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Temüjin (video game)

Temüjin (also known as Temüjin: A Supernatural Adventure and Temüjin: The Capricorn Collection) is a 1997 computer game developed and published by SouthPeak Interactive.

Plot edit

Based partially on the life of Genghis Khan, the plot involves an unidentified character (controlled by the player) who has appeared in the Stevenson Museum where ancient Mongolian artifacts are being displayed. The protagonist must find out who they and the other people in the museum are and solve the mysteries of unusual events occurring at the museum. Along the way, the player is aided by a ghost girl, Mei, who is freed after the first mission.

Gameplay edit

The game is a first-person adventure with 360 degree movement and live action graphics. It is a point-and-click adventure (occasionally pixel-hunting). The game consists of seven chapters, spread out over six disks, in each of which the player must fulfill a specific goal in order to clear the act. Most puzzles are solved by examining items and combining them.

Development edit

The game was the first to use SouthPeak Games's "Video Reality" engine[2] and was also the first game to be made entirely on 35 mm film. Lee Sheldon, best known for the critically acclaimed Ripley's Believe It or Not!: The Riddle of Master Lu, served as the game's writer and designer.[2] During the development stage, the game was advertised heavily in gaming magazines as being a full motion video game with the interactivity that was missing in previous first person adventures.

Development took 18 months.[2] The video sequences were filmed with a production crew of over 180 people using special four-walled sets, which were a challenge for the cameramen.[2]

Reception edit

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Temujin is a fairly solid first step towards the next generation of point-and-click adventure games, and SouthPeak's Video Reality technology allows developers to bring actual locations to games with ease. However, the games themselves still need a good plot and solid interface, and here's where Temujin lacks something."[3]

At the time, the popularity of adventure and full motion video games had all but vanished and the game was a commercial failure.[citation needed] Critics mostly gave the game less than favorable reviews as the boasted interactivity and realistic graphics were non-existent.[citation needed] The video screen was much smaller than the screen size and contained blurry visuals, and the fact that the main character was both mute and suffering from amnesia severely limited interaction with gameplay characters.[citation needed]

Despite the poor reception, the game was still named a finalist by the Academy of Interactive Arts & Sciences for "Outstanding Achievement in Software Engineering" at the 1st Annual Interactive Achievement Awards.[4]

Reviews edit

  • Electric Games (1997)[5]
  • Quandary (Nov, 1997)[6]
  • GameSpot (Nov 17, 1997)[7]
  • Just Adventure (1997)[8]
  • Just Adventure (1997)[9]

References edit

  1. ^ Staff (October 2, 1997). . PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    "In stores now: Temujin..."
  2. ^ a b c d "NG Alphas: SouthPeak". Next Generation. No. 31. Imagine Media. July 1997. pp. 95–97.
  3. ^ "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 120.
  4. ^ . Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 13 April 2023.
  5. ^ . Archived from the original on 2005-05-16.
  6. ^ http://www.quandaryland.com/jsp/dispArticle.jsp?index=200
  7. ^ https://www.gamespot.com/pc/adventure/temujinthecapricornc/review.html?q=temujin&tag=result;full%20review;0
  8. ^ http://www.justadventure.com/reviews/Temujin/Temujin_Review2.shtm
  9. ^ http://www.justadventure.com/reviews/Temujin/Temujin_Review.shtm

External links edit

temüjin, video, game, this, article, uses, bare, urls, which, uninformative, vulnerable, link, please, consider, converting, them, full, citations, ensure, article, remains, verifiable, maintains, consistent, citation, style, several, templates, tools, availab. This article uses bare URLs which are uninformative and vulnerable to link rot Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style Several templates and tools are available to assist in formatting such as reFill documentation and Citation bot documentation August 2022 Learn how and when to remove this message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Temujin video game news newspapers books scholar JSTOR January 2018 Learn how and when to remove this message Temujin also known as Temujin A Supernatural Adventure and Temujin The Capricorn Collection is a 1997 computer game developed and published by SouthPeak Interactive Temujin A Supernatural AdventureDeveloper s SouthPeak InteractivePublisher s SouthPeak InteractiveWriter s Lee SheldonEngineVideo RealityPlatform s Microsoft WindowsReleaseOctober 2 1997 1 Genre s AdventureMode s Single player Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 Reviews 6 References 7 External linksPlot editBased partially on the life of Genghis Khan the plot involves an unidentified character controlled by the player who has appeared in the Stevenson Museum where ancient Mongolian artifacts are being displayed The protagonist must find out who they and the other people in the museum are and solve the mysteries of unusual events occurring at the museum Along the way the player is aided by a ghost girl Mei who is freed after the first mission Gameplay editThe game is a first person adventure with 360 degree movement and live action graphics It is a point and click adventure occasionally pixel hunting The game consists of seven chapters spread out over six disks in each of which the player must fulfill a specific goal in order to clear the act Most puzzles are solved by examining items and combining them Development editThe game was the first to use SouthPeak Games s Video Reality engine 2 and was also the first game to be made entirely on 35 mm film Lee Sheldon best known for the critically acclaimed Ripley s Believe It or Not The Riddle of Master Lu served as the game s writer and designer 2 During the development stage the game was advertised heavily in gaming magazines as being a full motion video game with the interactivity that was missing in previous first person adventures Development took 18 months 2 The video sequences were filmed with a production crew of over 180 people using special four walled sets which were a challenge for the cameramen 2 Reception editNext Generation reviewed the PC version of the game rating it three stars out of five and stated that Temujin is a fairly solid first step towards the next generation of point and click adventure games and SouthPeak s Video Reality technology allows developers to bring actual locations to games with ease However the games themselves still need a good plot and solid interface and here s where Temujin lacks something 3 At the time the popularity of adventure and full motion video games had all but vanished and the game was a commercial failure citation needed Critics mostly gave the game less than favorable reviews as the boasted interactivity and realistic graphics were non existent citation needed The video screen was much smaller than the screen size and contained blurry visuals and the fact that the main character was both mute and suffering from amnesia severely limited interaction with gameplay characters citation needed Despite the poor reception the game was still named a finalist by the Academy of Interactive Arts amp Sciences for Outstanding Achievement in Software Engineering at the 1st Annual Interactive Achievement Awards 4 Reviews editElectric Games 1997 5 Quandary Nov 1997 6 GameSpot Nov 17 1997 7 Just Adventure 1997 8 Just Adventure 1997 9 References edit Staff October 2 1997 Now Shipping PC Gamer Archived from the original on February 18 1998 Retrieved December 5 2019 In stores now Temujin a b c d NG Alphas SouthPeak Next Generation No 31 Imagine Media July 1997 pp 95 97 Finals Next Generation No 38 Imagine Media February 1998 p 120 The Award Updates Interactive org Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Retrieved 13 April 2023 Electric Games Review Temujin by SouthPeak Interactive Archived from the original on 2005 05 16 http www quandaryland com jsp dispArticle jsp index 200 https www gamespot com pc adventure temujinthecapricornc review html q temujin amp tag result full 20review 0 http www justadventure com reviews Temujin Temujin Review2 shtm http www justadventure com reviews Temujin Temujin Review shtmExternal links edithttp www imdb com title tt0313700 Temujin A Supernatural Adventure trailer at Game Nostalgia Temujin at MobyGames Retrieved from https en wikipedia org w index php title Temujin video game amp oldid 1188629538, wikipedia, wiki, book, books, library,

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