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Sturmwind

Sturmwind is a 2013 scrolling shooter video game developed by German studio Duranik and originally published by RedSpotGames as an independent commercial release for the Dreamcast. It was re-released in 2016 and 2017, without the original RedSpotGames branding. A remastered version titled Sturmwind EX was also released for Microsoft Windows, Nintendo Switch and Xbox One. Controlling a space fighter craft, the player must fight endless waves of enemy forces while avoiding collision with their projectiles and other obstacles. The gameplay consist of vertical-scrolling and horizonal-scrolling stages, with players collecting three different weapon types in the vein of Thunder Force and Axelay.

Sturmwind
Developer(s)Duranik[a]
Publisher(s)RedSpotGames[b]
Designer(s)Johannes Graf
Programmer(s)Roland Graf
Artist(s)Johannes Graf
Composer(s)Nils Feske
Henrik Jakoby
Platform(s)Dreamcast, Microsoft Windows, Nintendo Switch, Xbox One
ReleaseDreamcast
  • WW: April 24, 2013
Windows
  • WW: September 30, 2019
Switch, Xbox One
  • WW: November 08, 2019
Genre(s)Scrolling shooter
Mode(s)Single-player

Sturmwind garnered critical acclaim from reviewers since its release on Dreamcast; praise was given to its presentation, pre-rendered pseudo-3D visuals, responsive controls, accessible gameplay, balanced difficulty, boss encounters, weapon system, unlockable content and avoidance of European shoot 'em up tropes, but reviewers felt mixed regarding its Euro-style techno soundtrack, while criticism was geared towards its prolonged length in Normal Mode, sound design and difficulty to visually distinguish hazard elements on-screen. The EX remaster was also criticized for its lack of multiplayer mode and online leaderboards.

Gameplay edit

 
Dreamcast version screenshot.

Sturmwind is a scrolling shoot 'em up game set in a futuristic science fiction setting.[1][2] Prior to starting, an options menu can be accessed at the game's title screen, where any of the three available difficulty settings can be selected.[2] There are also two game modes to choose: "Normal" and "Arcade".[2] Normal mode has 16 levels and allows the player select any stage reached during a playthrough to resume progress, while Arcade mode only has 6 stages but continues are not allowed. The player takes control of a space fighter craft over a constantly scrolling background, populated with an assortment of enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought in order to progress further. The game primarily scrolls horizontally, but there are also sections where the scrolling is vertical, and uses various visual effects such as pre-rendered sprites and backgrounds with 3D elements.[1][2]

The weapon system is reminiscent of Thunder Force and Axelay;[2][3] There are three types of weapon units in the game the player's ship can acquire by collecting their respective colors via containers dropped by certain enemies when defeated and alternate between each one at any given time during gameplay, ranging from Lichtblitz (blue), Nordwest (red) and Rudel (green).[2] The weapon containers start as bonus points, and shooting them cycles through the three weapon types instead.[2] Collecting the same weapon type upgrades the player's ship with one of two satellite-like options that add firepower. These options can also be switched between back and forth positions by pressing the left shoulder trigger, as well as block incoming enemy shots.[2]

Each selectable weapon in Sturmwind also operate like shields; The game eschews the standard one-hit-kill model prevalent in space shooters, instead simply disabling the currently selected weapon and reducing the player to a weak default version of that weapon type when hit by an enemy.[2] Sustaining a second hit while using the ship's last available weapon will destroy the player's ship.[2] However, directly colliding into an enemy or an obstacle only disables the selected weapon instead of destroying the ship instantly. Every weapon can be charged for a more powerful attack, but they can also become disabled when overheated.[2]

The scoring system is determined by enemy waves; After defeating an enemy wave, the words "Wave Bonus" appear on screen and shooting every letter before they disappear rewards the player with a star, acting as a score multiplier.[2] Various other items can also be picked up along the way such as 1Ups, smart bombs capable of obliterating any enemy caught within its blast radius and bonus points.[2] Collecting these bonus points are also crucial to reach high scores.[2] By completing certain objectives during gameplay, the player can obtain trophies to unlock additional in-game content.[1] Sturmwind employs a respawn system where the player's ship immediately starts at the location they died at. The game is over once all lives are lost. The player is given a unique code to input their scores via an online leaderboard at the game's official website.[1]

Development edit

As Native edit

 
Gameplay screenshot from the demo of Native for the Atari Jaguar and Jaguar CD.

