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Root Double: Before Crime * After Days

Root Double: Before Crime * After Days,[a] stylized as ROOT√DOUBLE, is a visual novel video game developed in a collaboration between Regista and Yeti, and released by Yeti for Xbox 360 and Microsoft Windows in 2012. An updated version with a new ending, titled Root Double: Before Crime * After Days: Xtend Edition, was released for PlayStation 3 and PlayStation Vita in 2013 and 2014, and was released in English by Sekai Project for Microsoft Windows in 2016; the PlayStation Vita version was released in North America in 2018 and is planned to be released at a later date in Europe. It was also ported to Nintendo Switch in 2020.

Root Double: Before Crime * After Days
Windows cover art, featuring (left to right) Natsuhiko, Yuuri, and Watase
Developer(s)Regista, Yeti
Publisher(s)
Director(s)Takumi Nakazawa
Producer(s)Takumi Nakazawa
Artist(s)
  • Mikeou
  • Wadapen
  • Narumi Ōtaka
  • Eco
Writer(s)
  • Souki Tsukishima
  • Tora Tsukishima
  • Moyashi Himukai
Composer(s)Takuma Sato
Platform(s)
Release
June 14, 2012
  • Original version
    Xbox 360
    • JP: June 14, 2012
    Microsoft Windows
    • JP: September 28, 2012
    Xtend Edition
    PlayStation 3
    • JP: October 24, 2013
    PlayStation Vita
    • JP: July 24, 2014
    • NA: March 13, 2018
    • EU: June 19, 2020
    Microsoft Windows
    • WW: April 27, 2016
    Nintendo Switch
    • WW: November 26, 2020
Genre(s)Visual novel
Mode(s)Single-player

The game is set in 2030 in a combined city and research hub whose residents are unable to interact with the outside world without permission from the local government. After an accident at an institute in the city, one of the game's two protagonists, Watase Kasasagi, is sent in as part of a rescue team; the other, a high school student named Natsuhiko Tenkawa, happens to be in the institute as well at the time of the accident.

Gameplay edit

 
The Senses Sympathy System interface in Root Double.

Root Double is a visual novel[1] where much of the gameplay involves reading the story's narrative through text and imagery.

At the start of the game, there are two story scenarios for the player to choose from: Route After and Route Before (denoted in game as √After and √Before, respectively; A and B for short). Each scenario occurs from the perspective of a different character whom the player assumes the role of; After has the player take on the role of Watase Kasasagi and Before has the player take on the role of Natsuhiko Tenkawa. Upon completion of both scenarios, Route Current (√Current; C for short) becomes available and upon completion of Current, Route Double (√Double; D for short) is unlocked.

An essential component in the game is the "Senses Sympathy System" ("SSS"). Throughout the game, the player is given a chance to adjust their impressions ("Senses") of the characters (including the characters that they are taking the role of) using sliders. The SSS is based on the Enneagram of Personality, with each of the main characters of the story representing one of the nine different types.[2] At scenes where the player is allowed to give their input - referred to as "branches" - the enneagram figure will show up on the screen; however, only characters that are relevant to the scene can have their Senses be adjusted. How the player interacts with the SSS at the branches directly influence the progress of the story.[3][4] When the enneagram figure shows up, the color surrounding the outline of the graph signifies the importance of the player's input. There are three different colors: blue, yellow, and red. Blue are branches that can influence a character's overall favor but are generally not important to the story; however, skipping too many blue branches can be detrimental later on. Yellow are branches that affect a character's actions and change how the story advances. Finally, red are branches in which deciding incorrectly will lead to an undesirable outcome, making the inputs at these branches critical.[2]

Each story scenario has multiple endings based on the results of the SSS up to certain points in the game. In the cases that the player gets a "bad ending", a hint is given which would give tips on how to avoid it; should the player not want the hints, they can be turned off in the options menu.

Synopsis edit

Setting edit

Root Double takes place at a fictional location in Japan named Rokumei City, a combined city and research hub with 180,000 residents.[5][6][7] In the world of Root Double, humans who have extrasensory perception abilities has become commonplace. From its initial discovery, researchers named these abilities "Beyond Communication" ("BC") and the people who have BC "Communicators". Due to the lack of knowledge and fear about BC, Communicators are discriminated against by ordinary people; as a result, the Japanese government enacted laws to help protect Communicators, turning certain cities - including Rokumei - into Communicator-friendly territories where Communicators could live together and be given guidance.[8] The residents of the city cannot interact with the outside world unless given permission by the government; in exchange for this, and for giving up their privacy, they receive many benefits such as exemption from taxes and access to high-quality medical facilities.[6]

Rokumei City is home to over 300 research facilities; the largest one is named the 6th Laboratory of Atomic and Biological Organization ("LABO") and conducts nuclear research.[6][7] The story begins on September 16, 2030 at 6:19AM when an explosion occurs at LABO. Watase, the captain of the rescue squad of Rokumei City, is dispatched to LABO along with his teammates after the incident occurs. Around the same time Natsuhiko, a high school student and resident of Rokumei City, is inside the LABO facility and trying to escape with his friends.[6] During the rescue operation, LABO's nuclear reactor suffers a meltdown, sending the facility to lockdown and trapping the rescue squad and survivors of the explosion inside LABO for nine hours. Due to the meltdown, lethal radiation has leaked and contaminated the facility, putting the two groups in danger of radiation exposure. There exists anti-radiation medication (called "AD") that can temporarily lower the effects of radiation exposure but there is not enough of the medication offered until the lockdown lifts.[4][6]

Main characters edit

Depending on the story route being played, the player takes on the role of one of two protagonists. Nine central characters appear over the course of the two routes.

