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Skeuomorph

A skeuomorph (also spelled skiamorph, /ˈskjuːəˌmɔːrf, ˈskjuː-/)[1][2] is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original.[3] Skeuomorphs are typically used to make something new feel familiar in an effort to speed understanding and acclimation. They employ elements that, while essential to the original object, serve no pragmatic purpose in the new system. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal[4] and a software calendar that imitates the appearance of binding on a paper desk calendar.[5]

Electric light bulbs imitating the shape of candle flames

Definition and purpose

The term skeuomorph is compounded from the Greek skeuos (σκεῦος), meaning "container or tool", and morphḗ (μορφή), meaning "shape". It has been applied to material objects since 1890.[6] With the advent of computer systems in the 1980s, skeuomorph is used to characterize the many "old fashioned" icons utilized in graphic user interfaces.[7]

A similar alternative definition of skeuomorph is "a physical ornament or design on an object made to resemble another material or technique". This definition is broader in scope, as it can be applied to design elements that still serve the same function as they did in a previous design.

Skeuomorphs may be deliberately employed to make a new look more familiar and comfortable or may be the result of cultural influences and norms on the designer. They may be the artistic expression on the part of the designer.[7] The usability researcher and academic Don Norman describes skeuomorphism in terms of cultural constraints: interactions with a system that are learned only through culture. Norman also popularized perceived affordances, where the user can tell what an object provides or does based on its appearance, which skeuomorphism can make easy.[8]

The concept of skeuomorphism overlaps with other design concepts. Mimesis is an imitation, coming directly from the Greek word.[9] Archetype is the original idea or model that is emulated, where the emulations can be skeuomorphic.[10] Skeuomorphism is parallel to, but different from, path dependence in technology, where an element's functional behavior is maintained even when the original reasons for its design no longer exist.

Physical examples

 
Triglyph and guttae in the Doric order; traditionally seen as recreating in stone functional features of the wooden Greek temples that preceded them.

Many features of wooden buildings were repeated in stone by the Ancient Greeks when they transitioned from wood to masonry construction. Decorative stone features in the Doric order of classical architecture in Greek temples such as triglyphs, mutules, guttae, and modillions are supposed to be derived from true structural and functional features of the early wooden temples. The triglyph and guttae are seen as recreating in stone functional features of the wooden temples that preceded them, respectively the carved beam-ends and six wooden pegs driven in to secure the beam in place.[11][12][13]

Historically, high-status items such as the Minoans' elaborate and expensive silver cups were recreated for a wider market using pottery, a cheaper material. The exchange of shapes between metalwork and ceramics, often from the former to the latter, is near-constant in the history of the decorative arts. Sometimes pellets of clay are used to evoke the rivets of the metal originals.[14]

There is also evidence of skeuomorphism in material transitions. Leather and pottery often carry over features from the wooden counterparts of previous generations. Clay pottery has also been found bearing rope-shaped protrusions, pointing to craftsmen seeking familiar shapes and processes while working with new materials.[12] In this context, skeuomorphs exist as traits sought in other objects, either for their social desirability or psychological comforts.[7]

In the modern era, cheaper plastic items often attempt to mimic more expensive wooden and metal products,[15] though they are only skeuomorphic if new ornamentation references the original functionality,[16] such as molded screw heads in molded plastic items. Another well-known skeuomorph is the plastic Adirondack chair.[17] The lever on a mechanical slot machine, or "one-armed bandit", is a skeuomorphic throwback feature when it appears on a modern video slot machine, since it is no longer required to set physical mechanisms and gears into motion. Articles of clothing are also given skeuomorphic treatment; for example, faux buckles on certain strap shoes, such as Mary Janes for small children, which permit the retention of the original aesthetic.

Automotive design has historically been full of physical skeuomorphisms, such as thinly chrome-plated plastic components and imitation leather, gold, wood, pearl, or crystal jeweled elements. In The Design of Everyday Things, Don Norman notes that early automobiles were designed after horse-drawn carriages.[15] Indeed, the early automobile design Horsey Horseless even included a wooden horse head on the front.[18] In the 1970s, opera windows and vinyl roofs on many luxury sedan cars similarly imitated carriage work from the horse and buggy era. As of 2019, most electric cars feature prominent front grilles, even though there is little need for intake of air to cool an absent internal combustion engine.[19]

Virtual examples

 
Skeuomorph in user interface (hardware-like user interface) with emulating control knobs for manipulating digital audio in the Redstair GEARcompressor Audio Unit-Plugin.

