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Wikipedia

Seamus Blackley

Jonathan "Seamus" Blackley[2][3] (born 1968)[1][3] is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001.

Seamus Blackley
Blackley and (pet) Charles in 2021
Born
Jonathan Blackley

1967/1968 (age 54–55)[1]
Alma materTufts University
Occupation(s)Video game designer, agent
Years active1990–present
Known forFlight Unlimited, Xbox

Career

After entering Tufts University to study electrical engineering, Blackley switched to study physics and graduated in 1990,[3] Summa cum Honore en Tesis. As an undergraduate, he published his first paper in the Journal of Magnetic Resonance.[4] After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993.

Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios. In addition to his work on Ultima Underworld and System Shock, Blackley helped to create the sophisticated physics system in Flight Unlimited. He is mentioned in the Flight Unlimited manual as follows:

As far back as 1992, we started looking for new ways to fly on the PC. Seamus Blackley, a physics expert and experienced pilot, had just been hired on at Looking Glass Technologies, and he was well placed to see where the current simulators fell short of what they could be.[5]

Following the completion of Flight Unlimited in 1995, Blackley planned to use that game's computational fluid dynamics (CFDs) code to create a combat flight simulator called Flight Combat.[6][7][8] However, a new manager at Looking Glass Studios demanded that Blackley instead design a direct sequel to Flight Unlimited as to directly compete with Microsoft Flight Simulator. Blackley refused and was fired, leaving the company in late 1995.[7][9][10]

After Looking Glass, Blackley worked at DreamWorks Interactive as executive producer of Jurassic Park: Trespasser, a video game sequel to the film The Lost World: Jurassic Park. Trespasser was designed to use a physics-rich game engine for much of the animation for the game. The game was to have been shipped by late 1997 as part of a deal that Dreamworks had made with a computer chip manufacturer, but the game was only partially completed; the chip deal fell through, and the budget for the game was significantly cut. Though the title was eventually published in 1998, its failure became renowned, and Blackley took full responsibly for its faults.[10]

During press events for Trespasser, Blackley had met Bill Gates, then the CEO of Microsoft. Gates had been impressed with the technical achievements of Trespasser, and he helped Blackley to secure a job at Microsoft in February 1999 as Program Manager for Entertainment Graphics, initially working on DirectX.[11] During 1999, Sony introduced the PlayStation 2, which they marketed as a platform for the living room that would outdo Microsoft Windows and Linux. Blackley said that this announcement raised concerns within Microsoft of how they could challenge Sony.[11] Blackley had already recognized that part of Microsoft's problems for gaming support was the vast number of possible configurations they had to deal with, and their attempts with technologies like DirectX to standardize these. While on a flight from Boston back to Seattle after visiting his girlfriend, Blackley came up with the idea of having Microsoft design its own console, with standardized hardware, and able to tap into a larger pool of hardware resources due to the company's influence as to beat Sony at its own game.[11] This led to the initial Xbox proposal, which Gates eventually approved, and helped assemble the team that designed and built the device. He then promoted the Xbox to game developers around the world.[12]

Blackley left Microsoft in 2002 to co-found Capital Entertainment Group with former Microsoft co-worker Kevin Bachus after his time developing the Xbox.[13] CEG aimed to reform the financing models available in the game industry, following the Hollywood studio model, to provide more flexibility and creative control to game makers, and loosen the grip publishers had on control of the game industry. CEG was unable to complete a game before folding in 2003.[14] In 2007, Blackley received the P.T. Barnum Award from Tufts University for his exceptional work in the field of media and entertainment.[3]

From 2003 through May 2011, Blackley represented video game developers at the Creative Artists Agency, evolving the position of video games within the entertainment industry.[15] In February 2012, Blackley founded Innovative Leisure with Van Burnham. The company recruited game programmers from the Golden age of arcade video games to write mobile games.[16] In 2017 Blackley took a post running the research and development team for the augmented reality startup Daqri to explore methods of producing more powerful holograms and in 2018 became the CEO of tech startup Pacific Light and Hologram.[17][18]

