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Samurai Warriors

Samurai Warriors (戦国無双, Sengoku Musō, in Japan) is the first title in the series of hack and slash video games created by Koei's Omega Force team based closely around the Sengoku ("Warring States") period of Japanese history and it is a sister series of the Dynasty Warriors series, released for the PlayStation 2 and Xbox in 2004. A port of this game called Samurai Warriors: State of War has been released for the PlayStation Portable, which includes additional multiplayer features.

Samurai Warriors
North American PlayStation 2 box art featuring Yukimura Sanada and Kunoichi
Developer(s)Omega Force
Publisher(s)
Director(s)Hisashi Koinuma
Designer(s)Kazuhiro Echigoya
SeriesSamurai Warriors
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
Xbox
Genre(s)Hack and slash
Mode(s)Single-player, multiplayer

A sequel, Samurai Warriors 2, was released in 2006 for the PlayStation 2 and Xbox 360, then ported to Microsoft Windows in 2008.

Gameplay edit

In Samurai Warriors, the player takes the role of a single officer in battle and must fend off hordes of enemy soldiers and defeat the enemy commander. The player has at their disposal a range of combo attacks and crowd-clearing special moves known as Musou attacks. The variety of attacks available increase as the player's character gains levels and new weapons.

Musou attacks can only be performed when the character's Musou gauge is full. The Musou gauge increases when the character inflicts and receives damage. Additionally, if the character is low on health or possesses a special skill, they can use their True Musou attack, a more powerful version of the regular Musou attack.

Each character can equip up to five items before each battle, which will affect their attributes or give them additional abilities. Players can find items which affect their attributes through normal battle by defeating enemy officers or breaking open crates. The items which give characters special abilities are obtained by meeting conditions in specific battles.

Like items, weapons can also be found in battle. Each character has four different types of weapons they can find. In addition to their base attributes, weapons will randomly have additional attributes attached to them. The value of these bonuses depends on three things: the difficulty level, the stage the player is on and the ranks the character has in the 'Discern' skill. In addition to the random weapon drops, each character has a unique fifth weapon. Unlike the other weapons, the fifth weapons have set bonuses and attributes. Fifth weapons are obtained by meeting conditions in specific battles on either the Hard or Chaos difficulty level.

Differences from Dynasty Warriors Series edit

Samurai Warriors contains a number of changes to Dynasty Warriors' combat system, most notably the ability to perform free-style combo attacks during Musou attack mode, during which the game enters bullet-time; common soldiers move very slowly, however officers are unaffected. Other changes include the ability to perform a roll to dodge attacks, and deflect incoming arrows with their weapon. Additionally, the series has hyper attacks, or the ability to dash while attacking enemy soldiers.[7]

The character development system has been overhauled. There is a new ranking system after battles which depends on five categories:

  • Time in which the battle is won
  • Amount of experience earned
  • Missions successfully completed in battle
  • Number of enemies defeated while using a Musou attack.
  • Number of enemies killed in total.

Each of these categories is given a rank (from lowest to highest: E, D, C, B, A, S) depending on the player's performance, and then the player is given an overall rank. The higher the rank and the harder the difficulty setting of the game, the more the player's character attributes will increase. In addition to the growth of the character's stats, Skill Points are also awarded. Skill Points are used to buy skills through a skill tree that enhance the character's abilities.

Samurai Warriors introduces an in-battle mission system. Each stage has a number of missions which become available depending on which character the player is controlling and the success or failure of previous missions. Missions include eliminating specific enemy officers, launching sneak attacks on enemy bases or thwarting the plans of the enemy. Success in these missions can be crucial to the outcome of many battles as failure often results in a massive loss of morale to the player's forces. It will also determine the path that will be carved out for the next stage if there is a split route. However one can choose which path to take if both routes had been opened.

Officer Training Mode edit

Samurai Warriors gives players the opportunity to create new characters via the officer training mode. In this mode the player creates a new character who trains under a mentor, completing twelve training sessions and a final exam. The player has a variety of tasks available for each training session based on gameplay modes and combat techniques. Each of the different tasks affects different attributes of the character. After the completion of the task the player will be ranked out of a score of 100 points, by getting more points the character's attributes will increase by a greater amount. If the character is defeated during the course of a training session, they will automatically fail and will have to spend one training session resting.

