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Quake 4

Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments;[9] its multiplayer mode does not support playable bots.[10]

Quake 4
Developer(s)Raven Software[a]
Publisher(s)Activision[b]
Director(s)Eric Biessman
Designer(s)Jim Hughes
Programmer(s)Rick Johnson
Jeffrey Newquist
Artist(s)Kevin Long
Composer(s)
  • Zachary Quarles
  • Kevin Schilder
SeriesQuake
Engineid Tech 4
Platform(s)
Release
October 18, 2005
  • Windows
  • Linux
  • Xbox 360
  • Mac OS X
    • EU: March 24, 2006
    • NA: April 14, 2006[8]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Quake 4 went gold in early October 2005 and was released on October 18 for Microsoft Windows, and later for Linux and OS X, Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.

Gameplay edit

Single player edit

Quake 4 has a stronger emphasis on single-player than its predecessor, which emphasizes multiplayer gameplay, and features a campaign that continues the story of Quake II. However, it lacks the bot matchmaking offered in Quake III.

Multiplayer edit

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as strafe-jumping or rocket jumping. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.

Like the previous Quake games, the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server; Doom 3 has a four-player restriction, whereas Quake 4 has a standard 16 player limit.

Movement edit

The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners.[11] Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object,[12] which while present in the original Quake and Quake II was not included in Quake III Arena.

Plot edit

 
Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rail Gun.

The Quake 4 single player mode continues the story of Quake II by pitting the player against cyborg alien race known as the Strogg. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad.[13] Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhino Squad is tasked with spearheading the mission to secure the aliens' home planet Stroggos. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions.[14] Kane rejoins his scattered team members and partakes in the assault against the Strogg.

After performing a number of tasks, such as destroying and capturing Strogg aircraft hangars and defense systems,[15][16] Kane and his remaining squad members make it to the USS Hannibal. There they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an electromagnetic pulse bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy,[17] which takes heavy casualties. After many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to complete the mission, assisted only by Private Johann Strauss (Peter Stormare) and Lance Corporal Nikolai "Sledge" Slidjonovitch (Dimitri Diatchenko). Strauss figures out a way to destroy the core by shutting down its coolant systems. As Kane reaches the entrance to the Tetranode, however, he is greeted by two rocket-equipped network guardians, as well as the newly constructed Makron, which easily defeats Kane and knocks him unconscious.[18]

When Kane awakens, he finds himself strapped to a conveyor belt in the Strogg "Medical Facilities", a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units. In a long and gruesome first-person cutscene, Kane is taken through this "stroggification" process which violently replaces much of his anatomy with bio-mechanical parts. Before the final controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane.[19] After escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like half-stroggified humans along the way, Kane is forced to combat his former commander, Lieutenant Voss (Michael Gannon), who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane.[20] After defeating this threat, Kane and the remaining marines finally make it back to the Hannibal.

The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, as he can be used to infiltrate locations and teleportation areas previously impenetrable and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Core, a huge centralized brain-like structure which controls the alien forces. The Marines are tasked with infiltrating the three data towers adjacent to the Nexus: Data Storage, Processing, and Networking. There, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. Once inside, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian.

After infiltrating the facility and realigning the data nodes powering the teleporter, and destroying its fearsome "Guardian" creature,[21] Kane reaches the Nexus core. There he meets the Makron in a final showdown and kills it. This accomplished, he destroys the Core and returns to the Hannibal. Celebrating with Rhino Squad afterward, Kane receives word that he has new orders.[22]

Development edit

The Xbox 360 version of Quake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible. There have been major issues with frame rates for the console adaptation, earning it the award for Most Aggravating Frame Rate/Best Slideshow in the GameSpot.com Best and Worst of 2005 list. In addition, the Xbox 360 port of Quake 4 has very long load times and Xbox Live glitches that result in problematic multiplayer experiences, as documented by game review sites as well as on Activision's support pages for the Xbox 360 version. This version was initially priced the same as the PC Special Edition DVD and features the same content. Aspyr Media published and released Quake 4 for OS X on April 5, 2006, initially only for PowerPC based Macs, but later as a universal binary compatible with both PowerPC- and x86-based Macs.[23] id Software continued its tradition of supporting Linux, with Timothee Besset of id releasing a Linux version of the Quake 4 binary executable. The binary could be downloaded for free from id's servers and it requires a licensed copy of Quake 4 for Windows or OS X in order to run.[24] The Linux installer was made available two days after the release of the game itself.[25] The game's budget was $15 million.[26]

