansion packs at its point of release and critics praised the new downtown area 17 18 19 Hot Date was received 86 and an 85 averages from aggregate sites GameRankings and Metacritic respectively 5 4 The Armchair Empire gave the game 9 2 10 points saying Where Livin Large and House Party were basically enhancements to the original Hot Date completely revamps the gameplay by making it possible to focus more on social and romantic relationships and for the first time get away from the Sims house 20 Hot Date was a nominee for Computer Gaming World s 2001 Best Game Expansion award which ultimately went to Baldur s Gate II Throne of Bhaal The editors wrote Hot Date added the one thing The Sims players clamored for which was the ability to actually leave the house 21 Similarly the editors of Computer Games Magazine nominated Hot Date as the best add on of 2001 but ultimately gave the award to Diablo II Lord of Destruction 22 The Academy of Interactive Arts amp Sciences nominated Hot Date for its 2001 Innovation in Computer Gaming award 23 which ultimately went to Black amp White 24 Vacation editThe Sims VacationDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsNA March 2002EU April 2002macOSNA September 2002EU October 2002The Sims Vacation known as The Sims On Holiday in the UK Ireland China Portugal and Scandinavia is the fourth expansion pack released for The Sims It was released on March 28 2002 The pack introduces a new destination called Vacation Island where Sims can take vacations with family members or with other Sims and marks the first time Sims can stay on lots away from home Players can save the game while a Sim is on Vacation Island The pack also allows Sims to purchase or find souvenirs stay at a hotel or rent a tent igloo 25 The concept of travelling to different areas in Vacation would be re introduced in The Sims 2 Bon Voyage Gameplay edit Vacation introduced a new neighborhood called Vacation Island where Sims could take vacations with members of their own family or with other Sims Vacation Island is split into three distinct environments beach forest and snow capped mountain Each environment has its own mascot a yeti for the mountain an archer for the forest and a hammerhead shark for the beach This pack also introduces the winterwear clothing category to be worn on any lot in the mountain environment of Vacation Island To take a vacation a Sim must use the phone and call a vacation van The player gets to choose a location for the Sims to go to at each location Sims may either stay for the day or for several days by checking into a hotel or can rent a tent or igloo to sleep in for one day at a time If Sims do not check out from their hotel on time then they get charged to stay another day Check out time is 11 am for hotels igloos and tents There are three different lots within each vacation environment Each area has its own amenities the mountain summit has snowboard slopes and icy slides while the beach has sandcastles and swimming pools and the camping area has archery ranges and fishing docks Sims cannot live on Vacation Island however some items available on Vacation Island may be purchased to be placed at home Sims can get souvenirs from the Vacation Director the metal detector or from a prize booth Players can purchase a souvenir display case for their Sims houses to display their souvenirs The memory associated with a souvenir depends on the Sim s mood at the time they got the souvenir There are three types of souvenir bought found and won Won souvenirs also called super souvenirs are acquired by staying in one area for a long time and having the entire family in a good mood Found souvenirs also called relics are dug up with a metal detector Bought souvenirs simply require Sims play games that give out tickets and then use them to buy the souvenirs Unleashed editThe Sims UnleashedDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsNA September 2002EU October 2002macOSNA December 2002EU March 2003The Sims Unleashed is the fifth expansion pack released for The Sims It was released on November 7 2002 The pack introduces cats and dogs into the game The pack also introduces farming and gardening and expands original 10 lot neighborhood to over 40 lots with the added ability to rezone these lots for residential or community use Community lots can be modified to shops cafes and other commercial establishments 26 Small pets like birds fish and reptiles are also introduced The concept of owning pets would be later re introduced in The Sims 2 Pets The Sims 3 Pets and The Sims 4 Cats amp Dogs Gameplay edit In Unleashed Sims can now adopt pets for their families particularly dogs and cats Dogs and cats count as members of a family while other pets become part of the household and are treated as objects Pets can be adopted from the local adoption center There players choose the pet s species breed and name Players cannot choose their personality points pets come with random personality points With Makin Magic pets can be turned into Sims by using a spell The game also introduces pet birds fish turtles and iguanas though these animals simply act as objects Families that have eight Sims cannot adopt a dog or a cat Normal Sims can interact with pet dogs and cats in different ways such as rubbing playing and clapping Other social moves include praising and scolding Pets can also be trained to obey Sims either by normal Sims or the local Pet Trainer and can be entered into a pet show at community lots Accolades edit Unleashed received the award for Computer Simulation Game of the Year during the 6th Annual Interactive Achievement Awards 27 Superstar editThe Sims SuperstarDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsWW May 2003macOSNA October 2003EU November 2003The Sims Superstar is the sixth expansion pack released for The Sims It was released on May 13 2003 The pack allows Sims to become entertainment figures and includes representations of several famous