After 12 test sessions have passed, the character must take a final exam. This exam consists of two training sessions back to back. The player has to score a total of 100 points between these two tests in order to pass the exam. If the player completes the final exam successfully then they will become available to use in other gameplay modes.

Characters edit

The game features a total of 15 characters based on historical figures during the Warring States period of Japan, including daimyō Kenshin Uesugi, Shingen Takeda, and Nobunaga Oda as well as other notable samurai such as Yukimura Sanada and Ranmaru Mori. In addition to the figures who were noted to have fought during the period, the game also made playable a handful of female characters that did not fight in any battles, such as Oichi and Noh. Only five characters are available from the start; others can be unlocked by fulfilling specific requirements such as clearing other character's story modes. In the English version, character's names are written in western order (first name, followed by family name), whereas the official writing of historical names are in reverse (family name, followed by first name).

Starting characters edit

Unlockable characters edit

Unplayable characters edit

Only available in Xtreme Legends edit

Note: Hideyoshi Hashiba and Yoshimoto Imagawa were unique NPCs in the title game, and were made playable in Samurai Warriors: Xtreme Legends. Tadakatsu Honda and his daughter, Ina were added as playable characters in the same expansion and were not unique NPCs in the game. In fact, Tadakatsu Honda appeared as a generic officer and Ina wasn't in the game at all.

Lu Bu of Dynasty Warriors fame, also appears as an unplayable boss of Survival Mode. Officers created from New Officer Mode are also placed together in the character select screen.

Music edit

Unlike the traditional Chinese music and rock collaborations in the Dynasty Warriors series, Samurai Warriors combines traditional Japanese instrumentals with techno. The sounds of both Samurai Warriors and Dynasty Warriors are combined in their crossover game, Warriors Orochi.

Expansions edit

Samurai Warriors: Xtreme Legends edit

Samurai Warriors: Xtreme Legends
 
Developer(s)Omega Force
Publisher(s)Koei
SeriesSamurai Warriors
Platform(s)PlayStation 2
Release
Genre(s)Hack and Slash
Mode(s)Single-player, multiplayer

Samurai Warriors: Xtreme Legends (or Samurai Warriors XL for short) is a PlayStation 2 expansion disc for Samurai Warriors. Just like the Dynasty Warriors series, the aim of these expansions is solely to add more content to the game. Players can use the "Import" feature (through switching discs with the original game) to use all features of the original game. Without the original game disc, the player will only have access to the Xtreme Legends content.

This offers two new characters (Tadakatsu Honda and Ina), two unplayable characters (Hideyoshi Hashiba and Yoshimoto Imagawa) were made playable rather than cutscenes and a brand new mission and map. This also offers new weapons, items, skills, three new versus modes, a new survival mode, and fixes several problems. A new difficulty level, Novice is also added which is easier than Easy and targeted for beginners.

Even after they reached rank 20 characters could still gain skill points and increase their attributes without having to the reset the character to default. Samurai Warriors: Xtreme Legends extended this further, by adding even more powerful sixth weapons to earn. These can only be discovered by playing on Chaos mode (or Hard mode, if the correct bonus is purchased).

Exclusive to Samurai Warriors: Xtreme Legends, through the completion of special tasks, the player can earn Bonus Points in order to purchase special features. These features include additional costumes for characters, voice sound tests, lowering the difficulty required to unlock the fifth and sixth weapons and the ability to break the default limits for character's stats. Methods of earning bonus points include the following: earning all of a character's endings, unlocking rare items and weapons and successfully creating new characters.

