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Projectile motion

Projectile motion is a form of motion experienced by an object or particle (a projectile) that is projected in a gravitational field, such as from Earth's surface, and moves along a curved path under the action of gravity only. In the particular case of projectile motion on Earth, most calculations assume the effects of air resistance are passive and negligible. The curved path of objects in projectile motion was shown by Galileo to be a parabola, but may also be a straight line in the special case when it is thrown directly upward or downward. The study of such motions is called ballistics, and such a trajectory is a ballistic trajectory. The only force of mathematical significance that is actively exerted on the object is gravity, which acts downward, thus imparting to the object a downward acceleration towards the Earth’s center of mass. Because of the object's inertia, no external force is needed to maintain the horizontal velocity component of the object's motion. Taking other forces into account, such as aerodynamic drag or internal propulsion (such as in a rocket), requires additional analysis. A ballistic missile is a missile only guided during the relatively brief initial powered phase of flight, and whose remaining course is governed by the laws of classical mechanics.

Parabolic water motion trajectory
Components of initial velocity of parabolic throwing
Ballistic trajectories are parabolic if gravity is homogeneous and elliptic if it is round.

Ballistics (from Ancient Greek βάλλειν bállein 'to throw') is the science of dynamics that deals with the flight, behavior and effects of projectiles, especially bullets, unguided bombs, rockets, or the like; the science or art of designing and accelerating projectiles so as to achieve a desired performance.

Trajectories of a projectile with air drag and varying initial velocities

The elementary equation of ballistics neglect nearly every factor except for initial velocity and an assumed constant gravitational acceleration. Practical solutions of a ballistics problem often require considerations of air resistance, cross winds, target motion, varying acceleration due to gravity, and in such problems as launching a rocket from one point on the Earth to another, the rotation of the Earth. Detailed mathematical solutions of practical problems typically do not have closed-form solutions, and therefore require numerical methods to address.

Kinematic quantities edit

In projectile motion, the horizontal motion and the vertical motion are independent of each other; that is, neither motion affects the other. This is the principle of compound motion established by Galileo in 1638,[1] and used by him to prove the parabolic form of projectile motion.[2]

 
The horizontal and vertical components of a projectile's velocity are independent of each other.

A ballistic trajectory is a parabola with homogeneous acceleration, such as in a space ship with constant acceleration in absence of other forces. On Earth the acceleration changes magnitude with altitude and direction with latitude/longitude. This causes an elliptic trajectory, which is very close to a parabola on a small scale. However, if an object was thrown and the Earth was suddenly replaced with a black hole of equal mass, it would become obvious that the ballistic trajectory is part of an elliptic orbit around that black hole, and not a parabola that extends to infinity. At higher speeds the trajectory can also be circular, parabolic or hyperbolic (unless distorted by other objects like the Moon or the Sun). In this article a homogeneous acceleration is assumed.

Acceleration edit

Since there is acceleration only in the vertical direction, the velocity in the horizontal direction is constant, being equal to  . The vertical motion of the projectile is the motion of a particle during its free fall. Here the acceleration is constant, being equal to g.[note 1] The components of the acceleration are:

 ,
 .

Velocity edit

Let the projectile be launched with an initial velocity  , which can be expressed as the sum of horizontal and vertical components as follows:

 .

The components   and   can be found if the initial launch angle,  , is known:

 ,
 

The horizontal component of the velocity of the object remains unchanged throughout the motion. The vertical component of the velocity changes linearly,[note 2] because the acceleration due to gravity is constant. The accelerations in the x and y directions can be integrated to solve for the components of velocity at any time t, as follows:

 ,
 .

The magnitude of the velocity (under the Pythagorean theorem, also known as the triangle law):

 .

Displacement edit

 
Displacement and coordinates of parabolic throwing

At any time  , the projectile's horizontal and vertical displacement are:

 ,
 .

The magnitude of the displacement is:

 .

Consider the equations,

 .

If t is eliminated between these two equations the following equation is obtained:

 

Here R is the Range of a projectile.

Since g, θ, and v0 are constants, the above equation is of the form

 ,

in which a and b are constants. This is the equation of a parabola, so the path is parabolic. The axis of the parabola is vertical.

If the projectile's position (x,y) and launch angle (θ or α) are known, the initial velocity can be found solving for v0 in the aforementioned parabolic equation:

 .

Displacement in polar coordinates edit

The parabolic trajectory of a projectile can also be expressed in polar coordinates instead of Cartesian coordinates. In this case, the position has the general formula

 .

In this equation, the origin is the midpoint of the horizontal range of the projectile, and if the ground is flat, the parabolic arc is plotted in the range  . This expression can be obtained by transforming the Cartesian equation as stated above by   and  .

Properties of the trajectory edit

Time of flight or total time of the whole journey edit

The total time t for which the projectile remains in the air is called the time of flight.

 

After the flight, the projectile returns to the horizontal axis (x-axis), so  .

 
 
 
 

Note that we have neglected air resistance on the projectile.

If the starting point is at height y0 with respect to the point of impact, the time of flight is:

 

As above, this expression can be reduced to

 

if θ is 45° and y0 is 0.

Time of flight to the target's position edit

As shown above in the Displacement section, the horizontal and vertical velocity of a projectile are independent of each other.

Because of this, we can find the time to reach a target using the displacement formula for the horizontal velocity:

 


 


 

This equation will give the total time t the projectile must travel for to reach the target's horizontal displacement, neglecting air resistance.

Maximum height of projectile edit

 
Maximum height of projectile

The greatest height that the object will reach is known as the peak of the object's motion. The increase in height will last until  , that is,

 .

Time to reach the maximum height(h):

 .

For the vertical displacement of the maximum height of the projectile:

 
 

The maximum reachable height is obtained for θ=90°:

 

If the projectile's position (x,y) and launch angle (θ) are known, the maximum height can be found by solving for h in the following equation:

 

Angle of elevation (φ) at the maximum height is given by:

 

Relation between horizontal range and maximum height edit

The relation between the range d on the horizontal plane and the maximum height h reached at   is:

 
Proof

 

 
  ×  
 

 .

If  

 

Maximum distance of projectile edit

 
The maximum distance of projectile

The range and the maximum height of the projectile does not depend upon its mass. Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height ( ).

 .

Time to reach ground:

 .

From the horizontal displacement the maximum distance of projectile:

 ,

so[note 3]

 .

