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Salamander 2

Salamander 2[a] is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.

Salamander 2
Developer(s)Konami
Publisher(s)Konami
Composer(s)Naoki Maeda
SeriesSalamander
Platform(s)
Release
  • JP: January 1996
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer

Though it was a moderate success in arcades, Salamander 2 was met with mixed reviews. The game received generally negative feedback from fans of the original Salamander for its poor design and inferiority to its predecessor. It has been republished through Salamander Deluxe Pack Plus (1997) and Salamander Portable (2007). These re-releases were better-received for their gameplay, graphical style, and soundtrack, though its high level of difficulty and lack of innovation were the subject of criticism. Its music has since been re-released in various Konami soundtrack albums.

Gameplay edit

 
The player's ship, the Vic Viper, about to destroy a formation of enemies

Salamander 2 is a horizontal-scrolling shooter video game. Players control a starship through six scrolling stages in an attempt to destroy the hostile alien race "Doom" before they wipe out the planet Gradius and the remains of mankind.[1] The first player controls the blue Vic Viper and the second controls the red Super Cobra.[2] Both ships are tasked with completing each of the game's six scrolling stages; these stages alternate between horizontal and vertical-scrolling planes.[2][3] In these, players must shoot down constantly-moving formations of enemies while avoiding collisions with them, their projectiles, and moving obstacles such as asteroids and walls. Stages conclude with a fight against a boss that is defeated by destroying its weak point.[4] Completing all six stages allows the player to start back at the beginning, or "loop", to replay the game at a higher difficulty.[2][3]

By destroying red-colored enemies, players can collect power-up items that enhance their weapons. Both players begin the game with a standard forward-moving shot, and can upgrade these to a laser, a circling "ripple" laser that increases in size, and a twin shot, in addition to a forcefield and an increase in movement speed.[3] Large, brightly-colored orbs known as "Options" can be obtained, providing additional firepower.[3] Players can also collect smaller ones named "Option Seeds", which circle their ship and also assist the player in fighting off enemies. Options can be launched at enemies to create powerful shocks of lightning that home in on nearby targets.[3]

Development and release edit

Salamander 2 is the arcade sequel to Salamander (1986) and the third installment in the Salamander series, itself a spin-off of Konami's larger Gradius franchise.[2][3] The game was programmed for the Konami GX Type 2 arcade system board, which was also used for similar shooters like Twinbee Yahho! (1995) and Sexy Parodius (1996). Salamander 2 features a noticeably drastic change in art direction from Konami's other shooters, with darker, more washed-out color choices. Its character designs and artwork were designed by company artist Mariko Tokida.[5] She claims to have had difficulty designing these, particularly the first stage boss and moving asteroid obstacles, due to the enormity of the color palette, the complex sprite animation tools, and varying size limits.[5] The Super Cobra ship is named after an older 1981 Konami arcade game of the same name that is loosely tied to the Gradius series.[2]

Salamander 2's soundtrack was composed by Naoki Maeda, who went on to create various tracks for the Dance Dance Revolution series.[2][6] Maeda wanted the music to feel reminiscent of the soundtrack for Salamander while feeling fresh and new at the same time.[6] The sound team for Tokimeki Memorial Taisen Puzzle-Dama (1995) assisted him in acquiring the necessary sound production software and toolsets.[6] Maeda claims the game underwent an unusual development cycle.[6] The soundtrack was re-released by King Record in April 1996,[6][7] and is included in the albums Konami Shooting Collection (2011) and Music from Konami Arcade Shooting (2020).[8]

Konami demonstrated Salamander 2 at the 1995 Japan Amusement Machinery Manufacturers Association (JAMMA) tradeshow in Tokyo as a way to receive feedback from players, having been 30% completed by that point. Electronic Gaming Monthly reported that it received long lines from players at its exhibition.[4] The game was released in Japan in January 1996.[9] In 1997, Salamander 2 was ported to the PlayStation and Sega Saturn through the collection Salamander Deluxe Pack Plus, alongside the original Salamander and Life Force, and to the PlayStation Portable version in 2007 as part of Salamander Portable.[10]

Reception edit

According to Game Machine, a Japanese arcade game publication, Salamander 2 achieved a moderate level of success in arcades.[12] However, the game was criticized by fans of the original Salamander for its inferiority and poor design.[13] Game Criticism found it to be an average scrolling shooter that lacked any innovation, with badly-designed graphics and generic weapons.[13] Electronic Gaming Monthly staff commented on the detailed visuals and fast-paced gameplay, though they expressed disappointment at the lack of any major changes to the standard Salamander and Gradius mechanics.[4] Edge, in contrast, believed its graphics and challenge could help mark the return of more "hardcore" shooter fans into arcades.[14]

