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R.C. Pro-Am

R.C. Pro-Am is a racing video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in February 1988, and then in Europe on April 15. Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks in vehicular combat. Each track qualifies its top three racers for the next track. Collectible power-up items improve performance, hazards include rain puddles and oil slicks, and missiles and bombs can temporarily disable opponents. Originally titled Pro Am Racing, it was ported to the Sega Genesis in 1992 as Championship Pro-Am, an enhanced remake with enhanced graphics and additional features. R.C. Pro-Am spawned two sequels: Super R.C. Pro-Am in 1991, and R.C. Pro-Am II in 1992.

R.C. Pro-Am
North American NES cover art
Developer(s)Rare
Publisher(s)Nintendo (NES)
Tradewest (Genesis)
Designer(s)Tim Stamper
Chris Stamper
Programmer(s)Paul Proctor (NES)
Steve Patrick (Genesis)
Composer(s)David Wise
Platform(s)Nintendo Entertainment System, Arcade, Sega Genesis
Release
February 1988
  • NES
    • NA: February 1988
    • EU: April 15, 1988
    Sega Genesis
Genre(s)Racing, vehicular combat
Mode(s)Single-player
Arcade systemPlayChoice-10

As one of Rare's first successful NES games, R.C. Pro-Am was well-received for its visuals, sound, gameplay, and enjoyability. Its overhead perspective distinguishes it from earlier first-person racing games. It inspired subsequent games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best of the NES library. It was re-released in Rare's 2015 Rare Replay compilation for the Xbox One, and on the Nintendo Switch Online service on February 21, 2024.

Gameplay edit

R.C. Pro-Am is a racing video game in which a player races a radio-controlled car against three opponents around a track from an overhead isometric perspective.[1][2] The horizontal control pad buttons steer left or right, and the other buttons accelerate, fire weapons, and pause the game. Across 32 tracks, the top three of four racers qualify for each next race or reach a game over. Two continues can restart the previous race, losing all points. Each track gives a trophy, and a high score yields larger "High Score Trophies", leading up to the "Super Trophy".[3]

Twelve unique track configurations are repeated indefinitely. The original box art claims that the game contains "32 tracks of racing thrills"[4] but the 24th track is unofficially the last because it is the largest. Each track after 24 is a repeat from track 1, but with additional features.[5] At track 32, all computer-controlled opponents run at maximum speed and cannot be beaten without weapons. The game has no formal end; players eventually run out of weapons and are eliminated from the race.

 
The player, represented by the red truck in the center, leads the race while about to collect a "bonus letter" and a roll cage.

Track items are collectable by driving over them. "Tune-up items" include turbo acceleration, "hotter engines" for higher top speed, and "super sticky tires" for traction and cornering;[1] these additional abilities are displayed on the "track conditions" screen between races.[3]: 6  Collectable weapons can temporarily disable other vehicles; missiles stop opponents from the front, and bombs from the rear. Collectable ammunition appears as a star, and carries over to the next race.[3]: 8 [1] Collectable roll cages protect cars from crash damage,[3]: 8  stationary zippers give cars an extra speed boost,[1] and bonus letters give large point bonuses and an upgraded car when all letters spelling "NINTENDO" ("CHAMPION" in the Genesis and Rare Replay versions) are collected. The standard truck upgrades to a faster 4-Wheeler and then to the fastest Off Roader.[3]: 7  Hazards include oil slicks which spin cars out of control, water puddles and rain squalls slow them down, pop-up barriers crash cars, and skulls decrease ammunition. Excessive use of projectile weaponry makes the yellow car accelerate to 127 mph, which cannot be matched by the player.[1]

The Sega Genesis version, Championship Pro-Am, features some gameplay differences from the NES version. Players race against five other vehicles instead of three, but must still place in the top three to move to the next track. Race records are saved, and players are prompted to enter a name before the game start.[6]

