fbpx
Wikipedia

Shox

Shox: Rally Reinvented is an arcade rally racing video game developed by EA UK and published by Electronic Arts under the EA Sports BIG label in North America and Europe for the PlayStation 2 in fall of 2002. Shox features 24 licensed vehicles from real-life makers like Audi, BMW, Toyota, Mitsubishi, Subaru, Lancia, and Ford. The game introduced a unique concept, "Shox Zones". Within each track there are specially designated areas, or "Shox Zones" where players are awarded Bronze, Silver, and Gold placements based on their driving skills. While Shox garnered praise upon release for its visuals, fun gameplay and sense of speed, it did not leave a lasting impact on the genre in the long run.

Shox
Developer(s)EA UK
Publisher(s)EA Sports BIG
Director(s)Matt Birch
Producer(s)Nick Channon
Programmer(s)Rajan Tande, Martin Griffiths, Kris Beaumont, Oliver Castle, Leon O'Reilly, Tim Green, Michael Willis
Artist(s)David Kenyon
Platform(s)PlayStation 2
Release
  • EU: September 23, 2002
  • NA: November 12, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

Shox: Rally Reinvented features three environments where all tracks are based upon: Arid (a desert-like, sandy environment), Jungle (a densely vegetated, muddy environment), and Ice (an arctic, snowy and icy environment). In every track, there are three "Shox Zones", areas the player must cross while being timed. When the player reaches the end of a Shox Zone, the player is rewarded with cash based on the time taken to cross it, divided into Gold, Silver and Bronze. However, if the player takes too long to cross the zone, beyond the Bronze time, a reward will not be given. Shox doesn't feature the genre's traditional gameplay modes. Instead of time trial, single race, and career modes, Shox has only one: the championship mode where players take one of 24 cars through 30 different races that are spread across five unique leagues.[1] Shox features licensed rally cars, ranging from the Subaru Impreza, Porsche Cayenne and Mitsubishi Lancer Evolution, which all feature visual damage and dirt from the tracks. The handling is very arcade oriented. Winning races earns money, which pays for car repairs or new cars. Multiplayer can be played with up to four-player splitscreen, either with races or capture the flag modes. There is also an option to split each controller so four players can be played with only two controllers.

Shox also features the concept of a "Shox Wave", a sort of shockwave that follows the track ahead of the player's car if they successfully pass, within Gold time, through all three Shox Zones, and is activated on the next 'checkpoint' (for lack of a better word) (it is not necessary to achieve Gold time in each Shox Zone within a single lap). During the duration of its presence, the player continually earns cash, but the Shox Zone system is temporarily disabled. The objective of the Shox Wave, should it be activated, is to drive fast enough to catch up to it before it reaches the next checkpoint. While approaching the Shox Wave, the screen will appear increasingly blurry and distorted and make driving at high speed more difficult. Should the player fail to catch up in time, the Shox Wave will disappear and the Shox Zone system will resume. On the other hand, if the player succeeds, the Shox Wave will speed ahead of the player upon passing the checkpoint, for the player to catch up to again.

Development

Electronic Arts announced that an off-road rally car racer was in development for the PlayStation 2 at E3 2002. The game was developed by EA UK studio.[2] Development reportedly took only eight months as the GameCube version was eventually scrapped in favor of a holiday season release.[3] The game used the game engine from F1 2002.[4] Described as a cross between Rally Cross and Ridge Racer, Shox is part of the EA Sports BIG lineup, which targeted casual gamers with slick presentation and over-the-top arcade-style gameplay.

In Japan, the game was released under the name Rally Shox (ラリーショックス, Rarī Shokkusu) and was released on January 9, 2003. This version was published by Electronic Arts under the EA Games label instead of the EA Sports BIG label.

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[5] Famitsu gave it a score of 30 out of 40.[8]

References

  1. ^ a b Amer Ajami (November 21, 2002). "Shox Review". GameSpot. CBS Interactive.
  2. ^ Ricardo Torres (July 18, 2002). "Electronic Arts Announces Shox". GameSpot. CBS Interactive.
  3. ^ a b Kristan Reed (September 27, 2002). "Shox". Eurogamer. Gamer Network.
  4. ^ a b Jeremy Dunham (November 14, 2002). "Shox". IGN. Ziff Davis.
  5. ^ a b "Shox for PlayStation 2 Reviews". Metacritic. CBS Interactive.
  6. ^ Edge staff (November 2002). "Shox". Edge. No. 116. Future plc.
  7. ^ . Electronic Gaming Monthly. No. 161. Ziff Davis. December 2002. p. 218. Archived from the original on April 1, 2004. Retrieved July 14, 2018.
  8. ^ a b "ラリーショックス [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved July 14, 2018.
  9. ^ Matt Helgeson (November 2002). . Game Informer. No. 115. GameStop. p. 128. Archived from the original on November 17, 2004. Retrieved July 14, 2018.
  10. ^ Dan Elektro (November 13, 2002). . GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved July 14, 2018.
  11. ^ Shane Satterfield (November 20, 2002). "GameSpy: Shox". GameSpy. IGN Entertainment. Retrieved July 14, 2018.
  12. ^ Louis Bedigian (November 23, 2002). "Shox - PS2 - Review". GameZone. from the original on February 26, 2008. Retrieved July 14, 2018.
  13. ^ John Davison (December 2002). . Official U.S. PlayStation Magazine. Ziff Davis. p. 172. Archived from the original on June 26, 2004. Retrieved July 14, 2018.