Having worked on the theme music for Doom 3, Clint Walsh and Chris Vrenna were hired to work on the theme music for Quake 4. Vrenna produced while Walsh composed the theme music.

The rest of the music was composed by Raven's audio leads, Zachary Quarles and Kevin Schilder.

Quake 4 was re-released for the Xbox 360 and PC on June 19, 2012, with publication handled by Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland, Austria, and Benelux territories. It was released in the United Kingdom on June 22. Unlike the original Xbox 360 version, the Bethesda re-release does not include the port of Quake II.[27]

Like its predecessors, Quake 4 can be modified. This led to Quake 4 versions of popular mods from previous versions of Quake, such as Rocket Arena,[28] and Quake 4 Fortress (the Quake 4 version of Team Fortress Classic).[29] Quake 4 Fortress was abandoned before its creators considered it complete; instead they released an alpha version complete with source code.[30] In the competitive gaming scene, there were two principal mods, Q4Max[31] and X-Battle.[32] The online Quake 4 competitive community was split between the two mods.[33][34] A number of the online leagues switched between X-Battle and Q4Max, such as ClanBase EuroCup[35] and GGL.[36] Despite this split in the online community, the offline professional LAN tournaments run by CPL,[37] ESWC,[38] WCG,[39] QuakeCon,[40][41] and WSVG[42] all used Q4Max. Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of id Software and developed another mod, Delta CTF,[43] which brought Quake II-style Capture the Flag to Quake 4.[44] Another notable mod is SABot,[10] which successfully implemented multiplayer bots in Quake 4 less than a month after the SDK was released,[45] despite this being a feature that some reviewers criticised Quake 4 for not including.[46]

Sometime in 2018, it was revealed that there were plans for Quake 4 expansion called "Awakening" but it was cancelled due to unknown reasons. Former Raven artist Vitaliy Naymushin released several 3D models that were to appear in the expansion.[47] In 2021 the Quake 4 game DLLs were adapted for use with the open source Dhewm 3 engine derived from the released Doom 3 source code; this has since been used to port the game to AmigaOS.[48]

Reception edit

Quake 4's PC version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[66] indicating sales of at least 100,000 copies in the United Kingdom.[67]

Quake 4 received generally favorable reviews regarding the PC version of the game, with game database Metacritic giving the game an aggregate review score of 81/100.[51] Websites and magazines such as IGN and UGO praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer was too much like Quake III's. GameSpot gave Quake 4 an 8.0 and it also said: "The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired". PC Magazine gave Quake 4 a good review for both singleplayer and multiplayer gameplay.[68]

The original 2005 Xbox 360 version of the game fared slightly worse with critics when it was released but still received generally positive reviews, scoring 75/100 on Metacritic.[52] The only exception for that is 1UP.com, where they gave the PC version a score of "B−"[53] but the Xbox 360 version a score of "B+".[54] Electronic Gaming Monthly gave a mixed rating to the Xbox 360 port. It panned the single-player campaign for not being creative enough to compete with other games such as Half-Life 2 and noted that the game ran poorly on the 360. IGN scored Quake 4 8.1/10, saying "Quake 4 is one of those games that will appeal to console gamers who haven't owned a PC for years. The single-player campaign is varied and pretty interesting, getting better after you're Stroggified. The enemies go from dumb and running right at you to diverse and more interesting in the second half of the game, and there are a few cool boss fights worth your while. The gory graphics and excellent lighting are well done and they'll appeal to many gamers looking for a fast, shiny game to just let loose on".[69] GameSpot gave it a worse rating than the PC version: 6.6. They also wrote: "There's a good game in Quake 4, but it's buried under several layers of highly disappointing graphical performance issues".[59] X-Play gave the Xbox 360 version a 3/5 and the PC version a 4/5.[citation needed]

Quake 4 was a finalist for PC Gamer US's "Best Multiplayer Game 2005" award, which ultimately went to Battlefield 2.[70]

Competitive play edit

In part due to the similarities to the Quake III Arena multiplayer, Quake 4 was used in a number of professional electronic sports tournaments.