personalities and contains additional work and leisure items Upon release Superstar was a commercial success leading sales charts in the United States and United Kingdom Critical reception of the expansion was generally favorable with critics praising the addition of a new and challenging game mechanic through the star power system and others critiquing the repetition and tedium of the system in balance with other gameplay mechanics The addition of celebrity gameplay mechanics in Superstar would be re introduced in future Sims expansions including The Sims 3 Late Night and The Sims 4 Get Famous Gameplay edit A new destination called Studio Town which functions as a workplace for celebrity Sims where regular visits may be required to maintain their fame and career marking the first time where players can follow their Sims to work Going to Studio Town freezes the clock for the household Becoming a Superstar requires near high levels of the Charisma Creativity and Body skills Other personal attributes are also required as well as maintaining a network of famous friends and luck in producing good records films and runway shows Sims that have developed their personal attributes enough can easily move between the different categories of superstar allowing the player to change career as they choose If a Sim performs exceedingly well they may be visited at their home by a fading star to receive an Oscar like statue called a Simmy for all around success They may also receive awards in Studio Town for success in individual categories to bring home and put on display Non celebrity Sims are allowed to visit Studio Town for leisure Celebrities may make cameo appearances in Studio Town but cannot be controlled by the player The list of celebrities includes Avril Lavigne Andy Warhol Marilyn Monroe Jon Bon Jovi Christina Aguilera Freddie Prinze Jr Sarah McLachlan Jennifer Lopez and Richie Sambora Reception edit Superstar received generally favorable reviews according to review aggregator Metacritic with an average score of 79 28 Positive reviews praised the expansion s theme and more complex relationship system IGN praised the expansion as easily the best in terms of new gameplay describing the star system as well integrated in to the overall experience and manages to move the entire concept of The Sims forward rather than just tacking on more window dressing 29 Also describing the expansion as a worthwhile addition Computer Gaming World wrote that the celebrity star power system added a new level of intensity to the game and praised the addition of minigames as entertaining and executed with typical Maxis flair 30 Computer Games similarly noted that the system added another dimension to the game and created a new level of entertainment and challenge 31 GameSpot also noted the expansion has the distinction of being the first truly challenging expansion packs for The Sims due to its star system 32 GameSpy additionally praised the inclusion of new objects such as baths and massage tables to manage the demands of visits to Studio Town on Sim needs although found the lack of options to replenish energy a disappointment as the needs bars seem to fall faster while there than at home 33 Negative reviews of Superstar critiqued the superficial and tedious implementation of the game mechanics PC Zone wrote that the expansion s mechanics were incredibly repetitive citing the reliance on the game s tedious social interaction and omission of more daring and adult representations of fame to keep things interesting 34 GMR similarly noted that there s too much tedium and repetition involved to inject freshness into a tired franchise describing the minigames as unchallenging 35 Eurogamer similarly cited the repetition of social tasks on top of the management of Sim needs as a frustrating experience making it difficult to enjoy the delights that Studio Town offers if you re not on top form when you make your entrance 36 Several critics expressed that Superstar demonstrated a growing fatigue with the number of expansions released for The Sims 35 with Hyper describing the release as more of the same and exhausting consumers patience with a rapidly tiresome concept 37 Eurogamer wrote that their patience was wearing thin following the release of Superstar finding the game to implement little to no change to the fundamental Sims formula 36 Sales edit Superstar was a commercial success topping sales charts for computer games in the United States and United Kingdom The game topped the NPD sales charts the United States in June 2003 38 and the ELSPA sales charts for computer games in the United Kingdom in August and September 2003 39 40 Accolades edit Superstar received the award for Computer Simulation Game of the Year during the 7th Annual Interactive Achievement Awards 41 Makin Magic editThe Sims Makin MagicDeveloper s MaxisPublisher s Electronic Arts PC Aspyr Media Mac Platform s WindowsmacOSReleaseWindowsNA October 2003EU March 2003 macOSNA February 2004EU March 2004The Sims Makin Magic is the seventh and final expansion pack released for The Sims It was released on October 29 2003 The pack introduces magic to the game and allows Sims to cast spells forge charms and buy alchemical ingredients The pack introduces the Magic Town neighborhood as well as Magic Town lots which house vendors of magical ingredients and items and a number of magic related mini games 42 Baking and nectar making are also introduced Adds additional residential lots in Magic Town which contain new aesthetic accents such as new grass textures background sound effects and a higher chance of growing magical items marking the first time that Sims may live outside of the main neighborhood The game includes a disc with a preview of The Sims 2 which would be released in 2004 The concept of magic witchcraft in Makin Magic would be re introduced in The Sims 2 Apartment Life The Sims 3 Supernatural and The Sims 4 Realm of Magic Gameplay edit The