Many computer programs have a skeuomorphic graphical user interface that emulates the aesthetics of physical objects. Examples include a digital contact list resembling a Rolodex,[20] and IBM's 1998 RealThings package.[21] A more extreme example is found in some music synthesis and audio processing software packages, which closely emulate physical musical instruments and audio equipment complete with buttons and dials.[22] On a smaller scale, the icons of GUIs may remain skeuomorphic representations of physical objects, such as an image of a physical paper folder to represent computer files.[15] This is even the case for items that are no longer directly applicable to the task they represent (such as a drawing of a floppy disk to represent "save").

Apple Inc., while under the direction of Steve Jobs, was known for its wide usage of skeuomorphic designs in various applications. This changed after Jobs' death when Scott Forstall, described as "the most vocal and high-ranking proponent of the visual design style favored by Mr. Jobs", resigned. Apple designer Jonathan Ive took over some of Forstall's responsibilities and had "made his distaste for the visual ornamentation in Apple's mobile software known within the company".[23] With the announcement of iOS 7 at WWDC in 2013, Apple officially shifted from skeuomorphism to a more simplified design, thus beginning the so-called "death of skeuomorphism" at Apple.[24]

Other virtual skeuomorphs do not employ literal images of some physical object; but rather allude to ritual human heuristics or heuristic motifs, such as slider bars that emulate linear potentiometers[22] and visual tabs that behave like physical tabbed file folders. Another example is the swiping hand gesture for turning the "pages" or screens of a tablet display.[25][26]

Virtual skeuomorphs can also be auditory. The shutter-click sound emitted by most camera phones when taking a picture is an auditory skeuomorph.[27] Another familiar example is the paper-crumpling sound when a document is trashed.[28]

Some videogames incorporate skeuomorphism in their user interfaces, an example being Highfleet.

Painted lines on the road can serve as skeuomorphs of cattle grids. The light-dark pattern of lines on pavement resembles a true cattle grid to animals, and by association think they will not be able to cross.[29]

In design

 
Pushbutton telephone with imitation rotary dial

Retrofuturism incorporates visual motifs from old predictions of the future, especially visions of electro-industrialism.[clarification needed][30][failed verification] Skeuomorphic design is frequently incorporated in retrowave or synthwave illustrations. Skeumorphic time[definition needed] is closely linked with metamodernism.

Skeuomorphic design seems to be preferred by older recipient groups, often referred to as "digital immigrants", while "digital natives" tend to favor flat design over skeuomorphisms. However, younger people are still able to understand the signifiers that skeuomorphic design employs. A better user experience could be measured for each respective design philosophy among digital natives and immigrants.[31]

Arguments in favor

An argument in favor of skeuomorphic design is that signifiers to affordances help those familiar with the original device learn to use the digital version. Interaction paradigms for computer devices are culturally entrenched; proposals for change often spawn debate. Don Norman describes this process as a form of cultural heritage,[8] and credits skeuomorphism with easing transitions to newer technology, stating that it "gives comfort and makes learning easier" until the newer devices no longer need to resemble their predecessors.[15]

Compared to flat design, skeuomorphic design seems to facilitate a fast navigation through graphic user interfaces, supposedly because icons are more easily recognized and less abstract than their minimalistic counterparts found in flat design.[31]

Arguments against

The arguments against virtual skeuomorphic design are that skeuomorphic interface elements are harder to operate and take up more screen space than standard interface elements, that this breaks operating system interface design standards, that it causes an inconsistent look and feel between applications,[32] that skeuomorphic interface elements rarely incorporate numeric input or feedback for accurately setting a value, that many users may have no experience with the original device being emulated, that skeuomorphic design can increase cognitive load with visual noise that after a few uses gives little or no value to the user, that skeuomorphic design limits creativity by grounding the user experience to physical counterparts,[33] and that skeuomorphic designs often do not accurately represent underlying system state or data types due to inappropriate mimesis, such as analog gauges in a digital interface.