Samurai Warriors: State of War edit

Samurai Warriors: State of War
 
Developer(s)Omega Force
Publisher(s)Koei
SeriesSamurai Warriors
Platform(s)PlayStation Portable
Release
  • JP: December 8, 2005
  • NA: March 7, 2006
  • EU: March 24, 2006
  • AU: March 30, 2006
Genre(s)Hack and Slash
Mode(s)Single-player, multiplayer

A port to the PlayStation Portable, called Samurai Warriors: State of War, was released in Japan on December 8, 2005 and March 7, 2006 in North America. It has a number of additional multiplayer features.[9][10]

Pachi Slot Sengoku Musou/Sengoku Rush edit

This is a slot machine based game featuring Yukimura Sanada, Hanzo Hattori and Keiji Maeda as playable characters with their own stories using character models from Samurai Warriors. Noh, Masamune Date and Hideyoshi Hashiba are included as normal bosses, while Nobunaga Oda is a special boss. Other characters who make non-playable appearances are Kunoichi, Shingen Takeda, Okuni and Goemon Ishikawa.

Reception edit

Samurai Warriors edit

The PS2 release of Samurai Warriors sold a million copies within a month in Japan[34] and reached the Japanese platinum chart with a total of 1.06 million.[35] It was awarded an award of excellence in CESA's 2004 Game Awards[36] and a 34 out of 40 rating from Famitsu.[14]

The game was met with mixed reviews from Western critics. GameRankings and Metacritic gave it a score of 73% and 73 out of 100 for the PS2 version,[30][32] and 71% and 71 out of 100 for the Xbox version.[31][33]

Most reviewers criticized the game's visual and technical similarities to the Dynasty Warriors series as the cause. What earned the most praise was the RPG element added into the game as it deviates from its spiritual predecessor by adding a higher replay value for gamers.[24] The Create a Character mode was received with mixed results. Gameplanet commented that it is "well implemented", allowing players to accurately play a character made for them[37] while GameSpot regarded the option as "a nice touch" but "rather tiresome" in the end.[19] The innovations made were still met with criticism for the genre as a whole, with Eurogamer stating, "we’re seriously on the verge of being all warriored out."[13]

Xtreme Legends edit

Xtreme Legends was met with average reception; GameRankings gave it a score of 72%,[38] while Metacritic gave it 72 out of 100.[39]

State of War edit

State of War was met with mixed reception, as GameRankings gave it a score of 65%,[47] while Metacritic gave it 64 out of 100.[48]

Legacy edit

The game's success led to numerous sequels released under the Samurai Warriors title. The series has sold 8 million copies worldwide as of August 6, 2021.[58]

References edit

  1. ^ Castro, Juan (2004-05-04). "Samurai Warriors Ships". IGN. Retrieved 2023-12-01.
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  47. ^ a b "Samurai Warriors: State of War for PSP". GameRankings. from the original on August 8, 2014. Retrieved August 7, 2014.
  48. ^ a b "Samurai Warriors: State of War for PSP Reviews". Metacritic. from the original on August 8, 2014. Retrieved August 7, 2014.
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  50. ^ "Samurai Warriors: State of War". Game Informer. No. 157. May 2006. p. 111.
  51. ^ Rice Burner (March 8, 2006). . GamePro. Archived from the original on May 28, 2006. Retrieved August 8, 2014.
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  54. ^ Angelina Sandoval (March 19, 2006). "Samurai Warriors: State of War - PSP - Review". GameZone. from the original on October 6, 2008. Retrieved August 7, 2014.
  55. ^ Ed Lewis (March 24, 2006). "Samurai Warriors: State of War". IGN. from the original on June 1, 2015. Retrieved August 7, 2014.
  56. ^ "Samurai Warriors: State of War". Official U.S. PlayStation Magazine. April 2006. p. 94.
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  58. ^ "Samurai Warriors Series Sales Officially Surpass 8 Million Copies Worldwide". Siliconera. August 6, 2021.

External links edit

  • The Official Samurai Warriors Home Page
  • Samurai Warriors at Neoseeker
  • Samurai Warriors at MobyGames
  • Samurai Warriors: Xtreme Legends at MobyGames
  • Samurai Warriors: State of War at MobyGames
  • at Koei
  • Samurai Warriors: KATANA (Europe)
  • Geki Sengoku Musou at Gamecity (in Japanese)
  • Sengoku Musou KATANA at Gamecity (in Japanese)
  • Sengoku Musou Anime (in Japanese)