  • Captain Watase Kasasagi: Protagonist of √A. The captain of the rescue squad dispatched to the incident at "LABO" on request of the city. ...Or so he's heard, as he's lost his memories due to encountering some sort of trouble. It appears he had a composed and logical (to put it in a bad way, dry) personality before his amnesia, but naturally, he doesn't remember that. The story of √A begins with him waking up in LABO. With him and his companions trapped ina desperate crisis without an escape route, he could not have awoken in any worse circumstances. Prepared to do or die, he tries to search for survivors and find a way out of LABO, but the situation just gets worse by the moment... Can he carve a path through this extreme situation? And what of his memories...?[3]
  • Kazami Tachibana: Lieutenant of the rescue squad team. She is a capable officer who has helped out her captain up until now. With Captain Kasasagi having lost his memories due to unforeseen trouble, she takes up the role of captain in his place. She is a superb squad member, and the first female rescue worker in Rokumei City history. So far, female rescue workers have been very rare due to stamina issues, but with her special skills such as her knowledge/handling of equipment, Kazami rose out above all the other candidates and was appointed as the first female rescue squad worker. Even in an extreme situation like that of √A, she never loses her composure and remains a woman with an iron core.[3]
  • Jun Moribe: A rookie rescue worker. She's still a greenhorn, but no one can surpass her when it comes to passion. She admires heroes of justice who defeated the strong and protected the weak, so she wants to become one. Having becoming an elite firefighter and rescue worker at her young age shows that she has outstanding talent much like Kazami. She is incredibly dexterous. Her nimble fingers allow her to free people trapped in machinery and untangle any mess of rope or cable during a mission when seconds count. Though it clashes with her image, she's taken up knitting as a hobby to improve her dexterity skills.[3]
  • Ena Tsubakiyama: A teacher at Natsuhiko's school. She is an egoistic and quirky woman. She's quick-witted, an eloquent speaker, and a model when it comes to taking proactive action, so she's highly trusted by her peers. She's still inexperienced as a teacher, but her passion attracts the students and draws out their motivation. However, she's too aggressive, and has a flaw of occasionally being willing to do anything to achieve her goals... She somehow gets trapped in LABO on September 16. She doesn't appear very compatible with rescue squad, as she's not all that cooperative with them and clashes with their opinions many times.[3]
  • Natsuhiko Tenkawa: Protagonist of √B. A high schooler living in Rokumei City. A quiet boy who hates standing out in any way. He is by no means emotionless, but he rarely shows any passionate emotions. He is the one who is there in body, but not in spirit, as he always seems to be gazing somewhere far off. He tends to simply stick to his daily routine. He is very sensitive and quite perceptive of others' emotions. He gets very tired of being a part of groups, and is often alone. His mother (Miyoko Tenkawa) is a scientist who is so busy at work that she rarely comes home. Therefore, Natsuhiko essentially lives alone. It seems that as a child, he was rather cheerful and mischievous, the opposite of his current self... He somehow gets trapped in LABO on September 16.[3]
  • Yuuri Kotono: Natsuhiko's childhood friend. In √B, she lives at Natsuhiko's house for some reason. She's bad at household chores, so she's no help on that front. In all truth... she is quiet and of few words, so she almost never talks to anyone. She eats dinner with Natsuhiko, and listens to what he has to say without talking back, and she's always on his side. But her presence is very comforting to Natsuhiko, and is precious to him. She somehow gets trapped in LABO on September 16. In √A, she is rescued shortly after the start of the game. She keeps her silence and barely speaks to anyone, so no one can tell what she's thinking. On top of that, she has bad reflexes and no stamina, so she's mostly a burden.[3]
  • Mashiro Toba: Natsuhiko's childhood friend and neighbor. In √B, she is like Natsuhiko's own personal wife (albeit not actually married) in how she constantly takes care of him. Cooking is her specialty (though it's rough). She's not just kind and gentle to Natsuhiko, but to others as well, and so is relied on by many others. On the other hand, she's bad at relying on others, and as such, has a bad habit of not telling her worries to others. She's very active in contrast to Natsuhiko and tries to take him around to all sorts of places, but that's because she's hoping it'll make Natsuhiko to go back to his old self.[3]
  • Salyu (Real name: Louise Yui Sannomiya): Half-Japanese, half-French. A young yet bright genius who skipped two grades. "Yui" is her middle name, while "Louise" is her first name. "Salyu" is her nickname. A girl with a difficult to approach air about her that contains a mystique far removed from normal people. She is of very few words, and her expression rarely changes. She's not oppressive, but nor does she attempt to make any friends of her own. Despite that, she appears actively conscious of Natsuhiko. She constantly carries a ferret mascot-type robot called "Alice". She transfers into Natsuhiko and Mashiro's high school early on in √B. It appears she's a distant relative of Natsuhiko's, as she moves into Natsuhiko's house right after she transfers... She somehow gets trapped in LABO on September 16. Furthermore, she runs away from the rescue squad after they find her and try to save her. A mysterious girl indeed.[3]
  • Keiji Ukita: Natsuhiko's neighbor who works as a researcher (his position is something along the lines of an assistant manager) at the research institute. He seems like an inflexible old man, but he's brimming with a sense of justice, an honest man who can be depended upon as long as injustice is not at play. He got trapped in LABO after the explosion on September 16 when he failed to evacuate in time. It seems he feels a sense of responsibility for the incident as a member of the facility's staff.[3]

Other characters include Miyoko Tenkawa, Natsuhiko's mother and a high-ranking researcher at LABO who managed to escape the facility in time; Dojima and Hijama, two rescue workers trapped somewhere inside LABO; and the Rescue Squad Commander, who attempts to contact the team trapped inside and provide support.

Story edit

Route √After edit

Captain Watase wakes up with amnesia inside LABO, trapped along with rescue workers Kazami and Jun, researcher Ukita, and civilians Ena and Yuuri. As they continue to find the bodies of other rescue workers and researchers, the group proceed to find an exit to the facility, putting out fires and attempting to locate the three children also trapped inside LABO: Natsuhiko, Mashiro, and Salyu. With radiation slowly increasing, the group manage to locate a service elevator as an exit, but find that the elevator is out of service, and the corpse of a young girl lays resting at its door. They continue their search for the children, but Ukita and Jun begin to grow suspicious of Watase. Yuuri disappears, and Watase finds her dead body before it disappears from sight when he gathers the others. With nowhere to go, Watase heads towards the nuclear reactor in Area N, only to find that there is no nuclear reactor in LABO: a giant machine is found inside, and Natsuhiko’s bleeding body rests on it. As Ukita, Jun, and Kazami begin to turn aggressive and psychotic towards the others, Watase learns that he himself was actual a terrorist, who had shot Natsuhiko and caused the facility’s lockdown.

Route √Before edit

Natsuhiko, Salyu, and Mashiro head towards LABO to prevent a terrorist plot, but as they venture inside, Natsuhiko encounters Yuuri, a girl who lives at his home and has PTSD following an incident 9 years ago in LABO. Over the course of their adventure inside LABO, Natsuhiko recounts the events of the previous week. Six days prior, Natsuhiko unlocks his BC Telepathy ability when Ukita gets into a car accident. The next day, the mysterious transfer student Salyu moves in with Natsuhiko and Yuuri. He, Salyu, and Mashiro grow closer over the next few days, until Mashiro reveals she has the ability of Empathy and had read the mind of a terrorist planning an attack. The trio prevent a disaster in a BC facility, leading to the criminals’ arrest, but they discover that the terrorists’ true plot is to infiltrate LABO and cause a meltdown. The kids head towards LABO, catching up to the present time, where Natsuhiko learns that Yuuri died 9 years ago in the incident at LABO, and Natsuhiko was the one who was actually suffering from PTSD until he manifested a delusion of Yuuri that lives with him. As he and Mashiro head towards an exit, Mashiro is shot by a terrorist: Watase. Natsuhiko is shot in Area N, but not before he uses his heightened BC abilities to erase Watase’s memories.