Note that d has its maximum value when

 ,

which necessarily corresponds to

 ,

or

 .
 
Trajectories of projectiles launched at different elevation angles but the same speed of 10 m/s in a vacuum and uniform downward gravity field of 10 m/s2. Points are at 0.05 s intervals and length of their tails is linearly proportional to their speed. t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows).

The total horizontal distance (d) traveled.

 

When the surface is flat (initial height of the object is zero), the distance traveled:[3]

 

Thus the maximum distance is obtained if θ is 45 degrees. This distance is:

 

Application of the work energy theorem edit

According to the work-energy theorem the vertical component of velocity is:

 .


These formulae ignore aerodynamic drag and also assume that the landing area is at uniform height 0.

Angle of reach edit

The "angle of reach" is the angle (θ) at which a projectile must be launched in order to go a distance d, given the initial velocity v.

 

There are two solutions:

  (shallow trajectory)

and because  ,

  (steep trajectory)

Angle θ required to hit coordinate (x, y) edit

 
Vacuum trajectory of a projectile for different launch angles. Launch speed is the same for all angles, 50 m/s if "g" is 10 m/s2.

To hit a target at range x and altitude y when fired from (0,0) and with initial speed v the required angle(s) of launch θ are:

 

The two roots of the equation correspond to the two possible launch angles, so long as they aren't imaginary, in which case the initial speed is not great enough to reach the point (x,y) selected. This formula allows one to find the angle of launch needed without the restriction of  .

One can also ask what launch angle allows the lowest possible launch velocity. This occurs when the two solutions above are equal, implying that the quantity under the square root sign is zero. This requires solving a quadratic equation for  , and we find

 

This gives

 

If we denote the angle whose tangent is y/x by α, then

 
 
 
 

This implies

 

In other words, the launch should be at the angle halfway between the target and Zenith (vector opposite to Gravity)

Total Path Length of the Trajectory edit

The length of the parabolic arc traced by a projectile L, given that the height of launch and landing is the same and that there is no air resistance, is given by the formula:

 

where   is the initial velocity,   is the launch angle and   is the acceleration due to gravity as a positive value. The expression can be obtained by evaluating the arc length integral for the height-distance parabola between the bounds initial and final displacements (i.e. between 0 and the horizontal range of the projectile) such that:

 

If the time of flight is t,

 

Trajectory of a projectile with air resistance edit

 
Trajectories of a mass thrown at an angle of 70°:
  without drag
  with Stokes' drag
  with Newtonian drag

Air resistance creates a force that (for symmetric projectiles) is always directed against the direction of motion in the surrounding medium and has a magnitude that depends on the absolute speed:  . The speed-dependence of the friction force is linear ( ) at very low speeds (Stokes drag) and quadratic ( ) at larger speeds (Newton drag).[4] The transition between these behaviours is determined by the Reynolds number, which depends on speed, object size and kinematic viscosity of the medium. For Reynolds numbers below about 1000, the dependence is linear, above it becomes quadratic. In air, which has a kinematic viscosity around  , this means that the drag force becomes quadratic in v when the product of speed and diameter is more than about  , which is typically the case for projectiles.

  • Stokes drag:   (for  )
  • Newton drag:   (for  )
 
Free body diagram of a body on which only gravity and air resistance acts

The free body diagram on the right is for a projectile that experiences air resistance and the effects of gravity. Here, air resistance is assumed to be in the direction opposite of the projectile's velocity:  

Trajectory of a projectile with Stokes drag edit

Stokes drag, where  , only applies at very low speed in air, and is thus not the typical case for projectiles. However, the linear dependence of   on   causes a very simple differential equation of motion

 

in which the two cartesian components become completely independent, and thus easier to solve.[5] Here,  ,  and   will be used to denote the initial velocity, the velocity along the direction of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted by m, and  . For the derivation only the case where   is considered. Again, the projectile is fired from the origin (0,0).

Derivation of horizontal position

The relationships that represent the motion of the particle are derived by Newton's Second Law, both in the x and y directions. In the x direction   and in the y direction  .

This implies that:

  (1),

and

  (2)

Solving (1) is an elementary differential equation, thus the steps leading to a unique solution for vx and, subsequently, x will not be enumerated. Given the initial conditions   (where vx0 is understood to be the x component of the initial velocity) and   for  :

  (1a)

  (1b)
Derivation of vertical position

While (1) is solved much in the same way, (2) is of distinct interest because of its non-homogeneous nature. Hence, we will be extensively solving (2). Note that in this case the initial conditions are used   and   when  .

  (2)

  (2a)

This first order, linear, non-homogeneous differential equation may be solved a number of ways; however, in this instance, it will be quicker to approach the solution via an integrating factor  .

  (2c)

  (2d)

  (2e)

 (2f)

  (2g)

And by integration we find:

  (3)

Solving for our initial conditions:

  (2h)

  (3a)

With a bit of algebra to simplify (3a):

  (3b)
Derivation of the time of flight

The total time of the journey in the presence of air resistance (more specifically, when  ) can be calculated by the same strategy as above, namely, we solve the equation  . While in the case of zero air resistance this equation can be solved elementarily, here we shall need the Lambert W function. The equation   is of the form  , and such an equation can be transformed into an equation solvable by the   function (see an example of such a transformation here). Some algebra shows that the total time of flight, in closed form, is given as[6]

 .

Trajectory of a projectile with Newton drag edit

 
Trajectories of a skydiver in air with Newton drag

The most typical case of air resistance, for the case of Reynolds numbers above about 1000 is Newton drag with a drag force proportional to the speed squared,  . In air, which has a kinematic viscosity around  , this means that the product of speed and diameter must be more than about  .

Unfortunately, the equations of motion can not be easily solved analytically for this case. Therefore, a numerical solution will be examined.

The following assumptions are made:

 
Where:

Special cases edit

Even though the general case of a projectile with Newton drag cannot be solved analytically, some special cases can. Here we denote the terminal velocity in free-fall as   and the characteristic settling time constant  .

  • Near-horizontal motion: In case the motion is almost horizontal,  , such as a flying bullet, the vertical velocity component has very little influence on the horizontal motion. In this case:[7]
 
 
 
The same pattern applies for motion with friction along a line in any direction, when gravity is negligible. It also applies when vertical motion is prevented, such as for a moving car with its engine off.
  • Vertical motion upward:[7]
 
 
 
Here
 
 
 
and
 
where   is the initial upward velocity at   and the initial position is  .
A projectile can not rise longer than   vertically before it reaches the peak.
  • Vertical motion downward:[7]
 
 
 
After a time  , the projectile reaches almost terminal velocity  .