Sturmwind has been in development since 1997.[4] It first surfaced under the name Native, an Atari Jaguar CD demo featuring just one playable level.[5] The graphics were regarded as impressive for Jaguar standards, but the demo had no audio.[6] Development was eventually resumed and shifted for Dreamcast.[5]

As Sturmwind edit

Release edit

Sturmwind was first unveiled on December 5, 2010, on 3sat's television show neues, as part of RedSpotGames' upcoming plans of reporting news through each Sunday of the month.[7][8] The game's reveal received coverage from gaming publications in the United States,[9] Europe,[10][11][12] and Japan for being on a discontinued console,[13] with German online publication Chip calling its graphical effects as "very amazing" in relation to the Dreamcast's age.[14] In March 2011, Sega of America member Fabian Döhla promoted the title by playing a work-in-progress build on Destructoid's online show Mash Tactics.[15][16][17] It was also showcased at the 2011 Spanish gaming expo "RetroEncounter".[1] In July 15, RedSpotGames announced that its original launch window was postponed to November 11, in response to feedback from the announcement trailer to revise the weapon system and increase the game's quality.[18] On December 19, 2011, the company later announced that the game had been delayed indefinitely due to the disc pressing plant they had contracted to manufacture copies filed for bankruptcy, while a deal was made with a new pressing plant but the release date had then been set as 'TBA'.[19]

During an official press release issued on March 14, 2013, RedSpotGames confirmed that Sturmwind would be launched on April 24 in both regular and limited editions.[4][5][15][20] It is the first original game released for Dreamcast since 2009's Rush Rush Rally Racing and IRiDES: Master of Blocks, as other more recent releases have all been ports such as Fast Striker.[21][22] Between 2016 and 2017, the title was re-released by Duranik, JoshProd and RushOnGame without the original RedSpotGames branding, after the publisher closed its doors.[23][24][25][26] On September 30, 2019, a remastered version titled Sturmwind EX was released for Microsoft Windows via Steam by B-Alive Entertainment Software.[27] The remastered version was later ported to Nintendo Switch and Xbox One by B-Alive Entertainment on November 8.[27] In 2022, publisher Pix'n Love also made the Switch version available as a physical release in two editions; a regular edition and a collector's edition limited to 2000 units.[28]

Reception edit

Sturmwind garnered critical acclaim from reviewers since its release on Dreamcast. RedSpotGames' CEO Max Scharl declared that the game gained nearly as many pre-orders as Last Hope.[36] According to VentureBeat's Dan Crawley, both the regular and limited editions were sold out at the official websites of RedSpotGames and PlayAsia.[15] Maximiliano Baldo of Argentinian website Malditos Nerds ranked the original Dreamcast version as number six on their top ten games for discontinued consoles.[37]

Hardcore Gaming 101's Sam Derboo praised the pre-rendered pseudo-3D visuals, accessibility, weapon system, boss fights and techno music but criticized its prolonged length in Normal Mode.[2] Jeuxvideo.com's Dominique Cavallo highly commended visual presentation compared to other homebrew releases on Dreamcast with its use of special graphical effects and background animations, stage and enemy variety, accessible gameplay and unlockable secrets but criticized the uninspired soundtrack and redability of patterns.[31] IGN Italia's Vincenzo Ercole gave high remarks to the presentation reminiscent of Xbox Live Arcade and PlayStation Network titles, backgrounds, gameplay structure and longevity but criticized the visibility of stage and boss elements on-screen, as well as sound design.[30] Carlos Oliveiros of Spanish magazine GamesTribune highlighted its design, technical quality, amount of gameplay content and techno soundtrack but criticized the occasional difficulty to distinguish harmful objects on-screen.[34]

4Players's Michael Krosta regarded Sturmwind as a throwback to titles like R-Type and X-Out, praising the varied backgrounds, weapon system, challenging bosses and level design but criticized its technical performance.[29] Retro Gamer's Darran Jones praised the gameplay mechanics, detailed graphics, imaginative boss encounters and its avoidance of European shoot 'em up tropes but noted that the Euro-style soundtrack does not match the gameplay and occasional difficulty to distinguish stage hazards on-screen.[32] David Borrachero of Spanish magazine RetroManiac commended its Axelay-esque weapon system, use of pre-rendered and polygon graphics, responsive controls, numerous secrets and gameplay content but criticized the sound design.[3]