Route √Current edit

Believing to be a disembodied ghost, Natsuhiko witnesses the events of √After through the amnesiac Watase’s eyes, using his BC to falsify Watase’s memories and create illusions when necessary. When Natsuhiko sees his own bleeding-yet-breathing body in Area N, he realizes that he has actually been connected to Watase’s mind with the Senses Sympathy (SS) ability. When the other survivors turn aggressive against Watase, Natsuhiko returns back to his body.

Route √Double edit

Natushiko and Watase find Yuuri still alive and trapped inside a secret room in LABO. Natsuhiko uses SS to delve into Yuuri’s memories, learning that her death was faked and she was imprisoned in LABO to be tested as an SS user; when the current incident began, Yuuri guided Natsuhiko with SS through his memories to overcome his PTSD. Natsuhiko and Yuuri then venture into the memories of Watase, where they discover that his twin sister had died in a city-wide arson incident caused by a Communicator, and that the terrorist group Q recruited him and Ukita to attack LABO; the pair, Dojima, and Hiyama infiltrated the facility to rescue the test subjects (Yuuri and the young girl) before a malice infected them and led them to attack the kids. Natsuhiko and Yuuri discover that the young girl, Subject N, was an SS user who dispersed her own Malice to those near her, falsifying Watase’s memories into believing he hates Communicators and was kidnapping the test subjects rather than rescue them. With the malice purged from his mind, Watase teams up with Natushiko to purge the remaining Malice, which had infected Ukita, Jun, and Kazami when they found Subject N's body.

From Ukita’s memories, they learn of his desire to rescue the test subjects from the experiments conducted in LABO, and his plan to use the Area N machine to cause a lockdown. From Jun’s memories, they learn of the gas explosion that killed her friend and Kazami’s sister, Nagisa, which motivated her to become a rescue worker. Natsuhiko also delved into the memories of Ena, who is a commissioner investigating the BC research conducted in LABO and posing as a teacher, and Salyu, who is the daughter of the original test subject, Communicator A, who caused the original arson incidents. In Kazami’s memories, they discover that Subject N is actually Nagisa, whose death was also faked in order to imprison her inside LABO, and that Kazami had developed SS abilities as well. With the last remaining malice from Nagisa expunged, all 9 survivors plan an escape route using an emergency door activation and escaping through the coolant pipes. Outside the facility, Watase threatens Natsuhiko to hand over Yuuri, so that she can be taken to Q. Natsuhiko reveals that Q is the cause of all the major incidents that have occurred in Rokumei over the years, and so he willingly turns himself in.

One year later, Watase is released from prison, and the truth about LABO and Rokumei City is publicly revealed. The group reunite and continue their united efforts to confront and arrest the members of Q.

Development edit

The game was developed in a collaboration between Regista and Yeti. It was directed and produced by Takumi Nakazawa,[1][9][10] and written by Team Tsukishima, which consists of Souki Tsukishima, Tora Tsukishima, and Moyashi Himukai, based on an original concept by Nakazawa;[10] the writers were recruited and chosen through a competition.[11] The music was composed by Takuma Sato.[3] The main characters were designed by Mikeou, and the side characters by Wadapen and Narumi Ōtaka. Eco was the colorist and the supervisor for the creation of the event CGs.[10] According to Nakazawa, the key concepts of the game are "escape from a locked room", "lethal crisis", "suspect everything in an extreme situation", "near future sci-fi", and "group drama".[12] He cited the works of Christopher Nolan and J. J. Abrams as heavy influences on Root Double, mentioning Nolan's Memento and Inception, and Abrams' Fringe and Lost; another work that inspired him was the film The Poseidon Adventure.[11]

In early 2016, Nakazawa said that he had originally come up with the concept for the game around ten years prior. His concept was a story depicting two protagonists with opposing ideologies. At this point, the game was not an escape story; that element was added later to make the story more entertaining. He started with thinking of its twist, then its setting, its characters, and the story. As he developed the story, he made changes to the characters and setting. While Nakazawa's previous works focused on characters awaiting rescue from dangerous situations, he wanted to reverse that situation with Root Double; he wanted the protagonists to be in opposite situations, so he had one be involved in the rescuing and the other being rescued. The protagonists' differences were also reflected in their respective routes, with Route A focusing on suspense and survival, and B focusing on mystery and drama. The route structures were made to be polar opposites, with A starting out thrilling, and with B gradually becoming more thrilling.[11] Root Double was Souki Tsukishima's first work on a long "novel game"; he felt that he did not have much experience with this, so he put a lot of effort into writing the story. He found the first draft that he received to be interesting, but also thought that it would be hard to write; he took care in making sure his scenario matched up perfectly with Nakazawa's idea of the game's world.[13] The story was written by Team Tsukishima, and was refined and revised over the course of several meetings.[11]

The game was first mentioned on a teaser site in December 2010, where it was called a "new sci-fi suspense adventure".[14] In January 2011, Yeti announced the game, and said that they planned to release it in 2011.[15] In March 2011, Yeti announced that they would not publicize the game, because of its themes and the 2011 Tōhoku earthquake and tsunami;[16] development was put on hold, but in July 2011, Yeti revealed that it had been taken up again, and that it would be released for the Xbox 360. They had considered changing the background story of the game, but eventually decided to keep the story unchanged and follow their original plan,[15] while also portraying the in-game disaster "more carefully and conscientiously". There had been some discussion about whether the game should be released or not, but the development team felt that it was important to portray how "hope can be found even in the deepest despair".[11] Xtend Edition, an updated version of the game, which features a new ending, was developed for the PlayStation 3;[17] according to Nakazawa, it felt necessary to make Xtend Edition to get more people to play the game.[11]

After Nakazawa heard English-speaking people ask on Facebook if the game would be available in English, he looked into it, finding that the English-speaking audience for visual novels had grown. He thought that the content of Root Double would be enjoyable for English-speakers, so it was decided that the game would be translated.[11] At their panel at Anime Expo 2015, Sekai Project announced that they would localize Xtend Edition in a collaboration with Lemnisca Translations, and release it for Microsoft Windows.[9][18] They launched a crowdfunding campaign on Kickstarter for the game in January 2016, with a goal of raising 135,000 USD.[19] 53% of this would go to licensing, programming and porting, 27% to translation and editing, 10% to Kickstarter and card processing fees, and 10% to shipping fees. They also had three planned "stretch goals", allowing for the production of a fanbook and the translation of drama CDs based on the game if they manage to raise more than the goal.[20] During the campaign, Sekai started examining the possibility of releasing the game for the PlayStation Vita;[21] they announced that they had managed to get it approved by Sony, and that they would be able to release it for that platform. This required additional programming by Regista, as the PlayStation Vita version's engine needed to be reformatted to support the English script.[22] The US$135,000 goal was reached on February 2.[23]

