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Ophidian 2350

Released in 2003, Ophidian: 2350 is a collectible card game (CCG) created by Ophidian Games and Fleer. It uses a play structure called the Flow rather than the normal turn-based system typically used in the genre.

Ophidian 2350
Lothar from Ophidian 2350
DesignersShaun Mahar, Gregg Schwartz, Raffi Tasci, Jason Robinette, Carl Van Ostrand, and Ed Lasso
PublishersOphidian Games and Fleer
Players2
Playing timeApprox 30 min
ChanceSome
Age range10+
SkillsCard playing
Arithmetic
Basic Reading Ability

Game Lore edit

Ophidian 2350 takes place in the year 2350, where a strange reptilian race known as Ophidians run gladatorial arenas for humans, aliens and demons alike. Combat consists of one team pitted against another, and though competitors often die, the gladiators' DNA is often taken before the match to resurrect the fallen warrior.

Gameplay edit

Each player's team is made up of up to four gladiators, usually one of each victory point (VP) level (ranging from 1 to 4), but a team can technically be made up of any combination that adds up to exactly 10. A player can win either by defeating an opponent's gladiators, by defeating gladiators worth a greater number of victory points after four Waves (rounds) or by amassing 15 points worth of cheer from the audience.

Each side of the table is divided up into an action field, where powerful gladiators can attack and protect others from attacks, and a support field, where less powerful gladiators and supporting minions usually reside. Between waves, cards can move between the two fields as needed.

Some of the game mechanics are recognizable from previous games such as Magic: The Gathering - cards are "set" when activated, being rotated ninety degrees to show that they have been used, which is identical to "tapping" in Magic. However, the turns of previous CCGs are not present in Ophidian, instead replaced by the Flow.

The Flow edit

The Flow is the momentum-based system that replaces turns in Ophidian, and allows both players to be active at one time, one "with the Flow" and the other without it. All actions are either positive (denoted by a plus), or negative (denoted by a minus). Players can play only when they have the Flow, and whilst positive actions allow one to keep the Flow and play additional actions, a negative Flow action gives Flow to the opponent. It is also possible to expend cheer to change an opponent's positive action into a negative action, and thus force a change in control of the Flow. Certain actions (responses) can be played even without the Flow.

When both players have no further actions to take, the Wave (round) ends, with both sides taking a breather. When the next Wave starts, the Flow begins with the player who has the most damage on his or her gladiators (both alive and dead).

Development history edit

In the late 1990s three college students (Shaun Mahar, Gregg Schwartz, and Raffi Tasci) created Ophidian 2350. The team spent 5 years developing the game before bringing it to market.[1][2] The team signed with Fleer Entertainment to print and publish their game. They worked with some local playtesters and game designers to refine the game, adding mechanics like "Cheer" and "Reinforcement Gladiators." They built a “Lore” around the game and Fleer hired a professional writer to develop story content around that lore. Fleer created a tournament structure and developed special rules and prize support for the game. Fleer showcased the game at game conventions such as “Origins” and "Gen Con" and incorporated fan support into their web presence. [3]

The game initially garnered positive reviews, including a five star rating from Scrye.[4] However, after only three months on the market, Fleer pulled the product because of general financial difficulties arising from the faltering sales of sports cards, Fleer's primary product.

In 2013, the unsold inventory of Ophidian 2350 game cards was rediscovered. It was purchased to form the basis of Hack and Slash Games. In 2015 Hack and Slash Games acquired licensing rights from Ophidian Games with a plan to bring the game back to market with a convention tour and Kickstarter event.[5]

In 2016, Hack and Slash Games released Ophidian 2360: Survival of the Fittest, a non-collectible version of the game. It features updated icons, templates, and artwork, but is completely backwards compatible with the Ophidian 2350 release. Hack and Slash Games plans to continue to release expansions for Ophidian 2360, updating most of the Ophidian 2350 cards over time with the updated icons and templates, and sometimes with new artwork as well.

In 2022, Hugo Ferreira under the banner of Ophidian Universe (Justich Fan Productions group) was granted permission to make and sell Ophidian 2350 CCG products based on the first 5 digital releases originally published on the Ophidian Games website as digital exclusives in 2004-2006.