Reception towards home releases of Salamander 2 was more positive. Rich Leadbetter of Sega Saturn Magazine, in his review of Salamander Deluxe Pack Plus, enjoyed its gameplay, graphics, and useful weapon pickups, in addition to its many callbacks to the original Salamander and Life Force.[15] GameFan writers agreed; one wrote that it "hearkens back to the glory days" of Konami, and nicely contrasted from the developer's TwinBee and Parodius releases.[16] Edge staff were enamored with the game's detailed visuals and parallax-scrolling backdrops, but believed it suffered from an overly-high difficulty and short length. They wrote that its problems made it a title that "fails to offer the finely tuned balance between success and failure on which the gaming experience depends."[11]

Retrospectively in 2010, Hardcore Gaming 101's Kurt Kalata felt that Salamander 2 lacked the same level of innovation that Konami's other shooters possessed, but said the combination of hand-drawn and pre-rendered sprites gave it a unique look. Kalata was particularly positive towards the game's soundtrack, which he proclaimed was its only noteworthy aspect.[2] Retro Gamer writer Mike Bevan enjoyed its tweaks to the core gameplay of Salamander, as it made the game feel fresh and new. He also liked its level of challenge and its graphical style for featuring an anime-like aesthetic.[17]

Notes edit

  1. ^ Japanese: 沙羅曼蛇(サラマンダ)2, Hepburn: Saramanda Tsū

References edit

  1. ^ Salamander Deluxe Pack Plus instruction manual. Japan: Konami. 19 June 1997. pp. 19–21.
  2. ^ a b c d e f g Kalata, Kurt (25 May 2010). . Hardcore Gaming 101. Archived from the original on 11 November 2019. Retrieved 12 February 2020.
  3. ^ a b c d e f . Killer List of Videogames. The International Arcade Museum. Archived from the original on 31 July 2017.
  4. ^ a b c "Next Wave — Protos: Arcade - Salamander 2". Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 222.
  5. ^ a b . Shmuplations. Archived from the original on 30 December 2019. Retrieved 14 February 2020.
  6. ^ a b c d e Salamander 2 Original Game Soundtrack linear notes. Japan: Konami. 5 April 1996. pp. 4–5.
  7. ^ Chris (2008). . Square Enix Music Online. Archived from the original on 15 September 2019. Retrieved 23 November 2020.
  8. ^ Yasushima (23 October 2020). [Pre-orders for CD-BOX containing the sounds of 22 Konami AC shooting titles such as "Gradius", "Salamander", and "Parodius" have started]. 4Gamer.net (in Japanese). Aetas. Archived from the original on 15 November 2020. Retrieved 23 November 2020.
  9. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 28. ISBN 978-4990251215.
  10. ^ Wyman, Walt (20 October 2006). . GameSpot. CBS Interactive. Archived from the original on 27 February 2020. Retrieved 27 February 2020.
  11. ^ a b "Testscreen - Salamander 2". No. 49. Future plc. Edge. September 1997. Retrieved 14 February 2020.
  12. ^ "Game Machine's Best Hit Games 25 — TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 513. Amusement Press. 1 March 1996. p. 29.
  13. ^ a b "沙羅曼蛇2 [STG]" (in Japanese). Vol. 8. Micromagazine Co. Game Criticism. April 1996. p. 95. Retrieved 13 February 2020.
  14. ^ "Arcadeview — Salamander 2". No. 32. United Kingdom: Future plc. Edge UK. April 1996. p. 83. Retrieved 14 February 2020.
  15. ^ Leadbetter, Rich (September 1997). "Coming Soon - Salamander Deluxe Pack". No. 23. EMAP Images. Sega Saturn Magazine. Retrieved 12 February 2020.
  16. ^ E. Storm (August 1997). "Viewpoint - Salamander Deluxe Pack". Vol. 5, no. 8. Metropolis Media. GameFan. Retrieved 13 February 2020.
  17. ^ Bevan, Mike (September 2008). "Full Of Eastern Promise - Salamander Deluxe Pack Plus". No. 54. United Kingdom: Future plc. Retro Gamer. pp. 58–59. Retrieved 13 February 2020.

