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Panzer General II

Panzer General II is a computer wargame by Strategic Simulations, Inc. Released October 15, 1997, Panzer General II is the sixth SSI game in the Panzer General series and the first in the "Living Battlefield" series. It takes place during World War II, covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946. In the April 2000 issue of the magazine PC Gamer, it was voted the 44th best computer game of all time, and the highest rating in the Panzer General series. The game was re-released in 2010 on GOG.com.

Panzer General II
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)SSI Special Projects Group
Programmer(s)Russell Brown
Composer(s)Kevin Manthei
Steven Methy
Platform(s)Microsoft Windows
Release
Genre(s)Computer wargame
Mode(s)Single-player, multiplayer

Gameplay edit

The game of Panzer General II is divided into scenarios, each representing a specific battle. All are played on a hex map, which is divided up into hexagons that represent between one and two kilometers.[2] At the beginning of the game, the entire map is revealed to the player, but enemy units are covered by fog of war and are not visible.

Each hex is assigned one of thirteen terrain types that penalize or assist the movement of units. Mountain, city, and forest types block line of sight. The game also features four kinds of capturable hexes marked by a flag indicating the country owning it: ownership, designating a player's ownership of a city, town or other important feature; supply, allowing unit deployment; victory, indicating critical cities or objectives; and victory-supply, combining victory and supply. The objective is to defeat an enemy by capturing all of their victory hexes in a specified number of turns.

The player attacks enemies and captures hexes by moving units, which approximately represent a battalion, regiment [3] or squadron. There are eight types of units, each with different properties: Infantry, Tank, Anti-Tank, Recon, Air Defense, Fighter, Artillery, and Bomber. Each unit is assigned a numerical value to represent its movement (in hexes); its line of sight (in hexes); its attack abilities against armored targets, unarmored targets, ships, and airplanes; its defense against ranged, close, and air attacks; as well as values for initiative and remaining ammunition and fuel. The final value, health, is represented by a number, usually 1 to 10. When attacking or defending, the unit receives experience points based on the amount of damage inflicted to its enemy (also some points are received when damage is caused by the enemy). Each 100 experience points correspond to one experience level (a value ranging from 0 to 5). When attaining a higher level, the unit may also receive a famous leader, granting it some special abilities. The in-game currency used to measure unit buy and upgrade costs is called "prestige". It is gained by capturing scenario objectives or as a reward for a quick and decisive victory.

The standard game contains many real-life scenarios; however, similarly to other games of the series, players will be able to play some hypothetical scenarios if they perform exceptionally in their command career. For example, Germany can invade and capture the British Isles by capturing Windsor or they can invade Malta with Italy. Again, if the player attains victories in the east and defeats the Soviet Union, Germany can invade the United States from the Port of Savannah and then march to Oak Ridge, Tennessee to capture a prototype of a US atomic bomb.

The player's pieces are carried between scenarios: optimizing what is effective in one scenario (say aircraft) may lead to problems in a subsequent scenario where what is effective differs. Optimal strategies, especially between the scenarios in a campaign, can be complex.

Changing game characteristics edit

At the beginning of a scenario or a campaign, the player can select the number of points gained for capturing supply points (this, in turn, affects how many units and how strong the player units are). The manual states that the intention is to make for a more or less challenging game, but the actual effect is rather different since to some degree the computer player adjusts strategy to compensate for the human player's strengths.

The player is also allowed to choose which side to play in individual scenarios (but not in campaigns).

Reception edit

Panzer General II's initial shipment of 100,000 copies sold out within roughly one week of the game's release.[7] In the United States, the game sold 42,481 copies during 1997.[8]

PC Gamer US named Panzer General II the best computer wargame of 1997.[8] It was a runner-up for Computer Gaming World's 1997 "Wargame Game of the Year" award, but ultimately lost to Sid Meier's Gettysburg! The editors called Panzer General II "a clinic in how to properly develop a sequel".[9]

Legacy edit

In 1998, PC Gamer US declared it the 15th-best computer game ever released, and the editors called it "the perfect introduction to wargaming".[10]