A reviewer of German publication Chip Power Play stated that it was "simply impressive what Duranik conjures up out of a 15-year-old console", giving high remarks to the backdrops and balanced difficulty.[33] Mark Bussler of Classic Game Room praised the game's music, level design and presentation, eventually naming it the "2013 Game of the Year".[38][39] Reviewing the Xbox One version of Sturmwind EX, Video Chums' A.J. Maciejewski commented in a positive light about the weapon and scoring systems, detailed visuals, energetic music and length but criticized the generic sound effects, lack of multiplayer mode and online leaderboards, as well as the difficulty to distinguish hazards and obstacles.[35]

Notes edit

  1. ^ EX remaster co-developed with B-Alive Entertainment Software
  2. ^ Re-released by Duranik, JoshProd and RushOnGame without the original RedSpotGames branding, EX remaster published by B-Alive Entertainment Software

References edit

  1. ^ a b c d e "Preview: Dreamcast Se Resiste A Morir – Sturwind". RetroManiac Magazine (in Spanish). No. 4. RetroManiac. August 26, 2011. p. 42.
  2. ^ a b c d e f g h i j k l m n o Derboo, Sam (May 29, 2013). "Sturmwind". Hardcore Gaming 101. from the original on October 22, 2020. Retrieved March 16, 2021.
  3. ^ a b c Borrachero, David (August 19, 2013). "Review: Sturmwind (Dreamcast) – El esperado matamarcianos aterriza por fin". RetroManiac Magazine (in Spanish). No. 8. RetroManiac. p. 160.
  4. ^ a b Pinsof, Allistair (May 2, 2013). "Dreamcast shooter Sturmwind released, 16 years later". Destructoid. ModernMethod LLC. from the original on February 20, 2020. Retrieved January 1, 2022.
  5. ^ a b c Leray, Joseph (March 21, 2013). "Indie Shoot-'Em-Up 'Sturmwind' was Seven Years in the Making, but Now Dated for April". MTV. Viacom. from the original on July 10, 2019. Retrieved January 1, 2022.
  6. ^ "Native – Jaguar CD". illusionware.it. from the original on September 29, 2011. Retrieved November 10, 2011.
  7. ^ . RedSpotGames. December 1, 2010. Archived from the original on February 9, 2011. Retrieved December 14, 2021.
  8. ^ . RedSpotGames. December 6, 2010. Archived from the original on February 1, 2011. Retrieved December 14, 2021.
  9. ^ Totilo, Stephen (December 6, 2010). "On German TV, They've Unveiled A New Dreamcast Game". Kotaku. G/O Media. from the original on August 15, 2011. Retrieved December 14, 2021.
  10. ^ Pakinkis, Tom (December 6, 2010). . Computer and Video Games. Future plc. Archived from the original on December 10, 2010.
  11. ^ Wildgruber, Max (December 7, 2010). "Neues Shoot 'em Up aus Deutschland: Für Dreamcast! — Münchner Entwickler RedSpot Games lässt Sturmwind los". IGN (in German). IGN Entertainment. from the original on July 13, 2011. Retrieved December 14, 2021.
  12. ^ "En Bref: Les News". ReVival (in French). No. 46. ABCD Dire. Spring 2011. pp. 27–32.
  13. ^ Ani, Riot (December 7, 2010). "ドイツでドリームキャスト用の新作シューティングゲーム『Sturmwind』が発表". Game*Spark (in Japanese). IID, Inc. from the original on December 16, 2010. Retrieved December 14, 2021.
  14. ^ . Chip [de] (in German). Chip Digital GmbH. December 23, 2010. Archived from the original on December 24, 2010.
  15. ^ a b c Crawley, Dan (May 17, 2013). "Consoles that won't die: The Sega Dreamcast". VentureBeat. pp. 1–2. from the original on February 28, 2021. Retrieved March 16, 2021.
  16. ^ King, Jason (March 17, 2011). . Dreamcast Scene. Archived from the original on April 1, 2016. Retrieved December 14, 2021.
  17. ^ Mause, Pico (March 15, 2011). "Live show: Sega plays Dreamcast Live on Mash Tactics". Destructoid. ModernMethod LLC. from the original on April 1, 2016. Retrieved December 14, 2021.
  18. ^ . RedSpotGames. July 15, 2011. Archived from the original on August 4, 2011. Retrieved January 1, 2022.
  19. ^ . RedSpotGames. December 19, 2011. Archived from the original on January 10, 2012. Retrieved December 14, 2021.