Release edit

On March 29, 2012, a demo was made available in which the player can play all the way to one of the game's endings.[24] The game was released by Yeti on June 14, 2012, for the Xbox 360,[1] and on September 28, 2012, for Microsoft Windows.[10] Xtend Edition was released on October 24, 2013, for the PlayStation 3,[17] and on July 24, 2014, for the PlayStation Vita.[25] The Microsoft Windows version of Xtend Edition was initially estimated to be released worldwide in March 2016,[19] but was delayed to April 27.[26] The PlayStation Vita version was released on March 13, 2018 in North America,[27] and will be released at a later date in Europe.[28] As the PlayStation Vita version's file size exceeds the size limitation for physical PlayStation Vita games, both the Japanese and English PlayStation Vita releases are only available digitally.[22]

Reception edit

Root Double was well received by critics.[29] It was the 15th highest selling video game in Japan during its launch week, with 5,450 copies sold,[34] and at the end of 2012 it was the 350th best selling video game of the year in Japan, with 6,599 copies sold.[35] The PlayStation 3 version was the 392nd best selling video game of the year in Japan of 2013, with 2,567 copies sold.[36] The Steam release had an estimated total of 26,200 players by July 2018.[37]

Notes edit

  1. ^ Root Double: Before Crime * After Days (Japanese: ルートダブル -Before Crime * After Days-, Hepburn: Rūto Daburu -Before Crime * After Days-)

References edit

  1. ^ a b c Ishaan (2011-12-30). "Ever17 Director's New Visual Novel Surfaces In March". Siliconera. from the original on 2013-12-31. Retrieved 2015-10-24.
  2. ^ a b "ルートダブル -Before Crime * After Days-" (in Japanese). Yeti. from the original on 2016-03-04. Retrieved 2016-05-08.
  3. ^ a b c d e f g h i j k Sekai Project. "Root Double- Before Crime * After Days- Xtend Edition". Kickstarter. from the original on 2016-01-15. Retrieved 2016-01-10.
  4. ^ a b "Root Double -Before Crime * After Days- Xtend Edition on Steam". from the original on 2016-05-18. Retrieved 2016-05-15.
  5. ^ Ishaan (2012-03-27). "Ever17 Director's Next Game Out Soon, Here's Another Look At It". Siliconera. from the original on 2014-03-16. Retrieved 2015-10-24.
  6. ^ a b c d e Spencer (2010-12-28). "Ever17 Director's Next Project Is Root Double: Before Crime * After Days". Siliconera. from the original on 2012-03-19. Retrieved 2015-10-24.
  7. ^ a b "Game's Background and Setting Update #1". Sekai Project. 2016-01-08. from the original on 2016-04-03. Retrieved 2016-05-15.
  8. ^ "Game's Background and Setting Update #3 - What is -Beyond Communication (BC)-". Sekai Project. 2016-01-10. from the original on 2016-04-03. Retrieved 2016-05-15.
  9. ^ a b Ishaan (2015-07-04). "Ever17 Director's Root Double: Before Crime * After Days Getting Localized". Siliconera. from the original on 2015-08-18. Retrieved 2015-10-24.
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  11. ^ a b c d e f g Sekai Project (2016-01-05). "A interview with Takumi Nakazawa, director of Root Double". YouTube. from the original on 2016-01-06. Retrieved 2016-01-10.
  12. ^ . Gematsu. 2014-01-31. Archived from the original on 2015-10-17. Retrieved 2015-10-25.
  13. ^ "Interview: シナリオライター月島総記" (in Japanese). Yeti. from the original on 2015-02-17. Retrieved 2015-10-25.
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  21. ^ Priestman, Chris (2016-01-20). "Sekai Project Looking To Bring Root Double: Before Crime * After Days To PS Vita". Siliconera. from the original on 2016-01-20. Retrieved 2016-01-20.
  22. ^ a b Priestman, Chris (2016-01-25). "Root Double Gets PS Vita Tiers Added To Its Kickstarter". Siliconera. from the original on 2016-01-26. Retrieved 2016-01-26.
  23. ^ "Sekai Project's Root Double Kickstarter Reaches Goal". Anime News Network. 2016-02-03. from the original on 2016-02-03. Retrieved 2016-02-03.
  24. ^ Ashcraft, Brian (2012-03-14). "This Xbox 360 Game Demo Is Ten Hours Long. Wait, What?". Kotaku. from the original on 2013-01-27. Retrieved 2015-10-25.
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  27. ^ "Vita Version delayed until 13th of March". Sekai Project. 2018-03-09. from the original on 2018-03-10. Retrieved 2018-03-10 – via Kickstarter.
  28. ^ "European Vita Version Confirmed". Sekai Project. 2018-02-21. from the original on 2018-02-21. Retrieved 2018-02-21 – via Kickstarter.
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  32. ^ Estrada, Marcus (2016-05-28). "Review: Root Double -Before Crime * After Days- Xtend Edition". Hardcore Gamer. from the original on 2016-06-03. Retrieved 2016-06-09.
  33. ^ Tesnovich, David (2016-05-22). "Root Double -Before Crime * After Days- Xtend Edition". RPGFan. from the original on 2016-06-09. Retrieved 2016-06-09.
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  35. ^ (in Japanese). Geimin.net. Archived from the original on 2015-06-27. Retrieved 2015-10-25.
  36. ^ (in Japanese). Geimin.net. Archived from the original on 2015-06-26. Retrieved 2015-10-25.
  37. ^ Orland, Kyle (2018-07-06). "Valve leaks Steam game player counts; we have the numbers". Ars Technica. Condé Nast. from the original on 2018-07-10. Retrieved 2018-07-11. Complete list. 2018-07-11 at the Wayback Machine