Background and release edit

The game development company Ultimate Play the Game was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. They began producing video games for the ZX Spectrum throughout the early 1980s.[7] The company was known for secrecy about operations and upcoming projects. Little was known except that they worked in "separate teams": one team worked on programming and the other concentrated on other aspects such as sound or graphics.[7] This company later evolved into Rare,[8] which in 1987 developed Pro-Am Racing and renamed it to R.C. Pro-Am.[9]

It was released for the Nintendo Entertainment System (NES) by Nintendo in February 1988 in North America,[10] and in Europe on April 15.[11] It was converted to the Sega Genesis as Championship Pro-Am, released by Tradewest in 1992.[12] Its music was composed by David Wise, known for his work on Cobra Triangle and the Donkey Kong Country series.[13]

R.C. Pro-Am received preview coverage in the Fall 1987 issue of Nintendo Fun Club News – the company's predecessor to Nintendo Power.[9] A more in-depth review in the proceeding Winter 1987 issue said that "this game is a must for RC Car (radio-controlled) owners".[14] It is the cover feature of the February–March 1988 issue, with a full walkthrough.[1] In Nintendo Power's premiere issue in July 1988, R.C. Pro-Am is listed 6th on its "Top 30" NES games list, and as the top "Dealer's Pick".[15] It went down to the 8th position in September 1988,[16] and 12th in November.[17]

Reception and legacy edit

Worldwide, 2.3 million copies of R.C. Pro-Am were sold. This unqualified success made Rare into a major developer for the Nintendo Entertainment System.[20]

Computer Gaming World called it "a compelling, innovating approach to car racing video games". Bill Kunkel found that it was distinguished from earlier racing games such as Sega's Enduro Racer, Nintendo's Mach Rider, and Atari's Pole Position by going from a more standard "pseudo-first-person" view to an isometric perspective. He praised its simplicity and controls, comparing them to that of an actual radio-controlled car. He criticized its lack of a two-player feature and for the instruction booklet's vagueness. He concluded by lauding its graphics and sound, saying that they "help make this the best game of its kind ever produced in any electronic game format".[21] Bloomberg Businessweek listed R.C. Pro-Am, along with Cobra Triangle, as Rare's most notable NES games.[22]

The game has continued to receive positive reviews. Allgame's Chris Couper stated that R.C. Pro-Am is among the best NES games, due to its realistic nature. He praised its challenge and sound.[18] Retro Gamer saw the game as a precursor to Micro Machines by Codemasters, and compared the action and variety of items to the later Mario Kart series. They hailed it as one of Rare's best early products, stating: "Radio-controlled car racing in videogame form was pretty much perfected here".[23] The 2009 book Vintage Games compared it to Spy Hunter, noting its emphasis on collecting power-ups and weapons and not just on racing, saying that the trend of combining racing with vehicular combat would reappear in future games such as Super Mario Kart and Rock n' Roll Racing.[24] Later in 2010, as part of Rare's 25th anniversary, the magazine said that it was Rare's first successful NES game and one of the first games to combine racing and vehicular combat. Readers ranked it 22nd in a list of top 25 Rare games.[25] In 2016, VintageGamer.com praised it for still being enjoyable and challenging 28 years after its release.[26]

R.C. Pro-Am has appeared many times on various "best games" lists. A survey by GamePro in 1990 ranked it the 10th-best sports video game.[27] Electronic Gaming Monthly placed it the 52nd best console video game of all time in 1997.[28] Game Informer placed it number 84 on its "Top 100 Games of All Time" list in August 2001.[29] Paste magazine placed it as the 8th greatest NES game ever, saying that it is "way more fun than real remote-control cars, which never seemed to be equipped with missile capabilities".[30] IGN placed it the 13th-best NES game of all time, citing its player popularity and good sales. Executive Editor Craig Harris said that it was one of the first games to introduce the concept of vehicular combat, inspiring other games such as Super R.C. Pro-Am, R.C. Pro-Am II, and the Mario Kart series.[31] 1UP.com listed it as the 14th best NES game, citing its good graphics and gameplay elements, though the difficulty level was too high. As with other retrospectives, the website staff listed the game as inspiration for future series such as Super Off Road and Rock n' Roll Racing.[32] In a retrospective at Rare's 25th anniversary, GamePro listed R.C. Pro-Am as one of Rare's best games, calling the release "one of Rare's finest moments".[2] Rare began work on a follow-up game for the Nintendo 64, called Pro-Am 64, which changed direction and became Diddy Kong Racing.[33] The NES version of R.C. Pro-Am is one of the 30 games in the Xbox One compilation Rare Replay.[34] The game was re-released via the Nintendo Switch Online service on February 21, 2024.[35]