main feature of the pack is the ability for Sims to create magic charms and cast spells which work much like cooking meals from a recipe book Ingredients are added to a Sim s inventory from where they are used with the correct equipment to produce an item of food or charge the Sim s magic wand with a spell or produce a charm These ingredients which are many and varied can be purchased in Magic Town or made at home with various machines and items that can be purchased The ability to have a dragon as a pet was also introduced Upon moving in a new family the Mystery Man appears with a box which includes a wand a spell book the magic ingredients needed for the Toadification spell a wand charger which also dispenses wands 35 MagiCoins and a Hole In The Ground which provides easy access to Magic Town Being caught casting spells outside of Magic Town by non magical Sims is met with a fine by the Mystery Man However this is not the case in Magic Town although the spells may backfire as the vast majority of Magic Town residents are equipped with their own wands References edit The Sims Livin Large GameRankings Archived from the original on April 10 2016 Retrieved January 29 2016 The Sims Livin Large for PC Metacritic Archived from the original on November 18 2015 Retrieved January 29 2016 The Sims House Party Metacritic Archived from the original on August 29 2018 Retrieved September 29 2021 a b The Sims Hot Date Reviews GameRankings Archived from the original on March 28 2009 Retrieved July 7 2016 a b Sims Hot Date The pc 2001 Reviews Metacritic Archived from the original on September 14 2010 Retrieved July 7 2016 The Sims Vacation Metacritic Archived from the original on September 4 2018 Retrieved September 29 2021 The Sims Unleashed Metacritic Archived from the original on September 4 2018 Retrieved September 29 2021 The Sims Superstar Metacritic Archived from the original on March 22 2013 Retrieved September 29 2021 The Sims Makin Magic Metacritic Archived from the original on August 13 2020 Retrieved September 29 2021 Markoff John April 27 2000 Something Is Killing the Sims and It s No Accident The New York Times Archived from the original on March 2 2021 Retrieved August 4 2021 Asher Mark Chick Tom The Year s Ten Best Selling Games Quarter to Three Archived from the original on February 2 2001 Staff April 2001 Eyewitness It s All in the Numbers PC Gamer US 8 4 40 41 NPD Reports Annual 2001 U S Interactive Entertainment Sales Shatter Industry Record Press release Port Washington New York The NPD Group February 7 2002 Archived from the original on August 20 2003 Bradshaw Lucy January 31 2002 Markle Forum on Children and Media PDF New York University Archived PDF from the original on June 19 2004 The Sims House Party The Easter Egg Drew Carey at Your Party The Easter Egg Archive Archived from the original on October 9 2016 Retrieved July 15 2016 Park Andrew The Sims House Party Review Gamestop Retrieved February 16 2023 a b Park Andrew Seyoon November 19 2001 The Sims Hot Date for PC Review GameSpot Archived from the original on December 4 2014 Retrieved July 7 2016 Harker Carla Reviews The Sims Hot Date PC GameSpy Archived from the original on September 5 2008 Retrieved November 23 2008 Lopez Vincent December 6 2001 The Sims Hot Date Review IGN Archived from the original on March 22 2016 Retrieved July 7 2016 Cieniawa Lee Sims Hot Date PC Review armchairempire com Archived from the original on December 1 2002 Retrieved October 3 2019 Editors of Computer Gaming World April 2002 Games of the Year The Very Best of a Sometimes Great Year in Gaming Computer Gaming World No 213 pp 69 73 76 84 Staff March 2002 11th Annual Computer Games Awards Computer Games Magazine 136 50 56 Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards Press release Los Angeles Academy of Interactive Arts amp Sciences February 5 2002 Archived from the original on June 2 2002 Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards Press release Las Vegas Academy of Interactive Arts amp Sciences March 1 2002 Archived from the original on March 6 2002 Bates Jason April 8 2002 The Sims Vacation IGN Archived from the original on June 26 2019 Retrieved June 26 2019 Park Andrew September 30 2002 The Sims Unleashed Review GameSpot Archived from the original on August 1 2018 Retrieved June 26 2019 2003 Awards Category Details Computer Simulation Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved August 1 2023 The Sims Superstar Metacritic Retrieved July 27 2023 Butts Steve June 7 2003 The Sims Superstar Review IGN Retrieved July 27 2023 McAdams Elizabeth August 2003 The Sims Superstar Computer Gaming World No 229 Retrieved July 27 2023 Theon Jessica September 2002 The Sims Superstar Computer Games No 154 p 82 Retrieved July 27 2023 Park Andrew May 27 2003 The Sims Superstar GameSpot Archived from the original on August 13 2003 Retrieved July 27 2023 Harker Carla May 28 2003 The Sims Superstar GameSpy Retrieved July 27 2023 Pullin Keith July 2003 The Sims Superstar PC Zone No 130 p 74 Retrieved July 27 2023 a b Luo Di September 2003 The Sims Superstar GMR No 8 p 67 Retrieved July 17 2023 a b The Sims Superstar Eurogamer June 12 2003 Retrieved July 27 2023 Dry Frank August 2003 The Sims Superstar Hyper No 118 p 73 Retrieved July 27 2023 Parker Sam June 18 2003 NPD PC game sales charts GameSpot Retrieved July 27 2023 ChartTrack Top 10 PC Zone No 131 August 2003 p 26 Retrieved July 27 2023 ChartTrack Top 10 PC Zone No 132 September 2003 p 22 Retrieved July 27 2023 Casamassina Matt March 6 2004 DICE 2004 The Awards IGN Retrieved July 27 2023 Butts Steve October 30 2003 The Sims Makin Magic Review IGN Archived from the original on May 28 2022 Retrieved January 28 2023 External links editOfficial The Sims site Retrieved from https en wikipedia org w index php title The Sims expansion packs amp oldid 1187417344 Unleashed, wikipedia, wiki, book, books, library,

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