External links edit

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Root Double Before Crime After Days a stylized as ROOT DOUBLE is a visual novel video game developed in a collaboration between Regista and Yeti and released by Yeti for Xbox 360 and Microsoft Windows in 2012 An updated version with a new ending titled Root Double Before Crime After Days Xtend Edition was released for PlayStation 3 and PlayStation Vita in 2013 and 2014 and was released in English by Sekai Project for Microsoft Windows in 2016 the PlayStation Vita version was released in North America in 2018 and is planned to be released at a later date in Europe It was also ported to Nintendo Switch in 2020 Root Double Before Crime After DaysWindows cover art featuring left to right Natsuhiko Yuuri and WataseDeveloper s Regista YetiPublisher s JP YetiWW Sekai ProjectDirector s Takumi NakazawaProducer s Takumi NakazawaArtist s Mikeou Wadapen Narumi Ōtaka EcoWriter s Souki Tsukishima Tora Tsukishima Moyashi HimukaiComposer s Takuma SatoPlatform s Xbox 360Microsoft WindowsPlayStation 3PlayStation VitaNintendo SwitchReleaseJune 14 2012 Original versionXbox 360JP June 14 2012Microsoft WindowsJP September 28 2012Xtend EditionPlayStation 3JP October 24 2013PlayStation VitaJP July 24 2014NA March 13 2018EU June 19 2020Microsoft WindowsWW April 27 2016Nintendo SwitchWW November 26 2020Genre s Visual novelMode s Single playerThe game is set in 2030 in a combined city and research hub whose residents are unable to interact with the outside world without permission from the local government After an accident at an institute in the city one of the game s two protagonists Watase Kasasagi is sent in as part of a rescue team the other a high school student named Natsuhiko Tenkawa happens to be in the institute as well at the time of the accident Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Main characters 2 3 Story 2 3 1 Route After 2 3 2 Route Before 2 3 3 Route Current 2 3 4 Route Double 3 Development 4 Release 5 Reception 6 Notes 7 References 8 External linksGameplay edit nbsp The Senses Sympathy System interface in Root Double Root Double is a visual novel 1 where much of the gameplay involves reading the story s narrative through text and imagery At the start of the game there are two story scenarios for the player to choose from Route After and Route Before denoted in game as After and Before respectively A and B for short Each scenario occurs from the perspective of a different character whom the player assumes the role of After has the player take on the role of Watase Kasasagi and Before has the player take on the role of Natsuhiko Tenkawa Upon completion of both scenarios Route Current Current C for short becomes available and upon completion of Current Route Double Double D for short is unlocked An essential component in the game is the Senses Sympathy System SSS Throughout the game the player is given a chance to adjust their impressions Senses of the characters including the characters that they are taking the role of using sliders The SSS is based on the Enneagram of Personality with each of the main characters of the story representing one of the nine different types 2 At scenes where the player is allowed to give their input referred to as branches the enneagram figure will show up on the screen however only characters that are relevant to the scene can have their Senses be adjusted How the player interacts with the SSS at the branches directly influence the progress of the story 3 4 When the enneagram figure shows up the color surrounding the outline of the graph signifies the importance of the player s input There are three different colors blue yellow and red Blue are branches that can influence a character s overall favor but are generally not important to the story however skipping too many blue branches can be detrimental later on Yellow are branches that affect a character s actions and change how the story advances Finally red are branches in which deciding incorrectly will lead to an undesirable outcome making the inputs at these branches critical 2 Each story scenario has multiple endings based on the results of the SSS up to certain points in the game In the cases that the player gets a bad ending a hint is given which would give tips on how to avoid it should the player not want the hints they can be turned off in the options menu Synopsis editSetting edit Root Double takes place at a fictional location in Japan named Rokumei City a combined city and research hub with 180 000 residents 5 6 7 In the world of Root Double humans who have extrasensory perception abilities has become commonplace From its initial discovery researchers named these abilities Beyond Communication BC and the people who have BC Communicators Due to the lack of knowledge and fear about BC Communicators are discriminated against by ordinary people as a result the Japanese government enacted laws to help protect Communicators turning certain cities including Rokumei into Communicator friendly territories where Communicators could live together and be given guidance 8 The residents of the city cannot interact with the outside world unless given permission by the government in exchange for this and for giving up their privacy they receive many benefits such as exemption from taxes and access to high quality medical facilities 6 Rokumei City is home to over 300 research facilities the largest one is named the 6th Laboratory of Atomic and Biological Organization LABO and conducts nuclear research 6 7 The story begins on September 16 2030 at 6 19AM when an explosion occurs at LABO Watase the captain of the rescue squad of Rokumei City is dispatched to LABO along with his teammates after the incident occurs Around the same time Natsuhiko a high school student and resident of Rokumei City is inside the LABO facility and trying to escape with his friends 6 During the rescue operation LABO s nuclear reactor suffers a meltdown sending the facility to lockdown and trapping the rescue squad and survivors of the explosion inside LABO for nine hours Due to the meltdown lethal radiation has leaked and contaminated the facility putting the two groups in danger of radiation exposure There exists anti radiation medication called AD that can temporarily lower the effects of radiation exposure but there is not enough of the medication offered until the lockdown lifts 4 6 Main characters edit Depending on the story route being played the player takes on the role of one of two protagonists Nine central characters appear over the course of the two routes Captain Watase Kasasagi Protagonist of A The captain of the rescue squad dispatched to the incident at LABO on request of the city Or so he s heard as he s lost his memories due to encountering some sort of trouble It appears he had a composed and logical to put it in a bad way dry personality before his amnesia but naturally he doesn t remember that The story of A begins with him waking up in LABO With him and his companions trapped ina desperate crisis without an escape route he could not have awoken in any worse circumstances Prepared to do or die he tries to search for survivors and find a way out of LABO but the situation just gets worse by the moment Can he carve a path through this extreme situation And what of his memories 3 Kazami Tachibana Lieutenant of the rescue squad team She is a capable officer who has helped out her captain up until now With Captain Kasasagi having lost his memories due to unforeseen trouble she takes up the role of captain in his place She is a superb squad member and the first female rescue worker in Rokumei City history So far female rescue workers have been very rare due to