  20. ^ "Press Release: We are under attack: Sturmwind pilots, fall in for saving the world in April 2013!" (PDF). RedSpotGames. March 14, 2013. (PDF) from the original on July 10, 2019. Retrieved December 14, 2021.
  21. ^ Zia, Bilal (December 8, 2010). "redspotgames reveal new Dreamcast game on TV". SEGAbits. from the original on December 17, 2010. Retrieved December 14, 2021.
  22. ^ Zia, Bilal (December 23, 2020). "New Trailer for Dreamcast's Sturmwind". SEGAbits. from the original on July 24, 2012. Retrieved January 1, 2022.
  23. ^ Trizeal (December 23, 2016). "Duranik réédite Sturmwind !". Shmup'Em-All (in French). from the original on August 11, 2020. Retrieved January 10, 2022.
  24. ^ Charnock, Tom (July 2017). "4x4 Jam, Flashback & Ganryu Head Up New Dreamcast Releases". The Dreamcast Junkyard. from the original on August 2, 2017. Retrieved December 14, 2021.
  25. ^ "Nouveautés Dreamcast Session #2" (in French). RushOnGame. August 15, 2017. from the original on June 18, 2019. Retrieved December 14, 2021.
  26. ^ Charnock, Tom (December 2017). "The Dreamcast Games Of 2017". The Dreamcast Junkyard. from the original on December 17, 2017. Retrieved December 14, 2021.
  27. ^ a b Romano, Sal (October 25, 2019). "Shoot 'em up Sturmwind EX for Xbox One and Switch launches November 8". Gematsu. from the original on October 26, 2019. Retrieved December 14, 2021.
  28. ^ McFerra, Damien (January 21, 2022). "Sturmwind EX Is Getting A Physical Release On Switch — Standard edition also available". Nintendo Life. Nlife Media. Retrieved January 22, 2022.
  29. ^ a b Krosta, Michael (June 7, 2013). "Test: Sturmwind (Arcade-Action), Dreamcast". 4Players (in German). Computec. from the original on December 24, 2017. Retrieved March 16, 2021.
  30. ^ a b Ercole, Vincenzo (May 19, 2013). "Sturmwind: la sorpresa dell'anno è su Dreamcast – Uno sparatutto indipendente prova a rilanciare il genere nel segno di Sega". IGN Italia (in Italian). Vusumo. pp. 1–2. from the original on June 8, 2013. Retrieved March 16, 2021.
  31. ^ a b Cavallo, Dominique (May 9, 2013). "Test de Sturmwind sur DCAST par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. from the original on November 26, 2020. Retrieved March 16, 2021.
  32. ^ a b Jones, Darran (August 15, 2013). "Retro Rated – Reviews: Sturmwind – Good Things Come To Those Who Wait (Dreamcast)". Retro Gamer. No. 119. Imagine Publishing. p. 100.
  33. ^ a b "Retro – Dreamcast-Spieletest: Sturmwind". Chip Power Play [de] (in German). No. 3. Chip Communications GmbH. September 2013. from the original on August 15, 2013.
  34. ^ a b Oliveros, Carlos (May 2013). "Análisis – Dreamcast: Sturmwind – Duranik deja el listón más alto". GamesTribune [es] (in Spanish). Vol. 1, no. 51. GTM Ediciones C.B. pp. 116–119. from the original on November 17, 2019. Retrieved March 16, 2021.
  35. ^ a b Maciejewski, A.J. (November 17, 2019). "Sturmwind EX Review – A top-notch Dreamcast shmup (Xbox One)". Video Chums. from the original on January 17, 2021. Retrieved March 16, 2021.
  36. ^ Barnholt, Ray (May 12, 2011). "Keeping the Dream Alive: The Men Behind Dreamcast Homebrew". Gamasutra. UBM Technology Group. pp. 1–3. from the original on January 11, 2018. Retrieved February 5, 2021.
  37. ^ Baldo, Maximiliano (September 29, 2014). "TOP 10: Juegos Tardíos". Malditos Nerds (in Spanish). Vorterix [es]. from the original on January 9, 2021. Retrieved March 16, 2021.
  38. ^ Bussler, Mark (November 6, 2013). STURMWIND review for Sega Dreamcast (Classic Game Room). United States: Inecom, LLC. from the original on September 21, 2014. Retrieved March 16, 2021.
  39. ^ Bussler, Mark (January 2014). 2013 Game of the Year Awards Show (Classic Game Room). United States: Inecom, LLC. from the original on September 10, 2014. Retrieved March 16, 2021.

