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Sonic Riders: Zero Gravity

Sonic Riders: Zero Gravity[a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.[1]

Sonic Riders: Zero Gravity
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Kenjiro Morimoto
Producer(s)Kenjiro Morimoto
Artist(s)Hideaki Moriya
Tomohisa Ishikawa
Writer(s)Masahiko Shiraishi
Shiro Maekawa
Hiroshi Miyamoto
Composer(s)Kenichi Tokoi
Fumie Kumatani
Hideaki Kobayashi
Tomonori Sawada
Runblebee
SeriesSonic the Hedgehog
Platform(s)PlayStation 2, Wii
Release
  • NA: January 8, 2008
  • JP: January 17, 2008 (Wii)
  • EU: February 22, 2008
  • AU: March 6, 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer

The game received mixed reviews from critics, who praised the graphics, track designs, music and the more simple gameplay mechanics compared to the first Riders game, although some criticized the controls, story and lack of online multiplayer. A sequel, Sonic Free Riders, was released for the Xbox 360 in 2010.

Gameplay

Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.

Building on the upgrade system from Sonic Riders, Zero Gravity features a new system called "Gear Change". Once players gain a certain number of rings during a race, they can choose to activate one of their Gear Parts. Gear Parts are predetermined based on the racer's equipped Extreme Gear, and will grant bonuses when activated, such as increasing a character's top speed or automatically accessing shortcuts that would otherwise require Gravity Control. In addition to the boards, skates, and bikes from the previous game, Zero Gravity also introduces three new types of Extreme Gear: air rides, yachts, and wheels. New Extreme Gear can be unlocked via the in-game shop, with different Gear providing different advantages and unique abilities.

The game includes a total of 16 race tracks, spread across eight areas with two tracks each, which are unlocked via story progression. A total of 18 playable characters can be unlocked, including guest characters from Billy Hatcher and the Giant Egg, Nights into Dreams, and Samba de Amigo.

Zero Gravity once again features two story campaigns, "Heroes" and "Babylon", which intersect with one another to create a single narrative. Three new game modes have also been added: Survival Mode, Survival Relay, and Survival Ball. Survival Mode entails each player to pick up missiles, then lock on and launch them at foes with Gravity Control, the winner being the last person standing. In Survival Relay, teams of two compete in a relay race, using their Extreme Gear as the baton. Survival Ball is a soccer-like minigame, in which players use Gravity Control to launch a ball through hoops.

The Wii version supports two different Wii Remote control schemes, which utilize motion controls to steer and perform Gravity Dives; traditional controls are also available via the use of the Nintendo GameCube controller.

Plot

The Babylon Rogues retrieve an Ark of the Cosmos, one of five relics capable of controlling gravity, intending to use them all to power Babylon Garden's warp engine. Other Arks fall from the sky, with one of them striking technology company MeteoTech's Crimson Tower. As a result, the robots inside go haywire and begin a global rampage. Sonic, who is traveling with Tails and Knuckles, finds one of the Arks. He is attacked by the robots, but uses the Ark's power to escape. While being pursued, the trio runs into Amy, who has also found one of the Arks. The four head to MeteoTech to investigate, where they run into the Rogues, and Storm chases after Amy in an attempt to take her Ark. The others venture further inside, where they discover the company's owner, Doctor Eggman. Eggman reveals that one of the robots, SCR-HD, was struck by the Ark that hit Crimson Tower, giving it sentience and leadership over the other robots. The robots now seek to obtain all five Arks, one of which Eggman used to power the mother computer which controls all of MeteoTech.

Amy surrenders her Ark of the Cosmos to Storm, but the two are attacked by a robot. It suddenly explodes and Storm finds another Ark inside, running off to find Jet. Eggman steals the Rogues' Arks and retreats towards the Crimson Tower, planning to use it to control all the world's robots, with the Rogues in pursuit. Sonic and the others retrieve Amy and travel to Crimson Tower to shut down the mother computer. They meet the Rogues there, and Jet challenges Sonic to one last race, with the winner getting all the Arks. The two storm the tower and take back the Arks, shutting down all the robots. The Arks' resonance calls down the Babylon Garden, and Sonic hands his Arks over to Jet.