In 2019, Blackley appeared as himself on the 172nd episode of the webseries Angry Video Game Nerd, answering questions regarding development of the video game Trespasser.[19]

During the Covid-19 pandemic, Blackley gained attention for instructional Twitter threads on baking sourdough bread using ancient yeast and historical baking methods.[20]

References

  1. ^ a b "Major Architect of Microsoft's Xbox Resigns to Start a Game Company". The Wall Street Journal. April 23, 2002. Seamus Blackley, 34 years old
  2. ^ Takahashi, Dean (April 11, 2002). . Red Herring. Archived from the original on August 3, 2002.
  3. ^ a b c d Flaherty, Julie (Summer 2007). "The Auteur Theory of Video Games". Tufts Magazine. Tufts University. Blackley, 39 … "Seamus" is something of a stage name he earned at Looking Glass. Seamus née (sic) Jonathan …
  4. ^ Majors, Paul D; Blackley, J. L; Altobelli, S. A; Caprihan, A; Fukushima, Eiichi (1990-05-01). "Eddy current compensation by direct field detection and digital gradient modification". Journal of Magnetic Resonance. 87 (3): 548–553. Bibcode:1990JMagR..87..548M. doi:10.1016/0022-2364(90)90311-V. ISSN 0022-2364.
  5. ^ . in.com. Archived from the original on February 14, 2017. Retrieved May 6, 2016.
  6. ^ Yee, Bernie (March 1995). "Through the Looking Glass". PC Gamer US. 2 (3): 62, 63, 65, 67, 69.
  7. ^ a b Takahashi, Dean (April 23, 2002). Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution. Prima Lifestyle. ISBN 0-7615-3708-2.
  8. ^ Staff (June 7, 1995). "Looking Glass Technologies Ships Flight Unlimited Worldwide". PR Newswire.
  9. ^ Laprad, David (September 8, 1998). . Adrenaline Vault. Archived from the original on December 5, 1998.
  10. ^ a b Knoop, Joseph (May 14, 2018). "How a Failed Jurassic Park Game Led to the Creation of the Xbox – IGN Unfiltered". IGN. Retrieved May 14, 2018.
  11. ^ a b c Knoop, Joseph (May 16, 2018). "How The Xbox Was Born At 35,000 Feet". IGN. Retrieved May 16, 2018.
  12. ^ David S. Heineman (3 August 2015). Thinking about Video Games: Interviews with the Experts. ISBN 9780253017185. Retrieved May 6, 2016.
  13. ^ Ackerman, Kyle (May 11, 2003). "Interview with Seamus Blackley, Capital Entertainment Group". Frictionless Insight.
  14. ^ Takahashi, Dean (November 11, 2003). . Mercury News. Archived from the original on February 17, 2004.
  15. ^ Graser, Marc (May 26, 2011). "Seamus Blackley exits CAA". Variety.
  16. ^ Takahashi, Dean (February 2, 2012). "Xbox co-creator Seamus Blackley launches mobile-game startup with Atari arcade veterans". VentureBeat.
  17. ^ Dean Takahashi, "Xbox cofounder Seamus Blackley takes R&D post at augmented reality firm Daqri", Venture Beat, March 15, 2017
  18. ^ LinkedIn, "Seamus Blackley, Experience", accessed October 8, 2018
  19. ^ Rolfe, James. "Jurassic Park: Trespasser (PC) - Angry Video Game Nerd (AVGN)". YouTube. Archived from the original on 2021-12-12. Retrieved 26 September 2019.
  20. ^ Thurler, Kim (March 18, 2021). "Bake Like an Egyptian". Tufts Now.