Gallery

See also

Citations

  1. ^ . Lexico UK English Dictionary. Oxford University Press. Archived from the original on 2019-12-27.
  2. ^ "Skeuomorph". Dictionary.com Unabridged (Online). n.d. Retrieved 2016-01-22.
  3. ^ Basalla, George (1988). The Evolution of Technology. Cambridge, UK: Cambridge University Press. p. 107. ISBN 0-521-29681-1.
  4. ^ "Skeuomorph". dictionary.com. from the original on 15 October 2013. Retrieved 7 December 2012.
  5. ^ Thompson, Clive (2012-01-31). "Clive Thompson on Analog Designs in the Digital Age". Wired. Vol. 20, no. 2. Wired Magazine. from the original on 22 December 2012. Retrieved 7 December 2012.
  6. ^ March, H. Colley (1890). Transactions of the Lancashire and Cheshire Antiquarian Society. The Lancashire and Cheshire Antiquarian Society. p. 187. from the original on 2018-02-02.
  7. ^ a b c Gessler, Nicholas. "Skeuomorphs and Cultural Algorithms". from the original on 24 June 2012. Retrieved 7 December 2012.
  8. ^ a b Norman, Donald. "Affordances and Design". from the original on 2012-11-20. Retrieved 2012-12-03.
  9. ^ Janusheske, Jeffrey. . Archived from the original on 2013-02-15. Retrieved 2012-12-03.
  10. ^ Sen, Rahul. "Archetypes and Their Use in Mobile UX". from the original on 2012-12-26. Retrieved 2012-12-03.
  11. ^ Vickers, Michael; Gill, David (1996). Artful Crafts: Ancient Greek Silverware and Pottery. Oxford: Oxford University Press. ISBN 0-198-15070-9.
  12. ^ a b Manby, T.G. (1995). Unbaked Urns of Rudely Shape: essays on British and Irish pottery for Ian Longworth. Oxford: Oxbow Books and others. pp. 81–84. ISBN 0946897948.
  13. ^ Summerson, John, The Classical Language of Architecture, pp. 128, 133, 1980 edition, Thames and Hudson World of Art series, ISBN 0500201773
  14. ^ Knappet, Carl. "Photographs, Skeuomorphs and Marionettes". Archived from the original on 2013-02-01.
  15. ^ a b c d Norman, Don (2013). The Design of Everyday Things: Revised & Expanded Edition. Basic Books. p. 159. ISBN 978-0-465-05065-9.
  16. ^ Bullock, Alan (1999), The Norton Dictionary of Modern Thought, W. W. Norton & Company, pp. 795–796, ISBN 978-0-393-04696-0
  17. ^ Winchester, Simon; Lederer, Richard (2006). "Foreword". In McKean, Erin (ed.). Totally weird and wonderful words. Oxford: Oxford University Press. ISBN 0195312120. OCLC 70060979.
  18. ^ Alex Davies (10 Feb 2015). "Well That Didn't Work: The 1899 Car With a Full-Size Wooden Horse Head Stuck to the Front". WIRED. Retrieved 6 November 2019.
  19. ^ Torchinsky, Jason (29 November 2012). "Why Do All These Electric Cars Have Grilles?". Jalopnik. Vox Media. Retrieved 2019-04-05.
  20. ^ Worstall, Tim. "The Real Problem With Apple: Skeuomorphism In iOS". Forbes. from the original on 4 December 2012. Retrieved 8 December 2012.
  21. ^ Mullay (April 1998). "IBM RealThings". CHI 98 conference summary on Human factors in computing systems. ACM Press. pp. 13–14. doi:10.1145/286498.286505. ISBN 1-58113-028-7.
  22. ^ a b G.F. (2012-11-08). "User interfaces: Skeu you". The Economist. from the original on 8 March 2016. Retrieved 3 March 2016.
  23. ^ Wingfield, Nick; Bilton, Nick (2012-10-31). "Apple Shake-Up Could Lead to Design Shift". The New York Times. CLXII (55, 941). from the original on 2012-11-04. Retrieved 2012-11-05.
  24. ^ Evans, Claire (2013-06-11). "A Eulogy for Skeuomorphism". Motherboard. from the original on 2013-06-13. Retrieved 2013-06-11.
  25. ^ "An E-Book UI That Lets You Flip Digital Pages, Just Like A Real Book". Co.Design. 31 May 2012. from the original on 22 March 2016. Retrieved 3 March 2016.
  26. ^ Baker, Justin (20 November 2017). "Skeuomorphic Design — A controversial UX approach that is making a comeback". Muzli – Design Inspiration. Medium. Retrieved 2019-04-05.
  27. ^ McNeil, Joanne. "Skeuomorphic Sounds: Digital Camera Shutter Clicks and Car Door Clunks". Rhizome. from the original on 7 March 2016. Retrieved 3 March 2016.
  28. ^ "What Should a Nine-Thousand-Pound Electric Vehicle Sound Like?". The New Yorker. August 2022.
  29. ^ "Everything You Need to Know About Cattle Grids".
  30. ^ "21 examples of skeuomorphism". Popicon. Retrieved 2019-04-05.
  31. ^ a b Spiliotopoulos, Konstantinos; Rigou, Maria; Sirmakessis, Spiros (2018-06-04). "A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective". Multimodal Technologies and Interaction. 2 (2): 31. doi:10.3390/mti2020031. ISSN 2414-4088.
  32. ^ Carr, Austin. "Will Apple's Tacky Software-Design Philosophy Cause A Revolt?". Fast Company. from the original on 15 December 2012. Retrieved 11 December 2012. The issue is two-fold: first, that traditional visual metaphors no longer translate to modern users; and second, that excessive digital imitation of real-world objects creates confusion among users.
  33. ^ Sharp, Helen; Rogers, Yvonne; Preece, Jenny (2007). Interaction Design: Beyond Human–Computer Interaction (2nd ed.). John Wiley & Sons. p. 62.