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This article is about the video game For the historical Japanese fighters see Samurai Not to be confused with Samurai Warrior The Battles of Usagi Yojimbo Samurai Warriors 戦国無双 Sengoku Musō in Japan is the first title in the series of hack and slash video games created by Koei s Omega Force team based closely around the Sengoku Warring States period of Japanese history and it is a sister series of the Dynasty Warriors series released for the PlayStation 2 and Xbox in 2004 A port of this game called Samurai Warriors State of War has been released for the PlayStation Portable which includes additional multiplayer features Samurai WarriorsNorth American PlayStation 2 box art featuring Yukimura Sanada and KunoichiDeveloper s Omega ForcePublisher s JP KoeiNA Electronic Arts 5 EU Electronic Arts 6 Director s Hisashi KoinumaDesigner s Kazuhiro EchigoyaSeriesSamurai WarriorsPlatform s PlayStation 2 XboxReleasePlayStation 2JP February 11 2004NA May 4 2004 1 PAL June 25 2004 2 XboxNA July 13 2004 3 JP July 29 2004PAL September 24 2004 4 Genre s Hack and slashMode s Single player multiplayerA sequel Samurai Warriors 2 was released in 2006 for the PlayStation 2 and Xbox 360 then ported to Microsoft Windows in 2008 Contents 1 Gameplay 1 1 Differences from Dynasty Warriors Series 1 2 Officer Training Mode 2 Characters 2 1 Starting characters 2 2 Unlockable characters 2 3 Unplayable characters 2 4 Only available in Xtreme Legends 3 Music 4 Expansions 4 1 Samurai Warriors Xtreme Legends 4 2 Samurai Warriors State of War 5 Pachi Slot Sengoku Musou Sengoku Rush 6 Reception 6 1 Samurai Warriors 6 2 Xtreme Legends 6 3 State of War 7 Legacy 8 References 9 External linksGameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed March 2012 Learn how and when to remove this template message In Samurai Warriors the player takes the role of a single officer in battle and must fend off hordes of enemy soldiers and defeat the enemy commander The player has at their disposal a range of combo attacks and crowd clearing special moves known as Musou attacks The variety of attacks available increase as the player s character gains levels and new weapons Musou attacks can only be performed when the character s Musou gauge is full The Musou gauge increases when the character inflicts and receives damage Additionally if the character is low on health or possesses a special skill they can use their True Musou attack a more powerful version of the regular Musou attack Each character can equip up to five items before each battle which will affect their attributes or give them additional abilities Players can find items which affect their attributes through normal battle by defeating enemy officers or breaking open crates The items which give characters special abilities are obtained by meeting conditions in specific battles Like items weapons can also be found in battle Each character has four different types of weapons they can find In addition to their base attributes weapons will randomly have additional attributes attached to them The value of these bonuses depends on three things the difficulty level the stage the player is on and the ranks the character has in the Discern skill In addition to the random weapon drops each character has a unique fifth weapon Unlike the other weapons the fifth weapons have set bonuses and attributes Fifth weapons are obtained by meeting conditions in specific battles on either the Hard or Chaos difficulty level Differences from Dynasty Warriors Series edit Samurai Warriors contains a number of changes to Dynasty Warriors combat system most notably the ability to perform free style combo attacks during Musou attack mode during which the game enters bullet time common soldiers move very slowly however officers are unaffected Other changes include the ability to perform a roll to dodge attacks and deflect incoming arrows with their weapon Additionally the series has hyper attacks or the ability to dash while attacking enemy soldiers 7 The character development system has been overhauled There is a new ranking system after battles which depends on five categories Time in which the battle is won Amount of experience earned Missions successfully completed in battle Number of enemies defeated while using a Musou attack Number of enemies killed in total Each of