Numerical solution edit

A projectile motion with drag can be computed generically by numerical integration of the ordinary differential equation, for instance by applying a reduction to a first-order system. The equation to be solved is

 .

This approach also allows to add the effects of speed-dependent drag coefficient, altitude-dependent air density and position-dependent gravity field.

Lofted trajectory edit

 
Lofted trajectories of North Korean missiles Hwasong-14 and Hwasong-15

A special case of a ballistic trajectory for a rocket is a lofted trajectory, a trajectory with an apogee greater than the minimum-energy trajectory to the same range. In other words, the rocket travels higher and by doing so it uses more energy to get to the same landing point. This may be done for various reasons such as increasing distance to the horizon to give greater viewing/communication range or for changing the angle with which a missile will impact on landing. Lofted trajectories are sometimes used in both missile rocketry and in spaceflight.[8]

Projectile motion on a planetary scale edit

 
Projectile trajectory around a planet, compared to the motion in a uniform field

When a projectile without air resistance travels a range that is significant compared to the Earth's radius (above ≈100 km), the curvature of the Earth and the non-uniform Earth's gravity have to be considered. This is for example the case with spacecraft or intercontinental projectiles. The trajectory then generalizes from a parabola to a Kepler-ellipse with one focus at the center of the Earth. The projectile motion then follows Kepler's laws of planetary motion.

The trajectories' parameters have to be adapted from the values of a uniform gravity field stated above. The Earth radius is taken as R, and g as the standard surface gravity. Let   the launch velocity relative to the first cosmic velocity.

Total range d between launch and impact:

 

Maximum range of a projectile for optimum launch angle ( ):

        with  , the first cosmic velocity

Maximum height of a projectile above the planetary surface:

 

Maximum height of a projectile for vertical launch ( ):

        with  , the second cosmic velocity

Time of flight:

 

See also edit

Notes edit

  1. ^ g is the acceleration due to gravity. (  near the surface of the Earth).
  2. ^ decreasing when the object goes upward, and increasing when it goes downward
  3. ^  

References edit

  1. ^ Galileo Galilei, Two New Sciences, Leiden, 1638, p.249
  2. ^ Nolte, David D., Galileo Unbound (Oxford University Press, 2018) pp. 39-63.
  3. ^ Tatum (2019). Classical Mechanics (PDF). pp. ch. 7.
  4. ^ Stephen T. Thornton; Jerry B. Marion (2007). Classical Dynamics of Particles and Systems. Brooks/Cole. p. 59. ISBN 978-0-495-55610-7.
  5. ^ Atam P. Arya; Atam Parkash Arya (September 1997). Introduction to Classical Mechanics. Prentice Hall Internat. p. 227. ISBN 978-0-13-906686-3.
  6. ^ Rginald Cristian, Bernardo; Jose Perico, Esguerra; Jazmine Day, Vallejos; Jeff Jerard, Canda (2015). "Wind-influenced projectile motion". European Journal of Physics. 36 (2): 025016. Bibcode:2015EJPh...36b5016B. doi:10.1088/0143-0807/36/2/025016. S2CID 119601402.
  7. ^ a b c Walter Greiner (2004). Classical Mechanics: Point Particles and Relativity. Springer Science & Business Media. p. 181. ISBN 0-387-95586-0.
  8. ^ Ballistic Missile Defense, Glossary, v. 3.0, US Department of Defense, June 1997.