External links edit

  • Official website

sturmwind, 2013, scrolling, shooter, video, game, developed, german, studio, duranik, originally, published, redspotgames, independent, commercial, release, dreamcast, released, 2016, 2017, without, original, redspotgames, branding, remastered, version, titled. Sturmwind is a 2013 scrolling shooter video game developed by German studio Duranik and originally published by RedSpotGames as an independent commercial release for the Dreamcast It was re released in 2016 and 2017 without the original RedSpotGames branding A remastered version titled Sturmwind EX was also released for Microsoft Windows Nintendo Switch and Xbox One Controlling a space fighter craft the player must fight endless waves of enemy forces while avoiding collision with their projectiles and other obstacles The gameplay consist of vertical scrolling and horizonal scrolling stages with players collecting three different weapon types in the vein of Thunder Force and Axelay SturmwindDeveloper s Duranik a Publisher s RedSpotGames b Designer s Johannes GrafProgrammer s Roland GrafArtist s Johannes GrafComposer s Nils FeskeHenrik JakobyPlatform s Dreamcast Microsoft Windows Nintendo Switch Xbox OneReleaseDreamcastWW April 24 2013 WindowsWW September 30 2019 Switch Xbox OneWW November 08 2019Genre s Scrolling shooterMode s Single playerSturmwind garnered critical acclaim from reviewers since its release on Dreamcast praise was given to its presentation pre rendered pseudo 3D visuals responsive controls accessible gameplay balanced difficulty boss encounters weapon system unlockable content and avoidance of European shoot em up tropes but reviewers felt mixed regarding its Euro style techno soundtrack while criticism was geared towards its prolonged length in Normal Mode sound design and difficulty to visually distinguish hazard elements on screen The EX remaster was also criticized for its lack of multiplayer mode and online leaderboards Contents 1 Gameplay 2 Development 2 1 As Native 2 2 As Sturmwind 3 Release 4 Reception 5 Notes 6 References 7 External linksGameplay edit nbsp Dreamcast version screenshot Sturmwind is a scrolling shoot em up game set in a futuristic science fiction setting 1 2 Prior to starting an options menu can be accessed at the game s title screen where any of the three available difficulty settings can be selected 2 There are also two game modes to choose Normal and Arcade 2 Normal mode has 16 levels and allows the player select any stage reached during a playthrough to resume progress while Arcade mode only has 6 stages but continues are not allowed The player takes control of a space fighter craft over a constantly scrolling background populated with an assortment of enemy forces and obstacles and the scenery never stops moving until a boss is reached which must be fought in order to progress further The game primarily scrolls horizontally but there are also sections where the scrolling is vertical and uses various visual effects such as pre rendered sprites and backgrounds with 3D elements 1 2 The weapon system is reminiscent of Thunder Force and Axelay 2 3 There are three types of weapon units in the game the player s ship can acquire by collecting their respective colors via containers dropped by certain enemies when defeated and alternate between each one at any given time during gameplay ranging from Lichtblitz blue Nordwest red and Rudel green 2 The weapon containers start as bonus points and shooting them cycles through the three weapon types instead 2 Collecting the same weapon type upgrades the player s ship with one of two satellite like options that add firepower These options can also be switched between back and forth positions by pressing the left shoulder trigger as well as block incoming enemy shots 2 Each selectable weapon in Sturmwind also operate like shields The game eschews the standard one hit kill model prevalent in space shooters instead simply disabling the currently selected weapon and reducing the player to a weak default version of that weapon type when hit by an enemy 2 Sustaining a second hit while using the ship s last available weapon will destroy the player s ship 2 However directly colliding into an enemy or an obstacle only disables the selected weapon instead of destroying the ship instantly Every weapon can be charged for a more powerful attack but they can also become disabled when overheated 2 The scoring system is determined by enemy waves After defeating an enemy wave the words Wave Bonus appear on