these categories is given a rank from lowest to highest E D C B A S depending on the player s performance and then the player is given an overall rank The higher the rank and the harder the difficulty setting of the game the more the player s character attributes will increase In addition to the growth of the character s stats Skill Points are also awarded Skill Points are used to buy skills through a skill tree that enhance the character s abilities Samurai Warriors introduces an in battle mission system Each stage has a number of missions which become available depending on which character the player is controlling and the success or failure of previous missions Missions include eliminating specific enemy officers launching sneak attacks on enemy bases or thwarting the plans of the enemy Success in these missions can be crucial to the outcome of many battles as failure often results in a massive loss of morale to the player s forces It will also determine the path that will be carved out for the next stage if there is a split route However one can choose which path to take if both routes had been opened Officer Training Mode edit Samurai Warriors gives players the opportunity to create new characters via the officer training mode In this mode the player creates a new character who trains under a mentor completing twelve training sessions and a final exam The player has a variety of tasks available for each training session based on gameplay modes and combat techniques Each of the different tasks affects different attributes of the character After the completion of the task the player will be ranked out of a score of 100 points by getting more points the character s attributes will increase by a greater amount If the character is defeated during the course of a training session they will automatically fail and will have to spend one training session resting After 12 test sessions have passed the character must take a final exam This exam consists of two training sessions back to back The player has to score a total of 100 points between these two tests in order to pass the exam If the player completes the final exam successfully then they will become available to use in other gameplay modes Characters editThe game features a total of 15 characters based on historical figures during the Warring States period of Japan including daimyō Kenshin Uesugi Shingen Takeda and Nobunaga Oda as well as other notable samurai such as Yukimura Sanada and Ranmaru Mori In addition to the figures who were noted to have fought during the period the game also made playable a handful of female characters that did not fight in any battles such as Oichi and Noh Only five characters are available from the start others can be unlocked by fulfilling specific requirements such as clearing other character s story modes In the English version character s names are written in western order first name followed by family name whereas the official writing of historical names are in reverse family name followed by first name Starting characters edit Yukimura Sanada Mitsuhide Akechi Kenshin Uesugi Oichi Hanzo HattoriUnlockable characters edit Keiji Maeda Nobunaga Oda Goemon Ishikawa Okuni Kunoichi Magoichi Saika Shingen Takeda Masamune Date Noh Ranmaru MoriUnplayable characters edit Ieyasu Tokugawa Kennyo Honganji Lu Bu Nagamasa AzaiOnly available in Xtreme Legends edit Hideyoshi Hashiba Yoshimoto Imagawa Tadakatsu Honda InaNote Hideyoshi Hashiba and Yoshimoto Imagawa were unique NPCs in the title game and were made playable in Samurai Warriors Xtreme Legends Tadakatsu Honda and his daughter Ina were added as playable characters in the same expansion and were not unique NPCs in the game In fact Tadakatsu Honda appeared as a generic officer and Ina wasn t in the game at all Lu Bu of Dynasty Warriors fame also appears as an unplayable boss of Survival Mode Officers created from New Officer Mode are also placed together in the character select screen Music editUnlike the traditional Chinese music and rock collaborations in the Dynasty Warriors series Samurai Warriors combines traditional Japanese instrumentals with techno The sounds of both Samurai Warriors and Dynasty Warriors are combined in their crossover game Warriors Orochi Expansions editSamurai Warriors Xtreme Legends edit Samurai Warriors Xtreme Legends nbsp Developer s Omega