External links edit

salamander, 1996, horizontally, scrolling, shooter, arcade, video, game, developed, published, japan, konami, direct, sequel, salamander, 1986, third, game, salamander, series, which, itself, spin, gradius, franchise, players, control, starships, viper, super,. Salamander 2 a is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami It is the direct sequel to Salamander 1986 and the third game in the Salamander series which itself is a spin off of the Gradius franchise Up to two players control two starships the Vic Viper and the Super Cobra as they must destroy the alien race Doom before they wipe out all of the planet Gradius Gameplay involves shooting down enemies collecting power up items and avoiding collision with projectiles or obstacles Salamander 2Developer s KonamiPublisher s KonamiComposer s Naoki MaedaSeriesSalamanderPlatform s ArcadePlayStationReleaseJP January 1996Genre s Scrolling shooterMode s Single player multiplayerThough it was a moderate success in arcades Salamander 2 was met with mixed reviews The game received generally negative feedback from fans of the original Salamander for its poor design and inferiority to its predecessor It has been republished through Salamander Deluxe Pack Plus 1997 and Salamander Portable 2007 These re releases were better received for their gameplay graphical style and soundtrack though its high level of difficulty and lack of innovation were the subject of criticism Its music has since been re released in various Konami soundtrack albums Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp The player s ship the Vic Viper about to destroy a formation of enemiesSalamander 2 is a horizontal scrolling shooter video game Players control a starship through six scrolling stages in an attempt to destroy the hostile alien race Doom before they wipe out the planet Gradius and the remains of mankind 1 The first player controls the blue Vic Viper and the second controls the red Super Cobra 2 Both ships are tasked with completing each of the game s six scrolling stages these stages alternate between horizontal and vertical scrolling planes 2 3 In these players must shoot down constantly moving formations of enemies while avoiding collisions with them their projectiles and moving obstacles such as asteroids and walls Stages conclude with a fight against a boss that is defeated by destroying its weak point 4 Completing all six stages allows the player to start back at the beginning or loop to replay the game at a higher difficulty 2 3 By destroying red colored enemies players can collect power up items that enhance their weapons Both players begin the game with a standard forward moving shot and can upgrade these to a laser a circling ripple laser that increases in size and a twin shot in addition to a forcefield and an increase in movement speed 3 Large brightly colored orbs known as Options can be obtained providing additional firepower 3 Players can also collect smaller ones named Option Seeds which circle their ship and also assist the player in fighting off enemies Options can be launched at enemies to create powerful shocks of lightning that home in on nearby targets 3 Development and release editSalamander 2 is the arcade sequel to Salamander 1986 and the third installment in the Salamander series itself a spin off of Konami s larger Gradius franchise 2 3 The game was programmed for the Konami GX Type 2 arcade system board which was also used for similar shooters like Twinbee Yahho 1995 and Sexy Parodius 1996 Salamander 2 features a noticeably drastic change in art direction from Konami s other shooters with darker more washed out color choices Its character designs and artwork were designed by company artist Mariko Tokida 5 She claims to have had difficulty designing these particularly the first stage boss and moving asteroid obstacles due to the enormity of the color palette the complex sprite animation tools and varying size limits 5 The Super Cobra ship is named after an older 1981 Konami arcade game of the same name that is loosely tied to the Gradius series 2 Salamander 2 s soundtrack was composed by Naoki Maeda who went on to create various tracks for the Dance Dance Revolution series 2 6 Maeda wanted the music to feel reminiscent of the soundtrack for Salamander while feeling fresh and new at the same time 6 The sound team for Tokimeki Memorial Taisen Puzzle Dama 1995 assisted him in acquiring the necessary sound production software and toolsets 6 Maeda claims the game underwent an unusual development cycle 6 The soundtrack was re released by King Record in April 1996 6 7 and is included in the albums Konami Shooting Collection 2011 and Music from Konami Arcade Shooting 2020 8 Konami demonstrated Salamander 2 at the 1995 Japan Amusement Machinery Manufacturers Association JAMMA tradeshow in Tokyo as a way to receive feedback from players having been 30 completed by that point Electronic Gaming Monthly reported that it received long lines from players at its