Before they can leave, SCR-HD appears and steals the Arks of the Cosmos, retreating to Babylon Garden. SCR-HD activates the Arks, revealing an ancient spaceship inside Babylon Garden, creating a massive black hole capable of destroying the planet and transforming into a monstrous robot named Master Core ABIS. Eggman escapes while the heroes and Rogues head for the ship and defeat ABIS with Gravity Dives, shutting down the Arks and stopping the black hole, leaving the ship adrift in orbit. In the aftermath, Tails speculates that the Babylonians' ancestors were aliens who lost control of their ship, releasing the Arks into orbit to shut it down before crash landing, hoping the Arks would one day return to the surface so they could return to their home planet. Jet arrives and challenges Sonic, who happily accepts.

Reception

Zero Gravity received mixed reviews from critics. It has been praised for its improved graphics, larger level designs, music and easier gameplay concepts, but has also been criticized for its loose controls, lack of online play, story material and removal of certain gameplay elements from its predecessor. Aggregating review websites GameRankings and Metacritic assigned the PlayStation 2 version 59.31% and 56/100[2][4] and the Wii version 57.04% and 56/100.[3][5] GameSpot gave the PS2 version 5.0/10[6] and the Wii version 4.5/10.[7] IGN rated both the PS2 and the Wii versions a 5.8/10.[10][11] The Official Nintendo Magazine gave the game a score of 72%, praising its solid multiplayer action and the amount of bonus features but criticized it for its rough controls.[12] GameTrailers praised the game for its graphics, but criticized how the game required the GameCube controller for traditional control, which would be unavailable when played on newer Wii models or the Wii U, as well as how the game could be "almost unplayable" with confusing option selections.[9] Game Informer gave the game an overall score of 6 out of 10 criticizing the Wii motion control making the game needlessly frustrating and even using a GameCube controller the game is nearly mediocre.[8]

Notes

  1. ^ Released in Japan as Sonic Riders: Shooting Star Story (Japanese: ソニックライダーズ シューティングスターストーリー, Hepburn: Sonikku Raidāzu Shūtingu Sutā Sutōrī)

References

  1. ^ Sinclair, Brendan (2007-08-22). "Sonic Riders return on PS2, Wii". GameSpot. Retrieved 2020-11-24.
  2. ^ a b "Sonic Riders: Zero Gravity (PS2)". GameRankings. Retrieved November 20, 2012.
  3. ^ a b "Sonic Riders: Zero Gravity (Wii)". GameRankings. Retrieved November 20, 2012.
  4. ^ a b "Sonic Riders: Zero Gravity (PS2)". Metacritic. Retrieved November 20, 2012.
  5. ^ a b "Sonic Riders: Zero Gravity (Wii)". Metacritic. Retrieved November 20, 2012.
  6. ^ a b . Archived from the original on 2013-05-20. Retrieved 2012-11-20.
  7. ^ a b . Archived from the original on 2013-05-18. Retrieved 2012-11-20.
  8. ^ a b Helgeson, Matt. . Game Informer. Archived from the original on February 9, 2008. Retrieved December 7, 2020.
  9. ^ a b "Game Trailers review". Retrieved 2012-11-20.
  10. ^ a b "IGN review (PS2)". 14 January 2008. Retrieved 2012-11-20.
  11. ^ a b "IGN review (Wii)". 14 January 2008. Retrieved 2012-11-20.
  12. ^ a b "Official Nintendo Magazine review". Retrieved 2012-11-20.