See also edit

References edit

  1. ^ a b c d e f "R.C. Pro-Am". Nintendo Fun Club News. Vol. 1, no. 5. Redmond, WA: Nintendo of America. February–March 1988. pp. 4–5.
  2. ^ a b Davison, John (June 2, 2010). . GamePro. Archived from the original on 2010-12-25. Retrieved August 1, 2011.
  3. ^ a b c d e R.C. Pro-Am Instruction Manual (PDF) (booklet). Nintendo of America.
  4. ^ "R.C. Pro-Am (1988) NES box cover art".
  5. ^ Conwell, Aaron (30 March 1988). "R.C. Pro-Am Review". Nintendo Times. Retrieved February 23, 2023.
  6. ^ Championship Pro-Am Instruction Manual (booklet). Corsicana, TX: Tradewest. 1992.
  7. ^ a b "The Best of British - Ultimate". Crash. Retrieved 13 August 2015.
  8. ^ McLaughlin, Rus (29 July 2008). "IGN Presents the History of Rare". IGN. from the original on 5 August 2008. Retrieved 17 May 2012.
  9. ^ a b "Pro-Am Racing". Nintendo Fun Club News. Vol. 1, no. 3. Redmond, WA: Nintendo of America. Autumn 1987. p. 15.
  10. ^ (PDF). Nintendo. p. 10. Archived from the original (PDF) on March 17, 2007. Retrieved July 17, 2008.
  11. ^ "retrodiary: 1 April – 28 April". Retro Gamer. No. 88. Bournemouth: Imagine Publishing. April 2011. p. 17. ISSN 1742-3155. OCLC 489477015.
  12. ^ . GameSpot. Archived from the original on March 26, 2010. Retrieved August 2, 2011.
  13. ^ Nagata, Tyler (September 21, 2010). "Game music of the day: R.C. Pro-Am". GamesRadar. Retrieved July 20, 2011.
  14. ^ "Sneak Peeks – Pro Am Racing". Nintendo Fun Club News. Vol. 1, no. 4. Redmond, WA: Nintendo of America. December 1987. p. 12.
  15. ^ "Top 30". Nintendo Power. No. 1. Redmond, WA: Nintendo of America. July–August 1988. pp. 103–104. ISSN 1041-9551. OCLC 18893582.
  16. ^ "Top 30". Nintendo Power. No. 2. Redmond, WA: Nintendo of America. September–October 1988. p. 103. ISSN 1041-9551. OCLC 18893582.
  17. ^ "Top 30". Nintendo Power. No. 3. Redmond, WA: Nintendo of America. November–December 1988. p. 103. ISSN 1041-9551. OCLC 18893582.
  18. ^ a b Couper, Chris. "R.C. Pro-Am – Review". Allgame. from the original on February 16, 2010. Retrieved July 20, 2011.
  19. ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  20. ^ . GamesTM. April 29, 2010. p. 3. Archived from the original on August 11, 2017. Retrieved July 17, 2017.