projectile, motion, this, article, currently, being, merged, after, discussion, consensus, merge, this, article, with, range, projectile, found, help, implement, merge, following, instructions, help, merging, resolution, discussion, this, article, multiple, is. This article is currently being merged After a discussion consensus to merge this article with Range of a projectile was found You can help implement the merge by following the instructions at Help Merging and the resolution on the discussion This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs attention from an expert in Physics The specific problem is Contains various high level info without any references WikiProject Physics may be able to help recruit an expert November 2019 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Projectile motion news newspapers books scholar JSTOR November 2019 Learn how and when to remove this template message Learn how and when to remove this template message Projectile motion is a form of motion experienced by an object or particle a projectile that is projected in a gravitational field such as from Earth s surface and moves along a curved path under the action of gravity only In the particular case of projectile motion on Earth most calculations assume the effects of air resistance are passive and negligible The curved path of objects in projectile motion was shown by Galileo to be a parabola but may also be a straight line in the special case when it is thrown directly upward or downward The study of such motions is called ballistics and such a trajectory is a ballistic trajectory The only force of mathematical significance that is actively exerted on the object is gravity which acts downward thus imparting to the object a downward acceleration towards the Earth s center of mass Because of the object s inertia no external force is needed to maintain the horizontal velocity component of the object s motion Taking other forces into account such as aerodynamic drag or internal propulsion such as in a rocket requires additional analysis A ballistic missile is a missile only guided during the relatively brief initial powered phase of flight and whose remaining course is governed by the laws of classical mechanics Parabolic water motion trajectoryComponents of initial velocity of parabolic throwingBallistic trajectories are parabolic if gravity is homogeneous and elliptic if it is round Ballistics from Ancient Greek ballein ballein to throw is the science of dynamics that deals with the flight behavior and effects of projectiles especially bullets unguided bombs rockets or the like the science or art of designing and accelerating projectiles so as to achieve a desired performance Trajectories of a projectile with air drag and varying initial velocitiesThe elementary equation of ballistics neglect nearly every factor except for initial velocity and an assumed constant gravitational acceleration Practical solutions of a ballistics problem often require considerations of air resistance cross winds target motion varying acceleration due to gravity and in such problems as launching a rocket from one point on the Earth to another the rotation of the Earth Detailed mathematical solutions of practical problems typically do not have closed form solutions and therefore require numerical methods to address Contents 1 Kinematic quantities 1 1 Acceleration 1 2 Velocity 1 3 Displacement 1 4 Displacement in polar coordinates 2 Properties of the trajectory 2 1 Time of flight or total time of the whole journey 2 2 Time of flight to the target s position 2 3 Maximum height of projectile 2 4 Relation between horizontal range and maximum height 2 5 Maximum distance of projectile 2 6 Application of the work energy theorem 2 7 Angle of reach 2 8 Angle 8 required to hit coordinate x y 2 9 Total Path Length of the Trajectory 3 Trajectory of a projectile with air resistance 3 1 Trajectory of a projectile with Stokes drag 3 2 Trajectory of a projectile with Newton drag 3 2 1 Special cases 3 2 2 Numerical solution 4 Lofted trajectory 5 Projectile motion on a planetary scale 6 See also 7 Notes 8 ReferencesKinematic quantities editIn projectile motion the horizontal motion and the vertical motion are independent of each other that is neither motion affects the other This is the principle of compound motion established by Galileo in 1638 1 and used by him to prove the parabolic form of projectile motion 2 nbsp The horizontal and vertical components of a projectile s velocity are independent of each other A ballistic trajectory is a parabola with homogeneous acceleration such as in a space ship with constant acceleration in absence of other forces On Earth the acceleration changes magnitude with altitude and direction with latitude longitude This causes an elliptic trajectory which is very close to a parabola on a small scale However if an object was thrown and the Earth was suddenly replaced with a black hole of equal mass it would become obvious that the ballistic trajectory is part of an elliptic orbit around that black hole and not a parabola that extends to infinity At higher speeds the trajectory can also be circular parabolic or hyperbolic unless distorted by other objects like the Moon or the Sun In this article a homogeneous acceleration is assumed Acceleration edit Since there is acceleration only in the vertical direction the velocity in the horizontal direction is constant being equal to v 0 cos 8 displaystyle mathbf v 0 cos theta nbsp The vertical motion of the projectile is the motion of a particle during its free fall Here the acceleration is constant being equal to g note 1 The components of the acceleration are a x 0 displaystyle a x 0 nbsp a y g displaystyle a y g nbsp Velocity edit Let the projectile be launched with an initial velocity v 0 v 0 displaystyle mathbf v 0 equiv mathbf v 0 nbsp which can be expressed as the sum of horizontal and vertical components as follows v 0 v 0 x x v 0 y y displaystyle mathbf v 0 v 0x mathbf hat x v 0y mathbf hat y nbsp The components v 0 x displaystyle v 0x nbsp and v 0 y displaystyle v 0y nbsp can be found if the initial launch angle 8 displaystyle theta nbsp is known v 0 x v 0 cos 8 displaystyle v 0x v 0 cos theta nbsp v 0 y v 0 sin 8 displaystyle v 0y v 0 sin theta nbsp The horizontal component of the velocity of the object remains unchanged throughout the motion The vertical component of the velocity changes linearly note 2 because the acceleration due to gravity is constant The accelerations in the x and y directions