stamina issues but with her special skills such as her knowledge handling of equipment Kazami rose out above all the other candidates and was appointed as the first female rescue squad worker Even in an extreme situation like that of A she never loses her composure and remains a woman with an iron core 3 Jun Moribe A rookie rescue worker She s still a greenhorn but no one can surpass her when it comes to passion She admires heroes of justice who defeated the strong and protected the weak so she wants to become one Having becoming an elite firefighter and rescue worker at her young age shows that she has outstanding talent much like Kazami She is incredibly dexterous Her nimble fingers allow her to free people trapped in machinery and untangle any mess of rope or cable during a mission when seconds count Though it clashes with her image she s taken up knitting as a hobby to improve her dexterity skills 3 Ena Tsubakiyama A teacher at Natsuhiko s school She is an egoistic and quirky woman She s quick witted an eloquent speaker and a model when it comes to taking proactive action so she s highly trusted by her peers She s still inexperienced as a teacher but her passion attracts the students and draws out their motivation However she s too aggressive and has a flaw of occasionally being willing to do anything to achieve her goals She somehow gets trapped in LABO on September 16 She doesn t appear very compatible with rescue squad as she s not all that cooperative with them and clashes with their opinions many times 3 Natsuhiko Tenkawa Protagonist of B A high schooler living in Rokumei City A quiet boy who hates standing out in any way He is by no means emotionless but he rarely shows any passionate emotions He is the one who is there in body but not in spirit as he always seems to be gazing somewhere far off He tends to simply stick to his daily routine He is very sensitive and quite perceptive of others emotions He gets very tired of being a part of groups and is often alone His mother Miyoko Tenkawa is a scientist who is so busy at work that she rarely comes home Therefore Natsuhiko essentially lives alone It seems that as a child he was rather cheerful and mischievous the opposite of his current self He somehow gets trapped in LABO on September 16 3 Yuuri Kotono Natsuhiko s childhood friend In B she lives at Natsuhiko s house for some reason She s bad at household chores so she s no help on that front In all truth she is quiet and of few words so she almost never talks to anyone She eats dinner with Natsuhiko and listens to what he has to say without talking back and she s always on his side But her presence is very comforting to Natsuhiko and is precious to him She somehow gets trapped in LABO on September 16 In A she is rescued shortly after the start of the game She keeps her silence and barely speaks to anyone so no one can tell what she s thinking On top of that she has bad reflexes and no stamina so she s mostly a burden 3 Mashiro Toba Natsuhiko s childhood friend and neighbor In B she is like Natsuhiko s own personal wife albeit not actually married in how she constantly takes care of him Cooking is her specialty though it s rough She s not just kind and gentle to Natsuhiko but to others as well and so is relied on by many others On the other hand she s bad at relying on others and as such has a bad habit of not telling her worries to others She s very active in contrast to Natsuhiko and tries to take him around to all sorts of places but that s because she s hoping it ll make Natsuhiko to go back to his old self 3 Salyu Real name Louise Yui Sannomiya Half Japanese half French A young yet bright genius who skipped two grades Yui is her middle name while Louise is her first name Salyu is her nickname A girl with a difficult to approach air about her that contains a mystique far removed from normal people She is of very few words and her expression rarely changes She s not oppressive but nor does she attempt to make any friends of her own Despite that she appears actively conscious of Natsuhiko She constantly carries a ferret mascot type robot called Alice She transfers into Natsuhiko and Mashiro s high school early on in B It appears she s a distant relative of Natsuhiko s as she moves into Natsuhiko s house right after she transfers She somehow gets trapped in LABO on September 16 Furthermore she runs away from the rescue squad after they find her and try to save her A mysterious girl indeed 3 Keiji Ukita Natsuhiko s neighbor who works as a researcher his position is something along the lines of an assistant manager at the research institute He seems like an inflexible old man but he s brimming with a sense of justice an honest man who can be depended upon as long as injustice is not at play He got trapped in LABO after the explosion on September 16 when he failed to evacuate in time It seems he feels a sense of responsibility for the incident as a member of the facility s staff 3 Other characters include Miyoko Tenkawa Natsuhiko s mother and a high ranking researcher at LABO who managed to escape the facility in time Dojima and Hijama two rescue workers trapped somewhere inside LABO and the Rescue Squad Commander who attempts to contact the team trapped inside and provide support Story edit Route After edit Captain Watase wakes up with amnesia inside LABO trapped along with rescue workers Kazami and Jun researcher Ukita and civilians Ena and Yuuri As they continue to find the bodies of other rescue workers and researchers the group proceed to find an exit to the facility putting out fires and attempting to locate the three children also trapped inside LABO Natsuhiko Mashiro and Salyu With radiation slowly increasing the group manage to locate a service elevator as an exit but find that the elevator is out of service and the corpse of a young girl lays resting at its door They continue their search for the children but Ukita and Jun begin to grow suspicious of Watase Yuuri disappears and Watase finds her dead body before it disappears from sight when he gathers the others With nowhere to go Watase heads towards the nuclear reactor in Area N only to find that there is no nuclear reactor in LABO a giant machine is found inside and Natsuhiko s bleeding body rests on it As Ukita Jun and Kazami begin to turn aggressive and psychotic towards the others Watase learns that he himself was actual a terrorist who had shot Natsuhiko and caused the facility s lockdown Route Before edit Natsuhiko Salyu and Mashiro head towards LABO to prevent a terrorist plot but as they venture inside Natsuhiko encounters Yuuri a girl who lives at his home and has PTSD following an incident 9 years ago in LABO Over the course of their adventure inside LABO Natsuhiko recounts the events of the previous week Six days prior Natsuhiko unlocks his BC Telepathy ability when Ukita gets into a car accident The next day the mysterious transfer student Salyu moves in with Natsuhiko and Yuuri He Salyu and Mashiro grow closer over the next few days until Mashiro reveals she has the ability of Empathy and had read the mind of a terrorist planning an attack The trio prevent a disaster in a BC facility leading to the criminals arrest but they discover that the terrorists true plot is to infiltrate LABO and cause a meltdown The kids head towards LABO catching up to the present time where Natsuhiko learns that Yuuri died 9 years ago in the incident at LABO and Natsuhiko was the one who was actually suffering from PTSD until he manifested a delusion of Yuuri that lives with him As he and Mashiro head towards an exit Mashiro is shot by a terrorist Watase Natsuhiko is shot in Area N but not before he uses his heightened BC abilities to erase Watase s