External links

seamus, blackley, this, article, lead, section, short, adequately, summarize, points, please, consider, expanding, lead, provide, accessible, overview, important, aspects, article, march, 2020, jonathan, seamus, blackley, born, 1968, american, video, game, des. This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article March 2020 Jonathan Seamus Blackley 2 3 born 1968 1 3 is an American video game designer and former agent with Creative Artists Agency representing video game creators He is best known for creating and designing the original Xbox in 2001 Seamus BlackleyBlackley and pet Charles in 2021BornJonathan Blackley1967 1968 age 54 55 1 Alma materTufts UniversityOccupation s Video game designer agentYears active1990 presentKnown forFlight Unlimited XboxCareer EditAfter entering Tufts University to study electrical engineering Blackley switched to study physics and graduated in 1990 3 Summa cum Honore en Tesis As an undergraduate he published his first paper in the Journal of Magnetic Resonance 4 After college he studied High Energy Physics at the Fermi National Accelerator Laboratory until the Superconducting Supercollider project was cancelled in 1993 Blackley then went to work at Blue Sky Productions later called Looking Glass Studios In addition to his work on Ultima Underworld and System Shock Blackley helped to create the sophisticated physics system in Flight Unlimited He is mentioned in the Flight Unlimited manual as follows As far back as 1992 we started looking for new ways to fly on the PC Seamus Blackley a physics expert and experienced pilot had just been hired on at Looking Glass Technologies and he was well placed to see where the current simulators fell short of what they could be 5 Following the completion of Flight Unlimited in 1995 Blackley planned to use that game s computational fluid dynamics CFDs code to create a combat flight simulator called Flight Combat 6 7 8 However a new manager at Looking Glass Studios demanded that Blackley instead design a direct sequel to Flight Unlimited as to directly compete with Microsoft Flight Simulator Blackley refused and was fired leaving the company in late 1995 7 9 10 After Looking Glass Blackley worked at DreamWorks Interactive as executive producer of Jurassic Park Trespasser a video game sequel to the film The Lost World Jurassic Park Trespasser was designed to use a physics rich game engine for much of the animation for the game The game was to have been shipped by late 1997 as part of a deal that Dreamworks had made with a computer chip manufacturer but the game was only partially completed the chip deal fell through and the budget for the game was significantly cut Though the title was eventually published in 1998 its failure became renowned and Blackley took full responsibly for its faults 10 During press events for Trespasser Blackley had met Bill Gates then the CEO of Microsoft Gates had been impressed with the technical achievements of Trespasser and he helped Blackley to secure a job at Microsoft in February 1999 as Program Manager for Entertainment Graphics initially working on DirectX 11 During 1999 Sony introduced the PlayStation 2 which they marketed as a platform for the living room that would outdo Microsoft Windows and Linux Blackley said that this announcement raised concerns within Microsoft of how they could challenge Sony 11 Blackley had already recognized that part of Microsoft s problems for gaming support was the vast number of possible configurations they had to deal with and their attempts with technologies like DirectX to standardize these While on a flight from Boston back to Seattle after visiting his girlfriend Blackley came up with the idea of having Microsoft design its own console with standardized hardware and able to tap into a larger pool of hardware resources due to the company s influence as to beat Sony at its own game 11 This led to the initial Xbox proposal which Gates eventually approved and helped assemble the team that designed and built the device He then promoted the Xbox to game developers around the world 12 Blackley left Microsoft in 2002 to co found Capital Entertainment Group with former Microsoft co worker Kevin Bachus after his time developing the Xbox 13 CEG aimed to reform the financing models available in the game industry following the Hollywood