References edit

  1. ^ Fanelli, James (9 July 2003). "Making a Play for $300 Million". Queens Courier.
  2. ^ Kitchen, Patricia (19 July 2003). "It's All in the Cards". Newsday.
  3. ^ http://ophidiangames.com/pgmain.asp?f=press/indiana -Copy of Herald Bulletin published on OphidianGames.com website
  4. ^ http://ophidiangames.com/pgmain.asp?f=press/scryerev - Copy of the Scrye Review published on OphidianGames.com website
  5. ^ http://hackandslashgames.com/about-us/ -Details of Hack And Slash Games formation, and License Acquisition of Ophidian 2350

ophidian, 2350, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, april, 2008. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Ophidian 2350 news newspapers books scholar JSTOR April 2008 Learn how and when to remove this message Released in 2003 Ophidian 2350 is a collectible card game CCG created by Ophidian Games and Fleer It uses a play structure called the Flow rather than the normal turn based system typically used in the genre Ophidian 2350Lothar from Ophidian 2350DesignersShaun Mahar Gregg Schwartz Raffi Tasci Jason Robinette Carl Van Ostrand and Ed LassoPublishersOphidian Games and FleerPlayers2Playing timeApprox 30 minChanceSomeAge range10 SkillsCard playingArithmeticBasic Reading Ability Contents 1 Game Lore 2 Gameplay 2 1 The Flow 3 Development history 4 ReferencesGame Lore editOphidian 2350 takes place in the year 2350 where a strange reptilian race known as Ophidians run gladatorial arenas for humans aliens and demons alike Combat consists of one team pitted against another and though competitors often die the gladiators DNA is often taken before the match to resurrect the fallen warrior Gameplay editEach player s team is made up of up to four gladiators usually one of each victory point VP level ranging from 1 to 4 but a team can technically be made up of any combination that adds up to exactly 10 A player can win either by defeating an opponent s gladiators by defeating gladiators worth a greater number of victory points after four Waves rounds or by amassing 15 points worth of cheer from the audience Each side of the table is divided up into an action field where powerful gladiators can attack and protect others from attacks and a support field where less powerful gladiators and supporting minions usually reside Between waves cards can move between the two fields as needed Some of the game mechanics are recognizable from previous games such as Magic The Gathering cards are set when activated being rotated ninety degrees to show that they have been used which is identical to tapping in Magic However the turns of previous CCGs are not present in Ophidian instead replaced by the Flow The Flow edit The Flow is the momentum based system that replaces turns in Ophidian and allows both players to be active at one time one with the Flow and the other without it All actions are either positive denoted by a plus or negative denoted by a minus Players can play only when they have the Flow and whilst positive actions allow one to keep the Flow and play additional actions a negative Flow action gives Flow to the opponent It is also possible to expend cheer to change an opponent s positive action into a negative action and thus force a change in control of the Flow Certain actions responses can be played even without the Flow When both players have no further actions to take the Wave round ends with both sides taking a breather When the next Wave starts the Flow begins with the player who has the most damage on his or her gladiators both alive and dead Development history editIn the late 1990s three college students Shaun Mahar Gregg Schwartz and Raffi Tasci created Ophidian 2350 The team spent 5 years developing the game before bringing it to market 1 2 The team signed with Fleer Entertainment to print and publish their game They worked with some local playtesters and game designers to refine the game adding mechanics like Cheer and Reinforcement Gladiators They built a Lore around the game and Fleer hired a professional writer to develop story content around that lore Fleer created a tournament structure and developed special rules and prize support for the game Fleer showcased the game at game conventions such as Origins and Gen Con and incorporated fan support into their web presence 3 The game initially garnered positive reviews including a five star rating from Scrye 4 However after only three months on the market Fleer pulled the product because of general financial difficulties arising from the faltering sales of sports cards Fleer s primary product In 2013 the unsold inventory of Ophidian 2350 game cards was rediscovered It was purchased to form the basis of Hack and Slash Games In 2015 Hack and Slash Games acquired licensing rights from Ophidian Games with a plan to bring the game back to market with a convention tour and Kickstarter event 5 In 2016 Hack and Slash Games released Ophidian 2360 Survival of the Fittest a non collectible version of the game It features updated icons templates and artwork but is completely backwards compatible with the Ophidian 2350 release Hack and Slash Games plans to continue to release expansions for Ophidian 2360 updating most of the Ophidian 2350 cards over time with the updated icons and templates and sometimes with new artwork as well In 2022 Hugo Ferreira under the banner of Ophidian Universe Justich Fan Productions group was granted permission to make and sell Ophidian 2350 CCG products based on the first 5 digital releases originally published on the Ophidian Games website as digital exclusives in 2004 2006 References edit Fanelli James 9 July 2003 Making a Play for 300 Million Queens Courier Kitchen Patricia 19 July 2003 It s All in the Cards Newsday http ophidiangames com pgmain asp f press indiana Copy of Herald Bulletin published on OphidianGames com website http ophidiangames com pgmain asp f press scryerev Copy of the Scrye Review published on OphidianGames com website http hackandslashgames com about us Details of Hack And Slash Games formation and License Acquisition of Ophidian 2350 Retrieved from https en wikipedia org w index php title Ophidian 2350 amp oldid 1224468024, wikipedia, wiki, book, books, library,

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