can be integrated to solve for the components of velocity at any time t as follows v x v 0 cos 8 displaystyle v x v 0 cos theta nbsp v y v 0 sin 8 g t displaystyle v y v 0 sin theta gt nbsp The magnitude of the velocity under the Pythagorean theorem also known as the triangle law v v x 2 v y 2 displaystyle v sqrt v x 2 v y 2 nbsp Displacement edit nbsp Displacement and coordinates of parabolic throwingAt any time t displaystyle t nbsp the projectile s horizontal and vertical displacement are x v 0 t cos 8 displaystyle x v 0 t cos theta nbsp y v 0 t sin 8 1 2 g t 2 displaystyle y v 0 t sin theta frac 1 2 gt 2 nbsp The magnitude of the displacement is D r x 2 y 2 displaystyle Delta r sqrt x 2 y 2 nbsp Consider the equations x v 0 t cos 8 y v 0 t sin 8 1 2 g t 2 displaystyle x v 0 t cos theta y v 0 t sin theta frac 1 2 gt 2 nbsp If t is eliminated between these two equations the following equation is obtained y tan 8 x g 2 v 0 2 cos 2 8 x 2 tan 8 x 1 x R displaystyle y tan theta cdot x frac g 2v 0 2 cos 2 theta cdot x 2 tan theta cdot x left 1 frac x R right nbsp Here R is the Range of a projectile Since g 8 and v0 are constants the above equation is of the form y a x b x 2 displaystyle y ax bx 2 nbsp in which a and b are constants This is the equation of a parabola so the path is parabolic The axis of the parabola is vertical If the projectile s position x y and launch angle 8 or a are known the initial velocity can be found solving for v0 in the aforementioned parabolic equation v 0 x 2 g x sin 2 8 2 y cos 2 8 displaystyle v 0 sqrt x 2 g over x sin 2 theta 2y cos 2 theta nbsp Displacement in polar coordinates edit The parabolic trajectory of a projectile can also be expressed in polar coordinates instead of Cartesian coordinates In this case the position has the general formula r ϕ 2 v 0 2 cos 2 8 g tan 8 sec ϕ tan ϕ sec ϕ displaystyle r phi frac 2v 0 2 cos 2 theta g left tan theta sec phi tan phi sec phi right nbsp In this equation the origin is the midpoint of the horizontal range of the projectile and if the ground is flat the parabolic arc is plotted in the range 0 ϕ p displaystyle 0 leq phi leq pi nbsp This expression can be obtained by transforming the Cartesian equation as stated above by y r sin ϕ displaystyle y r sin phi nbsp and x r cos ϕ displaystyle x r cos phi nbsp Properties of the trajectory editTime of flight or total time of the whole journey edit The total time t for which the projectile remains in the air is called the time of flight y v 0 t sin 8 1 2 g t 2 displaystyle y v 0 t sin theta frac 1 2 gt 2 nbsp After the flight the projectile returns to the horizontal axis x axis so y 0 displaystyle y 0 nbsp 0 v 0 t sin 8 1 2 g t 2 displaystyle 0 v 0 t sin theta frac 1 2 gt 2 nbsp v 0 t sin 8 1 2 g t 2 displaystyle v 0 t sin theta frac 1 2 gt 2 nbsp v 0 sin 8 1 2 g t displaystyle v 0 sin theta frac 1 2 gt nbsp t 2 v 0 sin 8 g displaystyle t frac 2v 0 sin theta g nbsp Note that we have neglected air resistance on the projectile If the starting point is at height y0 with respect to the point of impact the time of flight is t d v cos 8 v sin 8 v sin 8 2 2 g y 0 g displaystyle t frac d v cos theta frac v sin theta sqrt v sin theta 2 2gy 0 g nbsp As above this expression can be reduced to t v sin 8 v sin 8 2 g v sin 8 v sin 8 g 2 v sin 8 g 2 v sin 45 g 2 v 2 2 g 2 v g displaystyle t frac v sin theta sqrt v sin theta 2 g frac v sin theta v sin theta g frac 2v sin theta g frac 2v sin 45 g frac 2v frac sqrt 2 2 g frac sqrt 2 v g nbsp if 8 is 45 and y0 is 0 Time of flight to the target s position edit As shown above in the Displacement section the horizontal and vertical velocity of a projectile are independent of each other Because of this we can find the time to reach a target using the displacement formula for the horizontal velocity x v 0 t cos 8 displaystyle x v 0 t cos theta nbsp x t v 0 cos 8 displaystyle frac x t v 0 cos theta nbsp t x v 0 cos 8 displaystyle t frac x v 0 cos theta nbsp This equation will give the total time t the projectile must travel for to reach the target s horizontal displacement neglecting air resistance Maximum height of projectile edit nbsp Maximum height of projectileThe greatest height that the object will reach is known as the peak of the object s motion The increase in height will last until v y 0 displaystyle v y 0 nbsp that is 0 v 0 sin 8 g t h displaystyle 0 v 0 sin theta gt h nbsp Time to reach the maximum height h t h v 0 sin 8 g textstyle t h frac v 0 sin theta g nbsp For the vertical displacement of the maximum height of the projectile h v 0 t h sin 8 1 2 g t h 2 displaystyle h v 0 t h sin theta frac 1 2 gt h 2 nbsp h v 0 2 sin 2 8 2 g displaystyle h frac v 0 2 sin 2 theta 2 g nbsp The maximum reachable height is obtained for 8 90 h m a x v 0 2 2 g displaystyle h mathrm max frac v 0 2 2 g nbsp If the projectile s position x y and launch angle 8 are known the maximum height can be found by solving for h in the following equation h x tan 8 2 4 x tan 8 y displaystyle h frac x tan theta 2 4 x tan theta y nbsp Angle of elevation f at the maximum height is given by ϕ arctan tan 8 2 displaystyle phi arctan tan theta over 2 nbsp Relation between horizontal range and maximum height edit The relation between the range d on the horizontal plane and the maximum height h reached at t d 2 displaystyle frac t d 2 nbsp is h d tan 8 4 displaystyle h frac d tan theta 4 nbsp Proofh v 0 2 sin 2 8 2 g displaystyle h frac v 0 2 sin 2 theta 2 g nbsp d v 0 2 sin 2 8 g displaystyle d frac v 0 2 sin 2 theta g nbsp h d v 0 2 sin 2 8 2 g displaystyle frac h d frac v 0 2 sin 2 theta 2 g nbsp g v 0 2 sin 2 8 displaystyle frac g v 0 2 sin 2 theta nbsp h d sin 2 8 4 sin 8 cos 8 displaystyle frac h d frac sin 2 theta 4 sin theta cos theta nbsp h d tan 8 4 displaystyle h frac d tan theta 4 nbsp If h R displaystyle h R nbsp 8 arctan 4 76 0 displaystyle theta arctan 4 approx 76 0 circ nbsp Maximum distance of projectile edit Main article Range of a projectile nbsp The maximum distance of projectileThe range and the maximum height of the projectile does not depend upon its mass Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height y 0 displaystyle y 0 nbsp 0 v 0 t d sin 8 1 2 g t d 2 displaystyle 0 v 0 t d sin theta frac 1 2 gt d 2 nbsp Time to reach ground t d 2 v 0 sin 8 g displaystyle t d frac 2v 0 sin theta g nbsp From the horizontal displacement the maximum distance of projectile d v 0 t d cos 8 displaystyle d v 0 t d cos theta nbsp so note 3 d v 0 2 g sin 2 8 displaystyle d frac v 0 2 g sin 2 theta nbsp Note that