screen and shooting every letter before they disappear rewards the player with a star acting as a score multiplier 2 Various other items can also be picked up along the way such as 1Ups smart bombs capable of obliterating any enemy caught within its blast radius and bonus points 2 Collecting these bonus points are also crucial to reach high scores 2 By completing certain objectives during gameplay the player can obtain trophies to unlock additional in game content 1 Sturmwind employs a respawn system where the player s ship immediately starts at the location they died at The game is over once all lives are lost The player is given a unique code to input their scores via an online leaderboard at the game s official website 1 Development editAs Native edit nbsp Gameplay screenshot from the demo of Native for the Atari Jaguar and Jaguar CD This section needs expansion You can help by adding to it September 2022 Sturmwind has been in development since 1997 4 It first surfaced under the name Native an Atari Jaguar CD demo featuring just one playable level 5 The graphics were regarded as impressive for Jaguar standards but the demo had no audio 6 Development was eventually resumed and shifted for Dreamcast 5 As Sturmwind edit This section needs expansion You can help by adding to it February 2023 Release editSturmwind was first unveiled on December 5 2010 on 3sat s television show neues as part of RedSpotGames upcoming plans of reporting news through each Sunday of the month 7 8 The game s reveal received coverage from gaming publications in the United States 9 Europe 10 11 12 and Japan for being on a discontinued console 13 with German online publication Chip calling its graphical effects as very amazing in relation to the Dreamcast s age 14 In March 2011 Sega of America member Fabian Dohla promoted the title by playing a work in progress build on Destructoid s online show Mash Tactics 15 16 17 It was also showcased at the 2011 Spanish gaming expo RetroEncounter 1 In July 15 RedSpotGames announced that its original launch window was postponed to November 11 in response to feedback from the announcement trailer to revise the weapon system and increase the game s quality 18 On December 19 2011 the company later announced that the game had been delayed indefinitely due to the disc pressing plant they had contracted to manufacture copies filed for bankruptcy while a deal was made with a new pressing plant but the release date had then been set as TBA 19 During an official press release issued on March 14 2013 RedSpotGames confirmed that Sturmwind would be launched on April 24 in both regular and limited editions 4 5 15 20 It is the first original game released for Dreamcast since 2009 s Rush Rush Rally Racing and IRiDES Master of Blocks as other more recent releases have all been ports such as Fast Striker 21 22 Between 2016 and 2017 the title was re released by Duranik JoshProd and RushOnGame without the original RedSpotGames branding after the publisher closed its doors 23 24 25 26 On September 30 2019 a remastered version titled Sturmwind EX was released for Microsoft Windows via Steam by B Alive Entertainment Software 27 The remastered version was later ported to Nintendo Switch and Xbox One by B Alive Entertainment on November 8 27 In 2022 publisher Pix n Love also made the Switch version available as a physical release in two editions a regular edition and a collector s edition limited to 2000 units 28 Reception editReceptionReview scoresPublicationScore4Players DC 80 29 IGN DC 8 0 10 30 Jeuxvideo com DC 17 20 31 Retro Gamer DC 88 32 Chip Power Play DC 80 33 GamesTribune DC 85 100 34 RetroManiac DC 4 5 3 Video Chums XONE 8 1 10 35 Sturmwind garnered critical acclaim from reviewers since its release on Dreamcast RedSpotGames CEO Max Scharl declared that the game gained nearly as many pre orders as Last Hope 36 According to VentureBeat s Dan Crawley both the regular and limited editions were sold out at the official websites of RedSpotGames and PlayAsia 15 Maximiliano Baldo of Argentinian website Malditos Nerds ranked the original Dreamcast version as number six on their top ten games for discontinued consoles 37 Hardcore Gaming 101 s Sam Derboo praised the pre rendered pseudo 3D visuals accessibility weapon system boss fights and techno music but criticized its prolonged length in Normal Mode 2 Jeuxvideo com s Dominique Cavallo highly commended visual presentation compared to other homebrew releases on Dreamcast with its use of special graphical effects and background