The following competitions have held Quake 4 events:

Notes edit

  1. ^ Ported to Linux by Timothee Besset.
  2. ^ Mac OS X port developed and published by Aspyr.
    Re-release published by Bethesda Softworks.

References edit

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External links edit

quake, 2005, first, person, shooter, video, game, developed, raven, software, published, activision, fourth, title, quake, series, after, multiplayer, quake, arena, sequel, quake, raven, software, collaborated, with, software, supervised, development, game, we. Quake 4 is a 2005 first person shooter video game developed by Raven Software and published by Activision It is the fourth title in the Quake series after the multiplayer Quake III Arena and a sequel to Quake II Raven Software collaborated with id Software who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built The game has an increased emphasis on single player gameplay compared to previous installments 9 its multiplayer mode does not support playable bots 10 Quake 4Developer s Raven Software a Publisher s Activision b Director s Eric BiessmanDesigner s Jim HughesProgrammer s Rick JohnsonJeffrey NewquistArtist s Kevin LongComposer s Zachary Quarles Kevin SchilderSeriesQuakeEngineid Tech 4Platform s WindowsLinuxXbox 360Mac OS XReleaseOctober 18 2005 WindowsNA October 18 2005 2 AU October 19 2005 1 EU October 21 2005 3 LinuxNA October 20 2005 4 Xbox 360NA November 22 2005 6 EU December 2 2005 5 AU March 23 2006 7 Mac OS XEU March 24 2006NA April 14 2006 8 Genre s First person shooterMode s Single player multiplayer Quake 4 went gold in early October 2005 and was released on October 18 for Microsoft Windows and later for Linux and OS X Xbox 360 A special DVD Collectors Edition was released including promotional material and the game Quake II with its expansions The Reckoning and Ground Zero The Xbox 360 version of Quake 4 is based on the Special Collectors Edition and includes Quake II On August 4 2011 the game was made available through Steam Contents 1 Gameplay 1 1 Single player 1 2 Multiplayer 1 3 Movement 2 Plot 3 Development 4 Reception 4 1 Competitive play 5 Notes 6 References 7 External linksGameplay editSingle player edit This section needs expansion You can help by adding to it March 2019 Quake 4 has a stronger emphasis on single player than its predecessor which emphasizes multiplayer gameplay and features a campaign that continues the story of Quake II However it lacks the bot matchmaking offered in Quake III Multiplayer edit This section needs to be updated Please help update this article to reflect recent events or newly available information July 2022 Multiplayer modes are Deathmatch Team Deathmatch Tourney Capture the Flag Arena CTF and DeadZone Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as strafe jumping or rocket jumping Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump pads Like the previous Quake games the multiplayer has a client server architecture The network code has been altered from Doom 3 allowing for larger numbers of players on each server Doom 3 has a four player restriction whereas Quake 4 has a standard 16 player limit Movement edit The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live but with the additions of ramp jumping and crouch slides Crouch slides give players the ability to maintain speed by sliding around corners 11 Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object 12 which while present in the original Quake and Quake II was not included in Quake III Arena Plot edit nbsp Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rail Gun The Quake 4 single player mode continues the story of Quake II by pitting the player against cyborg alien race known as the Strogg The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad 13 Following the success of the protagonist of Quake II in destroying the Strogg s leader the Makron Rhino Squad is tasked with spearheading the mission to secure the aliens home planet Stroggos In the course of the invasion the squad ship is shot down and crashes in the middle of a battle zone separating Kane from his companions 14 Kane rejoins his scattered team members and partakes in the assault against the Strogg After performing a number of tasks such as destroying and capturing Strogg aircraft hangars and