General references

  • Freeth, C. M., & Taylor, T. F. (2001). Skeuomorphism in Scythia: Deference and Emulation, Olbia ta antichnii svit. Kiev: British Academy; Ukrainian Academy of Sciences. p. 150.

External links

  • Moon, Jessica. "A Showcase of 50 Skeuomorphic Designs". Telepathy. Retrieved 2019-04-05.
  • flatisbad.com a selection of user experience studies on skeuomorphism maintained by Lomonosov Moscow State University, Laboratory of Work Psychology

skeuomorph, skeuomorph, also, spelled, skiamorph, juː, ɔːr, juː, derivative, object, that, retains, ornamental, design, cues, attributes, from, structures, that, were, necessary, original, typically, used, make, something, feel, familiar, effort, speed, unders. A skeuomorph also spelled skiamorph ˈ s k juː e ˌ m ɔːr f ˈ s k juː oʊ 1 2 is a derivative object that retains ornamental design cues attributes from structures that were necessary in the original 3 Skeuomorphs are typically used to make something new feel familiar in an effort to speed understanding and acclimation They employ elements that while essential to the original object serve no pragmatic purpose in the new system Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal 4 and a software calendar that imitates the appearance of binding on a paper desk calendar 5 Electric light bulbs imitating the shape of candle flames Contents 1 Definition and purpose 2 Physical examples 3 Virtual examples 4 In design 4 1 Arguments in favor 4 2 Arguments against 5 Gallery 6 See also 7 Citations 8 General references 9 External linksDefinition and purpose EditThe term skeuomorph is compounded from the Greek skeuos skeῦos meaning container or tool and morphḗ morfh meaning shape It has been applied to material objects since 1890 6 With the advent of computer systems in the 1980s skeuomorph is used to characterize the many old fashioned icons utilized in graphic user interfaces 7 A similar alternative definition of skeuomorph is a physical ornament or design on an object made to resemble another material or technique This definition is broader in scope as it can be applied to design elements that still serve the same function as they did in a previous design Skeuomorphs may be deliberately employed to make a new look more familiar and comfortable or may be the result of cultural influences and norms on the designer They may be the artistic expression on the part of the designer 7 The usability researcher and academic Don Norman describes skeuomorphism in terms of cultural constraints interactions with a system that are learned only through culture Norman also popularized perceived affordances where the user can tell what an object provides or does based on its appearance which skeuomorphism can make easy 8 The concept of skeuomorphism overlaps with other design concepts Mimesis is an imitation coming directly from the Greek word 9 Archetype is the original idea or model that is emulated where the emulations can be skeuomorphic 10 Skeuomorphism is parallel to but different from path dependence in technology where an element s functional behavior is maintained even when the original reasons for its design no longer exist Physical examples Edit Triglyph and guttae in the Doric order traditionally seen as recreating in stone functional features of the wooden Greek temples that preceded them Many features of wooden buildings were repeated in stone by the Ancient Greeks when they transitioned from wood to masonry construction Decorative stone features in the Doric order of classical architecture in Greek temples such as triglyphs mutules guttae and modillions are supposed to be derived from true structural and functional features of the early wooden temples The triglyph and guttae are seen as recreating in stone functional features of the wooden temples that preceded them respectively the carved beam ends and six wooden pegs driven in to secure the beam in place 11 12 13 Historically high status items such as the Minoans elaborate and expensive silver cups were recreated for a wider market using pottery a cheaper material The exchange of shapes between metalwork and ceramics often from the former to the latter is near constant in the history of the decorative arts Sometimes pellets of clay are used