d has its maximum value when sin 2 8 1 displaystyle sin 2 theta 1 nbsp which necessarily corresponds to 2 8 90 displaystyle 2 theta 90 circ nbsp or 8 45 displaystyle theta 45 circ nbsp nbsp Trajectories of projectiles launched at different elevation angles but the same speed of 10 m s in a vacuum and uniform downward gravity field of 10 m s2 Points are at 0 05 s intervals and length of their tails is linearly proportional to their speed t time from launch T time of flight R range and H highest point of trajectory indicated with arrows The total horizontal distance d traveled d v cos 8 g v sin 8 v sin 8 2 2 g y 0 displaystyle d frac v cos theta g left v sin theta sqrt v sin theta 2 2gy 0 right nbsp When the surface is flat initial height of the object is zero the distance traveled 3 d v 2 sin 2 8 g displaystyle d frac v 2 sin 2 theta g nbsp Thus the maximum distance is obtained if 8 is 45 degrees This distance is d m a x v 2 g displaystyle d mathrm max frac v 2 g nbsp Application of the work energy theorem edit According to the work energy theorem the vertical component of velocity is v y 2 v 0 sin 8 2 2 g y displaystyle v y 2 v 0 sin theta 2 2gy nbsp These formulae ignore aerodynamic drag and also assume that the landing area is at uniform height 0 Angle of reach edit The angle of reach is the angle 8 at which a projectile must be launched in order to go a distance d given the initial velocity v sin 2 8 g d v 2 displaystyle sin 2 theta frac gd v 2 nbsp There are two solutions 8 1 2 arcsin g d v 2 displaystyle theta frac 1 2 arcsin left frac gd v 2 right nbsp shallow trajectory and because sin 2 8 cos 2 8 90 displaystyle sin 2 theta cos 2 theta 90 circ nbsp 8 45 1 2 arccos g d v 2 displaystyle theta 45 circ frac 1 2 arccos left frac gd v 2 right nbsp steep trajectory Angle 8 required to hit coordinate x y edit nbsp Vacuum trajectory of a projectile for different launch angles Launch speed is the same for all angles 50 m s if g is 10 m s2 To hit a target at range x and altitude y when fired from 0 0 and with initial speed v the required angle s of launch 8 are 8 arctan v 2 v 4 g g x 2 2 y v 2 g x displaystyle theta arctan left frac v 2 pm sqrt v 4 g gx 2 2yv 2 gx right nbsp The two roots of the equation correspond to the two possible launch angles so long as they aren t imaginary in which case the initial speed is not great enough to reach the point x y selected This formula allows one to find the angle of launch needed without the restriction of y 0 displaystyle y 0 nbsp One can also ask what launch angle allows the lowest possible launch velocity This occurs when the two solutions above are equal implying that the quantity under the square root sign is zero This requires solving a quadratic equation for v 2 displaystyle v 2 nbsp and we find v 2 g y y 2 x 2 displaystyle v 2 g y sqrt y 2 x 2 nbsp This gives 8 arctan y x y 2 x 2 1 displaystyle theta arctan left y x sqrt y 2 x 2 1 right nbsp If we denote the angle whose tangent is y x by a then tan 8 sin a 1 cos a displaystyle tan theta frac sin alpha 1 cos alpha nbsp tan p 2 8 cos a sin a 1 displaystyle tan pi 2 theta frac cos alpha sin alpha 1 nbsp cos 2 p 2 8 1 2 sin a 1 displaystyle cos 2 pi 2 theta frac 1 2 sin alpha 1 nbsp 2 cos 2 p 2 8 1 cos p 2 a displaystyle 2 cos 2 pi 2 theta 1 cos pi 2 alpha nbsp This implies 8 p 2 1 2 p 2 a displaystyle theta pi 2 frac 1 2 pi 2 alpha nbsp In other words the launch should be at the angle halfway between the target and Zenith vector opposite to Gravity Total Path Length of the Trajectory edit The length of the parabolic arc traced by a projectile L given that the height of launch and landing is the same and that there is no air resistance is given by the formula L v 0 2 2 g 2 sin 8 cos 2 8 ln 1 sin 8 1 sin 8 v 0 2 g sin 8 cos 2 8 tanh 1 sin 8 displaystyle L frac v 0 2 2g left 2 sin theta cos 2 theta cdot ln frac 1 sin theta 1 sin theta right frac v 0 2 g left sin theta cos 2 theta cdot tanh 1 sin theta right nbsp where v 0 displaystyle v 0 nbsp is the initial velocity 8 displaystyle theta nbsp is the launch angle and g displaystyle g nbsp is the acceleration due to gravity as a positive value The expression can be obtained by evaluating the arc length integral for the height distance parabola between the bounds initial and final displacements i e between 0 and the horizontal range of the projectile such that L 0 r a n g e 1 d y d x 2 d x 0 v 0 2 sin 2 8 g 1 tan 8 g v 0 2 cos 2 8 x 2 d x displaystyle L int 0 mathrm range sqrt 1 left frac mathrm d y mathrm d x right 2 mathrm d x int 0 v 0 2 sin 2 theta g sqrt 1 left tan theta g over v 0 2 cos 2 theta x right 2 mathrm d x nbsp If the time of flight is t L 0 t v x 2 v y 2 d t 0 2 v 0 sin 8 g g t 2 2 g v 0 sin 8 t v 0 2 d t displaystyle L int 0 t sqrt v x 2 v y 2 mathrm d t int 0 2v 0 sin theta g sqrt gt 2 2gv 0 sin theta t v 0 2 mathrm d t nbsp Trajectory of a projectile with air resistance edit nbsp Trajectories of a mass thrown at an angle of 70 without drag with Stokes drag with Newtonian dragAir resistance creates a force that for symmetric projectiles is always directed against the direction of motion in the surrounding medium and has a magnitude that depends on the absolute speed F a i r f v v displaystyle mathbf F air f v cdot mathbf hat v nbsp The speed dependence of the friction force is linear f v v displaystyle f v propto v nbsp at very low speeds Stokes drag and quadratic f v v 2 displaystyle f v propto v 2 nbsp at larger speeds Newton drag 4 The transition between these behaviours is determined by the Reynolds number which depends on speed object size and kinematic viscosity of the medium For Reynolds numbers below about 1000 the dependence is linear above it becomes quadratic In air which has a kinematic viscosity around 0 15 c m 2 s displaystyle 0 15 mathrm cm 2 s nbsp this means that the drag force becomes quadratic in v when the product of speed and diameter is more than about 0 015 m 2 s displaystyle 0 015 mathrm m 2 s nbsp which is typically the case for projectiles Stokes drag F a i r k S t o k e s v displaystyle mathbf F air k mathrm Stokes cdot mathbf v qquad nbsp for R e 1000 displaystyle Re lesssim 1000 nbsp Newton drag F a i r k v v displaystyle mathbf F air k mathbf v cdot mathbf v qquad nbsp for R e 1000 displaystyle Re gtrsim 1000 nbsp nbsp Free body diagram of a body on which only gravity and air resistance actsThe free body diagram on the right is for a projectile that experiences air resistance and the effects of gravity Here air resistance is assumed to be in the direction