  21. ^ Kunkel, Bill (December 1988). "Video Gaming World: Start Your Engines". Computer Gaming World. No. 54. Anaheim, CA: Golden Empire Publications. p. 65. ISSN 0744-6667. OCLC 150247674.
  22. ^ Dawley, Heidi; Eng, Paul M. (May 29, 1995). . Bloomberg Businessweek. New York City: Bloomberg L.P. ISSN 0007-7135. OCLC 1537921. Archived from the original on November 7, 2012. Retrieved August 4, 2011.
  23. ^ "Nintendo's Greatest Games". Retro Gamer. No. 4. Bournemouth: Imagine Publishing. May 2004. p. 19. ISSN 1742-3155. OCLC 489477015.
  24. ^ Loguidice, Bill; Barton, Matt (2009). "14 – Pole Position (1982): Where the Raster Meets the Road". Vintage Games. Burlington, MA: Focal Press. p. 202. ISBN 978-0-240-81146-8.
  25. ^ Hunt, Stuart (December 2010). "A Rare Glimpse". Retro Gamer. No. 84. Bournemouth: Imagine Publishing. pp. 28–43. ISSN 1742-3155. OCLC 489477015.
  26. ^ "Whaa — Coming Soon". from the original on 2019-04-21. Retrieved 2019-04-25.
  27. ^ "Sport Pro-Shots – #10: R.C. Pro-Am". GamePro. No. 18. Peterborough, NH: IDG Communications/Peterborough, Inc. January 1991. pp. 118, 122. ISSN 1042-8658. OCLC 19231826.
  28. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 128. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  29. ^ "Top 100 Games of All Time". Game Informer. No. 100. Eden Prairie, MN: Sunrise Publications. August 2001. ISSN 1067-6392. OCLC 27315596.
  30. ^ Killingsworth, Jason (November 25, 2008). . Paste. Archived from the original on July 25, 2011. Retrieved August 1, 2011.
  31. ^ Harris, Craig. "Top 100 NES Games – 13. R.C. Pro-Am". IGN. from the original on August 21, 2011. Retrieved August 1, 2011.
  32. ^ 1UP Staff. . 1UP.com. Archived from the original on October 19, 2012. Retrieved August 1, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  33. ^ Watts, Martin (23 February 2014). "Month Of Kong: The Making Of Diddy Kong Racing". Nintendo Life. Retrieved 28 February 2016.
  34. ^ "Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection". Xbox Wire. Microsoft. June 16, 2015. from the original on April 4, 2016. Retrieved March 7, 2017.
  35. ^ Robinson, Andy (February 21, 2024). "Classic Rare games have been added to Nintendo Switch Online". Video Games Chronicle. Retrieved February 21, 2024.