External links

sonic, riders, zero, gravity, hoverboard, racing, video, game, developed, sonic, team, published, sega, playstation, fifth, pure, racing, game, sonic, hedgehog, series, second, entry, sonic, riders, trilogy, spin, main, series, developer, sonic, teampublisher,. Sonic Riders Zero Gravity a is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii It is the fifth pure racing game in the Sonic the Hedgehog series and the second entry in the Sonic Riders trilogy a spin off of the main series 1 Sonic Riders Zero GravityDeveloper s Sonic TeamPublisher s SegaDirector s Kenjiro MorimotoProducer s Kenjiro MorimotoArtist s Hideaki MoriyaTomohisa IshikawaWriter s Masahiko Shiraishi Shiro Maekawa Hiroshi MiyamotoComposer s Kenichi TokoiFumie KumataniHideaki KobayashiTomonori SawadaRunblebeeSeriesSonic the HedgehogPlatform s PlayStation 2 WiiReleaseNA January 8 2008JP January 17 2008 Wii EU February 22 2008AU March 6 2008Genre s RacingMode s Single player multiplayerThe game received mixed reviews from critics who praised the graphics track designs music and the more simple gameplay mechanics compared to the first Riders game although some criticized the controls story and lack of online multiplayer A sequel Sonic Free Riders was released for the Xbox 360 in 2010 Contents 1 Gameplay 2 Plot 3 Reception 4 Notes 5 References 6 External linksGameplay EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed September 2022 Learn how and when to remove this template message Gameplay in Zero Gravity is largely similar to its predecessor with characters racing on different types of hovercraft called Extreme Gear In addition to the mechanics from the previous game Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor s fuel system During the race performing tricks and other actions will increase a character s Gravity Points or GP If players have accrued enough GP by the time they enter certain areas of the track they will enter a Zero Gravity Zone where they can perform one of two maneuvers A Gravity Dive will create a small black hole that points gravity forward down the track giving the player a powerful free fall boost that is further augmented by striking objects in the vicinity that the hole displaces such as cars or signs Alternatively Gravity Control will alter the gravity of the course allowing players to reach otherwise inaccessible areas and shortcuts Players can also use Gravity Drift to more easily maneuver around sharp corners Building on the upgrade system from Sonic Riders Zero Gravity features a new system called Gear Change Once players gain a certain number of rings during a race they can choose to activate one of their Gear Parts Gear Parts are predetermined based on the racer s equipped Extreme Gear and will grant bonuses when activated such as increasing a character s top speed or automatically accessing shortcuts that would otherwise require Gravity Control In addition to the boards skates and bikes from the previous game Zero Gravity also introduces three new types of Extreme Gear air rides yachts and wheels New Extreme Gear can be unlocked via the in game shop with different Gear providing different advantages and unique abilities The game includes a total of 16 race tracks spread across eight areas with two tracks each which are unlocked via story progression A total of 18 playable characters can be unlocked including guest characters from Billy Hatcher and the Giant Egg Nights into Dreams and Samba de Amigo Zero Gravity once again features two story campaigns Heroes and Babylon which intersect with one another to create a single narrative Three new game modes have also been added Survival Mode Survival Relay and Survival Ball Survival Mode entails each player to pick up missiles then lock on and launch them at foes with Gravity Control the winner being the last person standing In Survival Relay teams of two compete in a relay race using their Extreme Gear as the baton Survival Ball is a soccer like minigame in which players use Gravity Control to launch a ball through hoops The Wii version supports two different Wii Remote control schemes which utilize motion controls to steer and perform Gravity Dives traditional controls are also available via the use of the Nintendo GameCube controller Plot EditThe Babylon Rogues retrieve an Ark of the Cosmos one of five relics capable of controlling gravity intending to use them all to power Babylon Garden s warp engine Other Arks fall from the sky with one of them striking technology company MeteoTech s Crimson Tower As a result the robots inside go haywire and begin a global rampage Sonic who is traveling with Tails and Knuckles finds one of the Arks He is attacked by the robots but uses the Ark s power to escape While being pursued the trio runs into Amy who has also found one of the Arks The four head to MeteoTech to investigate where they