defense systems 15 16 Kane and his remaining squad members make it to the USS Hannibal There they are given their next mission infiltrating one of the Strogg s central communication hubs the Tetranode with an electromagnetic pulse bomb in the hope that it will put the main Strogg Nexus in disarray Kane is tasked with defending the mission convoy 17 which takes heavy casualties After many setbacks including the destruction of the EMP device by a Strogg ambush Kane is left to complete the mission assisted only by Private Johann Strauss Peter Stormare and Lance Corporal Nikolai Sledge Slidjonovitch Dimitri Diatchenko Strauss figures out a way to destroy the core by shutting down its coolant systems As Kane reaches the entrance to the Tetranode however he is greeted by two rocket equipped network guardians as well as the newly constructed Makron which easily defeats Kane and knocks him unconscious 18 When Kane awakens he finds himself strapped to a conveyor belt in the Strogg Medical Facilities a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units In a long and gruesome first person cutscene Kane is taken through this stroggification process which violently replaces much of his anatomy with bio mechanical parts Before the final controlling neurochip implanted in his brain can be activated though Rhino Squad bursts into the facility and rescues Kane 19 After escaping through the Strogg medical facility and Waste Disposal plant fighting off zombie like half stroggified humans along the way Kane is forced to combat his former commander Lieutenant Voss Michael Gannon who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane 20 After defeating this threat Kane and the remaining marines finally make it back to the Hannibal The commanders realize that Kane s Strogg physiology has opened up new possibilities for defeating the Strogg as he can be used to infiltrate locations and teleportation areas previously impenetrable and or fatally harmful to human forces The new plan is to directly target the Strogg Nexus Core a huge centralized brain like structure which controls the alien forces The Marines are tasked with infiltrating the three data towers adjacent to the Nexus Data Storage Processing and Networking There they will deactivate the Nexus shield and power up the teleporter used to access the Nexus and send Kane in Once inside Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian After infiltrating the facility and realigning the data nodes powering the teleporter and destroying its fearsome Guardian creature 21 Kane reaches the Nexus core There he meets the Makron in a final showdown and kills it This accomplished he destroys the Core and returns to the Hannibal Celebrating with Rhino Squad afterward Kane receives word that he has new orders 22 Development editThe Xbox 360 version of Quake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible There have been major issues with frame rates for the console adaptation earning it the award for Most Aggravating Frame Rate Best Slideshow in the GameSpot com Best and Worst of 2005 list In addition the Xbox 360 port of Quake 4 has very long load times and Xbox Live glitches that result in problematic multiplayer experiences as documented by game review sites as well as on Activision s support pages for the Xbox 360 version This version was initially priced the same as the PC Special Edition DVD and features the same content Aspyr Media published and released Quake 4 for OS X on April 5 2006 initially only for PowerPC based Macs but later as a universal binary compatible with both PowerPC and x86 based Macs 23 id Software continued its tradition of supporting Linux with Timothee Besset of id releasing a Linux version of the Quake 4 binary executable The binary could be downloaded for free from id s servers and it requires a licensed copy of Quake 4 for Windows or OS X in order to run 24 The Linux installer was made available two days after the release of the game itself 25 The game s budget was 15 million 26 Having worked on the theme music for Doom 3 Clint Walsh and Chris Vrenna were hired to work on the theme music for Quake 4 Vrenna produced while Walsh composed the theme music The rest of the music was composed by Raven s audio leads Zachary Quarles and Kevin Schilder Quake 4 was re released for the Xbox 360 and