External links edit

racing, video, game, developed, rare, published, nintendo, nintendo, entertainment, system, released, north, america, february, 1988, then, europe, april, presented, overhead, isometric, perspective, single, player, races, radio, controlled, around, series, tr. R C Pro Am is a racing video game developed by Rare and published by Nintendo for the Nintendo Entertainment System It was released in North America in February 1988 and then in Europe on April 15 Presented in an overhead isometric perspective a single player races a radio controlled car around a series of tracks in vehicular combat Each track qualifies its top three racers for the next track Collectible power up items improve performance hazards include rain puddles and oil slicks and missiles and bombs can temporarily disable opponents Originally titled Pro Am Racing it was ported to the Sega Genesis in 1992 as Championship Pro Am an enhanced remake with enhanced graphics and additional features R C Pro Am spawned two sequels Super R C Pro Am in 1991 and R C Pro Am II in 1992 R C Pro AmNorth American NES cover artDeveloper s RarePublisher s Nintendo NES Tradewest Genesis Designer s Tim StamperChris StamperProgrammer s Paul Proctor NES Steve Patrick Genesis Composer s David WisePlatform s Nintendo Entertainment System Arcade Sega GenesisReleaseFebruary 1988 NESNA February 1988EU April 15 1988Sega GenesisNA 1992Genre s Racing vehicular combatMode s Single playerArcade systemPlayChoice 10 As one of Rare s first successful NES games R C Pro Am was well received for its visuals sound gameplay and enjoyability Its overhead perspective distinguishes it from earlier first person racing games It inspired subsequent games such as Super Off Road Rock n Roll Racing and the Mario Kart series It has appeared in many top games of all time lists and is regarded as one of the best of the NES library It was re released in Rare s 2015 Rare Replay compilation for the Xbox One and on the Nintendo Switch Online service on February 21 2024 Contents 1 Gameplay 2 Background and release 3 Reception and legacy 4 See also 5 References 6 External linksGameplay editR C Pro Am is a racing video game in which a player races a radio controlled car against three opponents around a track from an overhead isometric perspective 1 2 The horizontal control pad buttons steer left or right and the other buttons accelerate fire weapons and pause the game Across 32 tracks the top three of four racers qualify for each next race or reach a game over Two continues can restart the previous race losing all points Each track gives a trophy and a high score yields larger High Score Trophies leading up to the Super Trophy 3 Twelve unique track configurations are repeated indefinitely The original box art claims that the game contains 32 tracks of racing thrills 4 but the 24th track is unofficially the last because it is the largest Each track after 24 is a repeat from track 1 but with additional features 5 At track 32 all computer controlled opponents run at maximum speed and cannot be beaten without weapons The game has no formal end players eventually run out of weapons and are eliminated from the race nbsp The player represented by the red truck in the center leads the race while about to collect a bonus letter and a roll cage Track items are collectable by driving over them Tune up items include turbo acceleration hotter engines for higher top speed and super sticky tires for traction and cornering 1 these additional abilities are displayed on the track conditions screen between races 3 6 Collectable weapons can temporarily disable other vehicles missiles stop opponents from the front and bombs from the rear Collectable ammunition appears as a star and carries over to the next race 3 8 1 Collectable roll cages protect cars from crash damage 3 8 stationary zippers give cars an extra speed boost 1 and bonus letters give large point bonuses and an upgraded car when all letters spelling NINTENDO CHAMPION in the Genesis and Rare Replay versions are collected The standard truck upgrades to a faster 4 Wheeler and then to the fastest Off Roader 3 7 Hazards include oil slicks which spin cars out of control water puddles and rain squalls slow them down pop up barriers crash cars and skulls decrease ammunition Excessive use of projectile weaponry makes the yellow car accelerate to 127 mph which cannot be matched by the player 1 The Sega Genesis version Championship Pro Am features some gameplay differences from the NES version Players race against five other vehicles instead of three but must still place in the top three to move to the next track Race records are saved and players are prompted to enter a name before the game start 6 Background and release editThe game development company