run into the Rogues and Storm chases after Amy in an attempt to take her Ark The others venture further inside where they discover the company s owner Doctor Eggman Eggman reveals that one of the robots SCR HD was struck by the Ark that hit Crimson Tower giving it sentience and leadership over the other robots The robots now seek to obtain all five Arks one of which Eggman used to power the mother computer which controls all of MeteoTech Amy surrenders her Ark of the Cosmos to Storm but the two are attacked by a robot It suddenly explodes and Storm finds another Ark inside running off to find Jet Eggman steals the Rogues Arks and retreats towards the Crimson Tower planning to use it to control all the world s robots with the Rogues in pursuit Sonic and the others retrieve Amy and travel to Crimson Tower to shut down the mother computer They meet the Rogues there and Jet challenges Sonic to one last race with the winner getting all the Arks The two storm the tower and take back the Arks shutting down all the robots The Arks resonance calls down the Babylon Garden and Sonic hands his Arks over to Jet Before they can leave SCR HD appears and steals the Arks of the Cosmos retreating to Babylon Garden SCR HD activates the Arks revealing an ancient spaceship inside Babylon Garden creating a massive black hole capable of destroying the planet and transforming into a monstrous robot named Master Core ABIS Eggman escapes while the heroes and Rogues head for the ship and defeat ABIS with Gravity Dives shutting down the Arks and stopping the black hole leaving the ship adrift in orbit In the aftermath Tails speculates that the Babylonians ancestors were aliens who lost control of their ship releasing the Arks into orbit to shut it down before crash landing hoping the Arks would one day return to the surface so they could return to their home planet Jet arrives and challenges Sonic who happily accepts Reception EditReceptionAggregate scoresAggregatorScoreGameRankings PS2 59 31 2 Wii 57 04 3 Metacritic PS2 56 100 4 Wii 56 100 5 Review scoresPublicationScoreGame Informer6 10 8 GameSpot PS2 5 0 10 6 Wii 4 5 10 7 GameTrailers4 9 10 9 IGN5 8 10 10 11 Official Nintendo Magazine72 12 Zero Gravity received mixed reviews from critics It has been praised for its improved graphics larger level designs music and easier gameplay concepts but has also been criticized for its loose controls lack of online play story material and removal of certain gameplay elements from its predecessor Aggregating review websites GameRankings and Metacritic assigned the PlayStation 2 version 59 31 and 56 100 2 4 and the Wii version 57 04 and 56 100 3 5 GameSpot gave the PS2 version 5 0 10 6 and the Wii version 4 5 10 7 IGN rated both the PS2 and the Wii versions a 5 8 10 10 11 The Official Nintendo Magazine gave the game a score of 72 praising its solid multiplayer action and the amount of bonus features but criticized it for its rough controls 12 GameTrailers praised the game for its graphics but criticized how the game required the GameCube controller for traditional control which would be unavailable when played on newer Wii models or the Wii U as well as how the game could be almost unplayable with confusing option selections 9 Game Informer gave the game an overall score of 6 out of 10 criticizing the Wii motion control making the game needlessly frustrating and even using a GameCube controller the game is nearly mediocre 8 Notes Edit Released in Japan as Sonic Riders Shooting Star Story Japanese ソニックライダーズ シューティングスターストーリー Hepburn Sonikku Raidazu Shutingu Suta Sutōri References Edit Sinclair Brendan 2007 08 22 Sonic Riders return on PS2 Wii GameSpot Retrieved 2020 11 24 a b Sonic Riders Zero Gravity PS2 GameRankings Retrieved November 20 2012 a b Sonic Riders Zero Gravity Wii GameRankings Retrieved November 20 2012 a b Sonic Riders Zero Gravity PS2 Metacritic Retrieved November 20 2012 a b Sonic Riders Zero Gravity Wii Metacritic Retrieved November 20 2012 a b GameSpot review PS2 Archived from the original on 2013 05 20 Retrieved 2012 11 20 a b GameSpot review Wii Archived from the original on 2013 05 18 Retrieved 2012 11 20 a b Helgeson Matt Sonic Riders Zero Gravity Review Game Informer Archived from the original on February 9 2008 Retrieved December 7 2020 a b Game Trailers review Retrieved 2012 11 20 a b IGN review PS2 14 January 2008 Retrieved 2012 11 20 a b IGN review Wii 14 January 2008 Retrieved 2012 11 20 a b Official Nintendo Magazine review Retrieved 2012 11 20 External links Edit Wikiquote has quotations related to Sonic Riders Zero Gravity Official website Flash deprecated The Making of Sonic Riders in Japanese Portal Video games Retrieved from https en wikipedia org w index php title Sonic Riders Zero Gravity amp oldid 1137338121, wikipedia, wiki, book, books, library,

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