ForcePublisher s KoeiSeriesSamurai WarriorsPlatform s PlayStation 2ReleaseJP September 16 2004 8 NA November 9 2004 8 PAL February 25 2005 8 Genre s Hack and SlashMode s Single player multiplayerSamurai Warriors Xtreme Legends or Samurai Warriors XL for short is a PlayStation 2 expansion disc for Samurai Warriors Just like the Dynasty Warriors series the aim of these expansions is solely to add more content to the game Players can use the Import feature through switching discs with the original game to use all features of the original game Without the original game disc the player will only have access to the Xtreme Legends content This offers two new characters Tadakatsu Honda and Ina two unplayable characters Hideyoshi Hashiba and Yoshimoto Imagawa were made playable rather than cutscenes and a brand new mission and map This also offers new weapons items skills three new versus modes a new survival mode and fixes several problems A new difficulty level Novice is also added which is easier than Easy and targeted for beginners Even after they reached rank 20 characters could still gain skill points and increase their attributes without having to the reset the character to default Samurai Warriors Xtreme Legends extended this further by adding even more powerful sixth weapons to earn These can only be discovered by playing on Chaos mode or Hard mode if the correct bonus is purchased Exclusive to Samurai Warriors Xtreme Legends through the completion of special tasks the player can earn Bonus Points in order to purchase special features These features include additional costumes for characters voice sound tests lowering the difficulty required to unlock the fifth and sixth weapons and the ability to break the default limits for character s stats Methods of earning bonus points include the following earning all of a character s endings unlocking rare items and weapons and successfully creating new characters Samurai Warriors State of War edit Samurai Warriors State of War nbsp Developer s Omega ForcePublisher s KoeiSeriesSamurai WarriorsPlatform s PlayStation PortableReleaseJP December 8 2005NA March 7 2006EU March 24 2006AU March 30 2006Genre s Hack and SlashMode s Single player multiplayerA port to the PlayStation Portable called Samurai Warriors State of War was released in Japan on December 8 2005 and March 7 2006 in North America It has a number of additional multiplayer features 9 10 Pachi Slot Sengoku Musou Sengoku Rush editThis is a slot machine based game featuring Yukimura Sanada Hanzo Hattori and Keiji Maeda as playable characters with their own stories using character models from Samurai Warriors Noh Masamune Date and Hideyoshi Hashiba are included as normal bosses while Nobunaga Oda is a special boss Other characters who make non playable appearances are Kunoichi Shingen Takeda Okuni and Goemon Ishikawa Reception editSamurai Warriors edit Samurai WarriorsAggregate scoresAggregatorScorePS2XboxGameRankings73 36 30 71 38 31 Metacritic73 100 32 71 100 33 Review scoresPublicationScorePS2XboxEdge5 10 11 N AElectronic Gaming Monthly7 10 12 N AEurogamerN A7 10 13 Famitsu34 40 14 N AGame Informer7 5 10 15 7 5 10 16 GamePro nbsp nbsp nbsp nbsp nbsp 17 N AGameRevolutionC 18 N AGameSpot7 3 10 19 7 3 10 20 GameSpy nbsp nbsp nbsp nbsp nbsp 21 N AGameZone8 7 10 22 8 2 10 23 IGN8 5 10 24 7 4 10 25 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 26 N AOfficial Xbox Magazine US N A7 5 10 27 X PlayN A nbsp nbsp nbsp nbsp nbsp 28 Playboy63 29 N A The PS2 release of Samurai Warriors sold a million copies within a month in Japan 34 and reached the Japanese platinum chart with a total of 1 06 million 35 It was awarded an award of excellence in CESA s 2004 Game Awards 36 and a 34 out of 40 rating from Famitsu 14 The game was met with mixed reviews from Western critics GameRankings and Metacritic gave it a score of 73 and 73 out of 100 for the PS2 version 30 32 and 71 and 71 out of 100 for the Xbox version 31 33 Most reviewers criticized the game s visual and technical similarities to the Dynasty Warriors series as the cause What earned the most praise was the RPG element added into the game as it deviates from its spiritual predecessor by adding a higher replay value for gamers 24 The Create a Character mode was received with mixed results Gameplanet commented that it is well implemented allowing players to accurately