Patches and modifications edit

There are only two official game patches released for Panzer General II, 1.01 and 1.02; they are available only for UK, US, German and French language versions (no patch was ever released for the Japanese version).[11] Because the game in version 1.02 had many bugs left and severely limited the freedom of designing custom game data (scenarios, campaigns, maps and units), a number of unofficial patches were made. A fan-made 2.20 patch is available,[12] and the GOG.com release of the game offers both v1.02 and v2.20 out of the box. Any further updates are unlikely, due to lack of activity from the unofficial patch maintainer and because of closed-sourceness of PGII.[13]

References edit

  1. ^ . GameSpot. October 15, 1997. Archived from the original on October 9, 2000. Retrieved December 6, 2019.
  2. ^ William van Fleet (1998-03-08). "Panzer General II Frequently Asked Questions & Campaign Path". Zerstorer. Archived from the original on 2009-10-25. Retrieved 2007-02-24.
  3. ^ Brown, Steve. . The Wargamer. Archived from the original on 2008-09-09. Retrieved 2007-08-14.
  4. ^ Carter, Tim (November 21, 1997). . Computer Gaming World. Archived from the original on August 16, 2000.
  5. ^ Trotter, William R. (January 1998). . PC Gamer US. Archived from the original on March 9, 2000.
  6. ^ Royal, Tim (1997). . Computer Games Strategy Plus. Archived from the original on April 6, 2005.
  7. ^ MacDonald, T. Liam (November 14, 1997). . GameSpot. Archived from the original on April 19, 2001.
  8. ^ a b "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45. April 1998.
  9. ^ "CGW Presents The Best & Worst of 1997". Computer Gaming World. No. 164. March 1998. pp. 74–77, 80, 84, 88, 89.
  10. ^ "The 50 Best Games Ever". PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. October 1998.
  11. ^ . Archived from the original on 2009-01-29. Retrieved February 5, 2021.
  12. ^ . Archived from the original on 2008-08-03. Retrieved 2009-02-01.
  13. ^ . panzercentral.com. Archived from the original on May 12, 2019.