studio model to provide more flexibility and creative control to game makers and loosen the grip publishers had on control of the game industry CEG was unable to complete a game before folding in 2003 14 In 2007 Blackley received the P T Barnum Award from Tufts University for his exceptional work in the field of media and entertainment 3 From 2003 through May 2011 Blackley represented video game developers at the Creative Artists Agency evolving the position of video games within the entertainment industry 15 In February 2012 Blackley founded Innovative Leisure with Van Burnham The company recruited game programmers from the Golden age of arcade video games to write mobile games 16 In 2017 Blackley took a post running the research and development team for the augmented reality startup Daqri to explore methods of producing more powerful holograms and in 2018 became the CEO of tech startup Pacific Light and Hologram 17 18 In 2019 Blackley appeared as himself on the 172nd episode of the webseries Angry Video Game Nerd answering questions regarding development of the video game Trespasser 19 During the Covid 19 pandemic Blackley gained attention for instructional Twitter threads on baking sourdough bread using ancient yeast and historical baking methods 20 References Edit a b Major Architect of Microsoft s Xbox Resigns to Start a Game Company The Wall Street Journal April 23 2002 Seamus Blackley 34 years old Takahashi Dean April 11 2002 Captain Xbox The inside story of how Seamus Blackley and a team of renegades persuaded Microsoft to build a video game console Red Herring Archived from the original on August 3 2002 a b c d Flaherty Julie Summer 2007 The Auteur Theory of Video Games Tufts Magazine Tufts University Blackley 39 Seamus is something of a stage name he earned at Looking Glass Seamus nee sic Jonathan Majors Paul D Blackley J L Altobelli S A Caprihan A Fukushima Eiichi 1990 05 01 Eddy current compensation by direct field detection and digital gradient modification Journal of Magnetic Resonance 87 3 548 553 Bibcode 1990JMagR 87 548M doi 10 1016 0022 2364 90 90311 V ISSN 0022 2364 Seamus Blackley in com Archived from the original on February 14 2017 Retrieved May 6 2016 Yee Bernie March 1995 Through the Looking Glass PC Gamer US 2 3 62 63 65 67 69 a b Takahashi Dean April 23 2002 Opening the Xbox Inside Microsoft s Plan to Unleash an Entertainment Revolution Prima Lifestyle ISBN 0 7615 3708 2 Staff June 7 1995 Looking Glass Technologies Ships Flight Unlimited Worldwide PR Newswire Laprad David September 8 1998 The Evolution of the Prehistoric Beast An Interview with Trespasser Project Leader Seamus Blackley Adrenaline Vault Archived from the original on December 5 1998 a b Knoop Joseph May 14 2018 How a Failed Jurassic Park Game Led to the Creation of the Xbox IGN Unfiltered IGN Retrieved May 14 2018 a b c Knoop Joseph May 16 2018 How The Xbox Was Born At 35 000 Feet IGN Retrieved May 16 2018 David S Heineman 3 August 2015 Thinking about Video Games Interviews with the Experts ISBN 9780253017185 Retrieved May 6 2016 Ackerman Kyle May 11 2003 Interview with Seamus Blackley Capital Entertainment Group Frictionless Insight Takahashi Dean November 11 2003 Gaming middleman throws in the towel Mercury News Archived from the original on February 17 2004 Graser Marc May 26 2011 Seamus Blackley exits CAA Variety Takahashi Dean February 2 2012 Xbox co creator Seamus Blackley launches mobile game startup with Atari arcade veterans VentureBeat Dean Takahashi Xbox cofounder Seamus Blackley takes R amp D post at augmented reality firm Daqri Venture Beat March 15 2017 LinkedIn Seamus Blackley Experience accessed October 8 2018 Rolfe James Jurassic Park Trespasser PC Angry Video Game Nerd AVGN YouTube Archived from the original on 2021 12 12 Retrieved 26 September 2019 Thurler Kim March 18 2021 Bake Like an Egyptian Tufts Now External links Edit Wikimedia Commons has media related to Seamus Blackley Seamus Blackley s game credits on MobyGames Seamus Blackley Speech at DICE 03 2001 Xbox related Interview 1999 Gamasutra Post Mortem on Trespasser Video Interview with Seamus Blackley at Association for Computing Machinery Retrieved from https en wikipedia org w index php title Seamus Blackley amp oldid 1114943411, wikipedia, wiki, book, books, library,

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