play a character made for them 37 while GameSpot regarded the option as a nice touch but rather tiresome in the end 19 The innovations made were still met with criticism for the genre as a whole with Eurogamer stating we re seriously on the verge of being all warriored out 13 Xtreme Legends edit Samurai Warriors Xtreme LegendsAggregate scoresAggregatorScoreGameRankings71 89 38 Metacritic72 100 39 Review scoresPublicationScoreFamitsu34 40 40 Game Informer6 75 10 41 GameSpot7 2 10 42 GameSpy nbsp nbsp nbsp nbsp nbsp 43 GameZone7 9 10 44 IGN7 5 10 45 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 46 Xtreme Legends was met with average reception GameRankings gave it a score of 72 38 while Metacritic gave it 72 out of 100 39 State of War edit Samurai Warriors State of WarAggregate scoresAggregatorScoreGameRankings65 27 47 Metacritic64 100 48 Review scoresPublicationScoreEurogamer6 10 49 Game Informer7 10 50 GamePro nbsp nbsp nbsp nbsp nbsp 51 GameSpot6 5 10 52 GameSpy nbsp nbsp nbsp nbsp nbsp 10 GamesRadar nbsp nbsp nbsp nbsp nbsp 53 GameZone6 9 10 54 IGN5 8 10 55 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 56 X Play nbsp nbsp nbsp nbsp nbsp 57 State of War was met with mixed reception as GameRankings gave it a score of 65 47 while Metacritic gave it 64 out of 100 48 Legacy editThe game s success led to numerous sequels released under the Samurai Warriors title The series has sold 8 million copies worldwide as of August 6 2021 58 References edit Castro Juan 2004 05 04 Samurai Warriors Ships IGN Retrieved 2023 12 01 What s New Eurogamer net 2004 06 25 Retrieved 2023 12 01 Adams David 2004 07 13 Samurai Warriors Ships IGN Retrieved 2023 12 01 Samurai Warriors Release Information for Xbox GameFAQs Archived from the original on July 7 2017 Retrieved August 7 2014 EA to Distribute Samurai Warriors in North America 4 May 2012 Archived from the original on 2022 01 04 Retrieved 2020 12 20 EA signs Samurai Warriors for Europe Samurai Warriors 5 Archived from the original on 2022 10 25 Retrieved 2022 10 25 a b c Samurai Warriors Xtreme Legends Release Information for PlayStation 2 GameFAQs Archived from the original on August 10 2014 Retrieved August 7 2014 Killy 28 March 2006 Test de Samurai Warriors State Of War JeuxVideo Archived from the original on 2009 02 01 Retrieved 2009 08 10 a b Russ Fischer March 27 2006 GameSpy Samurai Warriors State of War PSP GameSpy Archived from the original on August 2 2009 Retrieved August 10 2009 Edge staff July 2004 Samurai Warriors PS2 Edge No 138 p 104 EGM staff June 2004 Samurai Warriors PS2 Electronic Gaming Monthly No 180 p 102 a b Patrick Garratt November 4 2004 Samurai Warriors Xbox Eurogamer Archived from the original on August 8 2014 Retrieved August 7 2014 a b 戦国無双 PS2 Famitsu Vol 792 February 20 2004 Matt Helgeson May 2004 Samurai Warriors PS2 Game Informer No 133 p 97 Archived from the original on June 9 2008 Retrieved August 7 2014 Jeremy Zoss September 2004 Samurai Warriors Xbox Game Informer No 137 p 115 Archived from the original on October 14 2004 Retrieved August 7 2014 Iron Monkey June 2004 Samurai Warriors Review for PS2 on GamePro com GamePro p 68 Archived from the original on January 13 2005 Retrieved August 8 2014 Brian Gee June 9 2004 Samurai Warriors Review PS2 Game Revolution Archived from the original on August 10 2014 Retrieved August 8 2014 a b Alex Navarro May 4 2004 Samurai Warriors Review PS2 GameSpot Archived from the original on April 3 2015 Retrieved August 7 2014 Alex Navarro July 12 2004 Samurai Warriors Review Xbox GameSpot Archived from the original on October 6 2019 Retrieved August 7 2014 Justin Leeper May 8 2004 GameSpy Samurai Warriors PS2 GameSpy Archived from the original on January 25 2014 Retrieved August 8 2014 Michael Knutson May 6 2004 Samurai Warriors Review PlayStation 2 GameZone Archived from the original on December 26 2007 Retrieved August 7 2014 Michael Lafferty July 15 2004 Samurai Warriors XB Review GameZone Archived from the original on January 25 2009 Retrieved August 7 2014 a b Ed Lewis April 28 2004 Samurai Warriors PS2 IGN Archived from the original on September 24 2015 Retrieved August 7 2014 Colin Moriarty July 14 2004 Samurai Warriors Xbox IGN Archived from the original on September 24 2015 Retrieved August 7 2014 Samurai Warriors Official U S PlayStation Magazine June 2004 p 91 Samurai Warriors Official