PC on June 19 2012 with publication handled by Bethesda In Europe the game was launched in the United Kingdom France Germany Switzerland Austria and Benelux territories It was released in the United Kingdom on June 22 Unlike the original Xbox 360 version the Bethesda re release does not include the port of Quake II 27 Like its predecessors Quake 4 can be modified This led to Quake 4 versions of popular mods from previous versions of Quake such as Rocket Arena 28 and Quake 4 Fortress the Quake 4 version of Team Fortress Classic 29 Quake 4 Fortress was abandoned before its creators considered it complete instead they released an alpha version complete with source code 30 In the competitive gaming scene there were two principal mods Q4Max 31 and X Battle 32 The online Quake 4 competitive community was split between the two mods 33 34 A number of the online leagues switched between X Battle and Q4Max such as ClanBase EuroCup 35 and GGL 36 Despite this split in the online community the offline professional LAN tournaments run by CPL 37 ESWC 38 WCG 39 QuakeCon 40 41 and WSVG 42 all used Q4Max Members of both the Q4Max and X Battle teams joined forces with Adam SyncError Pyle of id Software and developed another mod Delta CTF 43 which brought Quake II style Capture the Flag to Quake 4 44 Another notable mod is SABot 10 which successfully implemented multiplayer bots in Quake 4 less than a month after the SDK was released 45 despite this being a feature that some reviewers criticised Quake 4 for not including 46 Sometime in 2018 it was revealed that there were plans for Quake 4 expansion called Awakening but it was cancelled due to unknown reasons Former Raven artist Vitaliy Naymushin released several 3D models that were to appear in the expansion 47 In 2021 the Quake 4 game DLLs were adapted for use with the open source Dhewm 3 engine derived from the released Doom 3 source code this has since been used to port the game to AmigaOS 48 Reception editReceptionAggregate scoresAggregatorScoreGameRankingsPC 82 49 X360 76 50 MetacriticPC 81 100 51 X360 75 100 52 Review scoresPublicationScore1Up comPC B 53 X360 B 54 EurogamerPC 7 10 55 X360 6 10 56 GameRevolutionC 57 GameSpotPC 8 0 10 58 X360 6 6 10 59 GameSpyPC nbsp nbsp nbsp nbsp nbsp 60 X360 nbsp nbsp nbsp nbsp nbsp 61 GamesRadar nbsp nbsp nbsp nbsp nbsp 62 GameTrailers8 9 10 63 IGN8 2 10 64 VideoGamer com8 10 65 Quake 4 s PC version received a Silver sales award from the Entertainment and Leisure Software Publishers Association ELSPA 66 indicating sales of at least 100 000 copies in the United Kingdom 67 Quake 4 received generally favorable reviews regarding the PC version of the game with game database Metacritic giving the game an aggregate review score of 81 100 51 Websites and magazines such as IGN and UGO praised its single player campaign graphics and Hollywood voice acting but complained that its multiplayer was too much like Quake III s GameSpot gave Quake 4 an 8 0 and it also said The single player is great fun but the uninspired multiplayer leaves a lot to be desired PC Magazine gave Quake 4 a good review for both singleplayer and multiplayer gameplay 68 The original 2005 Xbox 360 version of the game fared slightly worse with critics when it was released but still received generally positive reviews scoring 75 100 on Metacritic 52 The only exception for that is 1UP com where they gave the PC version a score of B 53 but the Xbox 360 version a score of B 54 Electronic Gaming Monthly gave a mixed rating to the Xbox 360 port It panned the single player campaign for not being creative enough to compete with other games such as Half Life 2 and noted that the game ran poorly on the 360 IGN scored Quake 4 8 1 10 saying Quake 4 is one of those games that will appeal to console gamers who haven t owned a PC for years The single player campaign is varied and pretty interesting getting better after you re Stroggified The enemies go from dumb and running right at you to diverse and more interesting in the second half of the game and there are a few cool boss fights worth your while The gory graphics and excellent lighting are well done and they ll appeal to many gamers looking for a fast shiny game to just let loose on 69 GameSpot gave it a worse rating than the PC version 6 6 They also wrote There s a good game in Quake 