opposite of the projectile s velocity F a i r f v v displaystyle mathbf F mathrm air f v cdot mathbf hat v nbsp Trajectory of a projectile with Stokes drag edit Stokes drag where F a i r v displaystyle mathbf F air propto mathbf v nbsp only applies at very low speed in air and is thus not the typical case for projectiles However the linear dependence of F a i r displaystyle F mathrm air nbsp on v displaystyle v nbsp causes a very simple differential equation of motion d d t v x v y m v x g m v y displaystyle frac mathrm d mathrm d t begin pmatrix v x v y end pmatrix begin pmatrix mu v x g mu v y end pmatrix nbsp in which the two cartesian components become completely independent and thus easier to solve 5 Here v 0 displaystyle v 0 nbsp v x displaystyle v x nbsp and v y displaystyle v y nbsp will be used to denote the initial velocity the velocity along the direction of x and the velocity along the direction of y respectively The mass of the projectile will be denoted by m and m k m displaystyle mu k m nbsp For the derivation only the case where 0 o 8 180 o displaystyle 0 o leq theta leq 180 o nbsp is considered Again the projectile is fired from the origin 0 0 Derivation of horizontal positionThe relationships that represent the motion of the particle are derived by Newton s Second Law both in the x and y directions In the x direction S F k v x m a x displaystyle Sigma F kv x ma x nbsp and in the y direction S F k v y m g m a y displaystyle Sigma F kv y mg ma y nbsp This implies that a x m v x d v x d t displaystyle a x mu v x frac mathrm d v x mathrm d t nbsp 1 anda y m v y g d v y d t displaystyle a y mu v y g frac mathrm d v y mathrm d t nbsp 2 Solving 1 is an elementary differential equation thus the steps leading to a unique solution for vx and subsequently x will not be enumerated Given the initial conditions v x v x 0 displaystyle v x v x0 nbsp where vx0 is understood to be the x component of the initial velocity and x 0 displaystyle x 0 nbsp for t 0 displaystyle t 0 nbsp v x v x 0 e m t displaystyle v x v x0 e mu t nbsp 1a x t v x 0 m 1 e m t displaystyle x t frac v x0 mu left 1 e mu t right nbsp 1b Derivation of vertical positionWhile 1 is solved much in the same way 2 is of distinct interest because of its non homogeneous nature Hence we will be extensively solving 2 Note that in this case the initial conditions are used v y v y 0 displaystyle v y v y0 nbsp and y 0 displaystyle y 0 nbsp when t 0 displaystyle t 0 nbsp d v y d t m v y g displaystyle frac mathrm d v y mathrm d t mu v y g nbsp 2 d v y d t m v y g displaystyle frac mathrm d v y mathrm d t mu v y g nbsp 2a This first order linear non homogeneous differential equation may be solved a number of ways however in this instance it will be quicker to approach the solution via an integrating factor e m d t displaystyle e int mu mathrm d t nbsp e m t d v y d t m v y e m t g displaystyle e mu t frac mathrm d v y mathrm d t mu v y e mu t g nbsp 2c e m t v y e m t g displaystyle e mu t v y prime e mu t g nbsp 2d e m t v y d t e m t v y e m t g d t displaystyle int e mu t v y prime mathrm d t e mu t v y int e mu t g mathrm d t nbsp 2e e m t v y 1 m e m t g C displaystyle e mu t v y frac 1 mu e mu t g C nbsp 2f v y g m C e m t displaystyle v y frac g mu Ce mu t nbsp 2g And by integration we find y g m t 1 m v y 0 g m e m t C displaystyle y frac g mu t frac 1 mu v y0 frac g mu e mu t C nbsp 3 Solving for our initial conditions v y t g m v y 0 g m e m t displaystyle v y t frac g mu v y0 frac g mu e mu t nbsp 2h y t g m t 1 m v y 0 g m e m t 1 m v y 0 g m displaystyle y t frac g mu t frac 1 mu v y0 frac g mu e mu t frac 1 mu v y0 frac g mu nbsp 3a With a bit of algebra to simplify 3a y t g m t 1 m v y 0 g m 1 e m t displaystyle y t frac g mu t frac 1 mu left v y0 frac g mu right left 1 e mu t right nbsp 3b Derivation of the time of flightThe total time of the journey in the presence of air resistance more specifically when F a i r k v displaystyle F air kv nbsp can be calculated by the same strategy as above namely we solve the equation y t 0 displaystyle y t 0 nbsp While in the case of zero air resistance this equation can be solved elementarily here we shall need the Lambert W function The equation y t g m t 1 m v y 0 g m 1 e m t 0 displaystyle y t frac g mu t frac 1 mu v y0 frac g mu 1 e mu t 0 nbsp is of the form c 1 t c 2 c 3 e c 4 t 0 displaystyle c 1 t c 2 c 3 e c 4 t 0 nbsp and such an equation can be transformed into an equation solvable by the W displaystyle W nbsp function see an example of such a transformation here Some algebra shows that the total time of flight in closed form is given as 6 t 1 m 1 m g v y 0 W 1 m g v y 0 e 1 m g v y 0 displaystyle t frac 1 mu left 1 frac mu g v y0 W left left 1 frac mu g v y0 right e left 1 frac mu g v y0 right right right nbsp Trajectory of a projectile with Newton drag edit nbsp Trajectories of a skydiver in air with Newton dragThe most typical case of air resistance for the case of Reynolds numbers above about 1000 is Newton drag with a drag force proportional to the speed squared F a i r k v 2 displaystyle F mathrm air kv 2 nbsp In air which has a kinematic viscosity around 0 15 c m 2 s displaystyle 0 15 mathrm cm 2 s nbsp this means that the product of speed and diameter must be more than about 0 015 m 2 s displaystyle 0 015 mathrm m 2 s nbsp Unfortunately the equations of motion can not be easily solved analytically for this case Therefore a numerical solution will be examined The following assumptions are made Constant gravitational acceleration Air resistance is given by the following drag formula F D 1 2 c r A v v displaystyle mathbf F D tfrac 1 2 c rho A v mathbf v nbsp dd Where dd FD is the drag force c is the drag coefficient r is the air density A is the cross sectional area of the projectile m k m crA 2m dd Special cases edit Even though the general case of a projectile with Newton drag cannot be solved analytically some special cases can Here we denote the terminal velocity in free fall as v g m displaystyle v infty sqrt g mu nbsp and the characteristic settling time constant t f 1 g m displaystyle t f 1 sqrt g mu nbsp Near horizontal motion In case the motion is almost horizontal v x v y displaystyle v x gg v y nbsp such as a flying bullet the vertical velocity component has very little influence on the horizontal motion In this case 7 v x t m v x 2 t displaystyle dot v x t mu v x 2 t nbsp v x t 1 1 v x 0 m t displaystyle v x t frac 1 1 v x 0 mu t nbsp x t 1 m ln 1 m v x 0 t displaystyle x t frac 1 mu ln 1 mu v x 0 