exhibition 4 The game was released in Japan in January 1996 9 In 1997 Salamander 2 was ported to the PlayStation and Sega Saturn through the collection Salamander Deluxe Pack Plus alongside the original Salamander and Life Force and to the PlayStation Portable version in 2007 as part of Salamander Portable 10 Reception editReceptionReview scorePublicationScoreEdge6 10 11 According to Game Machine a Japanese arcade game publication Salamander 2 achieved a moderate level of success in arcades 12 However the game was criticized by fans of the original Salamander for its inferiority and poor design 13 Game Criticism found it to be an average scrolling shooter that lacked any innovation with badly designed graphics and generic weapons 13 Electronic Gaming Monthly staff commented on the detailed visuals and fast paced gameplay though they expressed disappointment at the lack of any major changes to the standard Salamander and Gradius mechanics 4 Edge in contrast believed its graphics and challenge could help mark the return of more hardcore shooter fans into arcades 14 Reception towards home releases of Salamander 2 was more positive Rich Leadbetter of Sega Saturn Magazine in his review of Salamander Deluxe Pack Plus enjoyed its gameplay graphics and useful weapon pickups in addition to its many callbacks to the original Salamander and Life Force 15 GameFan writers agreed one wrote that it hearkens back to the glory days of Konami and nicely contrasted from the developer s TwinBee and Parodius releases 16 Edge staff were enamored with the game s detailed visuals and parallax scrolling backdrops but believed it suffered from an overly high difficulty and short length They wrote that its problems made it a title that fails to offer the finely tuned balance between success and failure on which the gaming experience depends 11 Retrospectively in 2010 Hardcore Gaming 101 s Kurt Kalata felt that Salamander 2 lacked the same level of innovation that Konami s other shooters possessed but said the combination of hand drawn and pre rendered sprites gave it a unique look Kalata was particularly positive towards the game s soundtrack which he proclaimed was its only noteworthy aspect 2 Retro Gamer writer Mike Bevan enjoyed its tweaks to the core gameplay of Salamander as it made the game feel fresh and new He also liked its level of challenge and its graphical style for featuring an anime like aesthetic 17 Notes edit Japanese 沙羅曼蛇 サラマンダ 2 Hepburn Saramanda TsuReferences edit Salamander Deluxe Pack Plus instruction manual Japan Konami 19 June 1997 pp 19 21 a b c d e f g Kalata Kurt 25 May 2010 Salamander 2 Hardcore Gaming 101 Archived from the original on 11 November 2019 Retrieved 12 February 2020 a b c d e f Salamander 2 Videogame by Konami Killer List of Videogames The International Arcade Museum Archived from the original on 31 July 2017 a b c Next Wave Protos Arcade Salamander 2 Electronic Gaming Monthly No 76 Sendai Publishing November 1995 p 222 a b 1997 Salamander Life Force Developer Memories Shmuplations Archived from the original on 30 December 2019 Retrieved 14 February 2020 a b c d e Salamander 2 Original Game Soundtrack linear notes Japan Konami 5 April 1996 pp 4 5 Chris 2008 Salamander 2 Original Game Soundtrack Square Enix Music Online Archived from the original on 15 September 2019 Retrieved 23 November 2020 Yasushima 23 October 2020 グラディウス 沙羅曼蛇 パロディウス などKONAMIのACシューティング22タイトルのサウンドを収録するCD BOXの予約受付が開始 Pre orders for CD BOX containing the sounds of 22 Konami AC shooting titles such as Gradius Salamander and Parodius have started 4Gamer net in Japanese Aetas Archived from the original on 15 November 2020 Retrieved 23 November 2020 Akagi Masumi 13 October 2006 アーケードTVゲームリスト 国内 海外編 1971 2005 in Japanese 1st ed Amusement News Agency p 28 ISBN 978 4990251215 Wyman Walt 20 October 2006 Konami preps PSP shooter comps GameSpot CBS Interactive Archived from the original on 27 February 2020 Retrieved 27 February 2020 a b Testscreen Salamander 2 No 49 Future plc Edge September 1997 Retrieved 14 February 2020 Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 513 Amusement Press 1 March 1996 p 29 a b 沙羅曼蛇2 STG in Japanese Vol 8 Micromagazine Co Game Criticism April 1996 p 95 Retrieved 13 February 2020 Arcadeview Salamander 2 No 32 United Kingdom Future plc Edge UK April 1996 p 83 Retrieved 14 February 2020 Leadbetter Rich September 1997 Coming Soon Salamander Deluxe Pack No 23 EMAP Images Sega Saturn Magazine Retrieved 12 February 2020 E Storm August 1997 Viewpoint Salamander Deluxe Pack Vol 5 no 8 Metropolis Media GameFan Retrieved 13 February 2020 Bevan Mike September 2008 Full Of Eastern Promise Salamander Deluxe Pack Plus No 54 United Kingdom Future plc Retro Gamer pp 58 59 Retrieved 13 February 2020 External links editSalamander 2 at the Killer List of Videogames Retrieved from https en wikipedia org w index php title Salamander 2 amp oldid 1216477243, wikipedia, wiki, book, books, library,

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