animations stage and enemy variety accessible gameplay and unlockable secrets but criticized the uninspired soundtrack and redability of patterns 31 IGN Italia s Vincenzo Ercole gave high remarks to the presentation reminiscent of Xbox Live Arcade and PlayStation Network titles backgrounds gameplay structure and longevity but criticized the visibility of stage and boss elements on screen as well as sound design 30 Carlos Oliveiros of Spanish magazine GamesTribune highlighted its design technical quality amount of gameplay content and techno soundtrack but criticized the occasional difficulty to distinguish harmful objects on screen 34 4Players s Michael Krosta regarded Sturmwind as a throwback to titles like R Type and X Out praising the varied backgrounds weapon system challenging bosses and level design but criticized its technical performance 29 Retro Gamer s Darran Jones praised the gameplay mechanics detailed graphics imaginative boss encounters and its avoidance of European shoot em up tropes but noted that the Euro style soundtrack does not match the gameplay and occasional difficulty to distinguish stage hazards on screen 32 David Borrachero of Spanish magazine RetroManiac commended its Axelay esque weapon system use of pre rendered and polygon graphics responsive controls numerous secrets and gameplay content but criticized the sound design 3 A reviewer of German publication Chip Power Play stated that it was simply impressive what Duranik conjures up out of a 15 year old console giving high remarks to the backdrops and balanced difficulty 33 Mark Bussler of Classic Game Room praised the game s music level design and presentation eventually naming it the 2013 Game of the Year 38 39 Reviewing the Xbox One version of Sturmwind EX Video Chums A J Maciejewski commented in a positive light about the weapon and scoring systems detailed visuals energetic music and length but criticized the generic sound effects lack of multiplayer mode and online leaderboards as well as the difficulty to distinguish hazards and obstacles 35 Notes edit EX remaster co developed with B Alive Entertainment Software Re released by Duranik JoshProd and RushOnGame without the original RedSpotGames branding EX remaster published by B Alive Entertainment SoftwareReferences edit a b c d e Preview Dreamcast Se Resiste A Morir Sturwind RetroManiac Magazine in Spanish No 4 RetroManiac August 26 2011 p 42 a b c d e f g h i j k l m n o Derboo Sam May 29 2013 Sturmwind Hardcore Gaming 101 Archived from the original on October 22 2020 Retrieved March 16 2021 a b c Borrachero David August 19 2013 Review Sturmwind Dreamcast El esperado matamarcianos aterriza por fin RetroManiac Magazine in Spanish No 8 RetroManiac p 160 a b Pinsof Allistair May 2 2013 Dreamcast shooter Sturmwind released 16 years later Destructoid ModernMethod LLC Archived from the original on February 20 2020 Retrieved January 1 2022 a b c Leray Joseph March 21 2013 Indie Shoot Em Up Sturmwind was Seven Years in the Making but Now Dated for April MTV Viacom Archived from the original on July 10 2019 Retrieved January 1 2022 Native Jaguar CD illusionware it Archived from the original on September 29 2011 Retrieved November 10 2011 Announcements the whole Advent season RedSpotGames December 1 2010 Archived from the original on February 9 2011 Retrieved December 14 2021 New Dreamcast game Sturmwind presented in 3sat show neues now available to pre order RedSpotGames December 6 2010 Archived from the original on February 1 2011 Retrieved December 14 2021 Totilo Stephen December 6 2010 On German TV They ve Unveiled A New Dreamcast Game Kotaku G O Media Archived from the original on August 15 2011 Retrieved December 14 2021 Pakinkis Tom December 6 2010 New Dreamcast game revealed Who cares that the console died a decade ago Computer and Video Games Future plc Archived from the original on December 10 2010 Wildgruber Max December 7 2010 Neues Shoot em Up aus Deutschland Fur Dreamcast Munchner Entwickler RedSpot Games lasst Sturmwind los IGN in German IGN Entertainment Archived from the original on July 13 2011 Retrieved December 14 2021 En Bref Les News ReVival in French No 46 ABCD Dire Spring 2011 pp 27 32 Ani Riot December 7 2010 ドイツでドリームキャスト用の新作シューティングゲーム Sturmwind が発表 Game Spark in Japanese IID Inc Archived from the original on December 16 2010 Retrieved December 14 2021 Sturmwind Bilder und Trailer vom Dreamcast Game Chip de in German Chip Digital GmbH December 23 2010 Archived from the original on December 24 2010 a b c Crawley Dan May 