4 but it s buried under several layers of highly disappointing graphical performance issues 59 X Play gave the Xbox 360 version a 3 5 and the PC version a 4 5 citation needed Quake 4 was a finalist for PC Gamer US s Best Multiplayer Game 2005 award which ultimately went to Battlefield 2 70 Competitive play edit In part due to the similarities to the Quake III Arena multiplayer Quake 4 was used in a number of professional electronic sports tournaments The following competitions have held Quake 4 events Cyberathlete Professional League 2005 Electronic Sports World Cup 2006 2007 QuakeCon 2005 2007 World Cyber Games 2006 World Series of Video Games 2006 2007 Notes edit Ported to Linux by Timothee Besset Mac OS X port developed and published by Aspyr Re release published by Bethesda Softworks References edit Van Leuveren Luke October 10 2005 Updated Australian Release List 10 10 05 PALGN Archived from the original on December 11 2005 Retrieved May 1 2024 The War Begins QUAKE 4 PC Deployed to Stores Nationwide PR Newswire October 18 2005 Archived from the original on June 14 2015 Retrieved September 4 2021 via The Free Dictionary What s New 21st October Eurogamer October 21 2005 Retrieved April 4 2023 Goldstein Maarten October 20 2005 Quake 4 Linux Binaries Available Shacknews Retrieved May 1 2024 Xbox 360 it s almost here Eurogamer net December 1 2005 Retrieved April 4 2023 Microsoft Announces Xbox 360 Day One Launch Lineup Strongest Launch in the History of Video Game Consoles Microsoft November 14 2005 Archived from the original on May 4 2015 Retrieved November 14 2005 Jastrzab Jeremy February 27 2006 Updated Australian release list 27 02 06 PALGN Archived from the original on January 11 2009 Retrieved May 1 2024 Mac Quake 4 now shipping Yahoo Life April 14 2006 Retrieved April 4 2023 McNamara Tom October 13 2005 Quake 4 IGN Archived from the original on October 18 2005 Retrieved January 25 2009 a b Stupid Angry Bot Released Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 How to slide in Quake 4 Fatal1ty com Archived from the original on September 30 2011 Retrieved November 13 2011 Ramp Jumping Tutorial Spontangames com Retrieved November 13 2011 Quake 4 Designer Diary No 1 The Characters of Quake 4 Archived July 20 2022 at the Wayback Machine GameSpot July 29 2005 Quake 4 Game Guide Air Defense Bunker Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Interior Hangar Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide MCC Landing Site Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Canyon Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Nexus Hub Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Strogg Medical Facilities Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Waste Processing Facility Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide Data Networking Security Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Quake 4 Game Guide The Nexus Gamepressure com Archived from the original on September 27 2007 Retrieved December 18 2006 Chartier David April 18 2006 Quake 4 Universal Binary shipping Tuaw com Archived from the original on February 27 2012 Retrieved November 13 2011 Wilson Hamish January 14 2018 Playing Quake 4 on Linux in 2018 GamingOnLinux Retrieved March 24 2023 Barr Joe November 9 2005 Quake 4 for Linux Linux com Retrieved March 24 2023 Conklin Aaron September 16 2005 Soaring into year 15 Middleton Based Raven Software is set two release two A list Video Games in the coming weeks Wisconsin State Journal Archived from the original on May 22 2020 Retrieved November 22 2020 Quake re released on Xbox 360 Eurogamer April 11 2012 Archived from the original on June 16 2012 Retrieved June 5 2012 Rocket Arena 4 Sees The Light Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Q4F Gameplay Videos released Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Q4F Alpha released Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 A look inside at Q4Max Gotfrag com January 25 2006 Archived from the original on March 23 2012 Retrieved November 13 2011 X Battle 0 22 The Final Frontier Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Quake 4 X Battle Interview Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Modder Than Hell The Q4Max vs Xbattle Wars Clanbase ggl com Archived from the original on 5 October 2011 Retrieved 13 