to evoke the rivets of the metal originals 14 There is also evidence of skeuomorphism in material transitions Leather and pottery often carry over features from the wooden counterparts of previous generations Clay pottery has also been found bearing rope shaped protrusions pointing to craftsmen seeking familiar shapes and processes while working with new materials 12 In this context skeuomorphs exist as traits sought in other objects either for their social desirability or psychological comforts 7 In the modern era cheaper plastic items often attempt to mimic more expensive wooden and metal products 15 though they are only skeuomorphic if new ornamentation references the original functionality 16 such as molded screw heads in molded plastic items Another well known skeuomorph is the plastic Adirondack chair 17 The lever on a mechanical slot machine or one armed bandit is a skeuomorphic throwback feature when it appears on a modern video slot machine since it is no longer required to set physical mechanisms and gears into motion Articles of clothing are also given skeuomorphic treatment for example faux buckles on certain strap shoes such as Mary Janes for small children which permit the retention of the original aesthetic Automotive design has historically been full of physical skeuomorphisms such as thinly chrome plated plastic components and imitation leather gold wood pearl or crystal jeweled elements In The Design of Everyday Things Don Norman notes that early automobiles were designed after horse drawn carriages 15 Indeed the early automobile design Horsey Horseless even included a wooden horse head on the front 18 In the 1970s opera windows and vinyl roofs on many luxury sedan cars similarly imitated carriage work from the horse and buggy era As of 2019 update most electric cars feature prominent front grilles even though there is little need for intake of air to cool an absent internal combustion engine 19 Virtual examples Edit Skeuomorph in user interface hardware like user interface with emulating control knobs for manipulating digital audio in the Redstair GEARcompressor Audio Unit Plugin Many computer programs have a skeuomorphic graphical user interface that emulates the aesthetics of physical objects Examples include a digital contact list resembling a Rolodex 20 and IBM s 1998 RealThings package 21 A more extreme example is found in some music synthesis and audio processing software packages which closely emulate physical musical instruments and audio equipment complete with buttons and dials 22 On a smaller scale the icons of GUIs may remain skeuomorphic representations of physical objects such as an image of a physical paper folder to represent computer files 15 This is even the case for items that are no longer directly applicable to the task they represent such as a drawing of a floppy disk to represent save Apple Inc while under the direction of Steve Jobs was known for its wide usage of skeuomorphic designs in various applications This changed after Jobs death when Scott Forstall described as the most vocal and high ranking proponent of the visual design style favored by Mr Jobs resigned Apple designer Jonathan Ive took over some of Forstall s responsibilities and had made his distaste for the visual ornamentation in Apple s mobile software known within the company 23 With the announcement of iOS 7 at WWDC in 2013 Apple officially shifted from skeuomorphism to a more simplified design thus beginning the so called death of skeuomorphism at Apple 24 Other virtual skeuomorphs do not employ literal images of some physical object but rather allude to ritual human heuristics or heuristic motifs such as slider bars that emulate linear potentiometers 22 and visual tabs that behave like physical tabbed file folders Another example is the swiping hand gesture for turning the pages or screens of a tablet display 25 26 Virtual skeuomorphs can also be auditory The shutter click sound emitted by most camera phones when taking a picture is an auditory skeuomorph 27 Another familiar example is the paper crumpling sound when a document is trashed 28 Some videogames incorporate skeuomorphism in their user interfaces an example being Highfleet Painted lines on the road can serve as skeuomorphs