17 2013 Consoles that won t die The Sega Dreamcast VentureBeat pp 1 2 Archived from the original on February 28 2021 Retrieved March 16 2021 King Jason March 17 2011 Sega shows off Sturmwind Demo on Destructoid Live Stream Dreamcast Scene Archived from the original on April 1 2016 Retrieved December 14 2021 Mause Pico March 15 2011 Live show Sega plays Dreamcast Live on Mash Tactics Destructoid ModernMethod LLC Archived from the original on April 1 2016 Retrieved December 14 2021 Sega Dreamcast 2D 3D Hybrid shoot em up Sturmwind postponed RedSpotGames July 15 2011 Archived from the original on August 4 2011 Retrieved January 1 2022 Production complications Sturmwind is about to be delayed RedSpotGames December 19 2011 Archived from the original on January 10 2012 Retrieved December 14 2021 Press Release We are under attack Sturmwind pilots fall in for saving the world in April 2013 PDF RedSpotGames March 14 2013 Archived PDF from the original on July 10 2019 Retrieved December 14 2021 Zia Bilal December 8 2010 redspotgames reveal new Dreamcast game on TV SEGAbits Archived from the original on December 17 2010 Retrieved December 14 2021 Zia Bilal December 23 2020 New Trailer for Dreamcast s Sturmwind SEGAbits Archived from the original on July 24 2012 Retrieved January 1 2022 Trizeal December 23 2016 Duranik reedite Sturmwind Shmup Em All in French Archived from the original on August 11 2020 Retrieved January 10 2022 Charnock Tom July 2017 4x4 Jam Flashback amp Ganryu Head Up New Dreamcast Releases The Dreamcast Junkyard Archived from the original on August 2 2017 Retrieved December 14 2021 Nouveautes Dreamcast Session 2 in French RushOnGame August 15 2017 Archived from the original on June 18 2019 Retrieved December 14 2021 Charnock Tom December 2017 The Dreamcast Games Of 2017 The Dreamcast Junkyard Archived from the original on December 17 2017 Retrieved December 14 2021 a b Romano Sal October 25 2019 Shoot em up Sturmwind EX for Xbox One and Switch launches November 8 Gematsu Archived from the original on October 26 2019 Retrieved December 14 2021 McFerra Damien January 21 2022 Sturmwind EX Is Getting A Physical Release On Switch Standard edition also available Nintendo Life Nlife Media Retrieved January 22 2022 a b Krosta Michael June 7 2013 Test Sturmwind Arcade Action Dreamcast 4Players in German Computec Archived from the original on December 24 2017 Retrieved March 16 2021 a b Ercole Vincenzo May 19 2013 Sturmwind la sorpresa dell anno e su Dreamcast Uno sparatutto indipendente prova a rilanciare il genere nel segno di Sega IGN Italia in Italian Vusumo pp 1 2 Archived from the original on June 8 2013 Retrieved March 16 2021 a b Cavallo Dominique May 9 2013 Test de Sturmwind sur DCAST par jeuxvideo com Jeuxvideo com in French Webedia Archived from the original on November 26 2020 Retrieved March 16 2021 a b Jones Darran August 15 2013 Retro Rated Reviews Sturmwind Good Things Come To Those Who Wait Dreamcast Retro Gamer No 119 Imagine Publishing p 100 a b Retro Dreamcast Spieletest Sturmwind Chip Power Play de in German No 3 Chip Communications GmbH September 2013 Archived from the original on August 15 2013 a b Oliveros Carlos May 2013 Analisis Dreamcast Sturmwind Duranik deja el liston mas alto GamesTribune es in Spanish Vol 1 no 51 GTM Ediciones C B pp 116 119 Archived from the original on November 17 2019 Retrieved March 16 2021 a b Maciejewski A J November 17 2019 Sturmwind EX Review A top notch Dreamcast shmup Xbox One Video Chums Archived from the original on January 17 2021 Retrieved March 16 2021 Barnholt Ray May 12 2011 Keeping the Dream Alive The Men Behind Dreamcast Homebrew Gamasutra UBM Technology Group pp 1 3 Archived from the original on January 11 2018 Retrieved February 5 2021 Baldo Maximiliano September 29 2014 TOP 10 Juegos Tardios Malditos Nerds in Spanish Vorterix es Archived from the original on January 9 2021 Retrieved March 16 2021 Bussler Mark November 6 2013 STURMWIND review for Sega Dreamcast Classic Game Room United States Inecom LLC Archived from the original on September 21 2014 Retrieved March 16 2021 Bussler Mark January 2014 2013 Game of the Year Awards Show Classic Game Room United States Inecom LLC Archived from the original on September 10 2014 Retrieved March 16 2021 External links edit nbsp Germany portal nbsp Video games portalOfficial website Retrieved from https en wikipedia org w index php title Sturmwind amp oldid 1181670432, wikipedia, wiki, book, books, library,

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