Ultimate Play the Game was founded by brothers Tim and Chris Stamper along with Tim s wife Carol from their headquarters in Ashby de la Zouch in 1982 They began producing video games for the ZX Spectrum throughout the early 1980s 7 The company was known for secrecy about operations and upcoming projects Little was known except that they worked in separate teams one team worked on programming and the other concentrated on other aspects such as sound or graphics 7 This company later evolved into Rare 8 which in 1987 developed Pro Am Racing and renamed it to R C Pro Am 9 It was released for the Nintendo Entertainment System NES by Nintendo in February 1988 in North America 10 and in Europe on April 15 11 It was converted to the Sega Genesis as Championship Pro Am released by Tradewest in 1992 12 Its music was composed by David Wise known for his work on Cobra Triangle and the Donkey Kong Country series 13 R C Pro Am received preview coverage in the Fall 1987 issue of Nintendo Fun Club News the company s predecessor to Nintendo Power 9 A more in depth review in the proceeding Winter 1987 issue said that this game is a must for RC Car radio controlled owners 14 It is the cover feature of the February March 1988 issue with a full walkthrough 1 In Nintendo Power s premiere issue in July 1988 R C Pro Am is listed 6th on its Top 30 NES games list and as the top Dealer s Pick 15 It went down to the 8th position in September 1988 16 and 12th in November 17 Reception and legacy editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 18 Computer and Video Games90 19 Worldwide 2 3 million copies of R C Pro Am were sold This unqualified success made Rare into a major developer for the Nintendo Entertainment System 20 Computer Gaming World called it a compelling innovating approach to car racing video games Bill Kunkel found that it was distinguished from earlier racing games such as Sega s Enduro Racer Nintendo s Mach Rider and Atari s Pole Position by going from a more standard pseudo first person view to an isometric perspective He praised its simplicity and controls comparing them to that of an actual radio controlled car He criticized its lack of a two player feature and for the instruction booklet s vagueness He concluded by lauding its graphics and sound saying that they help make this the best game of its kind ever produced in any electronic game format 21 Bloomberg Businessweek listed R C Pro Am along with Cobra Triangle as Rare s most notable NES games 22 The game has continued to receive positive reviews Allgame s Chris Couper stated that R C Pro Am is among the best NES games due to its realistic nature He praised its challenge and sound 18 Retro Gamer saw the game as a precursor to Micro Machines by Codemasters and compared the action and variety of items to the later Mario Kart series They hailed it as one of Rare s best early products stating Radio controlled car racing in videogame form was pretty much perfected here 23 The 2009 book Vintage Games compared it to Spy Hunter noting its emphasis on collecting power ups and weapons and not just on racing saying that the trend of combining racing with vehicular combat would reappear in future games such as Super Mario Kart and Rock n Roll Racing 24 Later in 2010 as part of Rare s 25th anniversary the magazine said that it was Rare s first successful NES game and one of the first games to combine racing and vehicular combat Readers ranked it 22nd in a list of top 25 Rare games 25 In 2016 VintageGamer com praised it for still being enjoyable and challenging 28 years after its release 26 R C Pro Am has appeared many times on various best games lists A survey by GamePro in 1990 ranked it the 10th best sports video game 27 Electronic Gaming Monthly placed it the 52nd best console video game of all time in 1997 28 Game Informer placed it number 84 on its Top 100 Games of All Time list in August 2001 29 Paste magazine placed it as the 8th greatest NES game ever saying that it is way more fun than real remote control cars which never seemed to be equipped with missile capabilities 30 IGN placed it the 13th best NES game of all time citing its player popularity and good sales Executive Editor Craig Harris said that it was one of the first games to introduce the concept of vehicular combat inspiring other games such as Super R C Pro Am R C Pro Am II and the Mario Kart series 31 1UP com listed it as the 14th best NES game citing its good graphics and gameplay elements though the difficulty level was too high As with other retrospectives the website staff listed the game as inspiration for future series such as Super Off Road and Rock n Roll Racing 32 In a retrospective at Rare s 25th anniversary GamePro listed R C Pro Am as one of Rare s best games calling the release one of Rare