of cattle grids The light dark pattern of lines on pavement resembles a true cattle grid to animals and by association think they will not be able to cross 29 In design Edit Pushbutton telephone with imitation rotary dial Retrofuturism incorporates visual motifs from old predictions of the future especially visions of electro industrialism clarification needed 30 failed verification Skeuomorphic design is frequently incorporated in retrowave or synthwave illustrations Skeumorphic time definition needed is closely linked with metamodernism Skeuomorphic design seems to be preferred by older recipient groups often referred to as digital immigrants while digital natives tend to favor flat design over skeuomorphisms However younger people are still able to understand the signifiers that skeuomorphic design employs A better user experience could be measured for each respective design philosophy among digital natives and immigrants 31 Arguments in favor Edit An argument in favor of skeuomorphic design is that signifiers to affordances help those familiar with the original device learn to use the digital version Interaction paradigms for computer devices are culturally entrenched proposals for change often spawn debate Don Norman describes this process as a form of cultural heritage 8 and credits skeuomorphism with easing transitions to newer technology stating that it gives comfort and makes learning easier until the newer devices no longer need to resemble their predecessors 15 Compared to flat design skeuomorphic design seems to facilitate a fast navigation through graphic user interfaces supposedly because icons are more easily recognized and less abstract than their minimalistic counterparts found in flat design 31 Arguments against Edit The arguments against virtual skeuomorphic design are that skeuomorphic interface elements are harder to operate and take up more screen space than standard interface elements that this breaks operating system interface design standards that it causes an inconsistent look and feel between applications 32 that skeuomorphic interface elements rarely incorporate numeric input or feedback for accurately setting a value that many users may have no experience with the original device being emulated that skeuomorphic design can increase cognitive load with visual noise that after a few uses gives little or no value to the user that skeuomorphic design limits creativity by grounding the user experience to physical counterparts 33 and that skeuomorphic designs often do not accurately represent underlying system state or data types due to inappropriate mimesis such as analog gauges in a digital interface Gallery Edit Electric kettle in the form of a traditional stovetop kettle 1970s opera window and vinyl landau roof imitating horse and buggy design in particular the Landaulet carriage Digital keypad of an electronic safe on a circular escutcheon mimicking a mechanical combination dial Virtual skeuomorphic imitations of pieces of paper Velcro straps on a pair of Mary Jane shoes worn by an American Girl doll the buckles used on the straps are purely for aesthetic purposes See also Edit Electronics portalAnachronism Trompe l œil 2D artwork using realistic optical illusions to simulate three dimensions Flat design Human interface guidelines IntuitionCitations Edit Skeuomorph Lexico UK English Dictionary Oxford University Press Archived from the original on 2019 12 27 Skeuomorph Dictionary com Unabridged Online n d Retrieved 2016 01 22 Basalla George 1988 The Evolution of Technology Cambridge UK Cambridge University Press p 107 ISBN 0 521 29681 1 Skeuomorph dictionary com Archived from the original on 15 October 2013 Retrieved 7 December 2012 Thompson Clive 2012 01 31 Clive Thompson on Analog Designs in the Digital Age Wired Vol 20 no 2 Wired Magazine Archived from the original on 22 December 2012 Retrieved 7 December 2012 March H Colley 1890 Transactions of the Lancashire and Cheshire Antiquarian Society The Lancashire and Cheshire Antiquarian Society p 187 Archived from the original on 2018 02 02 a b c Gessler Nicholas Skeuomorphs and Cultural Algorithms Archived from the original on 24 June 2012 Retrieved 7 December 2012 a b Norman Donald Affordances and Design Archived