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Rescue Rover

Rescue Rover is a puzzle video game that was developed by id Software and published by Softdisk in 1991. The game was distributed as shareware, with the first 10 levels making up the shareware version, and another 20 levels being present in the registered version. This is one of several games written by id to fulfil their contractual obligation to produce games for Softdisk, where the id founders had been employed. A sequel, Rescue Rover 2, followed.

Rescue Rover
MS-DOS title screen
Developer(s)id Software
Publisher(s)Softdisk
Designer(s)Tom Hall
Programmer(s)
Artist(s)Adrian Carmack
Platform(s)MS-DOS, Apple IIGS
Release1991
Genre(s)Puzzle
Mode(s)Single-player

Plot edit

Roger and Rover are the two main characters. Rover the dog is frequently kidnapped by robots. The player, Roger the owner, must enter robot territory and get him back, hence the name "Rescue Rover".

Gameplay edit

Each level starts with Roger climbing up a ladder set into the floor, and the player completes the level by arriving back at this ladder with Rover - at which point Roger climbs down with Rover. Gameplay involves getting Rover out repeatedly in a set of increasingly difficult levels, by moving objects around in a grid to open up a path to get to the dog and then bring it back out. There are four different types of robot in the game, each with different behaviour. One type shoots Roger if he stands in front of it, but doesn't move, another type runs around and shoots Roger if he is seen, another type chases Roger around, and the last type runs around and kills Roger if it runs into him. To get to Rover, the player must normally avoid, trap or destroy them. There are various items which Roger can push around in the world: crates (which float on water), mirror blocks (which reflect lasers at an angle), star pearls and anti-gravity carts. Other items in the areas are grated floors (which robots cannot travel on), glowing floors (which Roger cannot travel on), water (including moving water in which crates float with the current), laser projectors, teleporters and force doors (which need an access card in order to be opened).

Development edit

Rescue Rover had its programming origins in an aborted Super Mario Bros. 3 port that id proposed to Nintendo six months earlier in 1990. Though Nintendo declined, the advances that it made in that demo aided development of their later projects, including Commander Keen and Dangerous Dave in the Haunted Mansion.[1]

Release edit

Rescue Rover was released in 1991.[2] In 1997, it was included in an anthology of all id's games to date.[3]

Reception edit

David Kushner, in Masters of Doom, called it "a clever maze game" and cited it as an example of an emerging trend in id's games: darkly humorous violence.[4] Travis Fahs of IGN wrote, "While it wasn't one of id's more impressive games, Rover had a following, and id would create a sequel a few months later."[5] In a 2008 IGN reader poll about their favorite early id game, Rescue Rover received one vote.[6]

References edit

  1. ^ Jones, Brad (December 26, 2015). "John Romero explains how a Super Mario Bros. 3 PC clone changed games forever". Digital Trends. Retrieved March 17, 2016.
  2. ^ "Rescue Rover". GameSpot. Retrieved March 17, 2016.
  3. ^ Blevins, Tal (March 11, 1997). "id Anthology Review". GameSpot. Retrieved March 17, 2016.
  4. ^ Kushner, David (2004). Masters of Doom. Random House. p. 78. ISBN 9780812972153.
  5. ^ Fahs, Travis (September 23, 2008). "The Early Years of id Software". IGN. Retrieved March 17, 2016.
  6. ^ Buchanan, Levi (September 24, 2008). "Poll Results - Carmack Favorites". IGN. Retrieved March 17, 2016.

External links edit

rescue, rover, puzzle, video, game, that, developed, software, published, softdisk, 1991, game, distributed, shareware, with, first, levels, making, shareware, version, another, levels, being, present, registered, version, this, several, games, written, fulfil. Rescue Rover is a puzzle video game that was developed by id Software and published by Softdisk in 1991 The game was distributed as shareware with the first 10 levels making up the shareware version and another 20 levels being present in the registered version This is one of several games written by id to fulfil their contractual obligation to produce games for Softdisk where the id founders had been employed A sequel Rescue Rover 2 followed Rescue RoverMS DOS title screenDeveloper s id SoftwarePublisher s SoftdiskDesigner s Tom HallProgrammer s John Carmack John RomeroArtist s Adrian CarmackPlatform s MS DOS Apple IIGSRelease1991Genre s PuzzleMode s Single player Contents 1 Plot 2 Gameplay 3 Development 4 Release 5 Reception 6 References 7 External linksPlot editRoger and Rover are the two main characters Rover the dog is frequently kidnapped by robots The player Roger the owner must enter robot territory and get him back hence the name Rescue Rover Gameplay editEach level starts with Roger climbing up a ladder set into the floor and the player completes the level by arriving back at this ladder with Rover at which point Roger climbs down with Rover Gameplay involves getting Rover out repeatedly in a set of increasingly difficult levels by moving objects around in a grid to open up a path to get to the dog and then bring it back out There are four different types of robot in the game each with different behaviour One type shoots Roger if he stands in front of it but doesn t move another type runs around and shoots Roger if he is seen another type chases Roger around and the last type runs around and kills Roger if it runs into him To get to Rover the player must normally avoid trap or destroy them There are various items which Roger can push around in the world crates which float on water mirror blocks which reflect lasers at an angle star pearls and anti gravity carts Other items in the areas are grated floors which robots cannot travel on glowing floors which Roger cannot travel on water including moving water in which crates float with the current laser projectors teleporters and force doors which need an access card in order to be opened Development editRescue Rover had its programming origins in an aborted Super Mario Bros 3 port that id proposed to Nintendo six months earlier in 1990 Though Nintendo declined the advances that it made in that demo aided development of their later projects including Commander Keen and Dangerous Dave in the Haunted Mansion 1 Release editRescue Rover was released in 1991 2 In 1997 it was included in an anthology of all id s games to date 3 Reception editDavid Kushner in Masters of Doom called it a clever maze game and cited it as an example of an emerging trend in id s games darkly humorous violence 4 Travis Fahs of IGN wrote While it wasn t one of id s more impressive games Rover had a following and id would create a sequel a few months later 5 In a 2008 IGN reader poll about their favorite early id game Rescue Rover received one vote 6 References edit Jones Brad December 26 2015 John Romero explains how a Super Mario Bros 3 PC clone changed games forever Digital Trends Retrieved March 17 2016 Rescue Rover GameSpot Retrieved March 17 2016 Blevins Tal March 11 1997 id Anthology Review GameSpot Retrieved March 17 2016 Kushner David 2004 Masters of Doom Random House p 78 ISBN 9780812972153 Fahs Travis September 23 2008 The Early Years of id Software IGN Retrieved March 17 2016 Buchanan Levi September 24 2008 Poll Results Carmack Favorites IGN Retrieved March 17 2016 External links editid s look back at Rescue Rover Rescue Rover at MobyGames Retrieved from https en wikipedia org w index php title Rescue Rover amp oldid 1163409075, wikipedia, wiki, book, books, library,

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