November 2011 SweepeR Michal Dudek December 21 2005 ClanBase 1v1 Cups switch to Q4Max Fnatic com Archived from the original on July 16 2011 Retrieved November 13 2011 GGL chooses XBM Esreality com May 17 2006 Archived from the original on July 10 2011 Retrieved November 13 2011 CPL goes with Q4Max Gotfrag com 15 November 2005 Archived from the original on 23 March 2012 Retrieved 13 November 2011 ESWC Rules and Regulations Mymym com 25 February 2006 Archived from the original on 2 October 2011 Retrieved 13 November 2011 Invitational Quake4 AllStars featured at WCG Finals Gotfrag com Archived from the original on 23 March 2012 Retrieved 13 November 2011 Clau 3 Cooller vs Toxic QuakeCon 2006 Final Wegame com Archived from the original on 9 October 2011 Retrieved 13 November 2011 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Major League Gaming Archived March 23 2012 at the Wayback Machine WSVG Louisville 2007 using Q4 1 4 2 and Q4Max 0 78d Gotfrag com Archived from the original on 23 March 2012 Retrieved 13 November 2011 Delta CTF Coming Soon Gotfrag com 6 April 2006 Archived from the original on 23 March 2012 Retrieved 13 November 2011 Delta CTF 1 0 Released Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Quake 4 SDK Released Planetquake gamespy com Archived from the original on 29 September 2011 Retrieved 13 November 2011 Quake 4 review Ve3d ign com Archived from the original on August 17 2007 Retrieved November 13 2011 Naymushin Vitaliy Cancelled Quake 4 expansion ArtStation Retrieved July 28 2022 HunnoPPC Working on Quake 4 port for AmigaOS 4 1 Generation Amiga January 2 2023 Retrieved March 24 2023 Quake 4 for PC GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved November 13 2011 Quake 4 for Xbox 360 GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved November 13 2011 a b Quake 4 for PC Reviews Metacritic CBS Interactive Archived from the original on December 24 2018 Retrieved June 18 2019 a b Quake 4 for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on October 21 2014 Retrieved February 16 2015 a b 1UP Staff January 24 2006 Quake 4 PC Review 1UP com Archived from the original on May 18 2015 Retrieved May 15 2015 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link a b Che Chou January 9 2006 Quake 4 Xbox 360 Review 1UP com Archived from the original on May 18 2015 Retrieved May 15 2015 Kristan Reed October 21 2005 Quake 4 PC Review Eurogamer Archived from the original on December 23 2014 Retrieved May 15 2015 Kristan Reed December 8 2005 Quake 4 Xbox 360 Review Eurogamer Archived from the original on September 26 2015 Retrieved May 15 2015 Joe Dodson November 11 2005 Quake 4 Review GameRevolution Archived from the original on September 6 2015 Retrieved May 17 2015 1 Archived March 13 2009 at the Wayback Machine a b Gerstmann Jeff Quake 4 GameSpot Archived from the original on December 7 2017 Retrieved December 6 2017 Sal Sluggo Accardo October 22 2005 Quake 4 PC Review GameSpy Archived from the original on May 18 2015 Retrieved May 15 2015 Will Tuttle November 28 2005 Quake 4 Xbox 360 Review GameSpy Archived from the original on May 18 2015 Retrieved May 15 2015 Dan Amrich June 22 2007 Quake 4 Review GamesRadar Archived from the original on May 19 2015 Retrieved May 16 2015 Quake IV Review GameTrailers January 30 2008 Archived from the original on September 24 2015 Retrieved May 16 2015 McNamara Tom October 13 2005 Quake 4 Review IGN Archived from the original on October 18 2005 Retrieved October 11 2010 Tom Orry October 30 2005 Quake 4 Review VideoGamer com Archived from the original on May 18 2015 Retrieved May 17 2015 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on February 21 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Quake 4 Review by Matthew D Sarrel PC Magazine February 2007 Archived from the original on May 3 2007 Retrieved February 20 2007 Perry Douglass C November 21 2005 Quake 4 IGN Archived from the original on December 7 2017 Retrieved December 6 2017 Staff March 2006 The Twelfth Annual PC Gamer Awards PC Gamer US 13 3 33 36 38 40 42 44 External links editRavensoft s official Quake 4 site id s official Quake 4 site Retrieved from https en wikipedia org w index php title Quake 4 amp oldid 1221814867, wikipedia, wiki, book, books, library,

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