from the original on 2012 11 20 Retrieved 2012 12 03 Janusheske Jeffrey Thesis Mimesis to Skeuomorph Archived from the original on 2013 02 15 Retrieved 2012 12 03 Sen Rahul Archetypes and Their Use in Mobile UX Archived from the original on 2012 12 26 Retrieved 2012 12 03 Vickers Michael Gill David 1996 Artful Crafts Ancient Greek Silverware and Pottery Oxford Oxford University Press ISBN 0 198 15070 9 a b Manby T G 1995 Unbaked Urns of Rudely Shape essays on British and Irish pottery for Ian Longworth Oxford Oxbow Books and others pp 81 84 ISBN 0946897948 Summerson John The Classical Language of Architecture pp 128 133 1980 edition Thames and Hudson World of Art series ISBN 0500201773 Knappet Carl Photographs Skeuomorphs and Marionettes Archived from the original on 2013 02 01 a b c d Norman Don 2013 The Design of Everyday Things Revised amp Expanded Edition Basic Books p 159 ISBN 978 0 465 05065 9 Bullock Alan 1999 The Norton Dictionary of Modern Thought W W Norton amp Company pp 795 796 ISBN 978 0 393 04696 0 Winchester Simon Lederer Richard 2006 Foreword In McKean Erin ed Totally weird and wonderful words Oxford Oxford University Press ISBN 0195312120 OCLC 70060979 Alex Davies 10 Feb 2015 Well That Didn t Work The 1899 Car With a Full Size Wooden Horse Head Stuck to the Front WIRED Retrieved 6 November 2019 Torchinsky Jason 29 November 2012 Why Do All These Electric Cars Have Grilles Jalopnik Vox Media Retrieved 2019 04 05 Worstall Tim The Real Problem With Apple Skeuomorphism In iOS Forbes Archived from the original on 4 December 2012 Retrieved 8 December 2012 Mullay April 1998 IBM RealThings CHI 98 conference summary on Human factors in computing systems ACM Press pp 13 14 doi 10 1145 286498 286505 ISBN 1 58113 028 7 a b G F 2012 11 08 User interfaces Skeu you The Economist Archived from the original on 8 March 2016 Retrieved 3 March 2016 Wingfield Nick Bilton Nick 2012 10 31 Apple Shake Up Could Lead to Design Shift The New York Times CLXII 55 941 Archived from the original on 2012 11 04 Retrieved 2012 11 05 Evans Claire 2013 06 11 A Eulogy for Skeuomorphism Motherboard Archived from the original on 2013 06 13 Retrieved 2013 06 11 An E Book UI That Lets You Flip Digital Pages Just Like A Real Book Co Design 31 May 2012 Archived from the original on 22 March 2016 Retrieved 3 March 2016 Baker Justin 20 November 2017 Skeuomorphic Design A controversial UX approach that is making a comeback Muzli Design Inspiration Medium Retrieved 2019 04 05 McNeil Joanne Skeuomorphic Sounds Digital Camera Shutter Clicks and Car Door Clunks Rhizome Archived from the original on 7 March 2016 Retrieved 3 March 2016 What Should a Nine Thousand Pound Electric Vehicle Sound Like The New Yorker August 2022 Everything You Need to Know About Cattle Grids 21 examples of skeuomorphism Popicon Retrieved 2019 04 05 a b Spiliotopoulos Konstantinos Rigou Maria Sirmakessis Spiros 2018 06 04 A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective Multimodal Technologies and Interaction 2 2 31 doi 10 3390 mti2020031 ISSN 2414 4088 Carr Austin Will Apple s Tacky Software Design Philosophy Cause A Revolt Fast Company Archived from the original on 15 December 2012 Retrieved 11 December 2012 The issue is two fold first that traditional visual metaphors no longer translate to modern users and second that excessive digital imitation of real world objects creates confusion among users Sharp Helen Rogers Yvonne Preece Jenny 2007 Interaction Design Beyond Human Computer Interaction 2nd ed John Wiley amp Sons p 62 General references EditFreeth C M amp Taylor T F 2001 Skeuomorphism in Scythia Deference and Emulation Olbia ta antichnii svit Kiev British Academy Ukrainian Academy of Sciences p 150 External links Edit Wikimedia Commons has media related to Skeuomorphism Look up skeuomorph in Wiktionary the free dictionary Moon Jessica A Showcase of 50 Skeuomorphic Designs Telepathy Retrieved 2019 04 05 flatisbad com a selection of user experience studies on skeuomorphism maintained by Lomonosov Moscow State University Laboratory of Work Psychology Retrieved from https en wikipedia org w index php title Skeuomorph amp oldid 1135218107, wikipedia, wiki, book, books, library,

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