memories Route Current edit Believing to be a disembodied ghost Natsuhiko witnesses the events of After through the amnesiac Watase s eyes using his BC to falsify Watase s memories and create illusions when necessary When Natsuhiko sees his own bleeding yet breathing body in Area N he realizes that he has actually been connected to Watase s mind with the Senses Sympathy SS ability When the other survivors turn aggressive against Watase Natsuhiko returns back to his body Route Double edit Natushiko and Watase find Yuuri still alive and trapped inside a secret room in LABO Natsuhiko uses SS to delve into Yuuri s memories learning that her death was faked and she was imprisoned in LABO to be tested as an SS user when the current incident began Yuuri guided Natsuhiko with SS through his memories to overcome his PTSD Natsuhiko and Yuuri then venture into the memories of Watase where they discover that his twin sister had died in a city wide arson incident caused by a Communicator and that the terrorist group Q recruited him and Ukita to attack LABO the pair Dojima and Hiyama infiltrated the facility to rescue the test subjects Yuuri and the young girl before a malice infected them and led them to attack the kids Natsuhiko and Yuuri discover that the young girl Subject N was an SS user who dispersed her own Malice to those near her falsifying Watase s memories into believing he hates Communicators and was kidnapping the test subjects rather than rescue them With the malice purged from his mind Watase teams up with Natushiko to purge the remaining Malice which had infected Ukita Jun and Kazami when they found Subject N s body From Ukita s memories they learn of his desire to rescue the test subjects from the experiments conducted in LABO and his plan to use the Area N machine to cause a lockdown From Jun s memories they learn of the gas explosion that killed her friend and Kazami s sister Nagisa which motivated her to become a rescue worker Natsuhiko also delved into the memories of Ena who is a commissioner investigating the BC research conducted in LABO and posing as a teacher and Salyu who is the daughter of the original test subject Communicator A who caused the original arson incidents In Kazami s memories they discover that Subject N is actually Nagisa whose death was also faked in order to imprison her inside LABO and that Kazami had developed SS abilities as well With the last remaining malice from Nagisa expunged all 9 survivors plan an escape route using an emergency door activation and escaping through the coolant pipes Outside the facility Watase threatens Natsuhiko to hand over Yuuri so that she can be taken to Q Natsuhiko reveals that Q is the cause of all the major incidents that have occurred in Rokumei over the years and so he willingly turns himself in One year later Watase is released from prison and the truth about LABO and Rokumei City is publicly revealed The group reunite and continue their united efforts to confront and arrest the members of Q Development editThe game was developed in a collaboration between Regista and Yeti It was directed and produced by Takumi Nakazawa 1 9 10 and written by Team Tsukishima which consists of Souki Tsukishima Tora Tsukishima and Moyashi Himukai based on an original concept by Nakazawa 10 the writers were recruited and chosen through a competition 11 The music was composed by Takuma Sato 3 The main characters were designed by Mikeou and the side characters by Wadapen and Narumi Ōtaka Eco was the colorist and the supervisor for the creation of the event CGs 10 According to Nakazawa the key concepts of the game are escape from a locked room lethal crisis suspect everything in an extreme situation near future sci fi and group drama 12 He cited the works of Christopher Nolan and J J Abrams as heavy influences on Root Double mentioning Nolan s Memento and Inception and Abrams Fringe and Lost another work that inspired him was the film The Poseidon Adventure 11 In early 2016 Nakazawa said that he had originally come up with the concept for the game around ten years prior His concept was a story depicting two protagonists with opposing ideologies At this point the game was not an escape story that element was added later to make the story more entertaining He started with thinking of its twist then its setting its characters and the story As he developed the story he made changes to the characters and setting While Nakazawa s previous works focused on characters awaiting rescue from dangerous situations he wanted to reverse that situation with Root Double he wanted the protagonists to be in opposite situations so he had one be involved in the rescuing and the other being rescued The protagonists differences were also reflected in their respective routes with Route A focusing on suspense and survival and B focusing on mystery and drama The route structures were made to be polar opposites with A starting out thrilling and with B gradually becoming more thrilling 11 Root Double was Souki Tsukishima s first work on a long novel game he felt that he did not have much experience with this so he put a lot of effort into writing the story He found the first draft that he received to be interesting but also thought that it would be hard to write he took care in making sure his scenario matched up perfectly with Nakazawa s idea of the game s world 13 The story was written by Team Tsukishima and was refined and revised over the course of several meetings 11 The game was first mentioned on a teaser site in December 2010 where it was called a new sci fi suspense adventure 14 In January 2011 Yeti announced the game and said that they planned to release it in 2011 15 In March 2011 Yeti announced that they would not publicize the game because of its themes and the 2011 Tōhoku earthquake and tsunami 16 development was put on hold but in July 2011 Yeti revealed that it had been taken up again and that it would be released for the Xbox 360 They had considered changing the background story of the game but eventually decided to keep the story unchanged and follow their original plan 15 while also portraying the in game disaster more carefully and conscientiously There had been some discussion about whether the game should be released or not but the development team felt that it was important to portray how hope can be found even in the deepest despair 11 Xtend Edition an updated version of the game which features a new ending was developed for the PlayStation 3 17 according to Nakazawa it felt necessary to make Xtend Edition to get more people to play the game 11 After Nakazawa heard English speaking people ask on Facebook if the game would be available in English he looked into it finding that the English speaking audience for visual novels had grown He thought that the content of Root Double would be enjoyable for English speakers so it was decided that the game would be translated 11 At their panel at Anime Expo 2015 Sekai Project announced that they would localize Xtend Edition in a collaboration with Lemnisca Translations and release it for Microsoft Windows 9 18 They launched a crowdfunding campaign on Kickstarter for the game in January 2016 with a goal of raising 135 000 USD 19 53 of this would go to licensing programming and porting 27 to translation and editing 10 to Kickstarter and card processing fees and 10 to shipping fees They also had three planned stretch goals allowing for the production of a fanbook and the translation of drama CDs based on the game if they manage to raise more than the goal 20 During the campaign Sekai started examining the possibility of releasing the game for the PlayStation Vita 21 they announced that they had managed to get it approved by