External links edit

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Panzer General II is a computer wargame by Strategic Simulations Inc Released October 15 1997 Panzer General II is the sixth SSI game in the Panzer General series and the first in the Living Battlefield series It takes place during World War II covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946 In the April 2000 issue of the magazine PC Gamer it was voted the 44th best computer game of all time and the highest rating in the Panzer General series The game was re released in 2010 on GOG com Panzer General IIDeveloper s Strategic SimulationsPublisher s Strategic SimulationsDesigner s SSI Special Projects GroupProgrammer s Russell BrownComposer s Kevin MantheiSteven MethyPlatform s Microsoft WindowsReleaseNA October 15 1997 1 Genre s Computer wargameMode s Single player multiplayer Contents 1 Gameplay 1 1 Changing game characteristics 2 Reception 3 Legacy 3 1 Patches and modifications 4 References 5 External linksGameplay editThe game of Panzer General II is divided into scenarios each representing a specific battle All are played on a hex map which is divided up into hexagons that represent between one and two kilometers 2 At the beginning of the game the entire map is revealed to the player but enemy units are covered by fog of war and are not visible Each hex is assigned one of thirteen terrain types that penalize or assist the movement of units Mountain city and forest types block line of sight The game also features four kinds of capturable hexes marked by a flag indicating the country owning it ownership designating a player s ownership of a city town or other important feature supply allowing unit deployment victory indicating critical cities or objectives and victory supply combining victory and supply The objective is to defeat an enemy by capturing all of their victory hexes in a specified number of turns The player attacks enemies and captures hexes by moving units which approximately represent a battalion regiment 3 or squadron There are eight types of units each with different properties Infantry Tank Anti Tank Recon Air Defense Fighter Artillery and Bomber Each unit is assigned a numerical value to represent its movement in hexes its line of sight in hexes its attack abilities against armored targets unarmored targets ships and airplanes its defense against ranged close and air attacks as well as values for initiative and remaining ammunition and fuel The final value health is represented by a number usually 1 to 10 When attacking or defending the unit receives experience points based on the amount of damage inflicted to its enemy also some points are received when damage is caused by the enemy Each 100 experience points correspond to one experience level a value ranging from 0 to 5 When attaining a higher level the unit may also receive a famous leader granting it some special abilities The in game currency used to measure unit buy and upgrade costs is called prestige It is gained by capturing scenario objectives or as a reward for a quick and decisive victory The standard game contains many real life scenarios however similarly to other games of the series players will be able to play some hypothetical scenarios if they perform exceptionally in their command career For example Germany can invade and capture the British Isles by capturing Windsor or they can invade Malta with Italy Again if the player attains victories in the east and defeats the Soviet Union Germany can invade the United States from the Port of Savannah and then march to Oak Ridge Tennessee to capture a prototype of a US atomic bomb The player s pieces are carried between scenarios optimizing what is effective in one scenario say aircraft may lead to problems in a subsequent scenario where what is effective differs Optimal strategies especially between the scenarios in a campaign can be complex Changing game characteristics edit At the beginning of a scenario or a campaign the player can select the number of points gained for capturing supply points this in turn affects how many units and how strong the player units are The manual states that the intention is to make for a more or less challenging game but the actual effect is rather different since to some degree the computer player adjusts strategy to compensate for the human player s strengths The player is also allowed to choose which side to play in individual scenarios but not in campaigns Reception editReceptionReview scoresPublicationScoreComputer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 6 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 4 PC Gamer US 93 5 Panzer General II s initial shipment of 100 000 copies sold out within roughly one week of the game s release 7 In the United States the game sold 42 481 copies during 1997 8 PC Gamer US named Panzer General II the best computer wargame of 1997 8 It was a runner up for Computer Gaming World s 1997 Wargame Game of the Year award but ultimately lost to Sid Meier s Gettysburg The editors called Panzer General II a clinic in how to properly develop a sequel 9 Legacy editIn 1998 PC Gamer US declared it the 15th best computer game ever released and the editors called it the perfect introduction to wargaming 10 Patches and modifications edit There are only two official game patches released for Panzer General II 1 01 and 1 02 they are available only for UK US German and French language versions no patch was ever released for the Japanese version 11 Because the game in version 1 02 had many bugs left and severely limited the freedom of designing custom game data scenarios campaigns maps and units a number of unofficial patches were made A fan made 2 20 patch is available 12 and the GOG com release of the game offers both v1 02 and v2 20 out of the box Any further updates are unlikely due to lack of activity from the unofficial patch maintainer and because of closed sourceness of PGII 13 References edit Panzer General II On the Warpath GameSpot October 15 1997 Archived from the original on October 9 2000 Retrieved December 6 2019 William van Fleet 1998 03 08 Panzer General II Frequently Asked Questions amp Campaign Path Zerstorer Archived from the original on 2009 10 25 Retrieved 2007 02 24 Brown Steve Panzer General II The Wargamer Archived from the original on 2008 09 09 Retrieved 2007 08 14 Carter Tim November 21 1997 Panzer General II Computer Gaming World Archived from the original on August 16 2000 Trotter William R January 1998 Panzer General II PC Gamer US Archived from the original on March 9 2000 Royal Tim 1997 Panzer General II Computer Games Strategy Plus Archived from the original on April 6 2005 MacDonald T Liam November 14 1997 Panzer General II Review GameSpot Archived from the original on April 19 2001 a b How Did the PCG Award Winners Fare PC Gamer US 5 4 45 April 1998 CGW Presents The Best amp Worst of 1997 Computer Gaming World No 164 March 1998 pp 74 77 80 84 88 89 The 50 Best Games Ever PC Gamer US 5 10 86 87 89 90 92 98 101 102 109 110 113 114 117 118 125 126 129 130 October 1998 Builders Paradise Installing Patch v1 02 Archived from the original on 2009 01 29 Retrieved February 5 2021 Game supplements Patches Archived from the original on 2008 08 03 Retrieved 2009 02 01 Panzercentral com panzercentral com Archived from the original on May 12 2019 External links editOfficial website at the Wayback Machine archived February 15 1998 Panzer General II at MobyGames Retrieved from https en wikipedia org w index php title Panzer General II amp oldid 1106689417, wikipedia, wiki, book, books, library,

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