External links

shox, this, article, about, video, game, shoe, style, nike, human, shox, gene, short, stature, homeobox, gene, professional, esports, player, shox, gamer, rally, reinvented, arcade, rally, racing, video, game, developed, published, electronic, arts, under, spo. This article is about the video game For the shoe style see Nike Shox For the human SHOX gene see short stature homeobox gene For professional esports player see shox gamer Shox Rally Reinvented is an arcade rally racing video game developed by EA UK and published by Electronic Arts under the EA Sports BIG label in North America and Europe for the PlayStation 2 in fall of 2002 Shox features 24 licensed vehicles from real life makers like Audi BMW Toyota Mitsubishi Subaru Lancia and Ford The game introduced a unique concept Shox Zones Within each track there are specially designated areas or Shox Zones where players are awarded Bronze Silver and Gold placements based on their driving skills While Shox garnered praise upon release for its visuals fun gameplay and sense of speed it did not leave a lasting impact on the genre in the long run ShoxDeveloper s EA UKPublisher s EA Sports BIGDirector s Matt BirchProducer s Nick ChannonProgrammer s Rajan Tande Martin Griffiths Kris Beaumont Oliver Castle Leon O Reilly Tim Green Michael WillisArtist s David KenyonPlatform s PlayStation 2ReleaseEU September 23 2002NA November 12 2002Genre s RacingMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay EditShox Rally Reinvented features three environments where all tracks are based upon Arid a desert like sandy environment Jungle a densely vegetated muddy environment and Ice an arctic snowy and icy environment In every track there are three Shox Zones areas the player must cross while being timed When the player reaches the end of a Shox Zone the player is rewarded with cash based on the time taken to cross it divided into Gold Silver and Bronze However if the player takes too long to cross the zone beyond the Bronze time a reward will not be given Shox doesn t feature the genre s traditional gameplay modes Instead of time trial single race and career modes Shox has only one the championship mode where players take one of 24 cars through 30 different races that are spread across five unique leagues 1 Shox features licensed rally cars ranging from the Subaru Impreza Porsche Cayenne and Mitsubishi Lancer Evolution which all feature visual damage and dirt from the tracks The handling is very arcade oriented Winning races earns money which pays for car repairs or new cars Multiplayer can be played with up to four player splitscreen either with races or capture the flag modes There is also an option to split each controller so four players can be played with only two controllers Shox also features the concept of a Shox Wave a sort of shockwave that follows the track ahead of the player s car if they successfully pass within Gold time through all three Shox Zones and is activated on the next checkpoint for lack of a better word it is not necessary to achieve Gold time in each Shox Zone within a single lap During the duration of its presence the player continually earns cash but the Shox Zone system is temporarily disabled The objective of the Shox Wave should it be activated is to drive fast enough to catch up to it before it reaches the next checkpoint While approaching the Shox Wave the screen will appear increasingly blurry and distorted and make driving at high speed more difficult Should the player fail to catch up in time the Shox Wave will disappear and the Shox Zone system will resume On the other hand if the player succeeds the Shox Wave will speed ahead of the player upon passing the checkpoint for the player to catch up to again Development EditElectronic Arts announced that an off road rally car racer was in development for the PlayStation 2 at E3 2002 The game was developed by EA UK studio 2 Development reportedly took only eight months as the GameCube version was eventually scrapped in favor of a holiday season release 3 The game used the game engine from F1 2002 4 Described as a cross between Rally Cross and Ridge Racer Shox is part of the EA Sports BIG lineup which targeted casual gamers with slick presentation and over the top arcade style gameplay In Japan the game was released under the name Rally Shox ラリーショックス Rari Shokkusu and was released on January 9 2003 This version was published by Electronic Arts under the EA Games label instead of the EA Sports BIG label Reception EditReceptionAggregate scoreAggregatorScoreMetacritic78 100 5 Review scoresPublicationScoreEdge6 10 6 Electronic Gaming Monthly7 10 7 Eurogamer7 10 3 Famitsu30 40 8 Game Informer7 25 10 9 GamePro 10 GameSpot7 9 10 1 GameSpy 11 GameZone7 6 10 12 IGN7 8 10 4 Official U S PlayStation Magazine 13 The game received generally favorable reviews according to the review aggregation website Metacritic 5 Famitsu gave it a score of 30 out of 40 8 References Edit a b Amer Ajami November 21 2002 Shox Review GameSpot CBS Interactive Ricardo Torres July 18 2002 Electronic Arts Announces Shox GameSpot CBS Interactive a b Kristan Reed September 27 2002 Shox Eurogamer Gamer Network a b Jeremy Dunham November 14 2002 Shox IGN Ziff Davis a b Shox for PlayStation 2 Reviews Metacritic CBS Interactive Edge staff November 2002 Shox Edge No 116 Future plc Shox Electronic Gaming Monthly No 161 Ziff Davis December 2002 p 218 Archived from the original on April 1 2004 Retrieved July 14 2018 a b ラリーショックス PS2 Famitsu in Japanese Enterbrain Retrieved July 14 2018 Matt Helgeson November 2002 SHOX Game Informer No 115 GameStop p 128 Archived from the original on November 17 2004 Retrieved July 14 2018 Dan Elektro November 13 2002 Shox Review for PS2 on GamePro com GamePro IDG Entertainment Archived from the original on February 12 2005 Retrieved July 14 2018 Shane Satterfield November 20 2002 GameSpy Shox GameSpy IGN Entertainment Retrieved July 14 2018 Louis Bedigian November 23 2002 Shox PS2 Review GameZone Archived from the original on February 26 2008 Retrieved July 14 2018 John Davison December 2002 Shox Official U S PlayStation Magazine Ziff Davis p 172 Archived from the original on June 26 2004 Retrieved July 14 2018 External links EditShox at MobyGames Retrieved from https en wikipedia org w index php title Shox amp oldid 1144772561, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.