cdot t nbsp dd The same pattern applies for motion with friction along a line in any direction when gravity is negligible It also applies when vertical motion is prevented such as for a moving car with its engine off Vertical motion upward 7 v y t g m v y 2 t displaystyle dot v y t g mu v y 2 t nbsp v y t v tan t p e a k t t f displaystyle v y t v infty tan frac t mathrm peak t t f nbsp y t y p e a k 1 m ln cos t p e a k t t f displaystyle y t y mathrm peak frac 1 mu ln left cos frac t mathrm peak t t f right nbsp dd Herev g m displaystyle v infty equiv sqrt frac g mu nbsp t f 1 m g displaystyle t f equiv frac 1 sqrt mu g nbsp t p e a k t f arctan v y 0 v 1 m g arctan m g v y 0 displaystyle t mathrm peak equiv t f arctan frac v y 0 v infty frac 1 sqrt mu g arctan left sqrt frac mu g v y 0 right nbsp dd andy p e a k 1 m ln cos t p e a k t f 1 2 m ln 1 m g v y 0 2 displaystyle y mathrm peak equiv frac 1 mu ln cos frac t mathrm peak t f frac 1 2 mu ln left 1 frac mu g v y 0 2 right nbsp dd where v y 0 displaystyle v y 0 nbsp is the initial upward velocity at t 0 displaystyle t 0 nbsp and the initial position is y 0 0 displaystyle y 0 0 nbsp A projectile can not rise longer than t r i s e p 2 t f displaystyle t mathrm rise frac pi 2 t f nbsp vertically before it reaches the peak Vertical motion downward 7 v y t g m v y 2 t displaystyle dot v y t g mu v y 2 t nbsp v y t v tanh t t p e a k t f displaystyle v y t v infty tanh frac t t mathrm peak t f nbsp y t y p e a k 1 m ln cosh t t p e a k t f displaystyle y t y mathrm peak frac 1 mu ln left cosh frac t t mathrm peak t f right nbsp dd After a time t f displaystyle t f nbsp the projectile reaches almost terminal velocity v displaystyle v infty nbsp Numerical solution edit A projectile motion with drag can be computed generically by numerical integration of the ordinary differential equation for instance by applying a reduction to a first order system The equation to be solved is d d t x y v x v y v x v y m v x v x 2 v y 2 g m v y v x 2 v y 2 displaystyle frac mathrm d mathrm d t begin pmatrix x y v x v y end pmatrix begin pmatrix v x v y mu v x sqrt v x 2 v y 2 g mu v y sqrt v x 2 v y 2 end pmatrix nbsp This approach also allows to add the effects of speed dependent drag coefficient altitude dependent air density and position dependent gravity field Lofted trajectory edit nbsp Lofted trajectories of North Korean missiles Hwasong 14 and Hwasong 15A special case of a ballistic trajectory for a rocket is a lofted trajectory a trajectory with an apogee greater than the minimum energy trajectory to the same range In other words the rocket travels higher and by doing so it uses more energy to get to the same landing point This may be done for various reasons such as increasing distance to the horizon to give greater viewing communication range or for changing the angle with which a missile will impact on landing Lofted trajectories are sometimes used in both missile rocketry and in spaceflight 8 Projectile motion on a planetary scale edit nbsp Projectile trajectory around a planet compared to the motion in a uniform fieldWhen a projectile without air resistance travels a range that is significant compared to the Earth s radius above 100 km the curvature of the Earth and the non uniform Earth s gravity have to be considered This is for example the case with spacecraft or intercontinental projectiles The trajectory then generalizes from a parabola to a Kepler ellipse with one focus at the center of the Earth The projectile motion then follows Kepler s laws of planetary motion The trajectories parameters have to be adapted from the values of a uniform gravity field stated above The Earth radius is taken as R and g as the standard surface gravity Let v v R g displaystyle tilde v v sqrt Rg nbsp the launch velocity relative to the first cosmic velocity Total range d between launch and impact d v 2 sin 2 8 g 1 2 v 2 v 2 cos 2 8 displaystyle d frac v 2 sin 2 theta g Big sqrt 1 left 2 tilde v 2 right tilde v 2 cos 2 theta nbsp Maximum range of a projectile for optimum launch angle 8 1 2 arccos v 2 2 v 2 displaystyle theta tfrac 1 2 arccos left tilde v 2 2 tilde v 2 right nbsp d m a x v 2 g 1 1 2 v 2 displaystyle d mathrm max frac v 2 g big left 1 tfrac 1 2 tilde v 2 right nbsp with v lt R g displaystyle v lt sqrt Rg nbsp the first cosmic velocityMaximum height of a projectile above the planetary surface h v 2 sin 2 8 g 1 v 2 1 2 v 2 v 2 cos 2 8 displaystyle h frac v 2 sin 2 theta g Big left 1 tilde v 2 sqrt 1 left 2 tilde v 2 right tilde v 2 cos 2 theta right nbsp Maximum height of a projectile for vertical launch 8 90 displaystyle theta 90 circ nbsp h m a x v 2 2 g 1 1 2 v 2 displaystyle h mathrm max frac v 2 2g big left 1 tfrac 1 2 tilde v 2 right nbsp with v lt 2 R g displaystyle v lt sqrt 2Rg nbsp the second cosmic velocityTime of flight t 2 v sin 8 g 1 2 v 2 1 1 2 v 2 v sin 8 arcsin 2 v 2 v sin 8 1 2 v 2 v 2 cos 2 8 displaystyle t frac 2v sin theta g cdot frac 1 2 tilde v 2 left 1 frac 1 sqrt 2 tilde v 2 tilde v sin theta arcsin frac sqrt 2 tilde v 2 tilde v sin theta sqrt 1 left 2 tilde v 2 right tilde v 2 cos 2 theta right nbsp See also editEquations of motion PhugoidNotes edit g is the acceleration due to gravity 9 81 m s 2 displaystyle 9 81 mathrm m s 2 nbsp near the surface of the Earth decreasing when the object goes upward and increasing when it goes downward 2 sin a cos a sin 2 a displaystyle 2 cdot sin alpha cdot cos alpha sin 2 alpha nbsp References edit Galileo Galilei Two New Sciences Leiden 1638 p 249 Nolte David D Galileo Unbound Oxford University Press 2018 pp 39 63 Tatum 2019 Classical Mechanics PDF pp ch 7 Stephen T Thornton Jerry B Marion 2007 Classical Dynamics of Particles and Systems Brooks Cole p 59 ISBN 978 0 495 55610 7 Atam P Arya Atam Parkash Arya September 1997 Introduction to Classical Mechanics Prentice Hall Internat p 227 ISBN 978 0 13 906686 3 Rginald Cristian Bernardo Jose Perico Esguerra Jazmine Day Vallejos Jeff Jerard Canda 2015 Wind influenced projectile motion European Journal of Physics 36 2 025016 Bibcode 2015EJPh 36b5016B doi 10 1088 0143 0807 36 2 025016 S2CID 119601402 a b c Walter Greiner 2004 Classical Mechanics Point Particles and Relativity Springer Science amp Business Media p 181 ISBN 0 387 95586 0 Ballistic Missile Defense Glossary v 3 0 US Department of Defense June 1997 Retrieved from https en wikipedia org w index php title Projectile motion amp oldid 1197971547, wikipedia, wiki, book, books, library,

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