Sony and that they would be able to release it for that platform This required additional programming by Regista as the PlayStation Vita version s engine needed to be reformatted to support the English script 22 The US 135 000 goal was reached on February 2 23 Release editOn March 29 2012 a demo was made available in which the player can play all the way to one of the game s endings 24 The game was released by Yeti on June 14 2012 for the Xbox 360 1 and on September 28 2012 for Microsoft Windows 10 Xtend Edition was released on October 24 2013 for the PlayStation 3 17 and on July 24 2014 for the PlayStation Vita 25 The Microsoft Windows version of Xtend Edition was initially estimated to be released worldwide in March 2016 19 but was delayed to April 27 26 The PlayStation Vita version was released on March 13 2018 in North America 27 and will be released at a later date in Europe 28 As the PlayStation Vita version s file size exceeds the size limitation for physical PlayStation Vita games both the Japanese and English PlayStation Vita releases are only available digitally 22 Reception editReceptionAggregate scoreAggregatorScoreGameRankings83 29 Review scoresPublicationScoreFamitsu32 40 8 8 8 8 X360 30 33 40 9 9 8 7 PS3 31 Hardcore Gamer4 5 32 RPGFan78 33 Root Double was well received by critics 29 It was the 15th highest selling video game in Japan during its launch week with 5 450 copies sold 34 and at the end of 2012 it was the 350th best selling video game of the year in Japan with 6 599 copies sold 35 The PlayStation 3 version was the 392nd best selling video game of the year in Japan of 2013 with 2 567 copies sold 36 The Steam release had an estimated total of 26 200 players by July 2018 37 Notes edit Root Double Before Crime After Days Japanese ルートダブル Before Crime After Days Hepburn Ruto Daburu Before Crime After Days References edit a b c Ishaan 2011 12 30 Ever17 Director s New Visual Novel Surfaces In March Siliconera Archived from the original on 2013 12 31 Retrieved 2015 10 24 a b ルートダブル Before Crime After Days in Japanese Yeti Archived from the original on 2016 03 04 Retrieved 2016 05 08 a b c d e f g h i j k Sekai Project Root Double Before Crime After Days Xtend Edition Kickstarter Archived from the original on 2016 01 15 Retrieved 2016 01 10 a b Root Double Before Crime After Days Xtend Edition on Steam Archived from the original on 2016 05 18 Retrieved 2016 05 15 Ishaan 2012 03 27 Ever17 Director s Next Game Out Soon Here s Another Look At It Siliconera Archived from the original on 2014 03 16 Retrieved 2015 10 24 a b c d e Spencer 2010 12 28 Ever17 Director s Next Project Is Root Double Before Crime After Days Siliconera Archived from the original on 2012 03 19 Retrieved 2015 10 24 a b Game s Background and Setting Update 1 Sekai Project 2016 01 08 Archived from the original on 2016 04 03 Retrieved 2016 05 15 Game s Background and Setting Update 3 What is Beyond Communication BC Sekai Project 2016 01 10 Archived from the original on 2016 04 03 Retrieved 2016 05 15 a b Ishaan 2015 07 04 Ever17 Director s Root Double Before Crime After Days Getting Localized Siliconera Archived from the original on 2015 08 18 Retrieved 2015 10 24 a b c d ルートダブル Before Crime After Days in Japanese Yeti Archived from the original on 2015 02 13 Retrieved 2015 10 24 a b c d e f g Sekai Project 2016 01 05 A interview with Takumi Nakazawa director of Root Double YouTube Archived from the original on 2016 01 06 Retrieved 2016 01 10 Japanese developers tease new titles PS4 included Gematsu 2014 01 31 Archived from the original on 2015 10 17 Retrieved 2015 10 25 Interview シナリオライター月島総記 in Japanese Yeti Archived from the original on 2015 02 17 Retrieved 2015 10 25 Gantayat Anoop 2010 12 03 Yeti Teases New Title Andriasang Archived from the original on 2012 12 25 Retrieved 2015 10 25 a b Gantayat Anoop 2011 07 29 Nuclear disaster themed adventure game Root Double resurfaces confirmed for Xbox 360 Andriasang Archived from the original on 2012 12 25 Retrieved 2015 10 25 Anime with Disaster Scenes Face Changes After Quake Anime News Network 2011 03 15 Archived from the original on 2014 10 23 Retrieved 2015 10 25 a b ルートダブル Before Crime After Days Xtend edition まとめ PS3 Famitsu in Japanese Archived from the original on 2013 11 15 Retrieved 2015 10 24 Sekai Project to Release G senjou no Maou Chrono Clock Root Double PC Games Anime News Network 2015 07 05 Archived from the original on 2015 09 28 Retrieved 2015 10 24 a b Sekai Project to Launch Kickstarter for Root Double Game on January 5 Anime News Network 2015 12 30 Archived from the original on 2015 12 31 Retrieved 2016 01 01 Priestman Chris 2016 01 06 Root Double Before Crime After Days Launches On Kickstarter Steam Greenlight Siliconera Archived from the original on 2016 01 06 Retrieved 2016 01 07 Priestman Chris 2016 01 20 Sekai Project Looking To Bring Root Double Before Crime After Days To PS Vita Siliconera Archived from the original on 2016 01 20 Retrieved 2016 01 20 a b Priestman Chris 2016 01 25 Root Double Gets PS Vita Tiers Added To Its Kickstarter Siliconera Archived from the original on 2016 01 26 Retrieved 2016 01 26 Sekai Project s Root Double Kickstarter Reaches Goal Anime News Network 2016 02 03 Archived from the original on 2016 02 03 Retrieved 2016 02 03 Ashcraft Brian 2012 03 14 This Xbox 360 Game Demo Is Ten Hours Long Wait What Kotaku Archived from the original on 2013 01 27 Retrieved 2015 10 25 ルートダブル Before Crime After Days Xtend edition まとめ Vita Famitsu in Japanese Archived from the original on 2015 06 23 Retrieved 2015 10 24 Estrada Marcus 2016 04 27 Highly Anticipated Visual Novel Root Double Launches Today Hardcore Gamer Archived from the original on 2016 04 28 Retrieved 2016 04 28 Vita Version delayed until 13th of March Sekai Project 2018 03 09 Archived from the original on 2018 03 10 Retrieved 2018 03 10 via Kickstarter European Vita Version Confirmed Sekai Project 2018 02 21 Archived from the original on 2018 02 21 Retrieved 2018 02 21 via Kickstarter a b Root Double Before Crime After Days Xtend Edition for PC GameRankings CBS Interactive Archived from the original on 2016 06 09 Retrieved 2016 06 09 Gantayat Anoop 2012 06 06 Lollipop Chainsaw Persona 4 The Golden Score High Marks in Famitsu Andriasang Archived from the original on 2013 06 03 Retrieved 2015 10 26 Cook David 2013 10 16 Sonic Lost World scores big in Famitsu this week s scores revealed inside VG247 Archived from the original on 2015 09 24 Retrieved 2015 10 25 Estrada Marcus 2016 05 28 Review Root Double Before Crime After Days Xtend Edition Hardcore Gamer Archived from the original on 2016 06 03 Retrieved 2016 06 09 Tesnovich David 2016 05 22 Root Double Before Crime After Days Xtend Edition RPGFan Archived from the original on 2016 06 09 Retrieved 2016 06 09 Ishaan 2012 06 20 This Week In Sales Persona 4 Golden To The Rescue Siliconera Archived from the original on 2014 09 19 Retrieved 2015 10 24 GEIMIN NET 2012年テレビゲームソフト売り上げランキング ファミ通版 in Japanese Geimin net Archived from the original on 2015 06 27 Retrieved 2015 10 25 GEIMIN NET 2013年テレビゲームソフト売り上げランキング ファミ通版 in Japanese Geimin net Archived from the original on 2015 06 26 Retrieved 2015 10 25 Orland Kyle 2018 07 06 Valve leaks Steam game player counts we have the numbers Ars Technica Conde Nast Archived from the original on 2018 07 10 Retrieved 2018 07 11 Complete list Archived 2018 07 11 at the Wayback MachineExternal links editOfficial website in Japanese Root Double Before Crime After Days at The Visual Novel Database Retrieved from https en wikipedia org w index php title Root Double Before Crime After Days amp oldid 1170516805, wikipedia, wiki, book, books, library,

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