Xbox Magazine August 2004 p 80 Russ Fischer October 4 2004 Samurai Warriors Review Xbox X Play Archived from the original on October 12 2004 Retrieved August 8 2014 Samurai Warriors PS2 Playboy May 2004 a b Samurai Warriors for PlayStation 2 GameRankings Archived from the original on August 8 2014 Retrieved August 7 2014 a b Samurai Warriors for Xbox GameRankings Archived from the original on August 8 2014 Retrieved August 7 2014 a b Samurai Warriors for PlayStation 2 Reviews Metacritic Archived from the original on August 8 2014 Retrieved August 7 2014 a b Samurai Warriors for Xbox Reviews Metacritic Archived from the original on August 8 2014 Retrieved August 7 2014 Ed Lewis April 15 2004 Samurai Warriors Hands on IGN Archived from the original on September 24 2015 Retrieved August 7 2014 Japan Platinum Game Chart The Magic Box Archived from the original on August 1 2019 Retrieved June 16 2008 CESA Game Awards 2004 Announced Gamasutra Archived from the original on 2008 06 24 Retrieved 2008 06 16 phantom July 12 2004 Samurai Warriors PS2 Gameplanet Archived from the original on October 21 2008 Retrieved August 7 2014 a b Samurai Warriors Xtreme Legends for PlayStation 2 GameRankings Archived from the original on October 13 2014 Retrieved August 7 2014 a b Samurai Warriors Xtreme Legends for PlayStation 2 Reviews Metacritic Archived from the original on August 8 2014 Retrieved August 7 2014 Sengoku Musou Moushouden Samurai Warriors Xtreme Legends Famitsu September 2004 Matt Helgeson January 2005 Samurai Warriors XL Game Informer No 141 p 68 Archived from the original on June 9 2008 Retrieved August 7 2014 Alex Navarro November 5 2004 Samurai Warriors Xtreme Legends Review GameSpot Archived from the original on December 8 2013 Retrieved August 7 2014 Chris Baker November 18 2004 GameSpy Samurai Warriors Xtreme Legends GameSpy Archived from the original on October 23 2015 Retrieved August 8 2014 Michael Lafferty November 3 2004 Samurai Warriors Xtreme Legends PS2 Review GameZone Archived from the original on October 4 2008 Retrieved August 7 2014 Ed Lewis November 15 2004 Samurai Warriors Xtreme Legends IGN Archived from the original on February 15 2015 Retrieved August 7 2014 Samurai Warriors Xtreme Legends Official U S PlayStation Magazine January 2005 p 118 a b Samurai Warriors State of War for PSP GameRankings Archived from the original on August 8 2014 Retrieved August 7 2014 a b Samurai Warriors State of War for PSP Reviews Metacritic Archived from the original on August 8 2014 Retrieved August 7 2014 Tony Horgan April 3 2006 Samurai Warriors State of War Eurogamer Archived from the original on September 24 2015 Retrieved August 8 2014 Samurai Warriors State of War Game Informer No 157 May 2006 p 111 Rice Burner March 8 2006 Review Samurai Warriors State of War GamePro Archived from the original on May 28 2006 Retrieved August 8 2014 Alex Navarro March 14 2006 Samurai Warriors State of War Review GameSpot Archived from the original on February 21 2020 Retrieved August 7 2014 Tom Holoien March 14 2006 Samurai Warriors State of War review GamesRadar Archived from the original on September 24 2015 Retrieved August 8 2014 Angelina Sandoval March 19 2006 Samurai Warriors State of War PSP Review GameZone Archived from the original on October 6 2008 Retrieved August 7 2014 Ed Lewis March 24 2006 Samurai Warriors State of War IGN Archived from the original on June 1 2015 Retrieved August 7 2014 Samurai Warriors State of War Official U S PlayStation Magazine April 2006 p 94 Samurai Warriors State of War X Play April 25 2006 Archived from the original on May 2 2006 Retrieved August 8 2014 Samurai Warriors Series Sales Officially Surpass 8 Million Copies Worldwide Siliconera August 6 2021 External links edit nbsp Wikiquote has quotations related to Samurai Warriors The Official Samurai Warriors Home Page Samurai Warriors at Neoseeker Samurai Warriors at MobyGames Samurai Warriors Xtreme Legends at MobyGames Samurai Warriors State of War at MobyGames Samurai Warriors XL at Koei Samurai Warriors KATANA Europe Geki Sengoku Musou at Gamecity in Japanese Sengoku Musou KATANA at Gamecity in Japanese Sengoku Musou Anime in Japanese Retrieved from https en wikipedia org w index php title Samurai Warriors amp oldid 1187878780, wikipedia, wiki, book, books, library,

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