s finest moments 2 Rare began work on a follow up game for the Nintendo 64 called Pro Am 64 which changed direction and became Diddy Kong Racing 33 The NES version of R C Pro Am is one of the 30 games in the Xbox One compilation Rare Replay 34 The game was re released via the Nintendo Switch Online service on February 21 2024 35 See also editEliminator Boat DuelReferences edit a b c d e f R C Pro Am Nintendo Fun Club News Vol 1 no 5 Redmond WA Nintendo of America February March 1988 pp 4 5 a b Davison John June 2 2010 25 Years of Rare GamePro Archived from the original on 2010 12 25 Retrieved August 1 2011 a b c d e R C Pro Am Instruction Manual PDF booklet Nintendo of America R C Pro Am 1988 NES box cover art Conwell Aaron 30 March 1988 R C Pro Am Review Nintendo Times Retrieved February 23 2023 Championship Pro Am Instruction Manual booklet Corsicana TX Tradewest 1992 a b The Best of British Ultimate Crash Retrieved 13 August 2015 McLaughlin Rus 29 July 2008 IGN Presents the History of Rare IGN Archived from the original on 5 August 2008 Retrieved 17 May 2012 a b Pro Am Racing Nintendo Fun Club News Vol 1 no 3 Redmond WA Nintendo of America Autumn 1987 p 15 NES Games PDF Nintendo p 10 Archived from the original PDF on March 17 2007 Retrieved July 17 2008 retrodiary 1 April 28 April Retro Gamer No 88 Bournemouth Imagine Publishing April 2011 p 17 ISSN 1742 3155 OCLC 489477015 Championship Pro Am GameSpot Archived from the original on March 26 2010 Retrieved August 2 2011 Nagata Tyler September 21 2010 Game music of the day R C Pro Am GamesRadar Retrieved July 20 2011 Sneak Peeks Pro Am Racing Nintendo Fun Club News Vol 1 no 4 Redmond WA Nintendo of America December 1987 p 12 Top 30 Nintendo Power No 1 Redmond WA Nintendo of America July August 1988 pp 103 104 ISSN 1041 9551 OCLC 18893582 Top 30 Nintendo Power No 2 Redmond WA Nintendo of America September October 1988 p 103 ISSN 1041 9551 OCLC 18893582 Top 30 Nintendo Power No 3 Redmond WA Nintendo of America November December 1988 p 103 ISSN 1041 9551 OCLC 18893582 a b Couper Chris R C Pro Am Review Allgame Archived from the original on February 16 2010 Retrieved July 20 2011 Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 16 October 1989 How Rare unlocked the secrets of the NES GamesTM April 29 2010 p 3 Archived from the original on August 11 2017 Retrieved July 17 2017 Kunkel Bill December 1988 Video Gaming World Start Your Engines Computer Gaming World No 54 Anaheim CA Golden Empire Publications p 65 ISSN 0744 6667 OCLC 150247674 Dawley Heidi Eng Paul M May 29 1995 Killer Instinct For Hire Bloomberg Businessweek New York City Bloomberg L P ISSN 0007 7135 OCLC 1537921 Archived from the original on November 7 2012 Retrieved August 4 2011 Nintendo s Greatest Games Retro Gamer No 4 Bournemouth Imagine Publishing May 2004 p 19 ISSN 1742 3155 OCLC 489477015 Loguidice Bill Barton Matt 2009 14 Pole Position 1982 Where the Raster Meets the Road Vintage Games Burlington MA Focal Press p 202 ISBN 978 0 240 81146 8 Hunt Stuart December 2010 A Rare Glimpse Retro Gamer No 84 Bournemouth Imagine Publishing pp 28 43 ISSN 1742 3155 OCLC 489477015 Whaa Coming Soon Archived from the original on 2019 04 21 Retrieved 2019 04 25 Sport Pro Shots 10 R C Pro Am GamePro No 18 Peterborough NH IDG Communications Peterborough Inc January 1991 pp 118 122 ISSN 1042 8658 OCLC 19231826 100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 128 Note Contrary to the title the intro to the article explicitly states that the list covers console video games only meaning PC games and arcade games were not eligible Top 100 Games of All Time Game Informer No 100 Eden Prairie MN Sunrise Publications August 2001 ISSN 1067 6392 OCLC 27315596 Killingsworth Jason November 25 2008 Top 10 NES Games of All Time Paste Archived from the original on July 25 2011 Retrieved August 1 2011 Harris Craig Top 100 NES Games 13 R C Pro Am IGN Archived from the original on August 21 2011 Retrieved August 1 2011 1UP Staff The Top 25 NES Games 1UP com Archived from the original on October 19 2012 Retrieved August 1 2011 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Watts Martin 23 February 2014 Month Of Kong The Making Of Diddy Kong Racing Nintendo Life Retrieved 28 February 2016 Rare Celebrates Its 30th Anniversary with a Massive 30 Game Collection Xbox Wire Microsoft June 16 2015 Archived from the original on April 4 2016 Retrieved March 7 2017 Robinson Andy February 21 2024 Classic Rare games have been added to Nintendo Switch Online Video Games Chronicle Retrieved February 21 2024 External links editR C Pro Am at MobyGames Retrieved from https en wikipedia org w index php title R C Pro Am amp oldid 1215560030, wikipedia, wiki, book, books, library,

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